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Cut trope. Can't tell if its replacement trope or any others are applicable.


* BiggerBad: The presence of the Elder Dragons is hinted at in ''Eye of the North'' by the creation of the Nornbear and the awakening of the Destroyers.
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** Actually fixed in a patch, adding repeatable quests that have enemies of a level close to one's own, allowing players to get the title without "DeathLeveling."

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** Actually fixed in a patch, adding repeatable quests that have enemies of a level close to one's own, allowing players to get the title without "DeathLeveling."Death Leveling."



* ScamReligion: The White Mantle. While they seem to be good at first you find out they [[spoiler: practice HumanSacrifice]] and eventually you gain the ability to see their invisible "gods" who turn out to be [[spoiler: HumanoidAbominations called the mursaat]]

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* ScamReligion: The White Mantle. While they seem to be good at first you find out they [[spoiler: practice HumanSacrifice]] and eventually you gain the ability to see their invisible "gods" who turn out to be [[spoiler: HumanoidAbominations {{Humanoid Abomination}}s called the mursaat]]

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* BossOnlyLevel: The last mission in ''Factions'', "Imperial Sanctum",is just about killing BigBad Shiro Tagachi and nothing else

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* BossOnlyLevel: The last mission in ''Factions'', "Imperial Sanctum",is just about killing BigBad Shiro Tagachi and nothing elseelse. The same goes for ''Nightfall''.


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* DevelopersForesight: The doppelganger copies your skills down to the ''tee''. So what happens if you go in as a class or with abilities that were ''not'' available in the base campaign of ''Prophecies''? It has ''them'', too. And it can be [[ArtificialBrilliance surprisingly smart]].
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* AbsurdlyLowLevelCap: The first game's max level is 20, which is pretty easy to reach. This was even a selling point when the game first game out, as most other MMORPGS had tons of LevelGrinding.
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** Played with in Prophecies, the first campaign. There never seems to be any one specific big bad until halfway through the campaign, and even then [[spoiler: the Mursaat, who up until then seemed to be the main villains, get wiped out at the end of the penultimate mission by the REAL big bad, the Lich lord, who had orchestrated most of the events so he would fulfil the titular prophecy and gain access to a massive nearly unbeatable army.]]
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* AwesomeButImpractical: Meteor Shower, which hits for massive damage and knocks things down 3 times with a gap just long enough for them to stand back up, unfortunately it takes 5 seconds to cast, in [[PlayerVersusEnvironment PvE]] most enemies have probably already scattered or died by this point and in PvP you'll be lucky to get 4 seconds through casting before someone decides it's time to interrupt it. It is useful against monk-walls though.

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* AwesomeButImpractical: Meteor Shower, which hits for massive damage and knocks things down 3 times with a gap just long enough for them to stand back up, unfortunately it takes 5 seconds to cast, in [[PlayerVersusEnvironment PvE]] most enemies have probably already scattered or died by this point and in PvP [[PlayerVersusPlayer PvP]] you'll be lucky to get 4 seconds through casting before someone decides it's time to interrupt it. It is useful against monk-walls though.



* BoringButPractical: Several examples, one of the foremost is Warrior's Endurance[[note]]Gain 3 energy every time you hit with a melee attack[[/note]]. A very simple skill, and not flashy at all, but allows [[SpamAttack spamming]] high damage energy-based attacks. Even melee weapons outside the warrior profession can be effectively abused as the skill provides more than enough energy in a very reliable manner, while the attribute it's linked to provides additional armor penetration. This was so effective in PvP that it was [[{{Nerf}} quickly changed back to being a stance.]]

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* BoringButPractical: Several examples, one of the foremost is Warrior's Endurance[[note]]Gain 3 energy every time you hit with a melee attack[[/note]]. A very simple skill, and not flashy at all, but allows [[SpamAttack spamming]] high damage energy-based attacks. Even melee weapons outside the warrior profession can be effectively abused as the skill provides more than enough energy in a very reliable manner, while the attribute it's linked to provides additional armor penetration. This was so effective in PvP [[PlayerVersusPlayer PvP]] that it was [[{{Nerf}} quickly changed back to being a stance.]]



* CripplingOverspecialisation: Players may only equip eight skills at any one time, and when you start forming teams, there's a cap at eight characters per party. Without careful planning, it's easy to overspecialize. Therefore, one of the keys to successful play in both [[PlayerVersusEnvironment PvE]] and PvP is the careful balancing and combination of skills, and there's a [[http://www.gwpvx.com website]] dedicated to collecting and distributing builds of particular effectiveness for all the ''Guild Wars'' professions. On the other hand though, [[MasterOfNone under-specializing can be just as disastrous]].

