Follow TV Tropes

Following

History VideoGame / FireEmblemWarriors

Go To

OR

Is there an issue? Send a MessageReason:
None


Intelligent Systems and Koei Tecmo would later collaborate again for both the next mainline ''Fire Emblem'' game, ''[[VideoGame/FireEmblemThreeHouses Three Houses]]'', and another warriors game centered on Three Houses itself dubbed ''[[VideoGame/FireEmblemWarriorsThreeHopes Three Hopes]]''.


to:

Intelligent Systems and Koei Tecmo would later collaborate again for both the next mainline ''Fire Emblem'' game, ''[[VideoGame/FireEmblemThreeHouses Three Houses]]'', and another warriors Warriors game centered on Three Houses itself dubbed ''[[VideoGame/FireEmblemWarriorsThreeHopes Three Hopes]]''.

Is there an issue? Send a MessageReason:
None


Intelligent Systems and Koei Tecmo would later collaborate again for both the next mainline ''Fire Emblem'' game, ''[[VideoGame/FireEmblemThreeHouses Three Houses]]'', and a sequel to this game dubbed ''[[VideoGame/FireEmblemThreeHopes Three Hopes]]''.


to:

Intelligent Systems and Koei Tecmo would later collaborate again for both the next mainline ''Fire Emblem'' game, ''[[VideoGame/FireEmblemThreeHouses Three Houses]]'', and a sequel to this another warriors game centered on Three Houses itself dubbed ''[[VideoGame/FireEmblemThreeHopes ''[[VideoGame/FireEmblemWarriorsThreeHopes Three Hopes]]''.

Is there an issue? Send a MessageReason:
None


Intelligent Systems and Koei Tecmo would later collaborate again on the next mainline ''Fire Emblem'' game, ''[[VideoGame/FireEmblemThreeHouses Three Houses]]''.


to:

Intelligent Systems and Koei Tecmo would later collaborate again on for both the next mainline ''Fire Emblem'' game, ''[[VideoGame/FireEmblemThreeHouses Three Houses]]''.

Houses]]'', and a sequel to this game dubbed ''[[VideoGame/FireEmblemThreeHopes Three Hopes]]''.

Is there an issue? Send a MessageReason:
None


* {{Permadeath}}: Keeping in line with the series, there is an option for permadeath present; allies who fall in battle during the main campaign do not die, but are critically injured and cannot be used in future battles. This can be changed mid-campaign by going to Casual Mode, but as with modern titles that allow it, it is a one-way trip which cannot be reversed.

to:

* {{Permadeath}}: Keeping in line with the series, there is an option for permadeath present; allies who fall in battle during the main campaign do not die, but are critically injured and cannot be used in future battles. This can be changed mid-campaign by going to Casual Mode, but as with modern titles that allow it, it is a one-way trip which cannot be reversed. Also downplayed, as injured units can be healed by paying a fee at the temple, as many times as necessary.

Added: 367

Removed: 363

Is there an issue? Send a MessageReason:
Renamed trope


* FinalDeath: Keeping in line with the series, there is an option for permadeath present; allies who fall in battle during the main campaign do not die, but are critically injured and cannot be used in future battles. This can be changed mid-campaign by going to Casual Mode, but as with modern titles that allow it, it is a one-way trip which cannot be reversed.


Added DiffLines:

* {{Permadeath}}: Keeping in line with the series, there is an option for permadeath present; allies who fall in battle during the main campaign do not die, but are critically injured and cannot be used in future battles. This can be changed mid-campaign by going to Casual Mode, but as with modern titles that allow it, it is a one-way trip which cannot be reversed.
Is there an issue? Send a MessageReason:
None


* PutOnABus: Several characters do not appear in DLC History Mode and Support Conversations (barring ones with base game [=NPCs=] like Navarre that are already programmed in), possibly due to Japanese voice actors not returning. These characters are Rowan, Lianna, Takumi, Elise, Iago, Lucina, Frederick, Cordelia, Tiki, and Gharnef.

to:

* PutOnABus: Several characters do not appear in DLC History Mode and Support Conversations (barring ones with base game [=NPCs=] like Navarre that are already programmed in), possibly due to Japanese voice actors not returning. These characters are Rowan, Lianna, Takumi, Elise, Iago, Lucina, Frederick, Cordelia, Tiki, Gharnef, Lyn, and Gharnef.Celica.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PutOnABus: Several characters do not appear in DLC History Mode and Support Conversations (barring ones with base game [=NPCs=] like Navarre that are already programmed in), possibly due to Japanese voice actors not returning. These characters are Rowan, Lianna, Takumi, Elise, Iago, Lucina, Frederick, Cordelia, Tiki, and Gharnef.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AlternateTimeline: The playable versions of the characters are basically alternate versions from the canon timelines. The Altean Army's events will go on pretty similarly (as they seem to be pulled late from their game), while the Shepherds will have Lucina and Owain on their side much earlier. The royals of Hoshido and Nohr leave on much better turns, possibly leading to a version of ''Revelations'' where they fix things more easily.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RecycledScript: History Mode as a whole is this. Additionally, a small amount of the support conversations are recycled from previous conversations. Lucina and Lissa's is similar to the C-Support with Lucina's sibling, and Marth and Caeda's is their first and second base conversations from ''New Mystery of the Emblem''.

Added: 592

Changed: 939

Is there an issue? Send a MessageReason:
None


* ActuallyADoombot: When you defeat Gharnef in Chapter 15, you quickly learn that you were just fighting a magically-created shadow of him. The real deal is still lurking about somewhere nearby.
** This also happens several times in History Mode with various characters (eg, Validar in the final battle of Land of the Gods); often the character then duplicates himself and you often have to fight three or four more copies to find the real one.

to:

* ActuallyADoombot: ActuallyADoombot:
**
When you defeat Gharnef in Chapter 15, you quickly learn that you were just fighting a magically-created shadow of him. The real deal is still lurking about somewhere nearby.
** This also happens several times in History Mode with various characters (eg, Validar in the final battle of Land of the Gods); often the character then duplicates himself and you often have to fight three or four more copies to find the real one.



* AnachronismStew: In-universe. Robin is the official tactician of the Shepherds and acquainted with Cordelia, but it seems none of them have met "Marth" yet.

to:

* AlwaysChaoticEvil: There is exactly one character from Gristonne with any characterization beyond "conquer the world": Darios. [[spoiler:And he gets possessed halfway through the game.]]
* AnachronismStew: In-universe. In-universe.
**
Robin is the official tactician of the Shepherds and acquainted with Cordelia, but it seems none of them have met "Marth" yet.



* AndYourRewardIsClothes: Clearing Invisible Ties and The Path Is Yours unlock Female Robin and Nohr Prince Corrin, which effectively are clothes with different voice actors and the occasional different voice lines.

to:

* AndYourRewardIsClothes: AndYourRewardIsClothes:
**
Clearing Invisible Ties and The Path Is Yours unlock Female Robin and Nohr Prince Corrin, which effectively are clothes with different voice actors and the occasional different voice lines.



** History Mode missions keep track of how much damage you take for GameplayGrading, and receiving too much damage will lower your ranking. However, any damage taken by player units under temporary AI control or from using the Vengence skill doesn't count against you.

to:

** History Mode missions keep track of how much damage you take for GameplayGrading, and receiving too much damage will lower your ranking. However, any damage taken by player units under temporary AI control or from using the Vengence Vengeance skill doesn't count against you.



-->'''Tharja:''' Be sure to play in a bright room, and keep a fair distance from the screen. ''[[TheFourthWallWillNotProtectYou Don't want to get too close to my curses...]]''
-->'''Tharja:''' Good afternoon! Are you feeling alright? [[{{Yandere}} My hex should be kicking in soon...]] [[EvilLaugh Hmhmhmhmhmmmmm...]]

to:

-->'''Tharja:''' Be sure to play in a bright room, and keep a fair distance from the screen. ''[[TheFourthWallWillNotProtectYou Don't want to get too close to my curses...]]''
-->'''Tharja:'''
]]''\\
'''Tharja:'''
Good afternoon! Are you feeling alright? [[{{Yandere}} My hex should be kicking in soon...]] [[EvilLaugh Hmhmhmhmhmmmmm...]]
Is there an issue? Send a MessageReason:
None


