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Index wick removal


* KickTheDog: Pacifica had a habit of enforcing Perma-ZI on those who had 'offended' its leadership. The postwar terms dictated by said leadership after a GW were also known to be on a Versailles-level of draconic humiliation. The pillaging of the TrueNeutral GPA, depending on who you talk to, was either this, a MoralEventHorizon, or an [[AcceptableTargets acceptable target getting what was long coming to them]].

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* KickTheDog: Pacifica had a habit of enforcing Perma-ZI on those who had 'offended' its leadership. The postwar terms dictated by said leadership after a GW were also known to be on a Versailles-level of draconic humiliation. The pillaging of the TrueNeutral GPA, depending on who you talk to, was either this, a MoralEventHorizon, or an [[AcceptableTargets acceptable target getting what was long coming to them]].them.
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** The [[LightNovel/HaruhiSuzumiya SOS Brigade]], to the point that its leader is called the Brigade Chief and Ultra Director.

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** The [[LightNovel/HaruhiSuzumiya [[Literature/HaruhiSuzumiya SOS Brigade]], to the point that its leader is called the Brigade Chief and Ultra Director.

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Everythings Better With Penguins is no longer a trope


* EverythingsBetterWithPenguins: One of the ODN's major members lightheartedly [[CloudCuckoolander roleplays as a penguin.]]
** The alliance New Polar Order uses penguins among its many other polar themes, going so far as to name a branch of its military the "Penguin Battalion".
** The now-defunct National Alliance of Arctic Countries had a major Penguin theme.

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* EverythingsBetterWithPenguins: One of the ODN's major members lightheartedly [[CloudCuckoolander roleplays as a penguin.]]
** The alliance New Polar Order uses penguins among its many other polar themes, going so far as to name a branch of its military the "Penguin Battalion".
** The now-defunct National Alliance of Arctic Countries had a major Penguin theme.


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* PolarPenguins:
** The alliance New Polar Order uses penguins among its many other polar themes, going so far as to name a branch of its military the "Penguin Battalion".
** The now-defunct National Alliance of Arctic Countries had a major Penguin theme.
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* InsaneTrollLogic: Though most partisans would view their less eloquent opponents as such, there are some examples which are recognized even by their own allies, such as ShinRa.

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* InsaneTrollLogic: Though most partisans would view their less eloquent opponents as such, there are some examples which are recognized even by their own allies, such as ShinRa.[=ShinRa=].
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* TheGreatPoliticsMessup: Not literally, but the explosion of factions and old alliances after the fall of Pacifica makes for a drastically different political and ideological landscape.
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Forum Pecking Order was namespaced per TRS. Disambiguating and moving as appropriate


* ForumPeckingOrder: On both alliance and world levels. One theme for an alliance involved invoking names of the admin staff as religious figures. Alliances will try to make these match their theme if possible.
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Cut trope. Can't tell if replacement or any others are applicable.


** BiggerBad: For a long while The Initiative, an alliance of some of the largest and most powerful alliances including the New Polar Order, was this. The power bloc was so powerful that it would ''demolish'' anything in its path and intimidated nearly every other group in the game into submission. [[WeAreStrugglingTogether The group began to crack]] after the [[WorldWarWhatever Second Great War]] with the departure of the Viridian Entente and CIS. They eventually collapsed but not before leaving a permanent mark in VideoGame/CyberNations history.

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Added image, reworked description.


[[http://www.cybernations.net/default.asp CyberNations]] [[note]][[JustForFun/IThoughtItMeant Has nothing to do with cybering.]][[/note]] is a browser-based nation simulation game. [[Website/NationStates Sounds familiar, right?]] Well, it's very different and [[SeriousBusiness more challenging]] than Website/NationStates: instead of selecting options from daily-generated issues, the player is forced to actually manage their nation, including bills, infrastructure, tax collection and rates, declaring war, etc. It borrows some traits from [=NationStates=], like alliances[[note]](groups of players inhabiting and developing a common area, like [=NationStates=]' regions)[[/note]] and events[[note]](national issues whose solutions will effect the country, like [=NationStates=]' issues)[[/note]]. There are also [[FantasticRacism colors for nations]], in which same-colored nations can trade with each other with an added benefit, unlike different-colored-nation trading.

VideoGame/CyberNations was created on Jan. 6, 2006 by Kevin Marks. Initially, it only had two alliances, but players from [=NationStates=] discovered the game, and the number of players boomed.

Unlike the roleplaying style of [=NationStates=], events in the VideoGame/CyberNations world are more real and SeriousBusiness. Nations can declare war on each other for actual reasons, trade technology for money if they both agree on it, and more. And with alliances, this can get even more wide-scale and complicated: Alliances can have treaties with each other, help each other, declare collective war on each other, and more. Wars can involve several alliances, and sometimes, it can even involve almost [[WorldWarIII every alliance in the game]], occasionally accompanied by [[NukeEm nukes]], raising radiation that can [[NiceJobBreakingItHero affect everyone in the game.]]

So as you see, VideoGame/CyberNations is serious business. It can potentially burn ''way'' more hours of your time than [=NationStates=], though.

See also: VideoGame/PoliticsAndWar, a SpiritualSuccessor that has a bit more in-depth gameplay than this game

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!Tropes in VideoGame/CyberNations:

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cyber_nations.png]]
[[http://www.cybernations.net/default.asp CyberNations]] Cyber Nations]] [[note]][[JustForFun/IThoughtItMeant Has nothing to do with cybering.]][[/note]] is a browser-based nation simulation game.game, created on Jan. 6, 2006 by Kevin Marks. [[Website/NationStates Sounds familiar, right?]] Well, it's very different and [[SeriousBusiness more challenging]] than Website/NationStates: instead of selecting options from daily-generated issues, the player is forced to actually manage their nation, including bills, infrastructure, tax collection and rates, declaring war, etc. It borrows some traits from [=NationStates=], like alliances[[note]](groups of players inhabiting and developing a common area, like [=NationStates=]' regions)[[/note]] and events[[note]](national issues whose solutions will effect the country, like [=NationStates=]' issues)[[/note]]. There are also [[FantasticRacism colors for nations]], in which same-colored nations can trade with each other with an added benefit, unlike different-colored-nation trading.

VideoGame/CyberNations was created on Jan. 6, 2006 by Kevin Marks. Initially, it only had two alliances, but players from [=NationStates=] discovered the game, and the number of players boomed.

Unlike the roleplaying style of [=NationStates=], events in the VideoGame/CyberNations ''Cyber Nations'' world are more real and SeriousBusiness. Nations can declare war on each other for actual reasons, trade technology for money if they both agree on it, and more. And with alliances, this can get even more wide-scale and complicated: Alliances can have treaties with each other, help each other, declare collective war on each other, and more. Wars can involve several alliances, and sometimes, it can even involve almost [[WorldWarIII every alliance in the game]], occasionally accompanied by [[NukeEm nukes]], raising radiation that can [[NiceJobBreakingItHero affect everyone in the game.]]

So as you see, VideoGame/CyberNations ''Cyber Nations'' is serious business. It can potentially burn ''way'' more hours of your time than [=NationStates=], though.

See also: VideoGame/PoliticsAndWar, ''VideoGame/{{Democracy}}'' for an offline series of games attempting to simulate politics, and ''VideoGame/PoliticsAndWar'', a SpiritualSuccessor that has a bit more in-depth gameplay than this game

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!Tropes
game.

!!Tropes present
in VideoGame/CyberNations:
Cyber Nations:



* YouHaveFailedMe / YouHaveOutlivedYourUsefulness: Pacifica had a habit of violently destroying and/or humiliating alliances that once served its interests. The Unjust War appears to have been at least partly a mass example of this.

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* YouHaveFailedMe / [=/=] YouHaveOutlivedYourUsefulness: Pacifica had a habit of violently destroying and/or humiliating alliances that once served its interests. The Unjust War appears to have been at least partly a mass example of this.



