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* TheManBehindTheCurtain: [[spoiler:The alien who controls Velo, after he is revealed to have been a robot all along.]]

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* TheManBehindTheCurtain: [[spoiler:The alien who controls Velo, [[spoiler:Velo, after he is revealed to have been be a tiny gremlin who was controlling a giant robot all along.]]



** Electron Avenue is a very long track which starts by a long jump before a corridor with boost pads, a long anti-gravity section, a loop with two electric barriers, a shorter but still extreme anti-gravity section, then a long zigzagging area which ends on a third electric barrier before reaching the finish line.

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** Electron Avenue is a very long track which starts by a long jump leap of faith before a corridor with boost pads, a long anti-gravity section, a loop with two electric barriers, a shorter but still extreme anti-gravity section, then a long zigzagging area which ends on a third electric barrier before reaching the finish line.



-->'''Big Norm:''' Who are ''you'' calling a clown? With ya big head and ya stupid springy hair!

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-->'''Big --> '''Big Norm:''' Who are ''you'' calling a clown? With ya big head and ya stupid springy hair!

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* MarathonLevel:
** Electron Avenue is a very long track which starts by a long jump before a corridor with boost pads, a long anti-gravity section, a loop with two electric barriers, a shorter but still extreme anti-gravity section, then a long zigzagging area which ends on a third electric barrier before reaching the finish line.
** Hyper Spaceway is even longer, to the point it doesn't even show a map when racing! After starting your engine, you go for a portal which gets you upper on the colosseum, where you do a long jump before another portal which leads you to a long and tricky anti-gravity section. That finished, you cross a portal to go on a long section where you can either go down and take sharp turns or use your momentum to go for the shortcut and skip this portion, but you still have to face the lasers. Then the next portal leads you to a floating space station with two corridors before another long anti-gravity section on a tube you can cross 360 degrees from the outside and have to dodge electric barriers. ''[[OverlyLongGag Then]]'' the final portal leads you to the colosseum where you make a leap of faith before the finish line.



** The first, Terra, is a tropical forest/beach that bears resemblance to N. Sanity Island and by far the least scary-looking one. There is only one level (Tiny Temple) that features an anti-gravity section and it is a short one.
** Moving up to the second, Barin, while still believably Earthlike, is a frozen wasteland with resource extraction engines, and it properly introduces anti-gravity in Deep Sea Driving.

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** The first, Terra, is a tropical forest/beach that bears resemblance to N. Sanity Island and by far the least scary-looking one. There is only one level (Tiny Temple) that features an anti-gravity section section, and it is a short one.
** Moving up to the second, Barin, while still believably Earthlike, is a frozen wasteland with resource extraction engines, and it properly introduces anti-gravity in Deep Sea Driving.Driving through it's long SharkTunnel.



* TitleScream: "Brace yourself...for CRAAAAASH NITRO KAAAAAAART!"

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* TitleScream: "Brace yourself... for CRAAAAASH NITRO KAAAAAAART!"

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* FaceHeelTurn: Polar and Pura, [[BrainwashedAndCrazy against their own will]]. Dingodile is technically this, too, since despite being one of Cortex's cronies, he is also brainwashed and thus races against Earth's victory.

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* FaceHeelTurn: Polar and Pura, N. Trance [[BrainwashedAndCrazy against their own will]]. brainwashes]] Polar, Pura and Dingodile to race for him. While the latter is technically this, too, since despite being one of Cortex's cronies, he the priority is also brainwashed to save Earth, and thus races he's forced to race against Earth's victory.it.



* FinalExamBoss: Emperor Velo is raced on an ''[[MarathonLevel excruciatingly long track]]'' that you haven't seen up to this point, with the same infinite item gimmick the other bosses have...plus two minions riding alongside him to help!

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* FinalExamBoss: Emperor Velo is raced on an ''[[MarathonLevel excruciatingly long track]]'' that you haven't seen up to this point, with the same infinite item gimmick the other bosses have... plus two minions riding alongside him to help!help!
* FiveSecondForeshadowing: When Velo is beaten for the second time, his minions try to calm him down, one of them warning him [[spoiler:that his suit is leaking. A few seconds later, the suit explodes, revealing the real Velo, a little green man controlling the suit from the inside all along]].



