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* SlidingScaleOfIdealismVersusCynicism: Bungie purposefully designed Destiny to be much further toward the idealistic side than most modern shooters. In fact, the main theme of ''Destiny'' is hope. The end credits song performed by [[Creator/PaulMccartney Paul Mc!Cartney]] is incessant in driving this home.

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* SlidingScaleOfIdealismVersusCynicism: Bungie purposefully designed Destiny to be much further toward the idealistic side than most modern shooters. In fact, the main theme of ''Destiny'' is hope. The end credits song performed by [[Creator/PaulMccartney Paul Mc!Cartney]] Music/PaulMccartney is incessant in driving this home.
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Grammar Edits


** '''Dead Orbit''': They understand the darkness is coming, and plan on exploring the frontier with a might fleet of ships... but they want to pull a ScrewThisImOuttaHere and abandon earth and [[BigGood the Traveler]], which protects the city. [[AllThereInTheManual According to the grimoire entry]], they have something of an 'ends-justify-the-means' point of view, resorting to shady business and theft to create a new fleet. Another point of contention is that nobody knows where they'd actually go to get away from the Darkness, or even if they can, and even in universe they're often called cowards for attempting to flee from the problem, even if that is the most concrete solution anybody has to offer.

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** '''Dead Orbit''': They understand the darkness is coming, and plan on exploring the frontier with a might mighty fleet of ships... but they want to pull a ScrewThisImOuttaHere and abandon earth and [[BigGood the Traveler]], which protects the city. [[AllThereInTheManual According to the grimoire entry]], they have something of an 'ends-justify-the-means' point of view, resorting to shady business and theft to create a new fleet. Another point of contention is that nobody knows where they'd actually go to get away from the Darkness, or even if they can, and even in universe they're often called cowards for attempting to flee from the problem, even if that is the most concrete solution anybody has to offer.
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Compared to the sections on Dead Space and Future War Cult under Jerkass Has a Point, there was aalmost nothing on New Monarchy


** The authoritarian quasi-fascists of the New Monarchy want humanity to ease off on its squabbling and dissent and unite under a single purpose. When you're up against an imminent existential threat, an excess of internal division can indeed be lethal.

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** The authoritarian quasi-fascists of the New Monarchy want wants humanity to ease off on its squabbling and dissent and unite under a single purpose. When you're up against an imminent existential threat, an excess of internal division can indeed be lethal. Besides wanting to unite mankind under a single ruler, they also want to do everything they can to improve The Last City, and the lives of its citizens, with 6 out of 7 of the faction's codified core tenants outlining exactly how they want to do this, and the seventh explicitly stating that, while they do want to install a monarch of unimpeachable moral fiber to rule The Last City, they also want that decision to be made by a vote of the Consensus, and not by forceful conquest or underhanded politics. In universe, New Monarchy has quite a few members because of the aforementioned reasons
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-->'''A single word is etched onto the inside of the weapon's casing: ''"Soon."'''''

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Infinity Plus One Sword misuse. This is for weapons and equipment that's incredibly hard to obtain. Easy RNG is not that.


* InfinityPlusOneSword: More like gun, but multiple Exotics have reached this name, even a few Legendaries:
** The Gjallarhorn. Famed for destroying enemies and bosses, with its high DPS, due to its Wolfpack Rounds. It's been famed due to the Crota's End Raid, taking down Crota's shields in mere seconds.
** The Icebreaker: When its equipped, it regenerates ammo. It also caused the highest Precision Hit damage out of all weapons during Year One, but that title has since been usurped by Sleeper Simulant for Year Two.
** The Thorn, albeit more of an InfinityMinusOneSword, due to its high Handcannon ammo capacity, as well as its ability to overpenetrate targets, deal damage-over-time with its Mark Of The Devourer upgrade. During Year One, it was an absolute murder-machine in the Crucible, easily capable of two-hit kills thanks to the aforementioned Mark of the Devourer.
** The Thunderlord, due to its high rarity, and amazing DPS and ever increasing fire rate. That, and it has a chance to make targets killed by it ''explode'' at random. It's also one of the few Year One weapons to make it into The Taken King on launch.
** The Vex Mythoclast, even though its underpowered in attack values, compared to later (read: Year 2+) weapons. Still doesn't stop it from 3 shotting players in PVP.

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* InfinityPlusOneSword: More like gun, but multiple Exotics have reached this name, even a few Legendaries:
** The Gjallarhorn. Famed for destroying enemies and bosses, with its high DPS, due to its Wolfpack Rounds. It's been famed due to the Crota's End Raid, taking down Crota's shields in mere seconds.
** The Icebreaker: When its equipped, it regenerates ammo. It also caused the highest Precision Hit damage out of all weapons during Year One, but that title has since been usurped by Sleeper Simulant for Year Two.
InfinityPlusOneSword:
** The Thorn, albeit more acquired at the end of an InfinityMinusOneSword, due a grueling quest chain requiring you to its high Handcannon ammo capacity, as well as its ability to overpenetrate targets, deal damage-over-time with its Mark Of The Devourer upgrade.slay a particularly tough Public Event enemy and multiple Crucible opponents. During Year One, it was an absolute murder-machine in the Crucible, easily capable of two-hit kills thanks to the aforementioned Mark of the Devourer.
** The Thunderlord, due to its high rarity, and amazing DPS and ever increasing fire rate. That, and it has a chance to make targets killed by it ''explode'' at random. It's also one of the few Year One weapons to make it into The Taken King on launch.
** The Vex Mythoclast, even though its underpowered Mythoclast is acquired as a random drop upon defeating Atheon, which is no small feat in attack values, compared itself due to later (read: the Vault of Glass's nature as a BrutalBonusLevel. In exchange, it's an unique Fusion Rifle that functions more like an Auto Rifle, and during Year 2+) weapons. Still doesn't stop it One could melt opponents like a hot knife throuhgh butter.
** The Sleeper Simulant is a Fusion Rifle placed in the Heavy Weapon slot that requires to complete a quest chain that's initially unmarked and involving collecting random drops, solving a series of passcodes in binary by paying attention to mook placement, and so on. The reward is a powerhouse that can tear holes through bosses, usually a step over other Heavy Weapons.
** The Black Spindle, an Exotic version of the Black Hammer
from 3 shotting players the Crota's End raid, requires you to deviate from the main path of the mission "Lost to Light" on Heroic difficulty, which then pits you in PVP.a brutal timed mission against hordes of Taken enemies. Clearing this alternate route rewards you with the Exotic sniper rifle, as well as a chance at the Vienna Singer legendary ship.



** In light of its [[ComplacentGamingSyndrome absurd overuse in PVP]] as players had discovered its two shot kill potential, Thorn faced another in The Taken King, along with the Hand Cannon class. That said, compared to Bungie's usual behavior (See: Auto Rifles, Universal Remote, Pocket Infinity) the nerf was actually quite graceful, as the DamageOverTime now stacks, the magazine capacity and high stability stayed intact, and it still has great stats, especially considering that with Perfect Balance, it still has above-average range.

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** In light of its [[ComplacentGamingSyndrome absurd overuse in PVP]] PVP as players had discovered its two shot kill potential, Thorn faced another in The ''The Taken King, King'', along with the Hand Cannon class. That said, compared to Bungie's usual behavior (See: Auto Rifles, Universal Remote, Pocket Infinity) the nerf was actually quite graceful, as the DamageOverTime now stacks, the magazine capacity and high stability stayed intact, and it still has great stats, especially considering that with Perfect Balance, it still has above-average range.



* InfinityPlusOneSword: A possible reward for completing the already difficult Vault of Glass Raid on an increased difficulty, the Mythoclast is a Fusion Rifle that's equipped as a Primary Weapon, charges its shots instantly, and contains 56 shots per clip. And fires Solar rounds. It is considered the best weapon in the game, and its rarity plays it up well. It devastates players in PVP, and Solar-based Nightfalls become piece of cake with it. And its one of the few primaries with an element too.

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* InfinityPlusOneSword: A possible reward for completing the already difficult Vault of Glass Raid on an increased difficulty, the Mythoclast is a Fusion Rifle that's equipped as a Primary Weapon, charges its shots instantly, and contains 56 shots per clip. And clip, and fires Solar rounds. It is considered the best weapon in the game, and its rarity plays it up well. It devastates used to devastate players in PVP, and Solar-based Nightfalls become became a piece of cake with it. And its one of the few primaries with an element too.it.



** To point out more of the nerf, the gun, as of Dark Below, was only increased to 323 max damage, while other Exotics could dish out 332 damage. [[AvertedTrope And it still dominates PVP]].



* InfinityPlusOneSword: Because it is one of ''two'' weapons to have regenerative ammo on the go, it is considered by many as Year One's go-to sniper for taking out bosses and mobs from a safe distance, which is helped by having the highest range and impact of its weapon class.



* InfinityPlusOneSword: The most sought-after weapon in Year One due to the sheer level of burst damage offered by Wolfpack Rounds. The destructive power was high enough to drop Crota's Overshield in two shots or even annihilate Atheon in one Relic loop. It was so unreasonably effective that raid groups began gating entry on whether you owned a Gjallarhorn: a schism problematic enough that Bungie decided not to update it for Year 2 content.
* MacrossMissileMassacre

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An UI tweaking does not constitute as a nerf.


* {{Nerf}}: Believe it or not, but the weapon's SicklyGreenGlow took up so much of the screen, that it covered the crosshair. And they nerfed it.
* PowerGlows: A SicklyGreenGlow, in this case.

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* {{Nerf}}: Believe it or not, but SicklyGreenGlow: In line with Hive aesthetics, this Pulse Rifle has an unhealthy green glow and green smokes coming out of it. Apparently, the weapon's SicklyGreenGlow glow took up so much of the screen, that it even covered the crosshair. And they nerfed it.
* PowerGlows: A SicklyGreenGlow, in this case.
crosshair, prompting Bungie to later tone it down.



An enigmatic, bloodstained pulse rifle that, by Vanguard policy, must be destroyed on sight. Still, Guardians use it for it's power that revels in bloodshed.

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An enigmatic, bloodstained pulse rifle that, by Vanguard policy, must be destroyed on sight. Still, Guardians use The Red Death grants rapid health regeneration when killing any enemy with it, making it useful for it's power that revels in bloodshed.sustained firefights with no other healing alternatives.



* SimpleYetAwesome: There was a time where the Red Death was theorized to be a great addition in PVP, until Auto Rifles took the drift of PVP. That and it wasn't seen as worthwhile to take up an Exotic spot in PVE. But when Hard Mode of Crota's End presented players with a Raid Boss with ''no way to get health'', it became a highly required weapon to have on you, as it was the most secure way to get health back. That and Pulse Rifles received a buff, so it's among the top-tier weapons in PvP.

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* SimpleYetAwesome: There was a time where the The Red Death was theorized to be a great addition in PVP, until Auto Rifles took the drift of PVP. That and it wasn't seen is fairly unique among pulse rifles as worthwhile to take up an Exotic spot in PVE. But when Hard Mode of Crota's End presented players with a Raid Boss with ''no way to get health'', it became a highly required weapon to have on you, as it was the most secure way to get health back. That and Pulse Rifles received a buff, so it's among the top-tier weapons in PvP.
got a high fire rate with above-average impact, and has that extremely useful healing that procs upon a kill, making it a solid and competitive weapon for most gameplay scenarios.



* SimpleYetAwesome: Combined with BoringButPractical above, the unique perks of the weapon (being more powerful when zoomed in at the expense of firing slower and the bottom clip of each mag doing more damage and possibly giving you more health) are downright boring compared to other exotics. Yet combined with the gun's incredible range, stability, and firing rate making it one of the most useful assault rifles in the game.
** As more players had the Suros Regime on them, by the time that Hard Mode Crota's End got released, it was a popular alternative for the Red Death. Sadly, the health perk for it is pretty much praying that [=RNG=] likes you.

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* SimpleYetAwesome: Combined with BoringButPractical above, the unique perks of the weapon (being more powerful when zoomed in at the expense of firing slower and the bottom clip of each mag doing more damage and possibly giving you more health) are downright boring compared to other exotics. Yet combined with the gun's incredible range, stability, and firing rate making it one of the most useful assault rifles in the game.
**
game. As more players had the Suros Regime on them, by the time that Hard Mode Crota's End got released, it was a popular alternative for the Red Death. Sadly, the health perk for it is pretty much praying that [=RNG=] likes you.



* SimpleYetAwesome: While its impact is actually slightly worse than even Rare Scout Rifles, it enhances your movement speed by a lot, has a very high fire-rate, and lets you use your radar while aiming down its scope

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* SimpleYetAwesome: While its impact is actually slightly worse than even Rare Scout Rifles, it enhances your movement speed by a lot, has a very high fire-rate, and lets you use your radar while aiming down its scopescope, qualities that can only be replicated with a Hunter's Knucklehead Radar helmet.



* AbnormalAmmo: The weirdest in the game. Thorn fires barbed metal spikes almost as long as its own barrel that punch through their targets while slowly devouring their flesh. It's telling that its muzzle appears to be some sort of portal, because the ammunition it uses doesn't appear capable of fitting inside the gun itself.
** Heck, the revolver's mag looks like it's a tiny-portal battery of sorts. It certainly doesn't look like the average mag.

