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* TheSmurfettePrinciple: When the game was initially released, the Huntress was the only female character in the group. However, more female classes were introduced via {{DLC}} and [[DistaffCounterpart Distaff]] and [[SpearCounterpart Spear Counterparts]] were eventually brought in as well.

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* TheSmurfettePrinciple: When the game was initially released, the Huntress was the only female character in the group. However, more female classes were introduced via The {{DLC}} and [[DistaffCounterpart Distaff]] and [[SpearCounterpart Spear Counterparts]] were eventually brought in as well.releases addressed this by adding new female classes.
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** Many of the weapons are also such; you will find everything from a [[Film/StarWars Wookie bowcaster]] to the [[VideoGame/TheLegendOfZelda Master Sword]] to [[VideoGame/FinalFantasyVII Cloud's sword]]. Also [[Warhammer40k Chainswords]].

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** Many of the weapons are also such; you will find everything from a [[Film/StarWars Wookie bowcaster]] to the [[VideoGame/TheLegendOfZelda Master Sword]] to [[VideoGame/FinalFantasyVII Cloud's sword]]. Also [[Warhammer40k [[TabletopGame/{{Warhammer 40000}} Chainswords]].

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* TheFaceless: The Summoner's face is hidden in shadow. The Squire technically counts, since his face is hidden by his helmet.



* InTheHood: The Summoner, to the point where you can't even see his face.



* TheFaceless: The Summoner's face is hidden in shadow. The Squire technically counts, since his face is hidden by his helmet.

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* TheFaceless: The Summoner's face is hidden TheSmurfettePrinciple: When the game was initially released, the Huntress was the only female character in shadow. The Squire technically counts, since his face is hidden by his helmet.the group. However, more female classes were introduced via {{DLC}} and [[DistaffCounterpart Distaff]] and [[SpearCounterpart Spear Counterparts]] were eventually brought in as well.
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Holy Toledo, what\'s that wall of text doing there? Specially when the YMMV section explains everything this does, without walls of text nor Walkthrough Mode?


* DemonicSpiders: Pretty much any new enemy type is considered this by the community. All releases of new enemy types have been followed by nerfs in the form of lowering their health, speed, range, numbers,... The first few days are generally a whole new world of pain. With the original enemies, the Dark Elf Assassin was the demonic spider. Fast, ignores defenses to focuses players. The first Eternia Shard introduced spiders. They spawn in various fixed locations all over the map and can web players and defenses which gives a serious slow effect. Any hero that relies on speed to avoid the big damage (pretty much all of them) is in big trouble when webbed. The slow also decreases the damage output of the defenses and with the odd spawning places Defense Units have to used to place defenses to protect the other defenses which also weakens the raw damage output of the defense line. The second Eternia Shard added Djinns. Floaters that spawn with the normal wave, they can despawn defenses with a channeled ability and permanently give other enemies gold buffs, increasing their health and damage. Golden versions of most existing enemies are demonic spiders themselves, mostly the golden Assassins, they're very dangerous to unprepared players and even players with good gear dont like seeing too many of them. With the nerfs to their despawning range and increases in the channel time the Djinns themselves are much less of a threat now and arent demonic spiders themselves. The third Shard added Sharkens. They have a fair amount of health and have a charge attack that pushes defenses aside. One Sharken can ruin your entire meticulously planned and carefully placed defense set up. It is vital to keep them from charging anything important. The two newly introduced heroes have lessened the threat now but at the time Sharken were released they were pain incarnate and feared by all builders. The Summoner minions are at this time invulnerable to the push effect from the charge attack and are commonly used as walls and the Jester can move defenses so if something does get pushed nowadays you can put it back in place if you make it through the wave. The fourth Shard introduced two demonic spiders at the same time. Small helicopters that transport ogres. They follow the flyers path and have alot more health then the Wyverns forcing everyone to ramp up their air defense. The para-ogres generally have more health then the normal ogres. It is strongly adviced to kill the helicopter quickly so the ogre falls down outside the map. If the ogre falls down on the map he loses half his health, but that still leaves him with millions of health and he usually comes from a direction your main defense isnt firing at so they can easily outflank and overwhelm your defenses. If a helicopter manages to land his ogre, the ogre doesnt lose any health and you're generally in big trouble. The helicopters themselves like to float relativly high in the air and shoot homing missiles at you. When killed they crash down, often instakilling players if they happen to crash on one. Before the nerf they also instakilled most defenses they crashed on.

