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renamed to Clone Angst


* CloningBlues: Vatforms are organisms cloned from humans. They have very limited cognitive function.
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-->'''Creed''': Inevitability will triumph. The war you are about to start, the death you will cause; that will cave in under the force of inevitability.

to:

-->'''Creed''': -->'''Creed:''' Inevitability will triumph. The war you are about to start, the death you will cause; that will cave in under the force of inevitability.



-->'''Nix''': Of course you would respond now, you only respect military force.
-->'''Shand''': I also respect good tailoring, but I'd hardly expect that from you, old boy.

to:

-->'''Nix''': -->'''Nix:''' Of course you would respond now, you only respect military force.
-->'''Shand''':
force.\\
'''Shand:'''
I also respect good tailoring, but I'd hardly expect that from you, old boy.



--->'''Shand''': Oh come on Nix, this is a joke. We have superior numbers!
--->'''Belacqua''': But inferior hairdressing.

to:

--->'''Shand''': --->'''Shand:''' Oh come on Nix, this is a joke. We have superior numbers!
--->'''Belacqua''':
numbers!\\
'''Belacqua:'''
But inferior hairdressing.



-->[[spoiler:'''Shand''': Why didn't you save them? Charon tells me you were busy doing what you were told.]]

to:

-->[[spoiler:'''Shand''': -->[[spoiler:'''Shand:''' Why didn't you save them? Charon tells me you were busy doing what you were told.]]



-->'''Charon's Palm''': [[LampshadeHanging They'll call you "Tactics", as that's all you're good for.]]

to:

-->'''Charon's Palm''': Palm:''' [[LampshadeHanging They'll call you "Tactics", as that's all you're good for.]]



-->TEK: Shapeform Council petitions to allow Human/Shapeform marriage

to:

-->TEK: -->'''TEK:''' Shapeform Council petitions to allow Human/Shapeform marriage



--->[[spoiler:You are me.\\

to:

--->[[spoiler:You -->[[spoiler:You are me.\\



-->'''Belacqua''': They [the vatforms] cost a fair bit, so don't go suiciding them into enemy shotgunners and then giggling. Trust me, I can tell if you're giggling.

to:

-->'''Belacqua''': -->'''Belacqua:''' They [the vatforms] cost a fair bit, so don't go suiciding them into enemy shotgunners and then giggling. Trust me, I can tell if you're giggling.



-->[[spoiler:'''Creed''': You have allowed the Panarchs to murder men and women. This was done deliberately by you. You think you had no choice at Nashar and at Stexis? This is the illusion of Distraction. We all have choice in our lives.]]

to:

-->[[spoiler:'''Creed''': -->[[spoiler:'''Creed:''' You have allowed the Panarchs to murder men and women. This was done deliberately by you. You think you had no choice at Nashar and at Stexis? This is the illusion of Distraction. We all have choice in our lives.]]
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* EveryoneCallsHimBarkeep: Charon's Palm lampshades this to Tactics, someone who he describes as "functionally temporal, and your talents are in demand", in the opening scene.

to:

* EveryoneCallsHimBarkeep: Charon's Palm lampshades this to Tactics, someone who he it describes as "functionally temporal, and your talents are in demand", in the opening scene.



* ExactlyWhatIAimedAt: Right, so your opponent just fired a rocket launcher and hit a seemingly unimportant section of wall. Enjoy the moment of triumph that you just evaded death by rocket, and then [[OhCrap enjoy realizing]] that this section of wall was blocking another enemy unit's line of sight to your unit's off-guard rear end.

to:

* ExactlyWhatIAimedAt: Right, so your opponent just fired a rocket launcher and hit a seemingly unimportant section of wall. Enjoy the moment of triumph that you just evaded death by rocket, and then [[OhCrap enjoy realizing]] realizing that this section of wall was blocking another enemy unit's line of sight to your unit's off-guard rear end.end]].