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* CripplingOverspecialisation: Players may only equip eight skills at any one time, and when you start forming teams, there's a cap at eight characters per party. Without careful planning, it's easy to overspecialize. Therefore, one of the keys to successful play in both [[PlayerVersusEnvironment PvE]] and PvP [[PlayerVersusPlayer PvP]] is the careful balancing and combination of skills, and there's a [[http://www.gwpvx.com website]] dedicated to collecting and distributing builds of particular effectiveness for all the ''Guild Wars'' professions. On the other hand though, [[MasterOfNone under-specializing can be just as disastrous]].



** ''Guild Wars 2'' is similar, limiting [=PvP=] to specific areas and events. The addition of WvW in ''Guild Wars 2'' blends both, however, allowing large scale PvP battles in large open maps dedicated to the gamemode.

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** ''Guild Wars 2'' is similar, limiting [=PvP=] to specific areas and events. The addition of WvW in ''Guild Wars 2'' blends both, however, allowing large scale PvP [[PlayerVersusPlayer PvP]] battles in large open maps dedicated to the gamemode.



** The Guild vs Guild PvP mode is this trope.

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** The Guild vs Guild PvP [[PlayerVersusPlayer PvP]] mode is this trope.



** Most mission-outpost are now highly underpopulated compared with a few years ago. The introduction of the Zaishen quests, that daily designated a single mission, boss, area and pvp-battle for being worth an extra reward, was done to concentrate the remaining players so that forming a pick-up group becomes much easier.

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** Most mission-outpost are now highly underpopulated compared with a few years ago. The introduction of the Zaishen quests, that daily designated a single mission, boss, area and pvp-battle PVP-battle for being worth an extra reward, was done to concentrate the remaining players so that forming a pick-up group becomes much easier.
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* GratuitousGreek: Some of the Mursaat bosses have names from ancient Greek for some reason, such as "Argyris (silver) the scoundrel" and Chrysos (gold) the magnetic.
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** The 'War In Kryta' update added a character called Courier Falken who fights using brawling moves, including a unique move called [[VideoGame/FZero Falken Punch]]. And sometimes he sings this funny song: ''[[SpiderMan Delivery man, delivery man, does whatever a courier can. Transports packages, any size. Brushes off Mantle, just like flies. Oh yeah, here comes the delivery man.]]''

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** The 'War In Kryta' update added a character called Courier Falken who fights using brawling moves, including a unique move called [[VideoGame/FZero Falken Punch]]. And sometimes he sings this funny song: ''[[SpiderMan ''[[WesternAnimation/SpiderMan1967 Delivery man, delivery man, does whatever a courier can. Transports packages, any size. Brushes off Mantle, just like flies. Oh yeah, here comes the delivery man.]]''
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* GratuitousLatin: All of the Titan bosses have Latin names. Most are valid Latin ([[https://wiki.guildwars.com/wiki/Category:Titan_bosses this page has translations]]) but some are ungrammatical or just sound wrong when translated ("Scelus Prosum" translates roughly to "I am useful for wickedness")

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Crosswicking new trope


* ChallengeRun: The game offers displayable-for-bragging-rights "titles" to those looking for HundredPercentCompletion:
** Many players refused to leave Pre-Searing Ascalon, and went so far as to pain-stakingly grind their way to level 20 in a zone where that is nigh impossible. For this, the developers introduced the "Legendary Defender of Ascalon" title.
** Survivors reach the maximum level without dying once, while Legendary Survivors gain ten times that amount of experience. Nerfed when the developers allowed the title to reset on death rather than being permanently removed.



* SelfImposedChallenge: The game offers displayable-for-bragging-rights "titles" to those looking for HundredPercentCompletion, be it map exploration, [=PvP=], or merely guzzling flagons of virtual alcohol.
** At least one title were added to recognize this type of challenge. Many players refused to leave Pre-Searing Ascalon, and went so far as to pain-stakingly grind their way to level 20 in a zone where that is nigh impossible. For this, the developers introduced the "Legendary Defender of Ascalon" title.
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''Guild Wars'' is an MMO produced by [=ArenaNet=], a splinter group formed off of Creator/BlizzardEntertainment, and published by the Korean [=MMO=] giant Creator/NCSoft. It has been both lauded and criticized for its notable and unique business plan, which is quite simple: It's an MMO that requires no monthly fee. Part of the reason is due to instancing, and part due to design. Anet has said (to paraphrase) that it's not aiming to be a ''VideoGame/WorldOfWarcraft'' killer, but that it's happy being its own niche. Indeed, ''Guild Wars'' was largely an experiment to see if this business model could even succeed in the first place, which it undeniably has.

