Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup, removed a Sinkhole
Deleted line(s) 12 (click to see context) :
* BonusBoss: There are two levels unlocked along the way that don't seem to be related to the main story. Curiously, one of them [[TheCameo feat]][[CrossOver ures]] Wareed from ''VideoGame/UmbladeSenki'' as it's boss.
Added DiffLines:
* OptionalBoss: There are two levels unlocked along the way that don't seem to be related to the main story. Curiously, one of them [[CrossoverCameo features]] Wareed from ''VideoGame/UmbladeSenki'' as it's boss.
Is there an issue? Send a MessageReason:
Changed line(s) 17 (click to see context) from:
* DefeatEqualsExplosion: Every single enemy, complete with bosses undergoing a ChainReactionDestruction when defeated.
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gigadeep.jpg]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
''GIGADEEP'' is a freeware ''Franchise/MegaMan''-like game made in 2010 by Peposoft, the maker of ''Houkaimura'' and ''Minishooter RS Delta''. It features the usual eight levels plus a fortress and a handful of playable characters. Ability upgrades can be brought at a shop, though most of them have be unlocked first.
to:
''GIGADEEP'' is a freeware ''Franchise/MegaMan''-like game made in 2010 by Peposoft, the maker of ''Houkaimura'' and ''Minishooter RS Delta''. It features the usual eight levels plus a fortress and a handful of playable characters. Ability upgrades can be brought at a shop, though most of them have to be unlocked first.
Added DiffLines:
* DoubleUnlock: You must unlock most of the item packs for the shop and then purchase them.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
''GIGADEEP'' is a freeware ''Franchise/MegaMan''-like game made in 2010 by Peposoft, the maker of ''Houkaimura'' and ''Minishooter RS Delta''. It features the usual eight levels plus fortress and a handful of playable characters. Ability upgrades can be brought at a shop, though most of them have be unlocked first.
to:
''GIGADEEP'' is a freeware ''Franchise/MegaMan''-like game made in 2010 by Peposoft, the maker of ''Houkaimura'' and ''Minishooter RS Delta''. It features the usual eight levels plus a fortress and a handful of playable characters. Ability upgrades can be brought at a shop, though most of them have be unlocked first.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
''GIGADEEP'' is a freeware VideoGame/MegaMan-like game made in 2010 by Peposoft, the maker of ''Houkaimura'' and ''Minishooter RS Delta''. It features the usual eight levels plus fortress and a handful of playable characters. Ability upgrades can be brought at a shop, though most of them have be unlocked first.
to:
''GIGADEEP'' is a freeware VideoGame/MegaMan-like ''Franchise/MegaMan''-like game made in 2010 by Peposoft, the maker of ''Houkaimura'' and ''Minishooter RS Delta''. It features the usual eight levels plus fortress and a handful of playable characters. Ability upgrades can be brought at a shop, though most of them have be unlocked first.
Is there an issue? Send a MessageReason:
None
* DeadCharacterWalking: Due to a glitch, the player always retains some control over their character after getting destroyed. This results in the player [[BeatingADeadPlayer taking damage despite being dead]] and phasing through walls. What's more, this lasts for several seconds.
Changed line(s) 18 (click to see context) from:
* EasyLevelTrick: The ''Umblade Senki'' level has what appears to be an invisible developer shortcut right in the beginning that transports the player right to Wareed. The second bonus level also has a shortcut to the boss that's intentionally left for the player to find, but it is barely hidden at all.
to:
* EasyLevelTrick: The ''Umblade Senki'' level has what appears to be an invisible developer shortcut right in the beginning that transports the player right straight to Wareed. The second bonus level also has a teleporting shortcut to the boss that's intentionally left for the player to find, but it is barely hidden at all.
Added DiffLines:
* KaizoTrap: It is possible to lose a boss fight after winning by either using a self-destructing attack or jumping into spikes. Even if you delay it such that the "teleporting out" animation plays, the death will still take priority over defeating the boss.
Is there an issue? Send a MessageReason:
None
* BraggingRightsReward: The last item pack for the shop is located on a spot that requires Deep to have both his super dash and immunity to spikes, but the secret character the pack makes available isn't really worthwhile...
Changed line(s) 31 (click to see context) from:
* SecretCharacter: Three - a ninja, Pappy with a three-hit saber combo and some weird dude.
to:
* SecretCharacter: Three - -- a ninja, Pappy with a three-hit saber combo and some weird dude.
Added DiffLines:
* SpikesOfDoom: They deal instant death as one might expect, but there is a item for permanently negating that.
