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* PerfectionIsStatic:
** The Hive seek to transform the universe and everything in it into a perfect, everlasting "final shape" by carving away everything that makes it ''im''perfect -- anything that the Hive have deemed unnecessary to or undeserving of long-term survival. Never mind that these imperfections include every species that fail to subscribe to the Hive's [[OmnicidalManiac dog-eat-dog philosophy]], later material makes clear that the final shape they seek is (by its very definition) total stagnation, as it will act to prevent anything new or different from ever arising again to maintain its solitary perfection.
** As revealed in [[VideoGame/Destiny2 the sequel]], this is part of the overall philosophy of the Darkness [[spoiler:or rather [[BigBad The Witness]]. The Witness is a gestalt entity created from the first race blessed with the Light of the Traveler, but came to resent the chaotic power they were given, which wasn't helped by how [[PoorCommunicationKills the Traveler never offered them guidance on how to use said power]]. When they discovered the Traveler's Darkness counterpart, the Veil, they tried to link both entities so that they could reshape the universe into a perfected form where the Light could never again cause harm. The Traveler fleeing to prevent this outcome and the Witness' subsequent pursuit is the impetus for the entire story of the games]].
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: The Sunbreaker specialization for the Titan, which allows you to conjure a burning hammer from Solar energy that you can either throw, or hit enemies with.
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** Banshee-44, the Tower gunsmith, is a benevolent example; he's friendly and helpful even though he has terrible memory problems from being rebooted (essentially reborn) 44 times now.

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** Your character, possibly aided by the help of some friends, manages to destroy the [[spoiler: Heart of the Black Garden with the application of a few bullets to its EliteMooks]].

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** Your character, possibly aided by the help of some friends, manages to destroy the [[spoiler: Heart [[spoiler:Heart of the Black Garden with the application of a few bullets to its EliteMooks]].



* EldritchAbomination: In the Black Garden, the PlayerCharacter finds [[spoiler: the Heart, a pulsating ball of dark energy which is draining the Traveler of its light.]] It is vague as to what it is, but it certainly is beyond the comprehension of even the [[StarfishAliens Vex]].

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* EldritchAbomination: In the Black Garden, the PlayerCharacter finds [[spoiler: the [[spoiler:the Heart, a pulsating ball of dark energy which is draining the Traveler of its light.]] It is vague as to what it is, but it certainly is beyond the comprehension of even the [[StarfishAliens Vex]].



** It turns out that while both the Hive and [[spoiler: the Vex]] worship the Darkness, they're both equally willing to kill each other... because they both subscribe to the OmnicidalManiac view of the Darkness itself.

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** It turns out that while both the Hive and [[spoiler: the [[spoiler:the Vex]] worship the Darkness, they're both equally willing to kill each other... because they both subscribe to the OmnicidalManiac view of the Darkness itself.



%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.



** The Outbreak Prime is, as of September 2016, post-''Rise of Iron'', ''the'' most powerful weapon in the game, at a base damage value of 390. It can be considered to be the game's personification of the trope outside of the lore: acquiring it required not only solving an AlternateRealityGame to figure out how to trigger the quest (the process requires [[spoiler: jumping on a bunch of cylinders in an oddly specific way inside one part of the raid, which at one point requires ''decoding binary'']]), but also, after that, you had to [[spoiler:run the Wrath of the Machine raid at least twice throughout the quest, input three codes, one of which ''has no definitive solution'' (the "numbers" inputted have to add up to 730) and the first two change depending on your class, and require performing lots of feats with a Fireteam... consisting only of one Titan, Hunter, and Warlock. That's right, this quest cannot be completed alone, making it the first quest in the game where a majority must be completed with a Fireteam.]] It is currently considered to be the hardest quest in Destiny as of now, fit for what is literally the strongest weapon in the game.