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[[http://www.cybernations.net/default.asp CyberNations]] [[note]][[IThoughtItMeant Has nothing to do with cybering.]][[/note]] is a browser-based nation simulation game. [[Website/NationStates Sounds familiar, right?]] Well, it's very different and [[SeriousBusiness more challenging]] than Website/NationStates: instead of selecting options from daily-generated issues, the player is forced to actually manage their nation, including bills, infrastructure, tax collection and rates, declaring war, etc. It borrows some traits from [=NationStates=], like alliances[[note]](groups of players inhabiting and developing a common area, like [=NationStates=]' regions)[[/note]] and events[[note]](national issues whose solutions will effect the country, like [=NationStates=]' issues)[[/note]]. There are also [[FantasticRacism colors for nations]], in which same-colored nations can trade with each other with an added benefit, unlike different-colored-nation trading.

to:

[[http://www.cybernations.net/default.asp CyberNations]] [[note]][[IThoughtItMeant [[note]][[JustForFun/IThoughtItMeant Has nothing to do with cybering.]][[/note]] is a browser-based nation simulation game. [[Website/NationStates Sounds familiar, right?]] Well, it's very different and [[SeriousBusiness more challenging]] than Website/NationStates: instead of selecting options from daily-generated issues, the player is forced to actually manage their nation, including bills, infrastructure, tax collection and rates, declaring war, etc. It borrows some traits from [=NationStates=], like alliances[[note]](groups of players inhabiting and developing a common area, like [=NationStates=]' regions)[[/note]] and events[[note]](national issues whose solutions will effect the country, like [=NationStates=]' issues)[[/note]]. There are also [[FantasticRacism colors for nations]], in which same-colored nations can trade with each other with an added benefit, unlike different-colored-nation trading.
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The Kingdom has been renamed The Good Kingdom. ZCE and unclear examples are being zapped; add back with more context if correct.


** TheKingdom: For all the things Pacifica and it's adherents did, it united CN, and treated it's soldier nations fairly well.
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Tropes in VideoGame/CyberNations:

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Tropes !Tropes in VideoGame/CyberNations:
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Added DiffLines:

See also: VideoGame/PoliticsAndWar, a SpiritualSuccessor that has a bit more in-depth gameplay than this game
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[[http://www.cybernations.net/default.asp CyberNations]] [[note]][[IThoughtItMeant Has nothing to do with cybering.]][[/note]] is a browser-based nation simulation game. [[VideoGame/NationStates Sounds familiar, right?]] Well, it's very different and [[SeriousBusiness more challenging]] than NationStates: instead of selecting options from daily-generated issues, the player is forced to actually manage their nation, including bills, infrastructure, tax collection and rates, declaring war, etc. It borrows some traits from NationStates, like alliances[[note]](groups of players inhabiting and developing a common area, like NationStates' regions)[[/note]] and events[[note]](national issues whose solutions will effect the country, like NationStates' issues)[[/note]]. There are also [[FantasticRacism colors for nations]], in which same-colored nations can trade with each other with an added benefit, unlike different-colored-nation trading.

VideoGame/CyberNations was created on Jan. 6, 2006 by Kevin Marks. Initially, it only had two alliances, but players from NationStates discovered the game, and the number of players boomed.

Unlike the roleplaying style of NationStates, events in the VideoGame/CyberNations world are more real and SeriousBusiness. Nations can declare war on each other for actual reasons, trade technology for money if they both agree on it, and more. And with alliances, this can get even more wide-scale and complicated: Alliances can have treaties with each other, help each other, declare collective war on each other, and more. Wars can involve several alliances, and sometimes, it can even involve almost [[WorldWarIII every alliance in the game]], occasionally accompanied by [[NukeEm nukes]], raising radiation that can [[NiceJobBreakingItHero affect everyone in the game.]]

So as you see, VideoGame/CyberNations is serious business. It can potentially burn ''way'' more hours of your time than NationStates, though.

to:

[[http://www.cybernations.net/default.asp CyberNations]] [[note]][[IThoughtItMeant Has nothing to do with cybering.]][[/note]] is a browser-based nation simulation game. [[VideoGame/NationStates [[Website/NationStates Sounds familiar, right?]] Well, it's very different and [[SeriousBusiness more challenging]] than NationStates: Website/NationStates: instead of selecting options from daily-generated issues, the player is forced to actually manage their nation, including bills, infrastructure, tax collection and rates, declaring war, etc. It borrows some traits from NationStates, [=NationStates=], like alliances[[note]](groups of players inhabiting and developing a common area, like NationStates' [=NationStates=]' regions)[[/note]] and events[[note]](national issues whose solutions will effect the country, like NationStates' [=NationStates=]' issues)[[/note]]. There are also [[FantasticRacism colors for nations]], in which same-colored nations can trade with each other with an added benefit, unlike different-colored-nation trading.

VideoGame/CyberNations was created on Jan. 6, 2006 by Kevin Marks. Initially, it only had two alliances, but players from NationStates [=NationStates=] discovered the game, and the number of players boomed.

Unlike the roleplaying style of NationStates, [=NationStates=], events in the VideoGame/CyberNations world are more real and SeriousBusiness. Nations can declare war on each other for actual reasons, trade technology for money if they both agree on it, and more. And with alliances, this can get even more wide-scale and complicated: Alliances can have treaties with each other, help each other, declare collective war on each other, and more. Wars can involve several alliances, and sometimes, it can even involve almost [[WorldWarIII every alliance in the game]], occasionally accompanied by [[NukeEm nukes]], raising radiation that can [[NiceJobBreakingItHero affect everyone in the game.]]

So as you see, VideoGame/CyberNations is serious business. It can potentially burn ''way'' more hours of your time than NationStates, [=NationStates=], though.



* CrossOver: A number of CN alliances emigrated from NationStates. There's also the alliance based on major Internet communities (Website/SomethingAwful -> GOONS, [[Website/GameFAQs LUE]] and [=LUElinks=] -> [=LUEnited=] Nations, and Website/{{Fark}}, to name a few examples).

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* CrossOver: A number of CN alliances emigrated from NationStates.[=NationStates=]. There's also the alliance based on major Internet communities (Website/SomethingAwful -> GOONS, [[Website/GameFAQs LUE]] and [=LUElinks=] -> [=LUEnited=] Nations, and Website/{{Fark}}, to name a few examples).
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* CrossOver: A number of CN alliances emigrated from NationStates. There's also the alliance based on major Internet communities (Website/SomethingAwful -> GOONS, [[GameFAQs LUE]] and [=LUElinks=] -> [=LUEnited=] Nations, and Website/{{Fark}}, to name a few examples).

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* CrossOver: A number of CN alliances emigrated from NationStates. There's also the alliance based on major Internet communities (Website/SomethingAwful -> GOONS, [[GameFAQs [[Website/GameFAQs LUE]] and [=LUElinks=] -> [=LUEnited=] Nations, and Website/{{Fark}}, to name a few examples).



* ShoutOut: Several alliances are based off of varying fandoms, like the New [[Franchise/StarWars Sith]] Order, [[GameFAQs LUE]], etc.

