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* HorrifyingTheHorror: The Huntsmen are twisted humanoids with glowing eyes and proportions so distorted that normal humans can't use their weaponry. They captured ''something'' and brought it to the Slaughtered Goat to show off. It turned the tables. By the time you get there, the last few terrified stragglers have barricaded the door, and are discussing getting dynamite to destroy the place. [[spoiler: When you get inside the place is almost completely empty, save for a ''dozen'' corpses, a singe terrified Huntsman begging for mercy before being ripped apart, bloody limbs and broken furniture, and the ''thing'' in question feasting by the fireplace.]]

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* HorrifyingTheHorror: The Huntsmen are twisted humanoids with glowing eyes and proportions so distorted that normal humans can't use their weaponry. They captured ''something'' and brought it to the Slaughtered Goat to show off. It turned the tables. By the time you get there, the last few terrified stragglers have barricaded the door, and are discussing getting dynamite to destroy the place. [[spoiler: When you get inside the place is almost completely empty, save for a ''dozen'' corpses, a singe single terrified Huntsman begging for mercy before being ripped apart, bloody limbs and broken furniture, and the ''thing'' in question feasting by the fireplace.]]
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* EldritchLocation: Entering one of the Countess' mirrors brings you to the Mirror World, which consists of three floating islands with several half-built buildings resembling those from locations you've visited integrated into them, located within a vast, celestial expanse tinted in purple. On the flipside, the gravity is reduced, allowing the player to jump higher and not take FallingDamage, and the location acts as a way to fast travel to other areas.
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* HolidayMode: During the Halloween season, small turnip lanterns can be found scattered around the town. Christmas makes it snow, adds Santa hats to the Huntsmen (on top of the hat that the Huntsmen all already wear), and changes the texture of the Goatman so it looks like TheKrampus.
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* EmeraldPower: The description of the emerald ring states that emeralds are believed to be connected to madness and cause people to embrace chaos.
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* ArtificialStupidity: Enemies who see one of their fellows dead will go up to the corpse to investigate it. If the enemy in question burned to death, this typically means that the others will stand directly on top of the still-burning body and often end up setting themselves on fire as well.
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* HighClassGlass: The player can purchase a monocle from the merchant, which allows them to zoom in the camera.

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* SourceMusic: The vast majority of the game's music comes from the [[SavePoint phonographs]], which play music to let the player know when one is nearby.

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** There's a crowd of Huntsmen burning a crucified monster in the center of the Market District, in a display that looks nearly-identical to an iconic section of ''Bloodborne.''
* SourceMusic: The vast majority of the game's music comes from the [[SavePoint phonographs]], which phonographs]] play music to let the player know when one is nearby.
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** The [[ColourCodedForYourConvenience colour-coding]] of the Huntsmen's glowing eyes is straight out of ''VideoGame/{{Bioshock}}''; green for docile/unaware, yellow for searching/suspicious, red for full-on attack mode, just like the Big Daddies in said game.

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** The [[ColourCodedForYourConvenience colour-coding]] of the Huntsmen's glowing eyes is straight out of ''VideoGame/{{Bioshock}}''; green for docile/unaware, yellow for searching/suspicious, searching/suspicious and red for full-on attack mode, just like the Big Daddies in said game.



** The first safe found in the fishery is set to "351"; the average person interested in Gloomwood for being inspired by immersive sims like VideoGame/SystemShock or VideoGame/BioShock would probably change it to the traditional "451" as an educated guess, [[spoiler: [[SchmuckBait only to blow up the safe, alerting the guards.]]]]

