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* FallenHero: [[spoiler: One of the previous playable heroes from the first game, the Antiquarian, has betrayed the Hamlet, joining a group of pillagers out of {{Greed}}, and is fought as a MiniBoss. Justified; as even in the first game, the Antiquarian was always clear they were in on the quest solely for profit.]]
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* GenreShift: According to PC Gamer, instead of sending wave after wave of expendable heroes to clear out dungeons, this time around you have a single party of unique characters (one corresponding to each character class) that you need to keep alive on a perilous journey.

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* GenreShift: According to PC Gamer, instead Darkest Dungeon 2 abandons the claustrophobic DungeonCrawling of sending wave after wave its predecessor for a more linear, open but more gruelling experience. The general gameplay of expendable heroes to clear out dungeons, this time around you have game is about TheQuest. The player now has to manage a single unique party of unique characters (one corresponding to four individual heroes as he travel on the road in a stagecoach, choosing the road they will take, encountering barricades, buildings and landmarks on the side of the road. Instead of an endless supply of interchangeable heroes, there is now only one of each character class) that you need to keep alive on a perilous journey.class, with more detailed personality and more customization options.
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* FireForgedFriends: It is possible to build a good relationship between heroes through various acts in battle, like healing an ally or protecting them. Once a good relationship is completed, then the heroes will sometime perform a free action assisting their comrade, like healing them, or protecting them when attacked.
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* AnimationBump: The animation for all the characters and enemies has been improved upon, not only they have better idle animations, they also have many more single animations for unique situations, for instance a hero prepping themselves for a particular skill during battle, or the skills themselves being fully animated instead of being a single frame.

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* AnimationBump: The animation for all the characters and enemies has been improved upon, not only they have better idle animations, they also have many more single animations for unique situations, for instance a hero prepping themselves for a particular skill during battle, or the skills themselves being fully animated instead of being a single frame.frame, or a fighter crouching down with an exhausted look when they enter Death's Door.
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* LastChanceHitPoint: The Death's Door mechanic is coming back, not only for the heroes but also for the enemies. Heroes and monsters may enter Death's Door when they HP hits zero, suffering from a damage debuff but staying alive and having the possibility to survive the next attack.
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* ArbitraryHeadcountLimit: The size limit for your active party is again set at four heroes.
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* TeethClenchedTeamwork: This is what happens when heroes with a bad relationship fight together. They will fight together, but at random, one hero may make a snide remark at their hated teammate, which also has a chance of inflicting a debuff.
* TimedMission: Some of the encounters, notably those explicitely on the road, have a 5 rounds limit. If your team hasn't completely dispatched the enemy side by turn 6, then the battle automatically ends with no reward but the wounds and the stress you've accumulated, forcing the player to play very aggressively on these occasions.
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* AnimationBump: The animation for all the characters and enemies has been improved upon, not only they have better idle animation, they also have many more single animations for unique situation, for instance a hero prepping themselves for a particular skill during battle, or the skill themselves being fully animated instead of being a single frame.

to:

* AnimationBump: The animation for all the characters and enemies has been improved upon, not only they have better idle animation, animations, they also have many more single animations for unique situation, situations, for instance a hero prepping themselves for a particular skill during battle, or the skill skills themselves being fully animated instead of being a single frame.
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Added DiffLines:

* AnimationBump: The animation for all the characters and enemies has been improved upon, not only they have better idle animation, they also have many more single animations for unique situation, for instance a hero prepping themselves for a particular skill during battle, or the skill themselves being fully animated instead of being a single frame.
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* GenreShift: The first PC Gamer interview stated that the game will be about "enduring a grueling journey, not cleaning up your backyard," and the second indicates that the mechanical structure is changing - it's taking on traits of a game like ''VideoGame/{{Hades}}'', with the focus being more on individual dungeon runs than the meta-management that tended to dominate a lot of the first game.

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* GenreShift: The first According to PC Gamer interview stated Gamer, instead of sending wave after wave of expendable heroes to clear out dungeons, this time around you have a single party of unique characters (one corresponding to each character class) that the game will be about "enduring a grueling journey, not cleaning up your backyard," and the second indicates that the mechanical structure is changing - it's taking you need to keep alive on traits of a game like ''VideoGame/{{Hades}}'', with the focus being more on individual dungeon runs than the meta-management that tended to dominate a lot of the first game.perilous journey.
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''Darkest Dungeon 2'' is the sequel to the acclaimed 2016 GothicHorror DungeonCrawling {{RPG}} ''VideoGame/DarkestDungeon'', developed by Red Hook Studios. Not much is currently known of the plot, but Red Hook did [[https://www.pcgamer.com/darkest-dungeon-2-trailer/ an interview with PC Gamer]] in which they stated that the game will focus on the global repercussions of the Ancestor's unearthing of the Heart of Darkness. The game is scheduled to enter early access in the third quarter of 2021.

