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* MenAreTheExpendableGender: Masaru, Jataro, and Nagisa each get a DisneyVillainDeath (though it turns out they survived), while Kotoko and Monaca are spared from such a fate by Genocide Jack and Komaeda, respectively. The only other two characters who actually die onscreen- Yuta Asahina and Taichi Fujisaki- are both male.

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* MenAreTheExpendableGender: Masaru, Jataro, and Nagisa each get a DisneyVillainDeath (though it turns out they survived), DisneyDeath, while Kotoko and Monaca are spared from such a fate by Genocide Jack and Komaeda, respectively. The only other two characters who actually die onscreen- Yuta Asahina and Taichi Fujisaki- are both male.
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* MenAreTheExpendableGender: Masaru, Jataro, and Nagisa each get a DisneyVillainDeath (though it turns out they survived), while Kotoko and Monaca are spared from such a fate by Genocide Jack and Komaeda, respectively.

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* MenAreTheExpendableGender: Masaru, Jataro, and Nagisa each get a DisneyVillainDeath (though it turns out they survived), while Kotoko and Monaca are spared from such a fate by Genocide Jack and Komaeda, respectively. The only other two characters who actually die onscreen- Yuta Asahina and Taichi Fujisaki- are both male.



* NonStandardGameOver: If Monaca's controller is destroyed, the Monokuma helmets will explode and kill all the children, and the result pushes Komaru into the DespairEventHorizon.

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* NonStandardGameOver: If Monaca's controller is destroyed, the Monokuma helmets will explode and kill all the children, and the result pushes Komaru into across the DespairEventHorizon.
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* AndNowForSomeoneCompletelyDifferent: You're forced to play as Genocide Jack after Komaru is captured and you finish the...''uncomfortable'' minigame.
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** Toko is mentioned indirectly in the epilogue of ''VisualNovel/Danganronpa2GoodbyeDespair'' as still being alive and waiting for Byakuya, granting her PlotArmor for this game.

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** Toko is mentioned indirectly in the epilogue of ''VisualNovel/Danganronpa2GoodbyeDespair'' as still being alive and waiting for Byakuya, Byakuya. This ends up granting her PlotArmor for this game. game, as ''Ultra Despair Girls'' takes place before ''Danganronpa 2'', so Toko must logically survive the events of this game.

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* GameplayAndStoryIntegration: Komaru's stance and body language are nervous and insecure for most of the game, but after she gives her big motivational speech on chapter 4, her poses and animations change accordingly to more "heroic", confident variants and even starts holding the Hacking Gun as if it were a real gun.

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* GameplayAndStoryIntegration: GameplayAndStoryIntegration:
**
Komaru's stance and body language are nervous and insecure for most of the game, but after she gives her big motivational speech on chapter 4, her poses and animations change accordingly to more "heroic", confident variants and even starts holding the Hacking Gun as if it were a real gun. gun.
** Genocide Jack is a LightningBruiser; she's not only invincible, but she can [[ShearMenace rip things apart with her scissors]]. The only caveat is that Jack is on a timer in the form of batteries. If the batteries run out, Jack switches back to Toko. And because she's trying not to kill anyone, Jack only rips apart the clothes of humans she fights against. All of this doesn't change when Komaru has to fight Jack as a DuelBoss. The only way to win is to [[VictoryByEndurance avoid Jack's assault until her battery timer runs out]].
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* HateSink: Monaca intentionally presses the TraumaButtom of several of the Warriors of Hope to control them, physically abuses them as well, manipulates Komaru and Toko, gets several people killed, and wants to start a war that will see even more people die. And all of this because of an obsession with Junko Enoshima. The creators admitted that Monaca was intentionally designed so that the player would hate her.

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* HateSink: Monaca intentionally presses the TraumaButtom TraumaButton of several of the Warriors of Hope to control them, physically abuses them as well, manipulates Komaru and Toko, gets several people killed, and wants to start a war that will see even more people die. And all of this because of an obsession with Junko Enoshima. The creators admitted that Monaca was intentionally designed so that the player would hate her.
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* LateArrivalSpoiler: Describing the game’s plot without spoiling the first game’s main plot is pretty much impossible. Despite taking place before the second game, it also includes some spoilers for that, including the true nature of the Future Foundation. Also, since some of the characters from this game appear in ''Danganronpa V2'', [[SavedByCanon they must logically survive the events of]] ''Ultra Despair Girls''.