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** The first safe found in the fishery is set to "351"; the average person interested in Gloomwood for being inspired by immersive sims like VideoGame/SystemShock ''VideoGame/SystemShock'' or VideoGame/BioShock ''VideoGame/BioShock'' would probably change it to the traditional "451" as an educated guess, [[spoiler: [[SchmuckBait only to blow up the safe, alerting the guards.]]]]
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Added DiffLines:

** The [[ColourCodedForYourConvenience colour-coding]] of the Huntsmen's glowing eyes is straight out of ''VideoGame/{{Bioshock}}''; green for docile/unaware, yellow for searching/suspicious, red for full-on attack mode, just like the Big Daddies in said game.
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* BetterToDieThanBeKilled: The owner of the fishery, Mr. Croup, hanged himself when the Huntsmen came to take the fishery.
Mrph1 MOD

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As per [[unreleased works cleanup thread https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600&page=118#comment-2927]] discussion, if it's in early access it should no longer be listed in Future Works or subject to those rules. Comments deleted accordingly. Wikilinks aren't allowed in page quotes.


%%
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%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
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%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
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->''"Ah, inside at last are you? Welcome, '''WELCOME!'''" *EvilLaugh*''

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->''"Ah, inside at last are you? Welcome, '''WELCOME!'''" *EvilLaugh*'''''WELCOME!'''"''

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%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread at https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gloomwood.png]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gloomwood.png]]
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* BossOnlyLevel: The Slaughtered Goat, despite being relatively large is home to only a single foe, [[spoiler: the Accursed Beast.]]

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* BossOnlyLevel: The Slaughtered Goat, despite being relatively large is home to only a single foe, [[spoiler: the Accursed Beast.Goatman.]]



** [[spoiler: The Accursed Beast's]] design is taken almost wholesale from ''VideoGame/{{Bloodborne}}'', specifically the [[spoiler: Beast-possessed Soul miniboss]].

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** [[spoiler: The Accursed Beast's]] Goatman's]] design is taken almost wholesale from ''VideoGame/{{Bloodborne}}'', specifically the [[spoiler: Beast-possessed Soul miniboss]].
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This description was copied from Steam page in violation of Plagiarism policy.


Trapped in a dark, Victorian city consumed by an ancient curse, you must plan your survival and daring escape using nothing but stealth, an arsenal of eccentric weapons, and your wit in this haunting adventure inspired by the immersive sims and survival horror greats of the late 90s and early 2000s.
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** The first safe found in the fishery is set to "351"; the average person interested in Gloomwood for being inspired by immersive sims like VideoGame/SystemShock or VideoGame/BioShock would probably change it to the traditional "451" as an educated guess, [[spoiler: [[SchmuckBait only to blow up the safe, alerting the guards.]]]]
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* ShotgunsAreJustBetter: The second gun available is a folding pump-action shotgun, and it is indeed better, being able to kill both huntsmen and crowbeggars in a single shot at close range.

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* ShotgunsAreJustBetter: The second gun available is a folding pump-action shotgun, and it is indeed better, being able to kill both huntsmen and crowbeggars basic enemies in a single shot at close range.
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** Crescent: For players who are unfamiliar with survival horror or just want to explore.[[labelnote:Perks]]Abundant resources; low enemy presence; low enemy damage, speed and senses; music box allows saving anywhere[[/labelnote]]

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** Crescent: For players who are unfamiliar with survival horror or just want to explore.[[labelnote:Perks]]Abundant resources; low enemy presence; low enemy damage, speed and senses; music box allows saving able to quicksave anywhere[[/labelnote]]
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* BlackoutBasement: The kennels can only be opened after disabling the power, making large amounts of it near-lightless. The game does give the player a lantern, but it must be used sparingly since it also makes you much more visible to enemies.

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* BlackoutBasement: The kennels can only be opened after disabling There are currently two in the power, making large amounts of it near-lightless.Early Access. The game does give the player a lantern, but it must be used sparingly since it also makes you much more visible to enemies. The Kennels in the sea cave can only be opened after disabling the power, while the attic of the Slaughtered Goat never has any lights at all.
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* AnimalisticAbomination: [[spoiler: The Accursed Beast is some unholy combination of man, goat, and beast combined into a towering pile of flesh, broken blades, and piercing yellow eyes.]]