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** The Outbreak Prime is, as of September 2016, post-''Rise of Iron'', ''the'' most powerful weapon in the game, at a base damage value of 390. It can be considered to be the game's personification of the trope outside of the lore: acquiring it required not only solving an AlternateRealityGame to figure out how to trigger the quest (the process requires [[spoiler: jumping [[spoiler:jumping on a bunch of cylinders in an oddly specific way inside one part of the raid, which at one point requires ''decoding binary'']]), but also, after that, you had to [[spoiler:run the Wrath of the Machine raid at least twice throughout the quest, input three codes, one of which ''has no definitive solution'' (the "numbers" inputted have to add up to 730) and the first two change depending on your class, and require performing lots of feats with a Fireteam... consisting only of one Titan, Hunter, and Warlock. That's right, this quest cannot be completed alone, making it the first quest in the game where a majority must be completed with a Fireteam.]] It is currently considered to be the hardest quest in Destiny as of now, fit for what is literally the strongest weapon in the game.



* InexplicableTreasureChests: The beta presented players with loot chests that would appear in quite a few odd places. Some guarded by [[BeefGate Beef Gates]], others were placed in odd places or required some tricky jumping to get to. [[spoiler: The full game keeps the same chests in the same location so players can get straight to them -- as long as it doesn't get them killed.]]

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* InexplicableTreasureChests: The beta presented players with loot chests that would appear in quite a few odd places. Some guarded by [[BeefGate Beef Gates]], others were placed in odd places or required some tricky jumping to get to. [[spoiler: The [[spoiler:The full game keeps the same chests in the same location so players can get straight to them -- as long as it doesn't get them killed.]]



* InterfaceSpoiler: The [=iOS=] app allows you to peruse the Grimoire, which has, among other things [[spoiler: location categories for Jupiter and Saturn, as well as space for about 9 different primary weapon categories, far more than the 4 available in-game]].

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* InterfaceSpoiler: The [=iOS=] app allows you to peruse the Grimoire, which has, among other things [[spoiler: location [[spoiler:location categories for Jupiter and Saturn, as well as space for about 9 different primary weapon categories, far more than the 4 available in-game]].



* KaizoTrap: Inverted in one Taken King mission.[[spoiler: After grabbing a piece of the crystal that once held Crota's Soul]] the standard mission complete screen pops up. Then your Ghost starts losing his connection with the Vanguard and can't transmat you out. [[spoiler: ''Then'' the Ogre you just saw get Taken reappears alongside a bunch of other Taken enemies, and you have to escape the Temple of Crota before you actually complete the mission.]]

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* KaizoTrap: Inverted in one Taken King mission.[[spoiler: After [[spoiler:After grabbing a piece of the crystal that once held Crota's Soul]] the standard mission complete screen pops up. Then your Ghost starts losing his connection with the Vanguard and can't transmat you out. [[spoiler: ''Then'' [[spoiler:''Then'' the Ogre you just saw get Taken reappears alongside a bunch of other Taken enemies, and you have to escape the Temple of Crota before you actually complete the mission.]]



* LovecraftLite: Arguably, ''Destiny'' is ''Lovecraft Lite - The Game''. The universe is replete with [[EldritchAbomination Eldritch Abominations]], ''including'' the Traveler, which is possibly the only benevolent example of this trope. The Vex are a species of evil robot StarfishAliens who can warp through space and travel through time, built three ''billion'' year old ruins on Venus, and come from an EldritchLocation called the Black Garden. According to Ghost, the Darkness has consumed thousands of worlds for countless eons. And at the center of this Darkness is [[spoiler: the Heart of the Black Garden]], a being so far beyond comprehension that the Vex themselves saw no other option than to worship it. [[spoiler: You whoop its ass in the final level]] and subsequently resume your airy, idealistic SpaceOpera romp through the game's hopeful vision of the future. To quote Creator/{{Peptuck}} on the subject:

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* LovecraftLite: Arguably, ''Destiny'' is ''Lovecraft Lite - The Game''. The universe is replete with [[EldritchAbomination Eldritch Abominations]], ''including'' the Traveler, which is possibly the only benevolent example of this trope. The Vex are a species of evil robot StarfishAliens who can warp through space and travel through time, built three ''billion'' year old ruins on Venus, and come from an EldritchLocation called the Black Garden. According to Ghost, the Darkness has consumed thousands of worlds for countless eons. And at the center of this Darkness is [[spoiler: the [[spoiler:the Heart of the Black Garden]], a being so far beyond comprehension that the Vex themselves saw no other option than to worship it. [[spoiler: You [[spoiler:You whoop its ass in the final level]] and subsequently resume your airy, idealistic SpaceOpera romp through the game's hopeful vision of the future. To quote Creator/{{Peptuck}} on the subject:



** [[spoiler: It should be noted that the Heart of the Black Garden is almost definitely ''not'' the Darkness. It might be a piece of it, but considering that the game will keep mentioning that the Darkness "is coming," plus the fact that there will be at least two expansion packs, it's safe to say that you do not win the centuries-old war in the base game. Millenia old, depending on how long it's been trying to kill the Traveler.]]