Is there an issue? Send a MessageReason:
None
Changed line(s) 26 (click to see context) from:
** One equippable item reduces everyone to 1 HP.
to:
** One equippable item reduces everyone all playable characters to 1 HP.
Is there an issue? Send a MessageReason:
None
* CastFromHitPoints: Deep's second attack lets him toss slime around at the cost of his health.
* DifficultyLevels: The game has several ranging from Very Easy to Chaos.
* EasyLevelTrick: The ''Umblade Senki'' level has what appears to be an invisible developer shortcut right in the beginning that transports the player right to Wareed. The second bonus level also has a shortcut to the boss that's intentionally left for the player to find, but it is barely hidden at all.
Changed line(s) 16,18 (click to see context) from:
* {{Expy}}: Pappy is one of Zero, appearance-wise. He even has an alternate mode in which he can only use his sword, like Zero's Proto Armor from his series.
* GameBreakingBug: Quite a few, one example being the AdvancingWallOfDoom in one level not stopping when the player picks a dialogue-triggering item.
* HarderThanHard: Multiple difficulty levels.
* GameBreakingBug: Quite a few, one example being the AdvancingWallOfDoom in one level not stopping when the player picks a dialogue-triggering item.
* HarderThanHard: Multiple difficulty levels.
to:
* {{Expy}}: Pappy is one of Zero, appearance-wise. He even has an alternate mode in which the only attack he can only use his sword, like is Zero's Proto Armor from his series.
specific saber combo.
* GameBreakingBug:Quite a few, one The game is quite glitchy, and sometimes in game-breaking ways. One example being the AdvancingWallOfDoom in one the ninja castle level not stopping when the player picks a dialogue-triggering item.
* HarderThanHard:Multiple The game isn't exactly playable from Owata difficulty levels.level and above, to say the least.
* GameBreakingBug:
* HarderThanHard:
Changed line(s) 22 (click to see context) from:
* JokeItem: One equippable item reduces everyone to 1 HP.
to:
* JokeItem: JokeItem:
** One equippable item reduces everyone to 1HP.HP.
** One item randomizes the current equipped weapon on every frame and another one disables it. The first increases the current bolt amount whenever an area loads and the second raises it every few seconds, so both can be used to clear out the item shop as soon as possible.
** One equippable item reduces everyone to 1
** One item randomizes the current equipped weapon on every frame and another one disables it. The first increases the current bolt amount whenever an area loads and the second raises it every few seconds, so both can be used to clear out the item shop as soon as possible.
Changed line(s) 24 (click to see context) from:
* RiseToTheChallenge: Used in the fire level. Later, there is also a rising pool of acid.
to:
* RiseToTheChallenge: Used in the fire level. Later, level, and then several times later there is also a rising pool of acid.
Is there an issue? Send a MessageReason:
None
Changed line(s) 14,16 (click to see context) from:
* EasierThanEasy: The Very Easy setting.
* EmergencyEnergyTank: Beer.
* {{Expy}}: Pappy, of Zero. He even has an alternate mode in which he can only use his sword, like Zero's Proto Armor from his series.
* EmergencyEnergyTank: Beer.
* {{Expy}}: Pappy, of Zero. He even has an alternate mode in which he can only use his sword, like Zero's Proto Armor from his series.
to:
* EasierThanEasy: The Very Easy setting.
setting makes the player take minimum damage from enemies.
* EmergencyEnergyTank:Beer.
Beer is used as the equivalent of E-Tanks to recover energy.
* {{Expy}}:Pappy, Pappy is one of Zero.Zero, appearance-wise. He even has an alternate mode in which he can only use his sword, like Zero's Proto Armor from his series.
* EmergencyEnergyTank:
* {{Expy}}:
Added DiffLines:
* JokeItem: One equippable item reduces everyone to 1 HP.
Is there an issue? Send a MessageReason:
None
Changed line(s) 8 (click to see context) from:
* BonusBoss: There are two levels unlocked along the way that don't seem to be related to the main story. Curiously, one of them [[TheCameo feat]][[CrossOver ures]] the villain from ''Unblade Senki'' as it's boss.
to:
* BonusBoss: There are two levels unlocked along the way that don't seem to be related to the main story. Curiously, one of them [[TheCameo feat]][[CrossOver ures]] the villain Wareed from ''Unblade Senki'' ''VideoGame/UmbladeSenki'' as it's boss.
Is there an issue? Send a MessageReason:
None
* DualBoss: Two giant amoebas, and a WolfpackBoss consisting of colored robots.
