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Announced at E3 2018, it's currently due for a 2019 release on [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/PlayStation4, and UsefulNotes/XboxOne. The gameplay is trailer is [[https://www.youtube.com/watch?v=3vGiIgnE3f4 here]].

to:

Announced at E3 2018, it's currently due for a 2019 release on [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/PlayStation4, and UsefulNotes/XboxOne. The gameplay is trailer is [[https://www.youtube.com/watch?v=3vGiIgnE3f4 here]].
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None


->''Fair warning: This is going to be...weirder than usual.''
-->-- ''Jesse Faden''

to:

->''Fair warning: This is going to be... weirder than usual.''
-->-- ''Jesse Faden''
'''Jesse Faden'''
Is there an issue? Send a MessageReason:
None


->''Fair warning: This is going to be...weirder than normal.''

to:

->''Fair warning: This is going to be...weirder than normal.usual.''

Changed: 253

Removed: 270

Is there an issue? Send a MessageReason:
replaced main quote with one more appropiate


->''The night might fall.''
->''Rain on down and cover us all,''
->''And drown us with the burdens of our sins.''
->''Maybe I'll look you in the eye,''
->''Tell you, you don't wanna die.''
->''Maybe I'll hold my breath and jump right in.''
->''Maybe I'll hold my breath and jump right in.''
-->-- '''Music/{{Garbage}}, "Control"'''

%%If there's a more appropriate quote related to Control as a game or concept, especially one from the game, feel free to replace.

to:

->''The night might fall.->''Fair warning: This is going to be...weirder than normal.''
->''Rain on down and cover us all,''
->''And drown us with the burdens of our sins.''
->''Maybe I'll look you in the eye,''
->''Tell you, you don't wanna die.''
->''Maybe I'll hold my breath and jump right in.''
->''Maybe I'll hold my breath and jump right in.''
-->-- '''Music/{{Garbage}}, "Control"'''

%%If there's a more appropriate
''Jesse Faden''

%%Replaced the
quote related to Control as a game or concept, especially with one directly from the game, feel free to replace.
game
Is there an issue? Send a MessageReason:
None


%%* EldritchLocation: Again, the Oldest House. It shifts constantly, rituals are required to enter certain areas, and it's implied to be infinite in size. No surprise that one of the game's inspirations was ''[[MindScrew House]]'' ''[[Literature/HouseOfLeaves of Leaves]]''.

to:

%%* EldritchLocation: Again, the Oldest House.House is...not a normal building. It shifts constantly, rituals are required to enter certain areas, and it's implied to be infinite in size. No surprise that one of the game's inspirations was ''[[MindScrew House]]'' ''[[Literature/HouseOfLeaves of Leaves]]''.



%%* LoyalPhlebotinum: The Service Weapon chooses its wielder. Whoever uses it is the Director of Control, no ifs, ands, or buts.

to:

%%* LoyalPhlebotinum: The Service Weapon chooses its wielder. Whoever uses it is the Director of Control, the FBC, no ifs, ands, or buts.



* MindOverMatter: The gameplay footage shows that Jesse possesses telekinetic powers, such as pulling objects from the environment to use as a shield, or simply chucking them at enemies.

to:

* MindOverMatter: The gameplay footage shows that Jesse possesses telekinetic powers, such as pulling objects from the environment to use as a shield, shield or simply chucking them chuck at enemies.
Is there an issue? Send a MessageReason:
None


* SwissArmyGun: The Service Weapon can shift between a range of forms, while retaining the same overall size. For instance, it can develop a more shotgun-like shape, or get a spinning barrel instead for the sake of a greater rate of fire.

to:

* SwissArmyGun: The Service Weapon shown in the gameplay trailer can shift between a range of forms, while retaining the same overall size. For instance, it can develop a more shotgun-like shape, or get a spinning barrel instead for the sake of a greater rate of fire.
Is there an issue? Send a MessageReason:
None


* SwissArmyGun: Gameplay trailer shows that The Service Weapon can shift between a range of forms, while retaining the same overall size. For instance, it can develop a more shotgun-like shape, or get a spinning barrel instead for the sake of a greater rate of fire.

to:

* SwissArmyGun: Gameplay trailer shows that The Service Weapon can shift between a range of forms, while retaining the same overall size. For instance, it can develop a more shotgun-like shape, or get a spinning barrel instead for the sake of a greater rate of fire.
Is there an issue? Send a MessageReason:
Power Floats is about using levitation (not midair movement such as double-jumping, but levitating) as a show of incredible power.