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* ShoutOut: Several alliances are based off of varying fandoms, like the New [[Franchise/StarWars Sith]] Order, [[GameFAQs [[Website/GameFAQs LUE]], etc.
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* CrossOver: A number of CN alliances emigrated from NationStates. There's also the alliance based on major Internet communities (Website/SomethingAwful -> GOONS, [[GameFAQs LUE]] and [=LUElinks=] -> [=LUEnited=] Nations, and {{Fark}}, to name a few examples).

to:

* CrossOver: A number of CN alliances emigrated from NationStates. There's also the alliance based on major Internet communities (Website/SomethingAwful -> GOONS, [[GameFAQs LUE]] and [=LUElinks=] -> [=LUEnited=] Nations, and {{Fark}}, Website/{{Fark}}, to name a few examples).
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None


[[http://www.cybernations.net/default.asp CyberNations]] [[note]][[IThoughtItMeant Has nothing to do with cybering.]][[/note]] is a browser-based nation simulation game. [[NationStates Sounds familiar]], right? Well, it's very different and [[SeriousBusiness more challenging]] than NationStates: instead of selecting options from daily-generated issues, the player is forced to actually manage their nation, including bills, infrastructure, tax collection and rates, declaring war, etc. It borrows some traits from NationStates, like alliances[[note]](groups of players inhabiting and developing a common area, like NationStates' regions)[[/note]] and events[[note]](national issues whose solutions will effect the country, like NationStates' issues)[[/note]]. There are also [[FantasticRacism colors for nations]], in which same-colored nations can trade with each other with an added benefit, unlike different-colored-nation trading.

to:

[[http://www.cybernations.net/default.asp CyberNations]] [[note]][[IThoughtItMeant Has nothing to do with cybering.]][[/note]] is a browser-based nation simulation game. [[NationStates [[VideoGame/NationStates Sounds familiar]], right? familiar, right?]] Well, it's very different and [[SeriousBusiness more challenging]] than NationStates: instead of selecting options from daily-generated issues, the player is forced to actually manage their nation, including bills, infrastructure, tax collection and rates, declaring war, etc. It borrows some traits from NationStates, like alliances[[note]](groups of players inhabiting and developing a common area, like NationStates' regions)[[/note]] and events[[note]](national issues whose solutions will effect the country, like NationStates' issues)[[/note]]. There are also [[FantasticRacism colors for nations]], in which same-colored nations can trade with each other with an added benefit, unlike different-colored-nation trading.



Unlike the roleplaying style of NationStates, events in the VideoGame/CyberNations world are more real and SeriousBusiness. Nations can declare war on each other for actual reasons, trade technology for money if they both agree on it, and more. And with alliances, this can get even more wide-scale and complicated: Alliances can have treaties with each other, help each other, declare collective war on each other, and more. Wars can involve several alliances, and sometimes, it can even involve almost [[WorldWarIII every alliance in the game]], occasionally accompanied by [[NukeEm nukes]], raising radiation that can [[NiceJobBreakingItHero affect everyone in the game]].

to:

Unlike the roleplaying style of NationStates, events in the VideoGame/CyberNations world are more real and SeriousBusiness. Nations can declare war on each other for actual reasons, trade technology for money if they both agree on it, and more. And with alliances, this can get even more wide-scale and complicated: Alliances can have treaties with each other, help each other, declare collective war on each other, and more. Wars can involve several alliances, and sometimes, it can even involve almost [[WorldWarIII every alliance in the game]], occasionally accompanied by [[NukeEm nukes]], raising radiation that can [[NiceJobBreakingItHero affect everyone in the game]].
game.]]



* ArmyOfTheAges: A lesser example then most cases, but since tanks and aircraft are inexplicably modeled after real-world equipment, it's possible for scenarios like M1 Abrams being supported by [[UsefulNotes/WorldWarII P51 Mustangs]] against a defending column of [[UsefulNotes/WorldWarI Renault FTs]]. [[RockBeatsLaser And losing]]. Many nations ignore this detail and attempt to use tank designs of their own, though these range from comparable to contemporary designs to [[WalkingTank mechs]] with [[FrickinLaserBeams lasers]].

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* ArmyOfTheAges: A lesser example then most cases, but since tanks and aircraft are inexplicably modeled after real-world equipment, it's possible for scenarios like M1 Abrams being supported by [[UsefulNotes/WorldWarII P51 Mustangs]] against a defending column of [[UsefulNotes/WorldWarI Renault FTs]]. [[RockBeatsLaser And losing]]. losing.]] Many nations ignore this detail and attempt to use tank designs of their own, though these range from comparable to contemporary designs to [[WalkingTank mechs]] with [[FrickinLaserBeams [[BeamSpam lasers]].



** There's also the option to purchase battleships for your navy. There's almost no incentive to use them over modern cruisers once they become available, and they have a higher upkeep cost then the latter, [[RuleOfCool but they're battleships]].
* BiggerIsBetter: The justification used on why the Tupolev Tu-160 is superior to the B-2 Spirit, as well as why the M1 Abrams is further up the tech-line then the Challenger II, despite the fact that the Challenger II came out over a decade later. Averted with battleships, which are somewhat inferior then cruisers in the direct combat role. Both are weaker then the destroyer, though "destroyer" in this context could mean a stealth vessel that is of comparable size to the other two and decked with missiles, like the Zumwalt-class.
* BoringButPractical: The "stagger" tactic, in which multiple nations declare war on a nation at a delay of between 1-7 days (7 days being the length a single war lasts) per nation. Since a nation cannot retreat into Peace Mode if it is at war, a stagger can keep a nation continuously under attack, unable to recover by itself if the damage is bad enough.
** Cruise missiles are dirt cheap, always hit, pose no threat to your own resources, and have approximately zero strategy involved in their use. They don't do as much damage as other attack types, but any player not firing off as many as possible while at war is either broke or stupid.

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** There's also the option to purchase battleships for your navy. There's almost no incentive to use them over modern cruisers once they become available, and they have a higher upkeep cost then the latter, [[RuleOfCool [[TheBattlestar but they're battleships]].
battleships.]]
* BiggerIsBetter: The justification used on why the Tupolev Tu-160 is superior to the B-2 Spirit, as well as why the M1 Abrams is further up the tech-line then the Challenger II, despite the fact that the Challenger II came out over a decade later. Averted with battleships, which are somewhat inferior then cruisers in the direct combat role. Both are weaker then the destroyer, though "destroyer" in this context could mean a stealth vessel that is of comparable size to the other two and [[MacrossMissileMassacre decked with missiles, missiles,]] like the Zumwalt-class.
* BoringButPractical: The "stagger" tactic, in which multiple nations declare war on a nation at a delay of between 1-7 days (7 days being the length a single war lasts) per nation. Since a nation cannot retreat into Peace Mode if it is at war, a stagger can keep a nation continuously under attack, [[StunLock unable to recover by itself itself]] if the damage is bad enough.
** [[MacrossMissileMassacre Cruise missiles missiles]] are dirt cheap, always hit, pose no threat to your own resources, and have approximately zero strategy involved in their use. They don't do as much damage as other attack types, but any player not firing off as many as possible while at war is either broke or stupid.



** Case in point: GOD: Global Order of Darkness. Yeah.

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** Case in point: GOD: GOD, Global Order of Darkness. Yeah.



* MacrossMissileMassacre: [[NukeEm Nukes]] and cruise missiles tend to be spammed during a war.
* MedalOfDishonor: The National War Memorial is only available to nations that have lost 50,000 soldiers in war. At least it's one of the cheaper wonders to build.

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* MacrossMissileMassacre: [[NukeEm Nukes]] and [[BoringButPractical cruise missiles missiles]] tend to be spammed during a war.
* MedalOfDishonor: The National War Memorial is only available to nations that have [[WeHaveReserves lost 50,000 soldiers in war. war.]] At least it's one of the cheaper wonders to build.



* WeHaveReserves: One popular strategy for larger alliances, especially in times where conflict is inevitable, is to sign a large number of mutual defense treaties with smaller alliances, for the sole purpose of using these alliances as meatshields in the upcoming war.

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* WeHaveReserves: One popular strategy for larger alliances, especially in times where conflict is inevitable, is to sign a large number of mutual defense treaties with smaller alliances, for the sole purpose of [[KickTheDog using these alliances as meatshields in the upcoming war.]]



** Also a favoured war tactic: have as many people as you can attack and take advantage of 'update'--you're allowed a certain number of attacks per calendar day (reckoned as US Central time). So, if you attack at 23:50, and then again at 0:05, when your enemy's likely asleep..
*** Karma was pretty well balanced for a VideoGame/CyberNations war. Most are way worse.

to:

** Also a favoured favored war tactic: have as many people as you can attack and take advantage of 'update'--you're allowed a certain number of attacks per calendar day (reckoned as US Central time). So, if you attack at 23:50, and then again at 0:05, when your enemy's likely asleep..
*** Karma was pretty well balanced for a VideoGame/CyberNations war. [[CurbStompBattle Most are way worse.]]



