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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.
* EnergyWeapon: Both the final boss, Mortem Obire, and some late-game enemies use these.
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* FrickinLaserBeams: Both the final boss, Mortem Obire, and some late-game enemies use these.
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The first video game from Team Meat (Creator/EdmundMcMillen and Tommy Refenes) of ''Super VideoGame/MeatBoy'' fame, Grey Matter is a 2008 UsefulNotes/AdobeFlash game billed as an "anti-shooter", due to its inversion of CollisionDamage - the enemies do the shooting, and it's your job to ram into ''them''. The theme and general aesthetic of the game is mental illness, [[ExcusePlot but that's really just there to compliment the]] [[BulletHell craziness of the gameplay]].
to:
The first video game from Team Meat (Creator/EdmundMcMillen and Tommy Refenes) of ''Super VideoGame/MeatBoy'' fame, Grey Matter is a 2008 UsefulNotes/AdobeFlash game billed as an "anti-shooter", due to its inversion of CollisionDamage - the enemies do the shooting, and it's your job to ram into ''them''. The theme and general aesthetic of the game is mental illness, illness- you play as a little black dot, representing medicine, and must destroy monsters representing mental illness- [[ExcusePlot but that's really just there there]] to compliment the]] the [[BulletHell craziness of the gameplay]].
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* BossRush: An odd example; Boss mode only has one boss, but the game tracks the time it takes you to beat it, and gives you 100 lives to do so with. And since it makes you do it with minimal upgrades, you'll need a fair number of them.
* BulletHell: The final boss in particular, especially on Expert mode.
* CollisionDamage: Notably inflicted by the player.
* BulletHell: The final boss in particular, especially on Expert mode.
* CollisionDamage: Notably inflicted by the player.
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* BigBad: Mortem Obire, the game's boss, is the last opponent and seems to be the source of the illnesses plaguing the brain.
* BossRush: An odd example; Bossmode Mode only has one boss, Mortem Obire, but the game tracks the time it takes you to beat it, and gives you 100 lives to do so with. And since Since it makes you do it with minimal upgrades, you'll need a fair number of them.
* BulletHell:The final boss Not only do the enemies shoot bullets at you, but you actually need to [[CollisionDamage run into them]] to hurt them, necessitating you getting close to them. [[FinalBoss Mortem Obire]] in particular, particular shoots hordes of bullets, especially on Expert mode.
* CollisionDamage: Notably inflicted by theplayer.player rather than the enemies, and this is your method of attack.
* BossRush: An odd example; Boss
* BulletHell:
* CollisionDamage: Notably inflicted by the
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* FrickinLaserBeams: Both the final boss and some late-game enemies use these.
* RuleOfThree: Defeating three of the same enemy type in a row will increase your chain multiplier and unleash a trinity attack, which is a triangle with vertices at the three enemies' death positions.
* RuleOfThree: Defeating three of the same enemy type in a row will increase your chain multiplier and unleash a trinity attack, which is a triangle with vertices at the three enemies' death positions.
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* FrickinLaserBeams: Both the final boss boss, Mortem Obire, and some late-game enemies use these.
* PuzzleBoss: Mortem Obire's body is protected by a
* RuleOfThree: Defeating three of the same enemy type in a row will increase your chain multiplier and unleash a trinity attack, which is a triangle with vertices at the three enemies' death positions. Doing this is actually necessary to beat Mortem Obire, who cannot be hurt any other way.
* PuzzleBoss: Mortem Obire's body is protected by a
* RuleOfThree: Defeating three of the same enemy type in a row will increase your chain multiplier and unleash a trinity attack, which is a triangle with vertices at the three enemies' death positions. Doing this is actually necessary to beat Mortem Obire, who cannot be hurt any other way.
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Added release date.