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* AbnormalAmmo: The weirdest in the game. Thorn fires barbed metal spikes almost as long as its own barrel that punch through their targets while slowly devouring their flesh. It's telling that its muzzle appears to be some sort of portal, because the ammunition it uses doesn't appear capable of fitting inside the gun itself.
** Heck,
itself. Even the revolver's mag looks like it's a tiny-portal battery of sorts. It sorts; it certainly doesn't look like the average mag.
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A sequel, ''VideoGame/{{Destiny 2}}'', was announced on March 27, 2017, and was released on September 6, 2017 (for PS4 and Xbox 1, October 24, 2017 for PC).

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A sequel, ''VideoGame/{{Destiny 2}}'', was announced on March 27, 2017, and was released on September 6, 2017 (for PS4 [=PS4=] and Xbox 1, October 24, 2017 for PC).



A PS4 exclusive Scout Rifle set to be released in The Taken King. Originally imagined as '''The Fate of All Fools''', a scout rifle modeled after the Stranger's Rifle, The Jade Rabbit's signature ability allows it to chain body shots to increase damage on the next precision shot and refill your magazine.

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A PS4 [=PS4=] exclusive Scout Rifle set to be released in The Taken King. Originally imagined as '''The Fate of All Fools''', a scout rifle modeled after the Stranger's Rifle, The Jade Rabbit's signature ability allows it to chain body shots to increase damage on the next precision shot and refill your magazine.
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*** ''The Aries Nemesis X4'' (legendary Scout Rifle) -> TheGodfather

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*** ''The Aries Nemesis X4'' (legendary Scout Rifle) -> TheGodfatherFilm/TheGodfather
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** The game's terminology involves entities such as Cryptarchs, Archons and Warminds. Beings by these names can also be found from Hannu Rajaniemi's awarded sci-fi novel, ''TheQuantumThief''.

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** The game's terminology involves entities such as Cryptarchs, Archons and Warminds. Beings by these names can also be found from Hannu Rajaniemi's awarded sci-fi novel, ''TheQuantumThief''.''Literature/TheQuantumThief''.
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** One patrol mission has you acquiring audio logs pertaining to Golden Age space flight. The mission title is [[KerbalSpaceProgram "Verbal Space Program."]]

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** One patrol mission has you acquiring audio logs pertaining to Golden Age space flight. The mission title is [[KerbalSpaceProgram [[VideoGame/KerbalSpaceProgram "Verbal Space Program."]]

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I'm gonna have to tear apart each and every Took A Level In Badass misuse on the Exotic weapon category. This was a half-assed attempt to save the doomed Weapons page from the very start.


* PunnyName / MeaningfulName: Some of the Exotic weapons have puntastic names. Others just try to be meaningful to what they're based on.

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* PunnyName / MeaningfulName: PowerCreep: With the introduction of ''The Taken King'', any piece of gear that isn't being upgraded will remain at the Year One cap. Although normal [=PvP=] equalizes damage and health numbers to make them usable in there, [[CantCatchUp they'll quickly lose their strength in comparison to new gear because they can't be upgraded past their level cap]]. Most of these weapons, if not all of them, came back in Year Three with the ability to be infused to maximum Light level.
* PunnyName:
Some of the Exotic weapons have puntastic names. Others just try to be meaningful [[MeaningfulName meaningful]] to what they're based on.



* TookALevelInBadass: As if it wasn't enough, certain exotics from Year One (such as the Suros Regime) have an upgraded version with new or improved abilities in Year Two with the release of The Taken King.
** PowerCreep: However, the gear that isn't being upgraded will remain at the Year One cap. Although normal PvP equalizes damage and health numbers to make them usable in there, [[CantCatchUp they'll quickly lose their strength in comparison to new gear because they can't be upgraded past their level cap]]. These weapons will be updated to Year Two levels over time, so don't be too quick to dump them.

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* TookALevelInBadass: As if it wasn't enough, certain exotics from Year One (such as the Suros Regime) have an upgraded version with new or improved abilities in Year Two with the release of The Taken King.
** PowerCreep: However, the gear that isn't being upgraded will remain at the Year One cap. Although normal PvP equalizes damage and health numbers to make them usable in there, [[CantCatchUp they'll quickly lose their strength in comparison to new gear because they can't be upgraded past their level cap]]. These weapons will be updated to Year Two levels over time, so don't be too quick to dump them.



* DifficultButAwesome: Once you've gotten its "String Of Curses" upgrade, you won't have to worry about reloading, provided that you get headshots or are taking on weakened enemies. This means that, in theory, you have a bottomless magazine, as long as you can score a kill. Sadly, the upgrade becomes less useful when you go toe to toe with majors or ultras, but in some circumstances you can even get away with killing those before you have to reload.
** Becomes very useful with an Obsidian Mind, as Voidwalkers can use their Nova Bomb very often with the two in tandem.

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* DifficultButAwesome: Once you've gotten its "String Of Curses" upgrade, you won't have to worry about reloading, provided that you get headshots or are taking on weakened enemies. This means that, in theory, you have a bottomless magazine, as long as you can score a kill. Sadly, the upgrade becomes less useful when you go toe to toe with majors or ultras, but in some circumstances you can even get away with killing those before you have to reload.
** Becomes
reload. It becomes very useful with an Obsidian Mind, Mind helmet, as Voidwalkers can use their Nova Bomb very often with the two in tandem.



* TookALevelInBadass: Thanks to the upgrade to damage against {{Mooks}}, Bad Juju has become even more useful overall.

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* TookALevelInBadass: Thanks to the upgrade to damage against {{Mooks}}, Bad Juju has become even more useful overall.



* TookALevelInBadass: One of a few initial Year One Exotics confirmed to have a Year Two version. No major changes besides.

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* TookALevelInBadass: One of a few initial Year One Exotics confirmed to have a Year Two version. No major changes besides.



* BoringButPractical: It's a plain, if rather nice looking Auto Rifle with good stability, but its special ability speeds up the cooldown for your melee skill, and if you're lucky, remove it completely.

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* BoringButPractical: It's a plain, if rather nice looking Auto Rifle with good stability, but its special ability speeds up the cooldown for your melee skill, and if you're lucky, remove it completely. Year Two onwards saw an increase in the weapon's stability, but the core experience remains the same.



* TookALevelInBadass: The much-needed Auto Rifle buff for Year Two improved the Monte Carlo's damage performance, as well as gaining a Stability boost.

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* TookALevelInBadass: The much-needed Auto Rifle buff for Year Two improved the Monte Carlo's damage performance, as well as gaining a Stability boost.



* TookALevelInBadass: Ooooh yes. Suros was the first Exotic weapon upgraded in Year Two that was explicitly previewed by Bungie itself, featuring "Spinning Up", a new perk in which [[MoreDakka increases the fire rate as you hold down the trigger]], along with its Focus Fire perk. Also, [[PaintItBlack it's black]].

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* TookALevelInBadass: Ooooh yes. Suros was the first Exotic weapon upgraded in Year Two that was explicitly previewed by Bungie itself, featuring "Spinning Up", a new perk in which [[MoreDakka increases the fire rate as you hold down the trigger]], along with its Focus Fire perk. Also, [[PaintItBlack it's black]].



* TookALevelInBadass: Receives a boost to its hip-fire abilities, at the expense of its precision performance.

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* TookALevelInBadass: Receives a boost to its hip-fire abilities, at the expense of its precision performance.



* TookALevelInBadass: One of a few initial Year One Exotics confirmed to have a Year Two version. No major changes besides.

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* TookALevelInBadass: One of a few initial Year One Exotics confirmed to have a Year Two version. No major changes besides.



An upgraded version of The Stranger's Rifle set to be released in the Taken King. No Time To Explain can now refund rounds if you land precision hits.

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An upgraded version of The Stranger's Rifle set to be released found through a hidden quest in the ''The Taken King.King''. No Time To Explain can now refund rounds if you land precision hits.



* TookALevelInBadass: Outside of the equalized [[PvP Crucible]], The Stranger's Rifle quickly lost its use beyond its own level requirement, Level 16. The newfound ability to keep up a stream of fire, so long as you keep landing critical hits, is quite a welcome change.

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* TookALevelInBadass: Outside of the equalized [[PvP Crucible]], The Stranger's Rifle quickly lost its use beyond its own level requirement, Level 16. The newfound ability to keep up a stream of fire, so long as you keep landing critical hits, is quite a welcome change.



* TookALevelInBadass: It's Fatebringer, minus Arc damage. That may seem like a raw deal, but when you factor in the nastiness of Maverick, it's a monstrous hand cannon. Third Eye is just an added bonus.

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* TookALevelInBadass: It's Fatebringer, minus Arc damage. That may seem like a raw deal, but when you factor in the nastiness of Maverick, it's a monstrous hand cannon. Third Eye is just an added bonus.



* TookALevelInBadass: One of a few initial Year One Exotics confirmed to have a Year Two version. No major changes besides.

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* TookALevelInBadass: One of a few initial Year One Exotics confirmed to have a Year Two version. No major changes besides.



* TookALevelInBadass: One of a few initial Year One Exotics confirmed to have a Year Two version. No major changes besides.

to:

* TookALevelInBadass: One of a few initial Year One Exotics confirmed to have a Year Two version. No major changes besides.



* TookALevelInBadass: One of a few initial Year One Exotics confirmed to have a Year Two version. No major changes besides.

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* TookALevelInBadass: One of a few initial Year One Exotics confirmed to have a Year Two version. No major changes besides.



* TookALevelInBadass: [[StuffBlowingUp On top of its]] [[MoreDakka already existing abilities]], it also gains accuracy as its firing.

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* TookALevelInBadass: [[StuffBlowingUp On top of its]] [[MoreDakka already existing abilities]], it also gains accuracy as its firing.
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* AlternateUniverse: According to Lakshmi, the MIDA Multi-Tool hails from one where an organization, also named MIDA, wielded these weapons and slaughtered the Martian population en masse. When Lord Shaxx's Redjacks accessed the logs on original rifles, he found out these guns collectively murdered ''ten percent'' of the people on Mars.
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** '''Dead Orbit''': They understand the darkness is coming, and plan on exploring the frontier with a might fleet of ships... but they want to pull a ScrewThisImOuttaHere and abandon earth and [[BigGood the Traveler]], which protects the city. [[AllThereInTheManual according to the grimoire entry]], they have something of an 'ends-justify-the-means' point of view, resorting to shady business and theft to create a new fleet. Another point of contention is that nobody knows where they'd actually go to get away from the Darkness, or even if they can, and even in universe they're often called cowards for attempting to flee from the problem, even if that is the most concrete solution anybody has to offer.

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** '''Dead Orbit''': They understand the darkness is coming, and plan on exploring the frontier with a might fleet of ships... but they want to pull a ScrewThisImOuttaHere and abandon earth and [[BigGood the Traveler]], which protects the city. [[AllThereInTheManual according According to the grimoire entry]], they have something of an 'ends-justify-the-means' point of view, resorting to shady business and theft to create a new fleet. Another point of contention is that nobody knows where they'd actually go to get away from the Darkness, or even if they can, and even in universe they're often called cowards for attempting to flee from the problem, even if that is the most concrete solution anybody has to offer.
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* CableCarActionSequence: The first story mission of ''Rise of Iron'' sees you riding a gondola up a mountain while enemies snipe at you from the surrounding cliffs. Halfway up, you're forced to jump out and walk the rest of the way.
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Link fix


* WideOpenSandbox: There are four planets and one utterly enormous spacecraft (thus far) to explore, each with their own main locations, each of those selected locations being pretty big and containing most of the areas you go to during missions, whether riding around on the Destiny equivalent of the Speeder Bike from ''Franchise/{{Star Wars}}'', or just poundin' some ground through ''Franchise/{{Elder Scrolls}}'' scale locales.

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* WideOpenSandbox: There are four planets and one utterly enormous spacecraft (thus far) to explore, each with their own main locations, each of those selected locations being pretty big and containing most of the areas you go to during missions, whether riding around on the Destiny equivalent of the Speeder Bike from ''Franchise/{{Star Wars}}'', or just poundin' some ground through ''Franchise/{{Elder Scrolls}}'' ''Franchise/TheElderScrolls'' scale locales.
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* PowerCrystal: Near the handle. It came from [[spoiler: Oryx's sword, Willbreaker, after defeating him in Regicide. You can thank Eris Morn for picking it up.]]
* ReforgedBlade: [[spoiler: Its power comes from a crystal that used to be part of Oryx's sword, Willbreaker. With Shaxx's help, you can reforge it into a weapon of the Light and upgrade it even further.]]


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* ReforgedBlade: It's the same sword as Raze-Lighter, only Arc-elemental and with a different special attack.


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* ReforgedBlade: It's the same sword as Raze-Lighter, only Void-elemental and with a different special attack.
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* PermanentlyMissableContent: Because the Trials of Osiris and the Iron Banner are no longer held after August 2017, a month before ''VideoGame/Destiny2''[='=]s release, every piece of equipment related to these events is no longer available. You can no longer fullfill the Age of Triumph's respective challenges for these modes for HundredPercentCompletion, either.
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''Destiny'' takes place in the distant future, after the discovery of a [[BigDumbObject spherical object]] called "the Traveler" ushered in a GoldenAge for humanity. Unfortunately, the Traveler drew the attention of a cosmic force known only as "the Darkness": in the ensuing war, Earth was ravaged and the Traveler fell into a state of dormancy.

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''Destiny'' takes place in the distant future, after the discovery of a [[BigDumbObject spherical object]] called "the Traveler" ushered in a GoldenAge for humanity. Unfortunately, the Traveler drew the attention of a cosmic force known only as "the Darkness": Darkness"; in the ensuing war, Earth was ravaged and the Traveler fell into a state of dormancy.
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Has nothing to do with familiarity with in-universe fiction.


