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* PremiumCurrency: Tributes are only found in the Crucible DLC. They are used for defense upgrades and temporary buffs.
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Added Training Dummy as an example.

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* TrainingDummy: Most of the main settlements have two of these. As a monster, the Training Dummy has extreme amounts of HP—only a handful of Ultimate difficulty Super Bosses have more—and when its health drops to 15%, it activates a passive skill that instantly restores its health and nullifies all damage for 5 seconds. The skill then goes into a 5-second cooldown, however, so it is possible to destroy the Training Dummy by doing enough damage within the 5-second cooldown period, although doing so only gives the player the CosmeticAward of having "Training Dummy" appear as their "Greatest Monster Killed".
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* {{Superboss}}: [[spoiler:The Avatar of Mogdrogen (the god of beasts), who is a brutally hard-hitting enemy who summons swarms of wild creaturs to overwhelm you. His ''lowest'' possible level is higher than anything else in the game (on Normal difficulty it's 81, and you will typically finish the base game story around level 50), and it only scales up from there.]]
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* GodOfLight: Two in this universe that showcase the aspects of light, fittingly they're brothers. Empyrion, who represents light's [[LightIsGood protective and life giving]] aspects, and Korvaak whose represents light's [[LightIsNotGood unforgiving harshness and desctructive]] qualities.

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* GodOfLight: Two in this universe that showcase the aspects of light, fittingly they're brothers. Empyrion, who represents light's [[LightIsGood protective and life giving]] aspects, and Korvaak whose represents light's [[LightIsNotGood unforgiving harshness and desctructive]] destructive]] qualities.
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* BeefGate: Besides the judicious use of BrokenBridge, sections of the overworld are populated with enemies of a set level range to discourage lower-level players from trying to explore these areas too early. For instance, the Arkovian Foothills, directly east of Devil's Crossing, are filled with enemies that are typically nearly impossible to kill with a character that has not already gained experience from killing the considerably weaker enemies from Devil's Crossing to the Burrwitch Estates.

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* BeefGate: Besides the judicious use of BrokenBridge, sections of the overworld are populated with enemies of a set level range to discourage lower-level players from trying to explore these areas too early. For instance, the Arkovian Foothills, directly east west of Devil's Crossing, are filled with enemies that are typically nearly impossible to kill with a character that has not already gained experience from killing the considerably weaker enemies from Devil's Crossing to the Burrwitch Estates.
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* GodOfLight: Two in this universe that showcase the aspects of light, fittingly they're brothers. Empyrion, who represents light's [[LightIsGood proctive and life giving]] aspects, and Korvaak whose represents light's [[LightIsNotGood unforgiing harshness and desctructive]] qualities.

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* GodOfLight: Two in this universe that showcase the aspects of light, fittingly they're brothers. Empyrion, who represents light's [[LightIsGood proctive protective and life giving]] aspects, and Korvaak whose represents light's [[LightIsNotGood unforgiing unforgiving harshness and desctructive]] qualities.



* WrongGenreSavvy: You can find the notes of a man named Harod who gets shoved in a maze by a companion who betrays him. He states that the way you find the exit of a cave is by follwoing the way the torch is blows. [[spoiler: normally this would work except he's inside a living thing, the Maw of Enaht, and he's more likely just following it's respiration deeper inside.]]

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* WrongGenreSavvy: You can find the notes of a man named Harod who gets shoved in a maze by a companion who betrays him. He states that the way you find the exit of a cave is by follwoing following the way the torch is blows. [[spoiler: normally Normally this would work except he's inside a living thing, the Maw of Enaht, and he's more likely just following it's respiration deeper inside.]]

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** Auto-pick up for cash, food and potions when touching them.

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** Auto-pick up for cash, food food, components and potions when touching them.



** All partial components can be combined with the touch of a button.
** When blueprints are learned, they are moved to the blacksmith's window and are available for ''all'' your characters. Therefore, you no longer waste inventory space, money or time farming them.
** The blacksmith will list all of available recipes and all the required components, including the ones you have and those which are missing. In addition, you no longer need to carry components in your inventory to use them for crafting, you can just leave them in your stash and visit the blacksmith.

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** All partial components can be combined with the touch of a button.
** When blueprints are learned, they are moved to the blacksmith's window and are available for ''all'' your characters. Therefore, you no longer waste inventory space, money or time farming them.
them and storing them in your stash.
** The blacksmith will list all of available recipes and all the required components, materials, including the ones you have and those which are missing. In addition, you no longer need to carry components in your inventory to use them for crafting, you can just leave them in your stash and visit the blacksmith.

