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Changed line(s) 25,26 (click to see context) from:
Announced at E3 2018, it's currently due for a 2019 release on [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/PlayStation4, and UsefulNotes/XboxOne. The gameplay is trailer is [[https://www.youtube.com/watch?v=3vGiIgnE3f4 here]].
to:
Announced at E3 2018, it's currently due for a 2019 release on [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/PlayStation4, and UsefulNotes/XboxOne. The gameplay is trailer is [[https://www.youtube.com/watch?v=3vGiIgnE3f4 here]].
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Changed line(s) 16,18 (click to see context) from:
->''Fair warning: This is going to be...weirder than usual.''
-->-- ''Jesse Faden''
-->-- ''Jesse Faden''
to:
->''Fair warning: This is going to be... weirder than usual.''
-->--''Jesse Faden''
'''Jesse Faden'''
-->--
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Changed line(s) 16 (click to see context) from:
->''Fair warning: This is going to be...weirder than normal.''
to:
->''Fair warning: This is going to be...weirder than normal.usual.''
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replaced main quote with one more appropiate
Changed line(s) 16,26 (click to see context) from:
->''The night might fall.''
->''Rain on down and cover us all,''
->''And drown us with the burdens of our sins.''
->''Maybe I'll look you in the eye,''
->''Tell you, you don't wanna die.''
->''Maybe I'll hold my breath and jump right in.''
->''Maybe I'll hold my breath and jump right in.''
-->-- '''Music/{{Garbage}}, "Control"'''
%%If there's a more appropriate quote related to Control as a game or concept, especially one from the game, feel free to replace.
->''Rain on down and cover us all,''
->''And drown us with the burdens of our sins.''
->''Maybe I'll look you in the eye,''
->''Tell you, you don't wanna die.''
->''Maybe I'll hold my breath and jump right in.''
->''Maybe I'll hold my breath and jump right in.''
-->-- '''Music/{{Garbage}}, "Control"'''
%%If there's a more appropriate quote related to Control as a game or concept, especially one from the game, feel free to replace.
to:
->''And drown us with the burdens of our sins.''
->''Maybe I'll look you in the eye,''
->''Tell you, you don't wanna die.''
->''Maybe I'll hold my breath and jump right in.''
->''Maybe I'll hold my breath and jump right in.''
%%If there's a more appropriate
%%Replaced the quote
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Changed line(s) 40 (click to see context) from:
%%* EldritchLocation: Again, the Oldest House. It shifts constantly, rituals are required to enter certain areas, and it's implied to be infinite in size. No surprise that one of the game's inspirations was ''[[MindScrew House]]'' ''[[Literature/HouseOfLeaves of Leaves]]''.
to:
%%* EldritchLocation: Again, the Oldest House.House is...not a normal building. It shifts constantly, rituals are required to enter certain areas, and it's implied to be infinite in size. No surprise that one of the game's inspirations was ''[[MindScrew House]]'' ''[[Literature/HouseOfLeaves of Leaves]]''.
Changed line(s) 43 (click to see context) from:
%%* LoyalPhlebotinum: The Service Weapon chooses its wielder. Whoever uses it is the Director of Control, no ifs, ands, or buts.
to:
%%* LoyalPhlebotinum: The Service Weapon chooses its wielder. Whoever uses it is the Director of Control, the FBC, no ifs, ands, or buts.
Changed line(s) 46 (click to see context) from:
* MindOverMatter: The gameplay footage shows that Jesse possesses telekinetic powers, such as pulling objects from the environment to use as a shield, or simply chucking them at enemies.
to:
* MindOverMatter: The gameplay footage shows that Jesse possesses telekinetic powers, such as pulling objects from the environment to use as a shield, shield or simply chucking them chuck at enemies.
