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''Desolate'' is an Indie-budget First-Person [[WideOpenSandbox Wide Open]] SurvivalSandbox game for the PC. It was released under Steam's Early Access program in February 2018, with the full game finally being released in January 2019. It is based on the developer's previous game, ''Beyond Despair'', which was released in 2017 only to be a commercial failure resulting in the closure of the development studio. The dev team reformed under a new studio and heavily overhauled ''Beyond Despair'' into ''Desolate''.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/desolate.png]]
''Desolate'' is an Indie-budget First-Person [[WideOpenSandbox Wide Open]] SurvivalSandbox game for the PC. [[UsefulNotes/IBMPersonalComputer PC]]. It was released under Steam's UsefulNotes/{{Steam}}'s Early Access program in February 2018, with the full game finally being released in January 2019. It is based on the developer's previous game, ''Beyond Despair'', which was released in 2017 only to be a commercial failure resulting in the closure of the development studio. The dev team reformed under a new studio and heavily overhauled ''Beyond Despair'' into ''Desolate''.



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* WhatHappenedToTheMouse: Ognin's VoiceWithAnInternetConnection Donell is never seen or mentioned against after the prologue chapter in which you play as Ognin.

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* WhatHappenedToTheMouse: Ognin's VoiceWithAnInternetConnection Donell is never seen or mentioned against after the prologue chapter in which you play as Ognin.Ognin.
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* RegeneratingShieldsStaticHealth: Enemies with "psy" armor (Sapsys, Hunters, and Wanogah) can regenerate their "psy" armor over time if you don't press your attacks against them.

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* NonIndicativeName: One mission involves infiltrating the island's underground tunnels, which are infested with deadly humanoid mutants who are individually weak but come in significantly larger numbers than any other enemy. Likely due to quirky Russian-to-English translation, this swarming pack of legion-like enemy hordes is called... [[TheMafia the Mob]].

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** The Mob itself is only encountered in one main quest and one side quest.


** PuzzleBoss: The Butcher and Blindman have 80,000 hp, compared to just 700 - 1000 hp for most standard enemies. They're so tough that it's not really practical to kill them with normal combat alone. Fortunately, there are ways to deal massive damage to them using the environment in their boss arenas.

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** PuzzleBoss: The Butcher and Blindman have 60,000 and 80,000 hp, hp respectively, compared to just 700 - 1000 hp for most standard enemies. They're so tough that it's not really practical to kill them with normal combat alone. Fortunately, there are ways to deal massive damage to them using the environment in their boss arenas.


* HandCannon: The game's 3 pistol models appear to be cut-down 7.62mm rifles modified for usage as pistols, similar to the real-life Russian "Obrez" pistols of WW2. They deal quite a lot of damage per shot, but ammo is also quite rare.

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* HandCannon: The game's 3 pistol models appear to be cut-down 7.62mm rifles modified for usage as pistols, similar to the real-life Russian "Obrez" pistols of WW2.World War 2. They deal quite a lot of damage per shot, but ammo is also quite rare.

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* HandCannon: The game's 3 pistol models appear to be cut-down 7.62mm rifles modified for usage as pistols, similar to the real-life Russian "Obrez" pistols of WW2. They deal quite a lot of damage per shot, but ammo is also quite rare.


* ContinuingIsPainful: Every time you die, you lose ''all'' of your accumulated money, with no means of re-retrieving it. There's a high-level perk that gives you a 15% chance of keeping your money whenever you die, but those are still pretty crappy odds.

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* ContinuingIsPainful: Every time you die, you lose ''all'' of your accumulated money, with no means of re-retrieving it. There's a high-level perk that gives you a 15% chance of keeping your money whenever you die, but those are still pretty crappy odds. You also have to retrieve the contents of your backpack from your corpse after respawning.


* BackStab: You can purchase a skill that gives you this ability when leveling up.

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* BackStab: You can purchase a skill that gives you this ability when leveling up.ability. It one-hit kills regular enemies and does decent damage against EliteMooks. A second skill lets you DashAttack enemies from behind while stealthed; it deals less damage but can be initiated from a longer distance.


