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Unfortunately, your scavenging is complicated by the fact that the universe isn't ''entirely'' dead. Hostile monsters infest almost every derelict, and your drones are anything but war machines. Only careful use of the tools available to your drones will prevent them from being murdered in the dark, bringing your investigation to an unceremonious halt.
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* CassetteFuturism: The entire fleet of derelict ships and abandoned drones you encounter and command throughout the game utilize a very basic, old-school command code. Also technology doesn't seems to have advanced enough for anything more advanced than wire-frame displays.
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* FlashStep: More or less what the Leaper enemy does for its attack. It can clear a ridiculous amount of ground in a single jump and [[OneHitKO deals a worrying amount of damage]], but takes a moment to recover before it can attack again.

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* FlashStep: More or less what the Leaper enemy does for its attack. It can clear a ridiculous amount of ground in a single jump and [[OneHitKO [[OneHitKill deals a worrying amount of damage]], but takes a moment to recover before it can attack again.



* OneHitKO: Leapers can take down most unshielded drones in a single hit. [[FlashStep From across a room.]]

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* OneHitKO: OneHitKill: Leapers can take down most unshielded drones in a single hit. [[FlashStep From across a room.]]

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* FlashStep: More or less what the Leaper enemy does for its attack. It can clear a ridiculous amount of ground in a single jump and deals a worrying amount of damage, but takes a moment to recover before it can attack again.

to:

* FlashStep: More or less what the Leaper enemy does for its attack. It can clear a ridiculous amount of ground in a single jump and [[OneHitKO deals a worrying amount of damage, damage]], but takes a moment to recover before it can attack again.



* NoBodyLeftBehind: Part of the mystery. Whatever happened, it left no noticeable traces of any human life, not even bones. Averted for the completely wrecked drones and enemy corpses -- the former can block narrow corridors, and both will prevent doors and [[ExplosiveDecompression airlocks]] from closing. Neither can be Towed away. [[spoiler:Confusingly, you can on rare occasions find a dog that somehow survived the Event.]]

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* NoBodyLeftBehind: NoBodyLeftBehind:
**
Part of the mystery. Whatever happened, it left no noticeable traces of any human life, not even bones.
**
Averted for the completely wrecked drones and enemy corpses. Slain enemies will leave corpses -- the former can block narrow corridors, and both will (and prevent doors and [[ExplosiveDecompression airlocks]] you from closing. Neither closing doors), while you can be Towed away. [[spoiler:Confusingly, find drone corpses (both salvageable and completely wrecked) on many ships. If your own drones die, their corpses are left, as well.
** Confusingly, [[spoiler:
you can on rare occasions find a dog that somehow survived the Event.]]


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* OneHitKO: Leapers can take down most unshielded drones in a single hit. [[FlashStep From across a room.]]

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* DerelictGraveyard: ''The entire universe''. From one galaxy to the next, every ship and space station left for you to find is rotting away and bereft of human life.



%%* FinaglesLaw: In spaaaaades.



* HellIsThatNoise: What you hear is filtered back to you by your drones. The ominous creaking of the ship, the soft whirring of a power generator, [[spoiler: and the noises of the creatures lurking in the darkness]]...you'll come to love and hate the sounds of Duskers.

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* HellIsThatNoise: What you hear is filtered back to you by your drones. The ominous creaking of the ship, the soft whirring of a power generator, [[spoiler: and the noises of the creatures lurking in the darkness]]... you'll come to love and hate the sounds of Duskers.
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* AntiFrustrationFeatures: Even if your drones and/or upgrades get so wrecked that you have no hope of continuing, you have a ResetButton that can be used without losing any progress you've made collecting logs or investigating theories.
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* FinaglesLaw / [[MurphysLaw Murphy's Law]]: In spaaaaades.

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* FinaglesLaw / [[MurphysLaw Murphy's Law]]: %%* FinaglesLaw: In spaaaaades.
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* AfterTheEnd: The game begins with you awakening from cryo sleep, [[LateToTheTragedy apparently unaffected]] by [[ApocalypseHow whatever happened]].

