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I decided the examples of Hans and Hugh didn\'t really work since Hans is really only a badass gameplay-wise with the right equipment.


* CrouchingMoronHiddenBadass: Hans in ''The Sense of Justice''. Story-wise, he's a textbook example of a PluckyComicRelief character. Gameplay-wise, he's arguably your most effective party member. In the last half of the game, with the right gems equipped, Hans is able to hit any enemy from anywhere on the battlefield and will often kill multiple enemies before the rest of the party can reach them. Hugh from ''Dual Darkness'' has teleport magic that allow him to move himself or another character to any part of the field, plus he have the lowest ATW and Magic casting time allowing him to attack more times and cast magics more often.
** Christopher in ''Wayfarer of Time'' looks like a playboy that hasn't picked up a sword in years and absolutely inferior to his badass little brother... [[spoiler:In reality he is quite sick and unable to cope up with the usual strain someone like Alfonse gets, but the great respect he gets from him should have given enough hints. later he pulls moves like stopping ''hundreds'' of soldiers while you're busy fighting with Ludwig, and depending on the circunstances, even completely routing them without many injuries, thanks to Silverneil and Alfonse.]] he's also the second strongest enemy in the arena, behind Vester.

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* CrouchingMoronHiddenBadass: Hans in ''The Sense of Justice''. Story-wise, he's a textbook example of a PluckyComicRelief character. Gameplay-wise, he's arguably your most effective party member. In the last half of the game, with the right gems equipped, Hans is able to hit any enemy from anywhere on the battlefield and will often kill multiple enemies before the rest of the party can reach them. Hugh from ''Dual Darkness'' has teleport magic that allow him to move himself or another character to any part of the field, plus he have the lowest ATW and Magic casting time allowing him to attack more times and cast magics more often.
**
Christopher in ''Wayfarer of Time'' looks like a playboy that hasn't picked up a sword in years and absolutely inferior to his badass little brother... [[spoiler:In reality he is quite sick and unable to cope up with the usual strain someone like Alfonse gets, but the great respect he gets from him should have given enough hints. later he pulls moves like stopping ''hundreds'' of soldiers while you're busy fighting with Ludwig, and depending on the circunstances, even completely routing them without many injuries, thanks to Silverneil and Alfonse.]] he's also the second strongest enemy in the arena, behind Vester.
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* KnightTemplar: [[spoiler:Maximillian]] in ''The Sense of Justice'' hates war so much that he's willing to use the Power Mask to brainwash humanity into living peacefully. He believes the lives he'll save justify the loss of free will.
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* AntiVillain: [[spoiler: Wolfgang]] in ''The Sense of Justice''. He has rather violent methods for getting what he wants, but his end goal of [[spoiler: a democratic nation]] is admirable.
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* DevilInPlainSight: [[spoiler: Wolfgang]] in ''The Sense of Justice''. The game doesn't even try to hide this from the player, but it takes significantly longer for Wein and company to figure out that the gruff-voiced, scarred mercenary is up to no good.

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* DevilInPlainSight: [[spoiler: Wolfgang]] in ''The Sense of Justice''. The game doesn't even try to hide this from the player, but it takes significantly longer for Wein and company to figure out that the gruff-voiced, scarred mercenary is may be up to no good.something.

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Zero Context Example of renamed trope. The example doesn\'t say how it qualifies for the trope criteria and has been removed. Don\'t readd unless you can tell \'\'why\'\' it qualifies for the trope


* TeamPet: In ''Wayfarer of Time'' the Familiar who travels with the party looks like a fairy and gets treated in this manner. [[spoiler:If you pick D-MD, everyone, especially Cevanille, is ''heartbroken'' when she dies, and Remus & Frayne will bust their butts to make a "new" one.]]
* TheArcher: Charlone in ''The Sense of Justice''. Yayoi in ''Dual Darkness''. Remus in ''Wayfarer of Time''.

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* TeamPet: In ''Wayfarer of Time'' the Familiar who travels with the party looks like a fairy and gets treated in this manner. [[spoiler:If you pick D-MD, everyone, especially Cevanille, is ''heartbroken'' when she dies, and Remus & Frayne will bust their butts to make a "new" one.]]
* TheArcher: Charlone in ''The Sense of Justice''. Yayoi in ''Dual Darkness''. Remus in ''Wayfarer of Time''.
]]
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* AmbitionIsEvil: Ludwig in Growlanser IV exemplifies this trope.