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Removed: 15

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* TheAtoner: [[spoiler: Nix shows a lot of this, especially after the broadcast]]
** [[spoiler: You could interpret yourself as this, after the panarchs kill the innocent people in the chapel]]

to:

* TheAtoner: [[spoiler: Nix [[spoiler:Nix shows a lot of this, especially after the broadcast]]
broadcast.]]
** [[spoiler: You [[spoiler:You could interpret yourself as this, after the panarchs kill start killing the innocent people in the chapel]]chapel.]]



--> "Inevitability will triumph. The war you are about to start, the death you will cause; that will cave in under the force of inevitability."
-->-- ''Creed''

to:

--> "Inevitability -->'''Creed''': Inevitability will triumph. The war you are about to start, the death you will cause; that will cave in under the force of inevitability."
-->-- ''Creed''



* BecomingTheMask: [[spoiler: Soulsby notes how she might have started doing this a bit after you rescue her.]]
* ColorCodedArmies - Green for you, red for the enemy, yellow for friendlies.
** You can also customize these color options to your liking. The background and walls are always blue, however, with the option to change it to red if you purchased the RED DLC

to:

* BecomingTheMask: [[spoiler: Soulsby [[spoiler:Soulsby notes how she might have started doing this a bit after you rescue her.]]
* ColorCodedArmies - Green ColorCodedArmies: The default colors are green for you, your units, red for the enemy, and yellow for friendlies.
** You can also customize these color options those defaults to your liking. The background and walls are always unchangeable colors of blue, however, with but the [=Red DLC=] gives the option to change it those to red if you purchased the RED DLCred.



* CrueltyIsTheOnlyOption: Early on, [[spoiler:you get a mission where you are forced to slaughter as many defenseless engineers as you can within the time limit. Made somewhat [[TearJerker depressing]] by how easy it is to do so.]]

to:

* CrueltyIsTheOnlyOption: Early on, [[spoiler:you get a mission where you are forced to slaughter as many defenseless engineers as you can within the time limit. Made somewhat [[TearJerker depressing]] by how easy it is to do so.]]limit]].



-->'''Nix''': Of course you would respond now, you only respect military force.\\
'''Shand''': I also respect good tailoring, but I'd hardly expect that from you, old boy.

to:

-->'''Nix''': Of course you would respond now, you only respect military force.\\
'''Shand''':
force.
-->'''Shand''':
I also respect good tailoring, but I'd hardly expect that from you, old boy.



--->'''Shand''': Oh come on Nix, this is a joke. We have superior numbers!\\
'''Belacqua''': But inferior hairdressing.

to:

--->'''Shand''': Oh come on Nix, this is a joke. We have superior numbers!\\
'''Belacqua''':
numbers!
--->'''Belacqua''':
But inferior hairdressing.



* {{Elseworld}}: The Red DLC is based in one of these. It's based on a simple question: [[ForWantOfANail What if Dillinger had joined Petrov's Shard?]]

to:

* {{Elseworld}}: The Red DLC is based in one of these. It's based on a simple question: [[ForWantOfANail What if Dillinger had joined Petrov's Shard?]]
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* EveryBulletIsATracer

to:

* EveryBulletIsATracerEveryBulletIsATracer: For the sake of player convenience, enemy units that haven't been spotted can be approximated by the trails made from their shots (whether from guns aimed at your own units or rockets being fired).
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-->'''Nix:''' Of course you would respond now, you only respect military force.\\
'''Shand:''' I also respect good tailoring, but I'd hardly expect that from you, old boy.

to:

-->'''Nix:''' -->'''Nix''': Of course you would respond now, you only respect military force.\\
'''Shand:''' '''Shand''': I also respect good tailoring, but I'd hardly expect that from you, old boy.