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* DemonicSpiders: Pretty much any new enemy type is considered this by the community. All releases of new enemy types have been followed by nerfs in the form of lowering their health, speed, range, numbers,... The first few days are generally a whole new world of pain. With the original enemies, the Dark Elf Assassin was the demonic spider. Fast, ignores defenses to focuses players. The first Eternia Shard introduced spiders. They spawn in various fixed locations all over the map and can web players and defenses which gives a serious slow effect. Any hero that relies on speed to avoid the big damage (pretty much all of them) is in big trouble when webbed. The slow also decreases the damage output of the defenses and with the odd spawning places Defense Units have to used to place defenses to protect the other defenses which also weakens the raw damage output of the defense line. The second Eternia Shard added Djinns. Floaters that spawn with the normal wave, they can despawn defenses with a channeled ability and permanently give other enemies gold buffs, increasing their health and damage. Golden versions of most existing enemies are demonic spiders themselves, mostly the golden Assassins, they're very dangerous to unprepared players and even players with good gear dont like seeing too many of them. With the nerfs to their despawning range and increases in the channel time the Djinns themselves are much less of a threat now and arent demonic spiders themselves. The third Shard added Sharkens. They have a fair amount of health and have a charge attack that pushes defenses aside. One Sharken can ruin your entire meticulously planned and carefully placed defense set up. It is vital to keep them from charging anything important. The two newly introduced heroes have lessened the threat now but at the time Sharken were released they were pain incarnate and feared by all builders. The Summoner minions are at this time invulnerable to the push effect from the charge attack and are commonly used as walls and the Jester can move defenses so if something does get pushed nowadays you can put it back in place if you make it through the wave. The fourth Shard introduced two demonic spiders at the same time. Small helicopters that transport ogres. They follow the flyers path and have alot more health then the Wyverns forcing everyone to ramp up their air defense. The para-ogres generally have more health then the normal ogres. It is strongly adviced to kill the helicopter quickly so the ogre falls down outside the map. If the ogre falls down on the map he loses half his health, but that still leaves him with millions of health and he usually comes from a direction your main defense isnt firing at so they can easily outflank and overwhelm your defenses. If a helicopter manages to land his ogre, the ogre doesnt lose any health and you're generally in big trouble. The helicopters themselves like to float relativly high in the air and shoot homing missiles at you. When killed they crash down, often instakilling players if they happen to crash on one. Before the nerf they also instakilled most defenses they crashed on.
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** Everything from ''Series/{{Firefly}}'' to ''VideoGame/TalesOfMonkeyIsland''. [[HarryPotter And]] [[FinalFantasy we]] [[StarWars mean]] ''[[UpToEleven everything.]]''

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** Everything from ''Series/{{Firefly}}'' to ''VideoGame/TalesOfMonkeyIsland''. [[HarryPotter [[Franchise/HarryPotter And]] [[FinalFantasy we]] [[StarWars mean]] ''[[UpToEleven everything.]]''
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** The secret room in your tavern has tons of posters parodying famous movies and albums like ''Film/TheGodfather'', ''Music/DarkSideOfTheMoon'', ''[[Music/TheBeatles Abbey Road]]'', etc.

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** The secret room in your tavern has tons of posters parodying famous movies and albums like ''Film/TheGodfather'', ''Music/DarkSideOfTheMoon'', ''Music/TheDarkSideOfTheMoon'', ''[[Music/TheBeatles Abbey Road]]'', etc.
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** The secret room in your tavern has tons of posters parodying famous movies and albums like TheGodfather, DarkSideOfTheMoon, [[Music/TheBeatles Abbey Road]], etc.

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** The secret room in your tavern has tons of posters parodying famous movies and albums like TheGodfather, DarkSideOfTheMoon, [[Music/TheBeatles ''Film/TheGodfather'', ''Music/DarkSideOfTheMoon'', ''[[Music/TheBeatles Abbey Road]], Road]]'', etc.
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the Shout Out needs some love


** Everything from ''Series/{{Firefly}}'' to ''VideoGame/TalesOfMonkeyIsland''.

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** Everything from ''Series/{{Firefly}}'' to ''VideoGame/TalesOfMonkeyIsland''. [[HarryPotter And]] [[FinalFantasy we]] [[StarWars mean]] ''[[UpToEleven everything.]]''

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new release update a bit and demonic spiders


A four part psuedo-expansion, ''Quest for the Lost Eternia Shards'', is in development. Taking place after the main plot, with the Eternia Crystals secure, our heroes venture out into the world to track down the missing shards of a shattered Crystal. This new campaign forgoes the Tower Defense elements and embraces the action rpg aspect. The first part of the campaign was released on December 14, 2011.

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A four part psuedo-expansion, ''Quest for the Lost Eternia Shards'', is in development. Taking place after the main plot, with the Eternia Crystals secure, our heroes venture out into the world to track down the missing shards of a shattered Crystal. This new campaign forgoes consists of four maps that each introduced a new type of enemy. Each one also has a boss at the Tower Defense elements end of the final wave. As with most bosses, it's generally advised to have good 'action' heroes, with gear with high defenses, health and embraces the action rpg aspect.good personal damage around to deal with them. The first part of the campaign was released on December 14, 2011. At this time, the Eternia Crystals have all been released for pc. A portal towards the final boss is unlocked upon winning all four eternia shards (for that difficulty and lower). The maximum player level has been increased bit by bit with several updates and is now, december 2012, level 100. Updates for consoles seem to be behind quite a bit for various reasons.


