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The game was successful enough that it got a sequel called ''Feeding Frenzy 2: Shipwreck Showdown'' in 2006. Featuring improved graphics, more fishes and colorful marine life, and all-new characters, the player must once again eat everything in sight as they try to discover a mystery lurking in the ocean's depth that is causing a disturbance in the oceanic food chain. Both games were later re-released in 2006 for UsefulNotes/{{Xbox}} and UsefulNotes/{{Xbox 360}}.

to:

The game was successful enough that it got a sequel called ''Feeding Frenzy 2: Shipwreck Showdown'' in 2006. Featuring improved graphics, more fishes and colorful marine life, and all-new characters, the player must once again eat everything in sight as they try to discover a mystery lurking in the ocean's depth that is causing a disturbance in the oceanic food chain. Both games were later re-released in 2006 for UsefulNotes/{{Xbox}} Platform/{{Xbox}} and UsefulNotes/{{Xbox Platform/{{Xbox 360}}.
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* AwesomeButImpractical: The first game gives you the opportunity to bite a barracuda's tail for some extra points and in the sequel, shrink it after enough times to be eaten for a lot of points and nutrition value. However, by biting their tail, you will provoke them that they will aggressively pursue you as opposed to passively eat whatever is in their path and, unless you have a good amount of maneuverability, you're going to end up being eaten straight away by the fish that you angered.

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* AwesomeButImpractical: The first game gives you the opportunity to bite a barracuda's tail for some extra points and in the sequel, shrink it after enough times to be eaten for a lot of points and nutrition value. However, by biting their tail, you will provoke them that they will aggressively pursue you as opposed to passively eat whatever is in their path and, unless you have a good amount of maneuverability, you're going to end up being eaten straight away by the fish that you angered. Orcas which appear as enemies in the first game before you eventually unlock the playable orca Orville work the same way as the barracudas, and [[BigBad the Shark King]] can also be bitten on the tail until Orville is large enough to eat him directly with similar potential for consequence.

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Fixed an error regarding bulletpointing.


* ArtisticLicenseBiology: Clams are portrayed as eating any animals that get caught between their shells.
The pelicans in ''Shipwreck Showdown'' hunt by skimming the water surface, which isn't something any real pelican does.

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* ArtisticLicenseBiology: ArtisticLicenseBiology:
**
Clams are portrayed as eating any animals that get caught between their shells.
shells.
**
The pelicans in ''Shipwreck Showdown'' hunt by skimming the water surface, which isn't something any real pelican does.
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* AlliterativeName: Most of the playable fish are given names that shares initials with their species, such as Andy the angelfish, Leon the lionfish, Orville the orca, Harry the humphead wrasse, Goliath the great white shark, and so on.
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That's not downplaying the trope, that's just plain not using it.


* AlluringAnglerfish: Downplayed with Edie. Although she can illuminate the BlackoutBasement levels, she doesn't attrack any other fish with her light.
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ZCE and YMMV


* SpiritualSuccessor: To an old UsefulNotes/{{Intellivision}} game, ''Shark! Shark!''

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* AlienInvasion: The plot of the second game. [[BigBad The Intruder]] is an extraterrestrial fish which seeks out to [[ExplosiveBreeder unleash all]] [[TrulySingleParent of its offspring]] into the sea to take over the oceans of the world.
* AlluringAnglerfish: Downplayed with Edie in ''Shipwreck Showdown''. Though she can illuminate the BlackoutBasement levels, she doesn't attrack any other fish with her light.

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\n* AlienInvasion: The plot of the second game. [[BigBad The Intruder]] is an extraterrestrial fish which seeks out to [[ExplosiveBreeder unleash all]] [[TrulySingleParent of its offspring]] into the sea to take over the oceans of the world.\n* AlluringAnglerfish: Downplayed with Edie in ''Shipwreck Showdown''. Though she can illuminate the BlackoutBasement levels, she doesn't attrack any other fish with her light.[[folder:Shared Tropes]]



* AmazingTechnicolorWildlife: Most of the fishes come in multiple [[PaletteSwap palette swaps]], which are usually exceedingly vivid: fuchsia-and-orange wrasses, purple-and-blue dories, pink pompanos and so on.
* AnimalGenderBender: In the first game, Eddie the anglerfish is identified as male, although it's clearly female as male anglerfish are tiny and don't have a headlight. Averted in ''Shipwreck Showdown'', where he's {{Gender Flip}}ped and renamed Edie.

