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* TauntingTheTransformed: Arkham steals the power of the AscendedDemon Sparda and uses it to transform himself into a demon, taking on a form mimicking Sparda's appearance. He asks Dante, Sparda's son, what he thinks of his father's image, to which Dante responds, "It's like staring into a backed-up toilet!". When the transformation mutates Arkham again, this time into a hideous BlobMonster, Dante quips that he thinks this shape suits Arkham better.
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* PunchParry: After defeating Doppelganger and obtaining its power, a clone of Dante is summoned in front of him. [[FearfulSymmetry Like a mirror]], their simultaneous punches land on each other's fists. While they followed it up with close-quarters kicking, their mirrored attacks still cancel each other out just like the initial punch.
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''Devil May Cry 3: Dante's Awakening'' is a StylishAction HackAndSlash video game for the UsefulNotes/PlayStation2, developed and published by Creator/{{Capcom}} in 2005. The game is the second {{Numbered Sequel|s}} in the ''VideoGame/DevilMayCry'' series after 2003's ''VideoGame/DevilMayCry2''.

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''Devil May Cry 3: Dante's Awakening'' is a StylishAction HackAndSlash video game for the UsefulNotes/PlayStation2, Platform/PlayStation2, developed and published by Creator/{{Capcom}} in 2005. The game is the second {{Numbered Sequel|s}} in the ''VideoGame/DevilMayCry'' series after 2003's ''VideoGame/DevilMayCry2''.
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** Hell Vanguards have the same creepy laughter as the Sin Scissor demons from ''[=DMC1=]''. This is easily noticeable in a certain room that you have to backtrack and one of them spawns in; the demon will appear while this familiar sound effect plays.

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** [[https://www.youtube.com/watch?v=68SSsn8xMt8 Hell Vanguards Vanguards]] have the same creepy laughter (alongside other recycled sound effects) as the [[https://www.youtube.com/watch?v=nEwqRjIwM3Y Sin Scissor Scissor]] demons from ''[=DMC1=]''. This is easily noticeable in a certain room that you have to backtrack and one of them spawns in; the demon will appear while this familiar sound effect plays. Apart from the audio, both demon types also share a lot of visual and gameplay-related similarities.
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* RepeatCut: In the cutscene where Dante and Vergil play around with the Neo-Generator sphere like a soccer ball, the kick is repeated at least thrice in quick succession.
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* TechnicianPerformerTeamUp: Dante and Vergil team up with one another against [[ConflictKiller Arkham]], who is denying the brothers their ultimate match, with Dante being the performer and Vergil the technician. The [[TagTeamTwins twin Sparda brothers working together]] manage to give Dante and Vergil the edge in overcoming Arkham, even effortlessly trading sword styles and eventually pulling off a combined "Jackpot" attack with Dante's guns.

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* TechnicianPerformerTeamUp: Dante is the performer, preferring to defeat his enemies in a spectacle of gunfire, swordplay, and whatever Devil Arms he can pilfer in the game. On the other hand, Vergil team is the technician, being an IaijutsuPractitioner who uses precise and proper katana strikes, while also having an [[DoesntLikeGuns aversion to firearms]], thinking [[GunsAreWorthless they are worthless]]. The [[TagTeamTwins twin Sparda brothers end up with one another against working together]] to take down [[ConflictKiller Arkham]], who is denying the brothers their ultimate match, with Dante being the performer and Vergil the technician. The [[TagTeamTwins twin Sparda brothers working together]] manage match. Arkham by himself managed to give Dante and Vergil a run for his money, but with Vergil's help, the edge in overcoming Arkham, two manage to overcome him. The two are even able to effortlessly trading sword styles trade swords and eventually pulling use their individual styles, before finishing him off with a combined "Jackpot" attack with using Dante's guns.
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* TechnicianPerformerTeamUp: Dante and Vergil team up with one another against [[ConflictKiller Arkham]], who is denying the brothers their ultimate match, with Dante being the performer and Vergil the technician. The [[TagTeamTwins twin Sparda brothers working together]] manage to give Dante and Vergil the edge in overcoming Arkham, even effortlessly trading sword styles and eventually pulling off a combined "Jackpot" attack with Dante's guns.
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** Doppelganger also has two variants of mimicking the "Volcano" ground punch of the Beowulf Devil Arm; one that turns the shockwave into a ranged attack, and another that serves as its desperation move to force a blackout if all lights are turned on.
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Crosswicking

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* SidetrackBonus: Mission 17 has a platforming puzzle where you have to jump into floating cubes to reach a door in a ledge, but it's obvious that this room has two ledges; one is an optional path that contains a Blue Orb Fragment.
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* DemonicVampires: The demon Nevan has some vampiric elements in her design. She is associated with bats, has a seductive personality, and can drain the player's health.
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Is there any official confirmation that the character was based on Grendel? If there's none, then this part of the example is just highly speculative and basing off the character's name. In fact, page 31 of the 3142 Graphic Arts artbook confirms the character resembles Pazuzu, and with no mention of Grendel whatsoever.


