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* IntercontinuityCrossover: Various mods allow players to import characters from other non-Valve franchises, from ''SuperMarioBros'' to ''SonicTheHedgehog'' to ''{{Borderlands}}'', ''StarWars'', ''VideoGame/TheLegendOfZelda'', ''Franchise/ResidentEvil'', ''MortalKombat'', {{Spyro}}, {{Kirby}}, {{Homestuck}}, etc.

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* IntercontinuityCrossover: Various mods allow players to import characters from other non-Valve franchises, from ''SuperMarioBros'' to ''SonicTheHedgehog'' to ''{{Borderlands}}'', ''VideoGame/{{Borderlands}}'', ''StarWars'', ''VideoGame/TheLegendOfZelda'', ''Franchise/ResidentEvil'', ''MortalKombat'', {{Spyro}}, {{Kirby}}, {{Homestuck}}, etc.
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* HitPoints: 100 of them.

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* HitPoints: 100 of them. You can also have an armor meter, as if you were wearing [[HalfLife a HEV suit]].
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* HitPoints

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* HitPointsHitPoints: 100 of them.
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* IntercontinuityCrossover: Various mods allow players to import characters from other non-Valve franchises, from ''SuperMarioBros'' to ''SonicTheHedgehog'' to ''{{Borderlands}}'', ''StarWars'', ''VideoGame/TheLegendOfZelda'', ''ResidentEvil'', ''MortalKombat'', {{Spyro}}, {{Kirby}}, {{Homestuck}}, etc.

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* IntercontinuityCrossover: Various mods allow players to import characters from other non-Valve franchises, from ''SuperMarioBros'' to ''SonicTheHedgehog'' to ''{{Borderlands}}'', ''StarWars'', ''VideoGame/TheLegendOfZelda'', ''ResidentEvil'', ''Franchise/ResidentEvil'', ''MortalKombat'', {{Spyro}}, {{Kirby}}, {{Homestuck}}, etc.

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*** The only problem with crouching is that it changes your viewpoint (I.E. where you're pointing your physgun), meaning that if your posing a spazzy ragdoll like a Strider or a Sentry Gun, you risk it spazzing out from the sudden motion.

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*** The only problem with crouching is that it changes your viewpoint (I.E. where you're pointing your physgun), meaning that if your posing a spazzy ragdoll or prop like a Strider or a Sentry Gun, you risk it spazzing out from the sudden motion.


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* SillinessSwitch: The "Pirate" language from Gmod 13.
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* {{Skybox}}: Most decent maps will have one of these. The really good maps will have a detailed, 3D skybox.

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* {{Skybox}}: Most decent maps will have one of these. The really good maps will have a detailed, 3D skybox. You can even put props and ragdolls inside them to make them appear massive.
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* IntercontinuityCrossover: Various mods allow players to import characters from other non-Valve franchises, from ''SuperMarioBros'' to ''SonicTheHedgehog'' to ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', ''StarWars'', ''VideoGame/TheLegendOfZelda'', ''ResidentEvil'', ''MortalKombat'', etc.

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* IntercontinuityCrossover: Various mods allow players to import characters from other non-Valve franchises, from ''SuperMarioBros'' to ''SonicTheHedgehog'' to ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', ''{{Borderlands}}'', ''StarWars'', ''VideoGame/TheLegendOfZelda'', ''ResidentEvil'', ''MortalKombat'', {{Spyro}}, {{Kirby}}, {{Homestuck}}, etc.
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*** The only problem with crouching is that it changes your viewpoint (I.E. where you're pointing your physgun), meaning that if your posing a spazzy ragdoll like a Strider or a couch, you risk it spazzing out from the sudden motion.

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*** The only problem with crouching is that it changes your viewpoint (I.E. where you're pointing your physgun), meaning that if your posing a spazzy ragdoll like a Strider or a couch, Sentry Gun, you risk it spazzing out from the sudden motion.
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*** The only problem with crouching is that it changes your viewpoint (I.E. where you're pointing your physgun), meaning that if your posing a spazzy ragdoll like a Strider or a pony, you risk it spazzing out from the sudden motion.

