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''Frantic Frigates'' is [[WebGame online]] 2D [[UsefulNotes/AdobeFlash Flash]] ShootEmUp made by Berzerk Studio, and released on August 26th, 2011.
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''Frantic Frigates'' is [[WebGame online]] 2D [[UsefulNotes/AdobeFlash Flash]] ShootEmUp made by Berzerk Studio, Creator/BerzerkStudio, and released on August 26th, 2011.
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Added image, release date, etc.
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''Frantic Frigates'' is [[WebGame online]] 2D [[UsefulNotes/AdobeFlash Flash]] ShootEmUp made by the developers at BerzerkStudio.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/frantic_frigates.png]]
''Frantic Frigates'' is [[WebGame online]] 2D [[UsefulNotes/AdobeFlash Flash]] ShootEmUp made bythe developers at BerzerkStudio.
Berzerk Studio, and released on August 26th, 2011.
''Frantic Frigates'' is [[WebGame online]] 2D [[UsefulNotes/AdobeFlash Flash]] ShootEmUp made by
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This game can be played at [[http://www.kongregate.com/games/BerzerkStudio/frantic-frigates here]].
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!!'''This game provide examples of:'''
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!!'''This game provide examples of:'''
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This game can be played at [[http://www.kongregate.com/games/BerzerkStudio/frantic-frigates here]].
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!!'''Thishere]]. It is also available for the [[UsefulNotes/IOSGames iOS]] devices.
!!This gameprovide provides examples of:'''
of:
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!!'''This
!!This game
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* ThreateningShark: Inverted, they're the most common and least menacing enemy, as they don't even fire at you.
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* ThreateningShark: Inverted, they're the most common and least menacing enemy, as they don't even fire at you.you.
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* DifficultyByAcceleration: The [[TurnsRed final third]] of [[FinalBoss the Thunder]]'s second phase is exactly like that of the second part, but all its bullets are now much faster making it harder to avoid them.
* TheEndOrIsIt: The Achievement you get from beating the final boss' first form has an "or is it?" in the description. Cue the boss entering its BulletHell second form.
* TheEndOrIsIt: The Achievement you get from beating the final boss' first form has an "or is it?" in the description. Cue the boss entering its BulletHell second form.
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* NewGamePlus: Once you defeat the FinalBoss, you go back to directly to the third stage albeit with a longer boss timer marking the time until you fight the FinalBoss once more. This cycle repeats ad infinitum until you perish.
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* NewGamePlus: Once you defeat the FinalBoss, you go back to directly to the third stage albeit with 1. A DegradedBoss added in 2. a longer boss timer marking the time until you fight the FinalBoss once more. This cycle repeats ad infinitum until you perish.
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* BulletHell: Used by the final boss' final form. SpreadShot attacks everywhere, plus "walls" of bullets being fired at you. It's not a fun experience once it gets to 1/3 of its health and ALL its bullets go super-speed.
* DegradedBoss: The first boss (the pirate ship with three flags), comes back in the third stage (after the FinalBoss is beaten) as a relatively common enemy. Though, it doesn't fire as often and in bulk like the original.
* DegradedBoss: The first boss (the pirate ship with three flags), comes back in the third stage (after the FinalBoss is beaten) as a relatively common enemy. Though, it doesn't fire as often and in bulk like the original.
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* BulletHell: Used by the final boss' final form. SpreadShot attacks everywhere, plus "walls" of bullets being fired at you. It's not a fun hectic experience once it gets to 1/3 of its health and ALL its bullets go super-speed.
* DegradedBoss: The first boss (the pirate ship with three flags), comes back in the third stage loops (after the FinalBoss is beaten) as a relatively common enemy. Though, it doesn't fire as often and in bulk like the original.
* DegradedBoss: The first boss (the pirate ship with three flags), comes back in the third stage loops (after the FinalBoss is beaten) as a relatively common enemy. Though, it doesn't fire as often and in bulk like the original.