* GainaxEnding: The Team Cortex true ending counts as this. [[spoiler:Cortex steals Velo's scepter and attempts to bring themselves back to Earth, but instead get teleported to Terra where they are nearly attacked by natives. Tiny fixes the scepter just in time and ends up revered as king. Cortex, out of annoyance, does a SkywardScream and...the end. It's never explained how they get back to Earth in future games.]]

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* GainaxEnding: The Team Cortex true ending counts as this. [[spoiler:Cortex steals Velo's scepter and attempts to bring themselves back to Earth, but instead get teleported to Terra where they are nearly attacked by natives. Tiny fixes the scepter just in time and ends up revered as king. Cortex, out of annoyance, does a SkywardScream and... the end. It's never explained how they get back to Earth in future games.]]



* HugeHolographicHead: Emphasis on huge, Velo communicates with racers by using a gigantic holographic head before appearin in person once you defeated his four champions.

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* HugeHolographicHead: Emphasis on huge, Velo communicates with racers by using a gigantic '''gigantic''' holographic head before appearin appearing in person once you defeated his four champions.
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* VillainousBreakdown: Emperor Velo become angry the first time he gets defeated, but calm down when he offered the Earth racers for a rematch. The second time he loses, he become so furious that [[spoiler:he exploded, reveal that he's actually a tiny alien piloting a robot.]]

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* AlienSky: Thunder Struck and Assembly Line have green sky.

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* AlienSky: Thunder Struck and Assembly Line have green sky. sky, while Android Alley and the Teknee hub have an orange sky.



* SharkTunnel: Deep Sea Driving is located in the depths of the sea, and has one large section where you can drive 360 degrees inside a glass tunnel.



* ShoutOut: Dingodile has a few among his soundbites, including to ''The Crocodile Hunter'' ("Cuh-RI-key!") and to ''Film/CrocodileDundee''

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* ShoutOut: Dingodile has a few among his soundbites, including to ''The Crocodile Hunter'' ("Cuh-RI-key!") and to ''Film/CrocodileDundee'' ''Film/CrocodileDundee''.



* SortingAlgorithmOfThreateningGeography: The four worlds' progression fits this, especially if you measure it by how much it implements the anti-gravity mechanic. The first, Terra, is a tropical forest/beach that bears resemblance to N. Sanity Island and by far the least scary-looking one. There is only one level (Tiny Temple) that features an anti-gravity section and it is a short one. Moving up to the second, Barin, is a frozen wasteland that properly introduces anti-gravity in Deep Sea Driving, though it is still believably Earthlike. The third world, Fenomena, is where things start to get threatening, what with desert looks like TheWildWest mixed with MedievalEuropeanFantasy and AncientGrome, mythological creatures, and weird clockwork motifs abounding and liberally uses anti-gravity (e.g. a large chunk of Thunder Struck). The final world, Teknee, is a technologically advanced, robot-populated city where every level has an anti-gravity section.

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* SortingAlgorithmOfThreateningGeography: The four worlds' progression fits this, especially if you measure it by how much it implements the anti-gravity mechanic. mechanic.
**
The first, Terra, is a tropical forest/beach that bears resemblance to N. Sanity Island and by far the least scary-looking one. There is only one level (Tiny Temple) that features an anti-gravity section and it is a short one. one.
**
Moving up to the second, Barin, while still believably Earthlike, is a frozen wasteland that with resource extraction engines, and it properly introduces anti-gravity in Deep Sea Driving, though it is still believably Earthlike. Driving.
**
The third world, Fenomena, is where things start to get threatening, what with desert looks like TheWildWest mixed with MedievalEuropeanFantasy and AncientGrome, mythological creatures, and weird clockwork motifs abounding and liberally uses anti-gravity (e.g. a large chunk of Thunder Struck). Struck).
**
The final world, Teknee, is a technologically advanced, robot-populated city where every level has an anti-gravity section.

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* HugeHolographicHeads: Emphasis on huge, Velo communicates with racers by using a gigantic holographic head before showing himself once you defeated his four champions.

