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In the game, you are put in the role of the Overseer of a Vault of your choosing (the number is selected by you), and the goal is to successfully lead generations of Vault Dwellers to survive and thrive in post-nuclear America -- which means, at the bare minimum, [[RunningGag making it an rather okay place to live]]. Your duties will include the acquisition and distribution of resources, development of the Vault complex, multiplying the population, prevention of crises (such as fires and raider attacks), and other similar activities.

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In the game, you are put in the role of the Overseer of a Vault of your choosing (the number is selected by you), and the goal is to successfully lead generations of Vault Dwellers to survive and thrive in post-nuclear America -- which means, at the bare minimum, [[RunningGag making it an a rather okay place to live]]. Your duties will include the acquisition and distribution of resources, development of the Vault complex, multiplying the population, prevention of crises (such as fires and raider attacks), and other similar activities.
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''Fallout Shelter'' is a [[ConstructionAndManagementGames vault management]] LifeSimulationGame set in the ''Franchise/{{Fallout}}'' franchise, designed for mobile platforms, developed by Creator/BehaviourInteractive and Bethesda Game Studios and published by Bethesda Softworks. The game was released after Bethesda's first E3 showcase, on June 14, 2015. The game is free to play, with in-app purchases. The game is available for the iOS, and beginning August 12th, 2015, also for Android devices with Google Play Store access (the release coincides with the 1.1.0 update for iOS). Unfortunately, the game isn't available on the Amazon App Store, thus denying folks with uncertified Android devices access to the game. The game was later ported to PC, UsefulNotes/XboxOne, UsefulNotes/PlayStation4, and UsefulNotes/NintendoSwitch.

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''Fallout Shelter'' is a [[ConstructionAndManagementGames vault management]] LifeSimulationGame set in the ''Franchise/{{Fallout}}'' franchise, designed for mobile platforms, developed by Creator/BehaviourInteractive and Bethesda Game Studios and published by Bethesda Softworks. The game was released after Bethesda's first E3 showcase, on June 14, 2015. The game is free to play, with in-app purchases. The game is available for the iOS, Platform/{{iOS}}, and beginning August 12th, 2015, also for Android Platform/{{Android}} devices with Google Play Store access (the release coincides with the 1.1.0 update for iOS). Unfortunately, the game isn't available on the Amazon App Store, thus denying folks with uncertified Android devices access to the game. The game was later ported to PC, UsefulNotes/XboxOne, UsefulNotes/PlayStation4, Platform/XboxOne, Platform/PlayStation4, and UsefulNotes/NintendoSwitch.Platform/NintendoSwitch.
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In the game, you are put in the role of the Overseer of a Vault of your choosing (the number is selected by you), and the goal is to successfully lead generations of Vault Dwellers to survive and thrive in post-nuclear America -- which means, at the bare minimum, making it an okay place to live. Your duties will include the acquisition and distribution of resources, development of the Vault complex, multiplying the population, prevention of crises (such as fires and raider attacks), and other similar activities.

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In the game, you are put in the role of the Overseer of a Vault of your choosing (the number is selected by you), and the goal is to successfully lead generations of Vault Dwellers to survive and thrive in post-nuclear America -- which means, at the bare minimum, [[RunningGag making it an rather okay place to live.live]]. Your duties will include the acquisition and distribution of resources, development of the Vault complex, multiplying the population, prevention of crises (such as fires and raider attacks), and other similar activities.
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* BabiesMakeEverythingBetter: Having a couple get pregnant immediately raises both parents' happiness level to 100%.
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* JerkWithAHeartOfGold: As snotty as the Dwellers may be towards each other, they are shown to always have each other's backs in the face of danger.
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''Fallout Shelter'' is a [[ConstructionAndManagementGames vault management]] LifeSimulationGame set in the ''Franchise/{{Fallout}}'' franchise, designed for mobile platforms, developed by Behavior Interactive and Bethesda Game Studios and published by Bethesda Softworks. The game was released after Bethesda's first E3 showcase, on June 14, 2015. The game is free to play, with in-app purchases. The game is available for the iOS, and beginning August 12th, 2015, also for Android devices with Google Play Store access (the release coincides with the 1.1.0 update for iOS). Unfortunately, the game isn't available on the Amazon App Store, thus denying folks with uncertified Android devices access to the game. The game was later ported to PC, UsefulNotes/XboxOne, UsefulNotes/PlayStation4, and UsefulNotes/NintendoSwitch.