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''Darkest Dungeon 2'' is the sequel to the acclaimed 2016 GothicHorror DungeonCrawling {{RPG}} ''VideoGame/DarkestDungeon'', developed by Red Hook Studios. Not much is currently known of the plot, but Red Hook did [[https://www.pcgamer.com/darkest-dungeon-2-trailer/ an interview with PC Gamer]] in which they stated that the game will focus on the global repercussions of the Ancestor's unearthing of the Heart of Darkness. The game is scheduled to enter early access in through the third quarter of Creator/EpicGames store on Oct. 26, 2021.






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''[[caption-width-right:350:You were right to fear the world. It has gone mad.]]''

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''[[caption-width-right:350:You were right to fear the world. It has gone mad.]]''
[[caption-width-right:350:''[[TagLine Face Your Failures.]]]]''
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''Ruin has found you at last...''
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Previews: [[https://www.youtube.com/watch?v=JlGMsJgyORk "The Howling End"]], [[https://www.youtube.com/watch?v=r90qCpMSV7I "A Glimmer of Hope"]], [[https://www.youtube.com/watch?v=sJ6Gdd-pSPA Road of Ruin - Early Access Trailer]].

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Previews: [[https://www.youtube.com/watch?v=JlGMsJgyORk "The Howling End"]], [[https://www.youtube.com/watch?v=r90qCpMSV7I "A Glimmer of Hope"]], [[https://www."[[https://www.youtube.com/watch?v=sJ6Gdd-pSPA Road of Ruin - Early Access Trailer]].
Ruin]]".
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Previews: [[https://www.youtube.com/watch?v=JlGMsJgyORk "The Howling End"]], [[https://www.youtube.com/watch?v=r90qCpMSV7I "A Glimmer of Hope"]]

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Previews: [[https://www.youtube.com/watch?v=JlGMsJgyORk "The Howling End"]], [[https://www.youtube.com/watch?v=r90qCpMSV7I "A Glimmer of Hope"]]
Hope"]], [[https://www.youtube.com/watch?v=sJ6Gdd-pSPA Road of Ruin - Early Access Trailer]].
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* ArtShift: The "Glimmer of Hope" trailer shows the characters in [[CelShading Cel Shaded]] [[VideoGame3DLeap 3D]] - with the [[WordOfGod official website confirming]] [[https://www.darkestdungeon.com/darkest-dungeon-ii-is-coming-in-2021/ these are in-game models]].

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* ArtShift: The "Glimmer of Hope" trailer shows the characters in [[CelShading Cel Shaded]] [[VideoGame3DLeap 3D]] - with the [[WordOfGod official website confirming]] confirming [[https://www.darkestdungeon.com/darkest-dungeon-ii-is-coming-in-2021/ these are in-game models]].



* EarnYourHappyEnding: This is how WordOfGod describes the shift in tone since the first game: it's going to be miserably hard, but things can get better.

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* EarnYourHappyEnding: This is how WordOfGod describes the developers describe the shift in tone since the first game: it's going to be miserably hard, but things can get better.
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''Darkest Dungeon 2'' is the sequel to the acclaimed 2016 GothicHorror DungeonCrawling {{RPG}} ''VideoGame/DarkestDungeon'', developed by Red Hook Studios. Not much is currently known of the plot, but Red Hook did [[https://www.pcgamer.com/darkest-dungeon-2-trailer/ an interview with PC Gamer]] in which they stated that the game will focus on the global repercussions of the Ancestor's unearthing of the Heart of Darkness. The games is scheduled to enter early access in the third quarter of 2021.

to:

''Darkest Dungeon 2'' is the sequel to the acclaimed 2016 GothicHorror DungeonCrawling {{RPG}} ''VideoGame/DarkestDungeon'', developed by Red Hook Studios. Not much is currently known of the plot, but Red Hook did [[https://www.pcgamer.com/darkest-dungeon-2-trailer/ an interview with PC Gamer]] in which they stated that the game will focus on the global repercussions of the Ancestor's unearthing of the Heart of Darkness. The games game is scheduled to enter early access in the third quarter of 2021.

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* EarnYourHappyEnding: This is how WordOfGod describes the shift in tone since the first game: it's going to be miserably hard, but things can get better.
-->"This game is more about trying to swim up, hoping you have enough air to break the surface, and the fear that you experience when you realise that it's just a little further out of reach each time. It's about trying to surface and trying to come to grips with your failures. But if you can manage to do it, there is a path to a better future."



