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* PlayerAndProtagonistIntegration: Of the "You Are You" kind. The player in-game is the player in the real world, as evidenced by the final building, which is literally "You".
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* TheTapeKnewYouWouldSayThat: When entering the console, there is text written into the code saying "[=== About to cheat in some cookies or just checking for bugs? ===]", as if to say Ortiel was aware that players would attempt to cheat and receive the "Cheated cookies taste awful" achievement.

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That means that it's disingenuous.


* AffablyEvil: With the exception of the Antigrandmas, all of the grandmas are described as "nice" even when the Grandmapocalypse is in full swing.


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* FauxAffablyEvil: With the exception of the Antigrandmas, all of the grandmas are described as "nice" even when the Grandmapocalypse is in full swing.
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* VersionExclusiveContent: A pair of lategame cookie upgrades are Steamed Cookies and Web Cookies. As you might imagine, you can only buy Steamed Cookies on the Steam version and Web Cookies on the web version. You can actually have both by exporting your save file, but they become nonfunctional in the other version.

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Trope was cut/disambiguated due to cleanup; no immediately obvious replacement


* DeliberatelyDifferentDescription: : The [[https://cookieclicker.fandom.com/wiki/Tin_of_British_tea_biscuits British tea biscuits]] each add an element to their stereotypically British descriptions as they get more expensive...except [[TheLastOfTheseIsNotLikeTheOthers the last one]], leading to the following sequence:

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* DeliberatelyDifferentDescription: : The [[https://cookieclicker.fandom.com/wiki/Tin_of_British_tea_biscuits British tea biscuits]] each add an element to their stereotypically British descriptions as they get more expensive...except [[TheLastOfTheseIsNotLikeTheOthers the last one]], one, leading to the following sequence:



* TheLastOfTheseIsNotLikeTheOthers: The further you get into the cookie upgrades, the more the game exhausts every possible type of cookie, eventually getting to things that are only technically cookies, things that are tenuously cookies, pastries whose only relation to cookies are the fact that they're both sweet, and finally the "Box Of Not Cookies", containing upgrades like pizza, toast and cheeseburgers.
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** It was changed recently, but not too long ago, guess where the game saved your data? [[spoiler:A cookie.]] At least the developers acknowledged the pun when they announced the change.

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** It was changed recently, eventually for technical reasons, but not too long ago, guess where the game saved your data? data originally? [[spoiler:A cookie.]] At least the developers acknowledged the pun when they announced the change.

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* LuckBasedMission: Speed Baking runs, especially the 25 (II) and most definitely the 15 minute (III) runs. If your first Golden Cookie is not a Frenzy and/or you don't get a Click Frenzy within your first two Golden Cookies, then Speed Baking III is likely out of the question.

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* LuckBasedMission: LuckBasedMission:
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Speed Baking runs, especially the 25 (II) and most definitely the 15 minute (III) runs. If your first Golden Cookie is not a Frenzy and/or you don't get a Click Frenzy within your first two Golden Cookies, then Speed Baking III is likely out of the question.

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* UndesirablePrize: Every time one of the Santa upgrades is purchased in [[HolidayMode Christmas Mode]], one of fourteen upgrades is randomly unlocked. Two, the Lump of Coal and the Itchy Sweater, merely increase the multiplier on cookie production by +1%. Sure, they're better upgrades, on a percentage-increase-per-cookie-spent level, than any percentage upgrade available outside of the Santa upgrades. However, given how effective the other Santa upgrades are, they don't feel like much of a prize and players invariably hope that they are the last two unlocked.
** Easter Mode adds another in "egg." Other upgrades from Easter give things like a +1% multiplier to every other type of production (including other multipliers, potentially huge), increases to clicking power, or reduced building prices. However, "egg" gives +9 to production. Not +9%, not +9 with any multiplier outside of the usual multipliers. It literally just gives you nine cookies every second. It costs 100 trillion to purchase, has no upgrades to improve it, and you don't even need to purchase it (there's an achievement related to it, but unlocking the ''ability'' to purchase it is all that's required).

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* UndesirablePrize: UndesirablePrize:
**
Every time one of the Santa upgrades is purchased in [[HolidayMode Christmas Mode]], one of fourteen upgrades is randomly unlocked. Two, the Lump of Coal and the Itchy Sweater, merely increase the multiplier on cookie production by +1%. Sure, they're better upgrades, on a percentage-increase-per-cookie-spent level, than any percentage upgrade available outside of the Santa upgrades. However, given how effective the other Santa upgrades are, they don't feel like much of a prize and players invariably hope that they are the last two unlocked.
** Easter Mode adds another in "egg." Other Most upgrades from Easter give things like a +1% multiplier to every other type of production (including other multipliers, potentially huge), increases to clicking power, or reduced building prices. However, "egg" gives +9 to production. Not +9%, not +9 with any multiplier outside of the usual multipliers. It literally just gives you nine cookies every second. It costs 100 trillion to purchase, has no upgrades to improve it, and you don't even need to purchase it (there's an achievement related to it, but unlocking the ''ability'' to purchase it is all that's required).
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* TitleDrop: The last achievement listed[[note]]though definitely not the last one you'll earn[[/note]], unlocked for earning enough cookies to reveal the final building, is titled "Cookie Clicker".
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** Once you increase your CpS count, you basically have an endless supply of cookies. Due to using amoral means to make them, the player is also a VillainProtagonist, in turn making them apply as this.