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* DemonicSpiders: Pretty much any new enemy type is considered this by the community. All releases of new enemy types have been followed by nerfs in the form of lowering their health, speed, range, numbers,... The first few days are generally a whole new world of pain. With the original enemies, the Dark Elf Assassin was the demonic spider. Fast, ignores defenses to focuses players. The first Eternia Shard introduced spiders. They spawn in various fixed locations all over the map and can web players and defenses which gives a serious slow effect. Any hero that relies on speed to avoid the big damage (pretty much all of them) is in big trouble when webbed. The slow also decreases the damage output of the defenses and with the odd spawning places Defense Units have to used to place defenses to protect the other defenses which also weakens the raw damage output of the defense line. The second Eternia Shard added Djinns. Floaters that spawn with the normal wave, they can despawn defenses with a channeled ability and permanently give other enemies gold buffs, increasing their health and damage. Golden versions of most existing enemies are demonic spiders themselves, mostly the golden Assassins, they're very dangerous to unprepared players and even players with good gear dont like seeing too many of them. With the nerfs to their despawning range and increases in the channel time the Djinns themselves are much less of a threat now and arent demonic spiders themselves. The third Shard added Sharkens. They have a fair amount of health and have a charge attack that pushes defenses aside. One Sharken can ruin your entire meticulously planned and carefully placed defense set up. It is vital to keep them from charging anything important. The two newly introduced heroes have lessened the threat now but at the time Sharken were released they were pain incarnate and feared by all builders. The Summoner minions are at this time invulnerable to the push effect from the charge attack and are commonly used as walls and the Jester can move defenses so if something does get pushed nowadays you can put it back in place if you make it through the wave. The fourth Shard introduced two demonic spiders at the same time. Small helicopters that transport ogres. They follow the flyers path and have alot more health then the Wyverns forcing everyone to ramp up their air defense. The para-ogres generally have more health then the normal ogres. It is strongly adviced to kill the helicopter quickly so the ogre falls down outside the map. If the ogre falls down on the map he loses half his health, but that still leaves him with millions of health and he usually comes from a direction your main defense isnt firing at so they can easily outflank and overwhelm your defenses. If a helicopter manages to land his ogre, the ogre doesnt lose any health and you're generally in big trouble. The helicopters themselves like to float relativly high in the air and shoot homing missiles at you. When killed they crash down, often instakilling players if they happen to crash on one. Before the nerf they also instakilled most defenses they crashed on.
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** The secret room in your tavern has tons of posters parodying famous movies and albums like TheGodfather, DarkSideOfTheMoon, [[TheBeatles Abbey Road]], etc.

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** The secret room in your tavern has tons of posters parodying famous movies and albums like TheGodfather, DarkSideOfTheMoon, [[TheBeatles [[Music/TheBeatles Abbey Road]], etc.

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* GuideDangIt: Although the tutorial gives good starter tips, a lot of other things are left up to players to find on their own, unless you use a guide/faq. Such as being able to swap out different characters during the build phase, or that holding down the shift key during the build phase allows you to see on the map if an item upgrade was dropped by a mob (you'll see a green dot if an item is an upgrade to your current stuff, black if it's not). Many new players are also unaware that loot left on the ground when a new combat phase starts auto-sells and splits the mana between all the characters. See the AdamSmithHatesYourGuts and DiscOneNuke examples for additional examples.

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* GuideDangIt: Although the tutorial gives good starter tips, a lot of other things are left up to players to find on their own, unless you use a guide/faq. Such as being able to swap out different characters during the build phase, or that holding down the shift key during the build phase allows you to see on the map a minimap, and if an item upgrade was dropped by a mob (you'll you'll see a green dot if an item is an upgrade to your current stuff, black if it's not).not. Many new players are also unaware that loot left on the ground when a new combat phase starts auto-sells and splits the mana between all the characters. See the AdamSmithHatesYourGuts and DiscOneNuke examples for additional examples.



* ItemGet: Mobs often drop gear, and after defeating a boss, you get gear from them as well.
* [[ItsRainingMen Its Raining Goblins]]: One of the challenges where goblins fall down from all over the map. Makes defending the crystal tougher as they may spawn past your defenses.

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* ItemGet: Mobs often drop gear, and after defeating a boss, you get gear from them as well.
well. Several of the harder maps and most challenges also get you items directly into your box as a reward.
* [[ItsRainingMen Its Raining Goblins]]: One of the challenges where goblins fall down from all over the map. Makes defending the crystal tougher as they may spawn past your defenses. With the introduction of the Eternia shards, you also have spiders on part one and in any map on nightmare, which drop everywhere around the map and can sometimes just bypass your defences or destroy them from behind. The last part also gave us Goblin copters, which are helicopters flown by goblins which drop ogres onto the map on places ogres would normally not spawn. They also shoot rockets.



