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* BlamedForBeingRailroaded: The store only provides unconventional means of gathering cookies like hiring grandmas to completely warping spacetime itself, but the game will blame you (and make you out to be) as the criminal despite there being no other options for conventional or ethical means of making cookies (like a personal application of basic culinary skill, optionally providing respect for the people who work for you rather than outright exploiting them, and hiring non-grandma factory workers). If anything, [[HonestJohnsDealership the store owners providing unethical things for the player are the issue here]].

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* BlamedForBeingRailroaded: The store only provides unconventional means of gathering cookies like hiring grandmas to completely warping spacetime itself, but the game will blame you (and make you out to be) as the criminal despite there being no other options for conventional or ethical means of making cookies (like a personal application of basic culinary skill, optionally providing respect for the people who work for you rather than outright exploiting them, and hiring non-grandma factory workers).workers who ''want'' to do the jobs provided rather than just any random people like the game forces you to work with as employees). If anything, [[HonestJohnsDealership the store owners providing unethical things for the player are the issue here]].
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* BlamedForBeingRailroaded: The store only provides unconventional means of gathering cookies like hiring grandmas to completely warping spacetime itself, but the game will blame you (and make you out to be) as the criminal despite there being no other options for conventional or ethical means of making cookies (like a personal application of basic culinary skill, optionally providing respect for the people who work for you rather than outright exploiting them, and hiring non-grandma factory workers). If anything, [[HonestJohnsDealership the store owners providing unethical things for the player are the issue here]].
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* ArtisticLicenseBotany: The farms grow cookie plants from cookie seeds. The farms are only the third building in the game, and it gets more absurd from there.
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* SweetTooth: A game revolving around cookies. ''Everyone'' has a sweet tooth. Of course, this is PlayedForLaughs at various points when the news ticker addresses the public's unrelenting addiction to them.
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** The true nature of the game, however, is far worse. Cookie Clicker is a Cosmic Horror story where you play as the cosmic horror. At first, this game seems like a simple, optimistic rags to riches plot. However, it soon becomes apparent that you are willing to resort to any unethical means to strengthen your business. Before long, your cookies become a pillar of world economics. Before long, all religions on earth are repurposed to give you cookies. The mollecular structure of the cosmos begins converting to cookies as the world bends to your will. All the while, worse and worse disasters plague the world. Eventually, the very fabric of reality is bent to your will. The closest thing to meaningfully opposing you is the Grandmapocalypse, and even that can be turned to your will. You open portals to incomprehensible dark dimensions. There is a passive mention of your forces casually chopping up a great old one for use as an ingredient. You take complete control of time, matter, antimatter, and light for the sole purpose of generating cookies. Before long, you hold control of probability itself, generating cookies from cookies in infinitely recursive loops. But that still isn't enough. After siezing control of the code of reality, you invade and conquer infinite dimensions, enslaving their residents and laws of physics. You create reality warping, jupiter-sized brains and enslave them for the sole purpose of making cookies. By this point the number of deaths caused by you are probably uncountable, and absolutely nothing can meaningfully stand in your way. You can just, at any point in this, reset reality to gain more power. In this way, you can eventually bind God and Satan themselves, fusing them into a horrific chimera for the sole purpose of making cookies. It says something that by the end game, the only building more powerful than an enslaved multiverse or a jupiter-sized reality warping brain is a simple clone of yourself.