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** [[spoiler: It [[spoiler:It should be noted that the Heart of the Black Garden is almost definitely ''not'' the Darkness. It might be a piece of it, but considering that the game will keep mentioning that the Darkness "is coming," plus the fact that there will be at least two expansion packs, it's safe to say that you do not win the centuries-old war in the base game. Millenia old, depending on how long it's been trying to kill the Traveler.]]



* OffstageVillainy: The Fallen House of Devils is described as besieging the city, but the player only fights them in the Cosmodrome, where they're mostly busy just looting important technology the City needs. On the other hand, many of the missions against other factions involve the Guardians storming their bases to disrupt major threats, i.e. assaulting a Hive temple where [[spoiler: they're actively weakening the Traveler with a ritual that drains its power]], assassinating a Fallen Kell who is looting the technology from the Ishtar Academy, or destroying a Vex Mind that is a major part of their plot to convert Venus into another Vex world-machine.

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* OffstageVillainy: The Fallen House of Devils is described as besieging the city, but the player only fights them in the Cosmodrome, where they're mostly busy just looting important technology the City needs. On the other hand, many of the missions against other factions involve the Guardians storming their bases to disrupt major threats, i.e. assaulting a Hive temple where [[spoiler: they're [[spoiler:they're actively weakening the Traveler with a ritual that drains its power]], assassinating a Fallen Kell who is looting the technology from the Ishtar Academy, or destroying a Vex Mind that is a major part of their plot to convert Venus into another Vex world-machine.



*** In the ''Forsaken'' expansion of Destiny 2, a grimoire card refers to [[spoiler: Mara Sov]] as "the lone power who made death [ and] allowed the possibility of evil".

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*** In the ''Forsaken'' expansion of Destiny 2, a grimoire card refers to [[spoiler: Mara [[spoiler:Mara Sov]] as "the lone power who made death [ and] allowed the possibility of evil".



* TakeUpMySword: Kabr The Legionless left the Relic for anyone who dared to enter the Vault Of Glass after him. [[spoiler: The Relic, which serves as a shield to the Guardians who enter, was created with "the thinking flesh of Vex" (most likely from a Gorgon) and Kabr's own Light.]]

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* TakeUpMySword: Kabr The Legionless left the Relic for anyone who dared to enter the Vault Of Glass after him. [[spoiler: The [[spoiler:The Relic, which serves as a shield to the Guardians who enter, was created with "the thinking flesh of Vex" (most likely from a Gorgon) and Kabr's own Light.]]
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* VideoGameRaids: The main endgame content are Raids, six-player instances that are near entirely focused on boss encounters, and are linear paths from start to finish. Loot chests are found in out-of-the-way locations that allow for extra rolls on armor or weapons that have been acquired already. Completing certain challenges when they're active in a week allows for an Adept weapon to drop if you're playing on Hard mode.
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* LaceratingLoveLanguage: {{Exaggerated|Trope}}. Among the [[OmnicidalManiac Hive]], love and violence are considered the same concept. Their gods, possessed of ResurrectiveImmortality, delighted in waging war and killing each other over and over again to affirm their bond as siblings. This is used to demonstrate both how twisted their worldview is and, tragically, [[EvenEvilHasLovedOnes how genuinely they loved each other]].
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* DisciplinesOfMagic: There are many different types of magic in the Destiny universe, each having different strengths and drawbacks.
** The ahamkara are ontological predators that feed off deception. They make use of wish-magic to sense the desires of others and make them reality. They are essentially the [[LiteralGenie genies]] of destiny, but without any limitation on wishes.
** Guardians often use the Light, which they can use as a wide range of ElementalPowers. It also provides them with [[ResurrectiveImmortality immortality]] via their Ghosts, the conduits to the Traveler. If a Guardian's Ghost dies or they otherwise lose their connection to the Traveler, they lose the Light and all its powers as well.
** The Hive have their magic based off of the Sword Logic, survival of the fittest taken to the extreme. They gain power by proving their right to exist instead of others by killing them. If you were killed, then you were not worthy of existence.
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->''We called it the Traveler. And its arrival changed us forever. Great cities were built on Mars and Venus, Mercury became a garden world. Human lifespan tripled. It was a time of miracles. We stared out into the galaxy and knew that it was our destiny to walk in the light of other stars... but the Traveler had an enemy. A Darkness which had hunted it for eons across the black gulfs of space. Centuries after our Golden Age began, this Darkness found us, and that was the end of everything... But it was also a beginning.''