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* HeroAntagonist: Lumis in Growlanser IV in both the original and the modified route.


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* WellIntentionedExtremist: Angels in Growlanser IV.
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* MadScientist: Ariost of ''Growlanser 1'' is a heroic version. He's a very kind man and he isn't ''sinister'' at all, 010but his experiments still tend toward the somewhat ridiculous and their occasional backfire doesn't faze him at all. What, the flight pack is [[spoiler:emitting '''horrific demonic hellwings''']]? He just had the circuitry a bit wrong, that's all~

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* MadScientist: Ariost of ''Growlanser 1'' is a heroic version. He's a very kind man and he isn't ''sinister'' at all, 010but but his experiments still tend toward the somewhat ridiculous and their occasional backfire doesn't faze him at all. What, the flight pack is [[spoiler:emitting '''horrific demonic hellwings''']]? He just had the circuitry a bit wrong, that's all~
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* BleachedUnderpants: Similiar to ''{{Langrisser}}'', if you want to see one of the ladies from this game naked, look up Satoshi Urushihara's other works - there's probably a character that looks just like her somewhere.

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* BrainwashedAndCrazy: Meline and Cythia in the PSP version of ''Growlanser IV''.



** In the original Japanese dubbing, [[spoiler:Ludwig's]] voice reeks of villainy. At first he may even look good in the eyes of the party (and maybe even the player) but by the end of the game some of the nastier actions in the game will be attributed to him.

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** In ''Growlanser IV'', we have Vester and Ludwig. In the original Japanese dubbing, [[spoiler:Ludwig's]] voice reeks of villainy. At first he may even look good in the eyes of the party (and maybe even the player) but by the end of the game some of the nastier actions in the game will be attributed to him.



* MadScientist: Ariost of ''Growlanser 1'' is a heroic version. He's a very kind man and he isn't ''sinister'' at all, but his experiments still tend toward the somewhat ridiculous and their occasional backfire doesn't faze him at all. What, the flight pack is [[spoiler:emitting '''horrific demonic hellwings''']]? He just had the circuitry a bit wrong, that's all~

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* MadScientist: Ariost of ''Growlanser 1'' is a heroic version. He's a very kind man and he isn't ''sinister'' at all, but 010but his experiments still tend toward the somewhat ridiculous and their occasional backfire doesn't faze him at all. What, the flight pack is [[spoiler:emitting '''horrific demonic hellwings''']]? He just had the circuitry a bit wrong, that's all~


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* ManipulativeBastard: Vester in Growlanser IV. [[spoiler:He manipulates several countries to go into wars so he can distribute summoning spells among them. In an individual scale, he also turns Meline and Cynthia, the survivors of the village he destroyed, into his loyal servants by promising them that their dead parents will come back if they help him bring about the apocalypse. ]]


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* SiblingYinYang: Meline and Cynthia in ''Wayfarer of Time''.
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* AnachronismStew: ''Wayfarer of Time'' can come across like this. The Dulkheim uniforms are very obviously inspired by 20th-century militaries (particularly [[spoiler:Nazi Germany]]), a good deal of the rest of the costuming seems to be at least 19-th-century-ish, and there are some modern touches like the very modern bathrooms in Eliza's villa. There are, however, ''no'' gunpowder weapons, not even cannons (the cart-based flamethrower in the prologue is an explicitly new and terrifying technology), electricity seems to be a known ''concept'' from the ancient ruins but none of the towns or cities seem to use it at all, there are no motor vehicles or rail locomotives (goods transport is handled by [[{{Expy}} "Not-Chocobos"]], and large-scale factories are, at best, uncommon.

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* AnachronismStew: ''Wayfarer of Time'' can come across like this. The Dulkheim uniforms are very obviously inspired by 20th-century militaries (particularly [[spoiler:Nazi Germany]]), a good deal of the rest of the costuming seems to be at least 19-th-century-ish, and there are some modern touches like the very modern bathrooms in Eliza's villa. There are, however, ''no'' gunpowder weapons, not even cannons (the cart-based flamethrower in the prologue is an explicitly new and terrifying technology), technology, and at one point Frayne[[hottip:*:who remembers the ''technology'' of her time, even if she's forgotten her own history]] has to explain to a mystified Remus and Eliza, slowly and in very simple language, what a "cannon" even is ''conceptually''), electricity seems to be a known ''concept'' from the ancient ruins but none of the towns or cities seem to use it at all, there are no motor vehicles or rail locomotives (goods transport is handled by [[{{Expy}} "Not-Chocobos"]], "Not-Chocobos"]]), and large-scale factories are, at best, uncommon.