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* AmazingTechnicolorWildlife: Most of the fishes come in multiple [[PaletteSwap palette swaps]], {{palette swap}}s, which are usually exceedingly vivid: fuchsia-and-orange wrasses, purple-and-blue dories, pink pompanos and so on.
* AnimalGenderBender: In the first game, Eddie the anglerfish is identified as male, although it's clearly female as male anglerfish are tiny and don't have a headlight. Averted in ''Shipwreck Showdown'', where he's {{Gender Flip}}ped and renamed Edie.
on.



** Leopard sharks in the second game suffer a nasty case of YourSizeMayVary. The real-life animal measures only 1.2 to 1.5 meters in lenght, yet here they are large enough to eat adult, healthy humphead wrasses and marlins, both of which are fairly large species, measuring up to 2 meters long and 5 meters long in reality. And you eventually encounter leopard sharks big enough to munch on young great whites until you manage to surpass their size. The same applies to barracudas, which we assume are Great Barracudas, whose biggest members measure up to 100 centimeters long.
** Orville and Goliath, an orca and a great white shark respectively, are both rather small, but this is justified by them being the youngest members of the group. Eating their prey will cause them to grow up to their adult size. Great whites show up as enemies in the sequel only in a single level, being of the same size as Goliath, meaning they are most likely youngsters like him. Plus, an adult Great White can be seen in the menu of ''Shipwreck Showdown''.
* ArtisticLicenseBiology:
** The pelicans in ''Shipwreck Showdown'' hunt by skimming the water surface, which isn't something any real pelican does.
** Clams are portrayed as eating any animals that get caught between their shells.
* AwesomeButImpractical: The first game gives you the opportunity to bite a Barracuda's tail for some extra points and in the sequel, shrink it after enough times to be eaten for a lot of points and nutrition value. However, by biting their tail, you will provoke them that they will aggressively pursue you as opposed to passively eat whatever is in their path and unless you have a good amount of maneuverability, you're going to end up being eaten straight away by the fish that you angered.
* {{Balloonacy}}: In ''Shipwreck Showdown'', during the several levels where the playable fish can jump out of the water, there are items occasionally flying around the stage while attached to balloons.
* BigBad: The Shark King in the first game, the Intruder in the second.
* BlackoutBasement: Almost all the levels you play as Edie the anglerfish take place deep within the ocean. As such, they are pitch black save for the area immediately next to Edie, making them quite hazardous to navigate. Gobbling [[BioluminescenceIsCool bioluminescent plancton]] or lightbulb bubbles allow Edie's lure to brighten a bit, widening the lit area.
* BookEnds: The second game begins and ends with the players taking the role of Boris the butterflyfish.
* BonusLevel: Some pop up from time to time.
* BossTease: In the sequel, before the Intruder fully appears around halfway into the game, it appears at the last level of each fish's stage as a {{Sinister Silhouette|s}} that swims by in the background, with the playable fish following the shadow afterwards.