* ImplacableMan: One of the things that makes the [[spoiler: Accursed Beast]] in the Slaughtered Goat so dangerous is the fact they will ''relentlessly'' chase the player if you get trapped inside. Closing the door on them? They'll ''smash it''. Go to another floor? It will slowly home in on you and find you eventually. Try to run? It will make a ''mad dash'' forward and quickly begin to ''outrun you''. And if you think guns will bring it down, ''think again'', it can survive upwards of ''ten'' shotgun blasts point-blank.



* LightningBruiser: The [[spoiler: Accursed Beast]] is strong enough to kill the player and ''break apart doors'' in a single hit, durable enough to survive ''10'' shotgun blasts straight to the face, and fast enough that it's charge is able to overtake a sprinting player. There's a ''very'' good reason the game encourages sneaking past it.
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** [[spoiler: The Accursed Beast's]] design is taken almost wholesale from ''VideoGame/{{Bloodborne}]'', specifically the [[spoiler: Beast-possessed Soul miniboss]].

to:

** [[spoiler: The Accursed Beast's]] design is taken almost wholesale from ''VideoGame/{{Bloodborne}]'', ''VideoGame/{{Bloodborne}}'', specifically the [[spoiler: Beast-possessed Soul miniboss]].
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None


** [[spoiler: The Accursed Beast's]] design is taken almost wholesale from ''VideoGame/{{Bloodborne}'', specifically the Beast-possessed Soul miniboss.

to:

** [[spoiler: The Accursed Beast's]] design is taken almost wholesale from ''VideoGame/{{Bloodborne}'', ''VideoGame/{{Bloodborne}]'', specifically the [[spoiler: Beast-possessed Soul miniboss.miniboss]].

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* AnimalisticAbomination: [[spoiler: The Accursed Beast is some unholy combination of man, goat, and beast combined into a towering pile of flesh, broken blades, and piercing yellow eyes.]]



* BossOnlyLevel: The Slaughtered Goat, despite being relatively large is home to only a single foe, [[spoiler: the Accursed Beast.]]



* HorrifyingTheHorror: The Huntsmen are twisted humanoids with glowing eyes and proportions so distorted that normal humans can't use their weaponry. They captured ''something'' and brought it to the Slaughtered Goat to show off. It turned the tables. By the time you get there, the last few terrified stragglers have barricaded the door, and are discussing getting dynamite to destroy the place.

to:

* HorrifyingTheHorror: The Huntsmen are twisted humanoids with glowing eyes and proportions so distorted that normal humans can't use their weaponry. They captured ''something'' and brought it to the Slaughtered Goat to show off. It turned the tables. By the time you get there, the last few terrified stragglers have barricaded the door, and are discussing getting dynamite to destroy the place. [[spoiler: When you get inside the place is almost completely empty, save for a ''dozen'' corpses, a singe terrified Huntsman begging for mercy before being ripped apart, bloody limbs and broken furniture, and the ''thing'' in question feasting by the fireplace.]]


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* ImplacableMan: One of the things that makes the [[spoiler: Accursed Beast]] in the Slaughtered Goat so dangerous is the fact they will ''relentlessly'' chase the player if you get trapped inside. Closing the door on them? They'll ''smash it''. Go to another floor? It will slowly home in on you and find you eventually. Try to run? It will make a ''mad dash'' forward and quickly begin to ''outrun you''. And if you think guns will bring it down, ''think again'', it can survive upwards of ''ten'' shotgun blasts point-blank.


Added DiffLines:

* LightningBruiser: The [[spoiler: Accursed Beast]] is strong enough to kill the player and ''break apart doors'' in a single hit, durable enough to survive ''10'' shotgun blasts straight to the face, and fast enough that it's charge is able to overtake a sprinting player. There's a ''very'' good reason the game encourages sneaking past it.


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** [[spoiler: The Accursed Beast's]] design is taken almost wholesale from ''VideoGame/{{Bloodborne}'', specifically the Beast-possessed Soul miniboss.