* EvilWeapon: It's an ArtifactOfDoom made through the unutterable sorceries of the Hive that's lured more than one Guardian away from the Light, and needs to be powered up by a considerable number of live sacrifices. Fortunately, your character is suitably GenreSavvy about this, and will only use it after purifying it by infusing it with Light and severing its connection from the Hive.

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* EvilWeapon: It's an ArtifactOfDoom made through the unutterable sorceries of the Hive that's lured more than one Guardian away from the Light, and needs to be powered up by a considerable number of live sacrifices. Fortunately, your character is suitably GenreSavvy about this, and will only use it after purifying it by infusing it with Light and severing its connection from the Hive.

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A sequel, ''VideoGame/{{Destiny 2}}'', was announced on March 27, 2017, and is set for release on September 6, 2017 (for PS4 and Xbox 1, October 24, 2017 for PC). Promotional material focus on a full scale invasion by the Cabal Empire that results in the City's destruction, with the Vanguard opting to rally the Guardians and lead a counterattack.

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A sequel, ''VideoGame/{{Destiny 2}}'', was announced on March 27, 2017, and is set for release was released on September 6, 2017 (for PS4 and Xbox 1, October 24, 2017 for PC). Promotional material focus on a full scale invasion by the Cabal Empire that results in the City's destruction, with the Vanguard opting to rally the Guardians and lead a counterattack.
PC).
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Added correct console release date and PC release date.


A sequel, ''VideoGame/{{Destiny 2}}'', was announced on March 27, 2017, and is set for release on September 8, 2017. Promotional material focus on a full scale invasion by the Cabal Empire that results in the City's destruction, with the Vanguard opting to rally the Guardians and lead a counterattack.

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A sequel, ''VideoGame/{{Destiny 2}}'', was announced on March 27, 2017, and is set for release on September 8, 2017.6, 2017 (for PS4 and Xbox 1, October 24, 2017 for PC). Promotional material focus on a full scale invasion by the Cabal Empire that results in the City's destruction, with the Vanguard opting to rally the Guardians and lead a counterattack.

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* RescuedFromTheScrappyHeap: Went from an almost useless weapon with below-average capacity of 15 rounds to an excellent tool for raids or strikes with 24... which also [[SimpleYetAwesome recharges your super.]]



* PoorMansSubstitute: Has one in the form of [[https://www.bungie.net/en/Armory/Detail?type=item&item=1258012244&itemname=Red%20Spectre Red Spectre]], a Legendary Auto Rifle that can drop in the Crucible. As one can guess, that weapon doesn't get the cool perks the Red Death has.



* UrbanLegendOfZelda: The weapon sports a compass on the side that points off somewhere. Players have claimed that this compass points towards chests or will light up when pointed in the direction of a chest in the area you're in. Other say that it's merely the reflection of light causing the compass to light up and pointed out that the compass just simply points at whatever it considers to be "North".

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* UrbanLegendOfZelda: The weapon sports a compass on the side that points off somewhere. Players have claimed that this compass points towards chests or will light up when pointed in the direction of a chest in the area you're in. Other say that it's merely the reflection of light causing the compass to light up and pointed out that the compass just simply points at whatever it considers to be "North".



* GameBreaker: What it used to be in [=PvP=] before patch 2.0, earning a 10/10 on [[http://planetdestiny.com/thorn-exotic-patch-review/ Planetdestiny.com]]. Nowadays its DoT does three damage per second (and stacks. Which is nice) but before the patch it did 14 per tick. This allowed it to two-shot players in [=PvP=], regardless of armor, meaning that [[UpToEleven it outclassed even 94-impact handcannons such as Timur's Lash or IllWill.]] This led to [[ComplacentGamingSyndrome insane overuse]], and ridiculous K/D ratios of 5.86 and above.



* ScrappyWeapon: It's one of the playerbase's most disliked weapons, simply because it's so weak compared to other Exotic primaries. The nerf to auto rifles about two months after Crota's Hard Mode was released didn't help matters. Note also that it's a high rate of fire low impact rifle, which is already a scrappy weapon by Destiny standards.
** The Taken King fixes this by increasing the magazine size to 54 rounds, greatly increasing the stability, and upgrading its perks: Cursebringer is now almost guaranteed to proc, and Rangefinger (increases range) is replaced with Zen Moment (hits increase stability by up to 50%).



* GoodBadBugs: Players had previously found a kink in this guns behavior: there is a small time frame when bringing up the sights where the damage bonus would apply while also gaining fine aim. This lead to absurdly short times to kill in the Crucible ([[SingleStrokeBattle as short as 10 frames!]]). Bungie addresses this in release of The Taken King.



* PoorMansSubstitute: Has one in the form of [[https://www.bungie.net/en/Armory/Detail?type=item&item=1132793057&itemname=Eyasluna Eyasluna]], a Legendary Hand Cannon that can drop in the Crucible. That one is naturally not as cool as Hawkmoon.



* FanNickname: Vex [[GameBreaker Holocaust]]. [[https://www.youtube.com/watch?v=lQeIlojbuz0 It lives up to]] [[CurbStompBattle the name]], even after it was stuck at 323 damage, with the max damage for an Exotic being 332, as of The Dark Below. With the ascending feature added with the House of Wolves, the Mythoclast can now reach 365 max damage. If you encounter it in the Crucible, [[ThisIsGonnaSuck be afraid]].



* UnexpectedCharacter: Well, unexpected rifle, but it needs to be stressed how this came almost out of nowhere. Absolutely nobody expected this - it wasn't even found in [[http://planetdestiny.com/database-update-new-ttk-items/ Planetdestiny]]'s datamining, and the internet went nuts upon its discovery.

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* UnexpectedCharacter: Well, unexpected rifle, but it needs to be stressed how this came almost out of nowhere. Absolutely nobody expected this - it wasn't even found in [[http://planetdestiny.com/database-update-new-ttk-items/ Planetdestiny]]'s datamining, and the internet went nuts upon its discovery.






* PoorMansSubstitute: Has one in the form of [[https://www.bungie.net/en/Armory/Detail?type=item&item=3677466371&itemname=The%20Hothead The Hothead]], a Legendary Rocket Launcher that drops from a quest... Maybe not so bad, seeing as Dragon's Breath wasn't brought up to Year Two levels.

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Managed to track this down thanks to the Wayback Machine. It isn't the version that was lost, but hey, it's something.
























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[[folder:Exotic Weapon Tropes]]

Rare weapons randomly rewarded through Raids, Strikes, Crucible, Legendary Engrams, or Exotic Bounties[[note]]Obtained by exchanging Vanguard Mentor Missives, itself a random reward from exchanging regular bounties[[/note]]. Or, alternatively, you can buy some from Xur. They all run on some form of the game's upgrade gimmick, making them quite overpowered if they are in the right hands.
----
* BlingBlingBang: Some of the guns look fancy as hell, such as the Hawkmoon and the Monte Carlo. And they hurt too. A lot.
* PunnyName / MeaningfulName: Some of the Exotic weapons have puntastic names. Others just try to be meaningful to what they're based on.
* TooAwesomeToUse: You can only equip one Exotic weapon at a time. They're so awesome, Bungie had to limit you to one. Same goes for Armor of Exotic quality. This is most likely to make sure players don't get unfair weapon advantages and avert the GameBreaker trope, since most Exotics utilize a gimmick that gives it an advantage in certain fields.
* TookALevelInBadass: As if it wasn't enough, certain exotics from Year One (such as the Suros Regime) have an upgraded version with new or improved abilities in Year Two with the release of The Taken King.
** PowerCreep: However, the gear that isn't being upgraded will remain at the Year One cap. Although normal PvP equalizes damage and health numbers to make them usable in there, [[CantCatchUp they'll quickly lose their strength in comparison to new gear because they can't be upgraded past their level cap]]. These weapons will be updated to Year Two levels over time, so don't be too quick to dump them.

!Primary Weapons
!!Bad Juju
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/bad_juju.jpg]]
-->''"If you believe your weapon wants to murder all existence, then so it will."''
--->--'''Toland the Shattered'''

The weapon was known as "Toland's Legacy" and used to belong to Toland, before he succumbed to his obsessive quest for power and knowledge. Now, this magical weapon lives on. The weapon serves as a gimmick weapon, having the ability to gain a full clip on kill, with a damage bonus, to encourage aggressive play.
----
* ClapYourHandsIfYouBelieve: Toland's explanation for its bizarre and vicious properties - see the above quote. Certainly, nobody else has come up with a better theory.
* EvilWeapon: Lampshaded by the Grimoire card:
--> "There must be a structured, mechanical explanation for this weapon's hunger for combat. There must be. ''But none has been found.''"
* DifficultButAwesome: Once you've gotten its "String Of Curses" upgrade, you won't have to worry about reloading, provided that you get headshots or are taking on weakened enemies. This means that, in theory, you have a bottomless magazine, as long as you can score a kill. Sadly, the upgrade becomes less useful when you go toe to toe with majors or ultras, but in some circumstances you can even get away with killing those before you have to reload.
** Becomes very useful with an Obsidian Mind, as Voidwalkers can use their Nova Bomb very often with the two in tandem.
* {{Nerf}}: Believe it or not, but the weapon's SicklyGreenGlow took up so much of the screen, that it covered the crosshair. And they nerfed it.
* PowerGlows: A SicklyGreenGlow, in this case.
* RescuedFromTheScrappyHeap: Went from an almost useless weapon with below-average capacity of 15 rounds to an excellent tool for raids or strikes with 24... which also [[SimpleYetAwesome recharges your super.]]
* TookALevelInBadass: Thanks to the upgrade to damage against {{Mooks}}, Bad Juju has become even more useful overall.

!!Red Death
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/red_death.jpg]]
-->'''Vanguard policy urges Guardians to destroy this weapon on sight. It is a Guardian killer.'''

An enigmatic, bloodstained pulse rifle that, by Vanguard policy, must be destroyed on sight. Still, Guardians use it for it's power that revels in bloodshed.
----
* BayonetYa: A jagged bayonet is attached to the rifle. It has obviously been much used. (And not cleaned up afterwards.)
* EvilWeapon: It appears to be soaked in blood, and killing with it heals you once the perk is unlocked.
* PoorMansSubstitute: Has one in the form of [[https://www.bungie.net/en/Armory/Detail?type=item&item=1258012244&itemname=Red%20Spectre Red Spectre]], a Legendary Auto Rifle that can drop in the Crucible. As one can guess, that weapon doesn't get the cool perks the Red Death has.
* SimpleYetAwesome: There was a time where the Red Death was theorized to be a great addition in PVP, until Auto Rifles took the drift of PVP. That and it wasn't seen as worthwhile to take up an Exotic spot in PVE. But when Hard Mode of Crota's End presented players with a Raid Boss with ''no way to get health'', it became a highly required weapon to have on you, as it was the most secure way to get health back. That and Pulse Rifles received a buff, so it's among the top-tier weapons in PvP.
* TookALevelInBadass: One of a few initial Year One Exotics confirmed to have a Year Two version. No major changes besides.

!!Hard Light
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/hard_light.jpg]]
-->'''"Ionized polymer synballistic attack platform. The system's lethality is dynamically robust across tactical spaces."'''

An auto rifle built out of recovered Golden Age technology as an experimental platform to see what the City's foundries were capable of. The expensive computational requirements lead to a weapon with sleek ergonomics and polymer rounds.
----
* TheAestheticsOfTechnology: Has a very sleek appearance, with an almost carbon-fiber like look to its panels.
* BeamSpam: The visual effects, as of the Taken King prerelease, give its ammunition this look.
* MagikarpPower: It's a lot more weak than a general Auto Rifle when you get it, but getting the main upgrade to the weapon buffs its damage output a bit. Along with overpenetrating targets and bouncing off walls, this thing suddenly goes from an around average weapon to an easy way to let the enemy know that now you own the hallway, and they aren't getting it back any time soon.
* MoreDakka: A "storm" type weapon, it fills the air full of heated exotic polymer.
* OneHitPolykill: Easily over-penetrates targets and have a very high chance to ricochet off of hard surfaces once it has its unique upgrade, which can allow you to mulch a hallway full of weak enemies like Thrall.
* OurWeaponsWillBeBoxyInTheFuture: It's got a very square-ish look to it, to say the least.
* NonindicativeName: Despite the name, it does not actually involve HardLight.
* PinballProjectile: Its unique upgrade also causes its polymer bullets readily bounce of surfaces at oblique angles.
* SesquipedalianLoquaciousness: PlayedForLaughs. Its weapon description is a parody of meaningless corporatese, referencing the fact that it's a tech demo by the City's weapon companies.
* SuperPrototype: The weapon was never meant for general production, and the high standards demanded by its fabrication make it impractical for mass manufacture. It was intended more as a proof of concept weapon from which other derivative weapons could be produced.
* UnusualAmmo: Rather than relying on conventional magazines, the Hard Light may actually ''make its own bullets'' using the principles of [[https://www.reddit.com/r/DestinyTheGame/comments/3gqwqy/shower_thought_about_the_omolon_foundry/ stereolithography]].

!!Monte Carlo
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/monte_carlo.jpg]]
-->'''There will always be paths to tread and methods to try. Roll with it.'''