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Make Them Rot -> Hostile Terraforming, since the example is closer to the latter.


* HostileTerraforming: The terraforming activities of the Aetherial Terraformers, Obelisks, Herald of the Flame and Herald of Destruction are responsible for much of the lands around Homestead and Port Valbury being turned into vast fields of aetherfire that heavily damage any non-Aetherial being passing through them.



* MakeThemRot: The terraforming activities of the Aetherial Terraformers, Obelisks, Herald of the Flame and Herald of Destruction are responsible for much of the lands around Homestead and Port Valbury being turned into vast fields of aetherfire that heavily damage any non-Aetherial being passing through them.
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** Red: Nemesis boss, [[OptionalBoss Secret Boss]] or Celestial Bosses. [[SuperPersistentPredator No matter where you run, he will hunt you down relentlessly 'till you're dead.]] Secret Bosses are as equally difficult and can easily kill you in few hits.

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** Red: Nemesis boss, [[OptionalBoss Secret Boss]] or Celestial Bosses.Boss]]. [[SuperPersistentPredator No matter where you run, he will hunt you down relentlessly 'till you're dead.]] Secret Bosses are as equally difficult and can easily kill you in with just a few hits.
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** White: Basic {{Mook}}. Unremarkable.

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** White: Basic {{Mook}}. Unremarkable.Unremarkable and found in superior numbers.



** Red: Nemesis boss. [[SuperPersistentPredator No matter where you run, he will hunt you down relentlessly 'till you're dead.]]

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** Red: Nemesis boss.boss, [[OptionalBoss Secret Boss]] or Celestial Bosses. [[SuperPersistentPredator No matter where you run, he will hunt you down relentlessly 'till you're dead.]]]] Secret Bosses are as equally difficult and can easily kill you in few hits.
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* ColourCodedForYourConvenience: The color of a monster's name tells you what kind of threat you face:
** White: Basic {{Mook}}. Unremarkable.
** Yellow: EliteMook. Will be stronger and has additional skills.
** Orange: Hero monster. Spawn randomly, has additional abilities, a unique name and has a star over its head.
** Purple: Hero monster, Boss or Act Boss. Will always show up in any game session.
** Red: Nemesis boss. [[SuperPersistentPredator No matter where you run, he will hunt you down relentlessly 'till you're dead.]]
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** One secret area is filled with anthropomorphic Dromedaries hostile to you, just the Secret Cow level in ''VideoGame/DiabloII''.
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* ReducedToRatburgers: With civilisation gone, the only source of meat is rat and some eligible monsters (maybe).
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* WrongGenreSavvy: You can find the notes of a man named Harod who gets shoved in a maze by a companion who betrays him. He states that the way you find the exit of a cave is by follwoing the way the torch is blows. [[spoiler: normally this would work except he's inside a living thing, the Maw of Enaht, and he's more likely just following it's respiration deeper inside.]]
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* GodOfLight: Two in this universe that showcase the aspects of light, fittingly they're brothers. Empyrion, who represents light's [[LightIsGood proctive and life giving]] aspects, and Korvaak whose represents light's [[LightIsNotGood unforgiing harshness and desctructive]] qualities.


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* NatureSpirit: Two gods fill this role in game. Mogdrogen, god of the wilds is nature in balance; harsh and uncaring, but not cruel or purposely destructive. Ravager meanwhile is an aceint spirit that represents nature at it's worst; senselessly violent and driven by an eternal unquenchable hunger.
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** The whole premise of Devil's Crossing is lifted from ''VideoGame/{{Wasteland}}'': it's the end of the world and survivors free the prisoners of a prison to use it as their sanctuary.
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''Grim Dawn'' takes place in the world of Cairn, where humanity is caught in between an eternal war between two otherworldly forces: the Aetherials, who seek to use human bodies as a resource to take over the world; and the Chthonians, creatures from the void who seek to wipe out humanity before the Aetherials can use them. Their war has brought the world of Cairn to the brink of destruction. For humankind, it is the dawn of a grim new age where iron has replaced gold as currency and the great civilisations of old are nothing but a memory.

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''Grim Dawn'' takes place in the world of Cairn, where humanity is caught in between an eternal war between two otherworldly forces: the Aetherials, who seek to use human bodies as a resource to take over the world; and the Chthonians, creatures from the void who seek to wipe out humanity before the Aetherials can use them. Their war has brought the world of Cairn to the brink of destruction. For humankind, it is the dawn of a grim new age where iron has replaced gold as currency and the great civilisations civilizations of old are nothing but a memory.