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* LateArrivalSpoiler: Describing the game’s plot without spoiling the first game’s main plot is pretty much impossible. Despite taking place before the second game, it also includes some spoilers for that, including the true nature of the Future Foundation. Also, since some of the characters from this game appear in ''Danganronpa V2'', 2'', [[SavedByCanon they must logically survive the events of]] ''Ultra Despair Girls''.
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* CantDefaultToMurder: In order for Toko, and by extension, her, to be able to join the Future Foundation, [[SerialKiller Genocide Jack]] is doing her best to not kill anyone while helping Komaru through Towa City.
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* DevelopersForesight:
** It's possible to make the boss robots dance with the Dance ammo. There's really no reason why you'd do this, but you can.
** Firing a Paralyze Bullet while Toko is standing in water will cause her to spasm in midair.
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[[caption-width-right:350:Beyond hope...lies absolute despair.]]

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[[caption-width-right:350:Beyond hope...[[caption-width-right:350:[[TagLine Beyond hope lies absolute despair.]]]]]]



* AccidentalTruth: Towa Group propaganda claims that the Ultimate Despair created and leads the Future Foundation to be intentionally dysfunctional in order to further drive the world into despair. While this conspiracy theory was most likely just an excuse for Towa to refuse to cooperate with the Future Foundation so they wouldn't discover Towa's own role in the Tragedy, ''Anime/DanganRonpa3'' reveals that [[spoiler:Chisa Yukizome, an Ultimate Despair ManchurianAgent, manipulated the Foundation's ''de facto'' leader to drive him into the deepest despair]].

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* AccidentalTruth: Towa Group propaganda claims that the Ultimate Despair created and leads the Future Foundation Foundation, and also leads it to be intentionally dysfunctional in order to further drive the world into despair. While this conspiracy theory was most likely just an excuse for Towa to refuse to cooperate with the Future Foundation so they wouldn't discover Towa's own role in the Tragedy, ''Anime/DanganRonpa3'' reveals that [[spoiler:Chisa Yukizome, an Ultimate Despair ManchurianAgent, manipulated the Foundation's ''de facto'' leader to drive him into the deepest despair]].



* BeatEmUp: Jack's sections of the game are more so this as opposed to [[ThirdPersonShooter Komaru's]].

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* BeatEmUp: Jack's sections of the game are more so this as opposed to [[ThirdPersonShooter Komaru's]]. Jack can tear through enemies with ease, and doesn't even take damage.

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-->-- '''Komaru Naegi''', trailer

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-->-- '''Komaru Naegi''', trailerNaegi'''



* AbnormalAmmo: Kotoko uses a gun that fires dentures.
* AbusiveParents: One of the main themes in this game, as all of the Warriors of Hope have experienced them in some way, which explains why they're all so screwed up.

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* AbnormalAmmo: Kotoko uses a gun that fires dentures.
dentures. She justifies it by saying that her father was a dentist.
* AbusiveParents: One of the main themes in this game, as all AbusiveParents:
** All
of the Warriors of Hope have experienced them abuse from their parents in some way, which explains why they're all so screwed up.up and want all adults to die.
** The reason that Toko HasTwoMommies is explained as two women who raised Toko each believed that Toko was the other's child, and wanted nothing to do with her. Toko even comments that they used to lock Toko in a closet as punishment for minor things.



* AdvertisedExtra: The relatives of the original ''VisualNovel/DanganronpaTriggerHappyHavoc'' cast Yuta Asahina, Taichi Fujisaki, and Hiroko Hagakure. All three were heavily advertised, with magazines showing their in-game models, screen shots, and even being featured in the official art. But unfortunately, both Yuta and Taichi are killed fairly early into the very chapters they are introduced, and Hiroko's primary role is to give the player information about certain characters, with her having very little actual involvement in the story. To add further insult to injury, Yuta and Taichi ended up being the ''only'' named characters in the game who died.
** Makoto Naegi and Byakuya Togami also appeared prominently in previews, trailers and the official site, but both are DemotedToExtra in the actual game, with Makoto appearing in two scenes total and Byakuya appearing at the very beginning before being captured and spending the rest of the story as a DistressedDude, only appearing sporadically in Toko's daydream sequences.
* AntiFrustrationFeatures: It's entirely possible to run out of effective ammo in the middle of a boss fight, rendering you helpless. Thus, even when you're not doing anything to progress the fight, ammo pickups will regularly spawn. Whether it gives the relevant ammo is another story.

