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Corrected some in-game dialogue.


** [[ImpliedTrope implied]] with the [[FishPeople Yha-Lei.]] When you kill them they often say "I can feel the warm waters welcoming me", which is usually taken to mean their idea of the afterlife.

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** [[ImpliedTrope implied]] with the [[FishPeople Yha-Lei.]] When you kill them they often say "I can feel the warm waters welcoming "The waves take me", which is usually taken to mean their idea of the afterlife.
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Added example(s), Crosswicking

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* AnchoredTeleportation: In the 500 years that have passed since ''[=EverQuest=]'''s timeline, access to Luclin was cut off and eventually [[DetonationMoon destroyed]], and with it the Nexus that the Combine teleport network was connected to. The Quellethulian Erudites took it upon themselves to create a new teleportation network just to help reconnect the various continents of Norrath that had been cut off from travel by the cataclysms. They erected teleportation anchors in the form of a trio of spires that pointed outward. The first network failed, but the Quellethulians were eventually successful in reestablishing their network, and even established anchors at old Combine spires as well.
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* LevelLimiter: The game allows you to turn off both combat XP and quest XP if you want to level lock your toon or restrict your advancement through one method or the other. It also has the Chronomentor system, which allows a player to reduce their level range to farm lower-level content for loot.
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They Changed It Now It Sucks is a Your Mileage May Vary trope — it is not being used In Universe or objectively recorded in the game's storyline or setting, so it doesn't go on the front page. Put it on YMMV if you insist.


* TheChangedItNowItSucks: Played with. Freeport's overhaul was due to the Overlord's hovering residence having crashed; Qeynos, however, had less need to replace it's castle with one taller that it's district is wide... or with darker-looking stone.
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Added to two tropes.

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** The Vah Shir, who have been ressurected as a side-effect of restoring Luclin as a cage for Kerafym, are this as well, mostly because the Kerrans are descended from them.


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** Channelers take this one step further since they have to use arrows on you to heal you.
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Revamped trope that i got one word of wrong. Qeynos' timeline only gave a plot-based reason for building a new castle.

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* TheChangedItNowItSucks: Played with. Freeport's overhaul was due to the Overlord's hovering residence having crashed; Qeynos, however, had less need to replace it's castle with one taller that it's district is wide... or with darker-looking stone.
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No such trope, it reads like an opinionated complaint, and the City of Qeynos timeline actually goes into detail about the renovation.


* TheyFixedItNowItSucks: Played with. Freeport's overhaul was due to the Overlord's hovering residence having crashed; Qeynos, however, had no practical need to make it's castle bigger... or with darker-looking stone.
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Added a trope.

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* TheyFixedItNowItSucks: Played with. Freeport's overhaul was due to the Overlord's hovering residence having crashed; Qeynos, however, had no practical need to make it's castle bigger... or with darker-looking stone.
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Added the item's name.


* CommissarCap: You can buy one for real money at the in-game marketplace. However, it doesn't fit in with the setting and it clashes with pretty much every other item of clothing or armor you can obtain. And if you wear it your hair disappears.

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* CommissarCap: You can buy one called the Good Gearman's Cap for real money at the in-game marketplace. However, it doesn't fit in with the setting and it clashes with pretty much every other item of clothing or armor you can obtain. And if you wear it your hair disappears.
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Added to a trope. Not sure if the web page part is accurate anymore, though.

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** There are six of them on the Isle of Mara.

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* {{Freemium}}: ''[=EverQuest=]'' 2 opened up to a Free To Play model in 2011, initially allowing players to play the entire game for free, but at severe restrictions. The model underwent some redesigns, especially when Sony Online Entertainment sold the game to Daybreak Studios. As of 2018, free to play players have access to four character slots; can only use certain designated chat channels (an anti-spambot countermeasure); have alternate advancement points set at 50% and have no control over where those points are allocated; can only level to 20 levels lower than the adventure cap; have some restrictions on spell and gear quality; cannot trade certain items; have fully access to every expansion up unto the last 5 releases; and cannot access special event servers like Time-Locked Expansion servers or the PVP servers. The Freeblood and Aerakyn races, and the Channeler and Beastlord classes are still locked behind a freemium paywall, even for All Access subscribers (which is mitigated by the 500 Daybreak Cash given each per month.) As of 2023, all Free-To-Play accounts have access up to everything up to 2017's Planes of Prophecy expansion, which raises their max level to level 110.

