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* AlienSky: On the beach.
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%% Administrivia/ZeroContextExample * AlienSky: On the beach.beach.
* AlliterativeTitle
* AlliterativeTitle
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* GuideDangIt: It would be quicker to list the puzzles that ''aren't'' illogically difficult.
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%% Administrivia/ZeroContextExample * GuideDangIt: It would be quicker to list the puzzles that ''aren't'' illogically difficult.
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* PuzzleBoss: The Dragon.
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%% Administrivia/ZeroContextExample * PuzzleBoss: The Dragon.
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'Advent' is believed to be directly responsible for coining the term 'adventure game', and is known to have inspired Roberta Williams to develop her first computer game, Mystery House, which would, in turn, lead to the founding of On-Line Systems (later [[{{Sierra}} Sierra Online]]) with her husband Ken.
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'Advent' is believed to be directly responsible for coining the term 'adventure game', and is known to have inspired Roberta Williams to develop her first computer game, Mystery House, which would, in turn, lead to the founding of On-Line Systems (later [[{{Sierra}} [[{{Creator/Sierra}} Sierra Online]]) with her husband Ken.
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* FunWithHomophones: When trying to kill the bear.
-->''With what? Your bare hands? Against his bear hands?''
-->''With what? Your bare hands? Against his bear hands?''
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* InfiniteFlashlight: ...after you install fresh batteries. (Which require you to sacrifice some treasure to purchase, and therefore prevent you from getting the best ending.)
** Averted in some versions of the game. The fresh batteries eventually wear out as well, and the game narrator suggests that you start wrapping things up.
** Averted in some versions of the game. The fresh batteries eventually wear out as well, and the game narrator suggests that you start wrapping things up.
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* InfiniteFlashlight: ...after you install fresh batteries.batteries, in some versions. (Which require you to sacrifice some treasure to purchase, and therefore prevent you from getting the best ending.)
** Averted in some versions of) In other versions, the game. The fresh batteries eventually wear out as well, and the game narrator suggests that you start wrapping things up.
** Averted in some versions of
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* PuzzleBoss: The Dragon.
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* YouShouldntKnowThisAlready: If you go where the Pirate's treasure chest is before encountering the Pirate, you just reach a dead end. The chest isn't there.
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* RhetoricalQuestionBlunder: Exploited in one of the most difficult puzzles of the game. "With What? Your bare hands?" is the rhetorical question asked when you forget to specify a weapon in an attack. After a few weeks of utter frustration trying to find a weapon that will [[spoiler:slay the dragon]] the player angrily types "[[BluntYes Yes]]" more or less at random. Tada!
to:
* RhetoricalQuestionBlunder: Exploited in one of the most difficult puzzles of the game. "With What? Your bare hands?" is the rhetorical question asked when you forget to specify a weapon in an attack. After a few weeks of utter frustration trying to find a weapon that will [[spoiler:slay the dragon]] dragon,]] the player angrily types "[[BluntYes Yes]]" more or less at random. Tada!
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Changed line(s) 65 (click to see context) from:
* RhetoricalQuestionBlunder: Exploited in one of the most difficult puzzles of the game. "With What? Your bare hands?" is the rhetorical question asked when you forget to specify a weapon in an attack. After a few weeks of utter frustration trying to find a weapon that will [[spoiler]]slay the dragon,[[/spoiler]] the player angrily types "[[BluntYes Yes]]" more or less at random. Tada!
to:
* RhetoricalQuestionBlunder: Exploited in one of the most difficult puzzles of the game. "With What? Your bare hands?" is the rhetorical question asked when you forget to specify a weapon in an attack. After a few weeks of utter frustration trying to find a weapon that will [[spoiler]]slay [[spoiler:slay the dragon,[[/spoiler]] dragon]] the player angrily types "[[BluntYes Yes]]" more or less at random. Tada!