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** The true nature of the game, however, is far worse. Cookie Clicker is a Cosmic Horror story where you play as the cosmic horror. At first, this game seems like a simple, optimistic rags to riches plot. However, it soon becomes apparent that you are willing to resort to any unethical means to strengthen your business. Before long, your cookies become a pillar of world economics. Before long, all religions on earth are repurposed to give you cookies. The mollecular structure of the cosmos begins converting to cookies as the world bends to your will. All the while, worse and worse disasters plague the world. Eventually, the very fabric of reality is bent to your will. The closest thing to meaningfully opposing you is the Grandmapocalypse, and even that can be turned to your will. You open portals to incomprehensible dark dimensions. There is a passive mention of your forces casually chopping up a great old one for use as an ingredient. You take complete control of time, matter, antimatter, and light for the sole purpose of generating cookies. Before long, you hold control of probability itself, generating cookies from cookies in infinitely recursive loops. But that still isn't enough. After siezing control of the code of reality, you invade and conquer infinite dimensions, enslaving their residents and laws of physics. You create reality warping, jupiter-sized brains and enslave them for the sole purpose of making cookies. By this point the number of deaths caused by you are probably uncountable, and absolutely nothing can meaningfully stand in your way. You can just, at any point in this, reset reality to gain more power. In this way, you can eventually bind God and Satan Lucifer themselves, fusing them into a horrific chimera for the sole purpose of making cookies. It says something that by the end game, the only building more powerful than an enslaved multiverse or a jupiter-sized reality warping brain is a simple clone of yourself.

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* CosmicHorrorStory: The game builds up to a Grandmapocalypse, which leads to the universe itself becoming increasingly unstable.

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* CosmicHorrorStory: Surprisingly for an idle game.
** In a more minor sense, there is the Grandmapocalypse. Gradually, the seemingly innocent olf ladies unite into a hive mind and merge into formless globs that threaten entire continents in anger at their working conditions. Before long, the world is overrun by mutant eldritch grandmothers.
**
The true nature of the game, however, is far worse. Cookie Clicker is a Cosmic Horror story where you play as the cosmic horror. At first, this game builds up seems like a simple, optimistic rags to riches plot. However, it soon becomes apparent that you are willing to resort to any unethical means to strengthen your business. Before long, your cookies become a pillar of world economics. Before long, all religions on earth are repurposed to give you cookies. The mollecular structure of the cosmos begins converting to cookies as the world bends to your will. All the while, worse and worse disasters plague the world. Eventually, the very fabric of reality is bent to your will. The closest thing to meaningfully opposing you is the Grandmapocalypse, which leads and even that can be turned to your will. You open portals to incomprehensible dark dimensions. There is a passive mention of your forces casually chopping up a great old one for use as an ingredient. You take complete control of time, matter, antimatter, and light for the universe itself becoming increasingly unstable.sole purpose of generating cookies. Before long, you hold control of probability itself, generating cookies from cookies in infinitely recursive loops. But that still isn't enough. After siezing control of the code of reality, you invade and conquer infinite dimensions, enslaving their residents and laws of physics. You create reality warping, jupiter-sized brains and enslave them for the sole purpose of making cookies. By this point the number of deaths caused by you are probably uncountable, and absolutely nothing can meaningfully stand in your way. You can just, at any point in this, reset reality to gain more power. In this way, you can eventually bind God and Satan themselves, fusing them into a horrific chimera for the sole purpose of making cookies. It says something that by the end game, the only building more powerful than an enslaved multiverse or a jupiter-sized reality warping brain is a simple clone of yourself.
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i can't believe i forgot Angry Eyebrows exists


* AdjustableCensorship: The "Scary Stuff" option toggles whether the Grandmapocalypse has its original [[EvilIsVisceral creepy meat aesthetic]]. If disabled, the Grandma store icon gets a crude >:C expression with BigOlEyebrows instead of mutating, the background doesn't change, and the wrinklers get googly eyes.

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* AdjustableCensorship: The "Scary Stuff" option toggles whether the Grandmapocalypse has its original [[EvilIsVisceral creepy meat aesthetic]]. If disabled, the Grandma store icon gets a crude >:C expression with BigOlEyebrows AngryEyebrows frown instead of mutating, the background doesn't change, and the wrinklers get googly eyes.