** BiggerBad: For a long while The Initiative, an alliance of some of the largest and most powerful alliances including the New Polar Order, was this. The power bloc was so powerful that it would ''demolish'' anything in its path and intimidated nearly every other group in the game into submission. [[WeAreStrugglingTogether The group began to crack]] after the Second Great War with the departure of the Viridian Entente and CIS. They eventually collapsed but not before leaving a permanent mark in VideoGame/CyberNations history.

to:

** BiggerBad: For a long while The Initiative, an alliance of some of the largest and most powerful alliances including the New Polar Order, was this. The power bloc was so powerful that it would ''demolish'' anything in its path and intimidated nearly every other group in the game into submission. [[WeAreStrugglingTogether The group began to crack]] after the [[WorldWarWhatever Second Great War War]] with the departure of the Viridian Entente and CIS. They eventually collapsed but not before leaving a permanent mark in VideoGame/CyberNations history.



* BitchInSheepsClothing: The game's history is littered with alliances who exemplify this trope. You could probably make a drinking game out of how many times the New Pacific Order invokes it and fails spectacularly.

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* BitchInSheepsClothing: The game's history is littered with alliances who exemplify this trope. You could probably make a drinking game out of how many times the New Pacific Order invokes it and [[EvilInPlainSight fails spectacularly.]]



* ChurchMilitant: Kind-of example with the CCC, a Christian based alliance, who will often speak their piece at the beginning of a major war with a prayer, or some other neutral comment. Exception: Karma War. Apparently, even the CCC had Pacifica as a BerserkButton at that time.
* ChronicBackstabbingDisorder: What both Pacifica era NPO and the Orange Defense Network have been accused of(usually by each other).
** A fairly young alliance, The New Sith Order, encourages this as their form of government change. The Grand Global Alliance, an older one, just has this as their de facto way of changing administration. [[ButtMonkey Not that it does them any good...]]
** More recently, the New Polar Order has been accused of such after being caught between two sides in a war they started, and fighting for them both. That war's name? BiPolar.

to:

* ChurchMilitant: Kind-of example with the CCC, a Christian based alliance, who will often speak their piece at the beginning of a major war with a prayer, or some other neutral comment. Exception: Karma War. Apparently, [[EnemyMine even the CCC CCC]] had Pacifica [[TheEmpire Pacifica]] as a BerserkButton at that time.
* ChronicBackstabbingDisorder: What both Pacifica era NPO and the Orange Defense Network have been accused of(usually of (usually by each other).
** A fairly young alliance, The [[Franchise/StarWars New Sith Order, Order,]] encourages this as their form of government change. The Grand Global Alliance, an older one, just has this as their de facto way of changing administration. [[ButtMonkey Not that it does them any good...]]
** More recently, the [[MagnificentBastard New Polar Order Order]] has been accused of such after being caught between two sides in a war they started, and fighting for them both. That war's name? BiPolar.



* CurbstompBattle: Happened one way or another in ALL the Great Wars, the Karma War finally turning things around so that the New Pacific Order and it's allies were almost knocked out of Sanctioned Status.
* DisproportionateRetribution: NPO was rather infamous for wiping out alliances for even the smallest of slights against them.
* TheDragon: The New Polar Order -originally established of old Pacifica members - to the New Pacific Order. [[HeelFaceTurn Changed considerably after the Moldavi Rebellion]].

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* CurbstompBattle: CurbStompBattle: Happened one way or another in ALL the Great Wars, the Karma War finally turning things around so that the New Pacific Order and it's allies were almost knocked out of Sanctioned Status.
* DisproportionateRetribution: NPO was rather infamous for [[CurbStompBattle wiping out alliances alliances]] for even the smallest of slights against them.
* TheDragon: The New Polar Order -originally - originally established of old Pacifica members - to the New Pacific Order. [[HeelFaceTurn Changed considerably after the Moldavi Rebellion]].



* EverythingsBetterWithPenguins: One of the ODN's major members lightheartedly roleplays as a penguin.

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* EverythingsBetterWithPenguins: One of the ODN's major members lightheartedly [[CloudCuckoolander roleplays as a penguin.]]



** Played straight after the New Pacific Order's defeat in the Karma War, when in another HeelFaceTurn, the New Polar Order once again found itself (near) universally disliked. Hint: BiPolar War

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** Played straight after the New Pacific Order's defeat in the Karma War, when in another HeelFaceTurn, the New Polar Order once again found itself (near) universally disliked. Hint: [[ChronicBackstabbingDisorder BiPolar WarWar.]]
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* ArmyOfTheAges: A lesser example then most cases, but since tanks and aircraft are inexplicably modeled after real-world equipment, it's possible for scenarios like M1 Abrams being supported by [[WorldWarII P51 Mustangs]] against a defending column of [[WorldWarI Renault FTs]]. [[RockBeatsLaser And losing]]. Many nations ignore this detail and attempt to use tank designs of their own, though these range from comparable to contemporary designs to [[WalkingTank mechs]] with [[FrickinLaserBeams lasers]].

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* ArmyOfTheAges: A lesser example then most cases, but since tanks and aircraft are inexplicably modeled after real-world equipment, it's possible for scenarios like M1 Abrams being supported by [[WorldWarII [[UsefulNotes/WorldWarII P51 Mustangs]] against a defending column of [[WorldWarI [[UsefulNotes/WorldWarI Renault FTs]]. [[RockBeatsLaser And losing]]. Many nations ignore this detail and attempt to use tank designs of their own, though these range from comparable to contemporary designs to [[WalkingTank mechs]] with [[FrickinLaserBeams lasers]].
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* PeaceThroughSuperiorFirepower: Most wars will end with the losers completely devastated, either through military or through ridiculously high reparations for the war.
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* CrossOver: A number of CN alliances emigrated from NationStates. There's also the alliance based on major Internet communities (SomethingAwful -> GOONS, [[GameFAQs LUE]] and [=LUElinks=] -> [=LUEnited=] Nations, and {{Fark}}, to name a few examples).

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* CrossOver: A number of CN alliances emigrated from NationStates. There's also the alliance based on major Internet communities (SomethingAwful (Website/SomethingAwful -> GOONS, [[GameFAQs LUE]] and [=LUElinks=] -> [=LUEnited=] Nations, and {{Fark}}, to name a few examples).



** Goon Order of Oppression Negligence and Sadism ([[SomethingAwful GOONS]])

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** Goon Order of Oppression Negligence and Sadism ([[SomethingAwful ([[Website/SomethingAwful GOONS]])
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* CardCarryingVillain: Members of alliances in whatever group is strongest have a tendency to slip into this. More specific examples would be Pacificans making jokes about [[BlackComedy eating babies]] and [[SomethingAwful GOONS']] obsession with "pubbie tears."

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* CardCarryingVillain: Members of alliances in whatever group is strongest have a tendency to slip into this. More specific examples would be Pacificans making jokes about [[BlackComedy eating babies]] and [[SomethingAwful [[Website/SomethingAwful GOONS']] obsession with "pubbie tears."
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Not a trope.


* YanksWithTanks: The whole of FAN's ideology appears to be based on this. That fact that many of its members are avid gun owners in real life probably helps.
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*** It didn't work.
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* ANaziByAnyOtherName: The New Pacific Order is blatantly this despite the denials of its leaders. It's a alliance most remembered for frequently implementing the game's version of genocide. And its forums are patrolled by SecretPolice who use open threats and attacks upon people they suspect as spies or traitors. This was Lampshaded by the NPO itself when it began cosplaying as the [[StarWars Galactic Empire]] during its last war with GATO.

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* ANaziByAnyOtherName: The New Pacific Order is blatantly this despite the denials of its leaders. It's a alliance most remembered for frequently implementing the game's version of genocide. And its forums are patrolled by SecretPolice who use open threats and attacks upon people they suspect as spies or traitors. This was Lampshaded by the NPO itself when it began cosplaying as the [[StarWars [[Franchise/StarWars Galactic Empire]] during its last war with GATO.



* ShoutOut: Several alliances are based off of varying fandoms, like the New [[StarWars Sith]] Order, [[GameFAQs LUE]], etc.