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''Guild Wars'' is an MMO a video game produced by [=ArenaNet=], a splinter group formed off of Creator/BlizzardEntertainment, and published by the Korean [=MMO=] giant Creator/NCSoft. It has been both lauded and criticized for its notable and unique business plan, which is quite simple: It's an MMO that requires no monthly fee. Part of the reason is due to instancing, and part due to design. Anet has said (to paraphrase) that it's not aiming to be a ''VideoGame/WorldOfWarcraft'' killer, but that it's happy being its own niche. Indeed, ''Guild Wars'' was largely an experiment to see if this business model could even succeed in the first place, which it undeniably has.

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/c964998ed13f3fca640445f52c98b396.png]]

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[[quoteright:300:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c964998ed13f3fca640445f52c98b396.png]]org/pmwiki/pub/images/guildwars.jpg]]
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* OneSteveLimit: Originally played straight then averted: There were initially two [[{{Dracolich}} bone dragons]] named Rotscale: one as a level 21 boss in Sanctum Cay, the other as a level 30 bone dragon in Majesty's Rest who technically wasn't a boss despite his high level and proper name. They eventually changed the Sanctum Cay version to just be named [[ADogNamedDog "Bone Dragon"]], and made the Majesty's Rest version a lot more powerful (while still not technically a boss as the game defines the term, he has a massive 17700 hp, drops a unique item, and has a quest involving killing him.)

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* OneSteveLimit: Originally averted then played straight then averted: straight: There were initially two [[{{Dracolich}} bone dragons]] named Rotscale: one as a level 21 boss in Sanctum Cay, the other as a level 30 bone dragon in Majesty's Rest who technically wasn't a boss despite his high level and proper name. They eventually changed the Sanctum Cay version to just be named [[ADogNamedDog "Bone Dragon"]], and made the Majesty's Rest version a lot more powerful (while still not technically a boss as the game defines the term, he has a massive 17700 hp, drops a unique item, and has a quest involving killing him.)
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* OneSteveLimit: Originally played straight then averted: There were initially two [[{{Dracolich}} bone dragons]] named Rotscale: one as a level 21 boss in Sanctum Cay, the other as a level 30 bone dragon in Majesty's Rest who technically wasn't a boss despite his high level and proper name. They eventually changed the Sanctum Cay version to just be named [[ADogNamedDog "Bone Dragon"]], and made the Majesty's Rest version a lot more powerful (while still not technically a boss as the game defines the term, he has a massive 17700 hp, drops a unique item, and has a quest involving killing him.)
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* The black widow spider is the most difficult animal companion to obtain, requiring a lengthy dive into [[BonusDungeon the Underworld]], and carried this prestige.

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* ArtificialBrilliance / ArtificialStupidity: The AI sometimes makes pretty dumb decisions, like standing in the middle of an [=AoE=] (To be fair, they stopped doing this around Factions), interrupting skills that had too-short a recovery time to make it worth, not use their builds correctly, etc. The Henchmen get it worst and are barely used, especially when you could fill the entire party with heroes. To be fair, the henchmen's main shortcoming is that they all have poor builds, coupled with the fact that there have been little to no upgrades over the past six years. They ''can'' use the builds they ''do'' have rather well, it's just that most of them happen to have very poor/generic builds. The heroes on the other hand are able to dualclass, and there are some builds that the AI can use rather effectively so the player isn't constantly micromanaging. They actually do hear the player pinging and focus fire on the target they call out, something most players don't do.

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* ArtificialBrilliance / ArtificialStupidity: The AI sometimes makes pretty dumb decisions, like standing in the middle of an [=AoE=] (To (to be fair, they stopped doing this around Factions), interrupting skills that had too-short a recovery time to make it worth, not use their builds correctly, etc. The Henchmen get it worst and are barely used, especially when you could fill the entire party with heroes. To be fair, the henchmen's main shortcoming is that they all have poor builds, coupled with the fact that there have been little to no upgrades over upgrade since the past six years.game exists. They ''can'' use the builds they ''do'' have rather well, it's just that most of them happen to have very poor/generic builds. The heroes on the other hand are able to dualclass, and there are some builds that the AI can use rather effectively so the player isn't constantly micromanaging. They actually do hear the player pinging and focus fire on the target they call out, something most players don't do.



