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** Compared to its contemporary the classes in this game have a much more even spread of level up stats, even melee focused classes having decent magic scores. Given how often classes cross physical and magical abilities this means you have to try to get a unit who isn't at least decent at a skill type, though obviously the primary stats are still going to be higher.
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* BoringButPractical: The Mercenary class takes notes from Soldier in the other tactics games but updates its moveset so that it's a reliable workhorse throughout the game. It has a shove, a weak but servicable heal that removes several annoying debuffs and can be used on others, debuffs that act as slightly weaker attacks, and three ''slightly'' weaker attacks that each have a useful bonus effect, all with 0 mp cost on any of them. There's no long range or flashy bonuses, just a moveset so reliable any class can, in some way, synergize, with even mages getting stronger healing from First Aid.
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* EvolvingWeapon: The Soul Eater sword and Soul Armor both gain stats when their user defeats a foe. Both of them upgrade all stats, so a character wielding both maxed out will have very high stats across the board.


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** Bzil are a race of insectoids that have the ability to mimic a monster's appearance, attacks, and elemental affinity.
** Kawas are a ProudMerchantRace that resemble a mix of a {{Kappa}} and an Experiment from ''WesternAnimation/LiloAndStitch'' [[spoiler:who were ultimately behind The Maw getting summoned into Teora in the past.]]
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* YouCantThwartStageOne: Kyrie and her group always arrive at the Temples with the Relics already either drained or in the process of being drained by someone else.
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* EverythingsBetterWithSamurai: The ''Missions and Monsters'' DLC adds the Samurai class to the game, which specializes in powerful attacks that debuff the user.


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** [[spoiler:[[VideoGame/BlackSigil Kairu]]]] is one to [[spoiler:[[VideoGame/FinalFantasyVII Cloud Strife]]]], in that both are {{Previous Player Character Cameo}}s that make an appearance in a TurnBasedStrategy sequel.
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* BowsVersusCrossbows: Bows and Crossbows are distinct types of ranged weapon. Bows hit harder and have greater range, while crossbows give their wielders a bonus to accuracy and several of them can inflict elemental damage. Both weapons [[GunsAreWorthless hit harder than guns]].

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* BowsVersusCrossbows: Bows and Crossbows are distinct types of ranged weapon. Bows hit harder and have greater range, while crossbows give their wielders a bonus to accuracy and several of them can inflict elemental damage. Both weapons [[GunsAreWorthless hit harder than guns]].guns]] (though guns can be dual-wielded).
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Removing outdated Five Man Band tree


* FiveManBand: There are five mandatory plot-important characters, each of which has access to a unique class instead of secret classes.
** TheHero: Kyrie, an Arbiter and the main protagonist.
** TheLancer: Reiner, Kyrie's brother and Captain of her squad.
** TheBigGuy: Anadine, Kyrie's apprentice, and daughter of the Arbiter that taught Kyrie.
** TheSmartGuy: Yates, the land's most skilled (if morally dubious) doctor.
** TheChick / SixthRanger: Katja, the Bounty Hunter that eventually becomes a BoxedCrook.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Axes are the strongest of the one-handed melee weapons, but they impose penalties to the wielder’s Defense.

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* MauveShirt: The player's party always starts with the same two non-plot-important units, the wizard Virgil and the mender Lana, balancing out how the main characters start out in physical-focused classes. As of the Missions and Monsters update, you eventually get various others through special quests, such as the Templar Arbiter Lancaster, and the Mercenary (who starts with access to multiple DoubleUnlock classes) The Celestial One.


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* PlayerMooks: The player's party always starts with the same two non-plot-important units, the wizard Virgil and the mender Lana, balancing out how the main characters start out in physical-focused classes. As of the Missions and Monsters update, you eventually get various others through special quests, such as the Templar Arbiter Lancaster, and the Mercenary (who starts with access to multiple DoubleUnlock classes) The Celestial One.
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* StandardStatusEffects: Quite a few, all of which wear off after a few turns. Poison and Bleed do DamageOverTime. Blind halves the target’s accuracy. Mute prevents the target from casting spells, while Cripple prevents them from using skills. Root immobilizes the target. Berserk makes the target attack the nearest unit whether friend or foe, while Charm makes the target fight on the enemy team’s behalf until damaged. Weaken prevents the target from being healed directly, though GradualRegeneration still works. Slow delays the target's next few turns, while Sleep makes them skip turns.
* StatusBuffDispel: Several classes have abilities which remove buffs from their target. The Druid’s Dispel removes all buffs in an area. The Scoundrel’s Steal Buffs removes all buffs from the target [[VideoGameStealing and gives them to the Scoundrel]]. The Templar’s Cleansing Blade attack dispels the target’s buffs and inflicts extra damage for each buff removed.