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The first video game from Team Meat (Creator/EdmundMcMillen and Tommy Refenes) of ''Super VideoGame/MeatBoy'' fame, Grey Matter is billed as an "anti-shooter", due to its inversion of CollisionDamage - the enemies do the shooting, and it's your job to ram into ''them''. The theme and general aesthetic of the game is mental illness, [[ExcusePlot but that's really just there to compliment the]] [[BulletHell craziness of the gameplay]].
to:
The first video game from Team Meat (Creator/EdmundMcMillen and Tommy Refenes) of ''Super VideoGame/MeatBoy'' fame, Grey Matter is a 2008 UsefulNotes/AdobeFlash game billed as an "anti-shooter", due to its inversion of CollisionDamage - the enemies do the shooting, and it's your job to ram into ''them''. The theme and general aesthetic of the game is mental illness, [[ExcusePlot but that's really just there to compliment the]] [[BulletHell craziness of the gameplay]].
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* RuleOfThree: Defeating three of the same enemy type in a row will increase your chain multiplier and unleash a trinity attack, which is a triangle with vertices at the three enemies' death positions.
to:
* RuleOfThree: Defeating three of the same enemy type in a row will increase your chain multiplier and unleash a trinity attack, which is a triangle with vertices at the three enemies' death positions.positions.
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Changed line(s) 6,7 (click to see context) from:
The first video game from Team Meat (EdmundMcMillen and Tommy Refenes) of ''Super VideoGame/MeatBoy'' fame, Grey Matter is billed as an "anti-shooter", due to its inversion of CollisionDamage - the enemies do the shooting, and it's your job to ram into ''them''. The theme and general aesthetic of the game is mental illness, [[ExcusePlot but that's really just there to compliment the]] [[BulletHell craziness of the gameplay]].
to:
The first video game from Team Meat (EdmundMcMillen (Creator/EdmundMcMillen and Tommy Refenes) of ''Super VideoGame/MeatBoy'' fame, Grey Matter is billed as an "anti-shooter", due to its inversion of CollisionDamage - the enemies do the shooting, and it's your job to ram into ''them''. The theme and general aesthetic of the game is mental illness, [[ExcusePlot but that's really just there to compliment the]] [[BulletHell craziness of the gameplay]].
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Added image.
[[quoteright:222:http://static.tvtropes.org/pmwiki/pub/images/grey_matter_mcmillen_4967.png]]
[[caption-width-right:222: It's grey indeed.]]
[[caption-width-right:222: It's grey indeed.]]
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The original can be found [[http://www.newgrounds.com/portal/view/467236 here]]. A slightly updated version was also released as part of [=McMullen's=] Basement Collection.
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The original can be found [[http://www.newgrounds.com/portal/view/467236 here]]. A slightly updated version was also released as part of [=McMullen's=] [=McMillen's=] Basement Collection.
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None
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The first video game from Team Meat (EdmundMcMillen and Tommy Refenes) of SuperMeatBoy fame, Grey Matter is billed as an "anti-shooter", due to its inversion of CollisionDamage - the enemies do the shooting, and it's your job to ram into ''them''. The theme and general aesthetic of the game is mental illness, [[ExcusePlot but that's really just there to compliment the]] [[BulletHell craziness of the gameplay]].
to:
The first video game from Team Meat (EdmundMcMillen and Tommy Refenes) of SuperMeatBoy ''Super VideoGame/MeatBoy'' fame, Grey Matter is billed as an "anti-shooter", due to its inversion of CollisionDamage - the enemies do the shooting, and it's your job to ram into ''them''. The theme and general aesthetic of the game is mental illness, [[ExcusePlot but that's really just there to compliment the]] [[BulletHell craziness of the gameplay]].
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None
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-->''Reality is the #1 cause of insanity among those who are in contact with it.
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* FrickinLaserBeams: Both the final boss and some late-game enemies use these.
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* FlashStep: One type of enemy will avoid you this way. The most reliable way to kill them is to back them into a wall.
* FrickinLaserBeams: Both the final boss and some late-game enemies usethese.these.
* RuleOfThree: Defeating three of the same enemy type in a row will increase your chain multiplier and unleash a trinity attack, which is a triangle with vertices at the three enemies' death positions.
* FrickinLaserBeams: Both the final boss and some late-game enemies use
* RuleOfThree: Defeating three of the same enemy type in a row will increase your chain multiplier and unleash a trinity attack, which is a triangle with vertices at the three enemies' death positions.