** Beowulf, a human folk hero from Denmark/Germanic myth, is reimagined as a giant vaguely lion-looking light demon with four wings, a scorpion tail, claws and talons, akin to Pazuzu or even some physical depictions of Beowulf's greatest nemesis Grendel.

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** Beowulf, a human folk hero from Denmark/Germanic myth, is reimagined as a giant vaguely lion-looking light demon with four wings, a scorpion tail, claws and talons, akin to Pazuzu or even some physical depictions of Beowulf's greatest nemesis Grendel.Pazuzu.
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* HelpfulMook: [[ActionBomb Self-detonating demons]] such as the Hell Wraths also deal massive damage to their fellow demons when they explode. They tend to "accidentally" help you clear out a room of enemies provided they are closely-packed with the rest.
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** The Leviathan's Heart fight can become easier or harder depending on which adjacent "lung" should the player focus on (you cannot attack both at once). If you haven't attacked the left lung for a while, it will absorb the Red Drops dropped by slain Hell Envies. Inversely, the right lung will drain your Devil Trigger gauge if it's left unchecked.

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** The Leviathan's Heart fight can become easier or harder depending on which adjacent "lung" should the player focus on (you cannot attack both at once). If you haven't attacked the left lung for a while, it will absorb the Red Drops Orbs dropped by slain Hell Envies. Inversely, the right lung will drain your Devil Trigger gauge if it's left unchecked.
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* BossAlteringConsequence:
** If you kill either [[DualBoss Agni or Rudra]] but leave the other one alive for too long, the remaining brother will pick up his dead brother's sword, starts DualWielding, and gains access to new, deadlier combos.
** The Leviathan's Heart fight can become easier or harder depending on which adjacent "lung" should the player focus on (you cannot attack both at once). If you haven't attacked the left lung for a while, it will absorb the Red Drops dropped by slain Hell Envies. Inversely, the right lung will drain your Devil Trigger gauge if it's left unchecked.
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* LetsYouAndHimFight: To an extent. [[spoiler:Jester/Arkham was playing Lady, Vergil and Dante, and trying to get them to fight and weaken each other so that he could come out on top when they're exhausted, and open the gate to hell using their blood.]]
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Per TRS, this is YMMV


* CameraScrew:
** The FixedCamera angles can be confusing depending on where they are placed, but usually, the camera faces the door where you just came from, so you have to walk several steps further when you enter a room before knowing what you're about to deal with.
** There are some sections where the camera is so far away your character becomes a little figure almost indistinguishable from the similarly-colored objects in the environment, or is hidden by a foreground object. Fortunately, moving your character around reveals their position or shifts the camera to a nearer perspective.
** The AdvancingWallOfDoom sections with the Gigapedes have their camera facing the thing that's chasing you from behind, which makes it a bit hard to anticipate the path ahead.
** Some fights against gigantic bosses are made more challenging because of the camera angles, especially when you're locked-on. For example, the camera might not properly show Cerberus when he charges forward.
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Crosswicking

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* EldritchLocation: The Underworld's depiction is the most varied in the series thus far, with the majority being a vast white expanse of floating stone, shattered temples, and oddly-structured stairs (as a [[ShoutOut reference]] to Creator/MCEscher's ''Relativity'' stairways) where gravity is whatever the geography needs it to be, there are parts where time repeats itself, a dark room resembling an enormous chessboard to simulate a game of HumanChess, and an endless sea of blood with ruins and statues of angels. However in most areas, you can see a swirling vortex of darkness and lightning that resembles an eye watching over demon kind.
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Crosswicking

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* ClothingDamage: Dante dodges Lady's bullets with ease, but looks down and is annoyed to find his jacket is now full of bullet holes. Also during his initial fight with Vergil, one of the sleeves on his coat gets ripped, resulting in him yanking the torn section off completely.
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* BeatThemAtTheirOwnGame: Inverted in the final fight, where Vergil picks up the Force Edge, Sparda's other [[{{BFS}} broadsword]], to use against Dante who mostly fights using a broadsword, particularly the Rebellion which he inherited from Sparda. In the actual boss battle, Vergil starts fighting almost exactly like Dante, going from a GlassCannon to a full-fledged PerfectPlayAI, but the cutscenes make it evident that Dante was far superior with broadswords.

