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* {{Gorn}}: One of the games of the 90's, alongside the likes of ''Franchise/MortalKombat'', that created the moral panic about violence in video games for a reason. The original alone had gory death animations for some of the enemies, like Barons of Hell splitting in half to show their entrails and spinal cord, excess damage to weaker enemies (and the player!) [[LudicrousGibs turns them into red slop on the floor,]] and the environments were often decked out in corpses and gore the further you got into the games.

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* {{Gorn}}: One of the games of the 90's, alongside the likes of ''Franchise/MortalKombat'', that created the moral panic about violence in video games for a reason. The original alone had gory death animations for some of the enemies, like Barons of Hell splitting in half to show their entrails and spinal cord, excess damage to weaker enemies (and the player!) [[LudicrousGibs turns them into red slop on the floor,]] and the environments were often decked out in corpses and gore the further you got into the games. In the modern era it's nothing special (some of the imagery can be on the unsettling side but that's the worst of it, with the violence itself being relatively mild) but in its age it was a wave of controversy.

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* NothingExcitingEverHappensHere: The basis for the original game, being the marine's [[ReassignedToAntarctica Antarctic reassignment]] following his incident with his superiors. Sent to Mars to simply keep him out of sight and out of mind, he happens to be in the right place at the right time when things go south.


* EvilIsNotAToy: The UAC teleporting things around seems perfectly sound until you realize that to do this, they had to lay their lines through Hell. Hell, none too pleased of being reduced to an interstellar railway system, decide to jump into the transport system and pay what's waiting at the other end a visit.

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* EvilIsNotAToy: The UAC teleporting things around seems perfectly sound until you realize that to do this, they had to lay their lines through Hell. Hell, Hell's demons, none too pleased of at their domain being reduced to an interstellar railway system, system for a bunch of worthless humans, decide to jump into the transport system and pay what's waiting at the other end a visit.

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* EvilIsNotAToy: The UAC teleporting things around seems perfectly sound until you realize that to do this, they had to lay their lines through Hell. Hell, none too pleased of being reduced to an interstellar railway system, decide to jump into the transport system and pay what's waiting at the other end a visit.

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* MegaCorp: The Union Aerospace Corporation (UAC), a large government contracting firm that operates on the moons of Mars. While initially they have no harmful intentions, they have been [[EvilIsNotAToy screwing around]] by using Hell as a pseudo-wormhole in order to teleport things between their Phobos and Deimos bases. This, predictably, [[GoneHorriblyWrong Goes Horribly Wrong]] and demons begin pouring out of the teleporters at Phobos while Deimos just disappears entirely. Later games give them a more insidious slant (particularly the 2016 game, which sees them using Hell as an energy source and Samuel Hayden trying to downplay the UAC's complete disregard for potential consequences).


* UnexplainedRecovery: At the end of the first episode you enter a teleporter that takes you to a pitch black room that has a damaging floor and is filled with demons. As soon as you are reduced to 10 hp the level abruptly ends [[DownerEnding the implication being you died]]. The first level of the second episode however, you are on the Deimos base very much alive with no explanation. Since it turns out that the [[spoiler: entire moon of Deimos has been pulled into Hell at the end]], a common explanation is that you died and went to Hell. The problem with this is [[VoodooShark if that's the case, why would you have a pistol and 50 bullets when you first materialize in Hell?]]

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* UnexplainedRecovery: At the end of the first episode Episode 1 you enter a teleporter that takes you to a pitch black room that has with a special damaging floor and is filled with demons. many monsters. As soon as you are reduced to 10 hp health or less, the level abruptly ends ends, [[DownerEnding with the implication being that you died]]. The first level of However, the second episode however, end text itself remarks how you are on the Deimos base very much wake up in Deimos, alive with no explanation. and unharmed but weaponless. Since it turns out that the [[spoiler: entire moon of Deimos has been pulled into Hell at the end]], Hell, a common explanation is that you died and went was sent to Hell. The problem with this is Hell... but [[VoodooShark if that's the case, why would you have a pistol and 50 bullets when you first materialize in Hell?]]materialize]]?