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Changed line(s) 49 (click to see context) from:
* SwissArmyGun: The Service Weapon can shift between a range of forms, while retaining the same overall size. For instance, it can develop a more shotgun-like shape, or get a spinning barrel instead for the sake of a greater rate of fire.
to:
* SwissArmyGun: The Service Weapon shown in the gameplay trailer can shift between a range of forms, while retaining the same overall size. For instance, it can develop a more shotgun-like shape, or get a spinning barrel instead for the sake of a greater rate of fire.
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Changed line(s) 49 (click to see context) from:
* SwissArmyGun: Gameplay trailer shows that The Service Weapon can shift between a range of forms, while retaining the same overall size. For instance, it can develop a more shotgun-like shape, or get a spinning barrel instead for the sake of a greater rate of fire.
to:
* SwissArmyGun: Gameplay trailer shows that The Service Weapon can shift between a range of forms, while retaining the same overall size. For instance, it can develop a more shotgun-like shape, or get a spinning barrel instead for the sake of a greater rate of fire.
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Power Floats is about using levitation (not midair movement such as double-jumping, but levitating) as a show of incredible power.
Deleted line(s) 47 (click to see context) :
* PowerFloats: The gameplay trailer shows that Jesse can double jump, levitate and even strafe in the air, adding an aerial dimension to gunplay.
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Speculative Troping - no citation.
Changed line(s) 42 (click to see context) from:
* GroundPound: While levitating, Jesse can suddenly slam herself into the ground at where the player is aiming with their cursor, causing damage to the nearby enemies and objects.
to:
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Cool Guns specifies that it's about real-world guns
Deleted line(s) 40 (click to see context) :
* CoolGuns: Jesse's service weapon, which is a smooth-looking gun that is shown in the trailer to have the power to shift between multiple formations, such as a pistol and a shotgun.
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Changed line(s) 31,34 (click to see context) from:
Announced at E3 2018, it's currently due for a 2019 release on PC, UsefulNotes/PlayStation4, and UsefulNotes/XboxOne.
No relation to the Ian Curtis biopic of the same name.
No relation to the Ian Curtis biopic of the same name.
to:
Announced at E3 2018, it's currently due for a 2019 release on PC, [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/PlayStation4, and UsefulNotes/XboxOne.
UsefulNotes/XboxOne. The gameplay is trailer is [[https://www.youtube.com/watch?v=3vGiIgnE3f4 here]].
[[SimilarlyNamedWorks Norelation relation]] to the 2007 Ian Curtis biopic of the same name.
[[Film/{{Control}} biopic]], or ''Manga/AzumangaDaioh'' [[Fanfic/{{Control}} fanfiction]].
[[SimilarlyNamedWorks No
Changed line(s) 36,37 (click to see context) from:
%%* ActionGirl: Jesse.
to:
Changed line(s) 40,41 (click to see context) from:
%%* ApocalypticLog: Dr. Casper Darling leaves a ''very'' unsettling one
%%* CoolGuns: Jesse's service weapon, which is a smooth-looking gun that can shift between multiple formations, such as a pistol and a shotgun.
%%* CoolGuns: Jesse's service weapon, which is a smooth-looking gun that can shift between multiple formations, such as a pistol and a shotgun.
to:
%%* ApocalypticLog: Dr. Casper Darling leaves a ''very'' unsettling one
%%*one.
* CoolGuns: Jesse's service weapon, which is a smooth-looking gun thatcan is shown in the trailer to have the power to shift between multiple formations, such as a pistol and a shotgun.
%%*
* CoolGuns: Jesse's service weapon, which is a smooth-looking gun that
* GroundPound: While levitating, Jesse can suddenly slam herself into the ground at where the player is aiming with their cursor, causing damage to the nearby enemies and objects.
Changed line(s) 45 (click to see context) from:
%%* MediumBlending: A Remedy staple. Here, characters on the "other side of the veil", such as the previous Director, appear as live-action projections in the gameworld.
to:
Changed line(s) 47,48 (click to see context) from:
%%* MindOverMatter: Jesse possesses telekinetic powers, such as pulling objects from the environment to use as a shield, or simply chucking them at enemies.