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* ShoutOut: Several alliances are based off of varying fandoms, like the New [[StarWars [[Franchise/StarWars Sith]] Order, [[GameFAQs LUE]], etc.



* VillainWithGoodPublicity: Ivan Moldavi and Electron Sponge. Founders of TheEmpire and one being the current leader of the [[StarWars New Sith Order]]. For a couple of guys who caused one alliance that ruled over a game for ''years'', you'd hardly find someone in chats or on the boards who don't respect or admire them.

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* VillainWithGoodPublicity: Ivan Moldavi and Electron Sponge. Founders of TheEmpire and one being the current leader of the [[StarWars [[Franchise/StarWars New Sith Order]]. For a couple of guys who caused one alliance that ruled over a game for ''years'', you'd hardly find someone in chats or on the boards who don't respect or admire them.
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* InternetCounterattack: Many new members don't know about this, but there was once a time when [[ImageBoards /b/]] had an outpost on CN, known by the same name. Said outpost eventually decided to go out in an illegal blaze of glory by wrecking the site.
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* ArmyOfTheAges: A lesser example then most cases, but since tanks and aircraft are inexplicably modeled after real-world equipment, it's possible for scenarios like M1 Abrams being supported by [[WorldWarII P51 Mustangs]] against a defending column of [[WorldWarI Renault FTs]]. [[RockBeatsLaser And losing]]. Many nations ignore this detail and pretend to use tank designs of their own, though sometimes these tanks themselves are less than par for the 21rst century.

to:

* ArmyOfTheAges: A lesser example then most cases, but since tanks and aircraft are inexplicably modeled after real-world equipment, it's possible for scenarios like M1 Abrams being supported by [[WorldWarII P51 Mustangs]] against a defending column of [[WorldWarI Renault FTs]]. [[RockBeatsLaser And losing]]. Many nations ignore this detail and pretend attempt to use tank designs of their own, though sometimes these tanks themselves are less than par for the 21rst century.range from comparable to contemporary designs to [[WalkingTank mechs]] with [[FrickinLaserBeams lasers]].



* BiggerIsBetter: The justification used on why the Tupolev Tu-160 is superior to the B-2 Spirit, as well as why the M1 Abrams is further up the tech-line then the Challenger II, despite the fact that the Challenger II came out over a decade later. Averted with battleships, which are somewhat inferior then cruisers in the direct combat role. Both are weaker then the destroyer, though "destroyer" in this context could mean a stealth vessel that is of comparable size to the other two and decked with missiles, like the Zumwalt-class class.

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* BiggerIsBetter: The justification used on why the Tupolev Tu-160 is superior to the B-2 Spirit, as well as why the M1 Abrams is further up the tech-line then the Challenger II, despite the fact that the Challenger II came out over a decade later. Averted with battleships, which are somewhat inferior then cruisers in the direct combat role. Both are weaker then the destroyer, though "destroyer" in this context could mean a stealth vessel that is of comparable size to the other two and decked with missiles, like the Zumwalt-class class.Zumwalt-class.
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* BiggerIsBetter: The justification used on why the Tupolev Tu-160 is superior to the B-2 Spirit, as well as why the M1 Abrams is further up the tech-line then the Challenger II, despite the fact that the Challenger II came out over a decade later. Averted with battleships, which are somewhat inferior then cruisers in the direct combat role. Both are weaker then the destroyer, though "destroyer" in this context could mean a stealth vessel that is of comparable size to the other two and decked with missiles, like the Zumwalt-class class.
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* ArmyOfTheAges: A lesser example then most cases, but since tanks and aircraft are inexplicably modeled after real-world equipment, it's possible for scenarios like M1 Abrams being supported by [[WorldWarII P51 Mustangs]] against a defending column of [[WorldWarI Renault FTs]]. [[RockBeatsLaser And losing]]. Many nations ignore this detail and pretend to use tank designs of their own, though sometimes these tanks themselves are less than par for the 21rst century.


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** There's also the option to purchase battleships for your navy. There's almost no incentive to use them over modern cruisers once they become available, and they have a higher upkeep cost then the latter, [[RuleOfCool but they're battleships]].
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** And the most popular name of the fictional world? [[TitanAE Planet Bob.]]
** The [[{{Mario}} Mushroom Kingdom.]]

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** And the most popular name of the fictional world? [[TitanAE [[WesternAnimation/TitanAE Planet Bob.]]
** The [[{{Mario}} [[Franchise/{{Mario}} Mushroom Kingdom.]]
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CyberNations was created on Jan. 6, 2006 by Kevin Marks. Initially, it only had two alliances, but players from NationStates discovered the game, and the number of players boomed.

Unlike the roleplaying style of NationStates, events in the CyberNations world are more real and SeriousBusiness. Nations can declare war on each other for actual reasons, trade technology for money if they both agree on it, and more. And with alliances, this can get even more wide-scale and complicated: Alliances can have treaties with each other, help each other, declare collective war on each other, and more. Wars can involve several alliances, and sometimes, it can even involve almost [[WorldWarIII every alliance in the game]], occasionally accompanied by [[NukeEm nukes]], raising radiation that can [[NiceJobBreakingItHero affect everyone in the game]].

So as you see, {{Cybernations}} is serious business. It can potentially burn ''way'' more hours of your time than NationStates, though.

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CyberNations VideoGame/CyberNations was created on Jan. 6, 2006 by Kevin Marks. Initially, it only had two alliances, but players from NationStates discovered the game, and the number of players boomed.

Unlike the roleplaying style of NationStates, events in the CyberNations VideoGame/CyberNations world are more real and SeriousBusiness. Nations can declare war on each other for actual reasons, trade technology for money if they both agree on it, and more. And with alliances, this can get even more wide-scale and complicated: Alliances can have treaties with each other, help each other, declare collective war on each other, and more. Wars can involve several alliances, and sometimes, it can even involve almost [[WorldWarIII every alliance in the game]], occasionally accompanied by [[NukeEm nukes]], raising radiation that can [[NiceJobBreakingItHero affect everyone in the game]].

So as you see, {{Cybernations}} VideoGame/CyberNations is serious business. It can potentially burn ''way'' more hours of your time than NationStates, though.



Tropes in CyberNations:

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Tropes in CyberNations:
VideoGame/CyberNations:



*** Karma was pretty well balanced for a CyberNations war. Most are way worse.

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*** Karma was pretty well balanced for a CyberNations VideoGame/CyberNations war. Most are way worse.



** BiggerBad: For a long while The Initiative, an alliance of some of the largest and most powerful alliances including the New Polar Order, was this. The power bloc was so powerful that it would ''demolish'' anything in its path and intimidated nearly every other group in the game into submission. [[WeAreStrugglingTogether The group began to crack]] after the Second Great War with the departure of the Viridian Entente and CIS. They eventually collapsed but not before leaving a permanent mark in CyberNations history.

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** BiggerBad: For a long while The Initiative, an alliance of some of the largest and most powerful alliances including the New Polar Order, was this. The power bloc was so powerful that it would ''demolish'' anything in its path and intimidated nearly every other group in the game into submission. [[WeAreStrugglingTogether The group began to crack]] after the Second Great War with the departure of the Viridian Entente and CIS. They eventually collapsed but not before leaving a permanent mark in CyberNations VideoGame/CyberNations history.
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[[http://www.cybernations.net/default.asp CyberNations]] [[note]][[IThoughtItMeant Has nothing to do with cybering.]][[/note]] is a browser-based nation simulation game. [[NationStates Sounds familiar]], right? Well, it's very different and [[SeriousBusiness more challenging]] than NationStates: instead of selecting options from daily-generated issues, the player is forced to actually manage their nation, including bills, infrastructure, tax collection and rates, declaring war, etc. It borrows some traits from NationStates, like alliances[[note]](groups of players inhabiting and developing a common area, like NationStates' regions)[[/note]] and events[[note]](national issues whose solutions will effect the country, like NationStates' issues)[[/note]]. There are also [[FantasticRacism colors for nations]], in which same-colored nations can trade with each other with an added benefit, unlike different-colored-nation trading.