** "Dead Simple" from ''Doom II'': The central stair raises once you kill all Arachnotrons to allow you to leave the map. If played on Nightmare, Arachnotrons can respawn and be killed off again, allowing you to raise the central stairs out of reach.
** "Pharaoh", the first secret level from ''TNT: Evilution'', is {{Unwinnable}} in single-player mode, but not co-op mode. This is due to the yellow key being marked as "multiplayer-only". But you can still complete it using straferunning, an engine bug.
*** An [[http://teamtnt.com/bugfixes.htm official patch]] from [=TeamTNT=] was made available to fix this bug as well as a node-building error that would prevent 100% Kills. It wasn't until the Website/GOGDotCom release of ''Final Doom'' almost two full decades later, however, that this patch was integrated into a widely-released version of ''Evilution''.
** "Even Simpler" from ''Doom 64'' is basically a remake of "Dead Simple," only with Pain Elementals thrown in. You have to kill every enemy, including the Lost Souls they shoot out, to advance. If they're killed next to some walls, however, the Souls they are supposed to shoot out get sucked into the walls, making it impossible to kill them.

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** "Dead Simple" from ''Doom II'': The central stair staircase raises once you kill all Arachnotrons to allow you to leave the map. If played on Nightmare, Arachnotrons can respawn and be killed off again, allowing you to raise the central stairs out of reach.
** "Pharaoh", the first secret level from ''TNT: Evilution'', is {{Unwinnable}} in single-player mode, but not co-op mode. This is due to single player, as the yellow key being is marked as "multiplayer-only". But you You can still complete it using straferunning, an engine bug.
***
bug; naturally, in co-op mode there is no such problem. An [[http://teamtnt.com/bugfixes.htm official patch]] from [=TeamTNT=] was made available to fix this bug bug, as well as a node-building error that would prevent 100% Kills. kills. It wasn't until the Website/GOGDotCom release of ''Final Doom'' almost two full decades later, however, that this patch was integrated into a widely-released version of ''Evilution''.
the WAD.
** "Even Simpler" from ''Doom 64'' is basically a remake of "Dead Simple," Simple", only with Pain Elementals thrown in. You have to kill every enemy, including the Lost Souls they shoot out, to advance. If they're killed next to some walls, however, the Souls they are supposed to shoot out get sucked into the walls, making it impossible to kill them.

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* UnexplainedRecovery: At the end of the first episode you enter a teleporter that takes you to a pitch black room that has a damaging floor and is filled with demons. As soon as you are reduced to 10 hp the level abruptly ends [[DownerEnding the implication being you died]]. The first level of the second episode however, you are on the Deimos base very much alive with no explanation. Since it turns out that the [[spoiler: entire moon of Deimos has been pulled into Hell at the end]], a common explanation is that you died and went to Hell. The problem with this is [[VoodooShark if that's the case, why would you have a pistol and 50 bullets when you first materialize in Hell?]]

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* {{Hellgate}}: Not in the traditional sense as the teleportation system that the demons of Hell hijacked was merely a UAC conduit that used Hell as a pass-through wormhole in order to move matter across great distances in trivial amounts of time. The demons simply interjected themselves in the conduit, like a living phone tap, and invaded at both endpoints.


->''"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon..."''
-->--'''Terry Pratchett'''

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->''"Over ->''"As you walk through the centuries, mankind has tried many ways main entrance of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about base, you hear animal-like growls echoing throughout the double-barrel shotgun. Eat leaden death, demon...distant corridors. They know you're here. There's no turning back now."''
-->--'''Terry Pratchett'''
-->--'''Readme.txt'''


->''"As you walk through the main entrance of the base, you hear animal-like growls echoing throughout the distant corridors. They know you're here. There's no turning back now."''
-->--'''Readme.txt'''

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->''"As you walk through ->''"Over the main entrance centuries, mankind has tried many ways of combating the base, you hear animal-like growls echoing throughout forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the distant corridors. They know you're here. There's no turning back now.double-barrel shotgun. Eat leaden death, demon..."''
-->--'''Readme.txt'''
-->--'''Terry Pratchett'''


* TheGoomba: The zombie troopers, who have 20 HP (meaning even the fist can kill them in 2 hits) and wield nothing but a rifle with the same feeble stats as the player's noob pistol. But much worse accuracy. Because they're zombies. And they only remember they ''have'' a weapon at random intervals. Because they're zombies. And if by some miracle they manage to get their necrotised brain together long enough to score a hit, the damn bullet only takes a single digit percentage of your hp. Intentionally getting killed by one is difficult -- it might get bored and walk out of the room or injure an ally and fight to the death before it can finish you.

