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* MakeMeWannaShout: The last power to be unlocked is the ability to sing.

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* MakeMeWannaShout: MagicMusic: The last power to be unlocked is the ability to sing.sing, which awakens flowers.
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The fact the Turtle comes out and saves Gris is a spoiler especially since it is a major emotional moment in the game


* BigDamnHeroes: At the end of the water sequence, Gris is chased by the bird-turned-eel. When it is just about to swallow her, the turtle appears and saves her.

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* BigDamnHeroes: At the end of the water sequence, Gris is chased by the [[spoiler: bird-turned-eel. When it is just about to swallow her, the turtle appears and saves her.]]



* SuperNotDrowningSkills: Gris can stay underwater indefinitely.

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* SuperNotDrowningSkills: Gris can stay underwater indefinitely.indefinitely [[spoiler: though this is only after she gains the ability to transform into a manta ray.]]



* TooUpsetToCreate: The heroine starts out so broken by grief that she cannot produce anything but weak gasping sounds [[ExpositoryGameplayLimitation when the player presses the button labeled as "Sing"]]. Her ability to sing comes back later in the game, [[spoiler:after she overcomes her initial [[FiveStagesOfGrief depression and anger]], and singing then helps her [[CopeByCreating work through her grief]]]].

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* TooUpsetToCreate: The heroine starts out so broken by grief that she cannot produce anything but weak gasping sounds [[ExpositoryGameplayLimitation when the player presses the button labeled as "Sing"]]. "Sing".]]. Fittingly the eel, [[spoiler: a representation of Gris depression, attacks Gris after her initial attempt to do so.]] Her ability to sing comes back later in the game, [[spoiler:after she overcomes her initial [[FiveStagesOfGrief depression and anger]], and singing then helps her [[CopeByCreating work through her grief]]]].
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* AnimalMotifs:
* AnthropomorphicPersonification: The B

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* AnimalMotifs:
AnimalMotifs: [[spoiler:The Darkness]] takes the form of first a swarm of butterflies, then a giant bird, then an eel as it both hinders and attacks Gris. [[spoiler:Butterflies are reminiscent of death, while certain birds and eels are predatory animals, which is appropriate given the Darkness is the AnthropomorphicPersonification of Gris' feelings of despair.]]
* AnthropomorphicPersonification: The BBird, the Eel, and the black butterflies Gris encounters throughout the game are all part of [[spoiler:the Darkness, who is Gris' [[DespairEventHorizon despair]] given form. It constantly attacks Gris to makes her give in to her own grief, and when she comes close to restoring her mother's statue, the Darkness reveals its true form as Gris' darker side before swallowing her completely so she would never recover. Gris' mother singing alongside her daughter banishes and kills the Darkness for good, completing Gris' recovery.]]
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** The red level [[spoiler:represents Anger. The world becomes a blood-red desert plagued by [[GustyGlade constant sandstorms]], and if Gris doesn't get to shelter in time, she'll be blown back by a distance. This represents Gris' own anger towards her mother's death and how it makes her irrational. Fittingly, the level is where Gris gains the "[[GroundPound Block]]" ability, and if used to destroy various statues scattered acrosss the level, the player gets the achievement titled "Anger". The Block ability also makes Gris resistant to the sandstorms, referring to the process of overcoming one's anger.]]

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** The red level [[spoiler:represents Anger. The world becomes a blood-red desert plagued by [[GustyGlade constant sandstorms]], and if Gris doesn't get to shelter in time, she'll be blown back by a distance.distance until the sandstorm ends. This represents Gris' own anger towards her mother's death and how it makes her irrational. Fittingly, the level is where Gris gains the "[[GroundPound Block]]" ability, and if used to destroy various statues scattered acrosss the level, the player gets the achievement titled "Anger". The Block ability also makes Gris resistant to the sandstorms, referring to the process of overcoming one's anger.]]