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* ArtEvolution: Happened to the series as it went forward, as Urushihara himself altered his style. Generally speaking, the later games and art use "lighter" colors and hues than the old art, and the somewhat infamous "shiny factor" of the art increased as the series marched onward. This is on somewhat hilarious display in the PSP remake of the original ''Growlanser'', as the new, PSP-exclusive characters look ''noticeably'' different in style compared to the original cast.



* {{BFS}}: Crevanille, the protagonist of Wayfarer of Time, wields a long katana-like blade. Hien and Silverneil also have fairly impressive blades. (Silverneil's may be thin, but they're as long as her ''torso and head combined'', and she isn't short. And she has two of them!) Julian [[spoiler:AKA Julia Douglas]] and Wallace also use very large swords; Wallace's is even more impressive as he ''[[AwesomeButImpractical throws]]'' it.

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* {{BFS}}: Crevanille, the protagonist of Wayfarer of Time, wields a long katana-like blade. Hien and Silverneil also have fairly impressive blades. (Silverneil's may be thin, but they're as long as her ''torso and head combined'', and she isn't short. And she has two of them!) Julian [[http://www.growlanser-realm.com/officialart/chara/julian.jpg Julian]] [[spoiler:AKA Julia Douglas]] and Wallace [[http://www.growlanser-realm.com/officialart/chara/wallace.jpg Wallace]] also use very large swords; Wallace's is even more impressive as he ''[[AwesomeButImpractical throws]]'' it.
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* {{BFS}}: Crevanille, the protagonist of Wayfarer of Time, wields a long katana-like blade. Hien and Silverneil also have fairly impressive blades. (Silverneil's may be thin, but they're as long as her ''torso and head combined'', and she isn't short. And she has two of them!)

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* {{BFS}}: Crevanille, the protagonist of Wayfarer of Time, wields a long katana-like blade. Hien and Silverneil also have fairly impressive blades. (Silverneil's may be thin, but they're as long as her ''torso and head combined'', and she isn't short. And she has two of them!)them!) Julian [[spoiler:AKA Julia Douglas]] and Wallace also use very large swords; Wallace's is even more impressive as he ''[[AwesomeButImpractical throws]]'' it.
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** Ernest Lyell in original ''Growlanser'' and ''Sense of Justice', & Magnus in ''Wayfarer of Time'' dual-wield swords.

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** Ernest Lyell in original ''Growlanser'' and ''Sense of Justice', Justice'', & Magnus in ''Wayfarer of Time'' dual-wield swords.

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* AwesomeButImpractical: Some of the weapons tend to come across like this.
** Wallace from ''GL 1'' uses a '''boomerang sword'''. Yes, a straight dual-bladed sword that returns when thrown. It's absolutely huge, too.
** Multiple characters in the original setting use massive, two-handed scythes in combat. They sure look cool, but even when animated it's a little unclear just how effective they'd be in real life.
** Eliza's "hand spears" from ''Wayfarer of Time'' are also a bit... out there. This may be intentional, however, given the nature of the character.



** Magnus in ''Wayfarer of Time'' dual-wields swords.

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** Ernest Lyell in original ''Growlanser'' and ''Sense of Justice', & Magnus in ''Wayfarer of Time'' dual-wields dual-wield swords.
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** MarthDebutedInSmashBros: The only time English-speaking gamers have gotten to play with Carmaine Fallsmyer on the team was in ''Sense of Justice''... and '''''ChaosWars'''''. The former is frustrating. The latter is galling.