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* TheGoomba: The zombie troopers, who have 20 HP (meaning even the fist can kill them in 2 hits) and wield nothing but a rifle with the same feeble stats as the player's noob pistol. But much worse accuracy. Because they're zombies. And they only remember they ''have'' a weapon at random intervals. Because they're zombies. And if by some miracle they manage to get their necrotised brain together long enough to score a hit, the damn bullet only takes a single digit percentage of your hp. Intentionally getting killed by one is difficult -- it difficult. It might get bored and walk out of the room or injure an ally and fight to the death before it can finish you.


* TheGoomba: The zombie troopers, who have 20 HP (meaning even the fist can kill them in 2 hits) and wield nothing but a rifle with the same feeble stats as the player's noob pistol. Intentionally getting killed by one is harder than it looks -- it might get bored and walk out of the room or injure an ally and fight to the death before it can finish you.

to:

* TheGoomba: The zombie troopers, who have 20 HP (meaning even the fist can kill them in 2 hits) and wield nothing but a rifle with the same feeble stats as the player's noob pistol. But much worse accuracy. Because they're zombies. And they only remember they ''have'' a weapon at random intervals. Because they're zombies. And if by some miracle they manage to get their necrotised brain together long enough to score a hit, the damn bullet only takes a single digit percentage of your hp. Intentionally getting killed by one is harder than it looks difficult -- it might get bored and walk out of the room or injure an ally and fight to the death before it can finish you.


* TheGoomba: The zombie troopers, who have 20 HP (meaning even the fist can kill them in 2 hits) and wield nothing but a pistol. The shotgun guys are a bit worse (they have 30 HP and their shotguns hurt a ''lot'' at close range, particularly with no armor). Averted with the chaingunners; while they still have fairly low HP (70), they fire their hitscan weapons non-stop as long as they have line-of-sight.

to:

* TheGoomba: The zombie troopers, who have 20 HP (meaning even the fist can kill them in 2 hits) and wield nothing but a pistol. The shotgun guys are a bit worse (they have 30 HP and their shotguns hurt a ''lot'' at close range, particularly with no armor). Averted rifle with the chaingunners; while they still have fairly low HP (70), they fire their hitscan weapons non-stop same feeble stats as long as they have line-of-sight.the player's noob pistol. Intentionally getting killed by one is harder than it looks -- it might get bored and walk out of the room or injure an ally and fight to the death before it can finish you.



* HeroTrackingFailure: Enemies tend to miss their shots when the player is circle-strafing around them, unless the enemies are able to surround the player. Averted with hitscan enemies like any former humans, as they will face the player and fire an unavoidable tracer shot/spread/barrage. Though that's subverted in that all former humans have relatively mediocre accuracy, and might not hit you at all anyway.

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* HeroTrackingFailure: Enemies tend have no idea how to miss lead their shots when the shots, meaning they're helpless to a player is circle-strafing around them, unless them. The FPS convention of using the enemies are able mouse to surround aim ''began'' as pro-skills tactic for ''Doom'' -- the player. Averted default control scheme exclusively used the keyboard and made moving and aiming simultaneously almost impossible.
** ''Doom 2'' added a bevy of new demons
with hitscan enemies like any former humans, as they will face scattered/homing/instant-hit attacks, all intended to defeat simple circle-strafing tactics and bring 'mouse-users' back in line with the player and fire an unavoidable tracer shot/spread/barrage. Though that's subverted in that all former humans have relatively mediocre accuracy, and might not hit you at all anyway.rest of the population.