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* IncendiaryExponent the Thunder catches fire after you kill it the first time.
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* IncendiaryExponent the IncendiaryExponent: The Thunder catches fire after you kill it the first time.
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* NoDamageRun: You get an achievement for beating a boss without taking damage. This thankfully and understandably doesn't include the FinalBoss' [[BulletHell second form]] (you only need to beat the first form without getting hit).
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* NoDamageRun: You get an achievement for beating a boss without taking damage. This thankfully and understandably doesn't include the FinalBoss' [[FinalBoss The Thunder's]] [[BulletHell second form]] (you only need to beat the first form without getting hit).
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* SequentialBoss: The FinalBoss. After destroying the ghost ship the first time, it becomes the Thunder which outputs lots of BulletHell.
* SpreadShot: The ship's cannon's cannonballs, have this trait following the second power level (excluding the third). The GiantMook enemy ships also use a spread of three, the Submarine boss uses a spread of three which becomes a spread of five when it TurnsRed, and the final boss constantly uses a spread of at least 7.
* SpreadShot: The ship's cannon's cannonballs, have this trait following the second power level (excluding the third). The GiantMook enemy ships also use a spread of three, the Submarine boss uses a spread of three which becomes a spread of five when it TurnsRed, and the final boss constantly uses a spread of at least 7.
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* SequentialBoss: The FinalBoss. After destroying the ghost ship the first time, it becomes the Thunder which outputs lots of BulletHell.
BulletHell. The achievement you even get for beating the first form has "or is it?"
* SpreadShot: The ship's cannon's cannonballs, have this trait following the second power level (excluding the third). The GiantMook enemy ships also use a spread of three, the Submarine boss uses a spread of three which becomes a spread of five when it TurnsRed, and the final boss constantly uses a spread of [[BulletHell at least7.7]].
* SpreadShot: The ship's cannon's cannonballs, have this trait following the second power level (excluding the third). The GiantMook enemy ships also use a spread of three, the Submarine boss uses a spread of three which becomes a spread of five when it TurnsRed, and the final boss constantly uses a spread of [[BulletHell at least
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* ThreateningShark: Inverted, they're the most common and least menacing enemy.
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* ThreateningShark: Inverted, they're the most common and least menacing enemy.enemy, as they don't even fire at you.
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* BulletHell: Used by the final boss' final form.
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* BulletHell: Used by the final boss' final form. SpreadShot attacks everywhere, plus "walls" of bullets being fired at you. It's not a fun experience once it gets to 1/3 of its health and ALL its bullets go super-speed.
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* NoDamageRun: You get an achievement for beating a boss without taking damage. This thankfully and understandably doesn't include the FinalBoss' [[BulletHell second form]] (you only need to beat the first form without getting hit).
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* DegradedBoss: The first boss (the pirate ship with three flags), comes back in the third stage (after the FinalBoss is beaten) as a relatively common enemy. Though, it doesn't fire as often and in bulk like the original.
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It's actually different.
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* DegradedBoss: The first boss (the pirate ship with three flags), comes back in the third stage as a relatively common enemy. Though, it doesn't fire as often and in bulk like the original.
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* DegradedBoss: The first boss (the pirate ship with three flags), comes back in BulletHell: Used by the third stage as a relatively common enemy. Though, it doesn't fire as often and in bulk like the original.final boss' final form.
* OrbitingParticleShield: Used by the second boss, the submarine. These protect it from most of your attacks but can be destroyed, and it also sends them out in a ReverseShrapnel format... [[TacticalSuicideBoss which also allows the player to get a clear shot at it]] before it retracts them.
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* SpreadShot: The ship's cannon's cannonballs, have this trait following the second power level (excluding the third).
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* SequentialBoss: The FinalBoss. After destroying the ghost ship the first time, it becomes the Thunder which outputs lots of BulletHell.