A Playstation timed exclusive Auto Rifle. Made initially as an artpiece, this weapon brings a taste of refinement and a lethal bayonet to the battlefield.
----
* BayonetYa: Actually, it looks more like a ''sword'' attached under the barrel. It's about half as long as the rifle itself. Not that'll be used for much, besides giving players a slight melee buff.
* BoringButPractical: It's a plain, if rather nice looking Auto Rifle with good stability, but its special ability speeds up the cooldown for your melee skill, and if you're lucky, remove it completely.
* NoRangeLikePointBlankRange: With its high rate of fire, poor accuracy, and sharp damage falloff over range, this weapon is relegated to short range engagements. However, its special ability to reduce or even eliminate the wielder's powered melee attack {{Cooldown}} makes it supremely effective at letting them switch between shooting and striking, rolling from one to the other and back again in a cycle of in-your-face pain.
* TookALevelInBadass: The much-needed Auto Rifle buff for Year Two improved the Monte Carlo's damage performance, as well as gaining a Stability boost.

!!Suros Regime
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/suros_regime.jpg]]
-->'''Nostalgia as a weapon of war. Style as a hallmark of victory.'''

An Auto Rifle made by the Suros Company. It was a Golden Age weapon, but was forced out of production, due to a shortage in materials needed to produce them. However, schematics still exist and the weapon was recreated for Guardians to use. It's considered an antique, rather than a weapon, by some.
----
* ArchaicWeaponForAnAdvancedAge: Is considered more an antique than a weapon, due to it's old status.
* BoringButPractical: Is generally considered to be the most plain-looking or downright ugly of the exotic weapons. It is also generally considering to be the best gun for most situations in the game at the moment, while the other half of the player base dislikes it for feeling underpowered.
* JackOfAllStats: Has a high rate of fire (which becomes slower, but more damaging with an upgrade), decent range and impact, but most importantly, has high stability (that can go even higher once upgraded, perhaps even being maxed out), making it incredibly accurate.
* LightningBruiser: A fully upgraded Suros Regime is essentially a Scout Rifle firing at full auto.
* {{Nerf}}: Along with a good amount of Assault Rifles, it received a nerf to it's already laughably high stability, and a nerf to its DPS. This has made it either less used or hated by the community, due to an upgrade that slows firerate but boosts damage slightly.
** BroughtDownToBadass: Despite the strong nerfs to auto rifles in general and the Suros Regime in particular, the Suros Regime is still considered one of the most formidable weapons in the Crucible.
* RaygunGothic: [[http://img1.wikia.nocookie.net/__cb20140902215346/destinypedia/images/b/b8/Suros_Regime_Render.png Deliberately designed to invoke this.]]
* SimpleYetAwesome: Combined with BoringButPractical above, the unique perks of the weapon (being more powerful when zoomed in at the expense of firing slower and the bottom clip of each mag doing more damage and possibly giving you more health) are downright boring compared to other exotics. Yet combined with the gun's incredible range, stability, and firing rate making it one of the most useful assault rifles in the game.
** As more players had the Suros Regime on them, by the time that Hard Mode Crota's End got released, it was a popular alternative for the Red Death. Sadly, the health perk for it is pretty much praying that [=RNG=] likes you.
* TookALevelInBadass: Ooooh yes. Suros was the first Exotic weapon upgraded in Year Two that was explicitly previewed by Bungie itself, featuring "Spinning Up", a new perk in which [[MoreDakka increases the fire rate as you hold down the trigger]], along with its Focus Fire perk. Also, [[PaintItBlack it's black]].

!![=MIDA=] Multi-Tool
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/mida_multi_tool.jpg]]
-->'''Select application: Ballistic engagement. Entrenching tool. Avionics trawl. Troll smasher. Stellar sextant. List continues.'''

A scout rifle whose design is aimed for balance, figuratively and literally.
----
* CycleOfHurting: Every weapon has a hidden "stagger" stat that determines how much they need to hit the enemy to make them flinch and reel.[[note]](This is that stat boosted by the High-Caliber Ammunition optional perk found on some weapons.)[[/note]] Scout rifles have a low to moderate baseline stagger as a rule, but the [=MIDA=] has a stagger rating close to that of most ''{{Hand Cannon}}s''. Combine that with its rapid rate of fire for a scout rifle, low recoil, and high stability, and a Guardian can keep juggling most targets with a string of quick, precise fire.
* JackOfAllStats: Designed to be an all-round scout rifle, doing everything pretty well but not excelling at anything in particular. This even extends to the look of the gun, being sort of a mash-up of a bunch of other scout rifles with a couple of extra bits here and there.
* MacGyvering: {{Downplayed|Trope}}, in that the [=MIDA=] is a custom "kitbashed" gun, built from the components of multiple different models of scout rifle.
* SimpleYetAwesome: While its impact is actually slightly worse than even Rare Scout Rifles, it enhances your movement speed by a lot, has a very high fire-rate, and lets you use your radar while aiming down its scope
* SwissArmyWeapon: It will do just about anything, though the only thing it can do relevant to gameplay is shoot stuff.
* UrbanLegendOfZelda: The weapon sports a compass on the side that points off somewhere. Players have claimed that this compass points towards chests or will light up when pointed in the direction of a chest in the area you're in. Other say that it's merely the reflection of light causing the compass to light up and pointed out that the compass just simply points at whatever it considers to be "North".

!!Thorn
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/thorn.jpg]]
-->''"To rend one's enemies is to see them not as equals, but objects--hollow of spirit and meaning."''
--->--'''13th Understanding, 7th Book of Sorrow'''

A revolver of rather bizarre origins, hinted to be corrupted by [[EldritchAbomination The Darkness]].
----
* AbnormalAmmo: The weirdest in the game. Thorn fires barbed metal spikes almost as long as its own barrel that punch through their targets while slowly devouring their flesh. It's telling that its muzzle appears to be some sort of portal, because the ammunition it uses doesn't appear capable of fitting inside the gun itself.
** Heck, the revolver's mag looks like it's a tiny-portal battery of sorts. It certainly doesn't look like the average mag.
* DarkIsNotEvil: After you purify it. It's still a scary-looking black monstrosity that impales its targets on massive thorns whilst eating them alive, but it's now a safe, useful tool that warriors of the Light can use without becoming corrupted by the Darkness and turned into CrypticConversation-spouting {{Humanoid Abomination}}s.
* DamageOverTime: The main perk of the gun, Mark of the Devourer. Once upgraded enough, every shot fired will inflict a poisonous [[DamageOverTime DoT]]. Very useful in PVE against shielded enemies, up to and including Cabal, which keeps them from regenerating while they're affected, or against other Guardians in PVP, which can finish off a weakened target, [[TakingYouWithMe even if they manage to kill you in the process]]. Keep in mind that it's slightly more effective in PVE, as it got nerfed for PVP.
** Taken further in the release of The Taken King. While individual ticks deal greatly reduced damage, Thorn can stack this damage up to five times with each shot a target takes.
* DifficultButAwesome: Nine shots and a slow reload demands that every shot fired must count. This is made worse by the poor stability and odd sights of the gun. However, a skilled and accurate user can make quick work of any opponent in the Crucible.
** It was even more difficult to use, pre-buff, since it only carried 6 shots, had a slower reload, Mark Of The Devourer was weaker in [=PvE=], (It did 22 damage, which was downright laughable at higher levels) and its stability was poor enough that Guardians were forced to fire it incredibly slowly, making its high fire rate useless, and it was accidentally nerfed before the buff.
* EvilWeapon: It's an ArtifactOfDoom made through the unutterable sorceries of the Hive that's lured more than one Guardian away from the Light, and needs to be powered up by a considerable number of live sacrifices. Fortunately, your character is suitably GenreSavvy about this, and will only use it after purifying it by infusing it with Light and severing its connection from the Hive.
* FallenHero: Has a habit of turning its wielders into these, and belonged to a Guardian that became one, named Dredgen Yor. Luckily, your character and the Vanguard are familiar with the legends.
* GameBreaker: What it used to be in [=PvP=] before patch 2.0, earning a 10/10 on [[http://planetdestiny.com/thorn-exotic-patch-review/ Planetdestiny.com]]. Nowadays its DoT does three damage per second (and stacks. Which is nice) but before the patch it did 14 per tick. This allowed it to two-shot players in [=PvP=], regardless of armor, meaning that [[UpToEleven it outclassed even 94-impact handcannons such as Timur's Lash or IllWill.]] This led to [[ComplacentGamingSyndrome insane overuse]], and ridiculous K/D ratios of 5.86 and above.
* {{Mascot}}: It's appeared on a lot of posters for Destiny, and been highly publicized by the devs, up to and including some of them carrying a prop of it across Europe. It's easy to see why they'd use it to capture the public imagination - the thing looks ''weird'', and, as mentioned below, ObviouslyEvil. Plus, it captures the CosmicHorrorStory aspects of the game rather well.
* {{Nerf}}: Early on in gameplay, the weapon was nerf'd, even after Bungie acknowledge it being weaker than it should be. This was only to nerf the "Damage Over Time" effect in [=PvP=]. However, this [[EpicFail did not work]].
** In light of its [[ComplacentGamingSyndrome absurd overuse in PVP]] as players had discovered its two shot kill potential, Thorn faced another in The Taken King, along with the Hand Cannon class. That said, compared to Bungie's usual behavior (See: Auto Rifles, Universal Remote, Pocket Infinity) the nerf was actually quite graceful, as the DamageOverTime now stacks, the magazine capacity and high stability stayed intact, and it still has great stats, especially considering that with Perfect Balance, it still has above-average range.
* ObviouslyEvil: Does it [[http://i.ytimg.com/vi/PddlOBULfqQ/maxresdefault.jpg LOOK]] like a weapon of the Light?
** To boot, the Arms And Armament book has a description on the weapon which points it as a curse, rather than a powerful gun.
--> Thought to be one of the infamous "Weapons of Sorrow," Thorn is known only through hearsay and folklore, though a repeated theme appears amongst all of the rumors--its power is [[spoiler:to be feared.]] a curse.
* OneHitPolykill: A secondary effect of Mark of the Devourer allows each shot to overpenetrate targets, allowing for this against weak enemies. [[HoistByHisOwnPetard this makes it ironically very effective against Hive Thralls]], which have a tendency to ZergRush you.
* SpikesOfVillainy: Seems to have been a crucial part of the design process when making it. Also applies to the ammo, as mentioned above.

!!Necrochasm
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/necrochasm.jpg]]
-->''"Eternity is very close. Can you feel yourself slipping?"''

An auto rifle that appears to have been warped by the dark forces of the Hive.
----
* AntiFrustrationFeatures: You already have to do a lot of grinding to just get it from Husk Of The Pit, its Common form, to Eidolon Ally, its Legendary form. Turns out, though, that when you get Crux of Crota and level up the Eidolon Ally with it, all the Necrochasm's perks become unlocked!
* AwesomeButImpractical: It has a magazine size of 42, which is awfully low for a high rate of fire auto rifle. Combined with it low impact, you can kill at best three Dregs before having to reload. To put this in perspective, this is a weapon that takes 14 bullets to kill some of the weakest enemies in the game, while a handcannon can easily dispatch them with one. Even if all of them explode, it's still awful against bosses and majors.
** This goes double for the perk that serves as the gun's main selling point. On the one hand, Cursed Thrall explosions do a lot of damage. But on the other hand it's possibly the worst gun archetype to use to ''get'' said explosions, due to its painfully low impact.
* EvolvingWeapon: It originally starts out as a simple Common weapon, named "Husk Of The Pit" [[note]]Dessicated and nigh-inoperable this Hive artifact still manages to send shivers up your spine when fired.[[/note]]. Killing 500 Hive with it along with getting one upgrade material from Eris Morn, it can become a Legendary weapon, named the Eidolon Ally [[note]]We thought it was inanimate but it has grown...changed. Ghost refuses to analyze it further but I secretly believe it has become my friend.[[/note]]. From there on, it requires regular experience to level up, with the final upgrade for it, requiring a Hard Mode drop from the Crota's End raid.
* LethalJokeItem: The Common variant of it seems like a huge joke to use, and it is very underpowered if you go toe-to-toe with enemies near your level. It can surprisingly hold its own against normal mooks, due to its high firerate, making it able to stun enemies more frequently than a normal Auto Rifle.
** Completely averted if make a new character to use it. The 138 Attack of the weapon is a joke once you hit level 18 or so, but at level 10, nothing can even hope to challenge that.
* MagikarpPower: See EvolvingWeapon and LethalJokeItem on this entry for details.
* ObviouslyEvil: Shares this with Thorn. Then again, considering that it takes ThatOneSidequest to purify Thorn, Necrochasm may actually be ''more'' evil, especially since it requires to feast on its past allies.
* ScrappyWeapon: It's one of the playerbase's most disliked weapons, simply because it's so weak compared to other Exotic primaries. The nerf to auto rifles about two months after Crota's Hard Mode was released didn't help matters. Note also that it's a high rate of fire low impact rifle, which is already a scrappy weapon by Destiny standards.
** The Taken King fixes this by increasing the magazine size to 54 rounds, greatly increasing the stability, and upgrading its perks: Cursebringer is now almost guaranteed to proc, and Rangefinger (increases range) is replaced with Zen Moment (hits increase stability by up to 50%).
* SideQuest: A weaponized variant. To get the weapon to an Exotic in the first place, is a matter of the Random Number Generator, when you kill a Blade Of Crota Knight. After that, it evolves from being "fed" the lives of its previous allies, and after that, acts like a normal Legendary that you have to level up like any regular weapon. Getting the final upgrade to make it Exotic, requires you to kill Crota on the Hard Mode Crota's End raid and hope that you receive the Crux of Crota, which drops at about the same rate as the Mythoclast in the Vault of Glass.
* YourHeadASplode: Can trigger a Cursed Thrall explosion upon a headshot. Unfortunately, it is probably the worst archetype of weapon to use to get said headshots.