* RedemptionEqualsDeath: [[spoiler Darios after Velezark materializes and leaves his body]].

to:

* RedemptionEqualsDeath: [[spoiler [[spoiler: Darios after Velezark materializes and leaves his body]].
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RedemptionEqualsDeath: [[spoiler Darios after Velezark materializes and leaves his body]].
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


''Fire Emblem Warriors'', known as (ファイアーエムブレム無双 ''Fire Emblem Musou'') in Japanese, is a SpinOff of the ''VideoGame/FireEmblem'' franchise produced by Creator/{{Nintendo}} and Creator/IntelligentSystems in collaboration with [[Creator/{{Koei}} Koei Tecmo]], and developed by ''VideoGame/DynastyWarriors'' developer Omega Force and ''VideoGame/NinjaGaiden'' developer Team Ninja. Announced by Nintendo during the Nintendo Switch Presentation on January 12, 2017, ''Fire Emblem Warriors'' takes the gameplay of ''VideoGame/DynastyWarriors'' and gives it a ''Fire Emblem'' theme, similar to sister game ''VideoGame/HyruleWarriors'' being modeled off of ''Franchise/TheLegendOfZelda''.

to:

''Fire Emblem Warriors'', known as (ファイアーエムブレム無双 ''Fire Emblem Musou'') in Japanese, is a SpinOff of the ''VideoGame/FireEmblem'' franchise produced by Creator/{{Nintendo}} and Creator/IntelligentSystems in collaboration with [[Creator/{{Koei}} Koei Tecmo]], Creator/KoeiTecmo, and developed by ''VideoGame/DynastyWarriors'' developer Omega Force and ''VideoGame/NinjaGaiden'' developer Team Ninja. Announced by Nintendo during the Nintendo Switch Presentation on January 12, 2017, ''Fire Emblem Warriors'' takes the gameplay of ''VideoGame/DynastyWarriors'' and gives it a ''Fire Emblem'' theme, similar to sister game ''VideoGame/HyruleWarriors'' being modeled off of ''Franchise/TheLegendOfZelda''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** This also happens several times in History Mode with various characters (eg, Validar in the final battle of Land of the Gods); often the character then duplicates himself and you often have to fight three or four more copies to find the real one.
Is there an issue? Send a MessageReason:
None


* OvershadowedByAwesome: The A-rank, or "Brave", weapons were originally the most powerful weapons in the game not locked to a specific character, but the ver 1.3.0 gave players the S-rank ("Hero") weapons, an even higher tier of weapons that you unlock simply by updating your game, as a free DLC; it's possible to bypass the Brave weapons completely and go straight to the Hero weapons and Mastery/Sanctuary Crests.

to:

* OvershadowedByAwesome: The A-rank, or "Brave", weapons were originally the most powerful weapons in the game not locked to requiring a specific character, Mastery Crest upgrade, but the ver 1.3.0 gave players the S-rank ("Hero") weapons, an even higher tier of weapons that you unlock simply by updating your game, as a free DLC; it's DLC. It's possible to bypass the Brave weapons completely and go straight to the Hero weapons and Mastery/Sanctuary Crests.Crests; in fact, since unlocking each of the Brave weapons requires completing a specific Lv 50 History Mode battle and the B-rank weapons start being clearly inadequate in the high 50s to mid 60s, it's possible to start relying on the Hero and Mastery Crest-upgraded weapons without unlocking ''any'' of the Brave weapons if you concentrate on the wrong History Mode maps.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OvershadowedByAwesome: The A-rank, or "Brave", weapons were originally the most powerful weapons in the game not locked to a specific character, but the ver 1.3.0 gave players the S-rank ("Hero") weapons, an even higher tier of weapons that you unlock simply by updating your game, as a free DLC; it's possible to bypass the Brave weapons completely and go straight to the Hero weapons and Mastery/Sanctuary Crests.
Is there an issue? Send a MessageReason:
Cropped image; not sure why caption was commented-out.