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''Fallout Shelter'' is a [[ConstructionAndManagementGames vault management]] LifeSimulationGame set in the ''Franchise/{{Fallout}}'' franchise, designed for mobile platforms, developed by Behavior Interactive Creator/BehaviourInteractive and Bethesda Game Studios and published by Bethesda Softworks. The game was released after Bethesda's first E3 showcase, on June 14, 2015. The game is free to play, with in-app purchases. The game is available for the iOS, and beginning August 12th, 2015, also for Android devices with Google Play Store access (the release coincides with the 1.1.0 update for iOS). Unfortunately, the game isn't available on the Amazon App Store, thus denying folks with uncertified Android devices access to the game. The game was later ported to PC, UsefulNotes/XboxOne, UsefulNotes/PlayStation4, and UsefulNotes/NintendoSwitch.
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** Unlike the Dwellers, Mr. Handys cannot be healed and must be revived in order to restore them. Therefore their destruction during incidents are not counted as casualties, so making "no casualties" objectives easier to achieve.
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* ItWasHisSled: Invoked and PlayedForLaughs in the quest "The Secret of [REDACTED]". Your dwellers infiltrate a conspiracy which has learned some shocking secret, and eventually their leader lets you in on what they discovered: [[spoiler:Vault-Tec was using the Vaults to conduct social experiments on their inhabitants]]! Your dwellers immediately lampshade that everyone has known that for years.
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* OhCrap: One of the possible messages in a dweller's exploration journal is, "Huh. What's that flashing thing? How is OH MY GOD I'M IN A [[LandMineGoesClick MINEFIELD]]. Sloowwwlly now..."
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--->The closest you'll get to an [[Franchise/MetalGear ocelot. Revolver]] not included.

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--->The closest you'll get to an [[Franchise/MetalGear [[VideoGame/MetalGear ocelot. Revolver]] not included.
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''Fallout Shelter'' is a [[ConstructionAndManagementGames vault management]] LifeSimulationGame set in the ''VideoGame/{{Fallout}}'' franchise, designed for mobile platforms, developed by Behavior Interactive and Bethesda Game Studios and published by Bethesda Softworks. The game was released after Bethesda's first E3 showcase, on June 14, 2015. The game is free to play, with in-app purchases. The game is available for the iOS, and beginning August 12th, 2015, also for Android devices with Google Play Store access (the release coincides with the 1.1.0 update for iOS). Unfortunately, the game isn't available on the Amazon App Store, thus denying folks with uncertified Android devices access to the game. The game was later ported to PC, UsefulNotes/XboxOne, UsefulNotes/PlayStation4, and UsefulNotes/NintendoSwitch.

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''Fallout Shelter'' is a [[ConstructionAndManagementGames vault management]] LifeSimulationGame set in the ''VideoGame/{{Fallout}}'' ''Franchise/{{Fallout}}'' franchise, designed for mobile platforms, developed by Behavior Interactive and Bethesda Game Studios and published by Bethesda Softworks. The game was released after Bethesda's first E3 showcase, on June 14, 2015. The game is free to play, with in-app purchases. The game is available for the iOS, and beginning August 12th, 2015, also for Android devices with Google Play Store access (the release coincides with the 1.1.0 update for iOS). Unfortunately, the game isn't available on the Amazon App Store, thus denying folks with uncertified Android devices access to the game. The game was later ported to PC, UsefulNotes/XboxOne, UsefulNotes/PlayStation4, and UsefulNotes/NintendoSwitch.
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Per wick cleanup.