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* StandardStatusEffects: StatusBuffDispel: Several classes have abilities which remove buffs from their target. The Druid’s Dispel removes all buffs in an area. The Scoundrel’s Steal Buffs removes all buffs from the target [[VideoGameStealing and gives them to the Scoundrel]]. The Templar’s Cleansing Blade attack dispels the target’s buffs and inflicts extra damage for each buff removed.
* StatusEffects:
Quite a few, all of which wear off after a few turns. Poison and Bleed do DamageOverTime. Blind halves the target’s accuracy. Mute prevents the target from casting spells, while Cripple prevents them from using skills. Root immobilizes the target. Berserk makes the target attack the nearest unit whether friend or foe, while Charm makes the target fight on the enemy team’s behalf until damaged. Weaken prevents the target from being healed directly, though GradualRegeneration still works. Slow delays the target's next few turns, while Sleep makes them skip turns. \n* StatusBuffDispel: Several classes have abilities which remove buffs from their target. The Druid’s Dispel removes all buffs in an area. The Scoundrel’s Steal Buffs removes all buffs from the target [[VideoGameStealing and gives them to the Scoundrel]]. The Templar’s Cleansing Blade attack dispels the target’s buffs and inflicts extra damage for each buff removed.
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* CorruptPolitician: From the moment that the criminal Alphonse is chosen to be Marked, it's evident that not every member of the Council of Immortals that governs the world is acting in everyone's best interests.

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* CorruptPolitician: From the moment that the criminal Alphonse is chosen to be Marked, it's evident that not every member of the Council of Immortals that governs governing the world is acting in everyone's best interests.



** The biggest, and most obvious one, is Kyrie herself. Character-wise, she's clearly based on [[VideoGame/FinalFantasyTactics Ramza Beoulve.]] A justice loving noble, although rather than a literal noble she's of a distinguished protector class, whose trust in the authority system is shattered, forcing her to come to grips with justice having to do with more than just the law set down, although her arc is less world-shaking than Ramza's given she already had he suspicions from the get-go and her personal crisis comes from discovering how deep the problems go. In addition, just like Ramza, she's starts out by simply trying to do the right thing only for the machinations of others to go into motion where she'll be the one fighting for the good of the majority.

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** The biggest, and most obvious one, is Kyrie herself. Character-wise, she's clearly based on [[VideoGame/FinalFantasyTactics Ramza Beoulve.]] A justice loving noble, although justice-loving noble (although rather than a literal noble she's of a distinguished protector class, class) whose trust in the authority system is shattered, forcing her to come to grips with justice having to do with more than just the law set down, although her arc is less world-shaking than Ramza's given she already had he suspicions from the get-go and her personal crisis comes from discovering how deep the problems go. Ramza's. In addition, just like Ramza, she's she starts out by simply trying to do the right thing only for the machinations of others to go into motion where she'll be the one fighting for the good of the majority.
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** The Ranger’s Sniper Shot skill is an extremely powerful attack that inflicts Root on the Ranger after using it, leaving them unable to move for several turns. It also has a prohibitively high MP cost, preventing the Ranger from using it that often.

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** The Ranger’s Sniper Shot skill is an extremely powerful attack that inflicts Root on the Ranger after using it, leaving them unable to move for several turns.turns unless you remove the status, or preemptively equip an item granting immunity. It also has a prohibitively high MP cost, preventing the Ranger from using it that often.

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* AwesomeButImpractical: The Ranger’s Sniper Shot skill is an extremely powerful attack that inflicts Root on the Ranger after using it, leaving them unable to move for several turns. It also has a prohibitively high MP cost, preventing the Ranger from using it that often.