[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fire_emblem_warriors_box_art.png]]
%%[[caption-width-right:300:Heroes from across the ''Fire Emblem'' universe collide.]]

to:

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fire_emblem_warriors_box_art.png]]
%%[[caption-width-right:300:Heroes
org/pmwiki/pub/images/fewarriors_switch.png]]
[[caption-width-right:300:Heroes
from across the ''Fire Emblem'' universe collide.]]

Added: 58

Changed: 74

Is there an issue? Send a MessageReason:
None


!Playable characters

to:

!Playable characters
[[foldercontrol]]
[[folder:Playable Characters]]



* From ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'': Marth, Caeda and Tiki
* From ''[[VideoGame/FireEmblemGaiden Gaiden]]'' and its remake: Celica
* From ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'': Lyn
* From ''[[VideoGame/FireEmblemAwakening Awakening]]'': Chrom, Lucina, Robin, Lissa, Frederick and Cordelia
* From ''[[VideoGame/FireEmblemFates Fates]]'': Corrin, Ryoma, Hinoka, Takumi, Sakura, Xander, Camilla, Leo and Elise

to:

* From ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'': Marth, Caeda and Caeda, Tiki
* From ''[[VideoGame/FireEmblemGaiden Gaiden]]'' and its remake: Celica
* From ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'': Lyn
* From ''[[VideoGame/FireEmblemAwakening Awakening]]'': Chrom, Lucina, Robin, Lissa, Frederick and Frederick, Cordelia
* From ''[[VideoGame/FireEmblemFates Fates]]'': Corrin, Ryoma, Hinoka, Takumi, Sakura, Xander, Camilla, Leo and EliseLeo, Elise



* ''[[VideoGame/FireEmblemFates Fates]]'' Pack (released December 21, 2017): Azura, Niles and Oboro
* ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' Pack (released February 15, 2018): Navarre, Minerva and Linde
* ''[[VideoGame/FireEmblemAwakening Awakening]]'' Pack (released March 29, 2018): Owain, Tharja and Olivia

to:

* ''[[VideoGame/FireEmblemFates Fates]]'' Pack (released December 21, 2017): Azura, Niles and Niles, Oboro
* ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' Pack (released February 15, 2018): Navarre, Minerva and Minerva, Linde
* ''[[VideoGame/FireEmblemAwakening Awakening]]'' Pack (released March 29, 2018): Owain, Tharja and OliviaTharja, Olivia
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Arguably more baffling is the placement of Corrin and her siblings. This version of them comes from between the time she attains Yato, and before she has to make the big choice. But the problem isn't that these two events happened consecutively, it's that these events ''immediately'' followed the death of Mikoto. Yet while the Hoshidan family all believe Nohr to be responsible her death, neither the event, or Mikoto herself, is ever once mentioned, even in supports where the Hoshidan siblings interact with the Nohrian ones.
Is there an issue? Send a MessageReason:
None


** A few non-tome characters use multiple elements in addition to one primary one. All bow users use Wind outside of Specials. Celica uses Light like Marth, but uses all the elements save Darkness. Azura uses Water, but also uses Light and Darkness in her Dual and Awakening Specials.

to:

** A few non-tome characters use multiple elements in addition to one primary one. All bow users use Wind outside of Specials. Celica uses Light like Marth, but uses all the elements save Darkness. Azura uses Water, but also uses Light and Darkness in her Dual and Awakening Specials.
Is there an issue? Send a MessageReason:
None


** A few non-tome characters use multiple elements in addition to one primary one. Celica uses Light like Marth, but uses all the elements save Darkness. Azura uses Water, but also uses Light and Darkness in her Dual and Awakening Specials.

to:

** A few non-tome characters use multiple elements in addition to one primary one. All bow users use Wind outside of Specials. Celica uses Light like Marth, but uses all the elements save Darkness. Azura uses Water, but also uses Light and Darkness in her Dual and Awakening Specials.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Intelligent Systems and Koei Tecmo would later collaborate again on the next mainline ''Fire Emblem'' game, ''[[VideoGame/FireEmblemThreeHouses Three Houses]]''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Lucina's introduction (as Marth) has her save Rowan and Lianna, using her sword to block from behind her neck. The exact same way she saved Lissa.
Is there an issue? Send a MessageReason:
None


-->'''Tharja:''' Good afternoon! Are you feeling alright? [[{{Yandere}} My hex should be kicking in soon...]] [[EvilLaugh Hmhmhmhmhmmmmm...]]