%%* PowerFloats: Jesse can double jump, levitate and even strafe in the air, adding an aerial dimension to gunplay.
%%* PowerFloats: Jesse can double jump, levitate and even strafe in the air, adding an aerial dimension to gunplay.
to:
Changed line(s) 51 (click to see context) from:
%%* SwissArmyGun: The Service Weapon can shift to several different forms, depending on the situation.
to:
Is there an issue? Send a MessageReason:
None
%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
%%
Changed line(s) 25,38 (click to see context) from:
* AlienGeometries: The Oldest House is pretty kooky. Case in point, a small-town motel located in the middle of a New York building.
* ArtifactOfDoom: What the Federal Bureau of Control contains. One cell holds a refrigerator, which a scientist is staring at, claiming that if he looks away, it will "diverge."
* ApocalypticLog: Dr. Casper Darling leaves a ''very'' unsettling one
* CoolGuns: Jesse's service weapon, which is a smooth-looking gun that can shift between multiple formations, such as a pistol and a shotgun.
* EldritchLocation: Again, the Oldest House. It shifts constantly, rituals are required to enter certain areas, and it's implied to be infinite in size. No surprise that one of the game's inspirations was ''[[MindScrew House]]'' ''[[Literature/HouseOfLeaves of Leaves]]''.
* GovernmentAgencyOfFiction: The Federal Bureau of Control, an organization that seeks to understand and control supernatural phenomena currently outside human knowledge.
* LoyalPhlebotinum: The Service Weapon chooses its wielder. Whoever uses it is the Director of Control, no ifs, ands, or buts.
* MediumBlending: A Remedy staple. Here, characters on the "other side of the veil", such as the previous Director, appear as live-action projections in the gameworld.
* {{Metroidvania}}: Areas in the house can be revisited and explored further as you acquire new powers.
* MindOverMatter: Jesse possesses telekinetic powers, such as pulling objects from the environment to use as a shield, or simply chucking them at enemies.
* PowerFloats: Jesse can double jump, levitate and even strafe in the air, adding an aerial dimension to gunplay.
* SinisterGeometry: Even without taking the mind-bending properties of the Oldest House into account, its [[https://en.wikipedia.org/wiki/Brutalist_architecture Brutalist]] architectural style uses lots of hard lines and sharp corners for an ominous look.
* StoryToGameplayRatio: Tipped to be Remedy's most gameplay-heavy game yet, though still with plenty of storytelling.
* SwissArmyGun: The Service Weapon can shift to several different forms, depending on the situation.
* ArtifactOfDoom: What the Federal Bureau of Control contains. One cell holds a refrigerator, which a scientist is staring at, claiming that if he looks away, it will "diverge."
* ApocalypticLog: Dr. Casper Darling leaves a ''very'' unsettling one
* CoolGuns: Jesse's service weapon, which is a smooth-looking gun that can shift between multiple formations, such as a pistol and a shotgun.
* EldritchLocation: Again, the Oldest House. It shifts constantly, rituals are required to enter certain areas, and it's implied to be infinite in size. No surprise that one of the game's inspirations was ''[[MindScrew House]]'' ''[[Literature/HouseOfLeaves of Leaves]]''.
* GovernmentAgencyOfFiction: The Federal Bureau of Control, an organization that seeks to understand and control supernatural phenomena currently outside human knowledge.
* LoyalPhlebotinum: The Service Weapon chooses its wielder. Whoever uses it is the Director of Control, no ifs, ands, or buts.
* MediumBlending: A Remedy staple. Here, characters on the "other side of the veil", such as the previous Director, appear as live-action projections in the gameworld.
* {{Metroidvania}}: Areas in the house can be revisited and explored further as you acquire new powers.
* MindOverMatter: Jesse possesses telekinetic powers, such as pulling objects from the environment to use as a shield, or simply chucking them at enemies.
* PowerFloats: Jesse can double jump, levitate and even strafe in the air, adding an aerial dimension to gunplay.