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* AwesomeButImpractical: AwesomeButImpractical:
**
The Ranger’s Sniper Shot skill is an extremely powerful attack that inflicts Root on the Ranger after using it, leaving them unable to move for several turns. It also has a prohibitively high MP cost, preventing the Ranger from using it that often.
** The "Evade Attack" counter sounds awesome in theory, as it makes all regular attacks miss the character automatically. In practice, the AI is smart enough to not target the characters with abilities that can't hit them. So what equipping it does is make the character a target for enemy spells, skills, and special abilities as there's practically no enemy without those.
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* MultipleEndings: There is a standard ending, and a GoldenEnding if the player [[spoiler:recruits Kairu and then kills the FinalBoss's minions with the Collect Pelt skill, allowing a fight against its TrueFinalBoss form]].

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* MultipleEndings: There is a standard ending, and a GoldenEnding if the player [[spoiler:recruits Kairu and then kills collect a component from the FinalBoss's FinalBoss' minions with the Collect Pelt skill, via ''Collect Pelt/Bounty'' or ''Steal Component'', allowing a fight against its TrueFinalBoss form]].
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** Should a Kawa Bandit appear in battle, the player has a limited number of turns to defeat it before it escapes the map; success makes it drop three uncommon crafting materials.

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** Should a Kawa Bandit appear in battle, the player has a limited number of turns to defeat it before it escapes the map; success makes it drop three items including uncommon crafting materials.materials and equipment.
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* ArbitraryHeadcountLimit: The vast majority of levels only let you bring six characters into battle.
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* WeaponizedTeleportation: [[spoiler:Favored by Primus during a fight. Kyrie has some doubts about this given that Immortals are not allowed to use direct offensive force on mortals.]]

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* WeaponizedTeleportation: [[spoiler:Favored by Primus during a fight. Kyrie has some doubts about this given that Immortals are not allowed to use direct offensive force on mortals.]]]] The player can also use it through the Assassin's skill Sabotage, which swaps the positions of the caster and the target -- so an Assassin swimming in water -- or hovering over lava -- can use it to instantly kill some enemies.
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* RandomEffectSpell: The Gambler class's Wild Card ability generates a random effect depending on which suit of playing cards the character is casting with. Red suits like Hearts and Diamonds heal or buff allies and black suits like Clubs or Spades inflict damage or debuffs on enemies.

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* RandomEffectSpell: The Gambler class's Wild Card ability generates a random effect depending on which suit of playing cards the character is casting with. Red suits like Hearts and Diamonds heal or buff allies and black suits like Clubs or Spades inflict damage or debuffs on enemies. The [[spoiler:Spymaster]] class also has an ability called Pandora's Box, which uses a random offensive ability on the target.
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* PowerCopying: How the abilities of the Bzil race work. Instead of the regular classes, they take on the abilities of monsters and learn more through defeating them and collecting their "essences."

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* PowerCopying: How the abilities of the Bzil race work. Instead of the regular classes, they take on the abilities of monsters and learn more through defeating them and collecting their "essences."" The secret [[spoiler:Spymaster]] class can target any non-boss unit and steal one of their skill sets.

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* ShoutOut: The pool of names for generic units includes names like [[Film/{{Willow}} Mad Martigan]] and [[Anime/MyHime Shizuru Fujino]].

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* ShoutOut: ShoutOut:
**
The pool of names for generic units includes names like [[Film/{{Willow}} Mad Martigan]] and [[Anime/MyHime Shizuru Fujino]].Fujino]].
** One potential enemy name is [[VideoGame/FinalFantasyTactics Marquis Elmdore]].
** One gun is named the [[Film/ArmyOfDarkness Boomstick]] and its description notes the same cobalt blue steel barrel and walnut stock as Ash does.

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** The Peddler’s Critical: Quicken counter lets them take an immediate extra turn if an enemy’s attack leaves them at low health.

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** The Peddler’s Critical: Quicken counter lets them take an immediate extra turn if an enemy’s attack leaves them at low health. The hidden Princess class also has a spell that can give another character an immediate turn.


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** The Mercenary's Stunning Strike knocks 2/3 off the target's turn gauge, which can knock an enemy who was about to go next down to the bottom of the order.
** Skipping a unit's turn also makes their next turn come up faster.
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** The "Missions & Monsters" also adds multiple monster Variants that usually require the Badge-like Serums, though there is a chance that an encounter will have a tameable monster that has access to them without the required prerequisites.