* EasierThanEasy: The Very Easy setting.
* EasierThanEasy: The Very Easy setting.
* HarderThanHard: Multiple difficulty levels.
Changed line(s) 18 (click to see context) from:
* RiseToTheChallenge: Used in the fire level.
to:
* RiseToTheChallenge: Used in the fire level. Later, there is also a rising pool of acid.
* RubberBandAI: One AdvancingWallOfDoom speeds up if you run away from it fast enough.
* RubberBandAI: One AdvancingWallOfDoom speeds up if you run away from it fast enough.
Is there an issue? Send a MessageReason:
None
Changed line(s) 14,15 (click to see context) from:
* HopelessBossFight: There's nothing you can do to escape the slime monster's giant laser near the end of the game,
[[FissionMailed but then]] the game shows some dialogue and suddenly drops you into the final boss fight.
[[FissionMailed but then]] the game shows some dialogue and suddenly drops you into the final boss fight.
to:
* HopelessBossFight: There's nothing you can do to escape the slime monster's giant laser near the end of the game,
game, [[FissionMailed but then]] the game shows some dialogue and suddenly drops you into the final boss fight.
Is there an issue? Send a MessageReason:
None
* DefeatEqualsExplosion: Every single enemy, complete with bosses undergoing a ChainReactionDestruction when defeated.
Changed line(s) 13 (click to see context) from:
* HopelessBossFight: There's nothing you can do to escape the slime monster's giant laser near the end of the game, [[FissionMailed but then]] the game shows some dialogue and suddenly drops you into the final boss fight.
to:
* HopelessBossFight: There's nothing you can do to escape the slime monster's giant laser near the end of the game, game,
[[FissionMailed but then]] the game shows some dialogue and suddenly drops you into the final bossfight.fight.
* HumongousMecha: One miniboss, and the final boss' final form.
[[FissionMailed but then]] the game shows some dialogue and suddenly drops you into the final boss
* HumongousMecha: One miniboss, and the final boss' final form.
Is there an issue? Send a MessageReason:
None
Changed line(s) 18 (click to see context) from:
* ShoutOut: One difficulty level is named "Owata", after the PlatformHell game that inspired ''IWannaBeTheGuy''. Oddly, it isn't the last difficulty level...
to:
* ShoutOut: One difficulty level is named "Owata", after the PlatformHell game that inspired ''IWannaBeTheGuy''.''VideoGame/IWannaBeTheGuy''. Oddly, it isn't the last difficulty level...
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
''GIGADEEP'' is a freeware MegaMan-like game made in 2010 by Peposoft, the maker of ''Houkaimura'' and ''Minishooter RS Delta''. It features the usual eight levels plus fortress and a handful of playable characters. Ability upgrades can be brought at a shop, though most of them have be unlocked first.
to:
''GIGADEEP'' is a freeware MegaMan-like VideoGame/MegaMan-like game made in 2010 by Peposoft, the maker of ''Houkaimura'' and ''Minishooter RS Delta''. It features the usual eight levels plus fortress and a handful of playable characters. Ability upgrades can be brought at a shop, though most of them have be unlocked first.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,3 (click to see context) from:
''GIGADEEP'' is a freeware Mega Man-like game made in 2010 by Peposoft, the maker of ''Houkaimura'' and ''Minishooter RS Delta''. It features the usual eight levels plus fortress and a handful of playable characters. Ability upgrades can be brought at a shop, though most must be unlocked first.
On the same year, Peposoft also released a ''Touhou'' fangame, ''Touhou Koukayaku - The Game'' (based on a music album), that plays similarly to this one.
On the same year, Peposoft also released a ''Touhou'' fangame, ''Touhou Koukayaku - The Game'' (based on a music album), that plays similarly to this one.
to:
''GIGADEEP'' is a freeware Mega Man-like MegaMan-like game made in 2010 by Peposoft, the maker of ''Houkaimura'' and ''Minishooter RS Delta''. It features the usual eight levels plus fortress and a handful of playable characters. Ability upgrades can be brought at a shop, though most must of them have be unlocked first.
On the same year, Peposoft also released a ''Touhou'' fangame, ''Touhou Koukayaku - The Game'' (based ona the ''Touhou Koukayaku'' fan music album), that plays similarly to this one.
On the same year, Peposoft also released a ''Touhou'' fangame, ''Touhou Koukayaku - The Game'' (based on
Changed line(s) 8,9 (click to see context) from:
* BonusBoss: There are two levels unlocked along the way that don't seem to be related to the main story. Curiously, one of them features the villain from ''Unblade Senki'' as it's boss.