* PowerFloats: The gameplay trailer shows that Jesse can double jump, levitate and even strafe in the air, adding an aerial dimension to gunplay.
Is there an issue? Send a MessageReason:
Speculative Troping - no citation.


* GroundPound: While levitating, Jesse can suddenly slam herself into the ground at where the player is aiming with their cursor, causing damage to the nearby enemies and objects.

to:

* %%* GroundPound: While levitating, Jesse can suddenly slam herself into the ground at where the player is aiming with their cursor, causing damage to the nearby enemies and objects.
Is there an issue? Send a MessageReason:
Cool Guns specifies that it's about real-world guns


* CoolGuns: Jesse's service weapon, which is a smooth-looking gun that is shown in the trailer to have the power to shift between multiple formations, such as a pistol and a shotgun.

Added: 179

Changed: 780

Removed: 22

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Announced at E3 2018, it's currently due for a 2019 release on PC, UsefulNotes/PlayStation4, and UsefulNotes/XboxOne.

No relation to the Ian Curtis biopic of the same name.

to:

Announced at E3 2018, it's currently due for a 2019 release on PC, [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/PlayStation4, and UsefulNotes/XboxOne.

UsefulNotes/XboxOne. The gameplay is trailer is [[https://www.youtube.com/watch?v=3vGiIgnE3f4 here]].

[[SimilarlyNamedWorks
No relation relation]] to the 2007 Ian Curtis biopic of the same name.
[[Film/{{Control}} biopic]], or ''Manga/AzumangaDaioh'' [[Fanfic/{{Control}} fanfiction]].




%%* ActionGirl: Jesse.

to:

\n%%* * ActionGirl: Jesse.Jesse is the protagonist who is seen regularly engaging in combat in the preview materials to get through The Oldest House and take it back from the Hiss.



%%* ApocalypticLog: Dr. Casper Darling leaves a ''very'' unsettling one
%%* CoolGuns: Jesse's service weapon, which is a smooth-looking gun that can shift between multiple formations, such as a pistol and a shotgun.

to:

%%* ApocalypticLog: Dr. Casper Darling leaves a ''very'' unsettling one
%%*
one.
*
CoolGuns: Jesse's service weapon, which is a smooth-looking gun that can is shown in the trailer to have the power to shift between multiple formations, such as a pistol and a shotgun.



* GroundPound: While levitating, Jesse can suddenly slam herself into the ground at where the player is aiming with their cursor, causing damage to the nearby enemies and objects.



%%* MediumBlending: A Remedy staple. Here, characters on the "other side of the veil", such as the previous Director, appear as live-action projections in the gameworld.

to:

%%* * MediumBlending: A Remedy staple. Here, Gameplay footage available so far shows that the characters on the "other side of the veil", such as the previous Director, appear as live-action projections in the gameworld.



%%* MindOverMatter: Jesse possesses telekinetic powers, such as pulling objects from the environment to use as a shield, or simply chucking them at enemies.
%%* PowerFloats: Jesse can double jump, levitate and even strafe in the air, adding an aerial dimension to gunplay.

to:

%%* * MindOverMatter: The gameplay footage shows that Jesse possesses telekinetic powers, such as pulling objects from the environment to use as a shield, or simply chucking them at enemies.
%%* * PowerFloats: The gameplay trailer shows that Jesse can double jump, levitate and even strafe in the air, adding an aerial dimension to gunplay.



%%* SwissArmyGun: The Service Weapon can shift to several different forms, depending on the situation.

to:

%%* * SwissArmyGun: Gameplay trailer shows that The Service Weapon can shift to several different between a range of forms, depending on while retaining the situation.same overall size. For instance, it can develop a more shotgun-like shape, or get a spinning barrel instead for the sake of a greater rate of fire.