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* AdvertisedExtra: AdvertisedExtra:
**
The relatives of the original ''VisualNovel/DanganronpaTriggerHappyHavoc'' cast Yuta Asahina, Taichi Fujisaki, and Hiroko Hagakure. All three were heavily advertised, with magazines showing their in-game models, screen shots, and even being featured in the official art. But unfortunately, both Yuta and Taichi are killed fairly early into the very chapters they are introduced, and Hiroko's primary role is to give the player information about certain characters, with her having very little actual involvement in the story. To add further insult to injury, Yuta and Taichi ended up being the ''only'' named characters in the game who died.
** Makoto Naegi and Byakuya Togami also appeared prominently in previews, trailers and the official site, but both are DemotedToExtra in the actual game, with game. Makoto appearing in two scenes total total, once as MrExposition in Chapter 3 and once at the end. Byakuya appearing appears at the very beginning before being captured and captured, spending the rest of the story as a DistressedDude, only appearing sporadically in Toko's daydream sequences.
sequences and briefly in the ending.
* AntiFrustrationFeatures: It's entirely possible to run out of effective ammo in the middle of a boss fight, rendering you helpless. Thus, even when you're not doing anything to progress the fight, ammo Ammo pickups will regularly spawn. Whether it gives the relevant ammo is another story.spawn in boss fights so that you don't find yourself helpless.



* GoForTheEye: The main weakness of the Monokuma enemy is its blood-red left eye.

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* GoForTheEye: The main weakness of the Monokuma enemy is its blood-red left eye. Hitting it there with a Break bullet causes the Monokuma to instantly explode.



* HateSink: Monaca. The creators admitted that she was intentionally designed for the players to hate her.

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* HateSink: Monaca. Monaca intentionally presses the TraumaButtom of several of the Warriors of Hope to control them, physically abuses them as well, manipulates Komaru and Toko, gets several people killed, and wants to start a war that will see even more people die. And all of this because of an obsession with Junko Enoshima. The creators admitted that she Monaca was intentionally designed for so that the players to player would hate her.



* HeroicSacrifice: The Future Foundation agent waiting in the cafe for Komaru during the prologue fights off multiple Monokumas to buy her time to escape.

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* HeroicSacrifice: The Future Foundation agent waiting in the cafe café for Komaru during the prologue fights off multiple Monokumas to buy her time to escape.



* InsurmountableWaistHighFence: Dead bodies sometimes block paths you've already explored.

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* InsurmountableWaistHighFence: Dead bodies sometimes block paths you've already explored. Toko mentions a fear of blood as to why she won't get any closer, but it's a HandWave.



* IveComeTooFar: Both girls use this phrasing at one point or another during the story.



* LateArrivalSpoiler: Describing the game’s plot without spoiling the first game’s main plot is pretty much impossible, if that warning at the top of this page doesn't hint at anything. Despite taking place before the second game, it also includes some spoilers for that, including the true nature of the Future Foundation.

to:

* LateArrivalSpoiler: Describing the game’s plot without spoiling the first game’s main plot is pretty much impossible, if that warning at the top of this page doesn't hint at anything.impossible. Despite taking place before the second game, it also includes some spoilers for that, including the true nature of the Future Foundation. Also, since some of the characters from this game appear in ''Danganronpa V2'', [[SavedByCanon they must logically survive the events of]] ''Ultra Despair Girls''.



* MiniMecha: Each of the Warriors of Hope uses one for their boss fights.

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* MiniMecha: Each of the Warriors of Hope uses one for their boss fights. The FinalBoss, however, [[AttackOfTheFiftyFootWhatever is far from mini]].



* MythologyGag: The rocket that killed the Hope's Peak High headmaster reappears at the very beginning of the game on a picture of the Earth in Komaru's room, with the rocket crash-landed on the moon.

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* MythologyGag: MythologyGag:
**
The rocket that killed the Hope's Peak High headmaster reappears at the very beginning of the game on a picture of the Earth in Komaru's room, with the rocket crash-landed on the moon.