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** MarthDebutedInSmashBros: The only time English-speaking gamers have gotten to play with Carmaine Fallsmyer on the team was in ''Sense of Justice''... and '''''ChaosWars'''''.'''''VideoGame/ChaosWars'''''. The former is frustrating. The latter is galling.
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The series is the creation of Career Soft, with publishing duties handled by {{Atlus}} Co. in Japan. WorkingDesigns published ''Growlanser II: The Sense of Justice'' and ''Growlanser III: The Dual Darkness'' in North America together in a package called Growlanser: Generations.[[hottip:*:Of note is the fact that WD initially wanted to sell the games ''separately'' but was strongarmed by Sony America into selling them as one unit; the delays in packaging them together, along with the massively reduced revenue-per-unit, is blamed for significantly contributing to WD's demise.]] Growlanser V: Generations was published in North America under the name ''Growlanser: Heritage of War'' by Atlus USA. ''Growlanser IV: Over reloaded'', a PSP remake of ''Growlanser IV'', was released by {{Atlus}} USA under the title ''Growlanser: Wayfarer of Time'' on July 31, 2012. All titles feature game art by Satoshi Urushihara.

Had a {{CrossOver}} with several other games in ''ChaosWars''.

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The series is the creation of Career Soft, with publishing duties handled by {{Atlus}} Creator/{{Atlus}} Co. in Japan. WorkingDesigns published ''Growlanser II: The Sense of Justice'' and ''Growlanser III: The Dual Darkness'' in North America together in a package called Growlanser: Generations.[[hottip:*:Of [[note]]Of note is the fact that WD initially wanted to sell the games ''separately'' but was strongarmed by Sony America into selling them as one unit; the delays in packaging them together, along with the massively reduced revenue-per-unit, is blamed for significantly contributing to WD's demise.]] Growlanser [[/note]] ''Growlanser V: Generations Generations'' was published in North America under the name ''Growlanser: Heritage of War'' by Atlus USA. ''Growlanser IV: Over reloaded'', a PSP remake of ''Growlanser IV'', was released by {{Atlus}} Atlus USA under the title ''Growlanser: Wayfarer of Time'' on July 31, 2012. All titles feature game art by Satoshi Urushihara.

Had a {{CrossOver}} with several other games in ''ChaosWars''.
''VideoGame/ChaosWars''.

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* InevitableTournament: In the ''Growlanser'' series the best way to get a stronger party is at Colisseums. You can participate to earn the best rings and ultimate weapons.

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* InevitableTournament: In the ''Growlanser'' series Generally speaking, the best way to get a stronger party is at Colisseums. You can participate to earn a given game's "coliseum" once it opens. Participation often nets you the best rings rings/weapons, armors, and ultimate weapons. other game-breaking items on top of a heap of experience and money.
** Far more literally played in ''Growlanser 1'' - early in the game, Xenos mentions the tournament in Grandshill and how he intends to enter. Guess where you end up going and who you end up fighting?
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** This even comes through in his weapon selection to some degree. Most other characters get by with swords, staves and the like. Ariost can use swords, sure, but his "ranged weapon" option? ''Growshu-powered grenades''.

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** This even comes through in his weapon selection to some degree. Most other characters get by with swords, staves and the like. Ariost can use swords, sure, but his "ranged weapon" option? ''Growshu-powered grenades''. He even ''starts'' with one type equipped.
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* MadScientist: Ariost of ''Growlanser 1'' is a heroic version. He's a very kind man and he isn't ''sinister'' at all, but his experiments still tend toward the somewhat ridiculous and their occasional backfire doesn't faze him at all. What, the flight pack is [[spoiler:emitting '''horrific demonic hellwings''']]? He just had the circuitry a bit wrong, that's all~
--> '''Louise''':Now I'm even ''more'' scared!
** This even comes through in his weapon selection to some degree. Most other characters get by with swords, staves and the like. Ariost can use swords, sure, but his "ranged weapon" option? ''Growshu-powered grenades''.
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** This also comes up to some degree in the first two Growlansers, though it's a bit better rationalized in-universe there - thanks to free-floating growshu as an energy source, human technological development took a somewhat different tack than in the real world (I.E. homes in major cities can have powered appliances due to the "growshu grid" and some facilities have things like elevators and powered doors, but there isn't as much of a need for guns when magic is so widespread and not as much of an emphasis has been placed on locomotion yet).
*** And even then, in [=GL1=] there's continued technological development occurring during the course of the story, such as when Ariost invents a ''flight pack'' (to Louise's dismay).
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** Also, attentive reading of "Growlanser" 1 suggests that the ''title of the franchise'' may have fallen victim to this. Given how it looks and the way it is described, the グローシュ element is probably meant to be called ''"Glowshe"'', and the related people ''Glocians'' - meaning the title is probably meant to be ''G'''l'''owlanser'', not ''G'''r'''owlanser''. Since [=GL1=] never left Japan, the mistake wasn't caught early and then the name stuck.