* ShortRangeShotgun: The original pump-action shotgun has a modest spread which is entirely horizontal (i.e. the pellets all connect in a straight left-to-right line) that will allow a good amount of its 7 pellets to hit at long distances, to where it can even be used as an effective sniping weapon in a pinch. The SNES port entirely averted this, as it fired all seven pellets, but didn't give them any spread, meaning it was even worse for crowd-control but was just about perfect as a predecessor to the SniperRifle. The double-barreled shotgun from ''Doom II'' however plays this trope completely straight and was probably the {{Trope Maker|s}}; it shoots 20 pellets, that altogether will deal damage equivalent to a direct hit from a rocket, but its spread is huge (including vertical spread) and will deal vastly reduced damage at farther than arm's reach against anything that isn't a large target, while being absolutely pitiful against long-distanced targets. The sheer power and great ammo efficiency of it, combined with the player's tremendous movement that allows them to safely weave in for close-ranged shots, makes the Super Shotgun extremely useful to the point that it's generally the default weapon to use among higher-level players.

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* ShortRangeShotgun: The original pump-action shotgun has a modest spread which is entirely horizontal (i.e. the pellets all connect in a straight left-to-right line) that will allow a good amount of its 7 pellets to hit at long distances, to where it can even be used as an effective sniping weapon in a pinch. pinch.
**
The SNES port entirely averted this, as it fired combined all seven pellets, but didn't give them any spread, pellets into one uber-slug, meaning it was even worse for crowd-control but was just about perfect game-breakingly effective as a predecessor to the SniperRifle. SniperRifle.
**
The double-barreled shotgun from ''Doom II'' however plays this trope completely straight and was probably the {{Trope Maker|s}}; it shoots 20 pellets, that altogether will deal damage equivalent to a direct hit from a rocket, but its spread is huge (including vertical spread) and will deal vastly reduced damage at farther than arm's reach against anything that isn't a large target, while being absolutely pitiful against long-distanced targets. The sheer power and great ammo efficiency of it, combined with the player's tremendous movement that allows them to safely weave in for close-ranged shots, makes the Super Shotgun extremely useful to the point that it's generally the default weapon to use among higher-level players.


In 2016, id Software released another game [[RecycledTitle simply titled]] ''Videogame/{{Doom|2016}}'', a re-railing of the ''Franchise/{{Doom}}'' franchise, known to most fans as ''Doom 4''. ''Doom'' used to be known as ''Doom 4'' when it was revealed in 2007, but the game went through TroubledProduction, so id decided to revive it. The reboot is more of an ActionizedSequel compared to ''Doom 3'', featuring faster gameplay and more emphasis on shooting rather than horror. It also purposely calls back to the gameplay of the first two titles by avoiding modern FPS mechanics like emphasis on cover, weapon reloading, and [[LimitedLoadout limited weapon loadouts]].

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In 2016, id Software released another game [[RecycledTitle simply titled]] ''Videogame/{{Doom|2016}}'', a re-railing of the ''Franchise/{{Doom}}'' franchise, known to most fans as ''Doom 4''. ''Doom'' used to be known as ''Doom 4'' when it was revealed in 2007, but the game went through TroubledProduction, so id decided to revive it. The reboot is more of an ActionizedSequel compared to ''Doom 3'', featuring faster gameplay and more emphasis on shooting rather than horror. It also purposely calls back to the gameplay of the first two titles by avoiding modern FPS mechanics like emphasis on cover, weapon reloading, and [[LimitedLoadout limited weapon loadouts]].
loadouts]]. A sequel, ''VideoGame/DoomEternal'', was announced at E3 2018 with an expected release in 2019.


* TheGoomba: The zombie troopers, which have 20 hp (meaning even the fist can kill them in 2 hits) and wield nothing but a pistol. The shotgun guys are a bit worse (they have 30 hp and their shotguns hurt if you are close and have no armor. Averted with the chaingunners, while they still have fairly low hp (70) they fire non-stop with their hitscan weapons as long as they have line of sight.

to:

* TheGoomba: The zombie troopers, which who have 20 hp HP (meaning even the fist can kill them in 2 hits) and wield nothing but a pistol. The shotgun guys are a bit worse (they have 30 hp HP and their shotguns hurt if you are a ''lot'' at close and have range, particularly with no armor. armor). Averted with the chaingunners, chaingunners; while they still have fairly low hp (70) HP (70), they fire non-stop with their hitscan weapons non-stop as long as they have line of sight.line-of-sight.



** Averted with the cyberdemon, who's rockets are just as fast as yours.

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** Averted with the cyberdemon, who's Cyberdemon, whose rockets are just as fast as yours.

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