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*** The only problem with crouching is that it changes your viewpoint (I.E. where you're pointing your physgun), meaning that if your posing a spazzy ragdoll like a Strider or a pony, couch, you risk it spazzing out from the sudden motion.
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** WarOfTheServers translates the HG Wells classic into a war across the Gmod communities.
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** And race jeeps.
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** Sadly, you turn into a client side ragdoll on death, meaning that it can pass through entities and other ragdolls. Meaning that unless you have the right addons, you can't really get this to work.
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*** The only problem with crouching is that it changes your viewpoint (I.E. where you're pointing your physgun), meaning that if your posing a spazzy ragdoll like a Strider or a pony, you risk it spazzing out from the sudden motion.
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fixing Namespace stuff


* IntercontinuityCrossover: Various mods allow players to import characters from other non-Valve franchises, from ''{{Super Mario Bros}}'' to ''{{Sonic the Hedgehog}}'' to ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', ''{{Star Wars}}'', ''VideoGame/{{The Legend of Zelda}}'', ''{{Resident Evil}}'', ''{{Mortal Kombat}}'', etc.

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* IntercontinuityCrossover: Various mods allow players to import characters from other non-Valve franchises, from ''{{Super Mario Bros}}'' ''SuperMarioBros'' to ''{{Sonic the Hedgehog}}'' ''SonicTheHedgehog'' to ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', ''{{Star Wars}}'', ''VideoGame/{{The Legend of Zelda}}'', ''{{Resident Evil}}'', ''{{Mortal Kombat}}'', ''StarWars'', ''VideoGame/TheLegendOfZelda'', ''ResidentEvil'', ''MortalKombat'', etc.



** Just search "[=GMod=]" on YouTube, you'll get ''thousands'' of results.
* MagnetHands: It doesn't matter if you're underwater, in outer space, on fire, flying at 200/kph, you'll be holding your tool gun[=/=]Gravity Gun[=/=]Physgun in an indestructible death grip.

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** Just search "[=GMod=]" on YouTube, Website/YouTube, you'll get ''thousands'' of results.
* MagnetHands: It doesn't matter if you're underwater, in outer space, on fire, flying at 200/kph, you'll be holding your tool gun[=/=]Gravity Gun[=/=]Physgun gun / Gravity Gun / Physgun in an indestructible death grip.
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* IntercontinuityCrossover: Various mods allow players to import characters from other non-Valve franchises, from ''{{Super Mario Bros}}'' to ''{{Sonic the Hedgehog}}'' to ''MyLittlePonyFriendshipIsMagic'', ''{{Star Wars}}'', ''VideoGame/{{The Legend of Zelda}}'', ''{{Resident Evil}}'', ''{{Mortal Kombat}}'', etc.

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* IntercontinuityCrossover: Various mods allow players to import characters from other non-Valve franchises, from ''{{Super Mario Bros}}'' to ''{{Sonic the Hedgehog}}'' to ''MyLittlePonyFriendshipIsMagic'', ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', ''{{Star Wars}}'', ''VideoGame/{{The Legend of Zelda}}'', ''{{Resident Evil}}'', ''{{Mortal Kombat}}'', etc.
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None


* IntercontinuityCrossover: Various mods allow players to import characters from other non-Valve franchises, from ''{{Super Mario Bros}}'' to ''{{Sonic the Hedgehog}}'' to ''MyLittlePonyFriendshipIsMagic'', ''{{Star Wars}}'', ''{{The Legend of Zelda}}'', ''{{Resident Evil}}'', ''{{Mortal Kombat}}'', etc.

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* IntercontinuityCrossover: Various mods allow players to import characters from other non-Valve franchises, from ''{{Super Mario Bros}}'' to ''{{Sonic the Hedgehog}}'' to ''MyLittlePonyFriendshipIsMagic'', ''{{Star Wars}}'', ''{{The ''VideoGame/{{The Legend of Zelda}}'', ''{{Resident Evil}}'', ''{{Mortal Kombat}}'', etc.
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None


* IntercontinuityCrossover: Various mods allow players to import characters from other non-Valve franchises, from ''{{Super Mario Bros}}'' to ''{{Sonic the Hedgehog}}'' to ''{{My Little Pony: Friendship is Magic}}'', ''{{Star Wars}}'', ''{{The Legend of Zelda}}'', ''{{Resident Evil}}'', ''{{Mortal Kombat}}'', etc.