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* {{Freemium}}: ''[=EverQuest=]'' 2 opened up to a Free To Play model in 2011, initially allowing players to play the entire game for free, but at severe restrictions. The model underwent some redesigns, especially when Sony Online Entertainment sold the game to Daybreak Studios. As of 2018, free to play players have access to four character slots; can only use certain designated chat channels (an anti-spambot countermeasure); have alternate advancement points set at 50% and have no control over where those points are allocated; can only level to 20 levels lower than the adventure cap; have some restrictions on spell and gear quality; cannot trade certain items; have fully access to every expansion up unto the last 5 releases; and cannot access special event servers like Time-Locked Expansion servers or the PVP servers. The Freeblood and Aerakyn races, and the Channeler and Beastlord classes are still locked behind a freemium paywall, even for All Access subscribers (which is mitigated by the 500 Daybreak Cash given each per month.) As of 2023, all Free-To-Play accounts have access up to everything up to 2017's Planes of Prophecy expansion, which raises their max level to level 110. Buying a monthly subscription removes the limitations, but the player still needs to buy the current expansion to gain access to all locked-away content and reach the level cap.


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* SticksToTheBack: All weapons and shields will either float on a character's back, will holster at the sides by the waist, or will be invisible until the character enters into combat. This can result in amusing combinations such as a toon using one hand to reach for thier shield and weapon from the back at once when entering combat.

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* AllegedlyFreeGame: ''[=EverQuest=]'' 2 opened up to a Free To Play model in 2011, initially allowing players to play the entire game for free, but at severe restrictions. The model underwent some redesigns, especially when Sony Online Entertainment sold the game to Daybreak Studios. As of 2018, free to play players have access to four character slots; can only use certain designated chat channels (an anti-spambot countermeasure); have alternate advancement points set at 50% and have no control over where those points are allocated; can only level to 20 levels lower than the adventure cap; have some restrictions on spell and gear quality; cannot trade certain items; have fully access to every expansion up unto the last 5 releases; and cannot access special event servers like Time-Locked Expansion servers or the PVP servers. The Freeblood and Aerakyn races, and the Channeler and Beastlord classes are still locked behind a freemium paywall, even for All Access subscribers (which is mitigated by the 500 Daybreak Cash given each per month.)
** The initial Free to Play business model had some hangups which upset and frustrated returning veteran players with the fact that their fully Mythical-geared level 90 Sarnak Bruiser now had to be unlocked by buying the right to play as both the Sarnak race and the Bruiser class first, as well as paying $10 per character slot past the most recent 2 you used, as well as $0.30 ''per mythical item'' to use said gear. This was ''very'' quickly patched with a formal apology and a refund of any such packs that were purchased, as grandfathered characters no longer have to buy the packs -- but still have to pay for the item unlocks. (''New'' characters, however, require the unlocks.) The gold subscription is still a valid option to avoid having to worry about all these, as the (very frequent) popups are quick to remind you.

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* AllegedlyFreeGame: ''[=EverQuest=]'' 2 opened up to a Free To Play model in 2011, initially allowing players to play the entire game for free, but at severe restrictions. The model underwent some redesigns, especially when Sony Online Entertainment sold the game to Daybreak Studios. As of 2018, free to play players have access to four character slots; can only use certain designated chat channels (an anti-spambot countermeasure); have alternate advancement points set at 50% and have no control over where those points are allocated; can only level to 20 levels lower than the adventure cap; have some restrictions on spell and gear quality; cannot trade certain items; have fully access to every expansion up unto the last 5 releases; and cannot access special event servers like Time-Locked Expansion servers or the PVP servers. The Freeblood and Aerakyn races, and the Channeler and Beastlord classes are still locked behind a freemium paywall, even for All Access subscribers (which is mitigated by the 500 Daybreak Cash given each per month.)
**
The initial Free to Play business model had some hangups which upset and frustrated returning veteran players with the fact that their fully Mythical-geared level 90 Sarnak Bruiser now had to be unlocked by buying the right to play as both the Sarnak race and the Bruiser class first, as well as paying $10 per character slot past the most recent 2 you used, as well as $0.30 ''per mythical item'' to use said gear. This was ''very'' quickly patched with a formal apology and a refund of any such packs that were purchased, as grandfathered characters no longer have to buy the packs -- but still have to pay for the item unlocks. (''New'' characters, however, require required the unlocks.) The [[{{Freemium}} gold subscription subscription]] is still a valid option to avoid having to worry about all these, as the (very frequent) popups are quick to remind you.


