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* CapeWings: Dante's Devil Trigger form with either Nevan or Rebellion turns his coat into wings.

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* CapeWings: Dante's Devil Trigger form with either Nevan or Rebellion turns his [[BadassLongcoat coat into wings.wings]], though only Nevan grants him the ability to fly in this state.
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-->'''Doppelganger:''' Come on, wimp.

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-->'''Doppelganger:''' --->'''Doppelganger:''' Come on, wimp.
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* BossBanter:
** Vergil repeatedly insults Dante, calling him "scum" who is "not worthy of being (his) opponent". The other lines you hear depend on how you're faring, ranging from [[LetsGetDangerous "Now, I'm a little motivated!"]] or [[IAmNotLeftHanded "Don't get cocky."]] if you're doing well in the fight, or "Where's your motivation?" if you're performing [[YouFightLikeACow poorly]] otherwise.
** Apart from his grunts, Beowulf has dialogue lines when he performs his GroundPunch, and when he TurnsRed. Both are simply about wanting to kill or crush Dante.
** In between its attacks, Doppelganger can taunt you by imitating Dante's trademark brand of TrashTalk, no less.
-->'''Doppelganger:''' Come on, wimp.
** Nevan spends the whole match seductively taunting Dante.
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* WolfpackBoss: The Damned Chessmen all team up in the Damned Chess Board area of Mission 18, overseen by a Damned King piece that is difficult to defeat with everything else swarming around it, but doing so will [[NoOntologicalInertia take out the whole set]].

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* WolfpackBoss: The Sixteen pieces of the Damned Chessmen all team up in the Damned Chess Board area of Mission 18, 18 to "simulate" a chess game while fighting you. They are overseen by a Damned King piece that is difficult to defeat with everything else swarming around it, it (including the versatile Damned Queen piece), but doing so will [[NoOntologicalInertia take out the whole set]].
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* WolfpackBoss: The Damned Chessmen all team up in Mission 18, overseen by a king piece that is difficult to defeat with everything else swarming around it, but if you do so will [[NoOntologicalInertia take out the whole set]].

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* WolfpackBoss: The Damned Chessmen all team up in the Damned Chess Board area of Mission 18, overseen by a king Damned King piece that is difficult to defeat with everything else swarming around it, but if you do doing so will [[NoOntologicalInertia take out the whole set]].

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Crosswicking


* GuideDangIt: Secret Missions need some effort or a walkthrough to find since they aren't easily indicated by cues. For example, Secret Mission 1 is accessed by entering a non-conspicuous door in the road leading to the Temen-ni-gru's entrance.

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* GuideDangIt: GuideDangIt:
**
Secret Missions need some effort or a walkthrough to find since they aren't easily indicated by cues. For example, Secret Mission 1 is accessed by entering a non-conspicuous door in the road leading to the Temen-ni-gru's entrance.entrance.
** In the fifth mission, you acquire an item called "Soul of Steel", with the description "The essence of a powerful and fearless soul. Its possessor need not fear hell nor oblivion." What this does exactly is unclear at best, and it's only with either a guide, curiosity, or some luck that you'll figure out it lets you [[NotQuiteFlight walk across the pit]] separating you from your next objective.
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* BlownAcrossTheRoom: When Lady starts fighting some lesser demons [[https://youtu.be/QgDcaKjz9ks?t=3137 in a cutscene]], her rocket pushes a Hell Pride all the way towards the wall before exploding.
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Crosswicking

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* GroundPunch:
** Beowulf the Lightbeast is fond of punching the ground to create light-based shockwaves during his combos, which justifies why Dante and Vergil inherit ground punches in their Beowulf Devil Arm moveset.
** Dante's Volcano ability with Beowulf (which is an offshoot of the Ifrit's Inferno ability from the first game), has him smash the ground with his fist to create a blast of HardLight.
** As a boss fight, Vergil switches to his Yamato katana after punching the ground with the Beowulf gauntlets.
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** As confirmed by lead motion manager Hiroyuki Nara in page 207 of the ''3142 Graphic Arts'' artbook, the "hand-to-hand combat" of this game pays {{homage}} to the ''Franchise/StreetFighter'' series. This trend of referencing the other Capcom franchise would eventually be retained by the next ''Devil May Cry'' games.
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Crosswicking