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** Leopard sharks in the second game suffer a nasty case of YourSizeMayVary. The real-life animal measures only 1.2 to 1.5 meters in lenght, yet here they are large enough to eat adult, healthy humphead wrasses and marlins, both of which are fairly large species, measuring up to 2 meters long and 5 meters long in reality. And you eventually encounter leopard sharks big enough to munch on young great whites until you manage to surpass their size. The same applies to barracudas, which we assume are Great Barracudas, whose biggest members measure up to 100 centimeters long.
** Orville and Goliath, an orca and a great white shark respectively, are both rather small, but this is justified by them being the youngest members of the group. Eating their prey will cause them to grow up to their adult size. Great whites show up as enemies in the sequel only in a single level, being of the same size as Goliath, meaning they are most likely youngsters like him. Plus, an adult Great White great white can be seen in the menu of ''Shipwreck Showdown''.
* ArtisticLicenseBiology:
**
ArtisticLicenseBiology: Clams are portrayed as eating any animals that get caught between their shells.
The pelicans in ''Shipwreck Showdown'' hunt by skimming the water surface, which isn't something any real pelican does.
** Clams are portrayed as eating any animals that get caught between their shells.
* AwesomeButImpractical: The first game gives you the opportunity to bite a Barracuda's barracuda's tail for some extra points and in the sequel, shrink it after enough times to be eaten for a lot of points and nutrition value. However, by biting their tail, you will provoke them that they will aggressively pursue you as opposed to passively eat whatever is in their path and and, unless you have a good amount of maneuverability, you're going to end up being eaten straight away by the fish that you angered.
* {{Balloonacy}}: In ''Shipwreck Showdown'', during the several levels where the playable fish can jump out of the water, there are items occasionally flying around the stage while attached to balloons.
* BigBad: The Shark King in the first game, the Intruder in the second.
* BlackoutBasement: Almost all the levels you play as Edie the anglerfish take place deep within the ocean. As such, they are pitch black save for the area immediately next to Edie, making them quite hazardous to navigate. Gobbling [[BioluminescenceIsCool bioluminescent plancton]] or lightbulb bubbles allow Edie's lure to brighten a bit, widening the lit area.
* BookEnds: The second game begins and ends with the players taking the role of Boris the butterflyfish.
* BonusLevel: Some pop up from time to time.
* BossTease: In the sequel, before the Intruder fully appears around halfway into the game, it appears at the last level of each fish's stage as a {{Sinister Silhouette|s}} that swims by in the background, with the playable fish following the shadow afterwards.
angered.



* DegradedBoss: In the early levels of the first game, Barracudas are giant, invincible enemies who semi-regularly swim across the screen, eating everything in their path. As you move up the food chain, they get downgraded all the way to harmless baitfish. Sharks go through the same process later in both games, although they remain high-level, if still eatable, predators.
* EliteMooks: Barracudas and sharks.
* EverythingTryingToKillYou: All the predatory animals, unless you manage to grow larger than them.
* FeatheredFiend: In the second game, the player faces pelicans at certain levels.
* InformedSpecies: There are great white sharks in the first game, but are so stylized, they look more like cartoony versions of a grey reef shark. The ones in the sequel, while still slightly cartoony and stylized, have been redesigned to look closer to the real animal.
* InterfaceScrew: The poisoned minnow, which can be a death sentence to an unexpecting player, looks exactly like the edible minnows in the game, only recolored green. Eating one will invert the controls. They are quite recognizable and bright in the first game, but in ''Shiwpreck Showdown'', their colours have been made darker and duller, making them a tad harder to discern from the normal fishes.

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* DegradedBoss: In the early levels of the first game, Barracudas are giant, invincible enemies who semi-regularly swim across the screen, eating everything in their path. As you move up the food chain, they get downgraded all the way to harmless baitfish. Sharks go through the same process later in both games, although they remain high-level, if still eatable, predators.
* EliteMooks: Barracudas and sharks.
* EverythingTryingToKillYou: All the predatory animals, unless you manage to grow larger than them.
* FeatheredFiend: In the second game, the player faces pelicans at certain levels.
* InformedSpecies: There are great white sharks in the first game, but are so stylized, they look more like cartoony versions of a grey reef shark. The ones in the sequel, while still slightly cartoony and stylized, have been redesigned to look closer to the real animal.
* InterfaceScrew: The poisoned minnow, which can be a death sentence to an unexpecting player, looks exactly like the edible minnows in the game, only recolored green. Eating one will invert the controls. They are quite recognizable and bright in the first game, but but, in ''Shiwpreck Showdown'', their colours have been are made darker and duller, making them a tad harder to discern from the normal fishes.



* MetalSlime: The Golden Herring is a very rare fish that zooms by very fast, but if you eat it, you immediately grow a size or complete the level (depending on how big you are when you find it).
* {{Mooks}}: All the predatory fishes and creatures.

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* MetalSlime: The Golden Herring is a very rare fish that zooms by very fast, but but, if you eat it, you immediately grow a size or complete the level (depending on how big you are when you find it).
* {{Mooks}}: All the predatory fishes and creatures.
it).



* NuclearCandle: Edie's lure qualifies: what anglerfish can properly light up areas five times its size?