* NatureAdoresAVirgin: Fukawa at one point brings up the notion that a woman's power is tied with her virginity.

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* NatureAdoresAVirgin: Fukawa Toko at one point brings up the notion that a woman's power is tied with her virginity.



* StoryBranchFavoritism: A minor one. Since it's impossible to clear all the Free-Time Events in the amount of time given in the first game, Fukawa claiming Komaru is her first true friend at least allows fans to declare her event path non-canon, where the last event sees her instead giving this distinction to her brother after reading him her poetry.

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* StoryBranchFavoritism: A minor one. Since it's impossible to clear all the Free-Time Events in the amount of time given in the first game, Fukawa Toko claiming Komaru is her first true friend at least allows fans to declare her event path non-canon, where the last event sees her instead giving this distinction to her brother after reading him her poetry.



* ATasteOfPower: In her first battle with the Hacking Gun, Komaru has full access to all of the Hacking Gun's powers with infinite ammo. Shortly afterwards, she's captured by the Warriors of Hope and the gun is modified to "balance it," so that Komaru has to find and reinstall all of its abilities. And even after she regains all of the gun's functions, she never regains infinite ammo.

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* ATasteOfPower: ATasteOfPower:
**
In her first battle with the Hacking Gun, Komaru has full access to all of the Hacking Gun's powers with infinite ammo. Shortly afterwards, she's captured by the Warriors of Hope and the gun is modified to "balance it," so that Komaru has to find and reinstall all of its abilities. And even after she regains all of the gun's functions, she never regains infinite ammo.ammo.
** The first time the player gets to control Genocide Jack in a tutorial, she has infinite battery time for just that one sequence. This allows the player to get a feel for how Jack controls without having to worry about the timer.
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* MarathonLevel: Starting from your second visit to the Resistance Base in Chapter 3, you have to listen to a long talk between the adults inside the conference room, then battle a lot of Monokumas who manage to infiltrate said base. Next there's a ''very'' long cutscene with the girls being imprisoned, Kotoko freeing Komaru from her cell and Genocider talking with some Monokuma Kids. Then you have a minigame involving Komaru and... a strange machine (which is fairly short, but still consumes time). ''Then'' there's an action sequence with Genocider mowing a lot more of Monokumas in her way inside a train which culminates in a mini-boss fight against Kotoko. ''And finally'' there's a full boss fight against Kotoko and her MiniMecha. All of this can take up to an hour and a half. The worst part? You [[CheckPointStarvation can't save the game]] ''at all'' until finishing the Chapter, your last chance being before the adults' conference.

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* MarathonLevel: Starting from your second visit to the Resistance Base in Chapter 3, you have to listen to a long talk between the adults inside the conference room, then battle a lot of Monokumas who manage to infiltrate said base. Next there's a ''very'' long cutscene with the girls being imprisoned, Kotoko freeing Komaru from her cell and Genocider Genocide Jack talking with some Monokuma Kids. Then you have a minigame involving Komaru and... a strange machine (which is fairly short, but still consumes time). ''Then'' there's an action sequence with Genocider Jack mowing a lot more of Monokumas in her way inside a train which culminates in a mini-boss fight against Kotoko. ''And finally'' there's a full boss fight against Kotoko and her MiniMecha. All of this can take up to an hour and a half. The worst part? You [[CheckPointStarvation can't save the game]] ''at all'' until finishing the Chapter, your last chance being before the adults' conference.

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->''I won't give up anymore, I won't fall into despair!''
-->-- '''Komaru Naegi -- trailer'''

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->''I won't give up anymore, anymore! I won't fall into despair!''
-->-- '''Komaru Naegi -- trailer''' Naegi''', trailer



* BeatEmUp: Syo's sections of the game are more so this as opposed to [[ThirdPersonShooter Komaru's]].

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* BeatEmUp: Syo's Jack's sections of the game are more so this as opposed to [[ThirdPersonShooter Komaru's]].



* BreakoutCharacter: Toko and Syo, going from supporting characters in the first game to playable {{Deuteragonist}}s in this one.

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* BreakoutCharacter: Toko and Syo, Genocide Jack, going from supporting characters in the first game to playable {{Deuteragonist}}s in this one.