* GenreShift: The PC Gamer interview stated that the game will be about "enduring a grueling journey, not cleaning up your backyard."

to:

* GenreShift: The first PC Gamer interview stated that the game will be about "enduring a grueling journey, not cleaning up your backyard."backyard," and the second indicates that the mechanical structure is changing - it's taking on traits of a game like ''VideoGame/{{Hades}}'', with the focus being more on individual dungeon runs than the meta-management that tended to dominate a lot of the first game.


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* LighterAndSofter: Downplayed. Per [[https://www.pcgamer.com/au/darkest-dungeon-2-charts-a-new-path-through-terror-in-a-roguelike-road-trip-to-save-humanity/ this interview]] in PC Gamer, DD II is going to tone down the bleakness a little bit, but it'll still be a brutal, punishing slog - just one with a slightly less nihilistic ending.
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''Darkest Dungeon 2'' is the sequel to the acclaimed 2016 GothicHorror DungeonCrawling {{RPG}} ''VideoGame/DarkestDungeon'', developed by Red Hook Studios. Not much is currently known of the plot, but Red Hook did [[https://www.pcgamer.com/darkest-dungeon-2-trailer/ an interview with PC Gamer]] in which they stated that the game will focus on the global repercussions of the Ancestor's unearthing of the Heart of Darkness.

to:

''Darkest Dungeon 2'' is the sequel to the acclaimed 2016 GothicHorror DungeonCrawling {{RPG}} ''VideoGame/DarkestDungeon'', developed by Red Hook Studios. Not much is currently known of the plot, but Red Hook did [[https://www.pcgamer.com/darkest-dungeon-2-trailer/ an interview with PC Gamer]] in which they stated that the game will focus on the global repercussions of the Ancestor's unearthing of the Heart of Darkness.
Darkness. The games is scheduled to enter early access in the third quarter of 2021.

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Previews: [[https://www.youtube.com/watch?v=JlGMsJgyORk "The Howling End"]]

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Previews: [[https://www.youtube.com/watch?v=JlGMsJgyORk "The Howling End"]]
End"]], [[https://www.youtube.com/watch?v=r90qCpMSV7I "A Glimmer of Hope"]]



* AfterTheEnd: Heavily implied, with the Ancestor's monologue in the teaser mentioning the "howling darkness of the end".

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* AfterTheEnd: Heavily implied, with the Ancestor's monologue in the "Howling End" teaser mentioning the "howling darkness of the end".end", and the "Glimmer of Hope" teaser showing [[BattleAmongstTheFlames the heroes battling monsters in the middle of a burning town]], with the Ancestor saying that it was right to fear the world, as "[[WorldGoneMad It has gone mad]]".
* ArtShift: The "Glimmer of Hope" trailer shows the characters in [[CelShading Cel Shaded]] [[VideoGame3DLeap 3D]] - with the [[WordOfGod official website confirming]] [[https://www.darkestdungeon.com/darkest-dungeon-ii-is-coming-in-2021/ these are in-game models]].



* ContinuityCavalcade: The TeamShot in the teaser shows that the Hellion, the Leper, the Highwayman, the Plague Doctor, the Grave Robber, and the Man-at-Arms will all be coming back, to say nothing of the Ancestor's return.

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* ContinuityCavalcade: The TeamShot in the "Howling End" teaser shows that the Hellion, the Leper, the Highwayman, the Plague Doctor, the Grave Robber, and the Man-at-Arms will all be coming back, to say nothing of the Ancestor's return.return.
** The "Glimmer of Hope" teaser is a similar ContinuityCavalcade, once again showing the Man-at-Arms, Plague Doctor, Highwayman and Grave Robber, and now adding the Occultist.


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* WorldGoneMad: The "Glimmer of Hope" has the Ancestor state this, with the evidence of [[RapePillageAndBurn cultists and monsters running amok in a burning town]] not helping matters.
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''[[caption-width-right:350:And now the darkness holds dominion... black as death.]]''

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''[[caption-width-right:350:And now ''[[caption-width-right:350:You were right to fear the darkness holds dominion... black as death.world. It has gone mad.]]''
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* HeelFaceTurn: In the first game, the Ancestor was stated to have become a part of the Heart of Darkness (though there were implications that this was not true). His narration in the teaser trailer, however, demonstrates that he'll be on the side of the heroes this time.

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* HeelFaceTurn: In GameMaster: If the first game, teaser trailer is any indication, the Ancestor was stated to have become a part once again takes the role of the Heart commenting narrator of Darkness (though there were implications that this was not true). His narration in the teaser trailer, however, demonstrates that he'll be on the side of the heroes this time.your gruesome, stress filled journey.