--->'''Shand:''' Oh come on Nix, this is a joke. We have superior numbers!\\
'''Belacqua:''' But inferior hairdressing.
* DistractedFromDeath: [[spoiler:At one point, Enyo:Nomad launches a surprise assault on the base of Petrov's Shard. After keeping the base intact for one ''very long'' turn (50 seconds, the equivalent of 10 normal turns), you find out from Charon's Palm and Shand that Soulsby was shot dead by a sniper in her attempt to escape Markov Geist.]]
-->[[spoiler:'''Shand:''' Why didn't you save them? Charon tells me you were busy doing what you were told.]]

to:

--->'''Shand:''' --->'''Shand''': Oh come on Nix, this is a joke. We have superior numbers!\\
'''Belacqua:''' '''Belacqua''': But inferior hairdressing.
* DistractedFromDeath: DroppedABridgeOnHim: [[spoiler:At one point, Enyo:Nomad launches a surprise assault on the base of Petrov's Shard. After keeping defending the base intact for one ''very long'' turn (50 seconds, the equivalent of 10 normal turns), you find out from Charon's Palm and Shand that Soulsby was shot dead by a sniper in her attempt while trying to escape Markov Geist.]]
-->[[spoiler:'''Shand:''' -->[[spoiler:'''Shand''': Why didn't you save them? Charon tells me you were busy doing what you were told.]]



* EveryoneCallsHimBarkeep: Tactics.
-->'''Charon's Palm:''' [[LampshadeHanging They'll call you "Tactics", as that's all you're good for.]]

to:

* EveryoneCallsHimBarkeep: Tactics.
Charon's Palm lampshades this to Tactics, someone who he describes as "functionally temporal, and your talents are in demand", in the opening scene.
-->'''Charon's Palm:''' Palm''': [[LampshadeHanging They'll call you "Tactics", as that's all you're good for.]]



* FriendlyFireproof: Played straight for bullet-launching weapons, but not for explosives. Interestingly, the fireproofing seems to affect all units (friendly, enemy, or neutral) except the specific one that the vatform is presently shooting at.
* GrenadeLauncher: Less explode-y than the rocket launcher. Also, [[GunsDoNotWorkThatWay bouncy]] - its main draw is the ability to fire around corners.

to:

* FriendlyFireproof: Played straight for bullet-launching weapons, but not for explosives. Interestingly, the fireproofing bulletproofing seems to affect all units (friendly, enemy, or neutral) except the specific one that the vatform is presently shooting at.
at.
* GrenadeLauncher: Less explode-y explosive than the rocket launcher. Also, [[GunsDoNotWorkThatWay bouncy]] - its main draw is the ability to fire around corners.



-->'''Belacqua:''' They [the vatforms] cost a fair bit, so don't go suiciding them into enemy shotgunners and then giggling. Trust me, I can tell if you're giggling.

to:

-->'''Belacqua:''' -->'''Belacqua''': They [the vatforms] cost a fair bit, so don't go suiciding them into enemy shotgunners and then giggling. Trust me, I can tell if you're giggling.



-->[[spoiler:'''Creed:''' You have allowed the Panarchs to murder men and women. This was done deliberately by you. You think you had no choice at Nashar and at Stexis? This is the illusion of Distraction. We all have choice in our lives.]]

to:

-->[[spoiler:'''Creed:''' -->[[spoiler:'''Creed''': You have allowed the Panarchs to murder men and women. This was done deliberately by you. You think you had no choice at Nashar and at Stexis? This is the illusion of Distraction. We all have choice in our lives.]]
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None


!!This game provides examples of:

to:

!!This game provides examples of:
!!The tropeforms are deliberating...:
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Shortened a space.


--->[[spoiler:'''Shand:''' Why didn't you save them? Charon tells me you were busy doing what you were told.]]

to:

--->[[spoiler:'''Shand:''' -->[[spoiler:'''Shand:''' Why didn't you save them? Charon tells me you were busy doing what you were told.]]
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FrozenSynapse is a {{Cyberpunk}} [[RealTimeWithPause simultaneous turn-based]] tactics game developed by Mode 7 Games. In this game, you and your opponent control a group of soldiers wielding various weapons with the goal to wipe the other side out. Your job is to plan and simulate the movement of both your troops and enemies' troops. Be warned, though; the enemies are doing the same as well, and one mistake could lead to the death of your [[OneHitPointWonder single-HP soldiers]]. Each turn, be prepared to adjust your meticulously thought-out plan.

to:

FrozenSynapse Frozen Synapse is a {{Cyberpunk}} [[RealTimeWithPause simultaneous turn-based]] tactics game developed by Mode 7 Games. In this game, you and your opponent control a group of soldiers wielding various weapons with the goal to wipe the other side out. Your job is to plan and simulate the movement of both your troops and enemies' troops. Be warned, though; the enemies are doing the same as well, and one mistake could lead to the death of your [[OneHitPointWonder single-HP soldiers]]. Each turn, be prepared to adjust your meticulously thought-out plan.
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Trope names should not be spoiled


* [[spoiler:RoboticReveal:]] [[spoiler:Tactics is a [[ArtificialIntelligence shapeform]].]]

to:

* [[spoiler:RoboticReveal:]] RoboticReveal: [[spoiler:Tactics is a [[ArtificialIntelligence shapeform]].]]



* [[spoiler:WhatTheHellHero:]]

to:

* [[spoiler:WhatTheHellHero:]]WhatTheHellHero:
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--->[[spoiler:'''Shand:''' Why didn't you save them? Charon tells me you were busy doing what you were told.]]
Willbyr MOD

Changed: 19

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Hottip cleanup; see thread for details


[[caption-width-right:293:We hope you like the color blue.[[hottip:*:if not, we have red for the {{DLC}}.]] ]]

to:

[[caption-width-right:293:We hope you like the color blue.[[hottip:*:if [[note]]if not, we have red for the {{DLC}}.]] ]][[/note]]]]
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Added DiffLines:

* ArtificialStupidity: Left to their own devices, the Vatforms have no survival instincts and only know how to shoot what's in front of them. Micromanagement (on top of your predictive powers) is necessary for any progress.


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* BarrierWarrior: The Red DLC adds Riot Shield Vatforms who can generate impenetrable walls in front of them when they're standing still. Great for stopping shooters and [[http://www.youtube.com/watch?v=aOLe1zbPA14 messing with the enemy AI's aim]].


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* {{Elseworld}}: The Red DLC is based in one of these. It's based on a simple question: [[ForWantOfANail What if Dillinger had joined Petrov's Shard?]]
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[[caption-width-right:293:We hope you like the color blue.]]

to:

[[caption-width-right:293:We hope you like the color blue.[[hottip:*:if not, we have red for the {{DLC}}.]] ]]

Added: 592

Changed: 410

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Some stuff from the RED DLC.


** You can also customize these color options to your liking. The background and walls are always blue, however.

to:

** You can also customize these color options to your liking. The background and walls are always blue, however.however, with the option to change it to red if you purchased the RED DLC



* TakeCover: There are two kinds of cover in the game: high walls, which are perfect for shielding and concealment for people on both sides, and low walls, which only cover full cover and concealment if the unit behind them is crouched. Units shooting over a low wall are generally less likely to be hit than those who are shooting without cover (Hint: a vatform with a rocket launcher can blow up low walls if it is crouched).
* TooDumbToLive: Vatforms have very simplistic default programming: they'll shoot at any enemy unit they see within range (and they have NoPeripheralVision), regardless of circumstances. Make sure you are EXCEEDINGLY precise about what you want them to do before you hit the launch button. Also see EscortMission, above.

to:

* TakeCover: There are two kinds of cover in the game: high walls, which are perfect for shielding and concealment for people on both sides, and low walls, which only cover full cover and concealment if the unit behind them is crouched. Units shooting over a low wall are generally less likely to be hit than those who are shooting without cover (Hint: a vatform with a rocket launcher can blow up low walls if it is crouched).
crouched).
** The RED DLC adds a unit who has one specific function: To provide an angled wall for you to shield your units and/or bounce grenades off of.
* TooDumbToLive: Vatforms have very simplistic default programming: they'll shoot at any enemy unit they see within range (and they have NoPeripheralVision), regardless of circumstances. Make sure you are EXCEEDINGLY precise about what you want them to do before you hit the launch button. Also see EscortMission, above. above.
** The Ignore Enemy command can easily turn your units into this if you don't use it just right - and in some cases, using that command instead of ignore area ([[GuideDangIt which requires the use of commands NOT listed in the help file]]) will result in a unit loss or 3.
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-->'''Belacqua:''' They [the vatforms] cost a fair bit, so don't go suiciding them into enemy shotgunners and then giggling.

