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* GodOfTheDead: Drinal. Visually inspired by Anubis of Egyptian mythology, Drinal used to be a natural spirit who oversaw the Ethernere, a limbo where people go after they die until such time that they are absorbed into the realms of their chosen dieties. However, with the actual slaying of Rallos Zek, the God of War in [=EQ2=]'s timeline, and Cazic Thule, the God of Fear in the original Everquest's timeline, the powers of both gods began to corrupt the physical lands of the afterlife, and Drinal himself ascended into the full God of Death and the Afterlife. He also ended up becoming corrupted by absorbing such raw powers of two dead gods, and it is up to the players to smack some sense into him and bring his powers under control in the Chains of Eternity expansion.


* LockedOutOfTheLoop: During the Reign of Shadows storyline, you meet up with the Vah Shir race on the dark side of Luclin. When an Erudite introduces themselves as such, there is some confusion because they do not look like the men of Erud that they are familiar with. Luclin was cut off from Norrath centuries ago, and eventually destroyed, but your own actions resulted in the destruction being undone. The Vah Shir do not know of what has happened in that time, including the Erudites undergoing a magic-induced physical transformation.



* MassiveRaceSelection: ''Twenty'' in total. Dwarves, Fae, Frogloks, Halflings, High Elves, Wood Elves, Barbarians, Erudites, Half Elves, Freeblood Vampires, Gnomes, Humans, Kerran, Ratonga, Arasai, Dark Elves, Iksar, Ogres, Sarnak, Trolls. Have fun making those [[{{AltItis}} characters.]]

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* MassiveRaceSelection: ''Twenty'' ''Twenty two'' in total. Dwarves, Fae, Frogloks, Halflings, High Elves, Wood Elves, Barbarians, Erudites, Half Elves, Freeblood Vampires, Gnomes, Humans, Kerran, Ratonga, Arasai, Dark Elves, Iksar, Ogres, Sarnak, Trolls.Trolls, Aerykin, Vah Shir. Have fun making those [[{{AltItis}} characters.]]



* OneMillionBC: South Dshinn Island in the Tranquil Sea is inhabited by a primitive tribe of pygmies who make use of the bones of the Stegodons and other dinosaurs that they consider sacred. The island also has massive tar pits that creatures get stuck in.


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* {{Prehistoria}}: South Dshinn Island in the Tranquil Sea is inhabited by a primitive tribe of pygmies who make use of the bones of the Stegodons and other dinosaurs that they consider sacred. The island also has massive tar pits that creatures get stuck in.

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* GameplayAndStorySegregation: As the story explains, the Vah Shir race went extinct when travel to Luclin was cut off and Luclin itself was eventually destroyed. That event has now been undone thanks to time magic, so the Vah Shir are back and now finding themselves exploring a Norrath that is some 40-50 years into the future from where Luclin stands. Their own city of Shar Vahl is back as well and serves as a hub city in the Reign of Shadows expansion. For strictly mechanical purposes, all players are required to select between Qeynos, Freeport, New Halas, Gorowyn, Neriak, or Kelethin on Norrath as their starting city, depending on their class alignment. This means that Vah Shir players are forced to start on Norrath even though their own home city is back from destruction.


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* NotSoExtinct: The Vah Shir are the genetic ancestors of the modern day Kerrans. They were all destroyed along with Luclin when it blew up, but now they're back and adventuring throughout Norrath and Luclin again thanks to time magic undoing the destruction.


* OurElvesAreBetter: Played straight with the haughty High Elves and the evil Dark Elves. Wood Elves are more easier going than other elven races.

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* OurElvesAreBetter: Played straight with the OurElvesAreDifferent: The haughty High Elves and the evil Dark Elves.Elves don't play well with others. Wood Elves are more easier going than other elven races.

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* AdaptationalVillainy: The Ring Of Scale in the first game was a faction of dragons that were more neutral that evil, started out non-hostile to everyone, and would give you quests if you raised your faction enough. Here they just seem to hate everyone, Perhaps due to Trakanon taking over at some point.

