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''Gensokyo Defenders'' is a ''Franchise/TouhouProject'' fan-game that combines elements of TowerDefense and Twin-Stick Shooters into a single package released in the US on UsefulNotes/Playstation4 and UsefulNotes/NintendoSwitch in November, 2018. The latest thing to hit Gensokyo is a series of "War games," that Reimu immediately sees as analogous to Capture-the-Flag, wherein one team advances on the defending team's base. Cirno, in her latest bid to prove herself the strongest, decides to challenge anyone and everyone in these new games.
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''Gensokyo Defenders'' is a ''Franchise/TouhouProject'' fan-game that combines elements of TowerDefense and Twin-Stick Shooters into a single package released in the US on
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Loads And Loads Of Characters is no longer a trope
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* LoadsAndLoadsOfCharacters: Nearly every character that appears in the game (over 20) becomes playable except for Meiling, Satori, Keine, Kokoro, Kosuzu, and Nitori. Without the Gensokyo Defenders Plus DLC, Yukari, Byakuren and Miko don't become playable either.
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Something Comepletely Different is now an index. Examples that don't fit the tropes listed on the index will be removed.
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* AndNowForSomethingCompletelyDifferent: The final level of Cirno's story is the only one where she [[spoiler:has her own troops and has to take down her opponent's bases rather than simply defending her own]].
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* UnexpectedGameplayChange: The final level of Cirno's story is the only one where she [[spoiler:has her own troops and has to take down her opponent's bases rather than simply defending her own]].
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''Gensokyo Defenders'' is a ''VideoGame/{{Touhou}}'' fan-game that combines elements of TowerDefense and Twin-Stick Shooters into a single package released in the US on UsefulNotes/Playstation4 and UsefulNotes/NintendoSwitch in November, 2018. The latest thing to hit Gensokyo is a series of "War games," that Reimu immediately sees as analogous to Capture-the-Flag, wherein one team advances on the defending team's base. Cirno, in her latest bid to prove herself the strongest, decides to challenge anyone and everyone in these new games.
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''Gensokyo Defenders'' is a ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject'' fan-game that combines elements of TowerDefense and Twin-Stick Shooters into a single package released in the US on UsefulNotes/Playstation4 and UsefulNotes/NintendoSwitch in November, 2018. The latest thing to hit Gensokyo is a series of "War games," that Reimu immediately sees as analogous to Capture-the-Flag, wherein one team advances on the defending team's base. Cirno, in her latest bid to prove herself the strongest, decides to challenge anyone and everyone in these new games.
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* ShoutOut: After defeating the teamed-up Marisa and Alice, Marisa says, "You beat us, so you can do whatever you want with Alice; [[Film/TheTwoTowers boil her, mash her, stick her in a stew]]."
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* ShoutOut: After defeating the teamed-up Marisa and Alice, Marisa says, "You beat us, so you can do whatever you want with Alice; [[Film/TheTwoTowers [[Film/TheLordOfTheRingsTheTwoTowers boil her, mash her, stick her in a stew]]."
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* AwesomeButImpractical: Barrier walls. While they will redirect enemies to take a different path to lead them into a bottleneck of traps, they disappear and have to be re-purchased after each wave. It's more cost-effective to lay traps that last the entire battle that cover both paths.
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* AwesomeButImpractical: Barrier walls. While they will redirect enemies to take a different path to lead them into a bottleneck of traps, they disappear and have to be re-purchased after each wave. In addition, flying enemies will ignore them entirely. It's more cost-effective to lay traps that last the entire battle that cover both paths.
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* BossRush: The basis of the final EX level, as each recruitable character (aside from the hordes of minor enemies) will attack anywhere from one to four at a time.
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* DeathOfAThousandCuts: The basis of Reimu and Sakuya's main attacks.
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* LoadsAndLoadsOfCharacters: Nearly every character that appears in the game (over 20) becomes playable except for Meiling, Satori, Keine, Kokoro, Kosuzu, Nitori, and Yukari.
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* LoadsAndLoadsOfCharacters: Nearly every character that appears in the game (over 20) becomes playable except for Meiling, Satori, Keine, Kokoro, Kosuzu, Nitori, and Yukari.Nitori. Without the Gensokyo Defenders Plus DLC, Yukari, Byakuren and Miko don't become playable either.
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* PromotedToPlayable: Yukari, Miko, and Byakuren in a free DLC package released a few months after the game first came out.
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* PromotedToPlayable: Yukari, Miko, and Byakuren in a free DLC package released a few months after the game first came out.
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Added image.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gensokyo_defenders.png]]
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* ArtificialStupidity: Giant spear fairies will always charge towards the player when in range, even if doing so means they fly off of the stage for an instant defeat.