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->''We called it the Traveler. And its arrival changed us forever. Great cities were built on Mars and Venus, Mercury became a garden world. Human lifespan tripled. It was a time of miracles. We stared out into the galaxy and knew that it was our destiny [[TitleDrop destiny]] to walk in the light of other stars... but the Traveler had an enemy. A Darkness which had hunted it for eons across the black gulfs of space. Centuries after our Golden Age began, this Darkness found us, and that was the end of everything... But it was also a beginning.''
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* CastingGag: Eris Morn's voice actress Morla Gorrondona also did the voices of Hive Wizards and Thralls. She actually got the role of Eris because of it.
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* HostileTerraforming: The alien Vex have xenoformed worlds in the system, including reversing the Traveler's work on Mercury to make it into a massive machine-world.

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* {{Technobabble}}: Some items, and your Ghost while spouting exposition.



* TimeLimitBoss: In general, Raid bosses run on a hidden timer. When this reaches a certain point, the game will announce that "Enrage is near!", and a short while after that, the game announces that the boss is "Enraged!" What this does varies from boss to boss- The Templar and Atheon just call on a bunch of enemies to overwhelm you, while Crota and the Warpriest force a [[TotalPartyKill wipe]] if not killed ''immediately''.

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* TimeLimitBoss: In general, Raid bosses run on a hidden timer. When this reaches a TeleportSpam: Viable option for Hunters and Warlocks, while certain point, the game will announce that "Enrage is near!", and a short while after that, the game announces that the boss is "Enraged!" What this does varies from boss to boss- The Templar and Atheon just call on a bunch of enemies to overwhelm you, while Crota do it too. Most notable are Fallen Captains and the Warpriest force a [[TotalPartyKill wipe]] if not killed ''immediately''.Vex Minotaurs.



* {{Technobabble}}: Some items, and your Ghost while spouting exposition.
* TeleportSpam: Viable option for Hunters and Warlocks, while certain enemies do it too. Most notable are Fallen Captains and Vex Minotaurs.

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* {{Technobabble}}: Some items, and your Ghost while spouting exposition.
* TeleportSpam: Viable option for Hunters and Warlocks, while
TimeLimitBoss: In general, Raid bosses run on a hidden timer. When this reaches a certain point, the game will announce that "Enrage is near!", and a short while after that, the game announces that the boss is "Enraged!" What this does varies from boss to boss- The Templar and Atheon just call on a bunch of enemies do it too. Most notable are Fallen Captains to overwhelm you, while Crota and Vex Minotaurs.the Warpriest force a [[TotalPartyKill wipe]] if not killed ''immediately''.

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* AnAdventurerIsYou: Although Destiny is very light on what class and subclass you choose, especially with Story Missions, Strikes and Raids, to prevent players from getting stuck during such activities. These classes do make certain missions more conveniant and easier, depending on the situation. Nonetheless some subclasses can be put on the general class tropes.



* AnAdventurerIsYou: Although Destiny is very light on what class and subclass you choose, especially with Story Missions, Strikes and Raids, to prevent players from getting stuck during such activities. These classes do make certain missions more conveniant and easier, depending on the situation. Nonetheless some subclasses can be put on the general class tropes.