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Mentioned the axemen charge no-longer-a-bug, and Crescent difficulty is now in the game.


* AscendedGlitch: Axemen charging at the player was originally [[https://twitter.com/TafferKing451/status/1593228401669967872?s=20&t=2kK2FwL8IfaEhScIx4It6g a bug]], but eventually [[https://twitter.com/TafferKing451/status/1594096700767207424?s=20&t=2kK2FwL8IfaEhScIx4It6g found it's way]] into the main game.



** Crescent[[labelnote:*]]As of December 2022, not available in the Early Access release[[/labelnote]]: For players who are unfamiliar with survival horror or just want to explore.[[labelnote:Perks]]Abundant resources; low enemy presence; low enemy damage, speed and senses; music box allows saving anywhere[[/labelnote]]

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** Crescent[[labelnote:*]]As of December 2022, not available in the Early Access release[[/labelnote]]: Crescent: For players who are unfamiliar with survival horror or just want to explore.[[labelnote:Perks]]Abundant resources; low enemy presence; low enemy damage, speed and senses; music box allows saving anywhere[[/labelnote]]
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** Crescent[[labelnote:*]]As of December 2022, not available in the Early Access release[[/labelnote]]: For players who are unfamiliar with survival horror or just want to explore.[[labelnote:Perks]]Abundant resources, low enemy presence, low enemy damage, music box allows saving anywhere[[/labelnote]]
** Half Moon: For players looking for a well-balanced experience.[[labelnote:Perks]]Standard resources, standard enemy presence, standard enemy damage, can only save at Phonographs[[/labelnote]]
** Full Moon: For players who are familiar with survival horror or are looking for a challenge.[[labelnote:Perks]]Few resources, high enemy presence, high enemy damage, can only save at Phonographs[[/labelnote]]
** Blood Moon: For survival horror veterans [[HarderThanHard who want to be pushed to their limits]].[[labelnote:Perks]]Scarce resources, very high enemy presence, very high enemy damage, no guard vision cones, can only save at Phonographs[[/labelnote]]

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** Crescent[[labelnote:*]]As of December 2022, not available in the Early Access release[[/labelnote]]: For players who are unfamiliar with survival horror or just want to explore.[[labelnote:Perks]]Abundant resources, resources; low enemy presence, presence; low enemy damage, speed and senses; music box allows saving anywhere[[/labelnote]]
** Half Moon: For players looking for a well-balanced experience.[[labelnote:Perks]]Standard resources, resources; standard enemy presence, presence; standard enemy damage, speed and senses; can only save at Phonographs[[/labelnote]]
** Full Moon: For players who are familiar with survival horror or are looking for a challenge.[[labelnote:Perks]]Few resources, resources; high enemy presence, presence; high enemy damage, speed and senses; can only save at Phonographs[[/labelnote]]
** Blood Moon: For survival horror veterans [[HarderThanHard who want to be pushed to their limits]].[[labelnote:Perks]]Scarce resources, resources; very high enemy presence, presence; very high enemy damage, speed and senses; no guard vision cones, cones; can only save at Phonographs[[/labelnote]]Phonographs [[SaveGameLimits with wax cylinders]][[/labelnote]]

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* IdiosyncraticDifficultyLevels: The difficulties are, from easiest to hardest: Crescent, Half Moon, Full Moon, and Blood Moon.[[note]]In its current Early Access release, only the latter three are available for play.[[/note]] Higher difficulties have fewer resources, a greater number of enemies, and more enemy damage, as well as sometimes changing enemy locations and patrols so they're harder to sneak around. A custom difficulty setting, Lunacy, is also planned for the future.