** Many of the weapons are also such; you will find everything from a [[Film/StarWars Wookie bowcaster]] to the [[VideoGame/TheLegendOfZelda Master Sword]] to [[VideoGame/FinalFantasyVII Cloud's sword]].

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** Many of the weapons are also such; you will find everything from a [[Film/StarWars Wookie bowcaster]] to the [[VideoGame/TheLegendOfZelda Master Sword]] to [[VideoGame/FinalFantasyVII Cloud's sword]]. Also [[Warhammer40k Chainswords]].


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** The secret room in your tavern has tons of posters parodying famous movies and albums like TheGodfather, DarkSideOfTheMoon, [[TheBeatles Abbey Road]], etc.

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* The Apprentice - [[SquishyWizard Tower-based DPS]]. The Apprentice's defences focus on killing opponents with magical or elemental damage, sacrificing most of his crowd control to do so. The Apprentice himself uses staves to shoot enemies, or knock them away with a potent energy wave attack.
* The Squire - [[MightyGlacier Tanking]] and [[LightningBruiser Melee]]. The Squire's job is to get in the way and wear opponents down, which he does through brutal physical traps and his own melee skill, as well as his considerable hit point total. He is the only character without a basic ranged skill.
* The Huntress - [[GlassCannon Ranged DPS]] and [[SomebodySetUpUsTheBomb Mines]]. Using limited-use mines and a variety of long-range weapons, the Huntress focuses on taking out difficult targets from afar. In addition, her ability to stealthily slip past enemies allows her to repair her traps and other defences without being detected.
* The Monk - Mezzing and Crowd Control. The Monk sets up large areas which cause StandardStatusEffects to enemies and provide useful buffs to teammates. His weapons are spears and an energy-blast from his hand, and he can generate further status effects in an area around himself.
* The Barbarian (DLC) - Melee DPS and tanking. The Barbarian has no towers or traps, but wields two weapons at the same time and has a variety of "Stances" with different effects. The Stances consumes mana while on, and the Barbarian can have 2 on at any given time.
* Series EV (DLC) - JackOfAllStats RobotGirl. Capable of equipping two weapons at once from the Huntress' or Apprentice's weapon pools and switching between them at will, her buildings are beams/lasers with a variety of effects, and variable lengths when placed (they cost the same amount of mana no matter what, but longer beams take up more [[ArbitraryHeadcountLimit defense units]])
* The Summoner (DLC) - A friendly MookMaker. Incapable of using weapons on their own, the Summoner can equip a pair of pets (for damage or enhancement purposes) as well as create a large number of crystal replicas of the game's enemies. These summons don't take up [[ArbitraryHeadcountLimit defense units]], instead having their own limit called Minion Units. The Summoner can fade into non-existence and become one with the minimap, directing and healing its forces from there.

Because of the variety and specialisation of the classes, ''Dungeon Defenders'' is clearly designed for multiplayer, and all of the cutscenes feature all four characters working together. Gender-swapped versions of the base four classes were also released; they are completely new models with their own special abilities.

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* The Apprentice - Apprentice; [[SquishyWizard Tower-based DPS]]. The Apprentice's defences focus on killing opponents with magical or elemental damage, sacrificing most of his crowd control to do so. The Apprentice himself uses staves to shoot enemies, or knock them away with a potent energy wave attack.
* The Squire - Squire; [[MightyGlacier Tanking]] and [[LightningBruiser Melee]]. The Squire's job is to get in the way and wear opponents down, which he does through brutal physical traps and his own melee skill, as well as his considerable hit point total. He is the only character without a basic ranged skill.
* The Huntress - Huntress; [[GlassCannon Ranged DPS]] and [[SomebodySetUpUsTheBomb Mines]]. Using limited-use mines and a variety of long-range weapons, the Huntress focuses on taking out difficult targets from afar. In addition, her ability to stealthily slip past enemies allows her to repair her traps and other defences without being detected.
* The Monk - Monk; Mezzing and Crowd Control. The Monk sets up large areas which cause StandardStatusEffects to enemies and provide useful buffs to teammates. His weapons are spears and an energy-blast from his hand, and he can generate further status effects in an area around himself.
* The Barbarian (DLC) - (DLC); Melee DPS and tanking. The Barbarian has no towers or traps, but wields two weapons at the same time and has a variety of "Stances" with different effects. The Stances consumes mana while on, and the Barbarian can have 2 on at any given time.
* Series EV (DLC) - (DLC); JackOfAllStats RobotGirl. Capable of equipping two weapons at once from the Huntress' or Apprentice's weapon pools and switching between them at will, her buildings are beams/lasers with a variety of effects, and variable lengths when placed (they cost the same amount of mana no matter what, but longer beams take up more [[ArbitraryHeadcountLimit defense units]])
units]]). Can place holographic (and explosive) decoys, or use mana to power a [[FrickinLaserBeams massive laser]].
* The Summoner (DLC) - (DLC); A friendly MookMaker. Incapable of using weapons on their own, the Summoner can equip a pair of pets (for damage or enhancement purposes) as well as create a large number of crystal replicas of the game's enemies. These summons don't take up [[ArbitraryHeadcountLimit defense units]], instead having their own limit called Minion Units. The Summoner can fade into non-existence and become one with the minimap, directing and healing its forces from there.

