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* NothingIsScarier: In 2nd game, rambling in any cleared sector becomes this[[note]]especially at night[[/note]] as the area is almost devoid of all enemies and the background music is replaced by not-so-distant spooky noises, growls and almost heartbeat-like pounding. The atmosphere becomes like straight out of ''VideoGame/SilentHill''.

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* NothingIsScarier: In 2nd game, rambling in any cleared sector becomes this[[note]]especially at night[[/note]] as the area is almost devoid of all enemies and the background music is replaced by not-so-distant spooky noises, growls and almost heartbeat-like pounding. The atmosphere becomes like straight out of ''VideoGame/SilentHill''.''Franchise/SilentHill''.
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General clarification on works content


* ChromosomeCasting: You won't find a single female character in the entire series.

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* ChromosomeCasting: You won't find a single female character in the entire series.games except Red Daze.
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* VideoGameFlamethrowersSuck: The flamethrower you can get in the third game has ridiculously short range, scratch damage and doesn't even set enemies on fire. Considering the lengths you have to go through to actually get your hands on it and the excessive amount of cash required to upgrade, you may as well ditch it, because at that point you most probably already have far better weapons at your disposal.
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* FailedASpotCheck: If there's enough dead bodies piled on the ground a single land mine will blend in among them like a salt into water. If the mutant boss placed it you're in for an unpleasant surprise, especially [[PostMortemKill after bringing the behemoth down]]. %% Attack from far enough, and enemies won't react to their buddies dying or the explosions throwing them to the ground. Not so with bosses, who will hurl themselves halfway across the map to kill you.

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* FailedASpotCheck: If there's enough dead bodies piled on the ground a single land mine will blend in among them like a salt into water. If the mutant boss placed it you're in for an unpleasant surprise, especially [[PostMortemKill [[TakingYouWithMe after bringing the behemoth down]]. %% Attack from far enough, and enemies won't react to their buddies dying or the explosions throwing them to the ground. Not so with bosses, who will hurl themselves halfway across the map to kill you.
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* FailedASpotCheck: Attack from far enough, and enemies won't react to their buddies dying or the explosions throwing them to the ground. Not so with bosses, who will hurl themselves halfway across the map to kill you.

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* FailedASpotCheck: If there's enough dead bodies piled on the ground a single land mine will blend in among them like a salt into water. If the mutant boss placed it you're in for an unpleasant surprise, especially [[PostMortemKill after bringing the behemoth down]]. %% Attack from far enough, and enemies won't react to their buddies dying or the explosions throwing them to the ground. Not so with bosses, who will hurl themselves halfway across the map to kill you.
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* RatedMForManly: The [[ChromosomeCasting all-male cast of the entire series]], all of them having strong dignified voices (even the somewhat geeky looking engineers) and badass portrait icons are definitely made to appeal to male audience.
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* ChromosomeCasting: You won't find a single female character in the entire series.

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* GroundPound: A player ability, in imitation of wolf mutants and bosses.

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* GroundPound: A The bosses/giant zombies in 2nd game ocassionally slam the ground Hulk-style to send a radial shockwave. The player can also obtain this ability, in imitation of wolf mutants and bosses.



* NothingIsScarier: In 2nd game, rambling in any cleared sector becomes this[[note]]especially at night[[/note]] as the area is almost devoid of all enemies and the background music is replaced by not-so-distant spooky noises, growls and almost heartbeat-like pounding. The atmosphere becomes like straight out of ''VideoGame/SilentHill''.



** In the first game, once you accomplish all objectives, the mission ends, so if you forgot to snatch somthing, it's beyond recovery now. The same goes for the entire game, once you gain control over all yones but still have some lingering achievements - there's no hope of getting them after that.

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** In the first game, once you accomplish all objectives, the mission ends, so if you forgot to snatch somthing, it's beyond recovery now. The same goes for the entire game, once you gain control over all yones zones but still have some lingering achievements - there's no hope of getting them after that.
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* Expy: The giant green zombie[[labelnote:and]]to a certain extent all giant zombies[[/labelnote]] is an obvious stand-in for the ''Comicbook/TheIncredibleHulk''.