* PainfulPointyPufferfish: The pufferfishes have the annoying habit of sporadically puffing up, revealing some nasty spikes that bounce the player fish away, withdrawing points from the player's score in the process. And since there is no MercyInvincibility after that, the player very often bounces directly into the maws of a bigger fish.

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* PainfulPointyPufferfish: The pufferfishes have the annoying habit of sporadically puffing up, revealing some nasty spikes that bounce the player fish away, withdrawing points from the player's score in the process. And since Since there is no MercyInvincibility after that, the player very often bounces directly into the maws of a bigger fish.



* RisingUpTheFoodChainGame: One of the more prominent examples of this trope.
* SeaMine: These are among the numerous threats lurking the ocean. If a fish, be it the playable character, preys or predators, come in contact with it, their life will go out with a bang.
* SecretCharacter: Finish ''Shipwreck Showdown'' once and you'll be awarded with an account named "The Intruder". You can play as The Intruder there, with sucking, jaw size, and speed, all maximum. Arguably doubles as the strongest playable character.
* ShownTheirWork: Even if there is a handful of ArtisticLicenseBiology in both games, it's clear the creators took some time to properly research the main theme of these games:
** The first fish to unlock the ability to suck in prey is Leon the lionfish — a species that employs this tactic in real life.
** ''Shipwreck Showdown'' tells players some fun facts about marine creatures after they beat a level, many of which are accurate.
** The leopard sharks from ''Shipwreck Showdown'', while rather oversized, have a color scheme and pattern identical to that of the real creature.

to:

* RisingUpTheFoodChainGame: One The basic premise of the more prominent examples game is to eat your way through the ocean, growing larger as you do and becoming capable of this trope.
eating increasingly large fish, until you become the apex predator of the seas by eating the former holder of the title.
* SeaMine: These are among the numerous threats lurking the ocean. If a fish, be it the playable character, preys prey or predators, come in contact with it, their life will go out with a bang.
* SecretCharacter: Finish ''Shipwreck Showdown'' once and you'll be awarded with an account named "The Intruder". You can play as The Intruder there, with sucking, jaw size, and speed, all maximum. Arguably doubles as the strongest playable character.
* ShownTheirWork: Even if there is a handful of ArtisticLicenseBiology in both games, it's clear the creators took some time to properly research the main theme of these games:
** The first fish to unlock the ability to suck in prey is Leon the lionfish — a species that employs this tactic in real life.
** ''Shipwreck Showdown'' tells players some fun facts about marine creatures after they beat a level, many of which are accurate.
** The leopard sharks from ''Shipwreck Showdown'', while rather oversized, have a color scheme and pattern identical to that of the real creature.
games.



* TheSpiny: Pufferish, when inflated, cannot be eaten--try and you'll simply bounce off in a random direction.

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* TheSpiny: Pufferish, when inflated, cannot be eaten--try eaten -- try and you'll simply bounce off in a random direction.



* TakeOverTheWorld: The goal of The Intruder in the sequel is to take over all of Earth's oceans.



* UniqueEnemy: While you get to play as a Great White Shark in ''Shipwreck Showdown'', they only appear as an ''enemy'' in the penultimate level. Like Goliath, they are possibly young ones because of their relatively small size.
* AWinnerIsYou: After defeating the FinalBoss in both games, all you get is a screen congratulating you for your efforts and your overall score after finishing the game. Subverted in the second game, where you get to play as the Intruder.

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[[/folder]]

[[folder:First Game]]
* UniqueEnemy: While you get to play AnimalGenderBender: Eddie the anglerfish is identified as male, although it's clearly female as male anglerfish are tiny and don't have a Great White Shark headlight. Averted in ''Shipwreck Showdown'', where he's {{Gender Flip}}ped and renamed Edie.
* DegradedBoss: In the early levels, barracudas are giant, invincible enemies who semi-regularly swim across the screen, eating everything in their path. As you move up the food chain,
they only appear as an ''enemy'' get downgraded all the way to harmless baitfish. Sharks go through the same process later, although they remain high-level, if still eatable, predators.
* InformedSpecies: There are great white sharks
in the penultimate level. Like Goliath, first game, but they're so stylized that they are possibly young look more like cartoony versions of a grey reef shark. The ones because of their relatively small size.
in the sequel, while still slightly cartoony and stylized, are redesigned to look closer to the real animal.
* ShownTheirWork: The first fish to unlock the ability to suck in prey is Leon the lionfish -- a species that employs this tactic in real life.
* AWinnerIsYou: After defeating the FinalBoss in both games, FinalBoss, all you get is a screen congratulating you for your efforts and your overall score after finishing the game. Subverted in game; the second game instead gives you a NewGamePlus.
[[/folder]]

