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''80 Days'' is an interactive fiction game loosely based on Creator/JulesVerne's ''Literature/AroundTheWorldInEightyDays''. Published by Inkle and written by Meg Jayanth, it was originally released in 2014 on UsefulNotes/{{iOS|Games}} and UsefulNotes/{{Android|Games}} only, but the game was ported to PC in 2015 along with a major update and is now available on UsefulNotes/{{Steam}} and other vendors.
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''80 Days'' is an interactive fiction game loosely based on Creator/JulesVerne's ''Literature/AroundTheWorldInEightyDays''. Published by Inkle and written by Meg Jayanth, it was originally released in 2014 on UsefulNotes/{{iOS|Games}} and UsefulNotes/{{Android|Games}} only, but the game was ported to PC in 2015 along with a major update and is now available on UsefulNotes/{{Steam}} Platform/{{Steam}} and other vendors.
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moving In Universe YMMV entry and commenting out ZCEs
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* AlmostOutOfOxygen: Evoked a few times when trips over the ocean go awry.
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* ApocalypticLog: [[spoiler: If the North Pole route goes badly, Passepartout's journal can become this.]]
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* ApocalypticLog: [[spoiler: If the North Pole route goes badly, Passepartout's journal can become this.this, documenting Fogg's death.]]
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* ChekhovsGun: [[spoiler: The photograph Quispe takes in Bogota for the Goland romance.]]
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* CoolBoat: The experimental hovercraft from Yokohama to Honolulu, among others.
* CoolShip: Considering how much of the game is spent traveling, most of the options across water will be this.
* CoolShip: Considering how much of the game is spent traveling, most of the options across water will be this.
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* TheDandy: If the player chooses, Passepartout can become this.
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* EmperorScientist: The Zulu emperor and the queen of Antananarivo.
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* EpicRace: Little surprise considering the work it's based off of.
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* FishOutOfWater: Fogg, for example, refusing to adapt his Saville Row wardrobe to the harsh Arabian desert.
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* FishOutOfWater: Fogg, for example, refusing to adapt his Saville Row wardrobe to the harsh Arabian desert.desert, makes him stand out among the locals.
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* GadgeteerGenius: The setting is defined by these. During the course of the game, one might encounter Madame Shu, Savarkar, and/or al-Talib.
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* GadgeteerGenius: The setting is defined by these.these, with Artificers making automatons. During the course of the game, one might encounter Madame Shu, Savarkar, and/or al-Talib.
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* GayOption: Octave in New Orleans and Vitti Jokinen during the North Pole expedition.
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* GayOption: Passepartout can date Octave in New Orleans and or Vitti Jokinen during the North Pole expedition.
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* HeroicBSOD: Passepartout may experience this at certain points in the game, notably after [[spoiler:failing to save Surya, or traveling with the slave-catching expedition from Porto-Novo to Timbuktu]].
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* MadScientist: [[spoiler:al-Talib seems like one.]] Or at least, a Mildly Paranoid Scientist.
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* MajorInjuryUnderreaction: Fogg will attempt this in the face of cholera, gunshots, and shrapnel wounds.
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* MyHovercraftIsFullOfEels: Passepartout can proudly say some (unfortunately unnamed) obscenities in Greek that he believes are polite phrases.
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* MyHovercraftIsFullOfEels: Passepartout can proudly say some [[NarrativeProfanityFilter (unfortunately unnamed) unnamed)]] obscenities in Greek that he believes are polite phrases.
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* NunTooHoly: Beware the nuns of Madras...
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* RoyalHarem: In Istanbul.
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* SelfImposedChallenge: Of sorts InUniverse. A high-ranking Artificer could easily round the world in far fewer than eighty days, but the Guild is impressed by Fogg's efforts to do so using only transportation available to normal people.
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* SlidingScaleOfAdaptationModification: Falls between a 2 and 1 on the scale, in a very intentional manner.
* {{Steampunk}}: A rare example that examines the rise of such technologies outside of Europe.
* StiffUpperLip: Fogg, to the point where Passepartout nearly falls over when he finally does smile.
* {{Steampunk}}: A rare example that examines the rise of such technologies outside of Europe.
* StiffUpperLip: Fogg, to the point where Passepartout nearly falls over when he finally does smile.
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* StiffUpperLip: Fogg, to the point where Passepartout nearly falls over when [[WhenSheSmiles he finally does smile.]]
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* SummationGathering: Passepartout holds one at the end of the mystery aboard the Noelani.
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* TrainStationGoodbye: This can easily be Passepartout and Goland if he fails to follow her to Urga.
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* UnreliableNarrator: At times, Passepartout, occasionally to comic or even tragic effect.
* VictorianLondon: Where the game begins and [[spoiler:usually]] ends.
* VictorianLondon: Where the game begins and [[spoiler:usually]] ends.
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* WeirdTradeUnion: The Artificers' Guild.
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* YourTerroristsAreOurFreedomFighters: Surya, as well as the Zouave in Italy.
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alphabetizing since articles are ignored
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* AnImmigrantsTale: Immediately upon entering the USA in San Francisco, you can meet immigrants with stories to tell about themselves.