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** Once you increase your CpS [=CpS=] count, you basically have an endless supply of cookies. Due to using amoral means to make them, the player is also a VillainProtagonist, in turn making them apply as this.
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* InvincibleVillain:
** Once you increase your CpS count, you basically have an endless supply of cookies. Due to using amoral means to make them, the player is also a VillainProtagonist, in turn making them apply as this.
** [[spoiler:Once the Grandmatriarchs are summoned after purchasing the "One Mind" upgrade, there is no stopping them unless you sell your grandmas away.]]
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* AnonymousBenefactor: It is unknown who runs the store that the player uses to increase their 'cookies baked per second', but they are the game's GreaterScopeVillain due to charging the player with cookies instead of money to buy the buildings and upgrades in it (necessitating the player to bake cookies excessively in the first place) and providing the player with dishonest means of baking them from the start. They also offer the "One Mind" upgrade, allowing [[spoiler:the Grandmatriarchs, the ''real'' BigBad of the game, to start the Grandmapocalypse.]]
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** As mentioned under CursedWithAwesome, Cursed Finger stops all cookie production in exchange for making clicks worth 10 (or 22 with the Get Lucky upgrade) seconds of CPS. It's also useful for planting crops at little-to-no cost, or for buying upgrades whose cost scales with CPS.

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** As mentioned under CursedWithAwesome, Cursed Finger stops all cookie production in exchange for making clicks several seconds, during which time each click is worth 10 (or 22 with the Get Lucky upgrade) seconds entire amount that would normally have been produced in that time. In addition to getting lots of CPS. It's cookies, it's also useful for planting crops at little-to-no cost, or for buying upgrades whose cost scales with CPS.



* PoisonMushroom: More often than not, Wrath Cookies, the red EvilCounterpart to the Golden Cookies. The most common outcomes are "Ruin" (which reduces the cookies in your bank by 5%), Clot (which halves your production for 66 seconds), and building-related debuffs (which "rusts" your production by 10% for every building of a random type). However, the two most powerful buffs in the game are exclusive to Wrath Cookies; Elder Frenzy (which increases your production to ''666 times'' its normal rate for a very short time) and Cursed Finger (which halts your production completely for 10/20 seconds, but makes every click worth 10/22 seconds of production).

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* PoisonMushroom: More often than not, Wrath Cookies, the red EvilCounterpart to the Golden Cookies. The most common outcomes are "Ruin" (which reduces the cookies in your bank by 5%), Clot (which halves your production for 66 seconds), and building-related debuffs (which "rusts" your production by 10% for every building of a random type). However, the two most powerful buffs in the game are exclusive to Wrath Cookies; Elder Frenzy (which increases your production to ''666 times'' its normal rate for a very short time) and Cursed Finger (which halts your production completely for 10/20 several seconds, but makes every click worth 10/22 seconds that entire duration of production).
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* EvilCounterpart: Brown Mold and White Mildew are two plants in the garden that have very similar mechanics and a chance to mutate into each other. Their stats are nigh-identical except that Brown Mold decreases CPS while White Mildew increases it, and their FlavorText reflects this: Brown Mold "smells bitter, but thankfully wilts quickly", while White Milder "smells ''sweet'', but ''sadly'' wilts quickly". The main difference between the two is what plants they can crossbreed with.

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* EvilCounterpart: Brown Mold and White Mildew are two plants in the garden that have very similar mechanics and a chance to mutate into each other. Their stats are nigh-identical except that Brown Mold decreases CPS while White Mildew increases it, and their FlavorText reflects this: Brown Mold "smells bitter, but thankfully wilts quickly", while White Milder "smells ''sweet'', but ''sadly'' wilts quickly". The main non-mirror difference between the two is what plants they can crossbreed with.
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* EvilCounterpart: Brown Mold and White Mildew are two plants in the garden that have very similar mechanics and a chance to mutate into each other. Their stats are nigh-identical except that Brown Mold decreases CPS while White Mildew increases it, and their FlavorText reflects this: Brown Mold "smells bitter, but thankfully wilts quickly", while White Milder "smells ''sweet'', but ''sadly'' wilts quickly". The main difference between the two is what plants they can crossbreed with.

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