* BonusDungeon: The Fissure of Woe, Sorrow's furnace, The Underworld, The Deep, Urgoz's Warren, the Domain of Anguish, and Slaver's Exile.

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* BonusDungeon: The Fissure of Woe, Sorrow's furnace, The the Underworld, The the Deep, Urgoz's Warren, the Domain of Anguish, Anguish and Slaver's Exile.



* CollectiveGroan: For example, in the cutscene preceding the "Venta Cemetery" mission in Nightfall.
* TheComputerIsACheatingBastard: Enemy mesmers have the ability to interrupt your party's spells with much more accuracy than any human player can possibly achieve. On the other hand your AI-controlled heroes also have the same ability so...

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* CollectiveGroan: For example, in the cutscene preceding the "Venta Cemetery" mission in Nightfall.
''Nightfall''.
* TheComputerIsACheatingBastard: Enemy mesmers have the ability to interrupt your party's spells with much more accuracy than any human player can possibly achieve. On the other hand your AI-controlled heroes also have the same ability so...ability.



* DeathIsCheap: Monks and other professions carry resurrection spells, the real problem comes from death penalty which reduces your total HP/MP, thankfully there are items that can reduce or eliminate the penalty, not to mention that it is also reduced by gaining XP. In fact, the optional tutorial mission in ''Factions'' kills you automatically during the mission, to teach you about resurrection shrines and death penalty. If you're a Survivor candidate (trying to get to a certain number of XP without dying), however, death is ''not'' at all cheap, because even one death will stop your progress in that title track, forcing you to start gathering the required XP without dying anew.

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* DeathIsCheap: Monks and other professions carry resurrection spells, the real problem comes from death penalty which reduces your total HP/MP, thankfully there are items that can reduce or eliminate the penalty, not to mention that it is also reduced by gaining XP. In fact, the optional tutorial mission in ''Factions'' ''Nightfall'' kills you automatically during the mission, to teach you about resurrection shrines and death penalty. If you're a Survivor candidate (trying to get to a certain number of XP without dying), however, death is ''not'' at all cheap, because even one death will stop your progress in that title track, forcing you to start gathering the required XP without dying anew.



** Guild Wars 2 averts this in favour of NoOneShouldSurviveThat: player characters can't be killed, only "[[YouCanBarelyStand downed]]" or, at worst, "[[NotQuiteDead defeated]]". Members of any class can revive defeated players, only costing them a little time. Or you can warp for a small fee and be revived as well.

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* BossOnlyLevel: The last mission in ''Factions'', "Imperial Sanctum",is just about killing BigBad Shiro Tagachi and nothing else



** Actually, 2 platinum, but a bug allows you not to pay at all. Another quest in Nightfall requires you to pay off a pirate boss, but the same bug occurs here.

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** Actually, 2 platinum, but a bug allows you not to pay at all. Another quest in Nightfall ''Nightfall'' requires you to pay off a pirate boss, but the same bug occurs here.



** Turai Ossa doesn't really count, however, being the (unnamed in Prophecies) Ghostly Hero around whom the 3 main missions in the Crystal Desert revolve.

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** Turai Ossa doesn't really count, however, being the (unnamed in Prophecies) Ghostly Hero ''Prophecies'') ghostly hero around whom the 3 main missions in the Crystal Desert revolve.



** In ''VideoGame/GuildWars2'' auto-attack doesn't exist anymore, but you set a skill to be used repeatedly. And you always have an auto-attack chain on each weapon that will act similarly to a basic attack.



* CatFolk: The Charr
* ChekhovsGun: The Tapestry Shred you can get from Gwen in Pre-Searing Ascalon

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* CatFolk: The Charr
Charr are bulky cat people.
* ChekhovsGun: The Tapestry Shred you can get from Gwen in Pre-Searing AscalonAscalon.



* ClingyJealousGirl: Cynn, just Cynn.
* CollectiveGroan: for example, in the cutscene preceding the "Venta Cemetery" mission in Nightfall.
* TheComputerIsACheatingBastard: Enemy mesmers have the ability to interrupt your party's spells with much more accuracy than any human player can possibly achieve, on the other hand your AI-controlled heroes also have the same ability so...