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* AnImmigrantsTale: Immediately upon entering the USA in San Francisco, you can meet immigrants with stories to tell about themselves.
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disambiguated
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* AnythingThatMoves: Passepartout can have several affairs in the course of one journey, both with men and women.
* QuintessentialBritishGentleman: Fogg, of course! Polite but snobbish, loves tea, rocks a Savile Row suit... [[EvilColonialist and occasionally talks highly of the British Empire.]]
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* QuintessentialBritishGentleman: Fogg, of course! Polite but snobbish, loves tea, rocks a Savile Row suit... [[EvilColonialist and occasionally talks highly of the British Empire.]]
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* QuintessentialBritishGentleman: Fogg, ReallyGetsAround: Passepartout can have several affairs in the course of course! Polite but snobbish, loves tea, rocks a Savile Row suit... [[EvilColonialist one journey, both with men and occasionally talks highly of the British Empire.]]women.
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None
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* AdaptationDeviation: In addition to the obvious ones caused by player choices and the alternate setting, there are two specific instances that are called attention to.
** When funds are low, you have to visit the bank to retrieve funds by wire from London. Fogg scoffs at the idea that he would just throw his entire fortune into a carpet bag and leave; in the novel, he does just that, which is why Fix mistakes it for a bank robbery take.
** Passepartout isn't so fastidious about his watch, so [[spoiler:he adjusts it upon crossing the International Date Line, and chuckles about the potential disaster of arriving on the eightieth day and thinking they were too late.]]
** When funds are low, you have to visit the bank to retrieve funds by wire from London. Fogg scoffs at the idea that he would just throw his entire fortune into a carpet bag and leave; in the novel, he does just that, which is why Fix mistakes it for a bank robbery take.
** Passepartout isn't so fastidious about his watch, so [[spoiler:he adjusts it upon crossing the International Date Line, and chuckles about the potential disaster of arriving on the eightieth day and thinking they were too late.]]
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* AdaptationDeviation: In addition to the obvious ones caused by player choices and the alternate setting, there are two specific instances that are called attention to.
**one alteration was made for the sake of challenging gameplay. When funds are low, you have to visit the bank to retrieve funds by wire from London. Fogg scoffs at the idea that he would just throw his entire fortune into a carpet bag and leave; in the novel, he does just that, which is why Fix mistakes it for a bank robbery take.
** Passepartout isn't so fastidious about his watch, so [[spoiler:he adjusts it upon crossing the International Date Line, and chuckles about the potential disaster of arriving on the eightieth day and thinking they were too late.]]take.
**
** Passepartout isn't so fastidious about his watch, so [[spoiler:he adjusts it upon crossing the International Date Line, and chuckles about the potential disaster of arriving on the eightieth day and thinking they were too late.]]
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** Fogg and Passepartout may encounter a pair of rival travelers going around the world in the opposite direction to compete - just as happened to the real-life [[IntrepidReporter Nellie Bly]] when she made her own voyage around the world inspired by the novel.
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* AdaptationDeviation: In addition to the obvious ones caused by player choices and the alternate setting, there are two specific instances that are called attention to.
** When funds are low, you have to visit the bank to retrieve funds by wire from London. Fogg scoffs at the idea that he would just throw his entire fortune into a carpet bag and leave; in the novel, he does just that, which is why Fix mistakes it for a bank robbery take.
** Passepartout isn't so fastidious about his watch, so [[spoiler:he adjusts it upon crossing the International Date Line, and chuckles about the potential disaster of arriving on the eightieth day and thinking they were too late.]]
** When funds are low, you have to visit the bank to retrieve funds by wire from London. Fogg scoffs at the idea that he would just throw his entire fortune into a carpet bag and leave; in the novel, he does just that, which is why Fix mistakes it for a bank robbery take.
** Passepartout isn't so fastidious about his watch, so [[spoiler:he adjusts it upon crossing the International Date Line, and chuckles about the potential disaster of arriving on the eightieth day and thinking they were too late.]]
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None
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* HistoricalInJoke: Fogg and Passepartout may encounter a pair of rival travelers going around the world in the opposite direction to compete - just as happened to the real-life [[IntrepidReporter Nellie Bly]] when she made her own voyage around the world inspired by the novel.
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** In the novel, Fogg and Passepartout have to travel by elephant part of the way because the railroad is not yet complete. On the corresponding route of the game, they travel on a steampunk mechanical elephant (itself a reference to Verne's other novel ''Literature/TheSteamHouse'').
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** In the novel, Fogg and Passepartout have to travel by elephant part of the way because the railroad is not yet complete. On the corresponding route of the game, they travel on a steampunk mechanical elephant (itself a reference to Verne's other novel ''Literature/TheSteamHouse'').elephant.
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** It's possible to take a trip across India in a steampunk mechanical elephant, just as the travelers do in Verne's own novel ''Literature/TheSteamHouse''.
** Fogg and Passepartout may encounter a pair of rival travelers going around the world in the opposite direction to compete - just as happened to the real-life [[IntrepidReporter Nellie Bly]] when she made her own voyage around the world inspired by the novel.
