Follow TV Tropes

Following

History VideoGame / Dungeonmans

Go To


Added DiffLines:

* PostEndGameContent: The ostensible "end" of the game, [[spoiler:finding the Dread Spire and defeating Final Foom]], is fairly simple to accomplish without using most of the high-level character enhancement features. There are, however, infinitely-dropping adventure maps that slowly reach higher and higher levels, allowing players to continue pushing that make-number-get-bigger rush. And if that's not enough, there's a cryptic sidequest to unlock [[spoiler:Amaranth Pandemonium, an infinitely-long dungeon with each floor harder than the last, and the only source of the infinitely-scaling "Glory" gear buff]].


Added DiffLines:

* RandomlyGeneratedLoot: Magical loot comes with one or more prefixes, each bestowing a particular benefit. There's some control over this -- there are several scrolls that will bestow random additional enchantments (up to a limit), upgrade hammers to apply specific enchantments (though only once before you risk destroying the item instead), scrolls of Salford's Solvent to erase existing enchantments so you can try again and Salford's Sealant to permanently erase one undesired enchantment, and a handful of very rare items that are the only source of their one enchantment.


* WizardNeedsFoodBadly: Completely Averted. There is no mechanic that imposes time pressure on the player. No need to eat, no super nasty monster that shows up after a set amount of time, no impending doom for the world on a greater scale. The player can take their time with every Dungeonmans they create and go through as many Dungeonmans as they like to build the Academy.

to:

* WizardNeedsFoodBadly: Completely Averted. There is no mechanic that imposes time pressure on the player. No need to eat, no super nasty monster that shows up after a set amount of time, no impending doom for the world on a greater scale. The player can take their time with every Dungeonmans they create and go through as many Dungeonmans as they like to build the Academy.Academy.
* YinYangBomb: By following a trail of oblique hints starting with [[spoiler:certain loot items dropped by Final Foom]], it's possible to acquire an "Anticosmic" item. Attempting to make it "Cosmic" [[spoiler:by powering it up at the star forge]] results in the thing being torn apart by the conflicting magics, [[spoiler:opening up a portal to Amaranth Pandemonium]].
----


* AreYouSureYouWantToDoThat: Attempting to open certain chests with a red champion glow warns you that this will summon a horde of powerful champions, giving you a chance to back out.

to:

* AreYouSureYouWantToDoThat: AreYouSureYouWantToDoThat:
**
Attempting to open certain chests with a red champion glow warns you that this will summon a horde of powerful champions, giving you a chance to back out.out.
** If equipped with a bow, it's possible to shoot ''yourself''. The game will ask if you're sure you meant that -- allowing you to confirm with "Right in the face".


Added DiffLines:

* PressXToDie: If equipped with a bow, it's possible to shoot yourself. There is no reason to do this, ever. But the game lets you do it.

Added DiffLines:

* BookEnds: One of your [[StarterEquipment starting items]] is "Yesterday's Knife", which is described as "Might be the worst weapon in the game". [[spoiler:You can use it to make the InfinityPlusOneSword, "Tomorrow's War", which is described as "Might be the best weapon in the game".]]


Can be found on Steam [[https://store.steampowered.com/app/288120/Dungeonmans/ here]]

Also has [[https://store.steampowered.com/app/636410/Dungeonmans__Pay2Lose/ Pay2Lose DLC]] released in 2017

to:

Can be found on Steam [[https://store.steampowered.com/app/288120/Dungeonmans/ here]]

Also has
here]].

[[https://store.steampowered.com/app/636410/Dungeonmans__Pay2Lose/ Pay2Lose DLC]] was released in 2017
2017.



* ObviousRulePatch: [[ChallengeRun Pay2Lose]] modifications that spawn extra bosses specify that the bosses in question give no XP. This is [=Pay2=]''Lose'', not [=Pay2HaveMoreBossLoot=].

to:

* ObviousRulePatch: ObviousRulePatch:
** To prevent "staircase dancing", leaving a map heals any monsters still alive, "emboldened by the sight of a fleeing Dungeonmans".
**
[[ChallengeRun Pay2Lose]] modifications that spawn extra bosses specify that the bosses in question give no XP. This is [=Pay2=]''Lose'', not [=Pay2HaveMoreBossLoot=].

Added DiffLines:

* ObviousRulePatch: [[ChallengeRun Pay2Lose]] modifications that spawn extra bosses specify that the bosses in question give no XP. This is [=Pay2=]''Lose'', not [=Pay2HaveMoreBossLoot=].