* WalkingTheEarth: The Heir and the Heroes will apparently be doing this in order to try and clean up the rest of the world from the Heart of Darkness's release, described as a "grueling journey".

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* WalkingTheEarth: The Heir and the Heroes of the first game will apparently be doing this in order to try and clean up the rest of the world from the Heart of Darkness's release, described as a "grueling journey".
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* WalkingTheEarth: The Heir and the Heroes will apparently be doing this in order to try and clean up the rest of the world from the Heart of Darkness's release, described as a "grueling journey".
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''[[caption-width-right:350:Ruin has come to our family...]]''

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''[[caption-width-right:350:Ruin has come to our family...''[[caption-width-right:350:And now the darkness holds dominion... black as death.]]''
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vyeuqhujzvdzcoufphm4c.jpg]]
''[[caption-width-right:350:Ruin has come to our family...]]''
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->''In the howling darkness of the end... men will become monsters.\\
But hope will ride with those courageous enough to carry...\\
THE FLAME!''

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->''In the howling darkness of the end... men will become monsters.\\
But
monsters...\\
...but
hope will ride with those courageous enough to carry...\\
THE FLAME!''
\\
...the flame.''
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->''"In the howling darkness of the end... men will become monsters. But hope will ride with those courageous enough to carry... the flame!"''

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->''"In ->''In the howling darkness of the end... men will become monsters. \\
But hope will ride with those courageous enough to carry... the flame!"''carry...\\
THE FLAME!''
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''Darkest Dungeon 2'' is a sequel to the acclaimed 2016 GothicHorror DungeonCrawling {{RPG}} ''VideoGame/DarkestDungeon'', developed by Red Hook Studios. Not much is currently known of the plot, but Red Hook did [[https://www.pcgamer.com/darkest-dungeon-2-trailer/ an interview with PC Gamer]] in which they stated that the game will focus on the global repercussions of the Ancestor's unearthing of the Heart of Darkness.

to:

''Darkest Dungeon 2'' is a the sequel to the acclaimed 2016 GothicHorror DungeonCrawling {{RPG}} ''VideoGame/DarkestDungeon'', developed by Red Hook Studios. Not much is currently known of the plot, but Red Hook did [[https://www.pcgamer.com/darkest-dungeon-2-trailer/ an interview with PC Gamer]] in which they stated that the game will focus on the global repercussions of the Ancestor's unearthing of the Heart of Darkness.
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* ArtifactTitle: The first game's title was a reference to the game's [[TheVeryDefinitelyFinalDungeon Very Definitely Final Dungeon]], but this game moves away from the Estate where the eponymous Dungeon was located.
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! This page contains unmarked spoilers for [[VideoGame/DarkestDungeon the first game]]. Read at your own risk.

->''"In the howling darkness of the end... men will become monsters. But hope will ride with those courageous enough to carry... the flame!"''
-->--'''The Ancestor'''

''Darkest Dungeon 2'' is a sequel to the acclaimed 2016 GothicHorror DungeonCrawling {{RPG}} ''VideoGame/DarkestDungeon'', developed by Red Hook Studios. Not much is currently known of the plot, but Red Hook did [[https://www.pcgamer.com/darkest-dungeon-2-trailer/ an interview with PC Gamer]] in which they stated that the game will focus on the global repercussions of the Ancestor's unearthing of the Heart of Darkness.

Previews: [[https://www.youtube.com/watch?v=JlGMsJgyORk "The Howling End"]]

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!! Promotional materials for ''Darkest Dungeon 2'' contain the following tropes:

* AfterTheEnd: Heavily implied, with the Ancestor's monologue in the teaser mentioning the "howling darkness of the end".
* ArcSymbol: The shape of the Stress symbol briefly forms out of snow around the mountain.
* ContinuityCavalcade: The TeamShot in the teaser shows that the Hellion, the Leper, the Highwayman, the Plague Doctor, the Grave Robber, and the Man-at-Arms will all be coming back, to say nothing of the Ancestor's return.
* EvilIsDeathlyCold: The "Howling End" teaser prominently features a snowy mountain.
* GenreShift: The PC Gamer interview stated that the game will be about "enduring a grueling journey, not cleaning up your backyard."
* HeelFaceTurn: In the first game, the Ancestor was stated to have become a part of the Heart of Darkness (though there were implications that this was not true). His narration in the teaser trailer, however, demonstrates that he'll be on the side of the heroes this time.
* SealedEvilInACan: If you look closely, the mountain in the teaser trailer has the faces of a number of {{Eldritch Abomination}}s trapped in the ice.
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