* ClothingDamage: Syo rips off Kotoko's clothes in the miniboss fight against her. Considering Kotoko's backstory, this isn't {{played for laughs}} or {{fanservice}}. When you fight her as Komaru, she rips off your clothes, and only when stripped down to her underwear will Komaru actually take damage.

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* ClothingDamage: Syo Jack rips off Kotoko's clothes in the miniboss fight against her. Considering Kotoko's backstory, this isn't {{played for laughs}} or {{fanservice}}. When you fight her as Komaru, she rips off your clothes, and only when stripped down to her underwear will Komaru actually take damage.



* DifficultyLevels: As an acknowledgement that some fans of the franchise who want to experience the story may struggle with a ThirdPersonShooter, there's a [[IdiosyncraticDifficultyLevels Genocide Mode]] that gives the player nearly unlimited access to the invincible Genocider Syo, who can destroy enemies much more easily. More information below under StoryDifficultySetting.

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* DifficultyLevels: As an acknowledgement that some fans of the franchise who want to experience the story may struggle with a ThirdPersonShooter, there's a [[IdiosyncraticDifficultyLevels Genocide Mode]] that gives the player nearly unlimited access to the invincible Genocider Syo, Genocide Jack, who can destroy enemies much more easily. More information below under StoryDifficultySetting.



* GameplayAndStorySegregation: It's possible to have Toko inexplicably comment on something, even if you're playing as Syo at the time. Related to that, it's also possible to enter a cutscene as Syo, only for her to be Toko during the scene, and suddenly be Syo again after the scene ends.

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* GameplayAndStorySegregation: It's possible to have Toko inexplicably comment on something, even if you're playing as Syo Jack at the time. Related to that, it's also possible to enter a cutscene as Syo, Jack, only for her to be Toko during the scene, and suddenly be Syo Jack again after the scene ends.



* HoldTheLine: The key to winning Genocider Syo's fight is to wait out her stun gun duration. She will regularly attempt to replenish its battery, so you will need to attack her to interrupt this process.
* IdiosyncraticDifficultyLevels: The game lets you pick from ''Genocider Mode'' (automatically replenishing battery gauge, letting you switch to Syo more often), ''Komaru Mode'' (bullets are easier to find), and ''Despair Mode'' (which acts as the game's hard mode of sorts).

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* HoldTheLine: The key to winning Genocider Syo's Genocide Jack's fight is to wait out her stun gun duration. She will regularly attempt to replenish its battery, so you will need to attack her to interrupt this process.
* IdiosyncraticDifficultyLevels: The game lets you pick from ''Genocider Mode'' (automatically replenishing battery gauge, letting you switch to Syo Jack more often), ''Komaru Mode'' (bullets are easier to find), and ''Despair Mode'' (which acts as the game's hard mode of sorts).does neither).



* ImprobableInfantSurvival: The Monokumas are programmed to target adults, not children, and the Monokuma Kids cannot be attacked by Komaru or Syo. However, the Warriors of Hope, who are in elementary school (which in Japan means that they are around 12 years old or younger), die just as horrible deaths as as the older characters, although we don't see their bodies. Ultimately played straight, as a bonus CG during the credits reveals that all of them survived.

to:

* ImprobableInfantSurvival: The Monokumas are programmed to target adults, not children, and the Monokuma Kids cannot be attacked by Komaru or Syo.Jack. However, the Warriors of Hope, who are in elementary school (which in Japan means that they are around 12 years old or younger), die just as horrible deaths as as the older characters, although we don't see their bodies. Ultimately played straight, as a bonus CG during the credits reveals that all of them survived.



* JustAFleshWound: Syo at one point cuts open Servant's legs when he tried to get her to fight Komaru a second time. Though he falls to his knees at first, he doesn't seem to react much to his wounds. Later subverted, as he does remark that it hurts once Syo isn't threatening him anymore, and it takes some time until he's seen walking again.

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* JustAFleshWound: Syo Jack at one point cuts open Servant's legs when he tried to get her to fight Komaru a second time. Though he falls to his knees at first, he doesn't seem to react much to his wounds. Later subverted, as he does remark that it hurts once Syo Jack isn't threatening him anymore, and it takes some time until he's seen walking again.



* ShortRangeGuyLongRangeGuy: Komaru and her Hacking Microphone is the long-range fighter. Syo, using her scissors, is the short-range fighter.