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** Also, attentive reading of the original "Growlanser" 1 suggests that the ''title '''title of the franchise'' franchise''' may have fallen victim to this. Given how the way it looks and the way it is described, adjectives used to describe it, the グローシュ element is probably meant to be called ''"Glowshe"'', and the related people ''Glocians'' - meaning the title is probably meant to be ''G'''l'''owlanser'', not ''G'''r'''owlanser''. Since [=GL1=] never left Japan, the mistake wasn't caught early and then the name stuck.

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* LadyOfWar: Diana Silverneil from ''Wayfarer of Time''. Sherris from ''Heritage of War''. [[spoiler:Julia Douglas from GL1 is, of course, the franchise ur-example, even though she takes a little while to accept she can ''be'' such.]]

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* LadyOfWar: Diana Silverneil from ''Wayfarer of Time''. Sherris from ''Heritage of War''. [[spoiler:Julia Douglas from GL1 [=GL1=] is, of course, the franchise ur-example, even though she takes a little while to accept she can ''be'' such.]]



** Some of the romanizations in Japanese sources for some of the character names in GL1 tend to be a little... off, compared to what the developers were clearly going for. "Ruise" for Louise and "Richar'''t'''" for Richard stick out the most obviously.

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** Some of the romanizations in Japanese sources for some of the character names in GL1 [=GL1=] tend to be a little... off, compared to what the developers were clearly going for. "Ruise" for Louise and "Richar'''t'''" for Richard stick out the most obviously.obviously.
** Also, attentive reading of "Growlanser" 1 suggests that the ''title of the franchise'' may have fallen victim to this. Given how it looks and the way it is described, the グローシュ element is probably meant to be called ''"Glowshe"'', and the related people ''Glocians'' - meaning the title is probably meant to be ''G'''l'''owlanser'', not ''G'''r'''owlanser''. Since [=GL1=] never left Japan, the mistake wasn't caught early and then the name stuck.

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* ActionGirl: Many throughout the series. Though all of the series' protagonists are male, most of them are closely associated with an ActionGirl right from the beginning. Julia Douglas from the first ''Growlanser'' is a notable example, being the first female to earn the prestigious "Imperial Knight" title that both Wein and Charlone aspire to in ''The Sense of Justice''.

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* ActionGirl: Many throughout the series. Though all of the series' protagonists are male, most of them are closely associated with an ActionGirl right from the beginning. Julia Douglas [[spoiler:Julia Douglas]] from the first ''Growlanser'' is a notable example, being the first female to earn the prestigious "Imperial Knight" title that both Wein and Charlone aspire to in ''The Sense of Justice''.



* LadyOfWar: Diana Silverneil from ''Wayfarer of Time''. Sherris from ''Heritage of War''.

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* LadyOfWar: Diana Silverneil from ''Wayfarer of Time''. Sherris from ''Heritage of War''. [[spoiler:Julia Douglas from GL1 is, of course, the franchise ur-example, even though she takes a little while to accept she can ''be'' such.]]



* MightyGlacier: Hien and Crevanille from ''Wayfarer of Time''.

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* MightyGlacier: Hien and Crevanille from ''Wayfarer of Time''. Carmaine can also be built like this stat-growth-wise if the right answers are chosen in ''Growlanser 1'''s "character creation" section, with Wallace also doing a good job in the role.



* MutuallyExclusivePartyMembers: In Growlanser II there are some party members that are mutually exclusive. If Arieta doesn't join your party then her fox guardian Sereb will join instead. If you fail to recruit Lyell then a soldier called Brett join the party.

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* MutuallyExclusivePartyMembers: In Growlanser II there are some party members that are mutually exclusive. If Arieta doesn't join your party then her fox guardian Sereb will join instead. If you fail to recruit Lyell then a soldier called named Brett will join the party.



* OurFairiesAreDifferent: In Growlanser I, III, IV, V, and VI, the protagonist travels with a fairy like familiar.

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* OurFairiesAreDifferent: In Growlanser I, III, IV, V, and VI, the protagonist travels with a fairy like familiar. Their nature is even different between settings.