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* HugeHolographicHeads: HugeHolographicHead: Emphasis on huge, Velo communicates with racers by using a gigantic holographic head before showing himself appearin in person once you defeated his four champions.



* ScreenCrunch: The N-Gage port would have been a PolishedPort of the GBA version...if it wasn't for the screen size. Its nearly impossible to see anything to the side of you, including the race track. In a misguided attempt to fix this, the camera is much more jumpy which only makes things worse.
* ShoutOut: Dingodile has a few among his soundbites, including to ''The Crocodile Hunter'' ("Cuh-RI-key!") and to ''Film/CrocodileDundee'' ("You call that racing? This is racing!").

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* ScreenCrunch: The N-Gage port would have been a PolishedPort of equal in quality with the GBA version...version... if it wasn't for the screen size. Its nearly impossible to see anything to the side of you, including the race track. In a misguided attempt to fix this, the camera is much more jumpy which only makes things worse.
* ShoutOut: Dingodile has a few among his soundbites, including to ''The Crocodile Hunter'' ("Cuh-RI-key!") and to ''Film/CrocodileDundee'' ("You ''Film/CrocodileDundee''
--> "You
call that racing? This is racing!").racing!"

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* DeathMountain: Out of Time is basically an alien Dingo Canyon with a giant clock in the center. Fenomena seems to be a dangerous planet in general.



** Dingodile and Polar also count, since while they're still playable (albeit unlockable) characters in all other modes, neither play any role in the story aside from being non-playable racers on N. Trance's team. Pura gets it even worse, as he doesn't appear in the story at all, won't appear in races unless someone's playing as him, and the onlysign of his presence is Jungle Boogie's loading screen. He's also completely absent from the GBA version, being replaced by Spyro.

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** Dingodile and Polar also count, since while they're still playable (albeit unlockable) characters in all other modes, neither play any role in the story aside from being non-playable racers on N. Trance's team. Pura gets it even worse, as he doesn't appear in the story at all, won't appear in races unless someone's playing as him, and the onlysign only sign of his presence is Jungle Boogie's loading screen. He's also completely absent from the GBA version, being replaced by Spyro.
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* PlanetOfHats: All the four planets seem to revolve around one theme (Terra is a {{Mayincatec}} JungleJapes world, Barin is a SlippySlideyIceWorld with an important resource extraction industry, Fenomena is a {{wacky|land}} clock planet, and Teknee is a {{Tomorrowland}} planet).
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* HugeHolographicHeads: Emphasis on huge, Velo communicates with racers by using a gigantic holographic head before showing himself once you defeated his four champions.

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* ButtMonkey: Some of the loading screens aren't generous to N. Gin, Oxide and N. Trance in particular.



** Dingodile and Polar also count, since while they're still playable (albeit unlockable) characters in all other modes, neither play any role in the story aside from being non-playable racers on N. Trance's team. Pura gets it even worse, as he doesn't appear in the story at all and won't appear in races unless someone's playing as him. He's also completely absent from the GBA version, being replaced by Spyro.

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** Dingodile and Polar also count, since while they're still playable (albeit unlockable) characters in all other modes, neither play any role in the story aside from being non-playable racers on N. Trance's team. Pura gets it even worse, as he doesn't appear in the story at all and all, won't appear in races unless someone's playing as him.him, and the onlysign of his presence is Jungle Boogie's loading screen. He's also completely absent from the GBA version, being replaced by Spyro.



** When Norm is first summoned, both teams will laugh at Norm's size. Velo stifles his laughter for a moment then follows suit, then assures the teams that despite his size, Norm is a demon on the race track. This is two-fold foreshadowing of [[spoiler:Velo's true nature as a short alien who's TheNapoleon - he laughs at short people despite his own height and is a demon on the race track even in his small form.]]

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** When Norm is first summoned, both teams will laugh at Norm's size. Velo stifles his laughter for a moment then follows suit, then assures the teams that despite his size, Norm is a demon on the race track. This is two-fold foreshadowing of [[spoiler:Velo's true nature as a short alien who's TheNapoleon - he laughs at short people despite his own height and is a demon on the race track even in his small form.]]form]].



* MobileSuitHuman: [[spoiler:The 100% endings reveal that Velo actually is a small alien using a giant suit to make himself bigger]].