* SinisterGeometry: Even without taking the mind-bending properties of the Oldest House into account, its [[https://en.wikipedia.org/wiki/Brutalist_architecture Brutalist]] architectural style uses lots of hard lines and sharp corners for an ominous look.
* StoryToGameplayRatio: Tipped to be Remedy's most gameplay-heavy game yet, though still with plenty of storytelling.
* SwissArmyGun: The Service Weapon can shift to several different forms, depending on the situation.
to:
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Added DiffLines:
* ApocalypticLog: Dr. Casper Darling leaves a ''very'' unsettling one
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Changed line(s) 18,19 (click to see context) from:
Announced at E3 2018, it is currently due for a 2019 release on PC, UsefulNotes/PlayStation4, and UsefulNotes/XboxOne.
to:
Announced at E3 2018, it is it's currently due for a 2019 release on PC, UsefulNotes/PlayStation4, and UsefulNotes/XboxOne.
Changed line(s) 22,23 (click to see context) from:
!!Tropes appearing in ''Control''
to:
!!Tropes appearing in ''Control''
''Control'':
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Changed line(s) 12,13 (click to see context) from:
%%If there's a more appropriate quote related to control as a game or concept, especially one from the game, feel free to replace.
to:
%%If there's a more appropriate quote related to control Control as a game or concept, especially one from the game, feel free to replace.
Changed line(s) 16,17 (click to see context) from:
Players control Jesse Faden, the newly-appointed Director of the US Government's [[GovernmentAgencyOfFiction Federal Bureau of Control]] as she attempts to regain control of the Bureau's headquarters, The Oldest House, which has been invaded by an otherworldy presence known as the Hiss.
to:
Players control Jesse Faden, the newly-appointed Director of the US Government's [[GovernmentAgencyOfFiction Federal Bureau of Control]] as she attempts to regain control of the Bureau's headquarters, The Oldest House, which has been invaded by an otherworldy otherworldly presence known as the Hiss.
Changed line(s) 31 (click to see context) from:
* MediumBlending: A Remedy staple. Here, characters on the "other side of the veil", such as the previous Director, appear as live-action projections in the game world.
to:
* MediumBlending: A Remedy staple. Here, characters on the "other side of the veil", such as the previous Director, appear as live-action projections in the game world.gameworld.
Is there an issue? Send a MessageReason:
Changed line(s) 24 (click to see context) from:
* ActionGirl: Jesse.
to:
Changed line(s) 37 (click to see context) from:
* SwissArmyGun: The Service Weapon can shift to several different forms, depending on the situation.
to:
* SwissArmyGun: The Service Weapon can shift to several different forms, depending on the situation.situation.
----
----
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Changed line(s) 14,15 (click to see context) from:
''Control'' is Creator/RemedyEntertainment's next game.
to:
''Control'' is Creator/RemedyEntertainment's next game.
a video game from Creator/RemedyEntertainment.
* GovernmentAgencyOfFiction: The Federal Bureau of Control, an organization that seeks to understand and control supernatural phenomena currently outside human knowledge.
* LoyalPhlebotinum: The Service Weapon chooses its wielder. Whoever uses it is the Director of Control, no ifs, ands, or buts.
* LoyalPhlebotinum: The Service Weapon chooses its wielder. Whoever uses it is the Director of Control, no ifs, ands, or buts.
Changed line(s) 33 (click to see context) from:
* StoryToGameplayRatio: Tipped to be Remedy's most gameplay-heavy game yet, though still with plenty of storytelling.
to:
* SinisterGeometry: Even without taking the mind-bending properties of the Oldest House into account, its [[https://en.wikipedia.org/wiki/Brutalist_architecture Brutalist]] architectural style uses lots of hard lines and sharp corners for an ominous look.
* StoryToGameplayRatio: Tipped to be Remedy's most gameplay-heavy game yet, though still with plenty ofstorytelling.storytelling.
* SwissArmyGun: The Service Weapon can shift to several different forms, depending on the situation.