* CallingYourAttacks: Spellcasters will yell out the names of the spells they cast with Strong Attacks.

to:

* CallingYourAttacks: Spellcasters will yell out the names of the spells they cast with Strong Attacks. There's also Owain and his [[LargeHam over-the-top names he gives to his attacks]], both while preforming his Warrior Special and in his mission clear cutscene.


Added DiffLines:

** While using the Pair Up mechanic, if the supporting character has a full Warrior Gauge to spare, [[CombinationAttack they'll join in on the fun]]. Besides occasionally providing [[DevelopersForesight unique lines depending on which units are paired up]], this covers an even ''bigger'' range than a solo Warrior Special, and it does more damage on top of that.
Is there an issue? Send a MessageReason:
None


* AntiPoopSocking: When you navigate the main menu, whatever character you've assigned as the system voice may occasionally remind you to take breaks.

to:

* AntiPoopSocking: When you navigate the main menu, whatever character you've assigned as the system voice System Voice may occasionally remind you to take breaks.



* BreakingTheFourthWall: All of the System Voices, naturally, though [[StalkerWithACrush Tharja]] kicks it up a notch:
-->'''Tharja:''' Be sure to play in a bright room, and keep a fair distance from the screen. ''[[TheFourthWallWillNotProtectYou Don't want to get too close to my curses...]]''



* CriticalStatusBuff: The Desperation+ weapon attribtute increases damage dealt while the weapon's wielder is at low HP.

to:

* CriticalStatusBuff: The Desperation+ weapon attribtute attribute increases damage dealt while the weapon's wielder is at low HP.



* MissionControl: The character acting as the system voice will feed you updates during missions. Anna fulfills this function by default, but you can switch it to any character you've unlocked by making enough Supports with any given characters.

to:

* MissionControl: The character acting as the system voice System Voice will feed you updates during missions. Anna fulfills this function by default, but you can switch it to any character you've unlocked by making enough Supports with any given characters.
Is there an issue? Send a MessageReason:
Removing Cold War era terminology.


''Fire Emblem Warriors'' was released on UsefulNotes/NintendoSwitch and [[UsefulNotes/Nintendo3DS New Nintendo 3DS]] on September 28, 2017 in Japan and October 20th in the West. Three DLC packs have been released, each one titled after one of the three main represented games and all three include new characters, History modes, and costumes.

to:

''Fire Emblem Warriors'' was released on UsefulNotes/NintendoSwitch and [[UsefulNotes/Nintendo3DS New Nintendo 3DS]] on September 28, 2017 in Japan and October 20th in the West.western countries. Three DLC packs have been released, each one titled after one of the three main represented games and all three include new characters, History modes, and costumes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TwoGirlsAndAGuy: All three DLC packs are set up this way. ''Fates'' has Azura and Oboro as the two girls to Niles' guy, ''Shadow Dragon'' has Minerva and Linde as the two girls to Navarre's guy, and ''Awakening'' has Tharja and Olivia as the two girls to Owain's guy.
Is there an issue? Send a MessageReason:
None


* Ryoma's promoted costume, "High Prince" (which doesn't exist in his own game as he starts as a promoted unit) puts him in the armour of his late father King Sumeragi (as seen in the cutscene in Fates depicting his death [[spoiler:as well as the late-game ''Revelation'' map where his BrainwashedAndCrazy Anankos-resurrected form is the stage-boss).

to:

* ** Ryoma's promoted costume, "High Prince" (which doesn't exist in his own game as he starts as a promoted unit) puts him in the armour of his late father King Sumeragi (as seen in the cutscene in Fates depicting his death [[spoiler:as well as the late-game ''Revelation'' map where his BrainwashedAndCrazy Anankos-resurrected form is the stage-boss).]]

Top