there.
* The Jester (DLC); ConfusionFu and RandomEffectSpell. Capable of equipping two weapons from ANY class, her towers are Presents in three sizes- bigger ones cost more mana and defense units, but have better things inside them, and they can contain anything from towers from other classes, to loot, mana, or even enemies. Her special abilities allow her to move towers, or to spin a slot machine that casts a [[FieldPowerEffect buff/debuff on the entire field]].

Because of the variety and specialisation specialization of the classes, ''Dungeon Defenders'' is clearly designed for multiplayer, and all of the cutscenes feature all four characters working together. Gender-swapped versions of the base four classes were also released; they are completely new models with their own special abilities.



** UnpredictableResults: The Jester; a game breaker but only if you're very lucky.



* DemonicSpiders: Used to be Dark Elf Warriors, but now clearly replaced by actual spiders, which will web-stun you, then bite you to death. (or web-stun your towers, then bite them to death)
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* Series EV (DLC) - JackOfAllStats. Capable of equipping two weapons at once from the Huntress' or Apprentice's weapon pools and switching between them at will, her buildings are beams/lasers with a variety of effects, and variable lengths when placed (they cost the same amount of mana no matter what, but longer beams take up more [[ArbitraryHeadcountLimit defense units]])

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* Series EV (DLC) - JackOfAllStats.JackOfAllStats RobotGirl. Capable of equipping two weapons at once from the Huntress' or Apprentice's weapon pools and switching between them at will, her buildings are beams/lasers with a variety of effects, and variable lengths when placed (they cost the same amount of mana no matter what, but longer beams take up more [[ArbitraryHeadcountLimit defense units]])



* [[DistaffCounterpart Distaff]]/SpearCounterpart: 4 new heroes were released in a buyable DLC that are basically this for the standard heroes: The Adept (Female Apprentice), The Countess (Female Squire), The Ranger (Male Huntress) and The Initiate (Female Monk). Mission pack DLC later added The Amazon (Female Barbarian) and Demoness (Female Summoner).

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* [[DistaffCounterpart Distaff]]/SpearCounterpart: 4 new heroes were released in a buyable DLC that are basically this for the standard heroes: The Adept (Female Apprentice), The Countess (Female Squire), The Ranger (Male Huntress) and The Initiate (Female Monk). Mission pack DLC later added The Amazon (Female Barbarian) and Barbarian), Demoness (Female Summoner).Summoner) and Bounty Hunter ([[RobotGirl sort of]] Male Series EV).



* MsFanservice: The Huntress comes complete with a [[BareYourMidriff bared midriff]], a rump-shaking dance, a hint of JigglePhysics, and a dangerously low miniskirt.

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* MsFanservice: The Huntress comes complete with a [[BareYourMidriff bared midriff]], a rump-shaking dance, a hint of JigglePhysics, and a [[PantyShot dangerously low miniskirt.miniskirt]].
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* ExperienceMeter: Bottom-left corner.
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Its minion units according to the wiki.


* The Summoner (DLC) - A friendly MookMaker. Incapable of using weapons on their own, the Summoner can equip a pair of pets (for damage or enhancement purposes) as well as create a large number of crystal replicas of the game's enemies. These summons don't take up [[ArbitraryHeadcountLimit defense units]], instead having their own limit called Monster Units. The Summoner can fade into non-existence and become one with the minimap, directing and healing its forces from there.

to:

* The Summoner (DLC) - A friendly MookMaker. Incapable of using weapons on their own, the Summoner can equip a pair of pets (for damage or enhancement purposes) as well as create a large number of crystal replicas of the game's enemies. These summons don't take up [[ArbitraryHeadcountLimit defense units]], instead having their own limit called Monster Minion Units. The Summoner can fade into non-existence and become one with the minimap, directing and healing its forces from there.
Is there an issue? Send a MessageReason:
None


The game was released on the October 19, 2011, through {{Steam}}, and is available for PC, XBox360 and [[PlayStation3 PlayStation 3]]. An initial version for iOS was released and an Android version will be available soon. Cross-platform play is possible. For those on the PC, Trendy Entertainment has released a source development kit for modders to play with, though mods can only be used on open servers. In addition, Trendy provides special events and items as well as regular updates and patches.