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* AfterTheEnd: The game begins with you awakening from cryo sleep, [[LateToTheTragedy apparently unaffected]] by [[ApocalypseHow whatever happened]].happened to humanity]].



* MurphysBed: Your boarding ship (r1) can become this if you are not careful.
* NoBodyLeftBehind: Part of the mystery. Whatever happened, it left no noticeable traces of any human life, not even bones. Averted for the drones and enemies -- the former can block narrow corridors, and both will prevent doors and [[ExplosiveDecompression airlocks]] from closing. Neither can be Towed away. [[spoiler:Confusingly, you can rarely find a dog that apparently somehow survived the Event.]]

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* MurphysBed: Your boarding ship (r1) can become something akin to this if you are not careful.
allow threats or radiation to get into it.
* NoBodyLeftBehind: Part of the mystery. Whatever happened, it left no noticeable traces of any human life, not even bones. Averted for the completely wrecked drones and enemies enemy corpses -- the former can block narrow corridors, and both will prevent doors and [[ExplosiveDecompression airlocks]] from closing. Neither can be Towed away. [[spoiler:Confusingly, you can rarely on rare occasions find a dog that apparently somehow survived the Event.]]



* RadiationImmuneMutants: Most biological enemies are.

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* RadiationImmuneMutants: Most biological enemies are.Slime and leapers, while organic, are immune to radiation.



* ResetButton: A variation -- you can reset the universe back to the beginning of the game, keeping the story progress, but having to start over with a new ship and new set of drones.

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* ResetButton: A variation -- you can reset the universe back to the beginning of the game, keeping the all story progress, but having to start over with a new ship and new set of drones.



* ThrownOutTheAirlock: One of the safest ways to eliminate hostiles aboard a derelict is to heard them into a room with an adjoined airlock and to vent it. The problem is that doing this will also vent any salvage and all other objects in the room. Including your drones and even generators and interface consoles.

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* ThrownOutTheAirlock: One of the safest ways to eliminate hostiles threats aboard a derelict is to heard herd them into a room with an adjoined airlock and to then vent it.the room. The problem is that doing this will also vent any salvage and all other objects in the room. Including your drones and even generators and interface consoles.
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* PinataEnemy: Security drones. While not ''harmless'', they're far and away the easiest threat to deal with, and the only one that drops any kind of reward (a few scrap) when you manage to kill one.
* PracticalCurrency: Scrap. You need it to repair your upgrades and drones, but you can also exchange it for new upgrades or fuel at trading posts.
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* AttackDrone: Purple-tinted robots with autoguns that will blast your drones should they be detected. Also a type of drone you can deploy depending on what upgrades you add to them.

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* AttackDrone: Purple-tinted robots with autoguns that will blast your drones should they be detected. Also a type of drone you You can deploy depending on what upgrades you add to them.also make your ''own'' drones into attack drones with a Turret upgrade.
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diegetic interface

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* DiegeticInterface: Since the whole game window represents a monitor on your character's ship, and EVERYTHING is keyboard controlled from the word go, it can be assumed that your IRL keyboard and monitor represent the computer peripherals used to interact with the drones in-game. There's some bloom lighting and other subtle effects meant to mimic a CRT screen.
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* RagnarokProofing: Notably and tragically averted. Humanity is gone, but their derelict ships are falling apart, your upgrades deteriorate with use, and even your ship's video feed becomes increasingly unreliable when you can't commandeer a new vessel.
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* MalevolentArchitecture: Not all (or even many) of the derelicts are stable. Their airlocks can fail and their pipes can burst, flooding rooms with lethal radiation as you're trying to explore. On occasion, they can also stop responding to a random console command - expedition-ending news if the command is "close (door)", throwing your TacticalDoorUse right out the window. And that's not to mention the random vents which can leave any room vulnerable to Swarms.

