1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gensokyo_defenders.png]] |
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3 | ''Gensokyo Defenders'' is a ''Franchise/TouhouProject'' fan-game that combines elements of TowerDefense and Twin-Stick Shooters into a single package released in the US on Platform/PlayStation4 and Platform/NintendoSwitch in November, 2018. The latest thing to hit Gensokyo is a series of "War games," that Reimu immediately sees as analogous to Capture-the-Flag, wherein one team advances on the defending team's base. Cirno, in her latest bid to prove herself the strongest, decides to challenge anyone and everyone in these new games. |
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5 | Along with setting up traps to slow down the advancing enemies, the player character can attack enemies directly using a normal attack, two different Spell Cards, or the occasionally-available Last Word until all waves of enemies are defeated or their base is taken. |
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7 | !!This game provides examples of: |
8 | * AndNowForSomeoneCompletelyDifferent: As Cirno's story plays out, the narrative occasionally switches to the Three Fairies of Light for their games and contribution to the overall plot. |
9 | * ArtificialStupidity: Giant spear fairies will always charge towards the player when in range, even if doing so means they fly off of the stage for an instant defeat. |
10 | * AwesomeButImpractical: Barrier walls. While they will redirect enemies to take a different path to lead them into a bottleneck of traps, they disappear and have to be re-purchased after each wave. In addition, flying enemies will ignore them entirely. It's more cost-effective to lay traps that last the entire battle that cover both paths. |
11 | * BigBad: [[spoiler:Seija]] is the only one who actively wants to take the "games" part out of the war games and create a full incident. |
12 | * BoringButPractical: |
13 | ** The first four traps unlocked in the game: bamboo traps, watchtowers, springboards, and flowerbeds, remain relatively inexpensive and viable for the entire campaign. |
14 | ** Powering up the character's main attack with Blue [=UFOs=] rather than upgrading any of the other attacks as the player will be using the main attack the majority of the time. |
15 | ** Cirno's first spell card: It doesn't do much damage but freezes the enemies in front of her in a wide radius, freezes any other enemies who touch the area, and frozen enemies take extra damage from other attacks. |
16 | * BossRush: The basis of the final EX level, as each recruitable character (aside from the hordes of minor enemies) will attack anywhere from one to four at a time. |
17 | * CastFromHitPoints: Mokou's spell cards are powerful, but damage both her own health bar and the base. |
18 | * ColorCodedForYourConvenience: The various colors of UFO power-ups indicate which attack they strengthen: Blue strengthens the main attack, red for the character's first spell card, green for the second, and gray for the Last Word. |
19 | * DamageSponge: Silver Orbs only ever take 1 HP of damage no matter what hits them. The best way to get rid of them is use a springboard to throw them off the stage. |
20 | * DeathOfAThousandCuts: The basis of Reimu and Sakuya's main attacks. |
21 | * EliteMooks: Nearly every enemy type has a giant version that takes significantly more damage to kill. |
22 | * ExpansionPack: ''Gensokyo Defenders Plus'' adds post-game EX Story levels, new traps, and new characters. |
23 | * ImpossibleHourglassFigure: Byakuren's design in the game gives her almost no waist compared to her bust and hips. |
24 | * OneManArmy: The player character is the only allied unit in most missions, taking on upwards of hundreds of enemies per level with just their spells and traps. |
25 | * PromotedToPlayable: Yukari, Miko, and Byakuren in a DLC package released a few months after the game first came out. |
26 | * ShoutOut: After defeating the teamed-up Marisa and Alice, Marisa says, "You beat us, so you can do whatever you want with Alice; [[Film/TheLordOfTheRingsTheTwoTowers boil her, mash her, stick her in a stew]]." |
27 | * ThereIsNoKillLikeOverkill: |
28 | ** Marisa's second spell card starts off being able to do triple-digit damage and can be upgraded to do hundreds more (there's even a trophy for it in the [=PS4=] version). Most enemies won't survive even a Level 1 blast. |
29 | ** If an enemy or ally is defeated by an instant kill move, the damage shown isn't the Damage {{Cap}} number, it's an infinity sign! |
30 | * UnexpectedGameplayChange: The final level of Cirno's story is the only one where she [[spoiler:has her own troops and has to take down her opponent's bases rather than simply defending her own]]. |
31 | * WeHaveReserves: In levels with allied units, said allies can be defeated infinitely as they will always respawn from the base without the base itself taking damage- unlike it losing 5 HP if the player dies. |
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