to:

-->'''Belacqua:''' They [the vatforms] cost a fair bit, so don't go suiciding them into enemy shotgunners and then giggling. Trust me, I can tell if you're giggling.
Is there an issue? Send a MessageReason:
None


In this dystopia, you are Tactics, a being called for help by Graham Nix, leader of Petrov's Shard and former head of Enyo:Nomad. Petrov's Shard is [[LaResistance the Resistance group]] that calls for Enyo:Nomad to loosen their control of the city and the shape. They refused, and now you're leading Petrov's Shard's humans and vatforms to battle against Enyo:Nomad. The opposition you face is incredible, and will require tactical skill bordering on outright prescience for victory to be achieved, especially once you come to face shapeform who controls the armies of Enyo: Nomad, [[NamesToRunAwayFromReallyFast Charon's Palm.]]

to:

In this dystopia, you are Tactics, a being called for help by Graham Nix, leader of Petrov's Shard and former head of Enyo:Nomad. Petrov's Shard is [[LaResistance the Resistance group]] that calls for Enyo:Nomad to loosen their control of the city and the shape. They refused, and now you're leading Petrov's Shard's humans and vatforms to battle against Enyo:Nomad. The opposition you face is incredible, and will require tactical skill bordering on outright prescience for victory to be achieved, especially once you come to face the shapeform who controls the armies of Enyo: Nomad, [[NamesToRunAwayFromReallyFast Charon's Palm.]]
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* VictoryIsBoring: The reason why [[spoiler: Charon's Palm [[LiteralSplitPersonality created]] [[WorthyOpponent Tactics.]]]]

Added: 2038

Changed: 454

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So, here's the thing: there's a system called the Shape, a virtual reality that sprang from communication systems, and there's a company that used it to control everything.

In the city of Markov Geist, you are Tactics, a being called for help by Graham Nix, leader of Petrov's Shard and former employer of [[MegaCorp Enyo:Nomad]]. Petrov's Shard is [[LaResistance the Resistance group]] that calls for Enyo:Nomad to loosen their control of the city and the shape. They refused, and now you're leading humans and vatforms to battle against Enyo:Nomad.

to:

So, here's the thing: there's a system called the Shape, a virtual reality that sprang from communication systems, and there's a company company, [[MegaCorp Enyo: Nomad]], that used uses it to control everything.

In
everything, from the media to the economy to the government to every citizen in the city of Markov Geist, Geist.

In this dystopia,
you are Tactics, a being called for help by Graham Nix, leader of Petrov's Shard and former employer head of [[MegaCorp Enyo:Nomad]].Enyo:Nomad. Petrov's Shard is [[LaResistance the Resistance group]] that calls for Enyo:Nomad to loosen their control of the city and the shape. They refused, and now you're leading Petrov's Shard's humans and vatforms to battle against Enyo:Nomad.
Enyo:Nomad. The opposition you face is incredible, and will require tactical skill bordering on outright prescience for victory to be achieved, especially once you come to face shapeform who controls the armies of Enyo: Nomad, [[NamesToRunAwayFromReallyFast Charon's Palm.]]


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* FriendlyFireproof: Played straight for bullet-launching weapons, but not for explosives. Interestingly, the fireproofing seems to affect all units (friendly, enemy, or neutral) except the specific one that the vatform is presently shooting at.


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* InfinityPlusOneSword: The campaign-only Devastator: a kind of rocket-launching vatform that can fire [[MacrossMissileMassacre up to five rockets every single turn]], and run as fast as a Shotgun-vatform. Fun to control, terrible to fight against.


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* OlderHeroVsYoungerVillain: Nix vs. Shand.