** The blue level [[spoiler:represents Depression. Gris ends up traveling to the underwater caverns where it gets darker the further down she swims. To get to the deepest, darkest parts of the level, she has to be guided by a giant turtle. Then she is attacked by the Darkness, which takes form here as a giant black eel that tries to eat her during her lowest emotional point. Towards the end of the level, it nearly succeeds, [[BigDamnHeroes only for Gris to be saved by the turtle she encountered earlier]]. Fittingly, the achievement for this level is "Depression", gained by straying from the turtle and entering a secret passageway that contains a lone statue of Gris' mother in a falling pose]]

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** The blue level [[spoiler:represents Depression. Gris ends up traveling to the underwater caverns where it gets darker the further down she swims. To get to the deepest, darkest parts of the level, she has to be guided by a giant turtle. Then she is attacked by the Darkness, which takes form here as a giant black eel that tries to eat her during her lowest emotional point. Towards the end of the level, it nearly succeeds, [[BigDamnHeroes only for Gris to be saved by the turtle she encountered earlier]]. Fittingly, the achievement for this level is "Depression", gained by straying from the turtle and entering a secret passageway that contains a lone statue of Gris' mother in a falling pose]]pose.]]

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* AnimalMotifs:
* AnthropomorphicPersonification: The B



* FiveStagesOfGrief: Each area of the game corresponds to a particular stage of grief: [[spoiler:the initial grey area is Denial, the Red area is Anger, Green forest is Bargaining, Blue underwater level is Depression, and the final sequence (including the Yellow area where Gris re-learns to sing) is Acceptance]].

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* FiveStagesOfGrief: Each area of the game corresponds to a particular stage of grief: [[spoiler:the initial grey area grief.
** The gray level [[spoiler:represents Denial. The world
is Denial, colorless save for gray, white, and black, showing how the Red area death of Gris' mother robbed her of her desire to live and made her unable to enjoy the things she (and her mother) used to do. Gris herself spends the beginning of the level in an apathetic depression after her mother's statue crumbles away, which translates to walking listlessly and being unable to jump for a while.]]
** The red level [[spoiler:represents Anger. The world becomes a blood-red desert plagued by [[GustyGlade constant sandstorms]], and if Gris doesn't get to shelter in time, she'll be blown back by a distance. This represents Gris' own anger towards her mother's death and how it makes her irrational. Fittingly, the level
is Anger, Green where Gris gains the "[[GroundPound Block]]" ability, and if used to destroy various statues scattered acrosss the level, the player gets the achievement titled "Anger". The Block ability also makes Gris resistant to the sandstorms, referring to the process of overcoming one's anger.]]
** The green level [[spoiler:represents Bargaining. The world becomes a lush
forest is Bargaining, Blue full of life, and Gris starts opening up enough to interact with others. At one point, Gris encounters and befriends an apple-loving spirit by feeding it apples, which the spirit repays by helping her in her quest. She also encounters and defeats the Darkness (taking the form of a giant black bird) when it attacks her. Sadly, her actions do not change that her mother still died -- players can gain the "Bargaining" achievement by having Gris sing to a statue of her mother, and only for her to still gasp weakly.]]
** The blue level [[spoiler:represents Depression. Gris ends up traveling to the
underwater caverns where it gets darker the further down she swims. To get to the deepest, darkest parts of the level, she has to be guided by a giant turtle. Then she is attacked by the Darkness, which takes form here as a giant black eel that tries to eat her during her lowest emotional point. Towards the end of the level, it nearly succeeds, [[BigDamnHeroes only for Gris to be saved by the turtle she encountered earlier]]. Fittingly, the achievement for this level is Depression, "Depression", gained by straying from the turtle and entering a secret passageway that contains a lone statue of Gris' mother in a falling pose]]
** The yellow level [[spoiler:represents Acceptance. The world appears as a palace-like world filled with lush plants and exotic birds, but it's not quite healed yet as many flowers are not fully bloomed. It also has a topsy-turvy environment, representing
the final sequence (including the Yellow area where process of learning that life has its metaphorical ups and downs. Gris re-learns re-learning how to sing) is Acceptance]].sing opens up new pathways that were formerly inaccessible, and plays a role in killing the Darkness for good by connecting with her mother's spirit, who sings with her to [[YouAreNotAlone assure her daughter that her memory will always be with her]]. The achievement for this level, "Acceptance", can be gained by having Gris [[DueToTheDead sing to her mother's tomb]], covering it in flowers.]]



* GreenThumb: When Gris sings, folowers around her begin to bloom.

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* GreenThumb: When Gris sings, folowers flowers around her begin to bloom.



* GustyGlade: The first part of the 2nd stage has dust storms that blow Gris back.