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* Expy: {{Expy}}: The giant green zombie[[labelnote:and]]to a certain extent all giant zombies[[/labelnote]] is an obvious stand-in for the ''Comicbook/TheIncredibleHulk''.

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* Expy: The giant green zombie[[labelnote:and]]to a certain extent all giant zombies[[/labelnote]] is an obvious stand-in for the ''Comicbook/TheIncredibleHulk''.



* PermanentlyMissableContent: In the first game, once you accomplish all objectives, the mission ends, so if you forgot to snatch somthing, it's beyond recovery now. The same goes for the entire game, once you gain control over all yones but still have some lingering achievements - there's no hope of getting them after that.
** Thanks to the ''Jackpot'' achivement in the second game being a LuckBasedMission, it is completely possible that you'll hack

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* PermanentlyMissableContent: PermanentlyMissableContent:
**
In the first game, once you accomplish all objectives, the mission ends, so if you forgot to snatch somthing, it's beyond recovery now. The same goes for the entire game, once you gain control over all yones but still have some lingering achievements - there's no hope of getting them after that.
** Thanks to the ''Jackpot'' achivement in the second game being a LuckBasedMission, it is completely possible that you'll hack all [=ATMs=] in the entire city and still not get it. Once all [=ATMs=] are hacked, there's no way of getting the achievement sans restarting the entire game from scratch.
** Also once the defense towers are upgraded to the max, they cannot be reconfigued for other weapons, not even if you lose an area and re-scout it back. If you for some reason completely omitted one kind of weapon on all towers, there won't be any way to reinstall it afterwards.
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** The machinegun upgrade for defense towers also couts to a certain extent.


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* LuckBasedMission: The ''Jackpot'' achievement, to snatch an extra large sum from an ATM is based purely on how the dice god is throwing in your favor. Good luck.


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* PermanentlyMissableContent: In the first game, once you accomplish all objectives, the mission ends, so if you forgot to snatch somthing, it's beyond recovery now. The same goes for the entire game, once you gain control over all yones but still have some lingering achievements - there's no hope of getting them after that.
** Thanks to the ''Jackpot'' achivement in the second game being a LuckBasedMission, it is completely possible that you'll hack

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* CoolPet: One of the Masters in ''Medieval'' has a bald eagle as a ShoulderPet.


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* ShoulderPet: One of the Masters in ''Medieval'' has a bald eagle on his shoulder.

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* LightningBruiser: In 3, maxing out the health and stamina upgrades lets the player character run without ever running out of breath.



* MoreDakka: It's possible (but not a good idea) to upgrade an outpost with 3 gatling guns plus a trio of soldiers with assault rifles.

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* MoreDakka: It's possible (but not a good idea) idea, as end-game foes require more firepower to take down) to upgrade an outpost with 3 gatling guns plus a trio of soldiers with assault rifles.



* MySpeciesDothProtestTooMuch: You can encounter several friendly orcs in ''Medieval'', one of which teaches the ultimate abilities after you've proven your worth.

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* MySpeciesDothProtestTooMuch: You can encounter several friendly orcs in ''Medieval'', one of which teaches you the ultimate abilities after you've proven your worth.



* SinisterScrapingSound: If you hear scraping, a manhole has just opened and will soon release multiple werewolf mutants. You should run.

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* SinisterScrapingSound: If you hear scraping, scraping at night, a manhole has just opened and will soon release multiple werewolf mutants. You should run.



* TookALevelInDumbass: By ''3'', zombies are limited to melee attacks, when ''2'' had them able to use guns and throw random debris at you.

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* TookALevelInDumbass: By ''3'', zombies are limited to melee attacks, attacks (except the cops), when ''2'' had them able to use guns and throw random debris at you.
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#''[[StoppedNumberingSequels Decision: Red Daze:]]'' The fourth game in the series, and the first commercial and non-Flash one, this game features many of the mechanics that made the series popular, and adds, among other things, fully customizable survivors and unique boss zombies leading the hordes. It was released on Steam and GOG in May 23, 2022.