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* DiscOneNuke:
** Clicking on Reindeer during Christmas season (either in real life or forced with the Season Switcher) provides a flat cookie bonus not unlike the Lucky outcome of a Golden Cookie, but they start out giving off much more cookies than Lucky does, enough so that you could skip certain buildings. What's more, thanks to appearing at different rates than Golden Cookies, one can perform a lite-version of the "Frenzy + Lucky" combo by clicking on a Reindeer during a Frenzy for seven times the normal outcome of the Reindeer. There's also upgrades that double the reward and appearance rate of Reindeer, which if you're lucky you can acquire early.
** A NewGamePlus upgrade allows you to save an upgrade (up to five) and start every new game with it. Most upgrades won't do very much early on, because they multiply your current cookie-generating rates. But cursors have a whole series of upgrades that give flat bonuses; the strongest one, "Octillion Fingers," gives each cursor 5 million cookies per second for every other building you own. Pre-ascension, this is balanced, because it's very expensive to unlock. But starting the game with it gives you an absolutely ludicrous boost--just 10 cursors and 10 grandmas, which would normally generate 11 cookies per second, will instead crank out '''500 million''' per second… and the pace only accelerates as you use your massive amounts of cookies to buy more cursors, buildings, and upgrades. This one upgrade lets you blast through the early phases of the game so quickly, you'll probably have prisms before the first golden cookie appears.
*** Sadly, this has since been nerfed in the latest releases. Now, the previously game-breaking ''Octillion Fingers'' will only give a 20x bonus to the effects of Thousand Fingers -- still useful, but hardly overwhelming. There are now far superior options.

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* DiscOneNuke:
**
DiscOneNuke: Clicking on Reindeer during Christmas season (either in real life or forced with the Season Switcher) provides a flat cookie bonus not unlike the Lucky outcome of a Golden Cookie, but they start out giving off much more cookies than Lucky does, enough so that you could skip certain buildings. What's more, thanks to appearing at different rates than Golden Cookies, one can perform a lite-version of the "Frenzy + Lucky" combo by clicking on a Reindeer during a Frenzy for seven times the normal outcome of the Reindeer. There's also upgrades that double the reward and appearance rate of Reindeer, which if you're lucky you can acquire early.
** A NewGamePlus upgrade allows you to save an upgrade (up to five) and start every new game with it. Most upgrades won't do very much early on, because they multiply your current cookie-generating rates. But cursors have a whole series of upgrades that give flat bonuses; the strongest one, "Octillion Fingers," gives each cursor 5 million cookies per second for every other building you own. Pre-ascension, this is balanced, because it's very expensive to unlock. But starting the game with it gives you an absolutely ludicrous boost--just 10 cursors and 10 grandmas, which would normally generate 11 cookies per second, will instead crank out '''500 million''' per second… and the pace only accelerates as you use your massive amounts of cookies to buy more cursors, buildings, and upgrades. This one upgrade lets you blast through the early phases of the game so quickly, you'll probably have prisms before the first golden cookie appears.
*** Sadly, this has since been nerfed in the latest releases. Now, the previously game-breaking ''Octillion Fingers'' will only give a 20x bonus to the effects of Thousand Fingers -- still useful, but hardly overwhelming. There are now far superior options.
early.


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** The -illion Fingers series of updates formerly each had a static, increasing effect, making the later ones great {{Disc One Nuke}}s in NewGamePlus. They were eventually changed to simply multiply the effect of Thousand Fingers (the final upgrade, Undecillion Fingers, is functionally identical to the much earlier Trillion Fingers).
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* WoodenShipsAndIronMen: Referenced in the description for the Hardtack upgrade, from the Box of Not-Cookies. Hardtack, also known as ship's biscuit, is a kind of biscuit made with nothing more than flour, water and maybe a little salt. It would turn rock-hard not long after baking, which made it basically nonperishable, and thus an important mainstay aboard ships and on long overland journeys in the days before reliable canned food.

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* WoodenShipsAndIronMen: Referenced in the description for the Hardtack upgrade, from the Box of Not-Cookies. Hardtack, also known as ship's biscuit, is a kind of biscuit made with nothing more than flour, water and maybe a little salt. It would turn rock-hard not long after baking, be baked for hours until completely dry and rock-hard, which made it basically nonperishable, and thus an important mainstay aboard ships and on long overland journeys in the days before reliable canned food.
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* AdjustableCensorship: The "Scary Stuff" option toggles whether the Grandmapocalypse has its original [[EvilIsVisceral creepy meat aesthetic]]. If disabled, the Grandma store icon gets a crude >:C expression instead of mutating, the background doesn't change, and the wrinklers get googly eyes.