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* IntercontinuityCrossover: Various mods allow players to import characters from other non-Valve franchises, from ''{{Super Mario Bros}}'' to ''{{Sonic the Hedgehog}}'' to ''{{My Little Pony: Friendship is Magic}}'', ''MyLittlePonyFriendshipIsMagic'', ''{{Star Wars}}'', ''{{The Legend of Zelda}}'', ''{{Resident Evil}}'', ''{{Mortal Kombat}}'', etc.
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* IntercontinuityCrossover: Various mods allow players to import characters from other non-Valve franchises, from Super Mario Bros to Sonic the Hedgehog to My Little Pony: Friendship is Magic, Star Wars, The Legend of Zelda, Resident Evil, Mortal Kombat, etc.
* JokeCharacter: The Hobo from DarkRP. No salary, [[BodyHorror looks like a corpse]], and only has the ability to throw crap at people (literally).

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* IntercontinuityCrossover: Various mods allow players to import characters from other non-Valve franchises, from Super ''{{Super Mario Bros Bros}}'' to Sonic ''{{Sonic the Hedgehog Hedgehog}}'' to My ''{{My Little Pony: Friendship is Magic, Star Wars, The Magic}}'', ''{{Star Wars}}'', ''{{The Legend of Zelda, Resident Evil, Mortal Kombat, Zelda}}'', ''{{Resident Evil}}'', ''{{Mortal Kombat}}'', etc.
* JokeCharacter: The Hobo from DarkRP.[=DarkRP=]. No salary, [[BodyHorror looks like a corpse]], and only has the ability to throw crap at people (literally).
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Gmodmenu_2392.jpg]]Garry's Mod is an independent mod of the Valve game HalfLife 2 created by Garry Newman. Originally just Half Life 2 with the rope, manhack and rollermine guns, it has evolved considerably since then. Rather than taking place in any sort of universe, the game is a sandbox where you can construct and demolish buildings using props from various Source games like ''VideoGame/{{Counter-Strike}}'', VideoGame/TeamFortress2 and ZenoClash. The ragdolls, and even [=NPCs=] from these games are also at your disposal. Considered one of the most popular {{machinima}} devices as of now. The game uses a lua scripting format for its weapons and events, meaning it's possible to code your own weapons into the game. Currently, it's available on Valve's Steam client for download.

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Gmodmenu_2392.jpg]]Garry's Mod is an independent mod of the Valve game HalfLife 2 created by Garry Newman. Originally just Half Life 2 with the rope, manhack and rollermine guns, it has evolved considerably since then. Rather than taking place in any sort of universe, the game is a sandbox where you can construct and demolish buildings using props from various Source games like ''VideoGame/{{Counter-Strike}}'', VideoGame/TeamFortress2 and ZenoClash. The ragdolls, and even [=NPCs=] from these games are also at your disposal. Considered one of the most popular {{machinima}} devices [[Machinima/GarrysModAnimations devices]] as of now. The game uses a lua scripting format for its weapons and events, meaning it's possible to code your own weapons into the game. Currently, it's available on Valve's Steam client for download.
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** One SWEP, named the "Scavenger Cannon", is, essentially, the [[{{Fallout3}} Rock-It Launcher]] - suck up any prop you want with it and then launch it, sort of like a rapid-fire gravgun.

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** One SWEP, named the "Scavenger Cannon", is, essentially, the [[{{Fallout3}} [[VideoGame/{{Fallout3}} Rock-It Launcher]] - suck up any prop you want with it and then launch it, sort of like a rapid-fire gravgun.
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fix namespace thing of doom


* {{BFG}}: The [[{{Doom}} original]] has been made into a scripted weapon, complete with [[{{Retraux}} the original sprite as the viewmodel]].

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* {{BFG}}: The [[{{Doom}} [[VideoGame/{{Doom}} original]] has been made into a scripted weapon, complete with [[{{Retraux}} the original sprite as the viewmodel]].



* {{TankGoodness}}: The premise of the [[http://wiki.garrysmod.com/?title=Armored_Combat_Framework ACF (Armored Combat Framework)]] addon. Players build tanks, add armor panels, stick in ammo caches, give them guns and then duke it out.

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* {{TankGoodness}}: TankGoodness: The premise of the [[http://wiki.garrysmod.com/?title=Armored_Combat_Framework ACF (Armored Combat Framework)]] addon. Players build tanks, add armor panels, stick in ammo caches, give them guns and then duke it out.