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* MalevolentArchitecture: Not all (or even many) of the derelicts are stable. Their airlocks can fail and their pipes can burst, flooding rooms with lethal radiation as you're trying to explore. On occasion, they can also stop responding to a random console command - -- expedition-ending news if the command is "close (door)", throwing your TacticalDoorUse right out the window. And that's not to mention the random vents which can leave any room vulnerable to Swarms.



* NoBodyLeftBehind: Part of the mystery. Whatever happened, it left no noticeable traces of any human life, not even bones. Averted for the drones and enemies - the former can block narrow corridors, and both will prevent doors and [[ExplosiveDecompression airlocks]] from closing. Neither can be Towed away. [[spoiler:Confusingly, you can rarely find a dog that apparently somehow survived the Event.]]

to:

* NoBodyLeftBehind: Part of the mystery. Whatever happened, it left no noticeable traces of any human life, not even bones. Averted for the drones and enemies - -- the former can block narrow corridors, and both will prevent doors and [[ExplosiveDecompression airlocks]] from closing. Neither can be Towed away. [[spoiler:Confusingly, you can rarely find a dog that apparently somehow survived the Event.]]



* ResetButton: A variation - you can reset the universe back to the beginning of the game, keeping the story progress, but having to start over with a new ship and new set of drones.

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* ResetButton: A variation - -- you can reset the universe back to the beginning of the game, keeping the story progress, but having to start over with a new ship and new set of drones.
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* MalevolentArchitecture: Not all (or even many) of the derelicts are stable. Their airlocks can fail and their pipes can burst, flooding rooms with lethal radiation as you're trying to explore. On occasion, they can also stop responding to a random console command - expedition-ending news if the command is "close (door)", throwing your TacticalDoorUse right out the window. And that's not to mention the random vents which can leave any room vulnerable to Swarms.
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* DemonicSpiders: Swarms, a 20-or-so numbered cloud of buzzing bastards that move fast, [[VillainTeleportation can use vents to transport from one room to another]], and [[BatteringRam will bash down doors]] [[OhCrap just to get to you]] ([[DoorJudo Simply opening the door]] will not work, and in fact will get your drones killed). Oh, and those aforementioned vents? [[MookMaker They can spawn more of them]].

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* ApocalypseHow: The main point of the story is figuring this out. [[spoiler: Ultimately this is futile. See NoEnding below.]]

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* ApocalypseHow: The Humanity has vanished, and the main point of the story is figuring this out.out what happened. [[spoiler: Ultimately this is futile. See NoEnding below.]]


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* LateToTheTragedy: Whatever rendered humanity extinct, it entirely passed the player, who then awakens and must investigate for themselves what happened.
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* AfterTheEnd: The game begins with you awakening from cryo sleep, apparently unaffected by [[ApocalypseHow whatever happened]].

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* AfterTheEnd: The game begins with you awakening from cryo sleep, [[LateToTheTragedy apparently unaffected unaffected]] by [[ApocalypseHow whatever happened]].

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* AttackDrone: Purple-tinted robots with autoguns that will blast your drones should they be detected.

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* AttackDrone: Purple-tinted robots with autoguns that will blast your drones should they be detected. Also a type of drone you can deploy depending on what upgrades you add to them.


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* SensorSuspense: All of the gameplay is seen through an InUniverse feed of your drones' sensors.
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* NoBodyLeftBehind: Part of the mystery. Whatever happened, it left no noticeable traces of any human life, not even bones. Averted hard for the drones and enemies - the former can block narrow corridors, and both will prevent doors and [[ExplosiveDecompression airlocks]] from closing. Neither can be Towed away. [[spoiler:Confusingly, you can rarely find a dog that apparently somehow survived the Event.]]

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* NoBodyLeftBehind: Part of the mystery. Whatever happened, it left no noticeable traces of any human life, not even bones. Averted hard for the drones and enemies - the former can block narrow corridors, and both will prevent doors and [[ExplosiveDecompression airlocks]] from closing. Neither can be Towed away. [[spoiler:Confusingly, you can rarely find a dog that apparently somehow survived the Event.]]
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Apparently there is a way to save a dog from a derelict.