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* AdjustableCensorship: The "Scary Stuff" option toggles whether the Grandmapocalypse has its original [[EvilIsVisceral creepy meat aesthetic]]. If disabled, the Grandma store icon gets a crude >:C expression with BigOlEyebrows instead of mutating, the background doesn't change, and the wrinklers get googly eyes.

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* AntiFrustrationFeatures: Some achievements are so absurdly difficult, tedious, or [[LuckBasedMission reliant on pure luck]] that they're labeled as Shadow Achievements and don't count towards your milk percentage.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
Some achievements are so absurdly difficult, tedious, or [[LuckBasedMission reliant on pure luck]] that they're labeled as Shadow Achievements and don't count towards your milk percentage.percentage.
** Rarer plants, like Queenbeets and their juicy variant, are immune to fungus contamination, removing the need to defend them while they mature.
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* AdjustableCensorship: The "Scary Stuff" option toggles whether the Grandmapocalypse has its original [[EvilIsVisceral creepy meat aesthetic]]. If disabled, the Grandma store icon gets a crude >:C expression instead of mutating, the background doesn't change, and the wrinklers get googly eyes.
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on further investigation, this may be a misreading. or maybe not. unclear


* OldSaveBonus: Importing your web-version save into the Steam version (or vice versa) unlocks a joke upgrade -- it's obscenely expensive and completely useless (claiming only to function in the other version), but it has funny FlavorText.
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* OldSaveBonus: Importing your web-version save into the Steam version (or vice versa) unlocks a joke upgrade -- it's obscenely expensive and completely useless (claiming only to function in the other version), but it has funny FlavorText.
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changing http to https and. well y'know officially we don't take sides in the fandom wiki exodus thing but i imagine most gamers like the new one better


''[[http://orteil.dashnet.org/cookieclicker Cookie Clicker]]'' is an IdleGame created by one Julien "Orteil" Thiennot as part of his [[http://orteil.dashnet.org/ many]] experimental games. It was originally launched on August 10, 2013. The goal of the game is simple: Bake cookies. You start out with the clickable cookie itself. One click from it produces one cookie. Once you've accumulated enough cookies you'll be able to purchase buildings and upgrades so you'll be able to produce even more cookies faster. Soon you won't even need to click the cookie manually as your upgrades will be doing the job for you. Then things gradually get weirder and weirder from there, with things such as hiring an army of cookie baking grandmas, mining cookie ingredients from cookie mines, sending out an armada of spacecraft to the cookie planet, opening portals to the Cookieverse and summoning {{Eldritch Abomination}}s to bake even ''more'' cookies for you, traveling through time and space to steal cookies from the past, and even the [[TheOldGods Elder Gods]] coming to you and demanding a tribute of cookies lest you incur their wrath.

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''[[http://orteil.''[[https://orteil.dashnet.org/cookieclicker Cookie Clicker]]'' is an IdleGame created by one Julien "Orteil" Thiennot as part of his [[http://orteil.[[https://orteil.dashnet.org/ many]] experimental games. It was originally launched on August 10, 2013. The goal of the game is simple: Bake cookies. You start out with the clickable cookie itself. One click from it produces one cookie. Once you've accumulated enough cookies you'll be able to purchase buildings and upgrades so you'll be able to produce even more cookies faster. Soon you won't even need to click the cookie manually as your upgrades will be doing the job for you. Then things gradually get weirder and weirder from there, with things such as hiring an army of cookie baking grandmas, mining cookie ingredients from cookie mines, sending out an armada of spacecraft to the cookie planet, opening portals to the Cookieverse and summoning {{Eldritch Abomination}}s to bake even ''more'' cookies for you, traveling through time and space to steal cookies from the past, and even the [[TheOldGods Elder Gods]] coming to you and demanding a tribute of cookies lest you incur their wrath.



You can find the old version [[http://orteil.dashnet.org/experiments/cookie/ here]]. Has a wiki [[http://cookieclicker.wikia.com/wiki/Cookie_Clicker_Wiki here]].