CyberNations was created on Jan. 6, 2006 by Kevin Marks. Initially, it only had two alliances, but players from NationStates discovered the game, and the number of players boomed.

Unlike the roleplaying style of NationStates, events in the CyberNations world are more real and SeriousBusiness. Nations can declare war on each other for actual reasons, trade technology for money if they both agree on it, and more. And with alliances, this can get even more wide-scale and complicated: Alliances can have treaties with each other, help each other, declare collective war on each other, and more. Wars can involve several alliances, and sometimes, it can even involve almost [[WorldWarIII every alliance in the game]], occasionally accompanied by [[NukeEm nukes]], raising radiation that can [[NiceJobBreakingItHero affect everyone in the game]].

So as you see, {{Cybernations}} is serious business. It can potentially burn ''way'' more hours of your time than NationStates, though.

----
Tropes in CyberNations:

[[foldercontrol]]

[[folder: Gameplay Tropes]]
* TheAlliance: Duh
* {{AltItis}}: Heavily forbidden.
* AnarchyIsChaos: When nations are weakened enough, they go into anarchy, which is described by the game as "people rioting in the streets".
* ArbitraryHeadcountLimit: A single nation may only be attacked by up to three other nations at any time. Also, only one nuclear weapon can be fired at a nation per day.
* AwesomeButImpractical: Nukes. Awesome because of how much damage they do, impractical not only due to costs and requirements (you need to trade with someone who has uranium or be lucky enough to have it as a natural resource[[note]]unless you invest in a multi-million-dollar National Wonder that enables uranium-less nuke production[[/note]] ''and'' be in the top 5% of nation rankings! [[note]]unless you invest in another costly national wonder[[/note]]) but also because of the politics around them.
** [[IncrediblyLamePun Fallout]] from using nukes is dropping lately.
* BoringButPractical: The "stagger" tactic, in which multiple nations declare war on a nation at a delay of between 1-7 days (7 days being the length a single war lasts) per nation. Since a nation cannot retreat into Peace Mode if it is at war, a stagger can keep a nation continuously under attack, unable to recover by itself if the damage is bad enough.
** Cruise missiles are dirt cheap, always hit, pose no threat to your own resources, and have approximately zero strategy involved in their use. They don't do as much damage as other attack types, but any player not firing off as many as possible while at war is either broke or stupid.
* BreadAndCircuses: Having a high tax rate or using Labor Camps to lower infrastructure maintenance costs hurt your nation's happiness rating. This can be corrected by building, among others, ''Stadiums'' (or other happiness-increasing improvements).
* BribingYourWayToVictory: You can donate (real life) money (once a month) and get extra money, infrastructure, land, and technology.
* DefconFive: Averted. DEFCON levels are numbered correctly.
* TheDogBitesBack: The year-long war between FAN and the Continuum could be considered this, but the Karma War was, at least for one side, definitely this.
* EarthIsABattlefield: There are wars that can encompass almost every alliance in the game.
* EasyLogistics: Click "Pay Bills" and everything is assumed to be handled. If you actually need to fight someone click "Deploy Military". Cannot get much easier than that.
* TheEmpire: For some reason, a lot of alliances make their leader an Emperor no matter what kind of government they have.
* FingerPokeOfDoom: If a nation you're fighting is totally depleted of soldiers and tanks, and you launch a ground attack, your troops will, instead of a typical attack, do a raid that does two attacks' worth of damage, and the number of deployed troops in a raid is irrelevant. HilarityEnsues when you attack with 1 soldier and get the following:
--> ''"Your raiding party has destroyed all defending tanks within ''[nation]'' and destroyed 1.82 technology, 40.63 infrastructure, and $1,000,000.00 money."''
* FunWithAcronyms: [[strike:Some]] Most alliances do this.
** Case in point: GOD: Global Order of Darkness. Yeah.
* HopelessWar: There has been at least two wars that went on for a year or two on only one target.
* InfinityPlusOneSword: The National Wonders. Insanely expensive, can only be purchased once a month, and offer anything from a stat boost to more useful things like being able to send foreign aid in secret, your people always being happy with your government type or religion, or a space program that lets you gather special resources and even build a colony that houses some of your population (to reduce population density).
* TheGovernment: Duh
* TheGreatPoliticsMessup: Not literally, but the explosion of factions and old alliances after the fall of Pacifica makes for a drastically different political and ideological landscape.
* MacrossMissileMassacre: [[NukeEm Nukes]] and cruise missiles tend to be spammed during a war.
* MedalOfDishonor: The National War Memorial is only available to nations that have lost 50,000 soldiers in war. At least it's one of the cheaper wonders to build.
* PeaceThroughSuperiorFirepower: Most wars will end with the losers completely devastated, either through military or through ridiculously high reparations for the war.
* {{Plunder}}: "Tech Raiding" involves one or more nations attacking a weaker, inactive nation to steal its technology.
* PossibleWar: Sometimes
* RageQuit: Those in alliances that are on the ass end of a [[CurbStompBattle kick-ass war]] tend to delete their accounts once they're completely crippled.
* WeHaveReserves: One popular strategy for larger alliances, especially in times where conflict is inevitable, is to sign a large number of mutual defense treaties with smaller alliances, for the sole purpose of using these alliances as meatshields in the upcoming war.
* WorldOfHam: CN most ''definitely'' is this whenever a big war comes up. Leaders will often bring out immense inspirational walls of text to declare warfare, frequently followed by dozens of posts full of nothing but "o/ XXX!!"(o/= "HAIL!").
** There are also people who take the game WAY TOO SERIOUSLY. Look in the forums for an example.
* WorldWarIII: There actually was a war called like that, except it's called ''Great'' War III.
** NumberedSequels: There's some debate on how many Great Wars there have been..
*** Also the Unjust Wars, involving pretty much every known alliance in the game. ''Twice.''
* YouNukeEm: It wouldn't be a nation simulation game without a little bit of Nuclear Fallout.
* ZergRush: During the Karma War, a typical run-of-the-mill global war in CN, there were the two sides: The Hegemony, and Karma (hence the name of the war). The Hegemony had 43 alliances, while Karma had ''103'' alliances.
** Also a favoured war tactic: have as many people as you can attack and take advantage of 'update'--you're allowed a certain number of attacks per calendar day (reckoned as US Central time). So, if you attack at 23:50, and then again at 0:05, when your enemy's likely asleep..
*** Karma was pretty well balanced for a CyberNations war. Most are way worse.
[[/folder]]