%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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In the game, you are put in the role of the Overseer of a Vault of your choosing (the number is selected by you), and the goal is to successfully lead generations of Vault Dwellers to survive and thrive in post-nuclear America -- which means, at the bare minimum, making it [[RunningGag an okay place to live]]. Your duties will include the acquisition and distribution of resources, development of the Vault complex, multiplying the population, prevention of crises (such as fires and raider attacks), and other similar activities.

to:

In the game, you are put in the role of the Overseer of a Vault of your choosing (the number is selected by you), and the goal is to successfully lead generations of Vault Dwellers to survive and thrive in post-nuclear America -- which means, at the bare minimum, making it [[RunningGag an okay place to live]].live. Your duties will include the acquisition and distribution of resources, development of the Vault complex, multiplying the population, prevention of crises (such as fires and raider attacks), and other similar activities.
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Dewicked trope


* BareYourMidriff: A bunch of female outfits do that, like Bittercup's Outfit or Country Girl, to name but a few.
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* GameplayAndStorySegregation: Legendary Dwellers represent specific named [=NPCs=] of importance in the ''Fallout'' franchise, but you can have multiple copies of them in your Vault. Not only that, but some of those Legendary Dwellers also act as [=NPCs=] in quests and random encounters, which can lead to logical oddities like Star-Paladin Cross providing support fire for her doppelganger, or meeting up with Three Dog with a party that could consist up to three Three Dogs.
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* CommonplaceRare: There's a handful of Common and Rare outfits, like the Motorcycle Jacket or the Swing Dress, that cannot be crafted and can only be acquired as loot or from lunchboxes. While there is a slight justification for this (the Common ones give +4 in a single stat and the Rare ones give +6; most other outfits of the same rarity give a total of +3 or +5), the outfits aren't that useful and outclassed by Legendary outfits. But since the pool of Legendary outfits is much smaller than Common or Rare, these outfits are actually hard to come by.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


** Certain quests have you send out a single dweller instead of up to three, with the objective usually being something along the lines of KillEmAll. [[KillItWithFire With a flamer]]. S/he will inevitably massacre their way through dozens of hostiles all on their lonesome.

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** Certain quests have you send out a single dweller instead of up to three, with the objective usually being something along the lines of KillEmAll."kill everything". [[KillItWithFire With a flamer]]. S/he will inevitably massacre their way through dozens of hostiles all on their lonesome.

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* VideoGameCaringPotential: Because this is a game where you manage the life of a bunch of Vault Boy look-a-likes (the so-called Dwellers), it's not hard to get somewhat attached to them. Much like ''VideoGame/TheSims'', one of the reasons for it is how quirky the game can be. The game also plays on stroking your ego by having your dwellers sing praises at you if you take good care of them and then zoom in close enough to see their conversation.

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* VideoGameCaringPotential: VideoGameCaringPotential:
**
Because this is a game where you manage the life of a bunch of Vault Boy look-a-likes (the so-called Dwellers), it's not hard to get somewhat attached to them. Much like ''VideoGame/TheSims'', one of the reasons for it is how quirky the game can be. The game also plays on stroking your ego by having your dwellers sing praises at you in idle conversation if you take you're doing a good care of job running the Vault.
** As in the main games, most encounters with Raiders end with a shoot-out one way or the other. The Christmas-themed seasonal quests instead allow you to engage in diplomacy with
them and then zoom in close enough get what you want without violence. How? Why, by appealing to see their conversation.sense of Christmas spirit and convincing them to be good, of course! The New Year's seasonal quests take it a step further: the entire questline starts off with your dwellers going out with a wild night of partying with a group of Raiders, and in the chaos they lost track of the Overseer's son Jack. Most of the Raiders you meet in the questline are perfectly friendly and willing to give you information to help find him, and the only hostile Raiders you talk to are slavers and cannibals.

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