* BottomlessMagazines: All weapons have infinite ammunition.
* BottomlessMagazines: All weapons have infinite ammunition.
to:
* BonusBoss: There are two levels unlocked along the way that don't seem to be related to the main story. Curiously, one of them features [[TheCameo feat]][[CrossOver ures]] the villain from ''Unblade Senki'' as it's boss.
* BottomlessMagazines:All ''All'' weapons have infinite ammunition.
* BottomlessMagazines:
Changed line(s) 11 (click to see context) from:
* {{Expy}}: Pappy, of Zero. He even has an alternate mode in which he can only use his sword, like Zero's Ultimate Armor from his series.
to:
* {{Expy}}: Pappy, of Zero. He even has an alternate mode in which he can only use his sword, like Zero's Ultimate Proto Armor from his series.
Changed line(s) 13 (click to see context) from:
* HopelessBossFight: There's nothing you can do to escape the slime monster's giant laser near the end of the game, but then the game shows some dialogue and suddenly drops you into the final boss fight.
to:
* HopelessBossFight: There's nothing you can do to escape the slime monster's giant laser near the end of the game, [[FissionMailed but then then]] the game shows some dialogue and suddenly drops you into the final boss fight.fight.
* JokeCharacter: The last SecretCharacter is a OneHitPointWonder whose second attack makes him self-destruct.
* JokeCharacter: The last SecretCharacter is a OneHitPointWonder whose second attack makes him self-destruct.
Added DiffLines:
* RiseToTheChallenge: Used in the fire level.
* SecretCharacter: Three - a ninja, Pappy with a three-hit saber combo and some weird dude.
* ShoutOut: One difficulty level is named "Owata", after the PlatformHell game that inspired ''IWannaBeTheGuy''. Oddly, it isn't the last difficulty level...
* SecretCharacter: Three - a ninja, Pappy with a three-hit saber combo and some weird dude.
* ShoutOut: One difficulty level is named "Owata", after the PlatformHell game that inspired ''IWannaBeTheGuy''. Oddly, it isn't the last difficulty level...
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AWinnerIsYou: The villain's fortress explodes. The end.
Added DiffLines:
* HopelessBossFight: There's nothing you can do to escape the slime monster's giant laser near the end of the game, but then the game shows some dialogue and suddenly drops you into the final boss fight.
* {{Ninja}}: Mooks who scream "NINJAAAA!" as they attack you.
* {{Ninja}}: Mooks who scream "NINJAAAA!" as they attack you.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
''GIGADEEP'' is a freeware Mega Man-like game made in 2010 by Peposoft, the maker of ''Houkaimura'' and ''Minishooter RS Delta''. It features the usual eight levels plus fortress and a handful of playable characters. Ability upgrades can be brought at a shop, though most must be unlocked first.
On the same year, Peposoft also released a ''Touhou'' fangame, ''Touhou Koukayaku - The Game'' (based on a music album), that plays similarly to this one.
----
!Tropes featured in this game:
* AdvancingWallOfDoom: Used twice.
* BonusBoss: There are two levels unlocked along the way that don't seem to be related to the main story. Curiously, one of them features the villain from ''Unblade Senki'' as it's boss.
* BottomlessMagazines: All weapons have infinite ammunition.
* EmergencyEnergyTank: Beer.
* {{Expy}}: Pappy, of Zero. He even has an alternate mode in which he can only use his sword, like Zero's Ultimate Armor from his series.
* GameBreakingBug: Quite a few, one example being the AdvancingWallOfDoom in one level not stopping when the player picks a dialogue-triggering item.
----
On the same year, Peposoft also released a ''Touhou'' fangame, ''Touhou Koukayaku - The Game'' (based on a music album), that plays similarly to this one.
----
!Tropes featured in this game:
* AdvancingWallOfDoom: Used twice.
* BonusBoss: There are two levels unlocked along the way that don't seem to be related to the main story. Curiously, one of them features the villain from ''Unblade Senki'' as it's boss.
* BottomlessMagazines: All weapons have infinite ammunition.
* EmergencyEnergyTank: Beer.
* {{Expy}}: Pappy, of Zero. He even has an alternate mode in which he can only use his sword, like Zero's Ultimate Armor from his series.
* GameBreakingBug: Quite a few, one example being the AdvancingWallOfDoom in one level not stopping when the player picks a dialogue-triggering item.
----