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You can find the old version [[http://orteil.[[https://orteil.dashnet.org/experiments/cookie/ here]]. Has a wiki [[http://cookieclicker.[[https://cookieclicker.wikia.com/wiki/Cookie_Clicker_Wiki here]].
on Fandom]] and [[https://cookieclicker.wiki.gg/wiki/Cookie_Clicker_Wiki on wiki.gg]].
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* AWizardDidIt: One of the debug/cheat upgrades is "Magic shenanigans," which gives you 1000x cookie production, because "It's magic. I ain't gotta explain sh🍪t." (Yes, the last word is [[GagCensor censored by replacing the "i" with a cookie]].)

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* AWizardDidIt: One of the debug/cheat upgrades is "Magic shenanigans," which gives you 1000x cookie production, because "It's magic. I ain't gotta explain sh🍪t." (Yes, the last word is [[GagCensor censored by replacing the "i" with a cookie]].)sh🍪t]]."

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Added example(s), General clarification on works content


** Subverted for most people, as after a few ascensions you get discounts that disrupt that



**Also InUniverse, one of the headlines for having enough js consoles says that people are naming babies [Baby Name].js likely due to your influence



** Also Brainy Grandmas, who seem to have similar powers.



** As of 2.031, the third most powerful building is the Javascript Console, which creates cookies from the game's own code.

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** As of 2.031, 052, the third fourth most powerful building is the Javascript Console, which creates cookies from the game's own code.code.
**The final building is literally You, aka, the player character.



** The ultimate combo, which involves literally every buff in the game, called "Finn combo', after it's first user; currently requires rng manipulation to get a caramel lump every single day, abusing it's refreshing cooldown effect to create basically infinite golden cookies, and playing for weeks, if not months.



* DoWellButNotPerfect: Often, a good strategy for the Grandmapocalypse is to stop at either the One Mind or Communal Brainsweep phase. This is so the player can get Wrinklers while still getting (mostly) Golden Cookies. However, the chances of getting the powerful Elder Frenzy and Cursed Finger buffs is proportional to which stage of the Grandmapocalypse the player is on, increasing the further you go. Ultimately, it depends on whether you're a risk-taker or not.[[note]]Although you could just [[SaveScumming refresh the page]] if you got a negative result from a Wrath Cookie.[[/note]]

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* DoWellButNotPerfect: Often, a good A strategy often used for the Grandmapocalypse is to stop at either the One Mind or Communal Brainsweep phase. This is so the player can get Wrinklers while still getting (mostly) Golden Cookies. However, the chances of getting the powerful Elder Frenzy and Cursed Finger buffs is proportional to which stage of the Grandmapocalypse the player is on, increasing the further you go. Ultimately, it depends on whether you're a risk-taker or not.[[note]]Although you could just [[SaveScumming refresh the page]] if you got a negative result from a Wrath Cookie.[[/note]]


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** The last building is just the Player themselves.
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** The "evil" wrinklers in the 1.039 Halloween update, which appear during the Grandmapocalypse. They decrease your cookies per second by 5% each, and up to ten of them can leech your cookies. However, simply clicking them three times removes them, giving you back ''110%'' of the cookies they took. And each one collects at the ''total leech rate'', even though they each only take 5%--having ten of them acts like a 6x cookie rate multiplier.[[note]]Each of the ten wrinklers is counting a leech rate of 0.5x, which is increased to 0.55x. The total accrual rate of all ten wrinklers is 5.5x, added to the .5x that isn't been leeched.[[/note]] And this makes most of your cookies immune to Ruin. Otherwise they're 100% beneficial despite their appearance. Finding the Wrinklerspawn egg during Easter makes the wrinklers even better, since it adds 5% to their return rate; instead of returning 110% of what it leeched, each one returns 115% when popped.