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** The "Missions & Monsters" DLC also adds multiple monster Variants that usually require the Badge-like Serums, Serums in addition to skills, though there is a chance that an encounter will have a tameable monster that has access to them without the required prerequisites.

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* DoubleUnlock: Secret classes require a rare badge that can be crafted or dropped by monsters in addition to having enough skills learned from lesser jobs. For the curious, they are: [[spoiler:the Lich, the Werewolf, the Vampire, the Vessel, the Lord, and the Princess]].

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* DoubleUnlock: DoubleUnlock:
**
Secret classes human Classes require a rare badge Badge that can be crafted or dropped by monsters in addition to having enough skills learned from lesser jobs. For the curious, they are: are [[spoiler:the Lich, the Werewolf, the Vampire, the Vessel, the Lord, and the Princess]].Princess]].
** The "Missions & Monsters" also adds multiple monster Variants that usually require the Badge-like Serums, though there is a chance that an encounter will have a tameable monster that has access to them without the required prerequisites.



* GambitPileup: [[spoiler:Primus had no intention of giving up power; he announced his retirement solely to start a Pilgrimage, mark Raife, and have him steal dark energy from the Pilgrimage Temples (which the Immortals cannot enter themselves) that would then be used to power up Primus further. Raife, however, knew all about The Maw's sealing through his Kawa partner Grim Eye and only agreed with Primus in order to use the Immortal as a conduit and create the opportunity to control The Maw for himself.]]

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* GambitPileup: The major villains of the game both had rather complex plans that interfered with each other's. [[spoiler:Primus had no intention of giving up power; he announced his retirement solely to start a Pilgrimage, mark Raife, and have him steal dark energy from the Pilgrimage Temples (which the Immortals cannot enter themselves) that would then be used to power up Primus further. Raife, however, knew all about The Maw's sealing through his Kawa partner Grim Eye and only agreed with Primus in order to use the Immortal as a conduit and create the opportunity to control The Maw for himself.]]



* GenderRestrictedAbility: [[spoiler:Only males can access the secret Lord class, and females the secret Princess class]].

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* GenderRestrictedAbility: [[spoiler:Only Only males can access the [[spoiler:the secret Lord class, class]], and only females the [[spoiler:the secret Princess class]].



* GoneHorriblyWrong: [[spoiler:The Maw was originally summoned to the realm by the Kawa, who were warring with humans at the time and wanted to use it as a super-weapon. Not only did it cause massive destruction indiscriminately, its sealing also ended up creating the first Council of Immortals, who promised to keep the Kawa's actions out of the history books in exchange for no Kawa ever being eligible for the Council.]]

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* GoneHorriblyWrong: [[spoiler:The The Maw was originally summoned [[spoiler:summoned to the realm by the Kawa, who were warring with humans at the time and wanted to use it as a super-weapon. super-weapon]]. Not only did it cause massive destruction indiscriminately, its [[spoiler:its sealing also ended up creating the first Council of Immortals, who promised to keep the Kawa's actions out of the history books in exchange for no Kawa ever being eligible for the Council.]]Council]].



* GunsAreWorthless: Guns do less damage than bows are crossbows and are among the weakest weapons in the game. To compensate, they have the greatest range of any weapon type.
* TheGunslinger: The Gunner class. They specialise in landing status ailments, their Opportunistic Bullet deals more damage the more ailments a target has, have Focus to double damage from their next attack, and have the passives Concentration (added accuracy for abilities) and Height Advantage (increased damage the higher the unit is than their target).

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* GunsAreWorthless: Guns do less damage than bows are crossbows and are among the weakest weapons in the game. To compensate, they can be wielded with just one hand, and have the greatest range of any weapon type.
type.
* TheGunslinger: The Gunner class. They specialise specialize in landing status ailments, their Opportunistic Bullet deals more damage the more ailments a target has, have Focus to double damage from their next attack, and have the passives Concentration (added accuracy for abilities) and Height Advantage (increased damage the higher the unit is than their target).



* TheMagicGoesAway: [[spoiler:The death of The Maw in the GoldenEnding takes away the special powers of the surviving Marked and Immortals, though regular magic remains.]]

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* TheMagicGoesAway: [[spoiler:The death The [[spoiler:death of The Maw Maw]] in the GoldenEnding takes away the [[spoiler:the special powers of the surviving Marked and Immortals, though regular magic remains.]]remains]].