** For good reason, it's meant to be funny, not serious, and it is indeed funny.

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** For good reason, it's meant to be funny, not serious, and it is indeed funny.
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** RubberFruit used to use GMod to make some of the most bizarre animations you'll see online.
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flame bait needed to be deleted


* {{Hatedom}}: The [=DarkRP=] gamemode has acquired one.
** So has [=SBEP=], or the Spacebuild Enhancement Project as the developers call it. So much in fact that threads in the Contraptions Section on Facepunch devolve into flame wars at the mere mention of it. Easily a good example of InternetBackdraft.
** [=PHX=], or Phoenix-Storms' Model Pack used to have quite the Hatedom, but the hate has died down considerably.
*** Now that pack is included with the game, thus causing even more hate among certain players.
** Beware of Wire Elitists and Vanilla Elitists. Wire Elitists believe that vanilla builders are dumb because they do not use math in their work, and Vanilla Elitists believe that wire builders have no creativity whatsoever and make building "too easy".
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* JokeCharacter: The Hobo from DarkRP. No salary, [[BodyHorror looks like a corpse]], and only has the ability to throw crap at people (literally).

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* AmateurPhotographer: The Camera allows you to take pictures from in-game and have them saved to file. Hence, there have been many WebComics created via Garry's Mod.


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* FirstPersonSnapshooter: The Camera allows you to take pictures from in-game and have them saved to file. Hence, there have been many WebComics created via Garry's Mod.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Gmodmenu_2392.jpg]]Garry's Mod is an independent mod of the Valve game HalfLife 2 created by Garry Newman. Originally just Half Life 2 with the rope, manhack and rollermine guns, it has evolved considerably since then. Rather than taking place in any sort of universe, the game is a sandbox where you can construct and demolish buildings using props from various Source games like ''VideoGame/{{Counter-Strike}}'', VideoGame/TeamFortress2 and ZenoClash. The ragdolls, and even [=NPCs=] from these games are also at your disposal. Considered one of the most popular machinima devices as of now. The game uses a lua scripting format for its weapons and events, meaning it's possible to code your own weapons into the game. Currently, it's available on Valve's Steam client for download.

to:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Gmodmenu_2392.jpg]]Garry's Mod is an independent mod of the Valve game HalfLife 2 created by Garry Newman. Originally just Half Life 2 with the rope, manhack and rollermine guns, it has evolved considerably since then. Rather than taking place in any sort of universe, the game is a sandbox where you can construct and demolish buildings using props from various Source games like ''VideoGame/{{Counter-Strike}}'', VideoGame/TeamFortress2 and ZenoClash. The ragdolls, and even [=NPCs=] from these games are also at your disposal. Considered one of the most popular machinima {{machinima}} devices as of now. The game uses a lua scripting format for its weapons and events, meaning it's possible to code your own weapons into the game. Currently, it's available on Valve's Steam client for download.

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* WimpFight: Most effort ever put into fight scenes in comedies usually involves welding invisible thrusters to the characters' limbs and holding down the ignition button.
** For good reason, it's meant to be funny, not serious, and it is indeed funny.
** One of the best examples is [[TheGModIdiotBox Das Bo Schitt's]] "Billy Mays Vs. Vince Offer". It's hilariously epic due to the incredibly over-the-top slap-fights and body slams.



* ZeroChops: Most effort ever put into fight scenes in comedies usually involves welding invisible thrusters to the characters' limbs and holding down the ignition button.
** For good reason, it's meant to be funny, not serious, and it is indeed funny.
** One of the best examples is [[TheGModIdiotBox Das Bo Schitt's]] "Billy Mays Vs. Vince Offer". It's hilariously epic due to the incredibly over-the-top slap-fights and body slams.

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* ZeroChops: Most effort ever put into fight scenes in comedies usually involves welding invisible thrusters to the characters' limbs and holding down the ignition button.
** For good reason, it's meant to be funny, not serious, and it is indeed funny.
** One of the best examples is [[TheGModIdiotBox Das Bo Schitt's]] "Billy Mays Vs. Vince Offer". It's hilariously epic due to the incredibly over-the-top slap-fights and body slams.
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* ThrowItIn: At one point, Father Grigori was put in the "animals" NPC section, but the creator figured that him being there was so fitting, that they deliberately kept it in.