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* FalseProphet: During the Bristlebane's Day event, a group of stupid but not-malicious goblins known as the Gigglegibbers show up in the Enchanted Lands to partake in the festivities. Players who zone into the Enchanted Lands will find Bristlebane's actual prophet and his altar waiting for anyone curious to worship him as a deity. Not too far away, you'll find a Gigglegibber who claims to be "Bristlebane's Profit", hoping to find an adventurer dumb enough to not notice the obviously fake altar. The Gigglegibbers are ultimately harmless in comparison to more aggressive goblin tribes, but their lack of intelligence makes them rather amusing.


* DifficultButAwesome: The Beastlord prestige class uses different mechanics to manage a warder that assists as part of the class functionality. The class itself can serve numerous functions beyond raw damage per second as a scout class, as the warder can also provide power to the group and tank if needed. A player who properly learns the new mechanics can become quite powerful.

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* DifficultButAwesome: The Beastlord and Channeler prestige class uses classes each use different mechanics to manage their pets, but anyone who properly learns how they work can become quite powerful.
** Channelers have to literally assemble their constructs [[ArtificialZombie piece by piece with various body parts]], which can result in different set-ups depending on what you use. While the class is primarily a healer, they can pull off some impressive DPS output with the right pet configuration and arrows for ammo.
** Beastlords have to fight against various creatures in order to tame
a warder that assists as part of the class functionality. The class itself can serve numerous functions beyond raw damage per second as a scout class, as the warder can also provide power to the group and tank if needed. A player who properly learns the new mechanics can become quite powerful.

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* DifficultButAwesome: The Beastlord prestige class uses different mechanics to manage a warder that assists as part of the class functionality. The class itself can serve numerous functions beyond raw damage per second as a scout class, as the warder can also provide power to the group and tank if needed. A player who properly learns the new mechanics can become quite powerful.


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* HealingShiv: The Channeler class is a healer that functions with bows and arrows. Healing basically amounts to them shooting you in the face.

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** Back in the early days of [=EQ1=], Spirit of Wolf was the single most important spell in the entire game - it was a run speed buff, and without it, aggroing a monster too strong for you was essentially a death sentence. The spell exists in EQ2, but because combat in [=EQ2=] is so different from EQ1, it was never more than a mild convenience. And then once the game made 150% movement speed mounts easily available, [=SoW=] became useless.

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* AMoltenDateWithDeath: During the initial release of the game, falling into the lava in Lavastorm would result in instant death. This was later patched so that players would taking burning damage, but at least had a chance to escape.

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* TheFourthWallWillNotProtectYou: Inside the Estate of Unrest is an omnipresent malevolent spirit named Garanell Rucksif who taunts you after progressing at certain points. He's perplexed as to why he can't see into your soul like every other adventurer who wanders in. Eventually he discovers that the player is hiding himself behind a special pane of glass that prevents his influence from reaching them. As you make your way into the final area of the zone, the screen fills with static as a 3D skull screams at you.


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* JumpScare: The aptly named "Scare" Crows that you can obtain during the Nights of the Dead event. When you place them in your home, at any time they may summon a zombie to jump up and scare you directly from your user interface.


* DoctorWhomage: A quest giver during the Tinkerfest celebration is a gnome by the name of Professor Andipholitz Whatzzit, more commonly known as Professor What. He wears an unusually long scarf (for a gnome) and is interested in learning history about the city of Ak'Anon from before clockworks took it over. He is accompanied by his companion, Rosealyn.



%%* FleshGolem:

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%%* * FleshGolem: One of the golem models look like patchwork ogres. They have pale white skin and large stiches and scars all over their body. There's a few of them found wandering the forest outside of Nektropos Castle, and players can discover who is creating them if they delve deep inside the castle to explore its mysteries.


* FetchQuest: By the bushel.

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* %%* FetchQuest: By the bushel.bushel.
%%* FleshGolem:



* FrankensteinsMonster: Flesh golems.
* ForcedTutorial: Controversially removed from the game. The original game started all players out as "Level 1 Commoners" in a zone called "Isle of Refuge". You learned to play by completing the quests there, picked your archetype (fighter, mage, priest, scout), and an alignment (Qeynos or Freeport). The whole archetype and class picking part was done away with years ago, "to make the newbie experience more unique", and the Isle of Refuge was split into The Queen's Colony (for good characters) and Outpost of the Overlord (for evil ones). But as the focus of the game shifted away from Qeynos and Freeport and the gear from the two tutorial zones became outdated, SOE decided to just get rid of them entirely. These zones were eventually put back into the game, with new players allowed to experience the storyline presented in them, and older players allowed to visit at any level just for the sake of visiting and completing those quests.
** Tutorials now exist as a series of pop-up windows and they aren't mandatory. There's no reason a newbie can't just start level grinding and ignore the hell out of all the quests.