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* PuzzleBoss: [[spoiler: The final missions offer two in a row: first, you have to defend an area that you attacked and captured in the previous mission against the units you had using the same tactics you used in that mission: in other words, you need to figure out how to defeat yourself. Next, you have to capture a point in the center of a heavily defended area, guarded by a huge number of vatforms that consistently follow a very precise geometric patrol pattern. The latter one takes some metagaming to beat, because you have to capture the point within 10 turns, and you'll need at least five to see the whole cycle of the enemy's movement. Solution? Watch what they do, lose the mission, and retry when you can see a way to punch through.]]


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* TakeCover: There are two kinds of cover in the game: high walls, which are perfect for shielding and concealment for people on both sides, and low walls, which only cover full cover and concealment if the unit behind them is crouched. Units shooting over a low wall are generally less likely to be hit than those who are shooting without cover (Hint: a vatform with a rocket launcher can blow up low walls if it is crouched).
* TooDumbToLive: Vatforms have very simplistic default programming: they'll shoot at any enemy unit they see within range (and they have NoPeripheralVision), regardless of circumstances. Make sure you are EXCEEDINGLY precise about what you want them to do before you hit the launch button. Also see EscortMission, above.
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Added DiffLines:

[[quoteright:293:http://static.tvtropes.org/pmwiki/pub/images/FS_3989.PNG]]
[[caption-width-right:293:We hope you like the color blue.]]
->''You might think I'm a crazy idealist; of course I am! Only madmen can point out the cracks that society has developed.''
-->--''Smythe''

So, here's the thing: there's a system called the Shape, a virtual reality that sprang from communication systems, and there's a company that used it to control everything.

In the city of Markov Geist, you are Tactics, a being called for help by Graham Nix, leader of Petrov's Shard and former employer of [[MegaCorp Enyo:Nomad]]. Petrov's Shard is [[LaResistance the Resistance group]] that calls for Enyo:Nomad to loosen their control of the city and the shape. They refused, and now you're leading humans and vatforms to battle against Enyo:Nomad.

Or you could just forget about all the story and jump headlong into the Multiplayer mode.

FrozenSynapse is a {{Cyberpunk}} [[RealTimeWithPause simultaneous turn-based]] tactics game developed by Mode 7 Games. In this game, you and your opponent control a group of soldiers wielding various weapons with the goal to wipe the other side out. Your job is to plan and simulate the movement of both your troops and enemies' troops. Be warned, though; the enemies are doing the same as well, and one mistake could lead to the death of your [[OneHitPointWonder single-HP soldiers]]. Each turn, be prepared to adjust your meticulously thought-out plan.
-----
!!This game provides examples of:

* ATasteOfPower: The first time you see a [[EliteMooks special combat unit,]] it is swiftly commandeered by the enemy and forced to leave the map.
* TheAtoner: [[spoiler: Nix shows a lot of this, especially after the broadcast]]
** [[spoiler: You could interpret yourself as this, after the panarchs kill the innocent people in the chapel]]
* BadassBoast: There are a few of them, here and there in the game.
--> "Inevitability will triumph. The war you are about to start, the death you will cause; that will cave in under the force of inevitability."
-->-- ''Creed''
* BecomingTheMask: [[spoiler: Soulsby notes how she might have started doing this a bit after you rescue her.]]
* ColorCodedArmies - Green for you, red for the enemy, yellow for friendlies.
** You can also customize these color options to your liking. The background and walls are always blue, however.
* CloningBlues: Vatforms are organisms cloned from humans. They have very limited cognitive function.
* CrueltyIsTheOnlyOption: Early on, [[spoiler:you get a mission where you are forced to slaughter as many defenseless engineers as you can within the time limit. Made somewhat [[TearJerker depressing]] by how easy it is to do so.]]
* {{Cyberpunk}}
* DeadpanSnarker: Shand does this every now and then, but Belacqua is the master of this trope.
-->'''Nix:''' Of course you would respond now, you only respect military force.\\
'''Shand:''' I also respect good tailoring, but I'd hardly expect that from you, old boy.
** Later:
--->'''Shand:''' Oh come on Nix, this is a joke. We have superior numbers!\\
'''Belacqua:''' But inferior hairdressing.
* DistractedFromDeath: [[spoiler:At one point, Enyo:Nomad launches a surprise assault on the base of Petrov's Shard. After keeping the base intact for one ''very long'' turn (50 seconds, the equivalent of 10 normal turns), you find out from Charon's Palm and Shand that Soulsby was shot dead by a sniper in her attempt to escape Markov Geist.]]
* EscortMission: Despite any amount of [[MoreDakka dakka]] fired their way, the unit you escort will [[TooDumbToLive refuse to move at a speed any faster than a brisk, refined walk.]]
* EveryBulletIsATracer
* EveryoneCallsHimBarkeep: Tactics.
-->'''Charon's Palm:''' [[LampshadeHanging They'll call you "Tactics", as that's all you're good for.]]
* ExactlyWhatIAimedAt: Right, so your opponent just fired a rocket launcher and hit a seemingly unimportant section of wall. Enjoy the moment of triumph that you just evaded death by rocket, and then [[OhCrap enjoy realizing]] that this section of wall was blocking another enemy unit's line of sight to your unit's off-guard rear end.
* FogOfWar: A variation thereof found in Dark matches - you can see any terrain unobscured, but enemy units are invisible unless you can see them. A gray, "ghost" version of the enemy unit is created at its last observed position, which can be given commands and manipulated like any other unit.
* GrenadeLauncher: Less explode-y than the rocket launcher. Also, [[GunsDoNotWorkThatWay bouncy]] - its main draw is the ability to fire around corners.
* IKnowYouKnowIKnow: Much of the game can turn into this depending on the player's skill and paranoia.
* InsurmountableWaistHeightFence: Your squad is firmly nailed to the ground. Vaulting or jumping over half-cover, of which there is plenty, is not an option; you'll just have to make them walk around it or blow it up.
* InterspeciesRomance: One of the first lines that appear in the ticker is this:
-->TEK: Shapeform Council petitions to allow Human/Shapeform marriage
* JerkWithAHeartOfGold: Belacqua.
* LeaningOnTheFourthWall: Belacqua usually is.
* LiteralSplitPersonality: [[spoiler:Tactics is part of Charon's Palm, who split itself in two in order to have a WorthyOpponent.]]
* MegaCorp: Enyo:Nomad
* NonEntityGeneral: Tactics controls [[LaResistance Petrov's Shard's]] forces via the [[{{Cyberspace}} Shape]] and never has any physical contact with the other characters. [[spoiler: Soulsby later realises that she can't even remember a single specific thing Tactics has ever said, leading her to deduce that he/she/it is a shapeform.]]
* OneHitPointWonder: All units are killed by a single hit, though pretty much every unit type in the game would be [[BoomHeadshot expected]] [[ShotgunsAreJustBetter to]] [[StuffBlowingUp kill people]] in one hit. The closest to an exception is standard rifle soldiers, who, depending on range, often end up exchanging a ton of bullets between each other before one of them gets lucky and hits the other.
* PrecisionFStrike: Delivered by Charon's Palm in the ending:
--->[[spoiler:You are me.\\
YOU ARE CHARON'S PALM\\
Fucker.]]
* [[spoiler:RoboticReveal:]] [[spoiler:Tactics is a [[ArtificialIntelligence shapeform]].]]
* ShortRangeShotgun: Shotgun soldiers will only attack enemies that are ''very'' close to them, even though the [[EveryBulletIsATracer pellets look to fly at least as far as rifle bullets do]].
* VideoGameCaringPotential: You WILL feel it every time one of your very fragile soldiers dies.
* VideoGameCrueltyPotential: Quoth Belacqua:
-->'''Belacqua:''' They [the vatforms] cost a fair bit, so don't go suiciding them into enemy shotgunners and then giggling.
* [[spoiler:WhatTheHellHero:]]
-->[[spoiler:'''Creed:''' You have allowed the Panarchs to murder men and women. This was done deliberately by you. You think you had no choice at Nashar and at Stexis? This is the illusion of Distraction. We all have choice in our lives.]]
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