[[folder:''Shipwreck Showdown'']]
* AlienInvasion: The plot of the game. [[BigBad The Intruder]] is an extraterrestrial fish which seeks out to [[ExplosiveBreeder unleash all]] [[TrulySingleParent of its offspring]] into the sea to take over the oceans of the world.
* AlluringAnglerfish: Downplayed with Edie. Although she can illuminate the BlackoutBasement levels, she doesn't attrack any other fish with her light.
* AnimalsNotToScale: Leopard sharks suffer a nasty case of YourSizeMayVary. The real-life animal measures only 1.2 to 1.5 meters in lenght, yet here they are large enough to eat adult, healthy humphead wrasses and marlins, both of which are fairly large species, measuring up to two meters long and five meters long in reality. You eventually encounter leopard sharks big enough to munch on young great whites until you manage to surpass their size. The same applies to barracudas -- the largest real species is the great barracuda, whose biggest members only measure up to a meter long.
* ArtisticLicenseBiology: The pelicans hunt by skimming the water surface, which isn't something any real pelican does.
* {{Balloonacy}}: In levels where the playable fish can jump out of the water, there are items occasionally flying around the stage while attached to balloons.
* BlackoutBasement: Almost all the levels you play as Edie the anglerfish take place deep within the ocean. As such, they are pitch black save for the area immediately next to Edie, making them quite hazardous to navigate. Gobbling [[BioluminescenceIsCool bioluminescent plancton]] or lightbulb bubbles allow Edie's lure to brighten a bit, widening the lit area.
* BookEnds: The game begins and ends with the players taking the role of Boris the butterflyfish.
* BossTease: Before the Intruder fully appears around halfway into the
game, where it appears at the last level of each fish's stage as a {{Sinister Silhouette|s}} that swims by in the background, with the playable fish following the shadow afterwards.
* FeatheredFiend: The player faces pelicans at certain levels.
* NewGamePlus: Beating the game lets you play through it again as the FinalBoss.
* NuclearCandle: Edie's lure: what anglerfish can properly light up areas five times its size?
* SecretCharacter: Finish ''Shipwreck Showdown'' once and you'll be awarded with an account named "the Intruder". You can play as the Intruder there, with sucking, jaw size, and speed all at maximum. Arguably doubles as the strongest playable character.
* ShownTheirWork:
** The game tells players some fun facts about marine creatures after they beat a level, many of which are accurate.
** The leopard sharks, while rather oversized, have a color scheme and pattern identical to that of the real creature.
* TakeOverTheWorld: The goal of the Intruder is to take over all of Earth's oceans.
* UniqueEnemy: While
you get to play as a great white shark, they only appear as an ''enemy'' in the Intruder.penultimate level.
[[/folder]]
----
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Trope has been cut by TRS


* SeldomSeenSpecies: Plenty. We have parrotfish, surgeonfish, humphead wrasses, john dories, boxfish, queen triggerfish and leopard sharks, among others. Only true marine animal lovers will recognize them.
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Up To Eleven is a defunct trope


** Layla, the queen triggerfish. In her early levels, she can grow up big enough to eat humphead wrasses, which is inaccurate enough on its own, while leopard sharks remain the apex predators. By the time you play as her once more, she can now grow up huge enough to ''[[UpToEleven gobble up the very same leopard sharks that were such a pain in the butt for you!]]''.

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** Layla, the queen triggerfish. In her early levels, she can grow up big enough to eat humphead wrasses, which is inaccurate enough on its own, while leopard sharks remain the apex predators. By the time you play as her once more, she can now grow up huge enough to ''[[UpToEleven gobble ''gobble up the very same leopard sharks that were such a pain in the butt for you!]]''.you!''.
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None

Added DiffLines:

* BossTease: In the sequel, before the Intruder fully appears around halfway into the game, it appears at the last level of each fish's stage as a {{Sinister Silhouette|s}} that swims by in the background, with the playable fish following the shadow afterwards.