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* ShortRangeGuyLongRangeGuy: Komaru and her Hacking Microphone is the long-range fighter. Syo, Jack, using her scissors, is the short-range fighter.



** One of Syo's specials resembles the [[Anime/DragonBallZ Spirit Bomb]].
** Syo makes a reference to Giri Giri Girls, a risqué Japanese pop group.

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** One of Syo's Jack's specials resembles the [[Anime/DragonBallZ Spirit Bomb]].
** Syo Jack makes a reference to Giri Giri Girls, a risqué Japanese pop group.



* SuperMovePortraitAttack: Syo gets one when Toko uses her taser.

to:

* SuperMovePortraitAttack: Syo SuperMovePortraitAttack:
** Jack
gets one when Toko uses her taser.taser, as she's seen putting it to her head.
** After defeating the FinalBoss, Komaru and Toko's FinishingMove is to yell "Hope lives on!" while firing a "Hope" bullet. This has their portraits flash on-screen in a manner reminiscent of countering an argument with a Truth Bullet from the original ''Danganronpa''.



* WhamEpisode: The end of Chapter 3. To sum up, Syo prevents Kotoko's execution. Soon after, Nagisa shows up and deactivates Komaru's bracelet begging her to leave the city. Then, the location shifts to Monaca, who along with Kurokuma reveals her plan isn't to create paradise, but to create a second Junko Enoshima.

to:

* WhamEpisode: The end of Chapter 3. To sum up, Syo Jack prevents Kotoko's execution. Soon after, Nagisa shows up and deactivates Komaru's bracelet begging her to leave the city. Then, the location shifts to Monaca, who along with Kurokuma reveals her plan isn't to create paradise, but to create a second Junko Enoshima.

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* ATasteOfPower: In her first battle, Komaru has full access to all of the Hacking Gun's powers with infinite ammo. Shortly afterwards, however, she's captured by the Warriors of Hope and the gun is modified to "balance it," leading to it being severely downgraded so that she has to find and reinstall all of its abilities. And even after she regains all of the gun's functions, she never regains the infinite ammo.

to:

* ATasteOfPower: In her first battle, battle with the Hacking Gun, Komaru has full access to all of the Hacking Gun's powers with infinite ammo. Shortly afterwards, however, she's captured by the Warriors of Hope and the gun is modified to "balance it," leading to it being severely downgraded so that she Komaru has to find and reinstall all of its abilities. And even after she regains all of the gun's functions, she never regains the infinite ammo.



* TemptingFate: The characters prove time after time how vocally admitting to having hope invites very bad things to happen in this series.

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* TemptingFate: The characters prove time after time how vocally admitting to having hope invites very bad things to happen in this series. In one specific example, [[spoiler:Komaru expresses hope that champion swimmer Yuta can outswim anything that the Warriors of Hope throw at him in the water. It looks like he's going to make it, but then the wristband on Yuta's arm explodes, killing him]].



* TimeSkip: Six months after the events of the first game.

to:

* TimeSkip: Six months after the events of the first game.game is when the story of this game picks up. Komaru has been LockedOutOfTheLoop thanks to being imprisoned, so she needs to be brought up to speed.



* TornApartByTheMob: Following the loss of their boss fights, Masaru and Jataro are torn apart by the crowd of Monokuma Kids, with the only thing left of the former being his headset. [[spoiler:It turns out that they are actually fine.]]
** Getting a GameOver will see this happen to Komaru.

to:

* TornApartByTheMob: Following the loss of their boss fights, Masaru and Jataro are torn apart by the crowd of Monokuma Kids, with the only thing left of the former being his headset. [[spoiler:It turns out that they are actually fine.]]
** Getting
fine, and the whole thing was a GameOver will see this happen to Komaru. show.]]