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* BeatThemAtTheirOwnGame: Inverted Subverted in the final fight, where Vergil picks up the Force Edge, Sparda's other [[{{BFS}} broadsword]], to use against Dante who mostly fights using a broadsword, particularly the Rebellion which he inherited from Sparda. In the actual boss battle, Vergil starts fighting almost exactly like Dante, going from a GlassCannon to a full-fledged PerfectPlayAI, but the cutscenes cutscenes, especially the [[SingleStrokeBattle final clash between the two]], make it evident that Dante was far superior with broadswords.
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* WeaponizedExhaust: In the opening cutscene of Mission 3, Lady kills some demons behind her on her motorbike by roasting them with the bike's exhaust backblast.


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* YouAreAlreadyDead: At least in cutscenes, Vergil's SignatureMove involves {{Diagonal Cut}}ting his opponent, then waiting several seconds before sheathing his [[KatanasAreJustBetter katana]] (with an audible "click!") and only then, the enemy goes asunder. Three victims are subjected to this trick, but to slightly varying degrees:
** When the Hell Vanguard that attacked Dante in Mission 2 retreated near Vergil on top of the tower, he impales the demon behind him [[OffhandBackhand without looking back]], it froze in place, and then explodes after Vergil sheathed his katana.
** Due to the delay, [[LightIsNotGood Beowulf]] actually managed to ''speak'' to Vergil before [[FamilyUnfriendlyDeath his head went in pieces]].
** Vergil also impales [[spoiler:Arkham]] and pulls his sword out, but [[spoiler:Arkham]] doesn't seem to react and starts yelling at him while Vergil slowly sheathes his sword. It's only when his sword is completely sheathed with a "click!" that [[spoiler:Arkham]] screams in pain and falls over.
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* VictoryByEndurance: [[spoiler:Arkham/Jester]] waits until Dante, Vergil and Lady [[WorfHadTheFlu exhausted themselves]] fighting [[MeleeATrois each other]] before he could attack them. [[spoiler:Jester]] pulls a BareHandedBladeBlock on Vergil and [[LampshadeHanging comments]] he would not have been able to do that if Vergil was fresh or in tip-top condition.

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* UseTheirOwnWeaponAgainstThem: Dante and Vergil's first battle concludes with Vergil stabbing Dante with his own sword Rebellion. However, not only does Dante survive as usual, it unlocks his [[SuperMode Devil Trigger]].

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* UseTheirOwnWeaponAgainstThem: UseTheirOwnWeaponAgainstThem:
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Dante and Vergil's first battle concludes with Vergil stabbing Dante with his own sword Rebellion. However, not only does Dante survive as usual, it unlocks his [[SuperMode Devil Trigger]].Trigger]].
** Lady also ends up being a victim of this. After subduing Dante, Vergil and Lady, [[spoiler:Arkham reveals that the blood of the mortal priestess Sparda used to seal the Temen-ni-gru tower is needed to complete the ritual. And it just so happens that Lady is a descendant of said priestess. Arkham stabs Lady in the leg with her {{BFG}}'s bayonet and her spilled blood activates the tower.]]

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Crosswicking


* ThirdTimesTheCharm: Dante has this with his twin brother Vergil. Dante [[HeadsIWinTailsYouLose loses the first fight]]. The BigBad reveal interrupts the second fight. After they take care of the BigBad, they have one more fight to the finish, with Dante defeating Vergil.