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None


''Feeding Frenzy'' is an arcade-style video game released in 2004 by Creator/PopCapGames. [[RisingUpTheFoodChainGame Basically, you take on the role of a hungry, predatory small fish who must chew his way through the sea by eating smaller fishes.]] As you progress in the food chain, you take on the role of more bigger and powerful marine predators and must defeat the [[BigBad Shark King]].

The game was successful enough that it got a sequel called ''Feeding Frenzy: Shipwreck Showdown'' in 2006. Featuring improved graphics, more fishes, and all-new characters, the player must once again eat everything in sight as they try to discover a mystery lurking in the ocean's depth that is causing a disturbance in the oceanic food chain. Both games were later re-released in 2006 for UsefulNotes/{{Xbox}} and UsefulNotes/{{Xbox 360}}.

to:

''Feeding Frenzy'' is an arcade-style video game released in 2004 by Creator/PopCapGames. [[RisingUpTheFoodChainGame Basically, you It allows the players to take on the role of Andy, a hungry, predatory small fish tiny yet voraciously hungry purple angelfish who must chew his way through the sea by eating smaller fishes.]] As you progress in the food chain, you take on the role of more bigger and more powerful marine predators and must defeat the [[BigBad Shark King]].

The game was successful enough that it got a sequel called ''Feeding Frenzy: Frenzy 2: Shipwreck Showdown'' in 2006. Featuring improved graphics, more fishes, fishes and colorful marine life, and all-new characters, the player must once again eat everything in sight as they try to discover a mystery lurking in the ocean's depth that is causing a disturbance in the oceanic food chain. Both games were later re-released in 2006 for UsefulNotes/{{Xbox}} and UsefulNotes/{{Xbox 360}}.



* AnimalsNotToScale: Most fish species are portrayed with sizes that are inaccurate when compared to their real-life counterparts. In the later levels of both games, both an oyster and even a triggerfish can eat '''''orca whales'''''. There are some particularly egregious examples in this regard...

to:

* AnimalsNotToScale: Most fish species are portrayed with sizes that are inaccurate when compared to their real-life counterparts. In the later levels of both games, both an oyster and even a queen triggerfish can eat '''''orca whales'''''. There are some particularly egregious examples in this regard...



** Clams are portrayed as eating fish that get caught between their shells.
* AwesomeButImpractical: The game gives you the opportunity to bite a Barracuda's tail for some extra points and in the second, shrink it after enough times to be eaten for a lot of points and nutrition value. However, by biting their tail, you will provoke them that they will aggressively pursue you as opposed to passively eat whatever is in their path and unless you have a good amount of maneuverability, you're going to ended up being eaten straight away by the fish that you angered.

to:

** Clams are portrayed as eating fish any animals that get caught between their shells.
* AwesomeButImpractical: The first game gives you the opportunity to bite a Barracuda's tail for some extra points and in the second, sequel, shrink it after enough times to be eaten for a lot of points and nutrition value. However, by biting their tail, you will provoke them that they will aggressively pursue you as opposed to passively eat whatever is in their path and unless you have a good amount of maneuverability, you're going to ended end up being eaten straight away by the fish that you angered.



* BookEnds: The second game begins and ends with the players taking the role of Boris the butterflyfish.



* ClamTrap: The clam at the bottom of the screen will occasionally open, revealing a pearl that your fish can take for bonus points. Beware, though, because when the clam closes its shell while you're on its mouth, you'll die instantly.

to:

* ClamTrap: The clam at the bottom of the screen will occasionally open, revealing a pearl that your fish can take for bonus points. Beware, though, because when the clam closes its shell while you're on its mouth, you'll die be devoured instantly.



* LightningBruiser: Barracudas are extremely fast and inedible in the first game, and have to be shrunk by biting its tail four times in the second.

to:

* LightningBruiser: Barracudas are extremely fast and inedible in the first game, and have to be shrunk by biting its their tail four times in the second.



** The leopard sharks from ''Shipwreck Showdown'', while rather oversized, have a color scheme identical to that of the real creature.

to:

** The leopard sharks from ''Shipwreck Showdown'', while rather oversized, have a color scheme and pattern identical to that of the real creature.

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