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Changed past tense to present tense because, at this point, version 1.1 does not exist.
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* GameBreakingBug: Version 1.0 of the hack contained an issue where, if you accumulated 100 or more stars from the end-of-level goal tapes, the game would send you to an empty level from which you could not escape without resetting.
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* GameBreakingBug: Version 1.0 of the hack contained has an issue where, if you accumulated accumulate 100 or more stars from the end-of-level goal tapes, the game would send sends you to an empty level from which you could not cannot escape without resetting.
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* {{Zonk}}: Getting the Bonus Game means you have to reset, as it softlocks you (and was why the hack was rejected from SMWC).
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* EatTheDog: According to the manual, Mario ate the Yoshi which he rescued during the ending of ''VideoGame/GrandPooWorld2''. It was necessary in order to stave off starvation while at sea -- honest!
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* EatTheDog: EmergencyFoodSupplyAnimal : According to the manual, Mario ate the Yoshi which he rescued during the ending of ''VideoGame/GrandPooWorld2''. It was necessary in order to stave off starvation while at sea -- honest!
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* AntiFrustrationFeatures: If you defeat every boss in the game, you can [[spoiler: skip the cape section of So Long through a hidden pipe]].
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* SoundtrackDissonance: The DownerEnding mentioned above has a triumphant ending theme playing during the credits.
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* SoundtrackDissonance: The DownerEnding mentioned above sad ending of the game has a triumphant ending theme playing during the credits.
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* SoundtrackDissonance: The DownerEnding mentioned above has a triumphant ending theme playing during the credits.
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* UnexpectedGameplayChange: The Bowser fight in Tower of Fate plays much like the Dance Dance Revolution games, and has been completed with an actual dance pad.
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Added Hyperspace Arsenal
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* HyperspaceArsenal: In "Gill Issue" Mario has access to an unlimited number of throw blocks. A message box at the beginning of the stage makes it explicit that he is pulling them from his, ahem, "mariussy".
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Added Locked Door
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* LockedDoor: Several levels contain locked doors which can only be opened when Mario is carrying a key.
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Added another troll
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* {{Troll}}: A message block in the "Pit of Obfuscation" level appears to present players with a choice: "I understand if you don't want to do any puzzles, so if you want to instantly beat this level please go left." [[spoiler: The left route is sealed off by invisible kaizo blocks.]]
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* {{Troll}}: {{Troll}}:
** A message block in the "Pit of Obfuscation" level appears to present players with a choice: "I understand if you don't want to do any puzzles, so if you want to instantly beat this level please go left." [[spoiler: The left route is sealed off by invisible kaizo blocks.]]
** At the very end of "Slip Not" there is a message block just before the end gate. [[spoiler:If you attempt to jump into it from below you'll hit a [[InvisibleBlock kaizo block]] instead, rendering the message box totally inaccessible. The only way to find out what it says is to take a death, beat the level from the halfway point ''again'' and this time, do a long arcing jump so that Mario's head just barely clips the message block.]]
** A message block in the "Pit of Obfuscation" level appears to present players with a choice: "I understand if you don't want to do any puzzles, so if you want to instantly beat this level please go left." [[spoiler: The left route is sealed off by invisible kaizo blocks.]]
** At the very end of "Slip Not" there is a message block just before the end gate. [[spoiler:If you attempt to jump into it from below you'll hit a [[InvisibleBlock kaizo block]] instead, rendering the message box totally inaccessible. The only way to find out what it says is to take a death, beat the level from the halfway point ''again'' and this time, do a long arcing jump so that Mario's head just barely clips the message block.]]
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Added Invisible Block
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* InvisibleBlock: Invisible "kaizo blocks" which exist solely to {{troll}} the player are plentiful. There are at least 4 such blocks in the first level alone!
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* CheckpointStarvation: For a hack that's good at averting this, [[spoiler: Brother Bastion]] has only a single checkpoint at the start of the submap. Die to the boss and it's back to the start of the subarea.
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Added Sequel Escalation
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* SequelEscalation: Among other things, this hack has as many exits[[note]](distinct ways to complete a level)[[/note]] as the first two ''Grand Poo World'' games combined.
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Rewrite of Eat The Dog
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* EatTheDog: According to the manual, Mario ate Yoshi shortly prior to the beginning of ''Grand Poo World 3''.
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* EatTheDog: According to the manual, Mario ate the Yoshi shortly prior to which he rescued during the beginning ending of ''Grand Poo World 3''.''VideoGame/GrandPooWorld2''. It was necessary in order to stave off starvation while at sea — honest!
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Added Retraux (to describe the manual, not the game)
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* {{Retraux}}: The hack's [[https://archive.org/details/grand-poo-world-3-instruction-booklet instruction manual]] was created in the style of the instruction manuals which accompanied Super Nintendo games in North America circa 1991.
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Added Eat The Dog
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* EatTheDog: According to the manual, Mario ate Yoshi shortly prior to the beginning of ''Grand Poo World 3''.