** MarthDebutedInSmashBros: The only time English-speaking gamers have gotten to play with Carmaine Fallsmyer on the team was in ''Sense of Justice''... and '''''ChaosWars'''''. The former is frustrating. The latter is galling.



** Of particular (hilarious) note is Misha, who wears a ''translucent'' one; the thing is, she also wears ''pants''.



** Some missions in ''Wayfarer of Time'' are set-up this way due to plot reasons.

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** Some missions in both the original ''Growlanser'' and in ''Wayfarer of Time'' are set-up set up this way due to plot reasons.



* YouGottaHaveBlueHair: So many hair colors. Can run the gamut from the perfectly plausible (Eliza's raven-black hair) to the exotic (Frayne's bluish-silver) to the comparatively bizarre (Silverneil's ''electric pink'').

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* YouGottaHaveBlueHair: So many hair colors. Can run the gamut from the perfectly plausible (Eliza's raven-black hair) hair or Misha's dark red) to the exotic (Frayne's bluish-silver) bluish-silver or Charlone's ''platinum'' blonde) to the comparatively bizarre (Silverneil's (Louise and Silverneil's ''electric pink'').

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* CostumePorn: Many of the outfits are quite elaborate.

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* CostumePorn: Many of the outfits are quite elaborate.elaborate, particularly in the later games.
** [[http://www.growlanser-realm.com/officialart/chara/sherris.jpg Sherris]] from ''Heritage of War'' is probably the poster girl for this trend. Compare her to, hell, [[http://www.growlanser-realm.com/gl1/gl1chara.htm virtually any]] of the female characters from the original, even the new PSP ones.
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The core gameplay straddles the line between a "normal" RPG and a StrategyRPG - you wander around with a party consisting of typically four people (though sometimes you'll have an NPC in a "fifth slot"), go through dungeons, fight monsters and the like. The first big difference comes in with the combat - combat is handled in real-time, with menu-based commands pausing the action for a moment while you issue new orders to your teammates. There is a certain amount of delay after performing an action, or before casting a spell, represented by a bar beneath the party portraits. The second is in the "set pieces" - rather than just a bunch of boss fights, many of the plot-important combats are large, swirling melees with objectives and even extra allied units, similar to what you find in a strategy RPG... but you still only have direct control over your party. You can ''[[StatusBuff buff]] and assist'' your allies, but not command them. With its visuals consisting of high-res pre-rendered overhead maps combined with sprites and anime-style FMV, some have summed it up as "Japan's answer to [[BaldursGate Baldur's Gate]]".

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The core gameplay straddles the line between a "normal" RPG and a StrategyRPG - you wander around with a party consisting of typically four to five people (though sometimes you'll have an NPC in a "fifth "bonus slot"), go through dungeons, fight monsters and the like. The first big difference comes in with the combat - combat is handled in real-time, with menu-based commands pausing the action for a moment while you issue new orders to your teammates. There is a certain amount of delay after performing an action, or before casting a spell, represented by a bar beneath the party portraits. The second is in the "set pieces" - rather than just a bunch of boss fights, many of the plot-important combats are large, swirling melees with objectives and even extra allied units, similar to what you find in a strategy RPG... but you still only have direct control over your party. You can ''[[StatusBuff buff]] and assist'' your allies, but not command them. With its visuals consisting of high-res pre-rendered overhead maps combined with sprites and anime-style FMV, some have summed it up as "Japan's answer to [[BaldursGate Baldur's Gate]]".

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* SavePoint: In Growlanser 1 you can save in almost anywhere outside of battle. In II you can save at the world map and during missions. In Growlanser III, IV, V, and VI you can save at the inns and in your Room in towns. In dungeons and the World Map you save only at designated save points.

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* SavePoint: In Growlanser 1 ''Growlanser 1'' you can save in almost anywhere outside of battle. In II you can save at the world map and during missions. In Growlanser ''Growlanser''s III, IV, V, and VI you can save at the inns and in your Room in towns. In dungeons and the World Map you save only at designated save points.



* SpellMyNameWithAnS: A severe example in the US version of Wayfarer of Time on the PSP, probably done to rectify the Engrish that went into the alternative OP (seen by pressing O at the title screen). Most of the changes are sensible, such as Pamella -> Pamela, Eraiza -> Eliza and Roomice -> Lumis. Others such as Crevaniel -> Crevanille or Frane -> Frayne are more contentious, though even Frayne is more consistent with the original Japanese pronunciation.