[[folder: Alliance Tropes]]
* AffablyEvil: Trotsky'sRevenge. Who said evil was humorless?
* AssholeVictim: The New Pacific Order in the face of Doomhouse's attacks.
* ANaziByAnyOtherName: The New Pacific Order is blatantly this despite the denials of its leaders. It's a alliance most remembered for frequently implementing the game's version of genocide. And its forums are patrolled by SecretPolice who use open threats and attacks upon people they suspect as spies or traitors. This was Lampshaded by the NPO itself when it began cosplaying as the [[StarWars Galactic Empire]] during its last war with GATO.
* BigBad: The New Pacific Order, extended for most of the game's history.
** BiggerBad: For a long while The Initiative, an alliance of some of the largest and most powerful alliances including the New Polar Order, was this. The power bloc was so powerful that it would ''demolish'' anything in its path and intimidated nearly every other group in the game into submission. [[WeAreStrugglingTogether The group began to crack]] after the Second Great War with the departure of the Viridian Entente and CIS. They eventually collapsed but not before leaving a permanent mark in CyberNations history.
* BigBadWannabe: Vox Populi had this feel to it, the most rapidly growing alliance in CN history.
* BitchInSheepsClothing: The game's history is littered with alliances who exemplify this trope. You could probably make a drinking game out of how many times the New Pacific Order invokes it and fails spectacularly.
* BlackAndGreyMorality: The time of global Pacifica rule can be seen as this. You either [[ChronicBackstabbingDisorder "sided"]] with [[TheEmpire Pacifica]] and their allies and their iron grip on the world, or you sided with [[LaResistance Vox Populi and the Mushroom Kingdom]], who employed guerrilla tactics, the use of inter-alliance espionage, were driven by [[RoaringRampageOfRevenge revenge,]] and took every advantage they could get to counter Pacifica's hold.
* BloodKnight: Several alliances have a particularly bloodthirsty mindset, to the point of bellowing at their leaders if they are delayed in this endeavor.
* BoisterousBruiser: Many alliance members who are not Blood Knights are instead this, people who simply enjoy a good brawl between nations, to the surprise of those that message them.
* BreakingSpeech: This seemed to be the specialty of [[SmugSnake Dilber]] in the days when Pacifica ruled CN.
* ButtMonkey: From Great War I to the Karma War nothing went right for GATO. See VestigialEmpire below.
* CardCarryingVillain: Members of alliances in whatever group is strongest have a tendency to slip into this. More specific examples would be Pacificans making jokes about [[BlackComedy eating babies]] and [[SomethingAwful GOONS']] obsession with "pubbie tears."
* ChurchMilitant: Kind-of example with the CCC, a Christian based alliance, who will often speak their piece at the beginning of a major war with a prayer, or some other neutral comment. Exception: Karma War. Apparently, even the CCC had Pacifica as a BerserkButton at that time.
* ChronicBackstabbingDisorder: What both Pacifica era NPO and the Orange Defense Network have been accused of(usually by each other).
** A fairly young alliance, The New Sith Order, encourages this as their form of government change. The Grand Global Alliance, an older one, just has this as their de facto way of changing administration. [[ButtMonkey Not that it does them any good...]]
** More recently, the New Polar Order has been accused of such after being caught between two sides in a war they started, and fighting for them both. That war's name? BiPolar.
* CrossOver: A number of CN alliances emigrated from NationStates. There's also the alliance based on major Internet communities (SomethingAwful -> GOONS, [[GameFAQs LUE]] and [=LUElinks=] -> [=LUEnited=] Nations, and {{Fark}}, to name a few examples).
* CurbstompBattle: Happened one way or another in ALL the Great Wars, the Karma War finally turning things around so that the New Pacific Order and it's allies were almost knocked out of Sanctioned Status.
* DisproportionateRetribution: NPO was rather infamous for wiping out alliances for even the smallest of slights against them.
* TheDragon: The New Polar Order -originally established of old Pacifica members - to the New Pacific Order. [[HeelFaceTurn Changed considerably after the Moldavi Rebellion]].
* TheDeterminator: FAN is widely considered an example of this on an alliance-wide scale, spending almost two years at war with the most powerful alliance in the game and many of its numerous allies without disbanding.
** GATO also counts towards this, meeting defeat after defeat didn't stop the alliance and its leaders never once considered disbanding. One notable example was during the GATO-1V war in which the alliance was torn apart then used as a massive supply base by the New Pacific Order; the government simply waited until their occupiers left then got back to work.
* TheEmpire: Many alliances work with this theme, but one in particular was infamous for fulfilling the Trope itself: The New Pacific Order, ruling a good half of CN with an iron fist. Of course, to Hegemony posters, their patron could be known as...
** TheKingdom: For all the things Pacifica and it's adherents did, it united CN, and treated it's soldier nations fairly well.
*** [[YouHaveFailedMe To a]] [[YouHaveOutlivedYourUsefulness point anyway,]] [[PoliceState and it wasn't exactly 'good' unity.]]
* EverythingsBetterWithPenguins: One of the ODN's major members lightheartedly roleplays as a penguin.
** The alliance New Polar Order uses penguins among its many other polar themes, going so far as to name a branch of its military the "Penguin Battalion".
** The now-defunct National Alliance of Arctic Countries had a major Penguin theme.
* EvilGloating: Take a wild guess who enjoyed making threads full of nothing but this in their prime.
* TheFederation: Some alliances have a name like this.
* FeetOfClay: The NPO, constantly having a very good win record when their opposition was outnumbered and outgunned, quickly proved to be ineffective fighters when the odds were even. [[http://forums.cybernations.net/index.php?showtopic=64079&view=findpost&p=1712765 More than a few of their oldest nations were noted to have fled when this took place.]]
* {{Fora}}: Many older players consider this the 'real' game, with cybernations.net being just numbers.
** BanOnPolitics: Enforced in the roleplay areas to an extent: you're banned from invoking real world politics. Reversed, though, in that in-game politics happen here on a regular basis.
* ForumPeckingOrder: On both alliance and world levels. One theme for an alliance involved invoking names of the admin staff as religious figures. Alliances will try to make these match their theme if possible.
* FunWithAcronyms: [[strike:Some]] Most alliances do this. Here are some examples
** World Task Force (WTF)
** War and Trade Federation (Same as above)
** Ordinary Men Fighting Giants (OMFG)
** Colonial Independence Association (CIA)
** Global Order of Darkness (GOD)
** Aqua Defence Directorate (ADD)
** Federation of Armed Nations (FAN)
** Federated Allied Independence League (FAIL)
** Dominions of Empires Aligned Through Honour (DEATH)
** Freaking Unstoppable Coalition Killers (FUCK)
** National Enterprise of Red Federations (NERF)
** Warriors of Independent Nations (WIN)
** World Association of Nuclear Genocide (WANG)
** I Know Everything Alliance (IKEA)
** Goon Order of Oppression Negligence and Sadism ([[SomethingAwful GOONS]])
*** And their predecessors, the [[WordSaladTitle Goon Order of Neutral Shoving]].
** The Initiative, also known as the World Unity Treaty (WUT)
* GeneralFailure: Quite a few of these, but in particular, AEGIS command.
* GodIsGood / GodIsEvil: Depends on your viewpoint.
* GunboatDiplomacy: Most of the more militant alliances. Usually the NPO when they had yet to find an excuse to declare war upon an 'offending' alliance.
* HeelFaceTurn: The New Polar Order. Once established as a way to extend influence over another trading sphere after the Second Great War and thought to be nothing more than an extension of Pacifica's reach and iron grip on the world, the [[http://cybernations.wikia.com/wiki/Moldavi_Rebellion Moldavi Rebellion]] showed for the first time the [[EvenEvilHasStandards honorable]] [[HonorBeforeReason nature]] of both old guard members Sponge and Moldavi. Afterwards, most people tended to respect and like them, now that Polaris wasn't playing TheDragon.
** Played straight after the New Pacific Order's defeat in the Karma War, when in another HeelFaceTurn, the New Polar Order once again found itself (near) universally disliked. Hint: BiPolar War
** Another prominent example comes with the Mushroom Kingdom, which handed out the second most punitive reparations terms in the history of the game for being "pre-emptively" attacked in the BiPolar war, only to turn around and use that exact same tactic in the next one.
* HeroicBSOD: Some of the alliance leaders going into GWIII suffered this in realization that nothing they did would change its outcome, due to how AEGIS command locked out their own plans and forced them to go after targets far too numerous to be effective.
* HeroicSacrifice: Three alliances stood with GATO when the rest of its allies abandoned it. Of these three, the Imperial Assault Alliance is notable in that they were offered peace, but with the demand that they give up their new emperor for fabricated crimes against the NPO. When it was clear that the Empire could do no more for itself, or for it's ally, the alliance disbanded, rather than accept the terms imposed on it.