!!The Last Word
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/the_last_word.jpg]]
-->''"Yours…not mine."''
--->--'''Renegade Hunter Shin Malphur to Dredgen Yor'''

A golden revolver, designed as a throwback to the Old West. It's also the spiritual opposite of Thorn. The Last Word's shtick is in hipfire, increasing performance and damage dealt when firing without fine aiming.
----
* BlingBlingBang: Looks almost gold-plated.
* CoolGuns: All Exotic weapons are designed to qualify as this to some extent, but the Last Word deserves special mention for just how heavily it leans on the RuleOfCool. It's a massive, ornately-decorated devotional relic that your character readies with a fancy twirl around their finger and fires extra-fast using the AwesomeButImpractical real-world technique of hammer fanning, and it's used as the model for the Hunter's Golden Gun, a pistol of raw divine energy that disintegrates anything it hits.
* DaysOfFuturePast: An explicit throwback to guns of the Old West... right down to the hammer fanning.
* GunTwirling: Has a custom twirling animation as it is readied, purely because [[RuleOfCool it looks cool.]]
* GoodBadBugs: Players had previously found a kink in this guns behavior: there is a small time frame when bringing up the sights where the damage bonus would apply while also gaining fine aim. This lead to absurdly short times to kill in the Crucible ([[SingleStrokeBattle as short as 10 frames!]]). Bungie addresses this in release of The Taken King.
* HandCannon: Deserves special mention-its barrel is even larger than the other handguns.
* LightIsGood: Bright, shiny, and built for quick-draw heroics. Also used by two of the most heroic Guardians who ever lived.
* MoreDakka: By hand cannon standards, at least. One of its unique qualities is that it is actually fully-automatic (holding down the fire button will repeatedly fire the gun). This- in addition to an incredibly high fire rate to start with- has built The Last Word a reputation for extremely low PvP kill times- if one is skilled and/or lucky enough, it can be as low as 2/5 of a second.
* SimpleYetAwesome: It looks pretty damn good, has great animations, handles pretty damn well and can contend in close quarters. On the other hand, it's so focused on being a fast and cool Hand Cannon, it doesn't do much to be anything more than that.
* TookALevelInBadass: Receives a boost to its hip-fire abilities, at the expense of its precision performance.

!!Hawkmoon
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/hawkmoon.jpg]]
-->'''''Stalk thy prey and let loose thy talons upon the Darkness.'''''

An engraved revolver with a 'luck' theme. Its main focus is being a basic revolver, but with random bullets delivering high damage, leaving players to focus on precision and [=RNG=] to punch through.
----
* BlingBlingBang: With its silvered casing and bird-like barrel engravings, it is a good contender for 'fanciest gun in the game'.
* SimpleYetAwesome: Aside from the large magazine, the random bonus damage, and the bling, Hawkmoon does not necessitate any big changes in playstyle the way most other exotic weapons do.
* MoreDakka: Also compared to other exotic hand cannons, with a mag size of 13. Ironic, considering it relies on the Random Number God, making the random bonus damage unreliable at best.
* PoorMansSubstitute: Has one in the form of [[https://www.bungie.net/en/Armory/Detail?type=item&item=1132793057&itemname=Eyasluna Eyasluna]], a Legendary Hand Cannon that can drop in the Crucible. That one is naturally not as cool as Hawkmoon.
* RandomNumberGod: Three bullets in the magazine have a chance to do high damage. Out of '''thirteen'''. There's also a chance for all three extra damage bullets to merge, allowing for a one-shot kill in the Crucible.
** By the release of The Taken King, Hawkmoon will be one of a couple Hand Cannons with a 13 round mag, as Hand Cannons in general see a nerf to mag size. Along with that, the lucky bullet damage bonus is ''slightly'' reduced and only two extra damage bullets can merge preventing a one-shot kill in the Crucible (though let's face it, by the time you pull those off, your target would've died on the next one or two shots anyway).
* TookALevelInBadass: One of a few initial Year One Exotics confirmed to have a Year Two version. No major changes besides.

!!Boolean Gemini
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/boolean_gemini.jpg]]
-->'''Fight your way!'''

A peculiar exotic scout weapon that provides one of two bonuses; either you can get a stacking armor boost for non-precision kills or get a stacking agility boost for precision kills. Though expected to be released with the House of Wolves DLC as "347 Vesta Dynasty", it is instead released with The Taken King DLC.
----
* DiscOneNuke: Sort of. The questline for obtaining this is pretty lengthy, requires quite some effort, and the rifle itself is nothing flashy compared to even the Suros Regime. However, the Boolean Gemini you get from said questline boasts a surprisingly low level requirement of 30 and a Light level of 290.[[labelnote:*]] for reference, you can buy from the kiosk at 280 Light. Not a big difference but one nonetheless.[[/labelnote]] Players with alternate characters that they've already maxed out before the release of The Taken King can stick this gun in those characters hands for a nifty Light boost.
* DummiedOut: [[https://www.youtube.com/watch?v=YZnbqVeWb2Y#t=9m21s Devs have confirmed that, along with the Fate of All Fools, the Vesta does not debut in House of Wolves.]] It sees release in The Taken King.
* HitAndRunTactics: "One Way" gives you a small bump to your agility stat, allowing you to more nimbly pick off your next victim.
** MightyGlacier: "Or Another" boosts your armor a bit if you're gunning for non-precision kills, letting you survive a few more hits.
* SimpleYetAwesome: Most exotics are known for making you change your playstyle in some form (be more aggressive, focus on precision, etc). But the Gemini's flexibility lets you fight how you want without forcing many changes. The statistic performance makes it an already formidable weapon on its own, and the attachments and mods all provide a small bump in one way or another. "One Way" gives you a small boost to agility when scoring precision kills. Its opposite, "Or Another", gives an armor boost when scoring body shot kills. With its sizable Impact, both are viable.

!!Vex Mythoclast
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/vex_mythoclast.jpg]]
-->'''...a causal loop within the weapon's mechanism, suggesting that the firing process somehow binds space and time into...'''[[note]]The quote is supposed to be a repeating loop itself[[/note]]

A weapon of Vex creation, the very process of firing it involves tampering with space and time. It functions more like a 21-round assault rifle than a fusion rifle. [[TheDreaded Its mere presence can drive people to leave [=PvP=] matches]].
----
* FanNickname: Vex [[GameBreaker Holocaust]]. [[https://www.youtube.com/watch?v=lQeIlojbuz0 It lives up to]] [[CurbStompBattle the name]], even after it was stuck at 323 damage, with the max damage for an Exotic being 332, as of The Dark Below. With the ascending feature added with the House of Wolves, the Mythoclast can now reach 365 max damage. If you encounter it in the Crucible, [[ThisIsGonnaSuck be afraid]].
* InexplicablyAwesome: It's a Vex weapon... which is somehow shaped to human hands. Nobody is sure how that works. Or even why.
* InfinityPlusOneSword: A possible reward for completing the already difficult Vault of Glass Raid on an increased difficulty, the Mythoclast is a Fusion Rifle that's equipped as a Primary Weapon, charges its shots instantly, and contains 56 shots per clip. And fires Solar rounds. It is considered the best weapon in the game, and its rarity plays it up well. It devastates players in PVP, and Solar-based Nightfalls become piece of cake with it. And its one of the few primaries with an element too.
* {{Nerf}}: A more obvious one, due to its high damage output, although the nerf caused it to be underpowered in [=PvE=]. It was later buffed, but only for [=PvE=].
** To point out more of the nerf, the gun, as of Dark Below, was only increased to 323 max damage, while other Exotics could dish out 332 damage. [[AvertedTrope And it still dominates PVP]].
** Its nerf will be completely averted as of House Of Wolves, as it will return to max damage with other exotics.
* StableTimeLoop: Of the quotable and "''causal loop''" kind.

!!Universal Remote
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/universal_remote.jpg]]
-->'''To the untrained eye, this beast is a junker. To the trained eye however, this junker... is a beast.'''

A primary shotgun, that is awarded by doing Strikes or Crucible matches. The main gimmick of it, is that it's a primary shotgun and that it has a longer range than other shotguns, to make the sacrifice of a longer-ranged firearm worth it.
----
* AwesomeButImpractical: First off, it's a shotgun that's a primary. That's incredibly awesome. Secondly, it's a shotgun, which lacks the range, rate of fire, ammo capacity, and reload speed that normal primaries have. That's incredibly impractical. It fits as a situational weapon at best, good if you'd like to wield two shotguns at once, or if you want a sniper rifle / shotgun combo.
** Another issue is that its range got nerfed, badly, to the point that [[GameBreaker the infamous Felwinter's Lie]], a legendary Iron Banner shotgun you can wield alongside various exotics like Thorn without making significant changes to your preferred loadout, is ''out performing it'' in range.
* {{Nerf}}: Along with other shotguns, it received the reduced range, but it contains a longer range than most shotguns, retaining a high Precision Damage output beyond close range.
* MagikarpPower: Its increased range is limited to its main upgrade, which can take a while to get, since it's a primary shotgun. Varying on how you play, earning said upgrade can be a bit difficult.
* ShotgunsAreJustBetter: Once it receives the Universal Remote upgrade, its range doubles, somewhat averting the ShortRangeShotgun problem while retaining shotgun-class stopping power. However, that upgrade is far down the chain.

!!No Land Beyond
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/no_land_beyond.jpg]]
-->'''Every hit blazes the path to our reclamation.'''

An archaic bolt-action sniper with high damage, found randomly during some PvE content, randomly awarded during the Crucible, and sometimes sold by Xur. The only sniper rifle used in the primary weapons slot.
----
* ArchaicWeaponForAnAdvancedAge: The magazine appears to be something modern by Destiny's standards, but the rifle itself is a bolt-action weapon bearing a resemblance to the Russian PTRS rifle.
* DifficultButAwesome: A primary sniper rifle that uses iron sights and a very low rate of fire. It's hard to use, but has high damage output when you can get those precision shots.
* {{BFG}}: Not just because it has similar stats to Ice Breaker, but because it barely fits on the screen!
* LethalJokeItem: Seen as this by some of the playerbase, due to its ''slow as heck'' bolt-action animation that occurs every time you fire. Its ammo pool also seems to be rather schizophrenic about how much ammo you can have. Its still a potent weapon in PVP, but fares far worse in PVE situations, due to its punishing and slow reload/bolt animation, and it's absurdly low ammo capacity of 15.
* ShoutOut: The name is derived from a quote by famous Russian sniper Vasily Zaitsev.

!!No Time To Explain

An upgraded version of The Stranger's Rifle set to be released in the Taken King. No Time To Explain can now refund rounds if you land precision hits.
----
* AscendedMeme: Seeing as this is an exotic-ized version of The Stranger's Rifle, it's likely that the name comes from the Exo Stranger's [[MemeticMutation infamous quote]] "I don't even have time to explain why I don't have time to explain."
* ShockAndAwe: As part of the upgrade, it gains Arc damage.
* TookALevelInBadass: Outside of the equalized [[PvP Crucible]], The Stranger's Rifle quickly lost its use beyond its own level requirement, Level 16. The newfound ability to keep up a stream of fire, so long as you keep landing critical hits, is quite a welcome change.

!!Zhalo Supercell
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/zhalo_supercell.jpg]]
-->'''An upcycled torrent of righteous thunder.'''

An Arc Auto Rifle introduced in the Taken King. This gun stands out from others in that it shoots lightning that can chain to nearby enemies, rewarding the wield by refilling the mag and speeding up your Super's cooldown.
----
* ChainLightning: It shoots lightning.
%%* Expy: It's been compared to Bad Juju due to the similarities with its perks (refill mag, Super energy). Except that it procs on double kills, and that it shoots lightning.
* KillStreak: The Supercell encourages this, with its perks triggering on double kills. That shouldn't be too hard, since it shoots lightning.
* LightningGun: It shoots lightning.
* MeaningfulName: [[https://en.wikipedia.org/wiki/Supercell A supercell is more or less a thunderstorm with a big-ass cloud]]. Fittingly, [[RunningGag it shoots lightning]].
* ShockAndAwe: '''''[[OverlyLongGag It shoots lightning.]]'''''

!!The Jade Rabbit
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/the_jade_rabbit.jpg]]
-->''"What kind of [[JustForPun harebrained]] scheme have you got in mind this time?"''

A PS4 exclusive Scout Rifle set to be released in The Taken King. Originally imagined as '''The Fate of All Fools''', a scout rifle modeled after the Stranger's Rifle, The Jade Rabbit's signature ability allows it to chain body shots to increase damage on the next precision shot and refill your magazine.
----
* BoomHeadshot: Zigzagged. Unlike most scout rifles which thrive on landing headshot after headshot, the Fate of All Fools encourages the player to shoot the body multiple times before finally landing a critical hit to deal even more damage than a normal.
* BottomlessMagazines: Stacking body damage before the next headshot will greatly extend your magazine's lifespan, if not make it this.
* DifficultButAwesome: A 7 round magazine (can be expanded to 11 rounds) does not leave a lot of room for error. And you'd arguably deal more damage landing constant headshots. Thing is, any marksman would rather be caught over their enemy's corpse than trying to reload.
%%* Expy: It shares its signature ability with an Exotic scout rifle known as "The Fate of All Fools", which likely won't see any official release.
* MeaningfulName: "Jade Rabbit" is the name for the companion of Chang'e, the Chinese Moon Goddess. "The Moon Rabbit" using a mortar and pestle is a common element in East Asian folklore, but since we're focused on China, The Jade Rabbit's job was pounding up the ingredients to the Elixir of Life for Chang'e. With the Jade Rabbit rifle, you're definitely giving a different kind of pounding.