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* GustyGlade: The first part of the 2nd stage has dust storms that blow Gris back. One of the segments requires Gris to use the "Block" ability to resist a particularly huge, neverending dust storm in order to progress. [[spoiler:The dust storms represent Gris' anger at her mother for dying, and the point of the 2nd level is to help Gris overcome this.]]


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* IronicName: The protagonist of the game is a ''blue''-haired girl named Gris, whose name means "gray" in Spanish. [[spoiler:However, it becomes less ironic when considering how blue and gray are often linked with depression, and the plot of the game involves Gris moving on from her mother's death]].
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* CrystalLandscape: At one point there is a cave made of crystals.

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* CrystalLandscape: At one point there is Gris lands in a cave where the walls are made of crystals.ice crystals. The core mechanic in this area is that at regular intervals a freezing event occurs, which creates a frozen replica of the character that can be used as a stepping stone if done right.
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* CrystalLandscape: At one point there is a cave made of crystals.
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* BigDamnHeroes: At the end of the water sequence, Gris is chased by the bird-turned-eel. When it is just about to swallow her, the turtle appears and saves her.
* BioluminescenceIsCool: The water sequence has a lot of bioluminescent creature, both plants and fish. Often they guide you through the the darkness. In the flower sequence, there are also plants and other creatures that light up, revealing objects that are only solid when visible.


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* GreenThumb: When Gris sings, folowers around her begin to bloom.


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* MakeMeWannaShout: The last power to be unlocked is the ability to sing.
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See ''VideoGame/{{Journey}}'' for a game with similar mechanics and ''VideoGame/EternallyUs'' for one with similar central theme and plot structure, as well as ''VideoGame/AriseASimpleStory'' for another [[OverlyNarrowSuperlative Spanish-made heartstring-tugging game with simple mechanics and no dialogue]].

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See ''VideoGame/{{Journey}}'' ''VideoGame/Journey2012'' for a game with similar mechanics and ''VideoGame/EternallyUs'' for one with similar central theme and plot structure, as well as ''VideoGame/AriseASimpleStory'' for another [[OverlyNarrowSuperlative Spanish-made heartstring-tugging game with simple mechanics and no dialogue]].
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Not sure why that was spoiler tagged


* MonochromeToColor: [[spoiler:Gaining new powers also adds a bit of color to Gris' plain, initially grey dress, and in turn, allows her to bring the primary colors back to the world.]]

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* MonochromeToColor: [[spoiler:Gaining Gaining new powers also adds a bit of color to Gris' plain, initially grey dress, and in turn, allows her to bring the primary colors back to the world.]]
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cut trope


* YouGottaHaveBlueHair: In fact, it's the only element of Gris's character design that isn't a shade of gray.
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* WorldHealingWave: When Gris finally sings, [[spoiler: it has the effect of rejuvenating and restoring colors to everything around her, but only in a small radius. And then in the finale, when Gris's mother joins her in her final song, their duet fully restores everything about the world, from the red desert of Anger being given more color, to the broken buildings of Bargaining being given transparent replacement fixtures]].

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* WorldHealingWave: When Gris finally sings, [[spoiler: it has the effect of rejuvenating and restoring colors to everything around her, but only in a small radius. And then in the finale, when Gris's mother joins her in her final song, their duet fully restores everything about the world, from the red desert of Anger being given more color, to the broken buildings within the forest of Bargaining being given transparent replacement fixtures]].
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* WorldHealingWave: When Gris finally sings, [[spoiler: it has the effect of rejuvenating and restoring colors to everything around her]].

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* WorldHealingWave: When Gris finally sings, [[spoiler: it has the effect of rejuvenating and restoring colors to everything around her]].her, but only in a small radius. And then in the finale, when Gris's mother joins her in her final song, their duet fully restores everything about the world, from the red desert of Anger being given more color, to the broken buildings of Bargaining being given transparent replacement fixtures]].

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* ApocalypseHow: After the statue crumbles at the beginning, Gris is lost in a lifeless world of her psyche with no color, indicating near-total extinction. It's up to her to find the remnants of the statue so that she can restore color and life back to her world, bringing the apocalypse class down to near-zero.



* EndingByAscending: [[spoiler:As the statue of Gris' mother opens the path for her, she walks up to the path of stars she has created, and goes on a long journey upward as both her and her mother's voices sing in the background, until she reaches the whiteness of a bright light, signfying heaven and indicating that she has redeemed herself from her anxieties at last.]]