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None
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* Frickin'LaserBeams: Both the final boss and some late-game enemies use these.
to:
* Frickin'LaserBeams: FrickinLaserBeams: Both the final boss and some late-game enemies use these.
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* EvilIsVisceral: The enemies all consist of brains and pieces of bone.
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* EvilIsVisceral: The enemies all consist of brains and pieces of bone.bone.
* Frickin'LaserBeams: Both the final boss and some late-game enemies use these.
* Frickin'LaserBeams: Both the final boss and some late-game enemies use these.
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None
Added DiffLines:
* BossRush: An odd example; Boss mode only has one boss, but the game tracks the time it takes you to beat it, and gives you 100 lives to do so with. And since it makes you do it with minimal upgrades, you'll need a fair number of them.
* BulletHell: The final boss in particular, especially on Expert mode.
* BulletHell: The final boss in particular, especially on Expert mode.
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None
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The original can be found [[http://www.newgrounds.com/portal/view/467236 here]]. A slightly updated version was also released as part of [=McMullen's=] Basement Collection.
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The original can be found [[http://www.newgrounds.com/portal/view/467236 here]]. A slightly updated version was also released as part of [=McMullen's=] Basement Collection.Collection.
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!!This game provides examples of:
*CollisionDamage: Notably inflicted by the player.
*EvilIsVisceral: The enemies all consist of brains and pieces of bone.
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!!This game provides examples of:
*CollisionDamage: Notably inflicted by the player.
*EvilIsVisceral: The enemies all consist of brains and pieces of bone.
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None
Changed line(s) 1,3 (click to see context) from:
-->''Reality is #1 cause of insanity among those who are in contact with it.
The first video game from Team Meat (EdmundMcMillen and Tommy Refenes) of SuperMeatBoy fame, Grey Matter is billed as an "anti-shooter", due to its inversion of CollisionDamage - the enemies do the shooting, and it's your job to ram into ''them''. The theme
The first video game from Team Meat (EdmundMcMillen and Tommy Refenes) of SuperMeatBoy fame, Grey Matter is billed as an "anti-shooter", due to its inversion of CollisionDamage - the enemies do the shooting, and it's your job to ram into ''them''. The theme
to:
-->''Reality is the #1 cause of insanity among those who are in contact with it.
The first video game from Team Meat (EdmundMcMillen and Tommy Refenes) of SuperMeatBoy fame, Grey Matter is billed as an "anti-shooter", due to its inversion of CollisionDamage - the enemies do the shooting, and it's your job to ram into ''them''. Thethemetheme and general aesthetic of the game is mental illness, [[ExcusePlot but that's really just there to compliment the]] [[BulletHell craziness of the gameplay]].
The original can be found [[http://www.newgrounds.com/portal/view/467236 here]]. A slightly updated version was also released as part of [=McMullen's=] Basement Collection.
The first video game from Team Meat (EdmundMcMillen and Tommy Refenes) of SuperMeatBoy fame, Grey Matter is billed as an "anti-shooter", due to its inversion of CollisionDamage - the enemies do the shooting, and it's your job to ram into ''them''. The
The original can be found [[http://www.newgrounds.com/portal/view/467236 here]]. A slightly updated version was also released as part of [=McMullen's=] Basement Collection.
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None
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The first video game from Team Meat (EdmundMcMillen and Tommy Refenes) of SuperMeatBoy fame, Grey Matter is an ànti-shooter.
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The first video game from Team Meat (EdmundMcMillen and Tommy Refenes) of SuperMeatBoy fame, Grey Matter is billed as an ànti-shooter."anti-shooter", due to its inversion of CollisionDamage - the enemies do the shooting, and it's your job to ram into ''them''. The theme
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Added DiffLines:
The first video game from Team Meat (EdmundMcMillen and Tommy Refenes) of SuperMeatBoy fame, Grey Matter is an ànti-shooter.
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None
Added DiffLines:
-->''Reality is #1 cause of insanity among those who are in contact with it.