* StoryToGameplayRatio: Tipped to be Remedy's most gameplay-heavy game yet, though still with plenty of
* SwissArmyGun: The Service Weapon can shift to several different forms, depending on the situation.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,12 (click to see context) from:
The night might fall.\\
Rain on down and cover us all,\\
And drown us with the burdens of our sins.\\
Maybe I'll look you in the eye,\\
Tell you, you don't wanna die.\\
Maybe I'll hold my breath and jump right in.\\
Maybe I'll hold my breath and jump right in.\\
-->--'''Music/{{Garbage}}, "Control"'''
Rain on down and cover us all,\\
And drown us with the burdens of our sins.\\
Maybe I'll look you in the eye,\\
Tell you, you don't wanna die.\\
Maybe I'll hold my breath and jump right in.\\
Maybe I'll hold my breath and jump right in.\\
-->--'''Music/{{Garbage}}, "Control"'''
to:
Rain
->''Rain on down and cover us
And
->''And drown us with the burdens of our sins.
Maybe
->''Maybe I'll look you in the
Tell
->''Tell you, you don't wanna die.
Maybe
->''Maybe I'll hold my breath and jump right in.
Maybe
->''Maybe I'll hold my breath and jump right in.
-->--'''Music/{{Garbage}},
-->-- '''Music/{{Garbage}}, "Control"'''
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Changed line(s) 1,3 (click to see context) from:
[[quoteright:201:https://static.tvtropes.org/pmwiki/pub/images/control_1.jpg]]
->The world might end,\\
->The world might end,\\
to:
->The world might end,\\
Is there an issue? Send a MessageReason:
Console redirect cleanup
Changed line(s) 20,21 (click to see context) from:
Announced at E3 2018, it is currently due for a 2019 release on PC, PlayStation4 and XboxOne.
to:
Announced at E3 2018, it is currently due for a 2019 release on PC, PlayStation4 UsefulNotes/PlayStation4, and XboxOne.
UsefulNotes/XboxOne.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
->The world might end,\\
The night might fall.\\
Rain on down and cover us all,\\
And drown us with the burdens of our sins.\\
Maybe I'll look you in the eye,\\
Tell you, you don't wanna die.\\
Maybe I'll hold my breath and jump right in.\\
Maybe I'll hold my breath and jump right in.\\
-->--'''Music/{{Garbage}}, "Control"'''
%%If there's a more appropriate quote related to control as a game or concept, especially one from the game, feel free to replace.
The night might fall.\\
Rain on down and cover us all,\\
And drown us with the burdens of our sins.\\
Maybe I'll look you in the eye,\\
Tell you, you don't wanna die.\\
Maybe I'll hold my breath and jump right in.\\
Maybe I'll hold my breath and jump right in.\\
-->--'''Music/{{Garbage}}, "Control"'''
%%If there's a more appropriate quote related to control as a game or concept, especially one from the game, feel free to replace.
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None
Added DiffLines:
* ArtifactOfDoom: What the Federal Bureau of Control contains. One cell holds a refrigerator, which a scientist is staring at, claiming that if he looks away, it will "diverge."
Is there an issue? Send a MessageReason:
None
Changed line(s) 16 (click to see context) from:
* EldritchLocation: Again, the Oldest House. It shifts constantly, rituals are required to enter certain areas, and it's implied to be infinite in size. No surprise that one of the game's iinspirations was ''[[MindScrew House]]'' ''[[Literature/HouseOfLeaves of Leaves]]''.
to:
* EldritchLocation: Again, the Oldest House. It shifts constantly, rituals are required to enter certain areas, and it's implied to be infinite in size. No surprise that one of the game's iinspirations inspirations was ''[[MindScrew House]]'' ''[[Literature/HouseOfLeaves of Leaves]]''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* EldritchLocation: Again, the Oldest House. It shifts constantly, rituals are required to enter certain areas, and it's implied to be infinite in size. No surprise that one of the game's iinspirations was ''[[MindScrew House]]'' ''[[Literature/HouseOfLeaves of Leaves]]''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:201:https://static.tvtropes.org/pmwiki/pub/images/control_1.jpg]]
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None
Changed line(s) 15 (click to see context) from:
* Metroidvania: Areas in the house can be revisited and explored further as you acquire new powers.
to:
* Metroidvania: {{Metroidvania}}: Areas in the house can be revisited and explored further as you acquire new powers.