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* EquipmentUpgrade: Red Orbs are spent to directly upgrade Dante's guns, up to a maximum of Level 3. The upgrade's effect varies depending on the weapon; for example, Ebony & Ivory's upgrades increase its firepower, upgrading Artemis increases the maximum number of locked-on targets, while Kalina Ann's upgrades increase its firing speed.
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* AmazingTechnicolorBattlefield: In the finale, you fight [[spoiler:a blob-shaped Arkham]] in some kind of shallow pool of various shades of purple and pink with a lot of black spots thrown in (Said black spots are the eyes and mouths in the faces of the souls of the damned that make up the pool). The exploding dolphin things he summons as backups are also writhing in technicolor energy.

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* AmazingTechnicolorBattlefield: In the finale, you fight [[spoiler:a blob-shaped Arkham]] in some kind of shallow pool of various shades of purple and pink with a lot of black spots thrown in (Said black spots are the eyes and mouths in the faces of the souls of the damned that make up the pool). The exploding dolphin things blob-like Legion demons he summons as backups are also writhing in purple technicolor energy.
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* SequelEscalation: [[InvertedTrope Prequel, technically]], but the moves are greatly expanded and flashier, the controls are better, and the stakes are sky-high than in the first and second games.

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* SequelEscalation: [[InvertedTrope Prequel, technically]], but the moves are greatly expanded and flashier, Dante has more weapons, the controls are better, and the stakes are sky-high than in the first and second games.
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* SequelEscalation: Prequel, technically, but the moves are flashier, the controls are better, and the stakes are sky-high.

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* SequelEscalation: [[InvertedTrope Prequel, technically, technically]], but the moves are greatly expanded and flashier, the controls are better, and the stakes are sky-high.sky-high than in the first and second games.
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* PuzzleReset:
** Picking the wrong doorway in the [[RiddleOfTheSphinx Trial of Wisdom]] forces you into a fight against some demons, then requires you to start all over again.
** A red switch mechanism is always present in a LightAndMirrorsPuzzle just in case you messed up destroying the wrong mirror(s) and want to start again from scratch.
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* AllSwordsAreTheSame: The ''[=DMC1=]'' Dante and Legendary Dark Knight costumes change the model of Rebellion into Force Edge, but it's a downplayed example as the sword is also a {{BFS}} and still functions the same as the original.
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Crosswicking

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* ContentWarnings: The game always opens with a warning about the explicit violence and gore... then Dante shows up and destroys that warning screen.
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Crosswicking an updated version from the trope page. The old example was also barebones or bordering into ZCE for those who don't know the game.


* StanceSystem: Dante's Styles, chosen at the beginning of missions or swapped out at Divinity Statues.

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* StanceSystem: Dante's Styles, chosen at The series was one of the beginning first to use a straightforward stance mechanic in an action game form thanks to ''[=DMC3=]'' and its Styles system; Swordmaster allows advanced use of missions or melee weapons, Gunslinger grants new techniques to ranged weaponry, Trickster adds advanced dodging and aerial abilities, and Royal Guard allows you to stop nearly any attack cold. Dante later obtains [[ColourCodedTimestop Quicksilver]] and [[DoppelgangerAttack Doppelganger]] as spoils for defeating Geryon and Doppelganger. Dante is restricted to only one Style at a time, which can be swapped out at a Mission Start screen or Divinity Statues.Statue. In the UsefulNotes/NintendoSwitch release, there's an option to use a Real-Time Style Switching feature that was implemented in later games past ''[=DMC3=]''.
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* SchizoTech: Temen-ni-Gru displays the "clockpunk" variant of {{Steampunk}} very well, having elevators and monorail trams despite having been built two millennia ago and not touched until its unsealing in the present day; then again, [[AWizardDidIt it was built by demons]].