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* TooDumbToLive: Giant spear fairies will always charge towards the player when in range, even if doing so means they fly off of the stage for an instant defeat.
* WeHaveReserves: In levels with allied units, said allies can be defeated infinitely as they will always respawn from the base without the base itself taking damage- unlike it losing 5 HP if the player dies.
* WeHaveReserves: In levels with allied units, said allies can be defeated infinitely as they will always respawn from the base without the base itself taking damage- unlike it losing 5 HP if the player dies.
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* ExpansionPack: ''Gensokyo Defenders Plus'' adds post-game EX Story levels, new traps, and new characters.
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* LoadsAndLoadsOfCharacters: Nearly every character that appears in the game (over 20) becomes playable except for Meiling, Satori, Keine, Kokoro, Kosuzu, and Nitori.
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* LoadsAndLoadsOfCharacters: Nearly every character that appears in the game (over 20) becomes playable except for Meiling, Satori, Keine, Kokoro, Kosuzu, Nitori, and Nitori.Yukari.
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* PromotedToPlayable: Yukari, Miko, and Byakuren in a free DLC package released a few months after the game first came out.
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How To Write An Example - Do Not Pothole the Trope Name
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** If an enemy or ally is defeated by an instant kill move, the damage shown isn't the DamageCap number, it's an infinity sign!
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** If an enemy or ally is defeated by an instant kill move, the damage shown isn't the DamageCap Damage {{Cap}} number, it's an infinity sign!
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* BoringButPractical: The first four traps unlocked in the game: bamboo traps, watchtowers, springboards, and flowerbeds, remain relatively inexpensive and viable for the entire campaign.
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* BoringButPractical: BoringButPractical:
** The first four traps unlocked in the game: bamboo traps, watchtowers, springboards, and flowerbeds, remain relatively inexpensive and viable for the entirecampaign.campaign.
** Powering up the character's main attack with Blue [=UFOs=] rather than upgrading any of the other attacks as the player will be using the main attack the majority of the time.
** Cirno's first spell card: It doesn't do much damage but freezes the enemies in front of her in a wide radius, freezes any other enemies who touch the area, and frozen enemies take extra damage from other attacks.
** The first four traps unlocked in the game: bamboo traps, watchtowers, springboards, and flowerbeds, remain relatively inexpensive and viable for the entire
** Powering up the character's main attack with Blue [=UFOs=] rather than upgrading any of the other attacks as the player will be using the main attack the majority of the time.
** Cirno's first spell card: It doesn't do much damage but freezes the enemies in front of her in a wide radius, freezes any other enemies who touch the area, and frozen enemies take extra damage from other attacks.
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* AwesomeButImpractical: Barrier walls. While they will redirect enemies to take a different path to lead them into a bottleneck of traps, they disappear and have to be re-purchased after each wave. It's more cost-effective to lay traps that last the entire battle that cover both paths.
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* BigBad: [[spoiler:Seija]] is the only one who actively wants to take the "games" part out of the war games and create a full incident.
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* EliteMooks: Nearly every enemy type has a giant version that takes significantly more damage to kill.
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* LoadsAndLoadsOfCharacters: Nearly every character that appears in the game (over 20) becomes playable except for Meiling, Satori, Keine, Kosuzu, and Nitori.
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* LoadsAndLoadsOfCharacters: Nearly every character that appears in the game (over 20) becomes playable except for Meiling, Satori, Keine, Kokoro, Kosuzu, and Nitori.
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* ThereIsNoKillLikeOverkill: Marisa's second spell card starts off being able to do triple-digit damage and can be upgraded to do hundreds more (there's a trophy for it in the [=PS4=] version). Most enemies won't survive even a Level 1 blast.
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* ThereIsNoKillLikeOverkill: ThereIsNoKillLikeOverkill:
** Marisa's second spell card starts off being able to do triple-digit damage and can be upgraded to do hundreds more (there's even a trophy for it in the [=PS4=] version). Most enemies won't survive even a Level 1blast.blast.
** If an enemy or ally is defeated by an instant kill move, the damage shown isn't the DamageCap number, it's an infinity sign!
* TooDumbToLive: Giant spear fairies will always charge towards the player when in range, even if doing so means they fly off of the stage for an instant defeat.
* WeHaveReserves: In levels with allied units, said allies can be defeated infinitely as they will always respawn from the base without the base itself taking damage- unlike it losing 5 HP if the player dies.
** Marisa's second spell card starts off being able to do triple-digit damage and can be upgraded to do hundreds more (there's even a trophy for it in the [=PS4=] version). Most enemies won't survive even a Level 1
** If an enemy or ally is defeated by an instant kill move, the damage shown isn't the DamageCap number, it's an infinity sign!