Added: 527

Changed: 28

Is there an issue? Send a MessageReason:
None


%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
%%



* AlienGeometries: The Oldest House is pretty kooky. Case in point, a small-town motel located in the middle of a New York building.
* ArtifactOfDoom: What the Federal Bureau of Control contains. One cell holds a refrigerator, which a scientist is staring at, claiming that if he looks away, it will "diverge."
* ApocalypticLog: Dr. Casper Darling leaves a ''very'' unsettling one
* CoolGuns: Jesse's service weapon, which is a smooth-looking gun that can shift between multiple formations, such as a pistol and a shotgun.
* EldritchLocation: Again, the Oldest House. It shifts constantly, rituals are required to enter certain areas, and it's implied to be infinite in size. No surprise that one of the game's inspirations was ''[[MindScrew House]]'' ''[[Literature/HouseOfLeaves of Leaves]]''.
* GovernmentAgencyOfFiction: The Federal Bureau of Control, an organization that seeks to understand and control supernatural phenomena currently outside human knowledge.
* LoyalPhlebotinum: The Service Weapon chooses its wielder. Whoever uses it is the Director of Control, no ifs, ands, or buts.
* MediumBlending: A Remedy staple. Here, characters on the "other side of the veil", such as the previous Director, appear as live-action projections in the gameworld.
* {{Metroidvania}}: Areas in the house can be revisited and explored further as you acquire new powers.
* MindOverMatter: Jesse possesses telekinetic powers, such as pulling objects from the environment to use as a shield, or simply chucking them at enemies.
* PowerFloats: Jesse can double jump, levitate and even strafe in the air, adding an aerial dimension to gunplay.
* SinisterGeometry: Even without taking the mind-bending properties of the Oldest House into account, its [[https://en.wikipedia.org/wiki/Brutalist_architecture Brutalist]] architectural style uses lots of hard lines and sharp corners for an ominous look.
* StoryToGameplayRatio: Tipped to be Remedy's most gameplay-heavy game yet, though still with plenty of storytelling.
* SwissArmyGun: The Service Weapon can shift to several different forms, depending on the situation.

to:

* %%* AlienGeometries: The Oldest House is pretty kooky. Case in point, a small-town motel located in the middle of a New York building.
* %%* ArtifactOfDoom: What the Federal Bureau of Control contains. One cell holds a refrigerator, which a scientist is staring at, claiming that if he looks away, it will "diverge."
* %%* ApocalypticLog: Dr. Casper Darling leaves a ''very'' unsettling one
* %%* CoolGuns: Jesse's service weapon, which is a smooth-looking gun that can shift between multiple formations, such as a pistol and a shotgun.
* %%* EldritchLocation: Again, the Oldest House. It shifts constantly, rituals are required to enter certain areas, and it's implied to be infinite in size. No surprise that one of the game's inspirations was ''[[MindScrew House]]'' ''[[Literature/HouseOfLeaves of Leaves]]''.
* %%* GovernmentAgencyOfFiction: The Federal Bureau of Control, an organization that seeks to understand and control supernatural phenomena currently outside human knowledge.
* %%* LoyalPhlebotinum: The Service Weapon chooses its wielder. Whoever uses it is the Director of Control, no ifs, ands, or buts.
* %%* MediumBlending: A Remedy staple. Here, characters on the "other side of the veil", such as the previous Director, appear as live-action projections in the gameworld.
* %%* {{Metroidvania}}: Areas in the house can be revisited and explored further as you acquire new powers.
* %%* MindOverMatter: Jesse possesses telekinetic powers, such as pulling objects from the environment to use as a shield, or simply chucking them at enemies.
* %%* PowerFloats: Jesse can double jump, levitate and even strafe in the air, adding an aerial dimension to gunplay.
* %%* SinisterGeometry: Even without taking the mind-bending properties of the Oldest House into account, its [[https://en.wikipedia.org/wiki/Brutalist_architecture Brutalist]] architectural style uses lots of hard lines and sharp corners for an ominous look.
* %%* StoryToGameplayRatio: Tipped to be Remedy's most gameplay-heavy game yet, though still with plenty of storytelling.
* %%* SwissArmyGun: The Service Weapon can shift to several different forms, depending on the situation.
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None

Added DiffLines:

* ApocalypticLog: Dr. Casper Darling leaves a ''very'' unsettling one
Is there an issue? Send a MessageReason:
None


Announced at E3 2018, it is currently due for a 2019 release on PC, UsefulNotes/PlayStation4, and UsefulNotes/XboxOne.

to:

Announced at E3 2018, it is it's currently due for a 2019 release on PC, UsefulNotes/PlayStation4, and UsefulNotes/XboxOne.



