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->''In space, no one can hear you scream.''
-->--Alien (1979), tagline

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->''In space, no one can hear you scream.->''Explore. Adapt. Survive.''
-->--Alien (1979), tagline
-->--{{Tagline}}
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* GhostShip: All of the derelicts and space stations fill this role. Other than automated trade stations and stargates, they're the only thing left for you to find in the universe.


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* PortalNetwork: The stargates form a loose portal network, allowing you to transition between galaxies at limited points.
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* HellIsThatNoise: What you hear is filtered back to you by your drones. The ominous creaking of the ship, the soft whirring of a power generator, snd the noises of the creatures lurking in the darkness... you'll come to love and hate the sounds of ''Duskers''.

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* HellIsThatNoise: What you hear is filtered back to you by your drones. The ominous creaking of the ship, the soft whirring of a power generator, snd and the noises of the creatures lurking in the darkness... you'll come to love and hate the sounds of ''Duskers''.
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Not really a surprise, given the genre/premise of this game.


* HellIsThatNoise: What you hear is filtered back to you by your drones. The ominous creaking of the ship, the soft whirring of a power generator, [[spoiler: and the noises of the creatures lurking in the darkness]]... you'll come to love and hate the sounds of ''Duskers''.

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* HellIsThatNoise: What you hear is filtered back to you by your drones. The ominous creaking of the ship, the soft whirring of a power generator, [[spoiler: and snd the noises of the creatures lurking in the darkness]]...darkness... you'll come to love and hate the sounds of ''Duskers''.
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Released in 2016, ''Duskers'' is a roguelike science fiction realtime game by Misfits Attic, also known for {{VideoGame/A Virus Named Tom}}.

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Released in 2016, ''Duskers'' is a roguelike science fiction realtime game by Misfits Attic, also known for {{VideoGame/A ''{{VideoGame/A Virus Named Tom}}.
Tom}}''.
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* SpaceIsolationHorror: The genre of the game. You're all alone in a hostile, ruined universe where humanity has gone extinct, you have limited fuel, your upgrades are constantly decaying, the only "civilization" you'll ever see again are automated trade posts, and [[spoiler:[[NoEnding there is ultimately no way for you to confirm any of the theories about what happened to humanity.]]]] Worse still, you'll receive occasional messages from someone who seems like they ''might'' be someone you know, but [[spoiler:you'll never learn whether the messages are just random spam you picked up or indeed a colleague or loved one of yours who is now long dead.]]
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* ThrownOutTheAirlock: One of the safest ways to eliminate threats aboard a derelict is to herd them into a room with an adjoined airlock and then vent the room. The problem is that doing this will also vent any salvage and all other objects in the room. Including your drones and even generators and interface consoles.

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* ThrownOutTheAirlock: One of the safest ways to eliminate threats aboard a derelict is to herd them into a room with an adjoined airlock and then vent the room. The problem is that doing this will also vent any salvage and all other objects in the room. Including your drones and even generators and interface consoles.consoles.
* YetAnotherStupidDeath: No matter how many upgrades you have on your drone fleet, it's all too easy to get careless at the wrong moment and end up with a fleet of wrecked drones.
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* ApocalypseHow: Humanity has vanished, and the main point of the story is figuring out what happened. [[spoiler: Ultimately this is futile. See NoEnding below.]]
* ApocalypticLog: On boarding certain derelicts, your mothership's systems will sometimes recover log files left by the luckless crewmen of the vessel you're trying to board.

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* ApocalypseHow: Humanity has vanished, and the main point of the story your objective is figuring to figure out what happened. [[spoiler: Ultimately this is futile. See NoEnding below.]]
* ApocalypticLog: On boarding certain derelicts, your mothership's systems will sometimes recover log files left by the luckless crewmen former crew of the vessel you're trying to board.



* DevelopersForesight: If you exit the mission with [[spoiler: a surviving dog]] in your boarding ship (r1), it will keep you company on your mothership. Though the noises might quickly get annoying.