* HonorBeforeReason: Several alliances have made critical decisions based solely on this. The aforementioned HeroicSacrifice is one of them.
* IfYouKillHimYouWillBeJustLikeHim: The reason the allies of NPO got fairly lenient surrender terms in the Karma war was the NPO invoking this.
* InsaneTrollLogic: Though most partisans would view their less eloquent opponents as such, there are some examples which are recognized even by their own allies, such as ShinRa.
* InternetCounterattack: Many new members don't know about this, but there was once a time when [[ImageBoards /b/]] had an outpost on CN, known by the same name. Said outpost eventually decided to go out in an illegal blaze of glory by wrecking the site.
* ISurrenderSuckers: FAN pulled this on the entire Continuum by going into peace mode shortly after it was declared that they would all be ZI'd(Zero Infrastructure). The crime for meriting this sentence? Nuking most of NPO's upper echelons before the juggernaut could get moving.
* KarmicDeath: In many members' opinion, NPO finally got what was coming to them in the aptly named Karma War.
* KickTheDog: Pacifica had a habit of enforcing Perma-ZI on those who had 'offended' its leadership. The postwar terms dictated by said leadership after a GW were also known to be on a Versailles-level of draconic humiliation. The pillaging of the TrueNeutral GPA, depending on who you talk to, was either this, a MoralEventHorizon, or an [[AcceptableTargets acceptable target getting what was long coming to them]].
** Played straight when, after its eventual defeat, Pacifica was handed the most punitive reparations in the history of the game, serving as a resource farm for a year, only to be attacked again after its occupiers left, as a pre-emptive strike to prevent it from growing again.
* KnightTemplar: The members of Doom House and their allies appear to have a legion of these.
* LaResistance: Vox Populi and FAN, both of whom fought the Hegemony for months on end and operated in a manner similar to actual resistance organizations. Or [[AlternateCharacterInterpretation terrorist organizations]].
** Also the Mushroom Kingdom, considered the center rallying point behind the Unjust War and most Anti-Order(Later Anti-Pacifica) sentiment.
* TheMagnificent: Frequently the leaders of alliances will receive this treatment(if they do something at least mildly worthy of it).
* MeetTheNewBoss: A number of people (especially NPO sympathizers) believe that Mushroom Kingdom has essentially become the new Hegemony after their victory in the Karma War.
** That number of people has steadily increased as the Mushroom Kingdom and other associated alliances have exhibited that PowerCorrupts and participated in extortion, unprovoked beatdowns and set-ups.
* NoHoldsBarredBeatdown: Old Pacifica's modus operandi in war.
* NuclearOption: Some alliances, most notably Mushroom Kingdom, have a nuclear first strike policy. In their view, nukes are simply an additional weapon of war to be used, and they disregard any of the moral qualms of using them.
* OfficerAndAGentleman: No matter who's fighting the wars, there are sometimes very cordial people behind the frontlines(So to speak).
* PatrioticFervor: Some alliances make propaganda for their members.
* PoliticsTropes: Which ones don't show up in some form?
* ThePowerOfRock: \m/, at least in [[BackFromTheDead theory]].
* PunchClockVillain: Many of Pacifica's soldier nations were often very polite to their opponents, and voiced their sentiments that they were just doing their jobs, and that they wished the overarching alliance war at the time was over. [[GeneralRipper The officers however...]]
* PuttingOnTheReich: Although Swastikas are [[NoSwastikas not permitted]] in CN(nor are groups based off Nazis), Nordreich and its successors sometimes cut things a bit close. Then again, many Empire based alliances have fascist ideology, if only to make things more fun whenever it's time for a speech. Or a war.
* RedShirtArmy: Some alliances, whose stats may look impressive on paper, can fold at the slightest sign of conflict. It's a RunningGag in the community that Legion's army is essentially a paper tiger.
** At its peak, GPA had the largest member count out of any single alliance, but the vast majority of its membership either had no experience fighting or were unwilling to fight. The result was the largest, most powerful alliance at the time was destroyed in a CurbStompBattle.
* RefugeInAudacity: Rebel Virginia of the Federated Allied Independence League (FAIL) lives and breathes this trope, having a one-man alliance who claims to have damaged some of the most powerful alliances in the game. He takes the trope and drives it like he stole it.
* ResistanceIsFutile: Repeatedly played straight while the NPO and its mass of alliances (later known as the Hegemony) were capable of easily crushing people with sheer numbers. Then subverted several times when LaResistance Vox Populi began using espionage and guerrilla tactics to great effect against them. Then invoked again by the Karma coalition facing the Hegemony when they proceeded to initiate a severe beat down during the Karma War (see below).
* RoaringRampageOfRevenge: Nations who feel they have nothing left to do will pick people or alliances they feel wronged by and just empty their nation's military and economy on them on their way out of the game, known as 'rogueing'.
** Also the Karma War, again, particularly with The Mushroom Kingdom and their oracular leader.
*** The War of the Coalition was a better example of this, with the same group
* ShoutOut: Several alliances are based off of varying fandoms, like the New [[StarWars Sith]] Order, [[GameFAQs LUE]], etc.
** As well as [[TabletopGame/{{Warhammer 40000}} The Imperium Of Man]], [[MemeticMutation whose warflag is most terrifying.]]
** And the most popular name of the fictional world? [[TitanAE Planet Bob.]]
** The [[{{Mario}} Mushroom Kingdom.]]
** The [[LightNovel/HaruhiSuzumiya SOS Brigade]], to the point that its leader is called the Brigade Chief and Ultra Director.
* SmallNameBigEgo: ..um, let's just say this is there.
* StartOfDarkness: Many political theorists(as well as many alliance memberships) in CN agree that the NPO started down the Imperial way when it was caught without many allies and humiliated in the First Great War.
* StatusQuoIsGod: Subverted in that the Hegemony was finally defeated in the Summer of 2009, but played straight in that the FormerRegimePersonnel have formed much of one side in the ongoing TOP(The Order of The Paradox)-CnG(Complaints and Grievances Union) War.
** Aaand subverted again: The NPO, of all people, is unofficially on the side of the Complaints & Grievances Union. No massed attacks or forum declarations made, but it may be that an EnemyMine is in progress.
*** As of mid- to late February, StatusQuoIsGod mixed with LargeHam ... NPO started accepting prisoners of war. At least one person (jokingly?) ''took them up on it''. Propaganda included 'It's not like you've [[KickTheDog never done it before]]' banners.
* TakingYouWithMe: The intent of any alliance that begins unloading its nuclear arsenal into its assailants in a losing war.
* TheThingThatWouldNotLeave: The New Pacific Order in the aftermath of the Karma War.
* UnstoppableRage: What the Karma War could be called, on a truly massive scale.
* VestigialEmpire: The Global Alliance and Treaty Organization. Once one of the most powerful and respected alliances in CN, as well as [[strike:one of the first]] the ''first'' alliance, GATO was eventually reduced to a viceroyal province of the NPO for brief time, and is slowly but surely recovering, boasting 297 nations and a formidable for its size nation strength. It has lost much the influence it once possessed, however.
** This was the eventual fate of many of the older alliances. Almost all of the original alliances are shadows of their former power, including the NPO itself.
* VillainousBreakdown: The NPO's defeat was followed by a ''massive'' silence on the CN forums, lasting several months. After years of seeing their edicts and propaganda threads, this felt rather strange.
* VillainWithGoodPublicity: Ivan Moldavi and Electron Sponge. Founders of TheEmpire and one being the current leader of the [[StarWars New Sith Order]]. For a couple of guys who caused one alliance that ruled over a game for ''years'', you'd hardly find someone in chats or on the boards who don't respect or admire them.
* WhatDoYouMeanItsNotSymbolic: ALL of Pacifica's ideology: Bizarrely half-Soviet, half-National Socialism. http://cybernations.wikia.com/wiki/Culture_of_the_New_Pacific_Order They have a whole ''set'' of pages devoted to it!
* YanksWithTanks: The whole of FAN's ideology appears to be based on this. That fact that many of its members are avid gun owners in real life probably helps.
* WrittenByTheWinners: The New Pacific Order are infamous for this in their wars. Using both teams of editors to rewrite pages on the wiki devoted to recording the site's history as well as key members of their government to altering the facts to portray themselves in a positive light. Thankfully few actually consider such a skewed portrayal of events to be true.
** One amusing example of this can be seen in the definition of the New Pacific Order on Urban Dictionary. It avoids mentioning vast chunks of their history, their defeats and appears to resemble recruitment propaganda rather than any factual definition.
* YouHaveFailedMe / YouHaveOutlivedYourUsefulness: Pacifica had a habit of violently destroying and/or humiliating alliances that once served its interests. The Unjust War appears to have been at least partly a mass example of this.
[[/folder]]

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