* RecycledInSpace: It's ''Crash Team Racing'' IN SPACE! Well, subverted in that ''CTR'' ''did'' feature an alien as the main antagonist, but his track was the only one that took place in space, where in this game every track takes place on Velo's planet.

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* RecycledInSpace: It's ''Crash Team Racing'' IN SPACE! Well, subverted in that ''CTR'' ''did'' feature an alien as the main antagonist, but his track was the only one that took place in space, where in this game every track takes place on one of Velo's planet.planets.



* TeamBasedTournament: The plot of the game is that Team Bandicoot or Team Cortex are competing in a racing tournament where they will be enslaved if they lose. [[GamplayAndStoryIntegration During the story mode, having one of your teammates get first place counts as a victory for the player]].

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* TeamBasedTournament: The plot of the game is that Team Bandicoot or Team Cortex are competing in a racing tournament where they will be enslaved if they lose. [[GamplayAndStoryIntegration [[GameplayAndStoryIntegration During the story mode, having one of your teammates get first place counts as a victory for the player]].


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* {{Tomorrowland}}: Teknee is a futuristic planet with big skyscrapers, automated factories, and where antigravity is omnipresent.
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Moving to YMMV page.


* SpiritualSuccessor: To ''VideoGame/CrashTeamRacing''. ''VideoGame/CrashTagTeamRacing'' serves as one to this game.
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''Crash Nitro Kart'' is a kart racing game. It's the second MascotRacer spinoff of the ''VideoGame/CrashBandicoot'' series after ''VideoGame/CrashTeamRacing'', and the first console title to be developed by Vicarious Visions, who had previously worked on the [[VideoGame/CrashBandicootTheHugeAdventure two]] [[VideoGame/CrashBandicoot2NTranced handheld]] titles. It was released for the Platform/PlayStation2, UsefulNotes/{{Xbox}}, and UsefulNotes/NintendoGameCube and UsefulNotes/GameBoyAdvance in 2003 and the Platform/NGage and mobile devices in 2004.

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''Crash Nitro Kart'' is a kart racing game. It's the second MascotRacer spinoff of the ''VideoGame/CrashBandicoot'' series after ''VideoGame/CrashTeamRacing'', and the first console title to be developed by Vicarious Visions, who had previously worked on the [[VideoGame/CrashBandicootTheHugeAdventure two]] [[VideoGame/CrashBandicoot2NTranced handheld]] titles. It was released for the Platform/PlayStation2, UsefulNotes/{{Xbox}}, Platform/PlayStation2, Platform/{{Xbox}}, and UsefulNotes/NintendoGameCube Platform/NintendoGameCube and UsefulNotes/GameBoyAdvance in 2003 and the Platform/NGage and mobile devices in 2004.
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''Crash Nitro Kart'' is a kart racing game. It's the second MascotRacer spinoff of the ''VideoGame/CrashBandicoot'' series after ''VideoGame/CrashTeamRacing'', and the first console title to be developed by Vicarious Visions, who had previously worked on the [[VideoGame/CrashBandicootTheHugeAdventure two]] [[VideoGame/CrashBandicoot2NTranced handheld]] titles. It was released for the UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}, and UsefulNotes/NintendoGameCube and UsefulNotes/GameBoyAdvance in 2003 and the UsefulNotes/NGage and mobile devices in 2004.

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''Crash Nitro Kart'' is a kart racing game. It's the second MascotRacer spinoff of the ''VideoGame/CrashBandicoot'' series after ''VideoGame/CrashTeamRacing'', and the first console title to be developed by Vicarious Visions, who had previously worked on the [[VideoGame/CrashBandicootTheHugeAdventure two]] [[VideoGame/CrashBandicoot2NTranced handheld]] titles. It was released for the UsefulNotes/PlayStation2, Platform/PlayStation2, UsefulNotes/{{Xbox}}, and UsefulNotes/NintendoGameCube and UsefulNotes/GameBoyAdvance in 2003 and the UsefulNotes/NGage Platform/NGage and mobile devices in 2004.
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Crosswicking