!!The First Curse
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/the_first_curse.jpg]]
-->'''...is when death becomes an afterthought.'''

A Hand Cannon set to be released in the Taken King. The First Curse offers increased stability and range until reload for precision kills while aiming the weapon. The quest for this is obtained by reaching Rank 5 in your reputation with the Gunsmith.
----
* {{Foil}}: To the Last Word. The First Curse is focused purely on precision and steadying your aim, whereas the Last Word favors twitch reflex and spewing high caliber lead.
* HandCannon: While this is kind of a given, it bears mentioning that this falls into the high-impact archetype of 94 impact and seven rounds... except not really, because it comes with eight, and Triple Tap means that under optimal conditions, you could have a revolver with 11 rounds (''far'' above average) and enough impact to two-shot low-armor players in the Crucible. It'll be interesting to see it on large targets or when attacked by mobs of tier 1 enemies...
* PaletteSwap: It's The Last Word without the golden embroideries, and a chrome sight rail.
* SimpleYetAwesome: Triple Tap requires three consecutive precision shots, the difficulty of pulling off being dependent on the weapon's stability. Thankfully, the Curse brings quite a bit of extra stability to the table.
* SniperPistol: The need to aim down your sights to get the most out of this weapon would effectively make it one, if not for the lack of zoom.

!!Ace of Spades
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ace_of_spades.jpg]]
-->'''Don't play your hand unless you're sure you have that ace in the hole.'''

A Hand Cannon made for Hunters' hands released in the Taken King. The Ace of Spade pulls ammo out of your reserve and into your magazine for precision kills. It also makes people explode on precision kills!
----
* EarlyBirdCameo: You can see it in a lot of the early Taken King trailers.
* CriticalHitClass: Well, it doesn't improve the damage of your crits, but its perks very greatly reward precision and a steady hand. Fittingly, the icon to its signature perk has the Hunter's symbol.
* GunTwirling: Seeing as it's based on The Last Word, it borrows its fancy twirling draw. It's not fanned when fired, however.
* MeaningfulName: Aside from being the name of a Motörhead song? The "Ace of spades" is the highest card in the deck in English-speaking countries. And in legend and folklore, it's also known as '''the death card'''.
* ShoutOut[=/=]ActorAllusion: The firearm was commissioned by [[Creator/NathanFillion Cayde-6]] for use by Hunters who attain prestige with Banshee-44, the Tower's Gunsmith. One of its perks is [[Series/{{Firefly}} Firefly]].
* SimpleYetAwesome: Between Firefly's head-explosions and Maverick's bullet-rechambering, Ace of Spades is a force to be reckoned with.
* YourHeadAsplode: The much sought-after Firefly perk turns lethal precision shots into massive explosions.
* TookALevelInBadass: It's Fatebringer, minus Arc damage. That may seem like a raw deal, but when you factor in the nastiness of Maverick, it's a monstrous hand cannon. Third Eye is just an added bonus.

!!Fabian Strategy
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/fabian_strategy.jpg]]
-->'''Wait for the enemy to make a mistake. Die. Wait for Ghost Resurrection. Repeat as necessary.'''

A Häkke Auto Rifle made to be wielded by Titans released in the Taken King. Fabian Strategy increases handling and stability for close range encounters and the chance to regen health when you kill while critically wounded.
----
* CloseRangeCombatant: It gains a buff to its performance when enemies are close. Fittingly, the icon to its signature perk bares the insignia of the Titans.
* {{Determinator}}: The Fabian encourages you to take on great odds with its set of perks.
* ICanStillFight: Life Support, originally an effectively useless perk that merely increased reload speed while at critical health, can now start your recovery if you kill at low health. Excellent for making comebacks.
* MeaningfulName: The Fabian Strategy is the name of the tactics used against the Carthaginian general Hannibal using small skirmishes to weaken the enemy forces, [[WhenAllYouHaveIsAHammer that may be used when you don't have any other ideas]].
* MoreDakka: The Fabian shares the same fire rate as Hard Light. While the other stats are rather inferior in this regard[[labelnote:*]]Impact is a smidge shy of HL while having 50% of its stability and maybe 60% of its reload speed[[/labelnote]], it more than makes up for it with its perks and modifications.

!!Tlaloc
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/tlaloc.jpg]]
-->'''Release the storm. Hold nothing back.'''

An Omolon Scout Rifle geared exclusively for Warlocks released in the Taken King. Tlaloc can increase its rate of fire, handling, and stability if the user's Super is charged.
----
* CycleOfHurting: Tlaloc comes with Grenadier as an innate perk, allowing kills to recharge your grenade a bit faster.
* CriticalStatusBuff: This gun's hip-fire accuracy increases as your health decreases. If you also have your Super ready to fire, then the rest of the gun's performance is increased as well.
* MageMarksman: Tlaloc bares the insignia of the Warlock Order, and its perks are very much geared towards Warlocks. Grenadier as an intrinsic perk makes all the difference for them.
* MagikarpPower: It starts off as a rather mediocre Scout Rifle, sans the Grenadier perk. However, as you upgrade it to get its signature perk, its performance can skyrocket and turn it into the MIDA Multi-Tool for Warlocks.
* MeaningfulName: Tlaloc is the name of the supreme Aztec god of rain. And by extension, fertility and water. Except, instead of cultivating life, [[BoomHeadshot you're bringing death]] [[ThrowDownTheBomblet in so many]] [[LimitBreak exciting flavors]].

!!Touch Of Malice
-->''"Let them feel every lash, every curse, every touch of malice that they first dealt to me"''
--->--'''Eris Morn'''

A scout rifle obtained through a long quest with Eris Morn, the embodiment of her need for vengeance against the Hive. Its shtick is the ability to regenerate and fire its final round with increased power, at the cost of some of your health; while triple kills return a portion of it back.
----
* AwesomeButImpractical: Its main effect is that the final round in the mag does double damage... at the cost of your health. Triples can help alleviate this, but unless you can survive a dance with Death (or just find a good place to snipe it out), it may be better to just simply reload.
* BottomlessMagazines: Downplayed with the weapon's unique perk. You ''can'' fire the final round indefinitely, but you can only do so as long as your health allows it. It's played straight when you are under the effect of [[NighInvulnerable the Aura of Weaving]], which only happens in a Raid boss fight.
* CastFromHitpoints: Noted above, the last round drains your health to inflict bonus damage.
* CollectionSideQuest: A very intense one; you have to find all ''fifty'' Calcified Fragments aboard the Dreadnaught, with several locked in chest that require unique keys or methods, plus three artifacts dropped from bosses in the King's Fall raid.
* EvilWeapon: [[http://i2.wp.com/planetdestiny.com/wp-content/uploads/2015/09/touch-of-malice-exotic-scout-rifle.png Just look at this thing.]][[spoiler: Moreover, it was made by '''''Oryx'''''.]]
* LifeDrain: To help alleviate its CastFromHitpoints ability, it can also restore a portion of health after a triple-kill.
* NothingIsScarier: Adding to the weapon's creep-factor is the fact that a good chunk of this weapon is covered up with cloth. Hell, that stitched stuff around the barrel and stock might not actually be the weapon itself! Just what ''IS'' this weapon?
* SoulJar: [[http://db.destinytracker.com/grimoire/enemies/darkness/calcified-fragments-insight Calcified Fragments: Insight]] implies that [[spoiler: a fragment of Oryx's will lives on in the weapon and will "correct" its user to make them more like him.]] [[FridgeBrilliance That might explain]] [[CastFromHitPoints its unique perks.]] It encourages you to be violent and exterminate everything in sight lightning fast, [[spoiler: just like Oryx himself.]]

!Secondary Weapons
!!Invective
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/invective.jpg]]
-->'''"I tried to talk them down. They made a grab for my Ghost. After that it was a short conversation."'''
--->---'''Ikora Rey'''

A shotgun that was fancied by Ikora Ray, but through an [[FetchQuest Exotic Weapon Bounty]], you can earn her Golden Age shotgun. Has an auto-fire upgrade by default, and can be upgraded to regenerate ammo over time.
----
* InfiniteSupplies: Can be upgraded to regenerate ammunition over time.
* KillItWithFire: Launches searing Solar shells.
* LostTechnology: Uses a Golden Age magazine for holding its shells. When fully realized, that magazine is what allows it to [[InfiniteSupplies regenerate ammunition]].
* {{Nerf}}: Albeit a slight nerf, it's Auto-Fire speed has been slowed down by a tiny bit, but it was buffed to gain faster reloads, which was severally needed, due to the short magazine and fast firing. The nerf did help it, as it made the weapon less likely to discharge all its shots at once, which is a bit of a YMMV, since this was a pretty common tactic in PVP to discharge as many shots into whatever target was spotted.
* PowerGlows: Red runes glow across the frame of the weapon, perhaps reflecting the micro-foundry manufacturing ammunition within.
* TakeUpMySword: Once belonged to Ikora Ray and was her WeaponOfChoice during her time in the field. It has gone unused for many years, and it's in need of some maintenance before it can be used again, but she is willing to hand it down to a younger Guardian worthy of it and whose hands might let it see action again.
* TookALevelInBadass: One of a few initial Year One Exotics confirmed to have a Year Two version. No major changes besides.

!!The 4th Horseman
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/the_4th_horseman.jpg]]
-->'''It’s not a holdout weapon. It’s a pathfinder.'''

An automatic shotgun that's a PSN timed exclusive. Made to resemble an old-styled four barreled shotgun, it's made to hunt the Cabal, the 'biggest game in the system.' It was previously named "Sweet Business".
----
* AwesomeButImpractical: An automatic shotgun with high impact and stability sounds amazing, but it has nothing discerning it as an exotic weapon, it's range is non-existent, the stability doesn't help in keeping it steady when firing in automatic, and it only holds five rounds. It is, for lack of a better term, a worse Invective. Planetdestiny has not been kind to it in their ranking of exotics.
** After the 1.1.2 Patch, the weapon still works this way, but in a bit more positive sense. Its fire rate and burst damage are dramatically increased, making it capable of vaporizing much tougher enemies in even less time than most shotguns. However, it still kicks like a mule and its reload speed is sluggish, which requires making that burst count.
* ShortRangeShotgun: Which might seem like an odd note considering that most shotguns in Destiny are this, but it has a painfully low range of ''5''. Good luck getting enough kills with this to have Return To Sender work.
* TookALevelInBadass: One of a few initial Year One Exotics confirmed to have a Year Two version. No major changes besides.

!!Ice Breaker
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ice_breaker.jpg]]
-->'''"Please replace these components if use causes fatal damage: HEAT SINK. MAGAZINE. OPERATOR."'''

A heavy sniper rifle with a regenerating 6-round magazine, capable of one-hit-killing and ''spontaneously combusting'' enemies and setting nearby foes on fire. It's surprising how equipment made to get rid of ice too thick for icebreaker ships to break through!
----
* AwesomeButImpractical: It has high damage-output, and compared to the Gjallerhorn, regenerating ammo, better suited for single targets, does ludicrous amounts of precision damage, and fits in your Special weapons slot. On the other hand, it's a sniper and its scope cannot be made closer-ranged, making it a mid-to-long range weapon by default, and any close-to-mid range encounters a bit more troublesome than they should be.
* {{BFG}}: If any sniper rifle deserves the title, it's this thing.
* FlawedPrototype: The rifle was built as a means of experimentation with Golden Age technology, though it proves prone to [[ExplosiveInstrumentation violent overheating]] ([[GameplayAndStorySegregation though not actually in game]].) This has not stopped Guardians from seeking it out, considering that their ResurrectiveImmortality makes such things a painful inconvenience rather than a terminal error.
* InfiniteSupplies: Has a default upgrade which has it regenerate ammo over time. Although this means you won't have ammo when you equip it right away, it'll build up as time passes.
* InfinityPlusOneSword: Because it is one of ''two'' weapons to have regenerative ammo on the go, it is considered by many as Year One's go-to sniper for taking out bosses and mobs from a safe distance, which is helped by having the highest range and impact of its weapon class.
* KillItWithFire: Its Solar rounds move so fast as to incinerate the air and instigate spontaneous combustion in what they strike, should what they strike die.
* {{Overheating}}: The justification for the six-round "magazine" and "regenerating" ammo. It never actually needs to be reloaded, it just need to {{cooldown}} after being fired, and six consecutive shots are the most it can manage before overheat. That and Special Ammo pick-ups are useless.

!!Pocket Infinity
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/pocket_infinity.jpg]]
-->'''"You cannot shake the feeling that this is less a weapon than a doorway."'''