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#''[[StoppedNumberingSequels Decision: Red Daze:]]'' The fourth game in the series, and the first commercial and non-Flash one, this game features many of the mechanics that made the series popular, and adds, among other things, fully customizable survivors and unique boss zombies leading the hordes. It was released on Steam and GOG in May 23, 19, 2022.



All the games in the series can be found [[http://flyanvil.com/ on Fly Anvil's website, here.]]

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All With the end of service of Flash, the games in the series can other than Red Daze now have to be found [[http://flyanvil.com/ on Fly Anvil's website, here.]]
played through an emulator.
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The series currently has four games:

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The series currently has four five games:



#''Decision: Red Daze:'' The fourth game in the series, and the first commercial and non-Flash one, this game features many of the mechanics that made the series popular, and adds, among other things, fully customizable survivors and unique boss zombies leading the hordes. It was released on Steam and GOG in May 23, 2022.

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#''Decision: #''[[StoppedNumberingSequels Decision: Red Daze:'' Daze:]]'' The fourth game in the series, and the first commercial and non-Flash one, this game features many of the mechanics that made the series popular, and adds, among other things, fully customizable survivors and unique boss zombies leading the hordes. It was released on Steam and GOG in May 23, 2022.

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After 7 years, Decision returns.


#''Decision: Medieval:'' Released a couple of months before Decision 3, this game features a [[ExactlyWhatItSaysOnTheTin medieval theme]] with a greater focus on melee combat, but it also shares several elements from Decision 3, including inspectors (called "Masters" in this game) and a second threat in addition to the zombies.

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#''Decision: Medieval:'' Released a couple of months before Decision 3, this game spinoff features a [[ExactlyWhatItSaysOnTheTin medieval theme]] with a greater focus on melee combat, but it also shares several elements from Decision 3, including inspectors (called "Masters" in this game) and a second threat in addition to the zombies.zombies.
#''Decision: Red Daze:'' The fourth game in the series, and the first commercial and non-Flash one, this game features many of the mechanics that made the series popular, and adds, among other things, fully customizable survivors and unique boss zombies leading the hordes. It was released on Steam and GOG in May 23, 2022.
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* GameplayAllyImmortality: {{NPC}}s you bring with you and those necessary to the mission don't die, they just fall to the ground and stay there unti yo come near them and there are no enemies around. Non-critical [=NPCs=] are entirely vulnerable (and it's quite possible to come across their mangled corpses before you even had a chance to rescue them).

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* GameplayAllyImmortality: {{NPC}}s you bring with you and those necessary to the mission don't die, they just fall to the ground and stay there unti yo until you come near them and there are no enemies around. Non-critical [=NPCs=] are entirely vulnerable (and it's quite possible to come across their mangled corpses before you even had a chance to rescue them).
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Red link fixes


* GameplayAllyImmortality: NPCs you bring with you and those necessary to the mission don't die, they just fall to the ground and stay there unti yo come near them and there are no enemies around. Non-critical NPCs are entirely vulnerable (and it's quite possible to come across their mangled corpses before you even had a chance to rescue them).

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* GameplayAllyImmortality: NPCs {{NPC}}s you bring with you and those necessary to the mission don't die, they just fall to the ground and stay there unti yo come near them and there are no enemies around. Non-critical NPCs [=NPCs=] are entirely vulnerable (and it's quite possible to come across their mangled corpses before you even had a chance to rescue them).



* MadeOfExplodium: Barrels will always explode when shot enough times. ATMs in ''2'' will also explode if shot enough times. ''2'' and ''3'' also add huge tanks with nuclear symbols on them, capable of easily killing a player if they're standing too close. ''Medieval'' uses gunpowder instead.

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* MadeOfExplodium: Barrels will always explode when shot enough times. ATMs [=ATMs=] in ''2'' will also explode if shot enough times. ''2'' and ''3'' also add huge tanks with nuclear symbols on them, capable of easily killing a player if they're standing too close. ''Medieval'' uses gunpowder instead.



** Killing ATMs also gets a small amount of money, and they respawn until hacked.

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** Killing ATMs [=ATMs=] also gets a small amount of money, and they respawn until hacked.

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