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* TeamBasedTournament: The plot of the game is that Team Bandicoot or Team Cortex are competing in a racing tournament where they will be enslaved if they lose. [[GamplayAndStoryIntegration During the story mode, having one of your teammates get first place counts as a victory for the player]].
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[[caption-width-right:220:''[[TagLine Bandicoots and bad guys...start your engines!]]'']]
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* OffModel:
** Several of the [[https://www.reddit.com/r/crashbandicoot/comments/crw43q/cnks_character_icon_oddities/ NTSC-U PS2 character icons]] look off in one way or another, though the Xbox, [=GameCube=], and PAL [=PS2=] releases [[https://www.crashmania.net/en/games/crash-nitro-kart/console-differences/ would correct]] some of these errors. N. Gin's mechanical eye is white instead of black, Polar, Pura and Dingodile's [[MindControlDevice mind-control helmets]] are grey instead of purple, Nitros Oxide's eyes look oddly small to the point where the game's image compression basically hides them altogether, and Zem had an oddly yellow (instead of green) portrait in the GBA version before he was scrapped altogether.
** Tiny's model lacks his shoulder pads.
** Promotional materials consistently depict Coco as driving a [[PinkMeansFeminine pink version of Team Bandicoot's kart]] even though her kart is identical to the other Team Bandicoot karts in-game. The Team Bandicoot kart would later come back as part of the kart customization system in ''Nitro-Fueled'' [[CallBack with Coco's default paint job basically being 1-1 with the old promo art.]]
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** '''Team Trance''': [[{{Cephalothorax}} N. Trance]], [[Franchise/SpyroTheDragon Spyro the Dragon]][[note]][=GBA=] version only[[/note]]

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** '''Team Trance''': [[{{Cephalothorax}} N. Trance]], [[Franchise/SpyroTheDragon Spyro the Dragon]][[note]][=GBA=] Franchise/SpyroTheDragon[[note]][=GBA=] version only[[/note]]



* GuestFighter: VideoGame/SpyroTheDragon appears as a secret racer in the Game Boy Advance version.

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* GuestFighter: VideoGame/SpyroTheDragon Franchise/SpyroTheDragon appears as a secret racer in the Game Boy Advance version.
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* SortingAlgorithmOfThreateningGeography: The four worlds' progression fits this, especially if you measure it by how much it implements the anti-gravity mechanic. The first, Terra, is a tropical forest/beach that bears resemblance to N. Sanity Island and by far the least scary-looking one. There is only one level (Tiny Temple) that features an anti-gravity section and it is a short one. Moving up to the second, Barin, is a frozen wasteland that properly introduces anti-gravity in Deep Sea Driving, though it is still believably Earthlike. The third world, Fenomena, is where things start to get threatening, what with desert, mythological creatures, and weird clockwork motifs abounding and liberally uses anti-gravity (e.g. a large chunk of Thunder Struck). The final world, Teknee, is a technologically advanced, robot-populated city where every level has an anti-gravity section.

to:

* SortingAlgorithmOfThreateningGeography: The four worlds' progression fits this, especially if you measure it by how much it implements the anti-gravity mechanic. The first, Terra, is a tropical forest/beach that bears resemblance to N. Sanity Island and by far the least scary-looking one. There is only one level (Tiny Temple) that features an anti-gravity section and it is a short one. Moving up to the second, Barin, is a frozen wasteland that properly introduces anti-gravity in Deep Sea Driving, though it is still believably Earthlike. The third world, Fenomena, is where things start to get threatening, what with desert, desert looks like TheWildWest mixed with MedievalEuropeanFantasy and AncientGrome, mythological creatures, and weird clockwork motifs abounding and liberally uses anti-gravity (e.g. a large chunk of Thunder Struck). The final world, Teknee, is a technologically advanced, robot-populated city where every level has an anti-gravity section.
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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.


* AllLovingHero: The three bandicoots are pretty gracious winners for most of their boss fights. Crash has some particularly sweet moments towards [[EverythingsBetterWithMonkeys Krunk]] and [[spoiler: the real Velo]].

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* AllLovingHero: The three bandicoots are pretty gracious winners for most of their boss fights. Crash has some particularly sweet moments towards [[EverythingsBetterWithMonkeys Krunk]] Krunk and [[spoiler: the real Velo]].

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