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* RhetoricalQuestionBlunder: Exploited in one of the most difficult puzzles of the game. "With What? Your bare hands?" is the rhetorical question asked when you forget to specify a weapon in an attack. After a few weeks of utter frustration trying to find a weapon that will slay the dragon, the player angrily types "[[BluntYes Yes]]" more or less at random. Tada!
to:
* RhetoricalQuestionBlunder: Exploited in one of the most difficult puzzles of the game. "With What? Your bare hands?" is the rhetorical question asked when you forget to specify a weapon in an attack. After a few weeks of utter frustration trying to find a weapon that will slay [[spoiler]]slay the dragon, dragon,[[/spoiler]] the player angrily types "[[BluntYes Yes]]" more or less at random. Tada!
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* WallOfText: The volcano room ("At Breath-Taking View") has a surprisingly [[http://lparchive.org/Adventure/Update%20143/ long and verbose description]].
to:
* WallOfText: The volcano room ("At Breath-Taking View") has a surprisingly [[http://lparchive.org/Adventure/Update%20143/ long and verbose description]]. (This passage was apparently written not by Crowther or Woods, but rather by a graduate student, John Gilbert.)
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* ShoutOut: If you try to open the treasure vault with the wrong password, you're hunted down and killed by a Rover from ''Series/ThePrisoner''.
to:
* ShoutOut: ShoutOut:
** There are [[Literature/SnowWhite seven]] dwarves in the cave.
** If you try to open the treasure vault with the wrong password, you're hunted down and killed by a Rover from ''Series/ThePrisoner''.
** There are [[Literature/SnowWhite seven]] dwarves in the cave.
** If you try to open the treasure vault with the wrong password, you're hunted down and killed by a Rover from ''Series/ThePrisoner''.
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Not so, there are five, apparently (unless someone has a different source?).
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* ShoutOut:
** There are [[Literature/SnowWhite seven]] dwarves in the cave.
** If you try to open the treasure vault with the wrong password, you're hunted down and killed by a Rover from ''Series/ThePrisoner''.
** There are [[Literature/SnowWhite seven]] dwarves in the cave.
** If you try to open the treasure vault with the wrong password, you're hunted down and killed by a Rover from ''Series/ThePrisoner''.
to:
* ShoutOut:
** There are [[Literature/SnowWhite seven]] dwarves in the cave.
**ShoutOut: If you try to open the treasure vault with the wrong password, you're hunted down and killed by a Rover from ''Series/ThePrisoner''.
** There are [[Literature/SnowWhite seven]] dwarves in the cave.
**
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* ArtisticLicenseGeology: Crowther's original version, drawn from first-hand knowledge, is set in a reasonably accurate version of a limestone cave system. Some of Woods's additions, not so much. Of particular note is the ''active volcano''.
to:
* ArtisticLicenseGeology: Crowther's original version, drawn from first-hand knowledge, is set in a reasonably accurate version of a limestone cave system. Some of Woods's additions, not so much. Of particular note is the ''active volcano''.volcano'' underground.
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* DarknessEqualsDeath: you fall in a pit, and break every bone in your body.
* DeadEndRoom: the aptly-named Witt's End. [[spoiler:Actually not quite an example -- you won't get out if you try going back the way you came (or in just about any other direction), but if you persist in heading north, ''eventually'' the game will relent and let you out.]]
* DeadEndRoom: the aptly-named Witt's End. [[spoiler:Actually not quite an example -- you won't get out if you try going back the way you came (or in just about any other direction), but if you persist in heading north, ''eventually'' the game will relent and let you out.]]
to:
* DarknessEqualsDeath: Trying to fumble around in the dark results in you fall falling in a pit, and break pit to "break every bone in your body.
body".
* DeadEndRoom:the The aptly-named Witt's End. [[spoiler:Actually not quite an example -- you won't get out if you try going back the way you came (or in just about any other direction), but if you persist in heading north, ''eventually'' the game will relent and let you out.]]
* DeadEndRoom:
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* FunctionalMagic
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* ShoutOut
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* ShoutOutShoutOut:
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* WallOfText: The volcano.
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* WallOfText: The volcano.volcano room ("At Breath-Taking View") has a surprisingly [[http://lparchive.org/Adventure/Update%20143/ long and verbose description]].
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** The Bare Room. Which contains a large, hungry, initially very grumpy ... [[BearsAreBadNews well, guess.]]
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** The Bare Barren Room. Which contains a large, hungry, initially very grumpy ... [[BearsAreBadNews well, guess.]]