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* FrankensteinsMonster: Flesh golems.
* ForcedTutorial: Controversially removed from the game. The original game started all players out as "Level 1 Commoners" in a zone called "Isle of Refuge". You learned to play by completing the quests there, picked your archetype (fighter, mage, priest, scout), and an alignment (Qeynos or Freeport). The whole archetype and class picking part was done away with years ago, "to make the newbie experience more unique", and the Isle of Refuge was split into The Queen's Colony (for good characters) and Outpost of the Overlord (for evil ones). But as the focus of the game shifted away from Qeynos and Freeport and the gear from the two tutorial zones became outdated, SOE decided to just get rid of them entirely. These zones were eventually put back into the game, with new players allowed to experience the storyline presented in them, and older players allowed to visit at any level just for the sake of visiting and completing those quests.
**
quests. Tutorials now exist as a series of pop-up windows and they aren't mandatory. There's no reason a newbie can't just start level grinding and ignore the hell out of all the quests.quests.
* FrigidWaterIsHarmless: Everfrost's zone-in point places you on a large dock attached to an island that is separated from the rest of the continent. Before the ability to fly was put into the game, players had no choice but to jump into the shark-infested waters and swim to land. The local explorers complain about the cold to no end, but swimming around doesn't affect adventurers except for the occasional shark attack.


* FunWithAcronyms: There's a group of archaeologists known as the Dedicated Individuals Recovering Technology of Yesteryear, or D.I.R.T.Y for short.



* GreaterScopeVillain: Kerafyrm wass the grand daddy of all Big Bads, being the prominent character found at the core of the Age's End prophecy. He did finally get involved, and ended up getting [[SealedEvilInACan sealed inside Luclin]], but he's still alive in there. With Kerafyrm's threat level reduced, however, Lanys Ty'Val has taken his place as the driving force behind the Big Bads.

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* GreaterScopeVillain: GreaterScopeVillain:
**
Kerafyrm wass was the grand daddy of all Big Bads, being the prominent character found at the core of the Age's End prophecy. He did finally get involved, and ended up getting [[SealedEvilInACan sealed inside Luclin]], but he's still alive in there. there.
**
With Kerafyrm out of the picture, the Altar of Malice expansion brought Lanys Ty'Val, the Goddess of Strife back to life. Over the next few expansions, players found themselves always one step behind in stopping her plans of taking the Dresolisk Crystal from the original Everquest's timeline and using it to destroy Norrath in EQ2's timeline-- until you finally team up with the other gods and kill her by obliterating her very existence with the crystal itself in the Planes of Prophecy expansion.
** Throughout the entire game-- in fact from the very beginning of ''VideoGame/EverQuest'' itself-- there has existed the Shissar Calendar. A large stone slab with unknown runes that have recorded every major event in Norrath's history, up to and including
Kerafyrm's awakening and eventual sealing away inside of Luclin. Emperor Ssraeshza of the Shissar Empire is a powerful necromancer and a sooth-sayer who can see into the future and has mastered forms of bringing himself back to life. He knew that Luclin was going to be destroyed, so he ordered the construction of his temple on Luclin upside down so it would land right-side up in the Phantom Sea. He knew he himself was going to be killed at the hands of adventurers, but would be brought back to life when Luclin was restored with chronomancy. As of the Blood of Luclin expansion, he knew that us adventurers would decipher a section of Shissar Calendar that would explain that he knew that we would decipher a part of the Shissar Calendar in our efforts to put a stop to his plans of stealing the goddess Luclin's powers and using it to invade Norrath with his undead armies. The Duality is very aware that he has to calculate our next moves carefully, both through action and inaction to overcome this threat level reduced, however, Lanys Ty'Val has taken his place as the driving force behind the Big Bads.that knows we're trying to stop him.

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