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* {{Freemium}}: ''[=EverQuest=]'' 2 opened up to a Free To Play model in 2011, initially allowing players to play the entire game for free, but at severe restrictions. The model underwent some redesigns, especially when Sony Online Entertainment sold the game to Daybreak Studios. As of 2018, free to play players have access to four character slots; can only use certain designated chat channels (an anti-spambot countermeasure); have alternate advancement points set at 50% and have no control over where those points are allocated; can only level to 20 levels lower than the adventure cap; have some restrictions on spell and gear quality; cannot trade certain items; have fully access to every expansion up unto the last 5 releases; and cannot access special event servers like Time-Locked Expansion servers or the PVP servers. The Freeblood and Aerakyn races, and the Channeler and Beastlord classes are still locked behind a freemium paywall, even for All Access subscribers (which is mitigated by the 500 Daybreak Cash given each per month.) As of 2023, all Free-To-Play accounts have access up to everything up to 2017's Planes of Prophecy expansion, which raises their max level to level 110.


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* KangarooCourt: The Tribunal-- ''The Gods of Justice'' themselves-- do this to you at the start of the Chaos Descending expansion. Because you were present when the Dresolisk Crystal was detonated and killed Lanys T'Vyl-- the Goddess of Malice, at the end of the Planes of Prophecy expansion, the Tribunal charges you with deicide and is prepared to lock you up in the Plane of Justice for all eternity. This is in spite of the facts that it was justified self defense, as she was planning on detonating the crystal in order to destroy Norrath and numerous alternate timelines with it. It was also the combined efforts of Quellious, Mithaniel Marr, Karana, Morell Thule, Druzzil Ro, Solusek Ro, and Fennin Ro[[note]]The God of elemental Fire-- his power is stronger than the Tribunal itself[[/note]] to stop Lanys, and could have easily testified if the Tribunal had taken a moment to summon any of them. As such, Druzzil Ro decides to take responsibility for your mortal actions and takes the punishment for you. It's even worse if you didn't complete that storyline-- They're ready to cast judgement on you, a random mortal who had literally nothing to do with anything and weren't even there when she was killed.
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Added a trope.

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* DungeonBypass: There's a really big pit in Lavastorm where, if you have a safefall spell, you can just jump in and "glide" down to the bridges.
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Added to a trope.

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** This can lead to a FunnyBackgroundEvent in Everfrost, where a bunch of numbfoot hunters have been known to attack each other while attacking a stag that enters their agro range.

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* DiedHappilyEverAfter: [[ImpliedTrope implied]] with the [[FishFolk Yha-Lei.]] When you kill them they often say "I can feel the warm waters welcoming me", which is usually taken to mean their idea of the afterlife.
** Also with undead mobs, like any Skeleton that says "Final death comes at last."

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* DiedHappilyEverAfter: DiedHappilyEverAfter:
**
[[ImpliedTrope implied]] with the [[FishFolk [[FishPeople Yha-Lei.]] When you kill them they often say "I can feel the warm waters welcoming me", which is usually taken to mean their idea of the afterlife.
** Also with Many an undead mobs, like any Skeleton that says skeleton welcomes the sweet release.
--->'''Skeleton''':
"Final death comes at last."
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Added to a trope.

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** Also with undead mobs, like any Skeleton that says "Final death comes at last."
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Added to a trope.

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** An ealier, and rarer, instance of this is that there are some quest givers that didn't get their diaglogue updated when the Norrathian gods returned during [=LU29=].
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Corrected a trope's name.


* AuthorityEqualsAsskicking: In general, evil overlords tend to be found at the end of dungeons behind a gauntlet of their generals and other elite soldiers. Said evil overlords are usually the toughest fight in the dungeon. The exceptions usually have the overlord unleash some kind of even stronger monster, e.g. Perah'Celsis teleporting away and freeing Waansu when he does.

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* AuthorityEqualsAsskicking: AsskickingLeadsToLeadership: In general, evil overlords tend to be found at the end of dungeons behind a gauntlet of their generals and other elite soldiers. Said evil overlords are usually the toughest fight in the dungeon. The exceptions usually have the overlord unleash some kind of even stronger monster, e.g. Perah'Celsis teleporting away and freeing Waansu when he does.

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Added to two tropes.


* TheArchmage: Bellengere the Three, the master of the Qeynos Mage's Guild and a member of the Circle of Ten (Qeynos' governing body opposite the Queen). He's so named because he is said to have mastered all three of the Mage Classes available to Good aligned individuals - that is, Wizard, Illusionist, and Conjuror. However, having mastered those three disciplines, he's becoming very interested in the dark side of conjuration - Necromancy. [[spoiler:He's part of the Qeynosian faction that tries to overthrow Antonia Bayle in the events of [=LU64=], and he's the only one of them that manages to [[KarmaHoudini get away with it]].]]