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The game was released on the October 19, 2011, through {{Steam}}, and is available for PC, XBox360 and [[PlayStation3 PlayStation 3]]. An initial version 3]], with support for iOS was cross-platform play. Two free-to-play versions (Dubbed ''First Wave'' and ''Second Wave'') have been released for iOS and an Android version will be available soon. Cross-platform play is possible.devices, which support microtransactions to quickly obtain extra mana. For those on the PC, Trendy Entertainment has released a source development kit for modders to play with, though mods can only be used on open servers. In addition, Trendy provides special events and items as well as regular updates and patches.



* [[DistaffCounterpart Distaff]]/SpearCounterpart: 4 new heroes were released in a buyable DLC that are basically this for the standard heroes: The Adept (Female Apprentice), The Countess (Female Squire), The Ranger (Male Huntress) and The Initiate (Female Monk). A mission pack DLC later added The Amazon (Female Barbarian).

to:

* [[DistaffCounterpart Distaff]]/SpearCounterpart: 4 new heroes were released in a buyable DLC that are basically this for the standard heroes: The Adept (Female Apprentice), The Countess (Female Squire), The Ranger (Male Huntress) and The Initiate (Female Monk). A mission Mission pack DLC later added The Amazon (Female Barbarian).Barbarian) and Demoness (Female Summoner).
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* DeusExMachina: Done twice in the Lost Eternia Shards expansion at the beginnings of Parts 3 and 4 as a way to quickly get the heroes somewhere unreachable.


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* HumiliationConga: The Apprentice goes through a minor one in Lost Eternia Shards Part 3. PlayedForLaughs.
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* The Apprentice - Tower-based DPS. The Apprentice's defences focus on killing opponents with magical or elemental damage, sacrificing most of his crowd control to do so. The Apprentice himself uses staves to shoot enemies, or knock them away with a potent energy wave attack.
* The Squire - Tanking and Melee. The Squire's job is to get in the way and wear opponents down, which he does through brutal physical traps and his own melee skill, as well as his considerable hit point total. He is the only character without a basic ranged skill.
* The Huntress - Ranged DPS and Mines. Using limited-use mines and a variety of long-range weapons, the Huntress focuses on taking out difficult targets from afar. In addition, her ability to stealthily slip past enemies allows her to repair her traps and other defences without being detected.

to:

* The Apprentice - [[SquishyWizard Tower-based DPS.DPS]]. The Apprentice's defences focus on killing opponents with magical or elemental damage, sacrificing most of his crowd control to do so. The Apprentice himself uses staves to shoot enemies, or knock them away with a potent energy wave attack.
* The Squire - Tanking [[MightyGlacier Tanking]] and Melee.[[LightningBruiser Melee]]. The Squire's job is to get in the way and wear opponents down, which he does through brutal physical traps and his own melee skill, as well as his considerable hit point total. He is the only character without a basic ranged skill.
* The Huntress - [[GlassCannon Ranged DPS DPS]] and Mines.[[SomebodySetUpUsTheBomb Mines]]. Using limited-use mines and a variety of long-range weapons, the Huntress focuses on taking out difficult targets from afar. In addition, her ability to stealthily slip past enemies allows her to repair her traps and other defences without being detected.
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* TheFaceless: The Summoner's face is hidden in shadow. The Squire technically counts, since his face is hidden by his helmet.
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incorrect usage: not impossible. Bt I is not about achievements.


* BeyondTheImpossible: An upcoming achievement requires you to beat every map on survival, (Which is a minimum of 25 waves per map) on the toughest possible difficulty, with hardcore mode enabled. Even on the easiest map, this will take hours. As a bonus, the ogres become [[LightningBruiser lightning bruisers]] [[OhCrap with upwards of 11 million health each, capable of demolishing even the toughest defenses in a matter of seconds.]]
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* The Summoner (DLC) - A friendly MookMaker. Incapable of using weapons on their own, the Summoner can equip a pair of pets (for damage or enhancement purposes) as well as create a large number of crystal replicas of the game's enemies. These summons don't take up [[ArbitraryHeadcountLimit defense units]], instead having their own limit called Monster Units. The Summoner can fade into non-existence and become one with the minimap, directing and healing its forces from there.
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* FunnyAnimal: Combine that with CuteLittleFangs and you've got the [[http://dungeondefenders.com/wp-content/uploads/2012/06/SkyCityCaptain1.png upcoming skin for the initiate.]]

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Natter and potholing and stuff


* ActionBomb: Kobolds, goblins with giant explosives strapped to their backs, show up about halfway through the second level use this tactic. When agitated (brought to about half HP) or when within a certain range of defenses they'll light their fuse and begin sprinting toward the target screaming at the top of their lungs. Can thankfully be disarmed if you kill them before their fuse is lit.
** If you ''can't'', at least see if you can give 'em one upside the head to set 'em off early, before they do any real damage.