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* LovecraftLite: Arguably, ''Destiny'' is ''Lovecraft Lite - The Game''. The universe is replete with [[EldritchAbomination Eldritch Abominations]], ''including'' the Traveler, which is possibly the only benevolent example of this trope. The Vex are a species of evil robot StarfishAliens who can warp through space and travel through time, built three ''billion'' year old ruins on Venus, and come from an EldritchLocation called the Black Garden. According to Ghost, the Darkness has consumed thousands of worlds for countless eons. And at the center of this Darkness is [[spoiler: the Heart of the Black Garden]], a being so far beyond comprehension that the Vex themselves saw no other option than to worship it. [[spoiler: You whoop its ass in the final level]] and subsequently resume your airy, idealistic SpaceOpera romp through the game's hopeful vision of the future. To quote [[FanFic/NoGodsOnlyGuns Peptuck]] on the subject:
-->'''Peptuck''': [[http://forums.spacebattles.com/threads/destiny-fireteam-destiny-vs-shepards-squad-mass-effect.311296/page-3#post-15165028 40k is grimdark for the sake of grimdark, and the neverending descent into further grimdark/grimderp/line GW's pockets. Destiny is grimdark so you can punch the darkness in the face with your spacemagic fists.]]

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* LovecraftLite: Arguably, ''Destiny'' is ''Lovecraft Lite - The Game''. The universe is replete with [[EldritchAbomination Eldritch Abominations]], ''including'' the Traveler, which is possibly the only benevolent example of this trope. The Vex are a species of evil robot StarfishAliens who can warp through space and travel through time, built three ''billion'' year old ruins on Venus, and come from an EldritchLocation called the Black Garden. According to Ghost, the Darkness has consumed thousands of worlds for countless eons. And at the center of this Darkness is [[spoiler: the Heart of the Black Garden]], a being so far beyond comprehension that the Vex themselves saw no other option than to worship it. [[spoiler: You whoop its ass in the final level]] and subsequently resume your airy, idealistic SpaceOpera romp through the game's hopeful vision of the future. To quote [[FanFic/NoGodsOnlyGuns Peptuck]] Creator/{{Peptuck}} on the subject:
-->'''Peptuck''': -->'''Peptuck:''' [[http://forums.spacebattles.com/threads/destiny-fireteam-destiny-vs-shepards-squad-mass-effect.311296/page-3#post-15165028 40k is grimdark for the sake of grimdark, and the neverending descent into further grimdark/grimderp/line GW's pockets. Destiny is grimdark so you can punch the darkness in the face with your spacemagic fists.]]



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Up To Eleven is a defunct trope


*** His other titles include ''The First Navigator'' and ''[[UpToEleven Lord of Shapes]]''.

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*** His other titles include ''The First Navigator'' and ''[[UpToEleven Lord ''Lord of Shapes]]''.Shapes''.



** The King's Fall raid against Oryx himself takes it UpToEleven. [[spoiler:Players must stand on a set of platforms to summon up ''another'' set of platforms which float above them; then a runner leaps from platform to platform to seize a relic, which will make Oryx momentarily vulnerable. While the runner is doing his thing, there are ogres and snipers to be killed as well as a knight who gives an invulnerability aura. And once Oryx is sufficiently weakened, he starts pulling the characters into a different dimension... If it seems like this description just scratches the surface, you're right.]] And if just one player misses his part, it can extend the encounter until Oryx enrages, increasing the difficulty once more. And don't even ask about the [[HarderThanHard Hard Mode Raid]]...

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** The King's Fall raid against Oryx himself takes it UpToEleven.up to eleven. [[spoiler:Players must stand on a set of platforms to summon up ''another'' set of platforms which float above them; then a runner leaps from platform to platform to seize a relic, which will make Oryx momentarily vulnerable. While the runner is doing his thing, there are ogres and snipers to be killed as well as a knight who gives an invulnerability aura. And once Oryx is sufficiently weakened, he starts pulling the characters into a different dimension... If it seems like this description just scratches the surface, you're right.]] And if just one player misses his part, it can extend the encounter until Oryx enrages, increasing the difficulty once more. And don't even ask about the [[HarderThanHard Hard Mode Raid]]...
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Grammar (US/UK)


** The base game has "The Vault of Glass", where you assault the titular Vex architecture and fight your way down to the near-bottom. You are confronted by relentless waves of machines, with multiple HoldTheLine sequences, before taking on the midboss with an unique relic that can make it vulnerable. There is also a maze where you need to navigate unseen by enemies that can wipe your party, and a jumping puzzle to access the boss arena.