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* SchizoTech: Temen-ni-Gru Temen-ni-gru displays the "clockpunk" variant of {{Steampunk}} very well, having elevators and monorail trams despite having been built two millennia ago and not touched until its unsealing in the present day; then again, [[AWizardDidIt it was built by demons]].
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Crosswicking

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* NeverBringAKnifeToAFistFight:
** Although the second fight with Vergil starts with him using the Beowulf gauntlets and greaves, [[SubvertedTrope he pulls out his Yamato katana]] ''after'' he finds out having the hand-to-hand weapon isn't stopping Dante from kicking his ass.
** [[spoiler:Jester/Arkham]] easily managed to beat and knock [[spoiler:Dante, Lady, and Vergil]] with some close-quarters-combat, martial arts, and a sweeping kick despite having up to three bladed weapons pointed at him. [[JustifiedTrope He even points out]] [[spoiler:Vergil was weakened enough]] when he performed a BarehandedBladeBlock, so he took advantage of their prior exhaustion.
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Up To Eleven is a defunct trope


* RankInflation: Unlike the previous games, your Style rank [[UpToEleven don't cap out at S; they now cap out at SSS]]. This gets carried over to the next games in the franchise.

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* RankInflation: Unlike the previous games, your Style rank [[UpToEleven don't cap out at S; they now cap out at SSS]].SSS. This gets carried over to the next games in the franchise.
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Crosswicking

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* ShieldBearingMook: The Dullahans are equipped with [[ChainsawGood buzzsaw-edged]] [[LuckilyMyShieldWillProtectMe shields]] that make them impervious to all frontal attacks.

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* {{Bizarrchitecture}}: In the Netherworld, the Lost Souls Nirvana is a pristine white version of M.C. Escher's Relativity stairways. You get to walk up, down and sideways to find gateways leading to the boss battles.

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* {{Bizarrchitecture}}: In the Netherworld, the Lost Souls Nirvana is a pristine white version of M.C. Escher's Relativity Creator/MCEscher's ''Relativity'' stairways. You get to walk up, down and sideways to find gateways leading to the boss battles.


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** In the Netherworld, the Lost Souls Nirvana is a pristine white version of Creator/MCEscher's ''Relativity'' stairways.
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* ExperienceMeter: ''[=DMC3=]'' is the [[EarlyInstallmentWeirdness only game in the series]] where you are required to grind for experience points in order to level-up your main [[StanceSystem Styles]], so there's a dedicated meter in the upper-left HUD showing how much you've accumulated so far. [[ColourCodedForYourConvenience The meter's color also changes]] depending the currently-selected Style.
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* RuleOfSymbolism: Although subtle at first, the seven bells of Temen-ni-gru are meant to represent the SevenDeadlySins. This is later made obvious when the bells ring just as [[spoiler:Arkham enumerates the sins while opening the gate to the Demon World]]. Series illustrator Daigo Ikeno also explains this symbolism even further on page 207 of the ''3142 Graphic Arts'' artbook.

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* RuleOfSymbolism: Although subtle at first, the seven bells of Temen-ni-gru are meant to represent the SevenDeadlySins. This is later made obvious when the bells ring just as [[spoiler:Arkham enumerates the sins while opening the gate to the Demon World]]. Series illustrator Daigo Ikeno also explains this symbolism even further on page 207 of the ''3142 Graphic Arts'' artbook.artbook; the bells also have "tortured angels" nailed to each of them, and their ringing sounds symbolize the angels' pained cries.
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* RuleOfSymbolism: Although subtle at first, the seven bells of Temen-ni-gru are meant to represent the SevenDeadlySins. This is later made obvious when the bells ring just as [[spoiler:Arkham enumerates the sins while opening the gate to the Demon World]]. Series illustrator Daigo Ikeno also explains this symbolism even further on page 207 of the ''3142 Graphic Arts'' artbook.
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** The Clear Bonus Art obtained from getting SS ranks on all Normal mode missions is a reference to the ''Franchise/SuperSentai'' series. Model designer Jun Ikawa confirmed it in the ''3142 Graphic Arts'' interviews, as it was he who made that wallpaper.
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** In ''[=DMC2=]'', Dante's "Rain Storm" is performed by pressing the shoot button after a {{double jump}}, [[GoombaSpringboard kick jump]], or [[WallRun wall hike]]. Here, it's part of the Gunslinger Style's moveset, requiring you to press the Style button instead, and it can be performed any time as long as Dante is in the air.