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* ActionBomb: Kobolds, goblins with giant explosives strapped to their backs, show up about halfway through the second level use this tactic. When agitated (brought to about half HP) or when within a certain range of defenses they'll light their fuse and begin sprinting toward the target screaming at the top of their lungs. Can thankfully be disarmed if you kill them before their fuse is lit.
**
lit. If you ''can't'', at least see if you can give 'em one upside the head to set 'em off early, before they do any real damage.



** Of course, if you consider that the Huntress is an elf, she might just be a child in elven age, even though her body is certainly not.



* CrossOver: [[VideoGame/TeamFortress2 The Heavy, The Medic, The Pyro, and The Engineer]] are all available as pets when the game is bought off {{Steam}}, and the Portal Aperture Science Handheld Portal Device is a level 30 Huntress weapon.

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* CrossOver: [[VideoGame/TeamFortress2 The Heavy, The Medic, The Pyro, and The Engineer]] are all available as pets when the game is bought off {{Steam}}, and the Portal ''VideoGame/{{Portal}}'' Aperture Science Handheld Portal Device is a level 30 Huntress weapon.weapon. The trailer shows the characters from ''Dungeon Defenders'' using the portal gun to make a portal into a [=TF2=] game and pulling characters through it.



** Averted in that any items left at the start of a new round/end of a level has it's value added to everyone's bank. Thus if an item is worth 300 Mana, everyone gets 300 Mana divided equally instead of just the one player that picked it up. However, there is an exception, as each map has a max number of items allowed at one time on the map. Any extras will just disappear, so for waves that go on for a long time, it's actually better to loot items early on and then stop when there's less than 500 monsters left.



* NoGearLevel: One challenge set requires you to complete a level without a single tower.

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* NoGearLevel: NoGearLevel:
**
One challenge set requires you to complete a level without a single tower.



* ShoutOut: A plenty. Everything from ''{{Firefly}}'' to ''MonkeyIsland''. Many of the weapons are also such; you will find everything from a Wookie bowcaster to the Master Sword to Cloud's sword.
** The squire wears no pants only a pair of boxers with hearts on them as a ShoutOut to Super Ghouls n' Goblins.
** The Series EV's latest costume is the [[{{Metroid}} Bounty Hunter]] outfit.
* TowerDefense: Main part of the gameplay. Slight variance from other ones in that you also get to control a character who can move independently and attack monsters on your own, as well as repair/upgrade your towers during gameplay.
** Pure Strategy mode is entirely focused on classic TD gameplay, limiting heroes to upgrading towers during waves.

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* ShoutOut: A plenty. plenty.
**
Everything from ''{{Firefly}}'' ''Series/{{Firefly}}'' to ''MonkeyIsland''. ''VideoGame/TalesOfMonkeyIsland''.
**
Many of the weapons are also such; you will find everything from a [[Film/StarWars Wookie bowcaster bowcaster]] to the [[VideoGame/TheLegendOfZelda Master Sword Sword]] to [[VideoGame/FinalFantasyVII Cloud's sword.
sword]].
** The squire wears no pants only a pair of boxers with hearts on them as a ShoutOut to ''[[VideoGame/GhoulsNGoblins Super Ghouls n' Goblins.
Goblins]]''.
** The Series EV's latest costume is the [[{{Metroid}} [[VideoGame/{{Metroid}} Bounty Hunter]] outfit.
* TowerDefense: Main part of the gameplay. Slight variance from other ones in that you also get to control a character who can move independently and attack monsters on your own, as well as repair/upgrade your towers during gameplay.
**
gameplay. Pure Strategy mode is entirely focused on classic TD gameplay, limiting heroes to upgrading towers during waves.
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* BeyondTheImpossible: An upcoming achievement requires you to beat every map on survival, (Which is a minimum of 25 waves per map) on the toughest possible difficulty, with hardcore mode enabled. Even on the easiest map, this will take hours. As a bonus, the ogres become [[LightningBruiser lightning bruisers]] [[OhCrap with upwards of 11 million health each, capable of demolishing even the toughest defenses in a matter of seconds.]]


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* OneHundredPercentCompletion: Your reward for doing everything? Aside from the dozens of small trophies, you get a very ornate giant one, recognizing your accomplishments, a new crystal skin which is the dev team's logo, and slightly remixed default tavern music.
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* RealIsBrown: Said word for word by the tavernkeep, but not present in the game itself.

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''Dungeon Defenders'' is a video game developed by Trendy Entertainment that combines the tactics and long-term gameplay of TowerDefence with the chaos of an ActionRPG. You are one of four great heroes, who long ago [[SealedEvilInACan sealed away a great evil in magic gemstones]], and must now- wait, sorry. No, they're gone off to do something else. You're one of their pint-sized apprentices. Now the remnants of the evil army are marching on your fortress, and you must prevent them from releasing that great evil. How? Well, there's four major ways...

* The Apprentice - Tower-based DPS. The Apprentice's defences focus on klling opponents with magical or elemental damage, sacrificing most of his crowd control to do so. The Apprentice himself uses staves to shoot enemies, or knock them away with a potent energy wave attack.