Similar to ''Titan Quest'', the player can initially choose one out of several different classes, known as "Masteries", each focusing on different gameplay styles. At a slightly higher level, the player is given the choice to select a second Mastery to specialise in, allowing them to hybridise their character based on their own play style.

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Similar to ''Titan Quest'', the player can initially choose one out of several different classes, known as "Masteries", each focusing on different gameplay styles. At a slightly higher level, the player is given the choice to select a second Mastery to specialise specialize in, allowing them to hybridise hybridize their character based on their own play style.



[[ExpansionPack An expansion]], titled ''Ashes of Malmouth'', was released on October 12, 2017, and included two new Masteries: the Inquisitor, who specialises in combining GunsAkimbo with magic bullets and elemental traps, and the Necromancer, who focuses on [[DemBones raising skeletal minions]] as well as using arcane attacks and spells. The plot in ''Ashes of Malmouth'' centers around the Taken working alongside the Black Legion to assault the city of Malmouth, which has been converted into the Aetherials' main base where their leader, the Shaper of Flesh, is on the cusp of creating a new weapon that could shatter the human resistance and complete the Aetherial takeover of Cairn.

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[[ExpansionPack An expansion]], titled ''Ashes of Malmouth'', was released on October 12, 2017, and included two new Masteries: the Inquisitor, who specialises specializes in combining GunsAkimbo with magic bullets and elemental traps, and the Necromancer, who focuses on [[DemBones raising skeletal minions]] as well as using arcane attacks and spells. The plot in ''Ashes of Malmouth'' centers around the Taken working alongside the Black Legion to assault the city of Malmouth, which has been converted into the Aetherials' main base where their leader, the Shaper of Flesh, is on the cusp of creating a new weapon that could shatter the human resistance and complete the Aetherial takeover of Cairn.
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* CompanionCube: Quite a literal example: in the first area of the game, if you talk to a character named Lancel he'll give you a companion that's a three-dimensional version of the company icon, which is [[CaptainObvious a crate]]. It doesn't seem to do much more than bounce around beside you, but it's definitely cute.
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** Krieg is also this and sets the tone for all future major boss fights. He possesses a number of [[HerdHittingAttack AoE attacks]], [[DashAttack a gap closer]] to prevent easy kitting, a powerful ChargedAttack you need to dodge, and a [[OneWingedAngel powered up second phase.]] After him all this becomes pretty standard, but up until this point you've never faced anything like him.
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** Another shows up as anohter secret level[[spoiler:, the Maw of Enaht,]] which is a gaint... thing you have to fight your way through.

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** Another shows up as anohter a secret level[[spoiler:, the Maw of Enaht,]] which is a gaint... thing you have to fight your way through.
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** Another shows up as anohter secret level[[spoiler:, the Maw of Enaht,]] which is a gaint... thing you have to fight your way through.
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* VoidBetweenTheWorlds: Ironically not called the Void, which is instead the plane Cthonics come from. The place beyond worlds is instead called The Great Darkness or Yugol and it is the eternally hungering antithesis to literally all things. It primarily manifests in the Tomb of the Heritic and is color coded as PurpleIsPowerful and black. Yugol is the primordial enemy of exsisence itself and even the gods fear it.
--> "We may fight it, resist it, but in the end, we will all be consumed by it. The gods learned this truth long ago and even they must ultimately submit. Their stars will not defy their fate forever."
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* HerdHittingAttack: The star power Rumor is a contagious attack that cause cold and acid damage to everyone close to the afflicted.
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** Ch'thon, The Dying God. He was the father of the gods whom they betrayed. They ripped him apart and used his blood to make mortals then threw what was left of him into the void outside creation. Unfortunately he can't die so he's trapped alone in this maimed state forever. Worse his blood is still connected to him meaning he can feel all the pain and suffering of every living thing in exsistence with no way to stop it. The Chthonics want to kill everything specifically because it's the only way to end his suffering.


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* ApocalypseHow: Grim Dawn manages to one up every other RPG in this trope by having not one, not two, but three completely different apocalypse events happening at the same time!
** The titular Grim Dawn was the first, the extredemensail AlienInvasion brought on by the Aetherials. This one also has dabs of HostileTerraforming and ZombieApocalypse as side flavors.
** Another AlienInvasion from the Chthonics. This one comes in the flavor of a CosmicHorrorStory with tons of BodyHorror and an ApocalypseCult.
** The last is yet another ApocalypseCult being led by a GodOfEvil whose only real goal is TheEndOfTheWorldAsWeKnowIt. Probably by using lots of [[ApocalypseWow fire.]]