* SpreadShot: The ship's cannon's cannonballs, have this trait following the second power level (excluding the third). The GiantMook enemy ships also use a spread of three, the Submarine boss uses a spread of three which becomes a spread of five when it TurnsRed, and the final boss constantly uses a spread of at least 7.
* SpreadShot: The ship's cannon's cannonballs, have this trait following the second power level (excluding the third). The GiantMook enemy ships also use a spread of three, the Submarine boss uses a spread of three which becomes a spread of five when it TurnsRed, and the final boss constantly uses a spread of at least 7.
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* TacticalSuicideBoss: If the submarine didn't remove every now and then those green orbs circling it, it would be almost completely invulnerable. Oh, and there's also the fact that it ''never goes underwater''. However, if your cannons are sufficiently upgraded you can shoot the orbs before they move out.
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* TacticalSuicideBoss: If the submarine didn't remove every now and then those red and green orbs circling it, it would be almost completely invulnerable. Oh, and there's also the fact that it ''never goes underwater''. However, if your cannons are sufficiently upgraded you can shoot the orbs before they move out.
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* SuspiciouslySimilarSong: Certain segments of the background music sound somewhat similar and have a similar tempo to that of ''[[PiratesOfTheCaribbean He's A Pirate]]''.
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* SuspiciouslySimilarSong: Certain segments of the background music sound somewhat similar and have a similar tempo to that of ''[[PiratesOfTheCaribbean ''[[Franchise/PiratesOfTheCaribbean He's A Pirate]]''.
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''Frantic Frigates'' is [[WebGame online]] 2D [[AdobeFlash Flash]] ShootEmUp made by the developers at BerzerkStudio.
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''Frantic Frigates'' is [[WebGame online]] 2D [[AdobeFlash [[UsefulNotes/AdobeFlash Flash]] ShootEmUp made by the developers at BerzerkStudio.
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* IncendiaryExponent the Thunder catches fire after you kill it the first time.
* MoreDakka: A high level recharge rate turns your ship into dakka incarnate.
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* TacticalSuicideBoss: If the submarine didn't remove every now and then those green orbs circling it, it would be almost completely invulnerable. Oh, and there's also the fact that it ''never goes underwater''.
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* TacticalSuicideBoss: If the submarine didn't remove every now and then those green orbs circling it, it would be almost completely invulnerable. Oh, and there's also the fact that it ''never goes underwater''. However, if your cannons are sufficiently upgraded you can shoot the orbs before they move out.
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* InstantPlunderJustAddPirates: Most of the enemies you face, all the bosses, and also probably ''yourself''.
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* {{Pirate}}: Most of the enemies you face, all the bosses, and also probably ''yourself''.
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* AddedAlliterativeAppeal: The title.
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* {{AFGNCAAP}}: The only thing you see that identifies you is your ship. Nothing more, nothing less.
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* FeaturelessProtagonist: The only thing you see that identifies you is your ship. Nothing more, nothing less.
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Oops! Not menacing. Threatening! Threatening Shark!
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* MenacingShark: Inverted, they're the most common and least menacing enemy.
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* TacticalSuicideBoss: If the submarine didn't remove every now and then those green orbs circling it, it would be almost completely invulnerable. Oh, and there's also the fact that it ''never goes underwater''.
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* TacticalSuicideBoss: If the submarine didn't remove every now and then those green orbs circling it, it would be almost completely invulnerable. Oh, and there's also the fact that it ''never goes underwater''.underwater''.
* ThreateningShark: Inverted, they're the most common and least menacing enemy.
* ThreateningShark: Inverted, they're the most common and least menacing enemy.
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Everything\'s Even Worse With Sharks has been renamed to Menacing Shark.
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* EverythingsEvenWorseWithSharks: Inverted, they're the most common and easiest enemy.
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* MenacingShark: Inverted, they're the most common and least menacing enemy.
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* SuspiciouslySimilarSong: Certain segments of the background music sound somewhat similar and have a similar tempo to that of ''[[PiratesOfTheCaribbean He's A Pirate]]''.