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''Dungeon Defenders'' is a video game developed by Trendy Entertainment that combines the tactics and long-term gameplay of TowerDefence with the chaos of an ActionRPG. You are one of four great heroes, who long ago [[SealedEvilInACan sealed away a great evil in magic gemstones]], and must now- wait, sorry. No, they're gone off to do something else. You're one of their pint-sized apprentices. Now the remnants of the evil army are marching on your fortress, and you must prevent them from releasing that great evil. How? Well, there's four major a few ways...

* The Apprentice - Tower-based DPS. The Apprentice's defences focus on klling killing opponents with magical or elemental damage, sacrificing most of his crowd control to do so. The Apprentice himself uses staves to shoot enemies, or knock them away with a potent energy wave attack.



* The Barbarian - Melee DPS and tanking. The Barbarian has no towers or traps, but wields two weapons at the same time and has a variety of "Stances" with different effects. The Stances consumes mana while on, and the Barbarian can have 2 on at any given time.

Because of the variety and specialisation of the classes, ''Dungeon Defenders'' is clearly designed for multiplayer, and all of the cutscenes feature all four characters working together. One future classes have been hinted at:"Series EV". Gender-swapped versions of the base four classes were also released; they are completely new models with their own special abilities.

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* The Barbarian (DLC) - Melee DPS and tanking. The Barbarian has no towers or traps, but wields two weapons at the same time and has a variety of "Stances" with different effects. The Stances consumes mana while on, and the Barbarian can have 2 on at any given time.

time.
* Series EV (DLC) - JackOfAllStats. Capable of equipping two weapons at once from the Huntress' or Apprentice's weapon pools and switching between them at will, her buildings are beams/lasers with a variety of effects, and variable lengths when placed (they cost the same amount of mana no matter what, but longer beams take up more [[ArbitraryHeadcountLimit defense units]])

Because of the variety and specialisation of the classes, ''Dungeon Defenders'' is clearly designed for multiplayer, and all of the cutscenes feature all four characters working together. One future classes have been hinted at:"Series EV". Gender-swapped versions of the base four classes were also released; they are completely new models with their own special abilities.



* BecomeARealBoy: A throwaway line in Series EV's backstory.



** LightningBruiser: Squire, monk can be this if spec'd in hero talents.

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** LightningBruiser: Squire, monk can be this if spec'd in hero talents. The Barbarian is this but has no towers to compensate.


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** JackOfAllStats: Series EV, who has a very wide range of abilities and a few buffs and powers unique to her.


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** The Series EV's latest costume is the [[{{Metroid}} Bounty Hunter]] outfit.
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* GoofyPrintUnderwear: The Squire doesn't wear any pants, for some reason.

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* GoofyPrintUnderwear: The Squire doesn't wear any pants, for some reason. This may be a reference to Videogame/GhostsNGoblins.
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* [[DistaffCounterpart Distaff]]/SpearCounterpart: 4 new heroes were released in a buyable DLC that are basically this for the standard heroes: The Adept (Female Apprentice), The Countess (Female Squire), The Ranger (Male Huntress) and The Initiate (Female Monk).

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* [[DistaffCounterpart Distaff]]/SpearCounterpart: 4 new heroes were released in a buyable DLC that are basically this for the standard heroes: The Adept (Female Apprentice), The Countess (Female Squire), The Ranger (Male Huntress) and The Initiate (Female Monk). A mission pack DLC later added The Amazon (Female Barbarian).
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A four part psuedo-expansion, ''Quest for the Lost Eternia Shards'', is in development. Taking place after the main plot, with the Etherian Crystals secure, our heroes venture out into the world to track down the missing shards of a shattered Crystal. This new campaign forgoes the Tower Defense elements and embraces the action rpg aspect. The first part of the campaign was released on December 14, 2011.

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A four part psuedo-expansion, ''Quest for the Lost Eternia Shards'', is in development. Taking place after the main plot, with the Etherian Eternia Crystals secure, our heroes venture out into the world to track down the missing shards of a shattered Crystal. This new campaign forgoes the Tower Defense elements and embraces the action rpg aspect. The first part of the campaign was released on December 14, 2011.
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Just correcting a typo


A four part psuedo-expansion, ''Quest for the Lost Etheria Shards'', is in development. Taking place after the main plot, with the Etherian Crystals secure, our heroes venture out into the world to track down the missing shards of a shattered Crystal. This new campaign forgoes the Tower Defense elements and embraces the action rpg aspect. The first part of the campaign was released on December 14, 2011.

to:

A four part psuedo-expansion, ''Quest for the Lost Etheria Eternia Shards'', is in development. Taking place after the main plot, with the Etherian Crystals secure, our heroes venture out into the world to track down the missing shards of a shattered Crystal. This new campaign forgoes the Tower Defense elements and embraces the action rpg aspect. The first part of the campaign was released on December 14, 2011.

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