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** In ''[=DMC2=]'', Certain moves that used to be regular gun button combo strings in ''[=DMC2=]'' (Rain Storm, Twosome Time and Fireworks) are now associated with Dante's "Rain Storm" Gunslinger Style, resulting in revised control inputs. For example, the Rain Storm in ''2'' is performed by pressing the shoot button after a {{double jump}}, [[GoombaSpringboard kick jump]], or [[WallRun wall hike]]. Here, it's part of the Gunslinger Style's moveset, requiring you to press the Style button instead, and it can be performed by pressing the Style button any time as long as Dante is in the air.

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* DamnYouMuscleMemory: Switch between ''[=DMC1=]'' and ''[=DMC3=]''. The first game had vastly different controls from the ones codified later; notably, jump was assigned to Triangle and melee attacks were done with the Circle button. Thankfully, the latter game lets you remap the controls to your liking. Better yet, try going from ''3'' back to ''1''. Again thankfully, the ''HD Collection'' remaps the controls of ''1'' to make them similar to the other games.

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* DamnYouMuscleMemory: DamnYouMuscleMemory:
**
Switch between ''[=DMC1=]'' and ''[=DMC3=]''. The first game had vastly different controls from the ones codified later; notably, jump was assigned to Triangle and melee attacks were done with the Circle button. Thankfully, the latter game lets you remap the controls to your liking. Better yet, try going from ''3'' back to ''1''. Again thankfully, the ''HD Collection'' remaps the controls of ''1'' to make them similar to the other games.games.
** In ''[=DMC2=]'', Dante's "Rain Storm" is performed by pressing the shoot button after a {{double jump}}, [[GoombaSpringboard kick jump]], or [[WallRun wall hike]]. Here, it's part of the Gunslinger Style's moveset, requiring you to press the Style button instead, and it can be performed any time as long as Dante is in the air.
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* AwesomeButImpractical: [[ThePowerOfRock Nevan]] is surely awesome, but ridiculously difficult to use effectively since its attacks are less straightforward or slower than all other Devil Arms; summoning bats that home in on enemies and doing singular AreaOfEffect attacks instead of having combo strings you smack them with. It is also complex and rather unclear in terms of holding and releasing buttons, and most of its attacks involve moving the left stick in a precise direction (not just forth or back as with other weapons). In the middle of a fight, Dante's position is usually compromised if he's surrounded while [[ChargedAttack charging]] Nevan, yet constantly moving around makes inputting controls quite tricky.

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* AwesomeButImpractical: [[ThePowerOfRock Nevan]] is surely awesome, but ridiculously difficult to use effectively since its attacks are less straightforward or slower than all other Devil Arms; summoning bats that home in on enemies and doing singular AreaOfEffect attacks instead of having combo strings you smack them with. It is also complex and rather unclear in terms of holding and releasing buttons, and most of its attacks involve moving the left stick in a precise direction (not just forth or back as with other weapons). In the middle of a fight, Dante's position is usually compromised if he's surrounded while [[ChargedAttack charging]] Nevan, yet constantly moving around makes inputting controls quite tricky. However, this weapon becomes [[ThisLooksLikeaJobforAquaman near essential]] against specific enemies in higher difficulties, notably the [[DemonicSpider Enigmas]], as this is the only weapon that can effectively block their deadly red lasers while attacking at the same time.
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Crosswicking

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** According to character designer Daigo Ikeno, Lady's appearance was inspired by [[http://adaru32.tumblr.com/post/131470725562/devil-may-cry-3-1-4-2-graphic-arts-interviews "the black-haired Julia Volkova of the Russian girl group"]] Music/{{Tatu}}

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