* {{Expy}}: The developers have acknowledged that the denizens of the polygon forest are based on [[Anime/PrincessMononoke Kodama]] and [[Anime/MyNeighborTotoro Soot]] [[Anime/SpiritedAway Sprites]].

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* {{Expy}}: The developers have acknowledged that the denizens of the polygon forest are based on [[Anime/PrincessMononoke Kodama]] and [[Anime/MyNeighborTotoro Soot]] [[Anime/SpiritedAway Sprites]].Anime/{{Sp|iritedAway}}rites.



* WhamLine: Impressively, ''GRIS'' manages to have one, despite being a game with no words. In the climax, just when [[spoiler:a desperately singing Gris has been swallowed by the Darkness, a second voice -- her mother -- answers her.]]

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* WhamLine: Impressively, ''GRIS'' manages to have one, despite being a game with no words. In the climax, just when [[spoiler:a desperately singing Gris has been swallowed by the Darkness, a second voice -- her mother -- answers her.]]her]].
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The former is not a spoiler, the latter is.


* DeliberatelyMonochrome: The entire game is this until [[spoiler:Gris begins to gain various abilities that allow her to navigate the world]].

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* DeliberatelyMonochrome: The entire game is this until [[spoiler:Gris Gris begins to gain various abilities that allow her to navigate the world]].world.



* MovingBeyondBereavement: Uses a world of dense symbolism to represent a woman's process of grieving her deceased mother.
* NotTooDeadToSaveTheDay: In the finale, [[spoiler: As Gris is finally able to restore the statue that represents her lost mother, the darkness representing her grief begins to swallow both of them. Just as it consumes Gris, the statue itself begins to sing, dispelling the darkness and allowing her to continue.]]

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* MovingBeyondBereavement: Uses a world of dense symbolism to represent a woman's process of grieving [[spoiler:grieving her deceased mother.
mother]].
* NotTooDeadToSaveTheDay: In the finale, [[spoiler: As [[spoiler:as Gris is finally able to restore the statue that represents her lost mother, the darkness representing her grief begins to swallow both of them. Just as it consumes Gris, the statue itself begins to sing, dispelling the darkness and allowing her to continue.]]



* TearsFromAStone: The climax features the reassembled statue [[spoiler:representing Gris's mother]] weeping.

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* TearsFromAStone: The climax features the reassembled statue [[spoiler:representing Gris's mother]] weeping.shedding a SingleTear.
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* MovingBeyondBereavement: Uses a world of dense symbolism to represent a woman's process of grieving her deceased mother.
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* NotTooDeadToSaveTheDay: In the finale, [[spoiler: As Gris is finally able to restore the statue that represents her lost mother, the darkness representing her grief begins to swallow both of them. Just as it consumes Gris, the statue itself begins to sing, dispelling the darkness and allowing her to continue.]]
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* {{Expy}}: The developers have acknowledged that the denizens of the polygon forest are based on [[Anime/PrincessMononoke Kodoma]] and [[Anime/MyNeighborTotoro Soot]] [[Anime/SpiritedAway Sprites]].

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* {{Expy}}: The developers have acknowledged that the denizens of the polygon forest are based on [[Anime/PrincessMononoke Kodoma]] Kodama]] and [[Anime/MyNeighborTotoro Soot]] [[Anime/SpiritedAway Sprites]].
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* NoNameGiven: Technically, the protagonist has no name. Fans (and likewise this page) refer to her as Gris. At the very least, it's quicker to say than "the protagonist" and feels much more warm and personal.
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See ''VideoGame/{{Journey}}'' for a game with similar mechanics and ''VideoGame/EternallyUs'' for one with similar central theme and plot structure.

to:

See ''VideoGame/{{Journey}}'' for a game with similar mechanics and ''VideoGame/EternallyUs'' for one with similar central theme and plot structure.structure, as well as ''VideoGame/AriseASimpleStory'' for another [[OverlyNarrowSuperlative Spanish-made heartstring-tugging game with simple mechanics and no dialogue]].
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None


* UnderTheSea: The 4th stage is generally water-thamed, and a large part of it is spent by swimming underwater.

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* UnderTheSea: The 4th stage is generally water-thamed, water-themed, and a large part of it is spent by swimming underwater.
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* DownerBeginning: [[spoiler:While grieving the death of her mother]], the statue Gris was singing to crumbles, and she loses her will to sing.
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* OneWomanWail: This is the way Gris sings.
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** The rainy forest you pass through after restoring the color blue is, in fact the same area you visited after unlocking green - just with more platforms visible and accessible by double-jumping.