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* ClingyJealousGirl: Cynn, just Cynn.
whenever Mhenlo talks to other female [=NPCs=].
* CollectiveGroan: for For example, in the cutscene preceding the "Venta Cemetery" mission in Nightfall.
* TheComputerIsACheatingBastard: Enemy mesmers have the ability to interrupt your party's spells with much more accuracy than any human player can possibly achieve, on achieve. On the other hand your AI-controlled heroes also have the same ability so...
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* ArabianNightsDays: Vabbi

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* ArabianNightsDays: VabbiThe Vabbi region on the continent of Elona, which is the middle section of ''Nightfall''.
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* AncientAfrica: Nightfall takes place in the FantasyCounterpartCulture of this.

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* AncientAfrica: Nightfall The early part of ''Nightfall'' takes place in the FantasyCounterpartCulture of this.this before moving on to ArabianNightsDays.

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* CrapsackWorld: In the Tyrian continent of the first campaign, [[{{Arcadia}} Ascalon]] is [[spoiler: burnt to a crisp wasteland]], the Dwarf Kingdom is in being destroyed from within by civil war with the AlwaysChaoticEvil Stone Summit, Kryta is taken over by the [[ChurchMilitant White Mantle]] who [[spoiler: use human sacrifice and worship [[SufficientlyAdvancedAliens the Mursaat]] ]], and the Kingdom of Orr was completely obliterated off-camera [[spoiler: by Grand Vizier Khiliborn (otherwise known as [[BigBad the Lich Lord]])]]. Cantha (outside of Kaineng City, at least) and Elona tone this back to more reasonable levels.
** Judging by what's been released about the storyline of Guild Wars 2, the ENTIRE place will pretty much be a CrapsackWorld after the rise of the [[spoiler: Elder Dragons.]]

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* CrapsackWorld: In the Tyrian continent of the first campaign, [[{{Arcadia}} Ascalon]] is [[spoiler: burnt to a crisp wasteland]], the Dwarf Kingdom is in being destroyed from within by civil war with the AlwaysChaoticEvil Stone Summit, Kryta is taken over by the [[ChurchMilitant White Mantle]] who [[spoiler: use human sacrifice and worship [[SufficientlyAdvancedAliens the Mursaat]] ]], and the Kingdom of Orr was completely obliterated off-camera [[spoiler: by Grand Vizier Khiliborn (otherwise known as [[BigBad the Lich Lord]])]]. Cantha (outside of Kaineng City, at least) and Elona tone this back to more reasonable levels.
** Judging by what's been released about the storyline of Guild Wars 2, the ENTIRE place will pretty much be a CrapsackWorld after the rise of the [[spoiler: Elder Dragons.]]
levels actually.



* CripplingOverspecialisation: Players may only equip eight skills at any one time, and when you start forming teams, there's a cap at eight characters per party. Without careful planning, it's easy to overspecialize. Therefore, one of the keys to successful play in both [[PlayerVersusEnvironment PvE]] and PvP is the careful balancing and combination of skills, and there's a website, http://www.gwpvx.com, dedicated to collecting and distributing builds of particular effectiveness for all the ''Guild Wars'' professions. On the other hand though, [[MasterOfNone under-specializing can be just as disastrous]].
** Apparently you can't do CripplingOverspecialisation in GW2, since you have at least one healing skill, and five skills (read: half of your skill bar) can be changed willingly (though with a little cooldown).

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* CripplingOverspecialisation: Players may only equip eight skills at any one time, and when you start forming teams, there's a cap at eight characters per party. Without careful planning, it's easy to overspecialize. Therefore, one of the keys to successful play in both [[PlayerVersusEnvironment PvE]] and PvP is the careful balancing and combination of skills, and there's a website, http://www.[[http://www.gwpvx.com, com website]] dedicated to collecting and distributing builds of particular effectiveness for all the ''Guild Wars'' professions. On the other hand though, [[MasterOfNone under-specializing can be just as disastrous]].
** Apparently you can't do CripplingOverspecialisation in GW2, since you have at least one healing skill, and five skills (read: half of your skill bar) can be changed willingly (though with a little cooldown).
disastrous]].
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** Ritualists can also summon minions. However, their Spirits, while they don't require corpses, asre stationary. Ritualists also have the Spawning Power attribute, which boosts the health of all summoned creatures. "Summoned Creatures" includes Necromancer minions, so a Ritualist can dabble in Necromancer-style minion mastery as well. With mixed success.
* MobWar: The war between the [[GangBangers Am Fah]] and the [[TheMafia Jade Brotherhood]] in Kaineng City.