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* ThrowItIn: At one point, Father Grigori was mistakenly put in the "animals" NPC section, but the creator figured Garry found it amusing due to just how accurate that him being there was so fitting, that they deliberately kept it in.was, and let Grigori stay in the animals section.
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** And ride an elevator.

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** [[VideoGame/ElevatorSource And ride an elevator.]]
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Gmodmenu_2392.jpg]]Garry's Mod is an independent mod of the Valve game HalfLife 2 created by Garry Newman. Originally just Half Life 2 with the rope, manhack and rollermine guns, it has evolved considerably since then. Rather than taking place in any sort of universe, the game is a sandbox where you can construct and demolish buildings using props from various Source games like ''VideoGame/{{Counter-Strike}}'', VideoGame/TeamFortress2 and ZenoClash. The ragdolls, and even [=NPCs=] from these games are also at your disposal. Considered one of the most popular machinima devices as of now. The game uses a lua scripting format for its weapons and events, meaning it's possible to code your own weapons into the game. Currently, it's available on Valve's Steam client for download.
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!!This sandbox provides examples of:
* AbnormalAmmo: Very frequent. One of the sample scripted weapons (or [=SWEPs=] in community jargon) included with the game, the Flechette Gun, is exactly like the USP from HalfLife 2 only it shoots an [[BottomlessMagazines endless stream]] of the exploding rounds fired by the Hunter enemy from ''HalfLife 2: Episode 2''. You can build prop cannons that can shoot everything from sawblades to watermelons. And let's not get started on the various [=SWEPs=] devised by the community...
** The eponymous creator of the game, once scripted an AK-47 SWEP that shot ''babies'' as ammunition. In response, someone created a Baby SWEP that ''fired AK-47s'', and another person made another AK-47 SWEP that could shoot either babies or ''sawblades''.
** A mod of the already awesome molten rebar crossbow made it shoot sawblades.
** One SWEP, named the "Scavenger Cannon", is, essentially, the [[{{Fallout3}} Rock-It Launcher]] - suck up any prop you want with it and then launch it, sort of like a rapid-fire gravgun.
* AmateurPhotographer: The Camera allows you to take pictures from in-game and have them saved to file. Hence, there have been many WebComics created via Garry's Mod.
* ArtificialStupidity: Most spawned [=NPCs=] will stand ramrod still, firing wildly at anything that comes nearby, ''unless'' the map they are spawned on is "noded" properly to allow for complex AI.
** Or if the user downloads one of the several mods that allow manipulation of NPC behavior. Can be useful for {{Machinima}}.
* BeamSpam: The [=GCombat=] and Spacebuild Enhancement Project addons present many different ways to do this.
* {{BFG}}: The [[{{Doom}} original]] has been made into a scripted weapon, complete with [[{{Retraux}} the original sprite as the viewmodel]].
* CameraAbuse: The Camera ''tool'' is very easy to knock out of place if it's not welded to something.
** Getting slapped by [=NPCs=] or falling objects while wielding the Camera gun also counts.
* CharacterCustomization: Most RP servers have this, in some form or another and to varied extents.
* ExplodingBarrels: You'll have so much fun with these. ''So much fun...''
** By "fun", we mean "let's play crash the server by spawning enough of them to fill the map and then detonate one".
* GameMod: Not only is the game itself this, but it has another built in one where you race watermelons.
** And build tanks.
** And build spaceships.
** And fight zombies.
** And Perform LeParkour.
** And chase/get chased by [[VideoGame/{{Mother3}} the Ultimate Chimera]].
** And play tower defense.
** And play fort wars.
** And play RTS as a god.
** And play RTS with watermelons as the units.
** And [[TroubleInTerroristTown find out who the traitor is]].
** And get stuck on an island.
** And create a boat to survive a flood.
** And disguise yourself as inanimate objects for a game of HideAndSeek.
** And film movies.
** And ride an elevator.
* {{Griefer}}: So very much. Much like the "Noob" example below, they are called Mingebags. Examples include:
** Killing while building
*** Killing with build objects
*** Killing with coded objects
*** Killing... Well, there are many ways.
** Crashing the server by WreakingHavok a little ''too'' much.
** Playing sound files -- especially low quality ones -- without anyone's consent (or approval)
** Blocking off the spawn so that no one can get out.
* {{Hatedom}}: The [=DarkRP=] gamemode has acquired one.
** So has [=SBEP=], or the Spacebuild Enhancement Project as the developers call it. So much in fact that threads in the Contraptions Section on Facepunch devolve into flame wars at the mere mention of it. Easily a good example of InternetBackdraft.
** [=PHX=], or Phoenix-Storms' Model Pack used to have quite the Hatedom, but the hate has died down considerably.
*** Now that pack is included with the game, thus causing even more hate among certain players.
** Beware of Wire Elitists and Vanilla Elitists. Wire Elitists believe that vanilla builders are dumb because they do not use math in their work, and Vanilla Elitists believe that wire builders have no creativity whatsoever and make building "too easy".
* HitPoints
* HyperspaceArsenal: You can keep all of the weapons in the "weapons" section of the spawn menu on your person, which can lead to a RummageFail. Better yet, you can't drop weapons.
* ImprobableWeaponUser: You can kill people not only with guns, but also with ''their ammo pickups.''
* InfiniteFlashlight: Compared to the {{ten second|Flashlight}} one of the original games.
* IntercontinuityCrossover: Various mods allow players to import characters from other non-Valve franchises, from Super Mario Bros to Sonic the Hedgehog to My Little Pony: Friendship is Magic, Star Wars, The Legend of Zelda, Resident Evil, Mortal Kombat, etc.
* LoadsAndLoadsOfLoading: Downloading excessive numbers of addons can result in very long load times. Garry did an automatic survey of GMOD users, and there was one person who had an average loading time of over 25 minutes.
** Especially during the short time that the game had a strange error which multiplied load times by a factor of about five. 15 minutes just to get on to a regular server. If you got kicked, it might as well have been a fifteen-minute ban from every server in the game.
* LeParkour: Possible using the Parkour Swep (a scripted weapon which allows you to jump large distances and negates falling damage), Perfected Climb Swep (a scripted weapon that allows you to climb and grab onto ledges), Smod Leg (The glorified kick from SMOD), Gordon's Fists, and a big, urban themed map (oh let's say GM_Bigcity or Gm_madness~city)
* LudicrousGibs: The [[http://www.garrysmod.org/downloads/?a=view&id=52104 Dismemberment Mod]].
** The [[http://www.youtube.com/watch?v=MeHfNcleaOo Gore Mod]] probably takes home the gold, though.
* {{Machinima}}: Tons of it and then some.
** ''{{Concerned}}'' was made using almost solely Garry's Mod.
** TheGModIdiotBox, courtesy of DasBoSchitt.
** The video versions of HalfLifeFullLifeConsequences, in all of its insane glory.
** Just search "[=GMod=]" on YouTube, you'll get ''thousands'' of results.
* MagnetHands: It doesn't matter if you're underwater, in outer space, on fire, flying at 200/kph, you'll be holding your tool gun[=/=]Gravity Gun[=/=]Physgun in an indestructible death grip.
** Until CriticalExistenceFailure hits, and then the weapon will disappear entirely.
* [[TheManyDeathsOfYou The]] [[http://www.youtube.com/watch?v=aaaFpKqUGAc Many]] [[http://www.youtube.com/watch?v=65w1uCTDRuI&feature=channel Deaths Of You]]
* MassiveMultiplayerCrossover: There are a lot of models available for this game. Many of them are ragdolls of characters from other games, which can be used to create some rather interesting scenes if you're good at posing.
** This is because most models need only be hexed and then imported.
* MoreDakka: The Turret tool, among other things.
* MuzzleFlashlight
* NintendoHard: Posing is rather tricky, even if you know what you're doing.
** Large, gangly ragdolls can be a nightmare, and can potentially kill you if you're too close while the physics causes them to flail about because you moved their arm a pixel in the wrong direction. The author of {{Concerned}} once got killed while posing a Strider, as the Physics Gun jerked the Strider's leg too fast at him. Can be offset by placing heavy objects near them, to help control their jerkiness. Possibly-relatedly, he only had a posed Strider show up in one other comic, nearly two years later.
** Finger slipped from E to R when pointing at the ground with the Physics Gun out? Say bye to your contraptions!
* {{Noob}}s: Called "Mingebags" by the community, after the default player name before the game was updated to use your Steam screen name as your player name.