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** The rainy forest you pass through after restoring the color blue is, in fact fact, the same area you visited after unlocking green - just with more platforms visible and accessible by double-jumping.

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* RemixedLevel: Between each stage, you return to the same area with some differences each time. See HubLevel.

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* RemixedLevel: RemixedLevel:
**
Between each stage, you return to the same area with some differences each time. See HubLevel.HubLevel.
** The rainy forest you pass through after restoring the color blue is, in fact the same area you visited after unlocking green - just with more platforms visible and accessible by double-jumping.
** Another recontextualized area is some of the blue caverns you traverse after having unlocked the swim ability and the color yellow, including (the top of) the icy caverns and the impressive water tree.
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* TooUpsetToCreate: The heroine starts out so broken by grief that she cannot produce anything but weak gasping sounds [[ExpositoryGameplayLimitation when the player presses the button labeled as "Sing"]]. Her ability to sing comes back later in the game, [[spoiler:after she overcomes her initial [[FiveStagesOfGrief depression and anger]], and singing then helps her [[CopeByCreating work through her grief]]]].
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* AirAidedAcrobatics: The bird's scream blows you back, which is usually a hindrance, except once where you need to ride it to cross a gap ([[spoiler:and another time for getting a memento]]).
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* DarkIsEvil: The main antagonist that follows Gris and tries to devour her are a bunch of black butterflies, which turn into a black bird, then a black eel[[spoiler:, and finally a black version of Gris herself]].


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* GravityScrew:
** In the 5th stage, there is a horizontal line above which gravity is reversed.
** In other parts, gravity works normally on Gris, but the water often works in weird ways, such as stuck upwards or sideways.
* GustyGlade: The first part of the 2nd stage has dust storms that blow Gris back.


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* ItsAllUpstairsFromHere: Climbing upwards is a recurring theme. Most notable is the second half of the 3rd stage and the ending. At other places there are long falls.


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* RemixedLevel: Between each stage, you return to the same area with some differences each time. See HubLevel.


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* UnderTheSea: The 4th stage is generally water-thamed, and a large part of it is spent by swimming underwater.

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* {{Foreshadowing}}: The game begins with Gris singing in the hand of the statue. The statue starts falling apart, and her voice is gone. In the final sequence, [[spoiler:she had already learned to sing, her path ends in the hand of the fallen apart statue. The beginning of the game hints that singing will restore the statue.]]

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* {{Foreshadowing}}: {{Foreshadowing}}:
** The black butterflies appear and follow Gris long before they transform into the bird (and later the eel).
**
The game begins with Gris singing in the hand of the statue. The statue starts falling apart, and her voice is gone. In the final sequence, [[spoiler:she had already learned to sing, her path ends in the hand of the fallen apart statue. The beginning of the game hints that singing will restore the statue.]]


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* HubLevel: Played with. At the end of each stage, you get back to the same place, which is upgraded each time you unlock a new color. You have to use the upgrades and Gris' newly gained powers to reach the next stage. While this allows you to keep track of the mementos you collected (or failed to collect) during the previous pages, it is impossible to go back to the previous levels, making it only a semi-hub level.


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* OminousPipeOrgan: An organ music is playing during the sandstorms.
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* {{Bookends}}: The game starts and ends with Gris singing in the statue's hand.


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* {{Foreshadowing}}: The game begins with Gris singing in the hand of the statue. The statue starts falling apart, and her voice is gone. In the final sequence, [[spoiler:she had already learned to sing, her path ends in the hand of the fallen apart statue. The beginning of the game hints that singing will restore the statue.]]
* HopeSpot: [[spoiler:At the end of the game, after you collected all of the stars and climb up to the top of the tower to ascend on the bridge of stars, the eel suddenly appears out of nowhere, turns into an evil version of yourself, and makes you fall deep into water, initiating the final sequence.]]
* JumpPhysics: You have a slight control over your horizontal direction while jumping. Later in the game you unlock DoubleJump, with the added effect that after your second jump, keeping the jump button pressed slows your fall. There are also red butterflies that gives you a larger boost in jumping.


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* SuperNotDrowningSkills: Gris can stay underwater indefinitely.

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