* TooDumbToLive: Giant spear fairies will always charge towards the player when in range, even if doing so means they fly off of the stage for an instant defeat.
* WeHaveReserves: In levels with allied units, said allies can be defeated infinitely as they will always respawn from the base without the base itself taking damage- unlike it losing 5 HP if the player dies.
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* ShoutOut: After defeating the teamed-up Marisa and Alice, Marisa says, "You beat us, so you can do whatever you want with Alice; [[Film/TheTwoTowers boil her, mash her, stick her in a stew]]."
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Added DiffLines:
''Gensokyo Defenders'' is a ''VideoGame/{{Touhou}}'' fan-game that combines elements of TowerDefense and Twin-Stick Shooters into a single package released in the US on UsefulNotes/Playstation4 and UsefulNotes/NintendoSwitch in November, 2018. The latest thing to hit Gensokyo is a series of "War games," that Reimu immediately sees as analogous to Capture-the-Flag, wherein one team advances on the defending team's base. Cirno, in her latest bid to prove herself the strongest, decides to challenge anyone and everyone in these new games.
Along with setting up traps to slow down the advancing enemies, the player character can attack enemies directly using a normal attack, two different Spell Cards, or the occasionally-available Last Word until all waves of enemies are defeated or their base is taken.
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!!This game provides examples of:
* AndNowForSomeoneCompletelyDifferent: As Cirno's story plays out, the narrative occasionally switches to the Three Fairies of Light for their games and contribution to the overall plot.
* AndNowForSomethingCompletelyDifferent: The final level of Cirno's story is the only one where she [[spoiler:has her own troops and has to take down her opponent's bases rather than simply defending her own]].
* BoringButPractical: The first four traps unlocked in the game: bamboo traps, watchtowers, springboards, and flowerbeds, remain relatively inexpensive and viable for the entire campaign.
* CastFromHitPoints: Mokou's spell cards are powerful, but damage both her own health bar and the base.
* ColorCodedForYourConvenience: The various colors of UFO power-ups indicate which attack they strengthen: Blue strengthens the main attack, red for the character's first spell card, green for the second, and gray for the Last Word.
* DamageSponge: Silver Orbs only ever take 1 HP of damage no matter what hits them. The best way to get rid of them is use a springboard to throw them off the stage.
* ImpossibleHourglassFigure: Byakuren's design in the game gives her almost no waist compared to her bust and hips.
* LoadsAndLoadsOfCharacters: Nearly every character that appears in the game (over 20) becomes playable except for Meiling, Satori, Keine, Kosuzu, and Nitori.
* OneManArmy: The player character is the only allied unit in most missions, taking on upwards of hundreds of enemies per level with just their spells and traps.
* ThereIsNoKillLikeOverkill: Marisa's second spell card starts off being able to do triple-digit damage and can be upgraded to do hundreds more (there's a trophy for it in the [=PS4=] version). Most enemies won't survive even a Level 1 blast.
Along with setting up traps to slow down the advancing enemies, the player character can attack enemies directly using a normal attack, two different Spell Cards, or the occasionally-available Last Word until all waves of enemies are defeated or their base is taken.
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!!This game provides examples of:
* AndNowForSomeoneCompletelyDifferent: As Cirno's story plays out, the narrative occasionally switches to the Three Fairies of Light for their games and contribution to the overall plot.
* AndNowForSomethingCompletelyDifferent: The final level of Cirno's story is the only one where she [[spoiler:has her own troops and has to take down her opponent's bases rather than simply defending her own]].
* BoringButPractical: The first four traps unlocked in the game: bamboo traps, watchtowers, springboards, and flowerbeds, remain relatively inexpensive and viable for the entire campaign.
* CastFromHitPoints: Mokou's spell cards are powerful, but damage both her own health bar and the base.
* ColorCodedForYourConvenience: The various colors of UFO power-ups indicate which attack they strengthen: Blue strengthens the main attack, red for the character's first spell card, green for the second, and gray for the Last Word.
* DamageSponge: Silver Orbs only ever take 1 HP of damage no matter what hits them. The best way to get rid of them is use a springboard to throw them off the stage.
* ImpossibleHourglassFigure: Byakuren's design in the game gives her almost no waist compared to her bust and hips.
* LoadsAndLoadsOfCharacters: Nearly every character that appears in the game (over 20) becomes playable except for Meiling, Satori, Keine, Kosuzu, and Nitori.
* OneManArmy: The player character is the only allied unit in most missions, taking on upwards of hundreds of enemies per level with just their spells and traps.
* ThereIsNoKillLikeOverkill: Marisa's second spell card starts off being able to do triple-digit damage and can be upgraded to do hundreds more (there's a trophy for it in the [=PS4=] version). Most enemies won't survive even a Level 1 blast.