* BeeAfraid: Some of the most deadly enemies early on are bees. Some sting you at a distance, some charge you and do heavy melee damage, others are carpenter bees that build up fortifications and restrict movement.

to:

* BeeAfraid: BeeAfraid:
**
Some of the most deadly enemies early on are bees. Some sting you at a distance, some charge you and do heavy melee damage, others are carpenter bees that build up fortifications and restrict movement. The ''most'' feared enemy in the endgame is the Bee Magistrate, which applies "punishment shields" en masse to its bee allies, dealing [[PercentDamageAttack 20% of your max HP]] if you hurt them while the shield is up.
** One of the options available in [[ChallengeRun Pay2Lose]] arbitrarily makes a percentage of all bees immortal, forever.

Added DiffLines:

* ChallengeRun: The [=Pay2Lose=] DLC unlocks dozens of options one can enable at the beginning of a run to make it harder, from "bosses have more HP" to "autocrushing Trivial dungeons is forbidden" to "all damage has a 1/1000 chance of [[OneHitKill instakilling you]]". There's no rewards for any of it, but the more you enable (and in the case of sliding-scale options, the higher you crank them up), the higher of a Brutality score you're given for the run.


Added DiffLines:

* DamageSpongeBoss: Using [[ChallengeRun Pay2Lose]] to massively boost the HP of multiple enemy categories (normal enemies, Champions/Ancient Kings, and Bosses/Warlords) turns out to apply multiplicatively to any enemies that belong to multiple categories, resulting in such terrors as [[https://cdn.discordapp.com/attachments/303276678908739584/910011995351289886/unknown.png level 14 warlords with three million HP]]. If it goes far enough, bosses can become unbeatable simply by having such a massive HP pool that you can't outdamage their natural regeneration. Hope you brought some [[WarpWhistle scrolls of Carefully Escape Dungeon]], cause if you didn't, [[UnintentionallyUnwinnable your run is already over]].


* BlackSpeech: The player can invoke this trope with one of the Southern Gentleman's Blasphemous Tirade skill. They shout insults in the purple language, heavily damaging everything around them. As soon as you do it, you get the Purple's attention. [[OneHitKill Just don't use the skill too often, otherwise you'll summons two Ancient King Purplonians.]]

to:

* BlackSpeech: The player can invoke this trope with one of the Southern Gentleman's Blasphemous Tirade skill. They shout skill works by shouting insults in the purple language, heavily damaging everything around them. As soon as you do it, you get It ''also'' [[ButtDialingMordor gets the Purple's attention. [[OneHitKill Just don't use attention]], which is why you're warned "[[purple:Do not make a habit of this...]]" in the skill too often, otherwise description -- if you use it while you still have the "On Notice" status, you'll summons two Ancient King Purplonians.]]be punished.

Added DiffLines:

* AwesomeButImpractical: Foomstorm Circus, obtained by finding and using a rare not-Manga/DragonBall, deals massive damage to every enemy in a ''20-tile'' radius... and then has a cooldown of ''two thousand'' turns.


* SouthernGentleman: A class and skill tree.

to:

%% * SouthernGentleman: A class and skill tree.tree. (What about it?)

Added DiffLines:

* InterfaceScrew: The Hexblade has a unique enchantment that "hexes" you. [[spoiler:It displays all numbers in hexadecimal. It's an entirely cosmetic change, but it can be a little disorienting.]]


* OneSteveLimit: You cannot create multiple characters in a given world with the same name. Whether they die, retire, or quit before graduation, they're permanently done.

to:

* OneSteveLimit: You cannot create multiple characters in a given world with the same name. Whether they die, retire, or quit before graduation, they're permanently done. The game ''does'' suggest giving them a suffix if you really can't come up with some other name.


* OneSteveLimit: You cannot create multiple characters in a given world with the same name. Whether they die, retire, or [[StartScumming quit before graduation]], they're permanently done.

to:

* OneSteveLimit: You cannot create multiple characters in a given world with the same name. Whether they die, retire, or [[StartScumming quit before graduation]], graduation, they're permanently done.



* StartScumming: Allowed, but discouraged -- when creating a character, you're giving five random stat spreads to pick from, and the option to declare that you hate them all. If you pick this option, the character you were creating canonically quits their dungeon-delving career before graduating, and is considered 'gone' the same way as dead and retired characters.

Added DiffLines:

* FinalDeath: As with most {{roguelike}}s, a character who dies is gone forever. They're remembered as part of the {{Macrogame}}, though -- names used previously cannot be used again, because the adventurer they referred to is already dead.


Added DiffLines:

* OneSteveLimit: You cannot create multiple characters in a given world with the same name. Whether they die, retire, or [[StartScumming quit before graduation]], they're permanently done.


Added DiffLines:

* StartScumming: Allowed, but discouraged -- when creating a character, you're giving five random stat spreads to pick from, and the option to declare that you hate them all. If you pick this option, the character you were creating canonically quits their dungeon-delving career before graduating, and is considered 'gone' the same way as dead and retired characters.

Showing 15 edit(s) of 72

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report