* NotQuiteFlight: Balloons+thrusters, typically combined with the airboat. It is possible to ride sufficiently large props via phys gun or thruster use, but good luck getting down (alive anyways).
* NukeEm: Garry's Bombs, and Teta_Bonita's nuke addon (which allows you to choose your [[IncrediblyObviousBomb preferred]] [[DeathFromAbove method]] [[{{BFG}} of detonation]]).
* OffscreenTeleportation: The Harmless Companion Cube addon. Just don't forget to delete it before you turn away from it. Whatever you do... Do NOT freeze it. That just makes it ''stronger''...
** The toybox now has [[Series/DoctorWho Weeping Angels]].
* PlayerVersusPlayer: Straight Deathmatch servers exist, however, there are many "build to fight" servers, where players build contraptions to fight each other with. Like weaponized windmills.
* RagdollPhysics: Most Garry's Mod {{Machinima}} depends on it; There are maps and gamemodes dedicated to slaughtering ragdolls in the most gruesome ways imaginable.
* RuleOfFun: Oh so much. Highlights include building random things out of props, destroying them, making NPC's fighting each other, destroying them, blowing up stuff with nukes, downloading addons, destroying them... Did I mention [[OverlyLongGag Destroying Things just for the hell of it?]]
* RummageFail: As mentioned above, you may find yourself doing this after an extended session of messing around with [=SWEPs=]. It doesn't help that only a few user-created ones can be dropped and the only way to reset your arsenal without losing your HalfLife 2 weapons, physgun, and toolgun is dying, leading to a rather odd example of...
** DeathByMaterialism
* RunDontWalk: In the default controls, the Walk function isn't even macroed to a key (back when it was, the corresponding function didn't even ''exist''). Although, running ''is'' faster...
** If players want to move slowly, they generally crouch anyway. The only difference between that and walking is the animation and the smaller hitbox. And the fact that it's bound by default.
* ScienceFiction: The Spacebuild gamemode, usually used in combination with the futuristic props of the Spacebuild Enhancement Project. [[MohsScaleOfScienceFictionHardness Not that's there anything stopping you from just sticking a oxygen tank on a WW2 fighter and flying off to Neptune, though.]]
* {{Skybox}}: Most decent maps will have one of these. The really good maps will have a detailed, 3D skybox.
* SurrealHumor: Garry's Mod is frequently used as a medium for this. Google "RubberFruit", for instance.
** Elevator: Source derives half of it's humor from the fact that you will more often than not find a beach and a detective's office within two floors of eachother. ''Inside an apartment complex.''
* {{TankGoodness}}: The premise of the [[http://wiki.garrysmod.com/?title=Armored_Combat_Framework ACF (Armored Combat Framework)]] addon. Players build tanks, add armor panels, stick in ammo caches, give them guns and then duke it out.
* TheManyDeathsOfYou: The aforementioned Ragdoll Slaughter, you ''yourself'' can ragdoll upon death, so...
* ThrowItIn: At one point, Father Grigori was put in the "animals" NPC section, but the creator figured that him being there was so fitting, that they deliberately kept it in.
* WideOpenSandbox: You're not going to run out of stuff to do.
* WreakingHavok: Find [=GCombat=], or Garry's Bombs, or ''any'' addon involving large amounts of explosives, and go wild with them.
** Hell, all you need is wire mod really, with the explosives you can have a lot of fun figuring out how to make you own Nukes.
** Another good one is the Stargate mod and it's many addons, hell with the Stargate, just standing too close to the gate will cause vaporization like in the show, hell another superbomb example is the Naquadah Bomb which is similar to the fusion bombs you can make in Spacebuild (don't ever make one intentionally on a server, it's pisses people off, and will often get you banned fast (also, it's the main reason I play on SB servers that use the Stargate mod (like most), so I can just use a ZPM instead of a fusion reactor)).
* ZeroChops: Most effort ever put into fight scenes in comedies usually involves welding invisible thrusters to the characters' limbs and holding down the ignition button.
** For good reason, it's meant to be funny, not serious, and it is indeed funny.
** One of the best examples is [[TheGModIdiotBox Das Bo Schitt's]] "Billy Mays Vs. Vince Offer". It's hilariously epic due to the incredibly over-the-top slap-fights and body slams.

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