A fusion rifle that is capable of outputting its entire magazine with one trigger pull, and any burst that misses can potentially be fired again.
----
* AlphaStrike: The concept it's built around. After a short charge-time, it dispenses its entire magazine in rapid succession into the enemy's face. The charge-time and reload make the wielder somewhat vulnerable after that, but odds are that's irrelevant - anything hit with three (or five) fusion rifle shots at once is almost certainly going to be too busy disintegrating to hurt you.
* BeamSpam: While it has to go through the normal charge to fire a shot, it becomes fully automatic after that first charge, outputting all subsequent shots with only a brief interval as long as the trigger is held down, allowing it to do incredible burst damage.
* ImportedAlienPhlebotinum: It was constructed by carefully studying Vex weaponry, though the process has been difficult to mass-produce. There is also some hesitation about what the widespread adoption of such a weapon could do, because it is believed to tap into the Vex network to power its abilities. What this means if the Vex ever take notice is anyone's guess.
* MagikarpPower: Even with its high-impact damage, its small magazine capacity, wide shot grouping, and short damage falloff over range makes this a sub-par fusion rifle... until you start getting the upgrades that let it discharge its entire capacity and have a bigger magazine or greater stability. At that point it becomes a mini-WaveMotionGun, with few things short of bosses being able to endure its entire output.
* MoreDakka: It used to be capable of this pre-nerf, with an insane capacity of eight rounds that led some to declare it a GameBreaker. The thing had a damage output rivaling some [=HMG=]s.
* {{Nerf}}: A particularly brutal one. It lost its increased mag capacity upgrade in a patch, then was slightly un-nerfed to receive an upgrade giving it five rounds as opposed to three. It still has its stability upgrade though, which means it's still incredibly deadly.

!!Patience And Time
-->'''"If you've got it, they'll never see it coming."'''

A sniper rifle designed to provide a radar and active camouflage while aiming down it's sights, providing it's own ghillie suit and spotter while in use.
----
* InvisibilityCloak: The above mentioned "ghillie suit" allows you to turn invisible after looking down the sights for a short time, similar to the Bladedancer Hunter's own invisibility perks.
* SimpleYetAwesome: It's a decent sniper that turns you invisible when aimed, which can give Bladedancers an additional way to turn invisible or enable other classes to become invisible. This is more useful in PVE, than PVP, though.

!!Plan C
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/plan_c.jpg]]
-->'''"Good fighters have contingency plans. Great fighters don't need them."'''

A fusion rifle with special modifications that allow it to hold a charge "at the ready" when idle, making it great for surprising an opponent expecting a long charge time.
----
* BayonetYa: Has one mounted beneath the barrel. Not that you can use it.
* BoringButPractical: It has a short charge time, and that's all... but it's a fusion rifle, making that incredibly useful.
* ChargedAttack: While it has to charge and fire like normal fusion rifles, it has the capacity to store one extra "charge" and keep it at the ready. In game mechanics, this is reflected as an extremely accelerated charge time on the first shot after switching to this weapon.
* EmergencyWeapon: Designed to be pulled out and fired at a moment's notice.
* {{Nerf}}: Its faster charge time was reduced slightly, to disable people from abusing its power in PVP to get insta-kills before players could react.

!!Dreg's Promise
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/dregs_promise.jpg]]
-->'''"I am a marvel with ten thousand arms."'''

A Fallen Shock Pistol that's been fitted for Guardian hands. The weapon fires in bursts, with rounds that can bounce off walls while giving the wielder better target acquisition.
----
* BoringButPractical: It's basically a burst-fire machine pistol with bouncing rounds and better auto-aim. Not all that impressive, but it makes for an excellent general purpose EmergencyWeapon.
* PainfullySlowProjectile: Unlike other bullet weapons, the Promise actually has a teeny bit of travel time that can easily throw off your aim. Thankfully, its ability to spew bullets at a higher rate helps to mitigate this.
* PinballProjectile.
* LightningGun
* MoreDakka: Sort of. The Promise is a burst-fire weapon and Field Scout gives it one extra burst. Still, it's faster and bigger output of bullets to ruin the enemy's day.
* SpikesOfVillainy: As a weapon of the Fallen it has several spikes running the top of the barrel and two longer spines near the exit of the barrel.
* UnorthodoxReload: The Promise opens the barrel like a break-action shotgun, the barrel swinging downward with a battery thing popping out as the wielder sticks another one. It's not really all ''that'' unorthodox, but it is by the standards of Destiny. It one of only two guns that uses that animation, the other being Zaouli's Bane (see: Raid Weapons).

!!Lord Of Wolves
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/lord_of_wolves.jpg]]
-->'''By this right alone I rule.'''

A shotgun made available in the House Of Wolves expansion, sporting the look of Fallen Captain's Shrapnel Launcher. Said Shrapnel Launcher resemble a mashup of a fallen spider tank and a blunderbuss (fitting, considering the pirate motif the Fallen have) this weapon has the "Devil's Touch," which gives the wielder an aura to your allies' recovery stats, upon killing an enemy. According to its grimoire card, it was modified by an Awoken of the Reef.
----
* DamnYouMuscleMemory: One of the biggest drawbacks to the [=LoW=] is that its users may have the urge to use it as a pulse rifle. ''Do not do this.'' It will only hurt you.
* TheLastOfTheseIsNotLikeTheOthers: Well, as of House of Wolves. Unlike every other shotgun, the Lord effectively works like a close range Pulse Rifle that fires 5-slug-bursts instead of pellets.
* MoreDakka: Played with. The weapon boasts a whopping 30 shell magazine and fires in rapid bursts of 5 shells. But in return, there's the time between bursts where you're quite vulnerable.
* PainfullySlowProjectile: Like the Dreg's Promise, the Lord of Wolves' pellets have a fair bit of travel time after being shot, so making sure you line up your shots is crucial in taking full advantage of the weapon's sheer power.
* PlayingWithFire
* ShortRangeShotgun: A subversion compared to the rest of the shotguns. Its base stats profile make it sound like it's just as bad as the 4th Horseman's range of ''5'', but it's actually above even the longest range found on any Legendary shotgun. Add to that the odd projectiles that have a slow travel speed, and you have a weapon that feels like a powerful Pulse Rifle with the range of an Universal Remote.
* SpikesOfVillainy: Just like its Fallen counterpart, this weapon looks ready to poke someone's eye out.
* StatusBuff: Landing a kill give you and nearby buddies a nifty boost to their Recovery.

!!Queenbreaker's Bow
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/queenbreakers_bow.jpg]]
-->'''Despite the Breakers' treachery, Her Majesty still stands.'''

Introduced in the House of Wolves, Queenbreaker's Bow is a Fallen Wire Rifle fitted for Guardian hands, which is classified as a Fusion Rifle. Fitting, as Wire Rifles are technically re-enginereed Fusion Rifles, but focused on distance and precision, compared to its many siblings. The weapon can function as either high-power sniper rifle that needs to be charged or a fusion rifle better suited for closer quarters, depending on the attachment picked.
----
* ChargedAttack: As with all Fusion Rifles (sans Vex Mythoclast's instant charge), though this one charges its bolts very quickly.
* LightningGun: It's an Arc damage weapon that cleanly fires single bolts of lightning.
* NoScope: With the Hipfire perk, it has a better chance at landing a shot when you're not aiming down the sights. But with its longer charge time when it's got the Marksman Scope, you're better off either switching to the Combat Sights or using this weapon at long range.

!!The Chaperone
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/the_chaperone.jpg]]
-->''"My mother had a shotgun we called the Chaperone. Kept us alive out there, before we got to the City"''
--->--'''Amanda Holiday'''

A lever-action shotgun passed down from Amanda Holiday's family, this weapon has seen plenty of action before ever reaching the hands of a Guardian. This rebel fires slugs instead pellets and grants its wielder a boost in agility. Officially revealed on Destiny's Instagram. This weapon is obtained through a quest.
----
* BadassNormal: Holiday's caravan must have been either crazy or this trope to have been able to fight off the Darkness with this bad boy.
* BlingBlingBang: The ornate carvings running down the barrel and handguard look fancy as hell.
* DaysOfFuturePast: Just as the Last Word was, the Chaperone is a love letter to the lever-action weapons of the Old West... with a bit of the Terminator thanks to the flipcocking.
* HitAndRunTactics: The Chaperone's signature ability makes precision kills buff the weapons stats, allowing the wielder to more nimbly move on to the next victim.
* InfinityPlusOneSword: Requires two [=PvP=] oriented sidequests that can be a hassle for average players, as well as an altered Strike with 290 Light level, i.e. Raid difficulty. The reward is an unique shotgun that maxes out stability and has perks allowing for quick HitAndRunTactics.
* OneHandedShotgunPump: Like the Last Word, this shotgun features a unique flipcock animation at least when not aiming down the sights.
* ShortRangeShotgun: ''Averted'' - the thing fires a single slug round, and precision kills can extend this range.

!!Telesto
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/telesto.jpg]]
-->'''Vestiges of the Queen's Harbingers yet linger among Saturn's moons.'''

A Void Fusion Rifle that seems to find its origins in the Awoken of the Reef. Telesto features the ability to fire projectiles that stick to enemies and explode, while rewarding multikills with Orbs for you allies. Officially revealed on Destiny's Instagram.
----
* {{Expy}}: It's been frequently compared to [[{{Franchise/Halo}} the Needler]]. All that's missing is the [[StuffBlowingUp supercombine]] from landing more projectiles, but it suffices.
* LightIsNotGood: It's got a mostly white finish to it, and while the Awoken of the Reef are ([[TeethClenchedTeamwork grudgingly]]) on our side, the implication that this is related to the Queen's [[SuperweaponSurprise Harbingers]] is a little worrying. Good thing it's pointed at Oryx.
* StuffBlowingUp: Rather than fire energy bolts, this weapon effectively fires sticky grenades.
* WaveMotionTuningFork: Telesto features this in place of the usual barrels or pointy [[BuffySpeak node-things]] found in every other Fusion Rifle.

!!Hereafter
-->'''Huddled at the mountain's base, we had no choice but to beat our ploughshares into swords once more.'''

An Arc Sniper Rifle introduced with ''The Taken King'', Hereafter increases scope zoom while crouching and easier to aim while under fire. Its main perk can cause enemies killed with precision shots create a flash of light that blinds nearby enemies.
----
* BlindedByTheLight: Scoring precision kills can blind those near your victim, preventing them from taking action, making it excellent utility weapon.
* DifficultButAwesome: Its innate perk increases zoom level when crouched. Perfectionist refunds your mag if you empty it out scoring all critical kills. And the flashbang effect takes a couple seconds to detonate after a kill. However, if you learn to master all of these, Hereafter becomes an incredibly powerful utility weapon capable of leaving your enemies in constant disarray, leaving you to wipe them up in the midst of the chaos.

!!Black Spindle
-->'''Your only existence shall that which I weave for you out of sorrow and woe.'''

A Solar Sniper Rifle found by completing an alternate route of the Level 41 Daily Heroic mission, "Lost to Light". It has the same stats and perks as the Legendary sniper Black Hammer from "Crota's End".

----
* AccidentalDiscovery: The exotic likely has the coolest story behind its discovery - three players were doing one of Destiny's quests, and accidentally made a wrong turn towards Taniks' ketch, and found themselves fighting their way through a ship full of Taken... [[https://www.youtube.com/watch?v=SfETn2Ox1Ds And were rewarded with an exotic so secret that it wasn't even in the database.]]
** The funny thing is that hints had been dropped beforehand. If you dismantle the Black Hammer, you receive a Black Hammer Runestone [[https://i.imgur.com/BfJXppP.jpg which depicts two doors and the three Tomb Husks you need to open them]]; in other words, a ''map'' to the location of the Black Spindle quest. This was only realised in retrospect, after the secret mission was stumbled upon.
* CripplingOverspecialization: It's got the highest impact in its class and can fire without reloading if you constantly chain headshots. However, headshots are hard to come by against agile targets, which is not helped by the sniper's slow handling. This limits its damage potential to slow moving targets and nigh-stationary bosses, not to mention that you need to keep in check the low ammo reserve.
* GuideDangIt: Granted, given the tendency of Destiny's playerbase to tell other players vital information, it likely isn't anymore, but who would've expected to find an Exotic by going so far off the beaten path in a quest?
* InfinityPlusOneSword: An exact of replica of post-nerf Black Hammer, though it occupies an Exotic slot and boasts a base attack of '''310''' ([[GoodBadBugs though this is due to a mistake]], and it will go to where exotic engrams go at around 290). There's also absolutely no prior indication that you have to deviate from the quest's main objective and clear a ridiculously powerful horde of Taken under a time limit.
* SuspiciouslySimilarSubstitute: Basically the Black Hammer raid sniper rifle in all but name and attack value.
* UnexpectedCharacter: Well, unexpected rifle, but it needs to be stressed how this came almost out of nowhere. Absolutely nobody expected this - it wasn't even found in [[http://planetdestiny.com/database-update-new-ttk-items/ Planetdestiny]]'s datamining, and the internet went nuts upon its discovery.

!Heavy Weapons
!!Super Good Advice
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/super_good_advice.jpg]]
-->'''"This weapon is full of it."'''