** Fogg and Passepartout may encounter a pair of rival travelers going around the world in the opposite direction to compete - just as happened to the real-life [[IntrepidReporter Nellie Bly]] when she made her own voyage around the world inspired by the novel.
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None
* HistoricalInJoke: Fogg and Passepartout may encounter a pair of rival travelers going around the world in the opposite direction to compete - just as happened to the real-life [[IntrepidReporter Nellie Bly]] when she made her own voyage around the world inspired by the novel.
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** In the novel, Fogg and Passepartout have to travel by elephant part of the way because the railroad is not yet complete. On the corresponding route of the game, they travel on a steampunk mechanical elephant.
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** In the novel, Fogg and Passepartout have to travel by elephant part of the way because the railroad is not yet complete. On the corresponding route of the game, they travel on a steampunk mechanical elephant.elephant (itself a reference to Verne's other novel ''Literature/TheSteamHouse'').
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* DrowningMySorrows: If Fogg loses his wager, Passepartout has the option to request a carriage driver to the nearest pub.
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* AdaptationalSexuality: Passepartout is openly bisexual and has love interests of both genders.
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* AdaptationalSexuality: Passepartout Passepartout, whose sexuality is openly never expanded on in the original book, is bisexual and has love interests of both genders.
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Dewicking per TRS
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* DevelopersForesight: Fogg can make remarks about the items that Passepartout buys. For example, if the player buys another [[CoolGuns/{{Revolvers}} Smith & Wesson]] when you already have one in your luggage, he'll ask "Exactly how many guns do you think we need, Passepartout?"
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* DevelopersForesight: Fogg can make remarks about the items that Passepartout buys. For example, if the player buys another [[CoolGuns/{{Revolvers}} Smith & Wesson]] Wesson when you already have one in your luggage, he'll ask "Exactly how many guns do you think we need, Passepartout?"
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Loads And Loads Of Characters is no longer a trope
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* WhatHappenedToTheMouse: With [[LoadsAndLoadsOfCharacters the huge cast of characters]] often having resolutions for their stories [[YouAllShareMyStory hidden in other locations]], it's easy to accidentally miss a wrap-up and be left wondering what happened to a character. Even a wrong dialogue choice can abruptly cut off a character's story in some cases.
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* WhatHappenedToTheMouse: With [[LoadsAndLoadsOfCharacters the huge cast of characters]] characters often having resolutions for their stories [[YouAllShareMyStory hidden in other locations]], it's easy to accidentally miss a wrap-up and be left wondering what happened to a character. Even a wrong dialogue choice can abruptly cut off a character's story in some cases.
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* CalmingTea: Often Passepartout is called upon to brew some tea for his master, which usually serves to calm him in otherwise stressful situations.
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* SpotOfTea: Often Passepartout is called upon to brew some tea for his master, which usually serves to calm him in otherwise stressful situations.
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Crosswicking.
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''80 Days'' is an interactive fiction game loosely based on Creator/JulesVerne's ''Literature/AroundTheWorldInEightyDays''. Published by Inkle and written by Meg Jayanth, it was originally released in 2014 on [[UsefulNotes/IOSGames iOS]] and UsefulNotes/{{Android|Games}} only, but the game was ported to PC in 2015 along with a major update and is now available on UsefulNotes/{{Steam}} and other vendors.
to:
''80 Days'' is an interactive fiction game loosely based on Creator/JulesVerne's ''Literature/AroundTheWorldInEightyDays''. Published by Inkle and written by Meg Jayanth, it was originally released in 2014 on [[UsefulNotes/IOSGames iOS]] UsefulNotes/{{iOS|Games}} and UsefulNotes/{{Android|Games}} only, but the game was ported to PC in 2015 along with a major update and is now available on UsefulNotes/{{Steam}} and other vendors.
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** The German gentleman who is doing the tour around the world the other way may be an allusion to real world journalist Nellie bly, who attempted the trip and chronicled her journey in the book ''"Literature/AroundTheWorldInSeventyTwoDays"''. However, a rival newspaper found out and sent another journalist out six hours later on a journey in the opposite direction.
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** The German gentleman who is doing the tour around the world the other way may be an allusion to real world journalist Nellie bly, Bly, who attempted the trip and chronicled her journey in the book ''"Literature/AroundTheWorldInSeventyTwoDays"''.''Literature/AroundTheWorldInSeventyTwoDays''. However, a rival newspaper found out and sent another journalist out six hours later on a journey in the opposite direction.
* TimeTitle: An ''Literature/AroundTheWorldInEightyDays'' adaptation.
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* WasItReallyWorthIt: Passepartout can question this if a [[spoiler: slave ship]] is taken to West Africa. Characters who saw you arrive will make sure you face the moral consequences. Invoked even harder when you join a [[spoiler: slave expedition]] through West Africa.
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* WasItReallyWorthIt: Passepartout can question this if a [[spoiler: slave [[spoiler:slave ship]] is taken to West Africa. Characters who saw you arrive will make sure you face the moral consequences. Invoked even harder when you join a [[spoiler: slave [[spoiler:slave expedition]] through West Africa.