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* MagicKnight: Almost all characters will be this, since the only pure combat mastery is the Soldier and only Occultists and Arcanists are pure casters, but the Shaman and Nightblade win the prize.
** The Shaman's prefered method of casting lightning spells? Imbue it into a BFS and smash the enemy in the face.
** Almost everything in the Nightblade mastery outside the dual-wield passive line uses magic, but all of that magic is focused on magically augmented swordplay or magical blades.

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* MagicKnight: Almost all characters will be this, since the only pure combat mastery Notably, this is the Soldier norm of most masteries, rather than the exception. Even when used on their own, masteries are fully capable of wielding both magic and arms, one way or another. The only 'pure' classes in this sense are the purely-combatant Soldiers, and the purely-magic Occultists and Arcanists are pure casters, but the Shaman and Nightblade win the prize.
** The Shaman's prefered method of casting lightning spells? Imbue it into a BFS and smash the enemy in the face.
** Almost everything in the Nightblade mastery outside the dual-wield passive line uses magic, but all of that magic is focused on magically augmented swordplay or magical blades.
Arcanists.
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While true, it's irrelevant to Grim Dawn itself.


* FantasyGunControl: Averted entirely, since anyone can use pistols and rifles with the most primitive missile weapon available being the various crossbows. ''Grim Dawn'', alongside ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' and ''VideoGame/{{Torchlight}}'', were some of the most prominent Western fantasy {{RPG}}s at the time to make extensive use of gunpowder firearms in its setting (usually it's either absent, only available as cannons, restricted to hero units and etc.)

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* FantasyGunControl: Averted entirely, since anyone can use pistols and rifles with the most primitive missile weapon available being the various crossbows. ''Grim Dawn'', alongside ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' and ''VideoGame/{{Torchlight}}'', were some of the most prominent Western fantasy {{RPG}}s at the time to make extensive use of gunpowder firearms in its setting (usually it's either absent, only available as cannons, restricted to hero units and etc.)

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* SequenceBreaking: had the prison cut off from the Arkovian Hills by a broken bridge. The Arkovian Hills are for Act 2 but get enough Scrap and Iron Bits and bridge can be repaired. Go past and instead of fighting mindless weak zombies, you'll be up against a [[BeefGate horde of bandits with guns and magic]]. But survive them and go further and you can get much better equipment before you even go against the Reanimator(the first major quest of the game).

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* SequenceBreaking: had the SequenceBreaking:
** The
prison is cut off from the Arkovian Hills by a broken bridge. The Arkovian Hills are for Act 2 but get enough Scrap and Iron Bits and bridge can be repaired. Go past and instead of fighting mindless weak zombies, you'll be up against a [[BeefGate horde of bandits with guns and magic]]. But survive them and go further and you can get much better equipment before you even go against the Reanimator(the first major quest of the game).
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* CharacterClassSystem: Classes are known as Masteries. You can eventually adopt an extra Mastery in addition to what you started off with to make your character dual-class.


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* SummonMagic: The wheelhouse of the Necromancer and to a lesser degree the Occultist and Shaman. If you really want a large army of summons, then you'll want to multi-class two of these classes.
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* FantasyGunControl: Averted entirely, since anyone can use pistols and rifles.

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* FantasyGunControl: Averted entirely, since anyone can use pistols and rifles.rifles with the most primitive missile weapon available being the various crossbows. ''Grim Dawn'', alongside ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' and ''VideoGame/{{Torchlight}}'', were some of the most prominent Western fantasy {{RPG}}s at the time to make extensive use of gunpowder firearms in its setting (usually it's either absent, only available as cannons, restricted to hero units and etc.)

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The trope was orginially out of order alphabetically


* SequenceBreaking: Since the game is mostly open world, it is possible to collect quest items or kill story bosses long before getting any quests to do so. For example, the player can potentially kill Warden Krieg and Darius Cronley before even speaking to Captain Bourbon in Devil's Crossing, but this will take a very long time.


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** Since the game is mostly open world, it is possible to collect quest items or kill story bosses long before getting any quests to do so. For example, the player can potentially kill Warden Krieg and Darius Cronley before even speaking to Captain Bourbon in Devil's Crossing, but this will take a very long time.

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