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* TheArchmage: Bellengere the Three, the master of the Qeynos Concordium, Qeynos' current Mage's Guild after the Order of Three became the Forest Ruins zone, and a member of the Circle of Ten (Qeynos' governing body opposite the Queen). He's so named because he is said to have mastered all three of the Mage Classes available to Good aligned individuals - that is, Wizard, Illusionist, and Conjuror. However, having mastered those three disciplines, he's becoming very interested in the dark side of conjuration - Necromancy. [[spoiler:He's part of the Qeynosian faction that tries to overthrow Antonia Bayle in the events of [=LU64=], and he's the only one of them that manages to [[KarmaHoudini get away with it]].]]


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** In the Greater Faydark, above the tunnel to Crushbone Keep is a rushmore-style depiction of an [=EQ1=] orc's head, which is colored green despite that Crushbone Orcs have blue skin.
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* AlternateTimeline: Everquests 1 and 2 are alternate timelines of each other, diverging from essentially the place that [=EQ1's=] storyline was when [=EQ2=] was first released. So for example, although in [=EQ1's=] timeline the Frogloks only held the city of Grobb (Gukta) for a few years, since [=EQ2=] came out while they did, in its timeline the Frogloks never lost Gukta. [[spoiler: In the [=EQ2=] ''Chains of Eternity'' expansion, [=EQ1's=] Cazic-Thule tries to invade the plane of Ethernere.]]

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* AlternateTimeline: Everquests 1 and 2 are alternate timelines of each other, diverging from the events of the Plane of Time when Druzil Ro sent the adventurers back in time to prevent them from learning the secrets of the Gods. It was essentially the place that [=EQ1's=] storyline was when [=EQ2=] was first released. So for For example, although in [=EQ1's=] timeline the Frogloks only held the city of Grobb (Gukta) for a few years, since [=EQ2=] came out while they did, in its timeline the Frogloks never lost Gukta. [[spoiler: In the [=EQ2=] ''Chains of Eternity'' expansion, [=EQ1's=] Cazic-Thule tries to invade the plane of Ethernere.]]Ethernere because he had been killed in [=EQ1=].]] The Tears of Veeshan expansion's storyline and the End of Ages storyline in Skyshrine goes into detail of the "Threads" of the Chrono Weave. Chronomancers study the time weave, and it's not unheard of for timelines to overlap through certain factors. A dragon by the name of Lady Ledenara is even able to move between timelines, as she is the same being who has played a part in both [=EQ1=] and [=EQ2=]'s storylines.



* Really700YearsOld: Lucan D'lere is 500, due to having removed his soul 500 years before the game.

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* Really700YearsOld: Lucan D'lere is 500, due to having removed at the closer end of 600. He had betrayed the Knights of Marr and was stripped of his soul holy powers in his late twenties, then spent the next few decades learning necromantic powers to become a [[OurLichesAreDifferent lich]]. He had already obtained his lich status in the original EQ, then eventually took control of Freeport and hasn't visibly aged in the 500 years before the game.since then.



** Some Burynai enemies can fire a [[VideoGame/StreetFighter Hadouken]].

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** Some Burynai enemies can fire a [[VideoGame/StreetFighter [[VideoGame/StreetFighter1 Hadouken]].



* {{Valkyrie}}: They exist as monsters, mainly live in [[SlippySlideyIceWorld Everfrost]], and usually worship [[AnIcePerson E'ci, the goddess of winter.]] Despite looking like [[AngelicBeauty angelic beauties]] they are far from friendly - they start out at the very bottom of 'threatening' faction, where one single killed valkyrie makes all of them kill-on-sight. At launch, 1) there was no way to raise valkyrie faction, 2) you couldn't complete the then-mandatory Everfrost access quest without killing valkyries, ensuring that you'd be 'scowls' (the [=KoS=] faction standing) with them. The revamp of Everfrost added a small questline for raising valkyrie faction, but only to 'dubious.' Plus if you kill one and get into 'scowls', they won't let you do the questline, and there's no way to grind the faction up.

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* {{Valkyrie}}: {{Valkyries}}: They exist as monsters, mainly live in [[SlippySlideyIceWorld Everfrost]], and usually worship [[AnIcePerson E'ci, the goddess of winter.]] Despite looking like [[AngelicBeauty angelic beauties]] they are far from friendly - they start out at the very bottom of 'threatening' faction, where one single killed valkyrie makes all of them kill-on-sight. At launch, 1) there was no way to raise valkyrie faction, 2) you couldn't complete the then-mandatory Everfrost access quest without killing valkyries, ensuring that you'd be 'scowls' (the [=KoS=] faction standing) with them. The revamp of Everfrost added a small questline for raising valkyrie faction, but only to 'dubious.' Plus if you kill one and get into 'scowls', they won't let you do the questline, and there's no way to grind the faction up.
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Typo fix.