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* IdiosyncraticDifficultyLevels: The difficulties are, from easiest to hardest: Crescent, Half Moon, Full Moon, and Blood Moon.[[note]]In its current Early Access release, only the latter three are available for play.[[/note]] Higher difficulties have fewer resources, a greater number of enemies, and more enemy enemies who deal greater damage, as well as and sometimes changing enemy their locations and patrols change so they're harder to sneak around. around.
** Crescent[[labelnote:*]]As of December 2022, not available in the Early Access release[[/labelnote]]: For players who are unfamiliar with survival horror or just want to explore.[[labelnote:Perks]]Abundant resources, low enemy presence, low enemy damage, music box allows saving anywhere[[/labelnote]]
** Half Moon: For players looking for a well-balanced experience.[[labelnote:Perks]]Standard resources, standard enemy presence, standard enemy damage, can only save at Phonographs[[/labelnote]]
** Full Moon: For players who are familiar with survival horror or are looking for a challenge.[[labelnote:Perks]]Few resources, high enemy presence, high enemy damage, can only save at Phonographs[[/labelnote]]
** Blood Moon: For survival horror veterans [[HarderThanHard who want to be pushed to their limits]].[[labelnote:Perks]]Scarce resources, very high enemy presence, very high enemy damage, no guard vision cones, can only save at Phonographs[[/labelnote]]
**
A custom difficulty setting, Lunacy, is also planned for the future.



* ReliablyUnreliableGuns: You can pick up guns from Huntsmen armed with them after killing them to loot bullets for the revolver. Examining them makes mention of them being built specifically for use by Huntsmen and that regular humans wouldn't be able to use them, but even if that weren't the case, there's also the fact that every single one of them ends up with their barrel bent out of shape when you kill them.



** In later builds, the doctor's bag with it's GridInventory is based off of Leon's iconic attaché case from ''VideoGame/ResidentEvil4''.

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** In later builds, the doctor's bag with it's its GridInventory is based off of Leon's iconic attaché case from ''VideoGame/ResidentEvil4''.



* SwordCane: The player's melee weapon and primary method of dealing with enemies stealthily is a fancy sword cane. Keeping with the game's weapon holstering function, you can sheath the sword in it's cane. Thankfully, it doesn't take up any space in your inventory so the player at least has one weapon they can use to defend themselves.

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* SwordCane: The player's melee weapon and primary method of dealing with enemies stealthily is a fancy sword cane. Keeping with the game's weapon holstering function, you can sheath the sword in it's its cane. Thankfully, it doesn't take up any space in your inventory so the player at least has one weapon they can use to defend themselves.
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* AluminumChristmasTrees: Despite looking like a work of fiction, the game's folding shotgun is actually based on a [[https://www.youtube.com/watch?v=HXvmGtLYwKA real]] [[https://www.youtube.com/watch?v=sZZg4HQ18Rs weapon]], although touting a regular pump-action mechanism instead of the rear grip and trigger being the pump handle.
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TRS wick cleaningRare Guns has been cut


* RareGuns: This game's shotgun is based on the [[https://www.popularmechanics.com/military/weapons/a17376/folding-shotgun/ Burgess Folding Shotgun]].

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* IdiosyncraticDifficultyLevels: The difficulties are, from easiest to hardest: Crescent, Half Moon, Full Moon, and Blood Moon. Higher difficulties have fewer resources, a greater number of enemies, and more enemy damage, as well as sometimes changing enemy locations and patrols so they're harder to sneak around. As of the initial Early Access release, only Half Moon and Full Moon are available, and there are also plans for a custom difficulty mode called Lunacy.

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* IdiosyncraticDifficultyLevels: The difficulties are, from easiest to hardest: Crescent, Half Moon, Full Moon, and Blood Moon. [[note]]In its current Early Access release, only the latter three are available for play.[[/note]] Higher difficulties have fewer resources, a greater number of enemies, and more enemy damage, as well as sometimes changing enemy locations and patrols so they're harder to sneak around. As of the initial Early Access release, only Half Moon and Full Moon are available, and there are also plans for a A custom difficulty mode called Lunacy.setting, Lunacy, is also planned for the future.

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