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** The "evil" wrinklers in the 1.039 Halloween update, which appear during the Grandmapocalypse. They decrease your cookies per second by 5% each, and up to ten of them can leech your cookies. However, simply clicking them three times removes them, giving you back ''110%'' of the cookies they took. And each one collects at the ''total leech rate'', even though they each only take 5%--having ten of them acts like a 6x cookie rate multiplier.[[note]]Each of the ten wrinklers is counting a leech rate of 0.5x, which is increased to 0.55x. The total accrual rate of all ten wrinklers is 5.5x, added to the .5x that isn't been leeched.[[/note]] And this makes most of your cookies immune to Ruin. Otherwise they're 100% beneficial despite their appearance. Finding the Wrinklerspawn egg during Easter makes the wrinklers even better, since it adds 5% to their return rate; instead of returning 110% of what it leeched, each one returns 115% when popped.
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** A large portion of the upgrade and achievement names are puns based on the associated building or mechanic, frequently combined with a ShoutOut.
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* {{Pun}}: If the flavor text of an upgrade or achievement doesn't say ItRunsOnNonsensulum or make a ShoutOut, then it will include a pun relevant to the associated item. For examples:

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* {{Pun}}: If the flavor text of an upgrade or achievement doesn't say ItRunsOnNonsensulum ItRunsOnNonsensoleum or make a ShoutOut, then it will include a pun relevant to the associated item. For examples:
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* {{Pun}}:

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* {{Pun}}:{{Pun}}: If the flavor text of an upgrade or achievement doesn't say ItRunsOnNonsensulum or make a ShoutOut, then it will include a pun relevant to the associated item. For examples:
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** The "School of sorcery" upgrade's flavor text describes a school of witchcraft with four sorted houses (blatantly referencing the school houses of ''Literature/HarryPotter''): the Jocks, the Nerds, the Preps, and the [[NamesToRunAwayFromReallyFast Deathmunchers]].
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** The grandmas also count. On one hand, you have names like Millicent, Pearl, and Gertrude. On the other hand, you have Warty, Stinker, and Gusher. It gets more on the "Aerith" side of the trope when the player has names from Patreon supporters enabled, which include things like Granny Grearest and [[GenderBlenderName Jeff Junior]].
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''[[http://orteil.dashnet.org/cookieclicker Cookie Clicker]]'' is an IdleGame created by one Julien "Orteil" Thiennot as part of his [[http://orteil.dashnet.org/ many]] experimental games. It was originally launched on August 10, 2013. The goal of the game is simple: Bake cookies. You start out with the clickable cookie itself. One click from it produces one cookie. Once you've accumulated enough cookies you'll be able to purchase buildings and upgrades so you'll be able to produce even more cookies faster. Soon you won't even need to click the cookie manually as your upgrades will be doing the job for you. Then things gradually get weirder and weirder from there with things such as an army of cookie baking grandmas, mining cookie ingredients from cookie mines, sending out an armada of spacecraft to the cookie planet, opening portals to the Cookieverse and summoning {{Eldritch Abomination}}s to bake even ''more'' cookies for you, travel through time and space to steal cookies from the past and even the [[TheOldGods Elder Gods]] coming to you demanding a tribute of cookies from you lest you incur their wrath.

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''[[http://orteil.dashnet.org/cookieclicker Cookie Clicker]]'' is an IdleGame created by one Julien "Orteil" Thiennot as part of his [[http://orteil.dashnet.org/ many]] experimental games. It was originally launched on August 10, 2013. The goal of the game is simple: Bake cookies. You start out with the clickable cookie itself. One click from it produces one cookie. Once you've accumulated enough cookies you'll be able to purchase buildings and upgrades so you'll be able to produce even more cookies faster. Soon you won't even need to click the cookie manually as your upgrades will be doing the job for you. Then things gradually get weirder and weirder from there there, with things such as hiring an army of cookie baking grandmas, mining cookie ingredients from cookie mines, sending out an armada of spacecraft to the cookie planet, opening portals to the Cookieverse and summoning {{Eldritch Abomination}}s to bake even ''more'' cookies for you, travel traveling through time and space to steal cookies from the past past, and even the [[TheOldGods Elder Gods]] coming to you and demanding a tribute of cookies from you lest you incur their wrath.
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Added an instance under Foreshadowing

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** On a less horrifying note, some FlavorText also hints at special properties of the items they flavor. For instance the flavor text for the Drowsyfern is "Traditionally used to brew a tea that guarantees a good night of sleep." [[spoiler: When harvested, it can drop Fern Tea, which grants an additional +3% CPS while the game is closed, such as when you go to sleep for the night.]]