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** The base game has "The Vault of Glass", where you assault the titular Vex architecture and fight your way down to the near-bottom. You are confronted by relentless waves of machines, with multiple HoldTheLine sequences, before taking on the midboss with an a unique relic that can make it vulnerable. There is also a maze where you need to navigate unseen by enemies that can wipe your party, and a jumping puzzle to access the boss arena.
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* DifficultySpike: Although Strikes are intentionally hard, the game's second Strike Mission, "The Summoning Pits", is significantly more difficult than most Year One strikes. Not only do you have to fight a FlunkyBoss, but it includes a lot of [[EliteMooks Knights]] and a lot of [[BossInMookClothing Wizards]]. Doesn't help that the only cover you can use are for the boss itself, not all the mooks that spawn. Hope you can outrun more than just the boss's main attack.
** It doesn't help that the boss of this particular strike is one of the few that can easily kill a player on his own if said player isn't careful.
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dewicking Knife Nut per trs disambig


* KnifeNut:
** The Hunter's signature weapon is a knife, used both in melee and (for the Gunslinger) as a thrown weapon. This can be emphasized even more depending on your choices in the skill tree, allowing your throwing knife to set targets on fire, extend the duration of your Golden Gun, or [[DifficultButAwesome recharge instantly if it kills with a headshot]].
** This is a Dreg thing as well; they often carry pistol in one hand and knife in the other. It is common to see them act as if they forget they have guns and come at you in a screaming, knife-wielding wave attack. Some Vandals and Captains could be included too, if you count their big swords as knives.
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* BlueAndOrangeMorality: Most of the conflicts in the game exemplify this trope.
** The Darkness operates by its own moral imperatives, which have caused it to both hasten the development of intelligent life on Earth and later demand its destruction.
** The Hive follow a philosophy similar to that of The Darkness, but simpler.
** The Vex seek the most optimal "play pattern" in the game of life, and may rapidly adopt or discard moral frameworks as situations change.
** The Light operates by its own unexplained moral imperatives, which seem to involve uplifting and then abandoning an endless sequence of intelligent species.
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* CrapsackWorld: According to the Hive's "Books of Sorrow", their species lived on one, eons ago. One of their ancient scribes writes:
--> The Fundament is very large. We are the smallest things in it. If you don’t understand something, it will probably kill you.

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* VenusIsWet: Venus ''was'' once the 900-degree world that we know, but the Traveler helped humanity terraform it, and now it's a wet drippy jungle world.

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* VenusIsWet: Justified. Venus ''was'' once the 900-degree world that we know, but the Traveler helped humanity terraform it, and now it's a wet drippy jungle world.


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* WhereTheHellIsSpringfield: It's never made clear where the Last City is located, though putting together details of the various surroundings points it towards being somewhere in South America.
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* MohsScaleOfScienceFictionHardness: In keeping with its ScienceFantasy, SpaceOpera, and PlanetaryRomance aspirations, Destiny is fairly soft, seemingly a 2-3.
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* AirDashing: In addition to all player characters’ standard DoubleJump abilities, Titans can perform a dash with the Twilight Garrison exotic chest armor, activated by double-tapping the crouch button while airborne.
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''Destiny'' is a [[MassivelyMultiplayerOnlineRolePlayingGame Massive Multiplayer Online Roleplaying]] FirstPersonShooter ([[InsistentTerminology though they prefer to call it a "Shared World Shooter."]]) developed by Creator/{{Bungie}} Studios and published by Creator/{{Activision}}. It's their next big series after ''Franchise/{{Halo}}''.

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''Destiny'' is a [[MassivelyMultiplayerOnlineRolePlayingGame Massive Multiplayer Online Roleplaying]] FirstPersonShooter ([[InsistentTerminology though they prefer to call it a "Shared World Shooter."]]) developed by Creator/{{Bungie}} Studios and published by Creator/{{Activision}}. It's their next big series It is the follow-up to ''Franchise/{{Halo}}'' following Bungie ending its contract with Creator/{{Microsoft}} after ''Franchise/{{Halo}}''.
completing the original trilogy.

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* AntimagicalFaction: While not overtly hostile to the Traveler, the Reef's official position is that they shun its Light and any Awoken shown to be capable of channeling it are exiled from the Reef. Presumably because they believe being too close with the Traveler will [[HeroicNeutral attract the attention of the Darkness]].