A talking machine gun, found abandoned on Mars. By proving your power at handling machine guns, it'll trust that you will do what it's old owner failed to. This weapon's gimmick comes from its upgrades, which can let you recover most of the bullets you miss with.
----
* ATeamFiring: The frequent result of its use. Properly invested in though, it can make even ''that'' deadly.
* AwesomeButImpractical: Has a ludicrous fire rate, an average size machine gun mag, and can kill a single enemy in a matter of milliseconds. On the other hand, that's provided that the recoil of the gun doesn't throw your aim to the Moon and back. The only was to make it less impractical, is to use it and level it up so most of your missed shots can be negated. And even then, it will probably eat through your Heavy Ammo Synthesis like a sentient being!
* BottomlessMagazines: {{Downplayed|Trope}}. When upgraded enough, it lets the wielder pretty much hold down the trigger and just pour on the bullets. Anything that misses the target has a high chance of simply reappearing in the magazine to be fired again. It does have to eventually be reloaded, but it is difficult to predict exactly when that will be.
* EarlyBirdCameo: Look closely at the cutscene when a newly risen Guardian first arrives at the tower. See those two guardians, where one is showing off their machine gun to another? That is Super Good Advice right there.
* LivingWeapon: According to the Exotic Bounty "A Voice In The Wilderness", the weapon is very much alive, and wants an owner worthy to use it. Helping it and proving that you are capable of handling a machine gun is a big part of its story. Sadly, it does not talk in-game when in use. It also doesn't like rocket launchers.
* MoreDakka: Has a very high fire rate and can empty its 58 bullet mag in seconds. Firing in bursts is recommended, until you get [[BottomlessMagazines its signature upgrade]].
* OnlyTheChosenMayWield: It refuses to work for any Guardian that does not prove themselves worthy of it. [[DownplayedTrope Mostly it just demands they give it some parts from Xur and show off that they know how to use machine guns]].
* UselessUsefulSpell: Its signature perk, which returns missed bullets to the magazine 80% of the time. Unlike most Exotics for rewarding good play, this just covers slight mistakes, which might not happen if the player is good enough to handle the weapon.
** NotCompletelyUseless: Oracles in the Vault of Glass are not considered targets by the game. Because of this, you can tear through one Oracle after another without needing to reload. FridgeBrilliance kicks in when the creator of the gun, Pahanin, specifically made this gun sentient and able to speak because he was afraid of the Oracles' power to write people out of existence. A sentient, inanimate weapon is literally the best defense against them.
*** The above also applies to the Oversoul in Crota's End.

!!Truth
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/truth21.jpg]]
-->"...is where you seek it."
--->--'''Lomar'''

A rocket launcher made to look like an old pre-Golden Age camera. One of the upgrades lets you fire ''"Trueseeker"'' rockets which seek out enemies.
----
* BoringButPractical: Trueseeker Missiles don't sound special, since you probably had an uncommon rocket launcher with tracking capabilities anyways, but combined with the Grenades and Horseshoes perk and the greatly improved tracking, you're almost guaranteed a kill in PvP.
* BriefcaseBlaster: A variant. It's a TV camera that shoots missiles.
* CameraFiend: If you favour Rocket Launchers as your Heavy Weapon of choice, love cameras, and want to kill stuff, this weapon is for you.
* HomingProjectile: More so than the usual perk. You can even see it pull off a 45 degree turn easily if the target moved too much.
* IntrepidReporter: Truth's homing rockets bring a whole new meaning to the phrase 'investigative journalism'.
* LivingWeapon: It contains an advanced, semi-sentient AI that locks onto targets by reading its wielder's thoughts through their biometrics.
* StealthPun: In the description. Seek it? Seeker rockets?
* UselessUsefulSpell: Downplayed. This doesn't apply to it's signature ability, thankfully, as tracking in any form is always useful, no matter where you are, but it's Grenades and Horseshoes perk causes the thing to fall just a little behind some legendary rocket launchers in PvE. This is because the missile won't actually be hitting the target, and while the damage from that rocket actually making contact is negligible in PvP, it can be a noticeable difference in PvE (from as little as one hundred to as much as nearly a thousand damage, depending on circumstances). This is most noticeable when fighting Crota in the game's second raid, as the proximity detonation can cause as much as half the damage to just disappear when compared to a missile that made contact before detonating.
* TookALevelInBadass: One of a few initial Year One Exotics confirmed to have a Year Two version. No major changes besides.

!!Thunderlord
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/thunderlord.jpg]]
-->''They rest quiet on the fields afar ...for this is no ending, but the eye.''
--->'''~Hymn of the Thunderlord'''

A machine gun which seems to channel the power of the skies themselves. This manifests in the weapon's "Lightning Rounds"- bullets that deal Arc Damage, slowly cause the gun to fire faster the longer the trigger is held, and randomly cause a target to explode. It was featured in Bungie's E3 2013 gameplay demo.
----
* BoringButPractical: One of the upgrades gives Thunderlord very high stability, so even when it's firing at high speeds, it's fairly easy to keep focused on your target.
* LightningGun: It visibly crackles with electric bolts, does Arc damage, and at higher levels, fires eletro-static rounds which can cause pretty mini-explosions.
* MoreDakka: It has a unique upgrade called lightning rounds; the longer the trigger is held, the faster it shoots.
* SimpleYetAwesome: It doesn't seem like much, at first, but if you can get the ammo to do it, tightly packed crowds of enemies can just be reduced to a corridor full of pretty blue explosions in under a minute.
* SuperPrototype: The Thunderlord was made with an experimental induction core. [[AllThereInTheManual Obviously.]]
* TookALevelInBadass: [[StuffBlowingUp On top of its]] [[MoreDakka already existing abilities]], it also gains accuracy as its firing.

!!Gjallarhorn
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/gjallarhorn.jpg]]
-->''"If there is beauty in destruction, why not also in its delivery?"''
--->--'''Feizel Crux'''

A rocket launcher crafted by Feizel Crux as a gift to the Guardians who fought in the Battle of the Twilight Gap, forged using with the armor of fallen Guardians. It fires homing shells which, upon impact, release cluster bombs that ''also'' home in on the nearest enemy. This one-two combo gave it the highest burst damage of all Year 1 weapons.

----
* AnimalMotif: The head of a wolf adorns it and its cluster bombs are called Wolfpack Rounds.
* BlingBlingBang: It has elaborate reliefs built around it, making it as much a work of art as a weapon.
* HomingProjectile: Both the initial rocket and the cluster bombs that follow have homing properties.
* InfinityPlusOneSword: The most sought-after weapon in Year One due to the sheer level of burst damage offered by Wolfpack Rounds. The destructive power was high enough to drop Crota's Overshield in two shots or even annihilate Atheon in one Relic loop. It was so unreasonably effective that raid groups began gating entry on whether you owned a Gjallarhorn: a schism problematic enough that Bungie decided not to update it for Year 2 content.
* MacrossMissileMassacre
* MeaningfulName: "Gjallarhorn" is the name to the Norse God Heimdall's horn, which was used to warn the gods of Ragnarok. Seeing as this weapon was built from the armor of fallen Guardians from the Battle of Twilight Gap, it's incredibly fitting. Now all that's missing is the sound of a war horn every time it fires.
* {{Nerf}}: Bungie decreased the damage of Wolfpack Rounds by one-third and announced it would not receive a Year 2 version. It's ''still'' one of the best weapons for Year 1 content (and still has the highest burst damage in the game), but is useless for any Year 2 content.
* RecursiveAmmo: It fires homing rockets which explode into other, smaller, homing rockets.

!!Dragon's Breath
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/dragons_breath.jpg]]
-->'''Burn the world.''' '''''Burn it all.'''''

A rocket launcher designed by Felix Crux and Victor Lomar meant to replicate the power of it's namesake by it's rockets causing a Solar Flare on impact.
----
* PoorMansSubstitute: Has one in the form of [[https://www.bungie.net/en/Armory/Detail?type=item&item=3677466371&itemname=The%20Hothead The Hothead]], a Legendary Rocket Launcher that drops from a quest... Maybe not so bad, seeing as Dragon's Breath wasn't brought up to Year Two levels.
* UselessUsefulSpell: The weapon sounds cool in theory, however:
** In PvE, enemies will usually die form the initial rocket blast. If not, they'll usually move away from the Solar Flare so they won't get further damaged anyways.
** In PvP, the Pyromancer perk can be replaced by grenades, and more easily to boot. That and the lack of tracking and velocity will usually mean your missiles will do nothing but make pretty explosions.
** NotCompletelyUseless: As bad as that is, however, there are enemies that are stuck in one spot or otherwise so slow that they'll take most or all of the Solar Flare's damage before they can get out of it in PvE (namely Devil Walkers). It's also quite surprising [[TooDumbToLive how many people in PvP will dodge the missile and proceed to stand in the Solar Flare until they're low on health or outright dead.]]

!!Sleeper Simulant
-->'''Subroutine IKELOS: Status=complete\\
MIDNIGHT EXIGENT: Status=still in progress'''

A heavy fusion rifle set to be released in The Taken King. It's ability allows it to fire over-penetrating shots that bounce.
----
* CollectionSidequest: Sleeper Simulant is part of an exotic bounty which requires you to collect golden age relics to piece it back together
* OneHitPolykill: Its traits allow for this, but not without any amount of luck. Minions of Darkness don't like standing still.
* PinballProjectile: Shots will bounce once. The final perk lets them bounce up to 5 times.

!!Raze-Lighter
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/raze_lighter.jpg]]
-->'''With your own hands, you forged the mighty Raze-Lighter. Now take it in hand and feed its flames'''

A Solar damage sword set to be released in the Taken King. It's ability gives Guardians a devastating uppercut at a higher cost of its energy. This weapon is one of 3 possible dropped at the end of a quest line.
----
* CoolSword: It looks like a giant combat knife blade with all the pointy serrations, that's been stuck on a big ol' handle.
* LightningBruiser: Swords already turn you into one. This one takes it further because of its charge.
* {{Shoryuken}}: Raze-Lighter's special ability makes you bum-rush the nearest fool and hit him hard enough for his mother to feel the impact. Your opponent will likely be too busy staggering (or dying) to react.
* {{Spoonerism}}: Of "Light Razer"... or [[IncrediblyLamePun "Light Raiser"]]... Or maybe [[OverlyLongGag "Light Riser"?]]

!!Bolt-Caster
-->'''With your own hands, you forged the mighty Bolt-Caster. Now take it in hand and unleash its thunder.'''

An Arc damage sword set to be released in the Taken King. It's ability gives Guardians the ability to create an electrical storm at a higher cost of its energy. This weapon is one of 3 possible dropped at the end of a quest line.
----
* CoolSword: It's got a straight and narrow, slotted look to it. If it wasn't for the slotted design, it might be mistaken for the swords from AttackOnTitan.
* ShockAndAwe
* SwordBeam: Bolt-Caster's special attack allows the user to throw up a crescent of energy at the enemy, vaporizing any poor schmuck who gets in the way.

!!Dark-Drinker
-->'''With your own hands, you forged the mighty Dark-Drinker. Now take it in hand and slake its thirst.'''

A Void damage sword set to be released in the Taken King. It's ability gives Guardians the ability to create a vortex of void energy at the higher cost of its energy. This weapon is one of 3 possible dropped at the end of a quest line.
----
* CoolSword[=/=]{{BFS}}: Imagine a big-ass falchion with some swirly engravings. That's this sword.
* SpinAttack: Always wanted to channel your inner [[Franchise/LegendOfZelda Link]]? This is the weapon for you. Careful though.
** HerdHittingAttack: Hell, let the bad guys surround your a little. Then make them regret it.
[[/folder]]

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* TakeYourTime: When you are first awakened by your Ghost, he rushes you to get under cover from the roaming Fallen in the area. [[spoiler:There's really no urgency getting to your first checkpoint of the game; you can just stand, wander around, enjoy the scenery, and no enemies appear. You can even dance if you want to.]]

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* TakeYourTime: When you are first awakened by your Ghost, he rushes you to get under cover from the roaming Fallen in the area. [[spoiler:There's There's really no urgency getting to your first checkpoint of the game; you can just stand, wander around, enjoy the scenery, and no enemies appear. You can even dance if you want to.]]
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* BoringButPractial: Often, your Melee weapon can be more efficient to quickly finish off enemies than your guns, especially with hordes of weaker enemies
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** The Traveler is somehow a ''benevolent'' example of this trope. No one knows what it is, where it came from, or if its even a living being. All anyone knows is that it uplifted humanity into our GoldenAge and was badly damaged in the Collapse by the Darkness, another equally eldritchy power/being/whatever.

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** The Traveler is somehow is, somehow, a ''benevolent'' example of this trope. No one knows what it is, where it came from, or if its it's even a living being. All anyone knows is that it uplifted humanity into our GoldenAge GoldenAge, and was badly damaged in the Collapse by the Darkness, another equally eldritchy power/being/whatever.
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* InexplicableTreasureChests: The beta presented players with loot chests that would appear in quite a few odd places. Some guarded by [[BeefGate Beef Gates]], others were placed in odd places or required some tricky jumping to get to. [[spoiler: The full game keeps the same chests in the same location so GenreSavvy players can get straight to them -- as long as it doesn't get them killed.]]

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* InexplicableTreasureChests: The beta presented players with loot chests that would appear in quite a few odd places. Some guarded by [[BeefGate Beef Gates]], others were placed in odd places or required some tricky jumping to get to. [[spoiler: The full game keeps the same chests in the same location so GenreSavvy players can get straight to them -- as long as it doesn't get them killed.]]



* RandomEvent: Public Events which can take place, any time, anywhere on the overworld areas of planets. Some GenreSavvy players have taken to cruising planets from zone to zone hoping to catch multiple events in succession, farming the Vanguard Marks, Ascendant Shards, and other goodies they drop on completion.

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* RandomEvent: Public Events which can take place, any time, anywhere on the overworld areas of planets. Some GenreSavvy players have taken to cruising planets from zone to zone hoping to catch multiple events in succession, farming the Vanguard Marks, Ascendant Shards, and other goodies they drop on completion.
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[[spoiler:Now **[[spoiler:Now negated in the cinematic for the Age of Triumph, when the Speaker tells of the children who pretend to be Guardians and act braver with every time they re-enact the player's deeds; "They are no longer afraid."]]
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