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* ThirdTimesTheCharm: Dante has this pattern with his fights against his twin brother Vergil. Dante [[HeadsIWinTailsYouLose loses the first fight]]. The fight]], the BigBad reveal of [[spoiler:Arkham/Jester]] in the mid-plot interrupts the second fight. After fight, then after they take care of dealt with the BigBad, they the twins have [[PostClimaxConfrontation one more fight to fight]] in the finish, end, with Dante defeating Vergil.Vergil.
* TheThreeTrials: In Mission 6, you enter the appropriately-named Chamber of Three Trials and are presented with three challenges representing strength (Trial of the Warrior), skill (Trial of Skill) and intelligence (Trial of Wisdom). These trials reward you with their respective "Essence" key item which can be slotted in the previous room, the Mute Goddess' Chamber. Passing one of them gives you nothing, passing two breaks the rubble blocking the gate in the previous room, and passing all three nets you the Artemis Devil Arm.
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* SmokingBarrelBlowout: Dante blows away the smoke from his handgun Ivory's barrel after finishing off Nevan with a bullet to the gut. The full act is not directly shown because the camera changes angle, but Dante can be heard doing it off-screen.
* SneezeOfDoom: Dante's sneeze in the Mission 2 cinematic brings down the entire front of his shop. Whether it was a gale force sneeze or [[TheLastStraw a normal one that was]] ''[[TheLastStraw just]]'' [[TheLastStraw too much for the fragilized structure to take]] is anyone's guess.
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Disambiguated trope per Wick Cleaning Projects


** {{Envy}}: Because they stand out with Leviathan's fluids as jailers not of sand, Hell Envies prey on the envious of how their hell is "unique" than the others, being in the stinking and infernal bowels of a hell beast.
** {{Wrath}}: Carrying a bomb, they blow up the wrathful to show the consequences and chain reactions of violence and anger.

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** {{Envy}}: [[GreenEyedMonster Envy]]: Because they stand out with Leviathan's fluids as jailers not of sand, Hell Envies prey on the envious of how their hell is "unique" than the others, being in the stinking and infernal bowels of a hell beast.
** {{Wrath}}: [[UnstoppableRage Wrath]]: Carrying a bomb, they blow up the wrathful to show the consequences and chain reactions of violence and anger.
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Crosswicking

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* PalmBloodletting: Vergil uses his katana Yamato to slash his palm as a part of the BloodMagic ceremony to break the spell on the Temen-ni-gru tower. In his case, it's doubtful the wound slows him down because he has an innate HealingFactor.


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* PostClimaxConfrontation: After Arkham's plan to bring Hell to Earth is brought crashing down by Dante and Vergil, the final battle of the game is between the two sons of Sparda, with Sparda's sword Force Edge as the prize. [[spoiler:Dante gets the sword, but Vergil retrieves his half of the Amulet belonging to their mother, which is required to transform the sword]]. These then [[{{Prequel}} set up]] the events of the [[VideoGame/DevilMayCry1 first game]].
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Crosswicking

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* OnceIsNotEnough: Subverted by Vergil after the BattleInTheRain with his brother. After having beaten down Dante, Vergil initially turns his back on his brother's body, but then instantly and remorselessly stabs him ''again'' as soon as he notices Dante beginning a FingerTwitchingRevival.


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* OnlySmartPeopleMayPass: There's the aptly-named Trial of Wisdom with multiple doors that are each marked with a different number of lights. To proceed, they have to be entered in a certain order, and your only clue to figuring that out is a reference to the RiddleOfTheSphinx. Easy enough to solve for those familiar with it, and utterly baffling for anyone who's not. However, this section can be optional if you only wish to proceed to the next area (as only two out of three Trials must be passed to break the rubble blocking the gate), but it's mandatory only if you wish to acquire the Artemis weapon.
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Crosswicking

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* NeverBringAGunToAKnifeFight: During the [[RecurringBoss fights]] with Vergil, he's able to block Dante's pistol shots by [[SpinToDeflectStuff spinning his sword]].


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* NoRangeLikePointBlankRange: One of Dante's signature moves is the "Stinger", a charging stab with his broadsword that closes the distance between him and his target. This game introduced the "Gun Stinger", the same move performed with a [[ChargedAttack charged]] shotgun blast in order to invoke the trope of shooting the target at point-blank range. Against smaller targets, {{knockback}} ensues from the blast. Its [[ButtonMashing Crazy Combo]] variant is even aptly named "Point Blank", as Dante follows up with more blasts.
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Crosswicking

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* MeleeDisarming: The opening cutscene shows the BattleInTheRain between Dante and Vergil. After an intense fight, Vergil manages to knock Dante's sword Rebellion off him with his katana and finishes the fight by [[ImpaledWithExtremePrejudice impaling Dante]].


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* MookMaker: The Hell Greed spawns enemies of three varieties (Hell Prides, Lusts, and Sloths).
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Crosswicking

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* LyricalShoehorn: The main theme song, "Devils Never Cry", has these lines which mention "of a" consecutively:
-->Yearning more to hear the suffer (of a)
-->Of a demon as I put it under

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