* CargoCult: The Vex, an already advanced and incomprehensible race of robots, came across the Black Heart - a fragment of the Darkness ''even more advanced and incomprehensible they they were''. They saw no other option than to worship it.

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* CargoCult: The Vex, an already advanced and incomprehensible a race of robots, hive minded plankton like microorganism which pilot robotic chassis, and have incredible understand of the mathematics that govern the universe, came across the Black Heart - a fragment of the Darkness ''even more advanced and incomprehensible they they were''. They saw no other option than Darkness, which disobeys the laws of physics, making it impossible for them to comprehend. A sub sect of the Vex called 'the Sol Divisive' decided to worship it.it would lead to the greatest probability of success, they made them an outcast group within the rest of the Vex network.

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* DarkIsNotEvil: Implied by the Awoken living in the Reef of the Asteroid Belt. They appear to be rather ambiguous, however. Also may apply to Void Light, specifically that of Nightstalkers and Voidwalkers. Ikora remarks that some Guardians frown upon the fact that Voidwalkers use their Void Light to drain life and energy from their enemies. And Cayde-6 has a word of caution for aspiring Nightstalkers...
-->'''Cayde-6''': Picking it up is the easy part, Hunter. Putting it down again, well, you’ll find that it’s addictive, that power. This weapon is something special. Your Light gets twisted. Changed. You find the power to punch through and borrow something from the other side. The Void opens up a hole, and draws from the deep. Go ahead. Carry it a while, Hunter. You’ll feel how heavy it can get.

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* DarkIsNotEvil: Implied by Darkness is needed for the Awoken living in the Reef of the Asteroid Belt. They appear universe to exist, and Darkness powers aren't inherently evil, and can be rather ambiguous, however. Also may apply to Void Light, specifically used for good, although with some caveats, being that of Nightstalkers and Voidwalkers. Ikora remarks that some Guardians frown upon they are highly corruptive, making the fact that Voidwalkers use user want to act on their Void Light to drain life and energy from their enemies. And Cayde-6 has a word of caution for aspiring Nightstalkers...
-->'''Cayde-6''': Picking it up is the easy part, Hunter. Putting it down again, well, you’ll find that it’s addictive, that power. This weapon is something special. Your Light gets twisted. Changed. You find the power to punch through and borrow something from the other side. The Void opens up a hole, and draws from the deep. Go ahead. Carry it a while, Hunter. You’ll feel how heavy it can get.
primal desires.
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* BothOrderAndChaosAreDangerous: more specifically, the subtrope of [[Administrivia/InternalSubtrope Balance Between Order And Chaos.]] In the setting, a cosmic war between two gods is being waged, the "gods" can be split in 3 categories, the cosmic forces of Light and Darkness, which are universal constants, the entities behind each force, the Gardener and the Winnower, and the avatars of each god, the Traveler and the Black Fleet. Even though, morally speaking, the Gardener is the correct one (at least as far as human morality can be applied to a cosmic being, which also leads to both a justification, and somewhat of an inversion of the OrderIsNotGood trope, as the Light and Creation deity, which normally represents order, actually represents chaos. Her frustration and later disobedience of the rule set of the game which she and the Winnower played led to the accidental creation of the universe), the universe still requires both to exist, and even if it didn't, a universe composed of only one of the extremes would be a horrible one to live. Some characters speculate that "balance" does not necessarily mean a 50/50 split, saying:
-->I believe in balance. But to seek balance is not to seek equity. A sea half of water and half of poison is not in balance. A body half alive and half dead is not in balance. Given the choice to live in any world, any world at all… we would need a little Darkness in it, I think, to keep the balance true. But not so much as we would need the Light…
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* BadFuture: The secret ending for "Paradox" is the first time in the series continuity the PlayerCharacter gets to a view a future where TheBadGuyWins. [[spoiler:Upon collecting enough memory fragments, Praedyth sends the player to a version of the Vault of Glass in a distant future. In this timeline, the Guardians never won against Oryx, so the Taken are able to reach the heart of the Vault. With their victory over space and time itself assured, [[ApocalypseHow/ClassX4 the Darkness-infected creatures conquer the universe and drive the Vex to near-extinction after taking over the Sol Primeval and Sol Imminent]]]].

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