!!Tropes appearing in ''Control''

to:

!!Tropes appearing in ''Control''
''Control'':
Is there an issue? Send a MessageReason:
None


%%If there's a more appropriate quote related to control as a game or concept, especially one from the game, feel free to replace.

to:

%%If there's a more appropriate quote related to control Control as a game or concept, especially one from the game, feel free to replace.



Players control Jesse Faden, the newly-appointed Director of the US Government's [[GovernmentAgencyOfFiction Federal Bureau of Control]] as she attempts to regain control of the Bureau's headquarters, The Oldest House, which has been invaded by an otherworldy presence known as the Hiss.

to:

Players control Jesse Faden, the newly-appointed Director of the US Government's [[GovernmentAgencyOfFiction Federal Bureau of Control]] as she attempts to regain control of the Bureau's headquarters, The Oldest House, which has been invaded by an otherworldy otherworldly presence known as the Hiss.



* MediumBlending: A Remedy staple. Here, characters on the "other side of the veil", such as the previous Director, appear as live-action projections in the game world.

to:

* MediumBlending: A Remedy staple. Here, characters on the "other side of the veil", such as the previous Director, appear as live-action projections in the game world.gameworld.

Added: 4

Changed: 2

Is there an issue? Send a MessageReason:


* ActionGirl: Jesse.

to:

* %%* ActionGirl: Jesse.



* SwissArmyGun: The Service Weapon can shift to several different forms, depending on the situation.

to:

* SwissArmyGun: The Service Weapon can shift to several different forms, depending on the situation.situation.
----

Added: 514

Changed: 334

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None


''Control'' is Creator/RemedyEntertainment's next game.

to:

''Control'' is Creator/RemedyEntertainment's next game.
a video game from Creator/RemedyEntertainment.



* GovernmentAgencyOfFiction: The Federal Bureau of Control, an organization that seeks to understand and control supernatural phenomena currently outside human knowledge.
* LoyalPhlebotinum: The Service Weapon chooses its wielder. Whoever uses it is the Director of Control, no ifs, ands, or buts.



* StoryToGameplayRatio: Tipped to be Remedy's most gameplay-heavy game yet, though still with plenty of storytelling.

to:

* SinisterGeometry: Even without taking the mind-bending properties of the Oldest House into account, its [[https://en.wikipedia.org/wiki/Brutalist_architecture Brutalist]] architectural style uses lots of hard lines and sharp corners for an ominous look.
* StoryToGameplayRatio: Tipped to be Remedy's most gameplay-heavy game yet, though still with plenty of storytelling.storytelling.
* SwissArmyGun: The Service Weapon can shift to several different forms, depending on the situation.
Is there an issue? Send a MessageReason:
None


The night might fall.\\
Rain on down and cover us all,\\
And drown us with the burdens of our sins.\\
Maybe I'll look you in the eye,\\
Tell you, you don't wanna die.\\
Maybe I'll hold my breath and jump right in.\\
Maybe I'll hold my breath and jump right in.\\

-->--'''Music/{{Garbage}}, "Control"'''

to:

The ->''The night might fall.\\
Rain
''
->''Rain
on down and cover us all,\\
And
all,''
->''And
drown us with the burdens of our sins.\\
Maybe
''
->''Maybe
I'll look you in the eye,\\
Tell
eye,''
->''Tell
you, you don't wanna die.\\
Maybe
''
->''Maybe
I'll hold my breath and jump right in.\\
Maybe
''
->''Maybe
I'll hold my breath and jump right in.\\

-->--'''Music/{{Garbage}},
''
-->-- '''Music/{{Garbage}},
"Control"'''

Changed: 39

Removed: 24

Is there an issue? Send a MessageReason:
None


[[quoteright:201:https://static.tvtropes.org/pmwiki/pub/images/control_1.jpg]]

->The world might end,\\

to:

[[quoteright:201:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/control_1.jpg]]

->The world might end,\\
org/pmwiki/pub/images/control_listing_thumb_01_ps4_us_11jun18_0.png]]
Is there an issue? Send a MessageReason:
Console redirect cleanup


Announced at E3 2018, it is currently due for a 2019 release on PC, PlayStation4 and XboxOne.

to:

Announced at E3 2018, it is currently due for a 2019 release on PC, PlayStation4 UsefulNotes/PlayStation4, and XboxOne.
UsefulNotes/XboxOne.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->The world might end,\\
The night might fall.\\
Rain on down and cover us all,\\
And drown us with the burdens of our sins.\\
Maybe I'll look you in the eye,\\
Tell you, you don't wanna die.\\
Maybe I'll hold my breath and jump right in.\\
Maybe I'll hold my breath and jump right in.\\

-->--'''Music/{{Garbage}}, "Control"'''

%%If there's a more appropriate quote related to control as a game or concept, especially one from the game, feel free to replace.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtifactOfDoom: What the Federal Bureau of Control contains. One cell holds a refrigerator, which a scientist is staring at, claiming that if he looks away, it will "diverge."
Is there an issue? Send a MessageReason:
None


* EldritchLocation: Again, the Oldest House. It shifts constantly, rituals are required to enter certain areas, and it's implied to be infinite in size. No surprise that one of the game's iinspirations was ''[[MindScrew House]]'' ''[[Literature/HouseOfLeaves of Leaves]]''.

to:

* EldritchLocation: Again, the Oldest House. It shifts constantly, rituals are required to enter certain areas, and it's implied to be infinite in size. No surprise that one of the game's iinspirations inspirations was ''[[MindScrew House]]'' ''[[Literature/HouseOfLeaves of Leaves]]''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EldritchLocation: Again, the Oldest House. It shifts constantly, rituals are required to enter certain areas, and it's implied to be infinite in size. No surprise that one of the game's iinspirations was ''[[MindScrew House]]'' ''[[Literature/HouseOfLeaves of Leaves]]''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:201:https://static.tvtropes.org/pmwiki/pub/images/control_1.jpg]]
Is there an issue? Send a MessageReason:
None


* Metroidvania: Areas in the house can be revisited and explored further as you acquire new powers.

to:

* Metroidvania: {{Metroidvania}}: Areas in the house can be revisited and explored further as you acquire new powers.

Added: 384

Changed: 199

Is there an issue? Send a MessageReason:
None


* MindOverMatter: Jesse possesses telekinetic powers, such as pulling objects from the environment to use as a shield, or simply chucking them at enemies.

to:

* Metroidvania: Areas in the house can be revisited and explored further as you acquire new powers.
* MindOverMatter: Jesse possesses telekinetic powers, such as pulling objects from the environment to use as a shield, or simply chucking them at enemies.enemies.
* PowerFloats: Jesse can double jump, levitate and even strafe in the air, adding an aerial dimension to gunplay.
* StoryToGameplayRatio: Tipped to be Remedy's most gameplay-heavy game yet, though still with plenty of storytelling.
Is there an issue? Send a MessageReason:
None


* AlienGeometries: The Oldest House is pretty kooky. Case in point, a small-town motel located in the middle of a New York building.

to:

* AlienGeometries: The Oldest House is pretty kooky. Case in point, a small-town motel located in the middle of a New York building.building.
* CoolGuns: Jesse's service weapon, which is a smooth-looking gun that can shift between multiple formations, such as a pistol and a shotgun.
* MediumBlending: A Remedy staple. Here, characters on the "other side of the veil", such as the previous Director, appear as live-action projections in the game world.
* MindOverMatter: Jesse possesses telekinetic powers, such as pulling objects from the environment to use as a shield, or simply chucking them at enemies.
Is there an issue? Send a MessageReason:
None


''Control'' is Creator/RemedyEnertainment's next game.

to:

''Control'' is Creator/RemedyEnertainment's Creator/RemedyEntertainment's next game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Control'' is Creator/RemedyEnertainment's next game.

Players control Jesse Faden, the newly-appointed Director of the US Government's [[GovernmentAgencyOfFiction Federal Bureau of Control]] as she attempts to regain control of the Bureau's headquarters, The Oldest House, which has been invaded by an otherworldy presence known as the Hiss.

Announced at E3 2018, it is currently due for a 2019 release on PC, PlayStation4 and XboxOne.

No relation to the Ian Curtis biopic of the same name.

!!Tropes appearing in ''Control''

* ActionGirl: Jesse.
* AlienGeometries: The Oldest House is pretty kooky. Case in point, a small-town motel located in the middle of a New York building.

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