* MauveShirt: The player's party always starts with the same two non-plot-important units, the wizard Virgil and the mender Lana, balancing out how the main characters start out in physical-focused classes. As of the Missions and Monsters update, you eventually get the Templar Arbiter Lancaster as well.

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* MauveShirt: The player's party always starts with the same two non-plot-important units, the wizard Virgil and the mender Lana, balancing out how the main characters start out in physical-focused classes. As of the Missions and Monsters update, you eventually get various others through special quests, such as the Templar Arbiter Lancaster as well.Lancaster, and the Mercenary (who starts with access to multiple DoubleUnlock classes) The Celestial One.



** The Gadgeteer class is also this. The skill tree is tiny, mainly relying on the player having built gadgets for the character to use in battles. The gadgets function like spells, but instead of having to spend AP to unlock the abilities, it all depends on what gadgets the player has found or more likely built in the camp crafting menu.

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** The Gadgeteer class is also this. The skill tree is tiny, mainly relying on the player having built gadgets for the character to use in battles. The gadgets function like spells, but instead of having to spend AP to unlock the abilities, it all depends on what gadgets the player has found or more likely built in the camp crafting menu.



* MonsterAllies: One of the main benefits of the ''Missions and Monsters'' DLC is to enable the recruitment of non-humanoids, from Kawas to Pektites, into your army. However, there are exceptions, such as Cadavers, Harvesters, Kawa Bandits, Malcubi (though you get one of your own in a mission), and Archafflictors.

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* MonsterAllies: One of the main benefits of the ''Missions and Monsters'' DLC is to enable the recruitment of non-humanoids, from Kawas Arpias to Pektites, Zotzits, into your army. However, there are exceptions, such as Cadavers, Harvesters, Kawa Bandits, Malcubi Bandits (though regular Kawas are permittable), and demons (though you get one of your own in can recruit a mission), single Harvester, Malcubi, and Archafflictors.Archafflictor via late-game missions).
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** When battle begins, you can see what enemies you're facing, what skills they're using, how many you're facing, and where they all are. You can also change your characters' classes, equipment, and skills before you begin fighting, so you can not only go into every battle fully aware of what you're up against, but capable of readjusting your units to counter them.
** Rather than wander back and forth into danger zones hoping to get into a fight for leveling purpose, you can now opt to go on patrol in the region and fight at will.
** All zones have minimum and maximum level ranges, which can make it safer and easier to train lower-lever units without putting them up against enemies scaled higher that could likely one-shot them.
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* GameMod: Naturally has these available [[https://www.nexusmods.com/fellsealarbitersmark/mods/ right here]], usually consisting of adding additional classes.

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* UtilityPartyMember: Peddlers have passive skills which double the power of consumable items and let them perform situational commands, like opening chests, without wasting their action. They can also buff their allies, lay traps for enemies, and make single-target consumables affect an area.

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* {{Unicorn}}: The Daodrenner kind of count as this, with their holy and curative magics. According to its flavor text, “Fierce and wild, these graceful beasts protect the forest and all its denizens.”
* UtilityPartyMember: Peddlers have passive skills which double the power of consumable items and let them perform situational commands, like opening chests, without wasting their action. They can also buff their allies, lay traps for enemies, and make single-target consumables (except Phoenix Ashes and Mana Stones affect an area.
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''Fell Seal: Arbiter's Mark'' is a turn-based tactical RPG with a focus on storytelling and strategic battles, developed by 6 Eyes Studio and published by [=1C=].

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''Fell Seal: Arbiter's Mark'' is a turn-based tactical RPG with a focus on storytelling and strategic battles, developed by 6 Eyes Studio and published by [=1C=].
[=1C=] Productions.



* EarlyGameHell: Just like its [[VideoGame/FinalFantasyTactics biggest inspiration]] the early game isn't all that kind to you. While character competence and choice are a lot more early game friendly in this one the fact that enemy characters can pull from almost any class, even if individual battles will have a theme for classes and subclasses, with more ap/abilties than you would likely have access to makes things a lot harder. It doesn't help that the Komainu enemy, or the blue Hynea looking monsters, can show up commonly in early patrols. They're tanky, hit hard, and have the ability to heal a not insignificant amount for how early you find them.