** PuzzleBoss: The Butcher and Blindman have 80,000 hp, compared to just 700 - 1000 hp for most standard enemies. They're so tough that it's not really practical to kill them with normal combat alone. Fortunately, there are ways to deal massive damage to them using the environment in their boss arenas.



* UniqueEnemy: Acolytes are found solely in the Church area; they're mostly identical to Marauders, except they use electrified weapons and throw electric grenades instead of Molotov cocktails.

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* UniqueEnemy: SanityMeter: Goes down when near enemies, you can restore it with cigarettes, alcohol, or "medicinal" joints. When low, you'll experience sanity effects such as strange noises off in the distance or red sky whales swimming through the air.
* UniqueEnemy:
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Acolytes are found solely in the Church area; they're mostly identical to Marauders, except they use electrified weapons and throw electric grenades instead of Molotov cocktails.cocktails.
** You only fight about 3 Wanogah in the entire game; 5 if you really wander around in the Mob-infested Underground tunnels.


* BearsAreBadNews: The Grutch is a mutated bear; it's one of the toughest mutants on the island and is generally best avoided unless you have a specific side quest to kill one.

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* BearsAreBadNews: The Grutch is a mutated bear; it's one of the toughest mutants on the island and is generally best avoided unless you have a specific side quest to kill one. The Grutch Alpha, a KingMook version of the Grutch fought at the end of the Biologist's hunting sidequest, is even tougher.


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* DieselPunk: Similar to ''VideoGame/{{Bioshock}}'' and the ''VideoGame/{{Fallout}}'' series, ''Desolate'' has art deco architecture combined with sci-fi elements such as gauss rifles and glowing energy cells.

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* DefectorFromDecadence: [[spoiler: 400, your MissionControl, defects from New Light after learning they murdered his wife and daughter. He's replaced by another MissionControl who's more loyal to New Light.]]
* DownerEnding: [[spoiler: When you finally confront Victor Ognin, he turns out to be a super anomaly and reveals that he accidentally destroyed the world on Day X when he turned himself into an anomaly, and that Grenichny is simply a reality he created, with everything on the island (including everyone you interacted with) being nothing more than a reflection of his mind. He also reveals that you are the embodiment of his conscience trying futilely to set things right, explaining your ProtagonistWithoutAPast status. The Ognin anomaly then makes you kill yourself, causing you to wake up back at the safehouse and realize you're stuck in an infinite loop for the rest of eternity.]]


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* LuxuryPrisonSuite: Victor Ognin is supposed to be the world's most wanted man and living in exile hunted by the New Light Conglomerate and the Soviet government. Except in the very final mission he abruptly turns out to be secretly ruling Grenichny island with his own private army from a massive luxury art deco doom fortress in the northeast edge of the island.


* ContinuingIsPainful: Every time you die, you lose ''all'' of your accumulated money, with no means of re-retrieving it.

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* ContinuingIsPainful: Every time you die, you lose ''all'' of your accumulated money, with no means of re-retrieving it. There's a high-level perk that gives you a 15% chance of keeping your money whenever you die, but those are still pretty crappy odds.


* TheDragon: The New Light Officer seems to be this to Ognin, given that he has the keycard to Ognin's heavily fortified bunker.



* WasOnceAMan: The Hunters and Wanogahs both appear to be heavily mutated humans. This is also true of the Butcher and the Blindman. Towards the end of the game you learn that [[spoiler: all anomalies are created from humans.]]

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* ViewersAreGeniuses: Completing the main quest involves solving puzzles that require you to know Morse Code and Binary. Of course, you can always just google a translator.
* WasOnceAMan: The Hunters and Wanogahs both appear to be heavily mutated humans. This is also true of the Butcher and the Blindman. Towards the end of the game you learn that [[spoiler: all anomalies are created from humans.]]]]
* WhatHappenedToTheMouse: Ognin's VoiceWithAnInternetConnection Donell is never seen or mentioned against after the prologue chapter in which you play as Ognin.


* TheVeryDefinitelyFinalDungeon: The massive New Light doom fortress in the North East corner of the map turns out to be the location of the game's final mission.

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* TheVeryDefinitelyFinalDungeon: The massive New Light doom fortress isolated in the North East corner of the map turns out to be the location of the game's final mission.

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