** Four of the five Warriors of Hope have brightly colored hair: flame red, pastel pink, green, and light blue, respectively. (Jataro is wearing a helmet most of the time, though from what we see his hair is light brown).
** Hiroko also has pinkish hair.

to:

** Four of the five Warriors of Hope have brightly colored hair: flame red, pastel pink, green, and light blue, respectively. (Jataro Jataro is wearing a helmet mask most of the time, though from what we see his hair is light brown).
brown. [[spoiler:And when his mask comes off, he's shown to be a natural blond.]]
** Among the heroes, Hiroko also has pinkish hair.hair, Toko's hair is purple, and Komaru's is a grayish green.
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* EnfantTerrible: All the Warriors of Hope are in elementary School, but are capable of heinous acts and want to massacre all adults in the city. Special mention goes to Monaca, who is both the sweetest of the kids, and the worst of them.

to:

* EnfantTerrible: All the Warriors of Hope are in elementary School, school, but are capable of heinous acts and want to massacre all adults in the city. Special mention goes to Monaca, who is both the sweetest of the kids, and the worst of them.



* ImprobableInfantSurvival: The Monokumas are programmed to target adults, not children, and the Monokuma Kids cannot be attacked by Komaru or Syo. However, the Warriors of Hope, who are in Elementary School (which in Japan means that they are around 12 years old or younger), die just as horrible deaths as as the older characters, although we don't see their bodies. Ultimately played straight, as a bonus CG during the credits reveals that all of them survived.

to:

* ImprobableInfantSurvival: The Monokumas are programmed to target adults, not children, and the Monokuma Kids cannot be attacked by Komaru or Syo. However, the Warriors of Hope, who are in Elementary School elementary school (which in Japan means that they are around 12 years old or younger), die just as horrible deaths as as the older characters, although we don't see their bodies. Ultimately played straight, as a bonus CG during the credits reveals that all of them survived.



* PracticallyDifferentGenerations: Haiji and Monaca Towa are half-siblings. Haiji is an adult while Monaca is elementary school age.

to:

* PracticallyDifferentGenerations: Haiji and Monaca Towa are half-siblings. Haiji is an adult while Monaca is in elementary school age.school.
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* PracticallyDifferentGenerations: Haiji and Monaca Towa are half-siblings. Haiji is an adult while Monaca looks to be elementary school age.

to:

* PracticallyDifferentGenerations: Haiji and Monaca Towa are half-siblings. Haiji is an adult while Monaca looks to be is elementary school age.
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* PracticallyDifferentGenerations: Haiji and Monaca Towa are half-siblings. Haiji is an adult while Monaca looks to be elementary age.

to:

* PracticallyDifferentGenerations: Haiji and Monaca Towa are half-siblings. Haiji is an adult while Monaca looks to be elementary school age.
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Added DiffLines:

* TornApartByTheMob: Following the loss of their boss fights, Masaru and Jataro are torn apart by the crowd of Monokuma Kids, with the only thing left of the former being his headset. [[spoiler:It turns out that they are actually fine.]]
** Getting a GameOver will see this happen to Komaru.
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!!Spoiler Warning: This article will contain [[LateArrivalSpoiler unmarked spoilers]] for all material prior to release in the ''Franchise/{{Danganronpa}}'' franchise AND this game itself.

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!!Spoiler Warning: This article will contain [[LateArrivalSpoiler unmarked spoilers]] ! Spoilers for all material prior to release in the previous ''Franchise/{{Danganronpa}}'' franchise AND installments, as well as this game itself.
game, will be left unmarked. Administrivia/YouHaveBeenWarned!
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* {{Fanservice}}: Brief: in the opening, you can see Komaru in her underwear as she changes into her uniform.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/92951b0c1ae45e746ec1e6cda7709859.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/92951b0c1ae45e746ec1e6cda7709859.jpg]]org/pmwiki/pub/images/drae.png]]



-->--'''Komaru Naegi -- trailer'''

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-->--'''Komaru -->-- '''Komaru Naegi -- trailer'''
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* TheyWastedAPerfectlyGoodSandwich: Komaru Naegi eats her breakfast before Monokuma attack her, when she thinks someone come to rescue her. Not to mention the whole apartment she has been imprisoned in, immediately after the Monokuma attack. True, the whole incident is much worse than breakfast didn't got finish to eat. But it's kinda sad the food got wasted because of the Monokuma Attack.

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* TheyWastedAPerfectlyGoodSandwich: Komaru Naegi eats her is in the middle of breakfast before Monokuma attack her, when she thinks someone come to rescue her. Not to mention the whole apartment she has been imprisoned in, immediately after gets attacked by the Monokuma attack. True, at the whole incident is much worse than breakfast didn't got finish to eat. But it's kinda sad the food got wasted because start of the Monokuma Attack.game, and forgets about it in all the excitement of her subsequent escape.
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* AttackItsWeakPoint: Not only do each of the bosses have a weak point, but most of the rank-and-file Monokumas can be taken down in one hit if you shoot them in the eye.