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* EarlyGameHell: Just like its [[VideoGame/FinalFantasyTactics biggest inspiration]] the early game isn't all that kind to you. While character competence and choice are a lot more early game friendly in this one the fact that enemy characters can pull from almost any class, even if individual battles will have a theme for classes and subclasses, with more ap/abilties AP/abilties than you would likely have access to makes things a lot harder. It doesn't help that the Komainu enemy, enemy (2nd Tier Vangals), or the blue Hynea looking hyena-looking monsters, can show up commonly in early patrols. They're tanky, hit hard, and have the ability to heal a not insignificant amount for how early you find them.



* TheGunslinger: The Gunner class.
* HealingShiv: The aptly-named Healing Staff is a weapon that heals whatever it hits.

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* TheGunslinger: The Gunner class.
class. They specialise in landing status ailments, their Opportunistic Bullet deals more damage the more ailments a target has, have Focus to double damage from their next attack, and have the passives Concentration (added accuracy for abilities) and Height Advantage (increased damage the higher the unit is than their target).
* HealingShiv: The aptly-named Healing Staff is a weapon that heals whatever it hits. Sylvan variants of monsters can turn their attacks into this plus adding Renew.



* MauveShirt: The player's party always starts with the same two non-plot-important units, the wizard Vergil and the mender Lana, balancing out how the main characters start out in physical-focused classes.

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* MauveShirt: The player's party always starts with the same two non-plot-important units, the wizard Vergil Virgil and the mender Lana, balancing out how the main characters start out in physical-focused classes.classes. As of the Missions and Monsters update, you eventually get the Templar Arbiter Lancaster as well.



** Should a Kawa bandit appear in battle, the player has a limited number of turns to defeat it before it escapes the map; success makes it drop three uncommon crafting materials.
** There are also Zitzots, enemies who resemble fluffy grinning bees that award increased ability points. It has an ability that lets it avoid the last type of attack that hit it. So, for instance, if you hit it with a regular attack the first turn, you'd have to use a spell or skill to hit it the next time, but after that it would be susceptible to regular attacks again, but would automatically avoid all spells or skills (whichever one you hit it with).
* MonsterAllies: One of the main benefits of the ''Missions and Monsters'' DLC is to enable the recruitment of non-humanoids, from Kawas to Pektites, into your army.

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** Should a Kawa bandit Bandit appear in battle, the player has a limited number of turns to defeat it before it escapes the map; success makes it drop three uncommon crafting materials.
** There are also Zitzots, Zotzit, enemies who resemble fluffy grinning bees that award increased ability points. It has an ability that lets it avoid the last type of attack that hit it. So, for instance, if you hit it with a regular attack the first turn, you'd have to use a spell or skill to hit it the next time, but after that it would be susceptible to regular attacks again, but would automatically avoid all spells or skills (whichever one you hit it with).
* MonsterAllies: One of the main benefits of the ''Missions and Monsters'' DLC is to enable the recruitment of non-humanoids, from Kawas to Pektites, into your army. However, there are exceptions, such as Cadavers, Harvesters, Kawa Bandits, Malcubi (though you get one of your own in a mission), and Archafflictors.



** Niwots are bipedal, bear-sized platypuses that play magical music from their clarinet-shaped beaks.

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** Niwots are bipedal, bear-sized platypuses platypi that play magical music from their clarinet-shaped beaks.



** Bulldrakes are giant draconic bulldogs that breathe various elements, can heal themselves by going to sleep, and snore so loudly that it damages every unit on the map.

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** Bulldrakes are giant draconic bulldogs bulldogs-walrus hybrids that breathe various elements, can heal themselves by going to sleep, and snore so loudly that it damages every unit on the map.
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* ShoutOut: The pool of names for generic units includes names like [[Film/{{Willow}} Mad Martigan]] and [[Anime/MaiHime Shizuru Fujino]].

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* ShoutOut: The pool of names for generic units includes names like [[Film/{{Willow}} Mad Martigan]] and [[Anime/MaiHime [[Anime/MyHime Shizuru Fujino]].
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* YouHaveResearchedBreathing: If you want to be able to throw more than on rock per battle, then you need to gather some rare components to be able to craft more. Instead of just...picking a bunch up off the ground.

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* YouHaveResearchedBreathing: If you want to be able to throw more than on one rock per battle, then you need to gather some rare components to be able to craft more. Instead of just...picking a bunch another one up off the ground.

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