Is there an issue? Send a MessageReason:
None
Changed line(s) 15 (click to see context) from:
* MindOverMatter: Jesse possesses telekinetic powers, such as pulling objects from the environment to use as a shield, or simply chucking them at enemies.
to:
* Metroidvania: Areas in the house can be revisited and explored further as you acquire new powers.
* MindOverMatter: Jesse possesses telekinetic powers, such as pulling objects from the environment to use as a shield, or simply chucking them atenemies.enemies.
* PowerFloats: Jesse can double jump, levitate and even strafe in the air, adding an aerial dimension to gunplay.
* StoryToGameplayRatio: Tipped to be Remedy's most gameplay-heavy game yet, though still with plenty of storytelling.
* MindOverMatter: Jesse possesses telekinetic powers, such as pulling objects from the environment to use as a shield, or simply chucking them at
* PowerFloats: Jesse can double jump, levitate and even strafe in the air, adding an aerial dimension to gunplay.
* StoryToGameplayRatio: Tipped to be Remedy's most gameplay-heavy game yet, though still with plenty of storytelling.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* AlienGeometries: The Oldest House is pretty kooky. Case in point, a small-town motel located in the middle of a New York building.
to:
* AlienGeometries: The Oldest House is pretty kooky. Case in point, a small-town motel located in the middle of a New York building.building.
* CoolGuns: Jesse's service weapon, which is a smooth-looking gun that can shift between multiple formations, such as a pistol and a shotgun.
* MediumBlending: A Remedy staple. Here, characters on the "other side of the veil", such as the previous Director, appear as live-action projections in the game world.
* MindOverMatter: Jesse possesses telekinetic powers, such as pulling objects from the environment to use as a shield, or simply chucking them at enemies.
* CoolGuns: Jesse's service weapon, which is a smooth-looking gun that can shift between multiple formations, such as a pistol and a shotgun.
* MediumBlending: A Remedy staple. Here, characters on the "other side of the veil", such as the previous Director, appear as live-action projections in the game world.
* MindOverMatter: Jesse possesses telekinetic powers, such as pulling objects from the environment to use as a shield, or simply chucking them at enemies.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
''Control'' is Creator/RemedyEnertainment's next game.
to:
''Control'' is Creator/RemedyEnertainment's Creator/RemedyEntertainment's next game.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
''Control'' is Creator/RemedyEnertainment's next game.
Players control Jesse Faden, the newly-appointed Director of the US Government's [[GovernmentAgencyOfFiction Federal Bureau of Control]] as she attempts to regain control of the Bureau's headquarters, The Oldest House, which has been invaded by an otherworldy presence known as the Hiss.
Announced at E3 2018, it is currently due for a 2019 release on PC, PlayStation4 and XboxOne.
No relation to the Ian Curtis biopic of the same name.
!!Tropes appearing in ''Control''
* ActionGirl: Jesse.
* AlienGeometries: The Oldest House is pretty kooky. Case in point, a small-town motel located in the middle of a New York building.
Players control Jesse Faden, the newly-appointed Director of the US Government's [[GovernmentAgencyOfFiction Federal Bureau of Control]] as she attempts to regain control of the Bureau's headquarters, The Oldest House, which has been invaded by an otherworldy presence known as the Hiss.
Announced at E3 2018, it is currently due for a 2019 release on PC, PlayStation4 and XboxOne.
No relation to the Ian Curtis biopic of the same name.
!!Tropes appearing in ''Control''
* ActionGirl: Jesse.
* AlienGeometries: The Oldest House is pretty kooky. Case in point, a small-town motel located in the middle of a New York building.