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* InvoluntaryDance: The "Dance" ammo, as the name implies, causes Monokumas struck by it to drop what they're doing and dance, leaving them open to attack. If you use it on a Siren Monokuma, it will play a song that distracts and lures over all other Monokumas within earshot.
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** Shooting Shirokuma with Dance has him dance the dance that Monokuma does in The Animation.

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** Shooting Shirokuma with Dance has him dance do the dance that Monokuma does in The Animation.



* StandardFPSGuns: Break (handgun), Burn (submachine gun), Paralyze (grenade launcher), Knockback (spread shot/shotgun, but doesn't directly do damage), Dance, and Link (both Gimmick Guns). Move and Detect can't be used as weapons.

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* StandardFPSGuns: Break (handgun), Burn (submachine gun), Paralyze (grenade launcher), Knockback (spread shot/shotgun, but doesn't directly do damage), Dance, and Link (both Gimmick Guns). Move can only be used to indirectly destroy enemies by ramming objects into them, and Detect can't be used as weapons.a weapon at all.



* TheyWastedAPerfectlyGoodSandwich: have Komaru Naegi eats her breakfast before Monokuma attack her, when she thinks someone come to rescue her. Not to mention the whole apartment she has been imprisoned in, immediately after the Monokuma attack. True, the whole incident is much worse than breakfast didn't got finish to eat. But it's kinda sad the food got wasted because of the Monokuma Attack.

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* TheyWastedAPerfectlyGoodSandwich: have Komaru Naegi eats her breakfast before Monokuma attack her, when she thinks someone come to rescue her. Not to mention the whole apartment she has been imprisoned in, immediately after the Monokuma attack. True, the whole incident is much worse than breakfast didn't got finish to eat. But it's kinda sad the food got wasted because of the Monokuma Attack.
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* UnnervinglyHeartwarming: The epilogue shows that Nagito rescued Monaca from death. Any other time, saving a little girl would be seen as heroic and adorable, but given that both are manipulative bastards planning on turning Monaca into the next Junko Enoshima, it comes off as extremely creepy.
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* TheyWastedAPerfectlyGoodSandwich: have Komaru Naegi eats her breakfast before Monokuma attack her, when she thinks someone come to rescue her. Not to mention the whole apartment she has been imprisoned in, immediately after the Monokuma attack. True, the whole incident is much worse than breakfast didn't got finish to eat. But it's kinda sad the food got wasted because of the Monokuma Attack.
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Title localization


* GaidenGame: The developers have said that this shouldn’t be thought of as the third game in the main series, and that the [[VisualNovel/NewDanganRonpaV3 actual third game]] will be a visual novel like the first two.

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* GaidenGame: The developers have said that this shouldn’t be thought of as the third game in the main series, and that the [[VisualNovel/NewDanganRonpaV3 [[VisualNovel/DanganronpaV3KillingHarmony actual third game]] will be a visual novel like the first two.
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** Shortly before Komaru declares her resolve to save both the children and the adults, Toko is offered the key to Byakuya's cell in exchange for letting Komaru destroy the controller like she is meant to by the mastermind. Toko pauses just a moment, then demands to be given the key while vehemently refusing to surrender the controller. She brushes off any attempt to force her to make a choice, stating she doesn't give a damn about the the 'rules' of the game and declaring that Byakuya and Komaru are equally important to her and that she would never choose one if it meant leaving the other behind.
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* AbnormalAmmo: Kotoko uses a gun that fires dentures.
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* UtopiaJustifiesTheMeans: The 'Warriors of Hope' and the Monokuma Kids are out to turn Towa City into a 'peaceful, kids-only paradise'... by murdering all the adults.

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* UtopiaJustifiesTheMeans: The 'Warriors of Hope' and the Monokuma Kids are out to turn Towa City into a 'peaceful, kids-only paradise'... by murdering all the adults. One of the commandments for the "Children's Paradise" written by the Warriors of Hope is to kill yourself if you feel you are becoming a demon.

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