* InterServiceRivalry: Official looking NPCs in Qeynos and Freeport have been known to mock other factions within their respective cities.

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* InterServiceRivalry: Official looking NPCs [=NPCs=] in Qeynos and Freeport have been known to mock other factions within their respective cities.
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Added a trope about NP Cs; although they may have been removed at some point before i started playing again.

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* InterServiceRivalry: Official looking NPCs in Qeynos and Freeport have been known to mock other factions within their respective cities.
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Added to two tropes.

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** The barkeep of the Fool's Gold Tavern in Rivervale is also excluded from this.


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* Really700YearsOld: Lucan D'lere is 500, due to having removed his soul 500 years before the game.
** In the Renda'Dal's backstory, it's implied that Koada'Dal have a lifespan of around 800 years; whether that applies to Fier'Dal and Tier'Dal is unknown.
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Typo fix.


* AdaptationalNiceGuy: A very downplayed example, but Lord Nagafen in the first game was just an evil monster who couldn't be reasoned with and tried to kill everyone he met on sight. Here he is a quest giver and not immediately hostile. While he's still a pretty big {{Jerkass}}, he comes across more as a WellIntentionedExtremist who is trying to stop Darathar (the game's orignal BigBad,) and seems [[EvenEvilHasLovedOnes genuinely distraught]] over Lady Vox being killed by Darathar's forces.

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* AdaptationalNiceGuy: A very downplayed example, but Lord Nagafen in the first game was just an evil monster who couldn't be reasoned with and tried to kill everyone he met on sight. Here he is a quest giver and not immediately hostile. While he's still a pretty big {{Jerkass}}, he comes across more as a WellIntentionedExtremist who is trying to stop Darathar (the game's orignal BigBad,) BigBad) and seems [[EvenEvilHasLovedOnes genuinely distraught]] over Lady Vox being killed by Darathar's forces.
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Altered a previous edit.


** Queen Antonia used to have this until around LU64, when she, and Lucan D'lere, were revamped so that she wears a gown of the same color. There is a statue of the old version of her in western Qeynos, however.

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** Queen Antonia used to have this until around LU64, when she, and Lucan D'lere, were revamped so that she wears a gown of the same color. There is a statue of the old version of her in western Qeynos, the Qeynos Province District, however.
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Added to a trope based on having recently returned to the game.


* EarlyInstallmentWeirdness: With the initial game, most {{Non Player Character}}s actually had voice acting for their lines of dialogue. The longer the game ran, the more infrequent spoken lines became. At this point it's a little disconcerting to speak to some of the older [=NPCs=] and have them actually answer you - especially unimportant 'ecology' [=NPCs=].

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* EarlyInstallmentWeirdness: With the initial game, most {{Non Player Character}}s actually had voice acting for their lines of dialogue. The longer the game ran, the more infrequent spoken lines became. At this point it's a little disconcerting to speak to some of the older [=NPCs=] and have them actually answer you - especially unimportant 'ecology' [=NPCs=].[=NPCs=] without their mouths moving.
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Added to a trope.

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** Queen Antonia used to have this until around LU64, when she, and Lucan D'lere, were revamped so that she wears a gown of the same color. There is a statue of the old version of her in western Qeynos, however.
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Added a trope.

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* TheGreys: Rodcet Nife's avatar, encountered during GU50, was one of these, which would fit with what shape the Temple of Life has.
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* NamesTheSame: In-universe. In the early days before SOE had an expansive name filter, one of the easiest ways for them to prevent a player from having a particular name was to make sure an NPC had that same name. So there are merchants in Qeynos named [[VideoGame/FinalFantasyVII Aeris]] and [[VideoGame/FinalFantasyVI Celes]], and there used to be an NPC in Freeport named Beren.
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* ArbitraryMinimumRange: The game has a minimum range (usually 10 meters, just outside of melee combat for most monsters) required before anyone can use a ranged weapon such as a bow or throwing knives and shurikens.

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* ArbitraryMinimumRange: ArbitraryWeaponRange: The game has a minimum range (usually 10 meters, just outside of melee combat for most monsters) required before anyone can use a ranged weapon such as a bow or throwing knives and shurikens.

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