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* DevelopersForesight: If you exit the mission with [[spoiler: a surviving dog]] in your boarding ship (r1), it will keep you company on your mothership. Though the noises might quickly get become annoying.



* RandomEvent: The game is, at its core, predicated on this trope.

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* RandomEvent: The game is, at its core, predicated on this trope.Mostly in the form of failing airlocks, pipes bursting, and asteroids colliding with derelicts.

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Released in 2016, Duskers is a roguelike spacebased realtime game by Misfits Attic, also known for {{VideoGame/A Virus Named Tom}}.

In Duskers, you play the role of a forensic investigator, flitting from derelict to derelict, attempting to piece together what happened to transform a once-vibrant universe into a cold, dead husk.

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Released in 2016, Duskers ''Duskers'' is a roguelike spacebased science fiction realtime game by Misfits Attic, also known for {{VideoGame/A Virus Named Tom}}.

In Duskers, ''Duskers'', you play the role of a forensic investigator, flitting from derelict to derelict, attempting to piece together what happened to transform a once-vibrant universe into a cold, dead husk.



* AIIsACrapshoot: One of the possible ways that humanity was wiped out. [[spoiler: Researched by boarding and investigating Muteki ships.]]

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* AIIsACrapshoot: One of the possible ways theories to explain humanity's demise is a [[TheSingularity Singularity]] that humanity was wiped out.went wrong. [[spoiler: Researched by boarding and investigating Muteki ships.]]



* HellIsThatNoise: What you hear is filtered back to you by your drones. The ominous creaking of the ship, the soft whirring of a power generator, [[spoiler: and the noises of the creatures lurking in the darkness]]... you'll come to love and hate the sounds of Duskers.

to:

* HellIsThatNoise: What you hear is filtered back to you by your drones. The ominous creaking of the ship, the soft whirring of a power generator, [[spoiler: and the noises of the creatures lurking in the darkness]]... you'll come to love and hate the sounds of Duskers.''Duskers''.



** Confusingly, [[spoiler: you can on rare occasions find a dog that somehow survived the Event.]]

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** Confusingly, [[spoiler: you can on rare occasions find a dog that somehow survived the Event.extinction event.]]



* RandomNumberGod: Your greatest ally and your most bitter enemy. RNGesus giveth and RNGesus taketh away very often in Duskers.

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* RandomNumberGod: Your greatest ally and your most bitter enemy. RNGesus giveth and RNGesus taketh away very often in Duskers.''Duskers''.


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* SciFiWritersHaveNoSenseOfScale: Each "galaxy" in this universe seems to have only a small handful of star systems.
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* DevelopersForesight: if you exit the mission with [[spoiler: a surviving dog]] in your boarding ship (r1), it will keep you company on your mothership. Though the noises might quickly get annoying.

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* DevelopersForesight: if If you exit the mission with [[spoiler: a surviving dog]] in your boarding ship (r1), it will keep you company on your mothership. Though the noises might quickly get annoying.
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Unfortunately, your scavenging is complicated by the fact that the universe isn't ''entirely'' dead. Hostile monsters infest almost every derelict, and your drones are anything but war machines. Only careful use of the tools available to your drones will prevent them from being murdered in the dark, bringing your investigation to an unceremonious halt.

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Unfortunately, your scavenging is complicated by the fact that the universe isn't ''entirely'' dead. Hostile Deadly monsters infest almost every derelict, and your drones are anything but war machines. Only careful use of the tools available to your drones will prevent them from being murdered in the dark, bringing your investigation to an unceremonious halt.
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None


* ApocalypticLog: On boarding certain derelicts, your mothership's systems will recover log files left by the luckless crewmen of the vessel you're trying to board.

to:

* ApocalypticLog: On boarding certain derelicts, your mothership's systems will sometimes recover log files left by the luckless crewmen of the vessel you're trying to board.

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