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* DevelopersForesight: if you exit the mission with [[spoiler: a surviving dog]] in your boarding ship (r1), it will keep you company on your mothership. Though the noises might quickly get annoying.
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* RandomEvent: The game is, at it's core, predicated on this trope.

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* RandomEvent: The game is, at it's its core, predicated on this trope.
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* ApocalypseHow: The main point of the story is figuring this out.

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* ApocalypseHow: The main point of the story is figuring this out. [[spoiler: Ultimately this is futile. See NoEnding below.]]
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Some events are Sound-Coded For Your Convenience.

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* SoundCodedForYourConvenience: There are some important audio cues, particularly dreaded ones being buzzing of [[DemonicSpiders the swarm]] behind a closed door and creaking of bent metal that warns you about incoming [[DeadlyGas pipe rupture]].
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Added "Reset Button"

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* ResetButton: A variation - you can reset the universe back to the beginning of the game, keeping the story progress, but having to start over with a new ship and new set of drones.
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There are more than one Mook Maker

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** Slime also works this way, with first slime to spawn continually producing a line of secondary slime blobs towards nearby drones. Given how hard they are to kill, it may count as AdvancingWallOfDoom.
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Seriously, though... where are all the bodies?

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* NoBodyLeftBehind: Part of the mystery. Whatever happened, it left no noticeable traces of any human life, not even bones. Averted hard for the drones and enemies - the former can block narrow corridors, and both will prevent doors and [[ExplosiveDecompression airlocks]] from closing. Neither can be Towed away. [[spoiler:Confusingly, you can rarely find a dog that apparently somehow survived the Event.]]
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* NoEnding: The game itself has no set ending or win condition. [[spoiler:This applies to the plot as well. None of the theories regarding whatever disaster occurred can ever be confirmed, nor do any others present themselves. [[ShaggyDogStory The mystery ultimately has no answer.]]]]
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* ThrownOutTheAirlock: One of the safest ways to eliminate hostiles aboard a derelict.

to:

* ThrownOutTheAirlock: One of the safest ways to eliminate hostiles aboard a derelict.derelict is to heard them into a room with an adjoined airlock and to vent it. The problem is that doing this will also vent any salvage and all other objects in the room. Including your drones and even generators and interface consoles.

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* AfterTheEnd: The game begins with you awakening from cryo sleep, apparently unaffected by [[ApocalypseHow whatever happened]].
* AIIsACrapshoot: One of the possible ways that humanity was wiped out. [[spoiler: Researched by boarding and investigating Muteki ships.]]
* AlienInvasion: Another potential way that mankind was destroyed. [[spoiler: Researched by boarding and investigating Military derelicts.]]



* HellIsThatNoise: What you hear is filtered back to you by your drones. The ominous creaking of the ship, the soft whirring of a power generator, [[spoiler: and the noises of the creatures lurking in the darkness]]...you'll come to love and hate the sounds of Duskers.

to:

* AttackDrone: Purple-tinted robots with autoguns that will blast your drones should they be detected.
* BoobyTrap: You can set remotely detonated explosives with the Trap upgrade. [[ExplosiveStupidity Just make sure to get out of the room before you set it off]].
* ContinuousDecompression: Opening doors to rooms that have been exposed to space will vent the newly opened room as well as spread [[DeadlyGas radiation]] after awhile.
* DeadlyGas: Radiation is lethal over time to your drones. It will spread through open doors, and can [[RandomEvent randomly occur]] from a [[MalevolentArchitecture broken pipe event or an airlock bursting]].
* DeflectorShields: the Shield upgrade gives a 500 point damage barrier between enemy attacks and your drone's hitpoints. An upgrade can [[RegeneratingShieldStaticHealth reduce its overall strength but give it regeneration]]. It can also [[FantasticRadiationShielding be upgraded to make your drones immune to radiation]]. Just make sure you remember to turn it on.
* DemonicSpiders: Swarms, a 20-or-so numbered cloud of buzzing bastards that move fast, [[VillainTeleportation can use vents to transport from one room to another]], and [[BatteringRam will bash down doors]] [[OhCrap just to get to you]] ([[DoorJudo Simply opening the door]] will not work, and in fact will get your drones killed). Oh, and those aforementioned vents? [[MookMaker They can spawn more of them]].
* ExplosiveDecompression: Occurs when an asteroid hits one of the rooms, opening an airlock without your docking vessel attached, or you intentionally blow a hole in one with the [[KineticWeaponsAreJustBetter Cannon]] [[KillSat ship upgrade]].
* FlashStep: More or less what the Leaper enemy does for its attack. It can clear a ridiculous amount of ground in a single jump and deals a worrying amount of damage, but takes a moment to recover before it can attack again.
* FinaglesLaw / [[MurphysLaw Murphy's Law]]: In spaaaaades.
* GreyGoo: One of the possible ways that humanity met its demise. [[spoiler: Researched by boarding enough space stations and fuel depots.]]
* HellIsThatNoise: What you hear is filtered back to you by your drones. The ominous creaking of the ship, the soft whirring of a power generator, [[spoiler: and the noises of the creatures lurking in the darkness]]...you'll come to love and hate the sounds of Duskers.Duskers.
* LandMineGoesClick: Mines are one of the weapons you can equip on your drones. The "click" comes from seeing an alert in your console that it has detonated upon contact with an enemy. Hopefully [[TooDumbToLive you aren't witnessing this explosion firsthand]].
* MegaCorp: Muteki appears to be this, judging by the logs you can find aboard their ships.
* MookMaker: On derelicts infested with Swarms, be '''VERY''' wary of rooms with vents in them. Not only can Swarms travel through them freely, the vents themselves can also spawn more Swarms.
* MurphysBed: Your boarding ship (r1) can become this if you are not careful.
* RadiationImmuneMutants: Most biological enemies are.
* RandomEvent: The game is, at it's core, predicated on this trope.
* RandomNumberGod: Your greatest ally and your most bitter enemy. RNGesus giveth and RNGesus taketh away very often in Duskers.
* SentryGun: Comes in two flavors; the first is an [[TheTurretMaster upgrade your drones can mount]], the second (and much more lethal) are shipboard defense turrets that require power and a drone with the Interface upgrade but will annihilate [[FriendOrFoe anything moving in the room they cover]].
* SignatureRoar: The Leaper (once provoked) does this.
* TacticalDoorUse: Essential in keeping your drones alive for as long as possible.
* ThePlague: A potentially galaxy-spanning superbug is another possible reason for humanity being wiped out. [[spoiler: Researched by boarding enough Medical derelicts and outposts. Requires a specific ship upgrade later to continue the plotline.]]
* ThrownOutTheAirlock: One of the safest ways to eliminate hostiles aboard a derelict.

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Creating the initial skeleton for the Duskers page!

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/header_3.jpg]]

->''In space, no one can hear you scream.''
-->--Alien (1979), tagline

Released in 2016, Duskers is a roguelike spacebased realtime game by Misfits Attic, also known for {{VideoGame/A Virus Named Tom}}.

In Duskers, you play the role of a forensic investigator, flitting from derelict to derelict, attempting to piece together what happened to transform a once-vibrant universe into a cold, dead husk.

Your only companions are your fleet of up to four drones with which you explore the lifeless ships, scavenging the resources you need to survive one more jump.

----
!!This game provides examples of:

* ApocalypseHow: The main point of the story is figuring this out.
* ApocalypticLog: On boarding certain derelicts, your mothership's systems will recover log files left by the luckless crewmen of the vessel you're trying to board.
* HellIsThatNoise: What you hear is filtered back to you by your drones. The ominous creaking of the ship, the soft whirring of a power generator, [[spoiler: and the noises of the creatures lurking in the darkness]]...you'll come to love and hate the sounds of Duskers.

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