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* AntiClimax: As your count of baked cookies grows the news ticker reports increasingly impressive feats - your cookies are mentioned in history books, are enjoyed worldwide, aliens from other planets wants to try them, etc. What's the second-highest tier message? [[spoiler:"A local news station runs a 10-minute segment about your cookies."]]

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* AntiClimax: A couple of notable examples:
**
As your count of baked cookies grows the news ticker reports increasingly impressive feats - your cookies are mentioned in history books, are enjoyed worldwide, aliens from other planets wants to try them, etc. What's the second-highest tier message? [[spoiler:"A local news station runs a 10-minute segment about your cookies."]]
** Each milestone of owning a multiple of 100 of every building unlocks a new type of butter biscuit. They start with a milk chocolate butter biscuit with your face engraved onto the chocolate and get increasingly exotic and elaborate, until for owning 600 of everything you get... [[spoiler:"This is a plain butter biscuit. It's got some butter on it. The butter doesn't look like anything in particular.
"]]
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* AndNinetyNineCents: Every upgrade named after a type of cookie (aside from the holiday cookies, which are given special prices) is priced at (x * 10^n) − 1 for some integers x and n, starting at 99,999,999 and currently ending at 9,999,999,999,999,999 (that's (1 * 10^16) − 1) for the gingerbread cookies. The only cookies for which x is not 1 are the French cookies, which cost 199,999,999,999,999 each.

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* AndNinetyNineCents: Every upgrade Most upgrades named after a type of cookie (aside from the holiday cookies, which are given special prices) is are priced at (x * 10^n) - 1 for some integers x and n, starting at 99,999,999 and currently ending at 9,999,999,999,999,999 (that's (1 * 10^16) − 1) for the gingerbread cookies. The only cookies for which x is not 1 are the French cookies, which cost 199,999,999,999,999 each.999,999.
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** One more aversion here: ''every bonus in the game is multiplicative.'' So all those little +1% cookie upgrades? That's 101% ''times'' 101% for the first, and then it adds up, and... well, you've all heard the one with the [[ExponentialPotential king and the chess board]], right?

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given more appropriate trope


* CloningGambit: The idea behind the You building is that since you, the player, are the one responsible for making all these cookies, why not make more of yourself to make even more cookies?


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* MesACrowd: The idea behind the You building is that since you, the player, are the one responsible for making all these cookies, why not make more of yourself to make even more cookies?

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* ArtificialHuman: Yous (clones of yourself) are grown in vats. An upgrade's flavor text mentions that your clones had gone from growing in saline and fed a food akin to "fish flakes", to growing in a solution of three parts milk to one part rice vinegar, which your clones absorb dermally, allowing them to emerge with great skin.



* BadBoss: The second and third upgrade for the factories are "Child labor" and "Sweatshop", with the latter having the description "slackers will be terminated".

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* BadBoss: The second and third upgrade for the factories are "Child labor" and "Sweatshop", with the latter having the description "slackers will be terminated". The protagonist is also cruel to their clones, having no qualms with sending them to do hazardous tasks in their stead, or with brainwashing them to keep them from getting any uppity ideas.



* CloningGambit: The idea behind the You building is that since you, the player, are the one responsible for making all these cookies, why not make more of yourself to make even more cookies?



* ExportSave: This game has a copiable save file that weighs at least 3KB. It's also full of "wMDA"[[note]]base64 for three bytes each set to 192[[/note]] if you've just started playing.

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* ExpendableClone: As stated in the flavor texts for the You upgrades, the protagonist has no qualms with sending their clones in their stead to their more hazardous facilities, or having any disobedient clones assassinated and turned into nutrient paste.
* ExportSave: This game has a copiable copyable save file that weighs at least 3KB. It's also full of "wMDA"[[note]]base64 for three bytes each set to 192[[/note]] if you've just started playing.


Added DiffLines:

* VirtualPaperDoll: With the introduction of the "You" building (clones of yourself), you have the option to customize your clones' appearance in the main building view, with a pretty good number of options for colors, facial features, hairstyles, and accessories. By default, Yous resemble bald dark gray humans.

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