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* EverythingsBetterWithPrincesses: The Princess is one of the possible recruitable heroes. She specializes in picking up objects and throwing them.
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''Enemy'' is a tactical {{Roguelike}} TurnBasedTactics game by Tom Johnson. It was [[https://www.kickstarter.com/projects/tomjohnson/enemy/description funded]] on Website/{{Kickstarter}} on March 9th, 2015, and released on March 17, 2015 for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}.

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''Enemy'' is a tactical {{Roguelike}} TurnBasedTactics game by Tom Johnson. It was [[https://www.kickstarter.com/projects/tomjohnson/enemy/description funded]] on Website/{{Kickstarter}} on March 9th, 2015, 2013, and released on March 17, 2015 for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}.
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[[SimilarlyNamedWorks Is unrelated to]] the 2013 [[Film/{{Enemy}} film]] of the same name. Or to a 2014 game named ''VideoGame/EnemyMind'', for that matter.
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''Enemy'' is a tactical {{Roguelike}} TurnBasedTactics game by Tom Johnson. It was [[https://www.kickstarter.com/projects/tomjohnson/enemy/description funded]] on Website/{{Kickstarter on March 9th, 2015, and released on March 17, 2015 for [[UsefulNotes/IBPersonalComputer PC]] through UsefulNotes/{{Steam}}.

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''Enemy'' is a tactical {{Roguelike}} TurnBasedTactics game by Tom Johnson. It was [[https://www.kickstarter.com/projects/tomjohnson/enemy/description funded]] on Website/{{Kickstarter Website/{{Kickstarter}} on March 9th, 2015, and released on March 17, 2015 for [[UsefulNotes/IBPersonalComputer [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}.



''Enemy'' is built on a turn-based combat system closely inspired by XComUFODefense and JaggedAlliance. You'll devise strategies based around the unique set of abilities you've chosen for your team, and then execute them step-by-step, all while responding to counter-moves made by the enemy. It models the stress of battle on your heroes, who can flee or go berserk if things start to go too wrong. Additionally, everything in the game is destructible. If you damage the supports of a building in the middle of a fight, the whole structure can come crashing down on you. Inadvertently starting a small fire in the wrong place can lead to being caught in the middle of a massive inferno. Combat is dynamic, and easily spirals out of control.

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''Enemy'' is built on a turn-based combat system closely inspired by XComUFODefense ''VideoGame/XComUFODefense'' and JaggedAlliance.''VideoGame/JaggedAlliance''. You'll devise strategies based around the unique set of abilities you've chosen for your team, and then execute them step-by-step, all while responding to counter-moves made by the enemy. It models the stress of battle on your heroes, who can flee or go berserk if things start to go too wrong. Additionally, everything in the game is destructible. If you damage the supports of a building in the middle of a fight, the whole structure can come crashing down on you. Inadvertently starting a small fire in the wrong place can lead to being caught in the middle of a massive inferno. Combat is dynamic, and easily spirals out of control.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/enemy_9.png]]



''Enemy'' is a tactical roguelike turn-based strategy game by Tom Johnson, released on March 17, 2015 on Steam.

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''Enemy'' is a tactical roguelike turn-based strategy {{Roguelike}} TurnBasedTactics game by Tom Johnson, Johnson. It was [[https://www.kickstarter.com/projects/tomjohnson/enemy/description funded]] on Website/{{Kickstarter on March 9th, 2015, and released on March 17, 2015 on Steam.for [[UsefulNotes/IBPersonalComputer PC]] through UsefulNotes/{{Steam}}.



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* ThrowTheMookAtThem: Heroes with points in the "Throwing" skill are able to pick up anything and throw them during their turn, including other enemies.

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* ThrowTheMookAtThem: Heroes with points in the "Throwing" skill are able to pick up anything and throw them during their turn, including other enemies.enemies.
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* LaserSword: A high-level weapon for melee characters. It deals absurd damage, but each swing drains the ammo (batteries). There's also a laser shield that works the same way.

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* LaserSword: LaserBlade: A high-level weapon for melee characters. It deals absurd damage, but each swing drains the ammo (batteries). There's also a laser shield that works the same way.
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* BlatantLies: The aforementioned Explosteves.
->''Come here, I just wanna give you a hug.''


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* EverythingsBetterWithPrincesses: The Princess is one of the possible recruitable heroes. She specializes in picking up objects and throwing them.
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->''This land has seen better days.\\
A brutal cyclops rules the forest.\\
A slime devours the plains.\\
A rogue AI administrates the tropics.\\
A vampire drains life from the swamp.\\
Gather friends and equipment. Defeat the four kings.''
-->'''--Opening Cinematic'''

''Enemy'' is a tactical roguelike turn-based strategy game by Tom Johnson, released on March 17, 2015 on Steam.

The game takes place in a procedurally generated world that uses decades-old video games as its building blocks. The result is a collision of genres, where haunted swamps, tropical war zones, and peaceful mushroom villages all stand side-by-side. You are a hero who has decided to fight the evil that plagues their land, building up your own custom squad of retro game characters with their own mix of skills. These abilities range from mental health and reaction time, to the use of blasters and the ability to jump five times your own height.

''Enemy'' is built on a turn-based combat system closely inspired by XComUFODefense and JaggedAlliance. You'll devise strategies based around the unique set of abilities you've chosen for your team, and then execute them step-by-step, all while responding to counter-moves made by the enemy. It models the stress of battle on your heroes, who can flee or go berserk if things start to go too wrong. Additionally, everything in the game is destructible. If you damage the supports of a building in the middle of a fight, the whole structure can come crashing down on you. Inadvertently starting a small fire in the wrong place can lead to being caught in the middle of a massive inferno. Combat is dynamic, and easily spirals out of control.

The Steam page, which includes a downloadable demo, can be found [[http://store.steampowered.com/app/339570/Enemy/ here.]]
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!!''Enemy'' contains examples of:

* ActionBomb: The "Explosteve" enemies in the plains. Upon seeing a hero, they will leap at them and promptly explode during their turn.
* AdamSmithHatesYourGuts: Vendors in the towns will flat-out not buy anything from you, and hotels (One of the few ways to heal in the game) often cost outrageous amounts of gold. Also, you can buy almost all the items in the game...except for medkits.
* CartoonBomb: A possible weapon for heroes and enemies in the forest, coming in fire, smoke, or just plain explosive flavors.
* LaserSword: A high-level weapon for melee characters. It deals absurd damage, but each swing drains the ammo (batteries). There's also a laser shield that works the same way.
* MultipleChoicePast: The player hero.
* ThrowTheMookAtThem: Heroes with points in the "Throwing" skill are able to pick up anything and throw them during their turn, including other enemies.

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