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** Ritualists can also summon minions. However, their Spirits, while they don't require corpses, asre are stationary. Ritualists also have the Spawning Power attribute, which boosts the health of all summoned creatures. "Summoned Creatures" includes Necromancer minions, so a Ritualist can dabble in Necromancer-style minion mastery as well. With mixed success.
* MobWar: The war between the [[GangBangers Am Fah]] and the [[TheMafia [[TheTriadsAndTheTongs Jade Brotherhood]] in Kaineng City.City from ''Factions''.
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Stylistically, it's very hard on physical realism, and exploring the world of Tyria for the sheer level of detail put into its architecture is rather breathtaking. As a sort of hybrid between the typical "Persistent World" MMO and a CRPG, the game dips its ice cream scoop of writing into both buckets.

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Stylistically, it's very hard on physical realism, and exploring the world of Tyria for the sheer level of detail put into its architecture is rather breathtaking. As a sort of hybrid between the typical "Persistent World" MMO and a CRPG, CORPG, the game dips its ice cream scoop of writing into both buckets.
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Now has a [[Characters/GuildWars character sheet]], still under construction. Feel free to help.

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Now The game has a [[Characters/GuildWars character sheet]], still under construction. Feel free to help.sheet]].
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A [[VideoGame/GuildWars2 sequel]] was released in August 2012.

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A [[VideoGame/GuildWars2 sequel]] sequel, ''VideoGame/GuildWars2'', was released in August 2012.
2012. Provided the player has merged accounts from the two games and has the expansion ''Eye of the North'', some achievements that are accomplished in ''Guild Wars'' unlock bonuses in ''Guild Wars 2'' through the Hall of Monuments.



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** Ironically, although faction farming was popularised through Luxon vs Kurzick PVP battles, players quickly found more efficient ways to stockpile faction points through PvE content. It became a common adage that the enemy faction weren't your enemies at all: interaction with the opposite faction at the high-water point of faction farming was nonexistent, all of your rivals were on your own side.

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** Ironically, although faction farming was popularised through Luxon vs Kurzick PVP battles, players quickly found more efficient ways to stockpile faction points through PvE PVE content. It became a common adage that the enemy faction weren't your enemies at all: interaction with the opposite faction at the high-water point of faction farming was nonexistent, all of your rivals were on your own side.
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** Ironically, although faction farming was popularised through Luxon vs Kurzick PVP battles, players quickly found more efficient ways to stockpile faction points through PvE content. It became a common adage that the enemy faction weren't your enemies at all: interaction with the opposite faction at the high-water point of faction farming was nonexistent, all of your rivals were on your own side.
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* SeriousBusiness: The Luxon vs Kurzick faction war in ''Factions'', but perhaps not in the intended way. Each faction's guild with the highest amount of accumulated faction points -- always decaying to keep things competitive -- was awarded ownership of the Luxon or Kurzick faction capital, Cavalon or House zu Heltzer respectively. Owning a city gave its guild alliance a special merchant discount and access to a private area, but owning a ''capital'' city gave its rulers access to the expansion's two hardest end-game dungeons, The Deep and Urgoz's Warren as well. Regular players couldn't even get there without being escorted to the dungeon by a member of the reigning guild. The amount of player politicking, backstabbing, and guild drama surrounding the pursuit and control of this prestigious reward became legendary.
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** [[PacMan In one bonus mission you are practically a giant head inside a labyrinth that has to "eat" certain enemies while avoiding enemy ghosts. And did I mentioned that the action of "eating" a special type of enemy will give you the power to defeat the evil ghosts chasing you?]]

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** [[PacMan [[VideoGame/PacMan In one bonus mission you are practically a giant head inside a labyrinth that has to "eat" certain enemies while avoiding enemy ghosts. And did I mentioned that the action of "eating" a special type of enemy will give you the power to defeat the evil ghosts chasing you?]]

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* OurGiantsAreBigger: They turn into {{bears|AreBadNews}}.

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* OurGiantsAreBigger: They OurGiantsAreBigger:
** The Norn, who can
turn into {{bears|AreBadNews}}.


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* OurHumansAreDifferent: Humans are one of the [[FiveRaces five main races]] in Tyria, and while typical humans in most respects they play the roles elves usually do in fantasy settings. Humans are a race that was once very powerful but have now fallen into decline. They tend to shun technology and consequently are socially stuck in the past, especially the isolated human nations of Elona and Cantha in ''Guild Wars 2''. They originally had a special affinity and respect for magic, due to it being granted to them by their gods, who brought humans to Tyria.

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