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* SpellMyNameWithAnS: A severe example in the US version of Wayfarer ''Wayfarer of Time Time'' on the PSP, probably done to rectify the Engrish that went into the alternative OP (seen by pressing O at the title screen). Most of the changes are sensible, such as Pamella -> Pamela, Eraiza -> Eliza and Roomice -> Lumis. Others such as Crevaniel -> Crevanille or Frane -> Frayne are more contentious, though even Frayne is more consistent with the original Japanese pronunciation.pronunciation.
** Some of the romanizations in Japanese sources for some of the character names in GL1 tend to be a little... off, compared to what the developers were clearly going for. "Ruise" for Louise and "Richar'''t'''" for Richard stick out the most obviously.
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** Eliza in ''Wayfarer'' dual-wields what can only be described as ''freakishly long'' [[http://en.wikipedia.org/wiki/Katara_%28dagger%29 katars]] attached to rounded gauntlets. They are labeled in some sources as ''hand-spears''.
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The core gameplay straddles the line between a "normal" RPG and a StrategyRPG - you wander around with a party consisting of typically four people (though sometimes you'll have an NPC in a "fifth slot"), go through dungeons, fight monsters and the like. The first big difference comes in with the combat - combat is handled in real-time, with menu-based commands pausing the action for a moment while you issue new orders to your teammates. There is a certain amount of delay after performing an action, or before casting a spell, represented by a bar beneath the party portraits. The second is in the "set pieces" - rather than just a bunch of boss fights, many of the plot-important combats are large, swirling melees with objectives and even extra allied units, similar to what you find in a strategy RPG... but you still only have direct control over your party. You can ''[[StatusBuff buff]]'' your allies, but not command them. With its visuals consisting of high-res pre-rendered overhead maps combined with sprites and anime-style FMV, some have summed it up as "Japan's answer to [[BaldursGate Baldur's Gate]]".

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The core gameplay straddles the line between a "normal" RPG and a StrategyRPG - you wander around with a party consisting of typically four people (though sometimes you'll have an NPC in a "fifth slot"), go through dungeons, fight monsters and the like. The first big difference comes in with the combat - combat is handled in real-time, with menu-based commands pausing the action for a moment while you issue new orders to your teammates. There is a certain amount of delay after performing an action, or before casting a spell, represented by a bar beneath the party portraits. The second is in the "set pieces" - rather than just a bunch of boss fights, many of the plot-important combats are large, swirling melees with objectives and even extra allied units, similar to what you find in a strategy RPG... but you still only have direct control over your party. You can ''[[StatusBuff buff]]'' buff]] and assist'' your allies, but not command them. With its visuals consisting of high-res pre-rendered overhead maps combined with sprites and anime-style FMV, some have summed it up as "Japan's answer to [[BaldursGate Baldur's Gate]]".

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* PartlyCloudyWithAChanceOfDeath: Applied several times throughout ''Wayfarer of Time''.
** In the beginning of the game, it starts to rain heavily before Vester comes in to kill Dixon, Regina, and the nameless mercenary.
** [[spoiler:It's raining during the battle between Alfonse and Muntzer. Like Regina, it's a subversion if you take the steps to alter Muntzer's fate.]]
** [[spoiler:The last time this happens is at Fort Baltrick, when Alfonse fights Vester. However, the rain is not seen until the party heads outside, and it's there whether or not you altered Alfonse's fate.]]



* PinataEnemy: The Golden Blobs and Soul enemies give great money and experience, despite being easy to kill.

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* PinataEnemy: The Golden Blobs Gold Gel and Soul enemies give great money and experience, despite being easy to kill.
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''Growlanser'' (グローランサー ''Gurōransā'') is a series of {{RolePlayingGame}}s with installments on the {{PlayStation}}, {{PlayStation 2}}, and {{PSP}}. The first three games in the series are set in a world that is being taken over by an ancient evil, with the latter three branching off into their own continuities.

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''Growlanser'' (グローランサー ''Gurōransā'') is a series of {{RolePlayingGame}}s RolePlayingGames with installments on the {{PlayStation}}, {{PlayStation 2}}, and {{PSP}}. The first three games in the series are set in a world that is being taken over by an ancient evil, with the latter three branching off into their own continuities.

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