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* SacrificialRevivalSpell: The Pektite's Coalesce spell kills its user in order to revive one ally with full HP, and gives the revived unit any buffs the user had. The Templar’s Rapturous Chant fully heals all allies and removes debuffs at the cost of the user’s life, though it doesn’t actually revive anyone.

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* DashAttack: A Bzzerk’s Siege Ram attack lets it charge an infinite distance to crash into its target as long as there’s a straight line with no obstacles between them. The further they travel to reach their target, the more damage the attack does.

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* BigCreepyCrawlies: You can encounter giant beetles called Bzzerks on some maps.

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* AutomaticCrossbows: The Auto Crossbow weapon attacks each target in a small cone radiating from the space you target, hitting up to four enemies with a single attack.

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* ShootTheMedicFirst: Enemy Menders, Plague Doctors, and any other units that can heal or buff should be taken out as soon as possible. Otherwise they will heal, and buff, and revive the units that you just killed (sometimes with full health) unless you do something to prevent their resurrection.

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* AnAxeToGrind: Axes are the strongest of the one-handed melee weapons, but they impose penalties to the wielder’s Defense.


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* DropTheHammer: Mauls have high attack power and give the wielder a bonus to their maximum HP.


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* MagicStaff: Staves and rods are one-handed melee weapons. Staves increase the range of the wielder’s spells, and provide bonuses to magic-related stats. Rods greatly increase the wielder’s Mind stat, and some also grant resistance to specific elements or make spells of a certain element more powerful.


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* SinisterScythe: Scythes are the strongest weapons in the game, having both the highest attack power and an innate property that makes their critical hits more powerful.

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* ThePhoenix: Ercinees are fire-elemental birds that explode when they die, have innate [[AutoRevive Rebirth]] status, and possess both a SuicideAttack and a SacrificialRevivalSpell. The strongest version of this monster is explicitly named a Phoenix.

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* AwesomeButImpractical: The Ranger’s Sniper Shot skill is an extremely powerful attack that inflicts Root on the Ranger after using it, leaving them unable to move for several turns. It also has a prohibitively high MP cost, preventing the Ranger from using it that often.

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* HolyBurnsEvil: Several kinds of demons and undead start appearing as enemies later in the game, and all of them are weak to Holy damage.

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* ElementalWeapon: Numerous weapons inflict elemental damage rather than physical damage, such as the Ice Crossbow or the Flamebrand.

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* OurMonstersAreWeird: Some of the monster designs are pretty out there.
** Niwots are bipedal, bear-sized platypuses that play magical music from their clarinet-shaped beaks.
** Thervas are wingless dragons that constantly stand on their hands because their hind legs are tiny.
** Pektites are floating, jellyfish-like creatures with a tiny humanoid upper body inside the jellyfish’s bell.
** Bulldrakes are giant draconic bulldogs that breathe various elements, can heal themselves by going to sleep, and snore so loudly that it damages every unit on the map.

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* SpellBlade: The Duelist class can inflict elemental damage and debuffs with several of its Flourish skills. There’s also the Warmage’s "Infused Edge" skill, which is a melee attack followed by a single-target version of any spell the Warmage can cast.

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* MageMarksman: The Gunner class can inflict a variety of status ailments with their enchanted bullets, and their counter skill magically teleports an adjacent attacker to another location.

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* NoSell: Several classes learn counter abilities that let them dodge all attacks of a certain type without fail. They are the Templar’s "Evade Attack", the Fellblade’s "Evade Magic", and the Duelist’s "Evade Skill". There’s also the "Mirage" buff, which lets the character infallibly dodge the next attack to target them, and the "Barrier" buff, which negates the next status ailment they would suffer.

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* BowsVersusCrossbows: Bows and Crossbows are distinct types of ranged weapon. Bows hit harder and have greater range, while crossbows give their wielders a bonus to accuracy and several of them can inflict elemental damage. Both weapons [[GunsAreWorthless hit harder than guns]].


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* GunsAreWorthless: Guns do less damage than bows are crossbows and are among the weakest weapons in the game. To compensate, they have the greatest range of any weapon type.

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