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-->''Welcome to Adventure!! Would you like instructions?''
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consistent quotation format
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-->"WELCOME TO ADVENTURE!! WOULD YOU LIKE INSTRUCTIONS?"
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-->[[AC:A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.)]]
to:
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* PerplexingPearlProduction: Discussed. You find a "giant clam" in one room. Once you pry it open:
-->[[AC:A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.)]]
-->[[AC:A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.)]]
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* BluntYes: You have to invoke this to [[spoiler:kill the dragon with your bare hands]].
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* RhetoricalQuestionBlunder: Exploited in one of the most difficult puzzles of the game. "With What? Your bare hands?" is the rhetorical question asked when you forget to specify a weapon in an attack. After a few weeks of utter frustration, the player angrily types, "Yes" more or less at random. Tada!
to:
* RhetoricalQuestionBlunder: Exploited in one of the most difficult puzzles of the game. "With What? Your bare hands?" is the rhetorical question asked when you forget to specify a weapon in an attack. After a few weeks of utter frustration, frustration trying to find a weapon that will slay the dragon, the player angrily types, "Yes" types "[[BluntYes Yes]]" more or less at random. Tada!
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It\'s bad form to use \"see above\" or \"see below\" in trope examples. If a detail is relevant to the current trope, it should be included in the example directly.
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* DebugRoom: On timesharing computers, "Wizard Mode", if you wanted to use it, had to be typed as the first command given to the game. You then had to give the password and solve a computation to prove you are a Wizard. In Wizard Mode, you could shut down the game into single player mode, set the hours the game is allowed to be played (to keep people from running it when a lot of people want to use the computer, like during daytime hours of finals week on a university or college computer) or to set holidays when anyone could play with no restrictions (like Thanksgiving or Christmas). On [=PC=]s, this was removed (see DummiedOut below).
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* DebugRoom: On timesharing computers, "Wizard Mode", if you wanted to use it, had to be typed as the first command given to the game. You then had to give the password and solve a computation to prove you are a Wizard. In Wizard Mode, you could shut down the game into single player mode, set the hours the game is allowed to be played (to keep people from running it when a lot of people want to use the computer, like during daytime hours of finals week on a university or college computer) or to set holidays when anyone could play with no restrictions (like Thanksgiving or Christmas). On [=PC=]s, this was removed (see DummiedOut below).deactivated.
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* DummiedOut: The 550- and 580- point versions contain functions to support running on a shared computer such as a mainframe, allowing time limited games or restricting play to between certain hours. On PC-hosted versions, all the code's still there, but the "is this a shared computer?" check is a dummy and so the rest of the code is never used. See DebugRoom above.
to:
* DummiedOut: The 550- and 580- point versions contain functions to support running on a shared computer such as a mainframe, allowing time limited games or restricting play to between certain hours. On PC-hosted versions, all the code's still there, but the "is this a shared computer?" check is a dummy and so the rest of the code is never used. See DebugRoom above.
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Changed line(s) 48 (click to see context) from:
* DebugRoom: On timesharing computers, "Wizard Mode", if you wanted to use it, had to be typed as the first command given to the game. You then had to give the password and solve a computation to prove you are a Wizard. In Wizard Mode, you could shut down the game into single player mode, set the hours the game is allowed to be played (to keep people from running it when a lot of people want to use the computer, like during daytime hours of finals week on a university or college computer) or to set holidays when anyone could play with no restrictions (like Thanksgiving or Christmas). On PCs, this was removed (see DummiedOut below).
to:
* DebugRoom: On timesharing computers, "Wizard Mode", if you wanted to use it, had to be typed as the first command given to the game. You then had to give the password and solve a computation to prove you are a Wizard. In Wizard Mode, you could shut down the game into single player mode, set the hours the game is allowed to be played (to keep people from running it when a lot of people want to use the computer, like during daytime hours of finals week on a university or college computer) or to set holidays when anyone could play with no restrictions (like Thanksgiving or Christmas). On PCs, [=PC=]s, this was removed (see DummiedOut below).
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* DebugRoom: On timesharing computers, "Wizard Mode", if you wanted to use it, had to be typed as the first command given to the game. You then had to give the password and solve a computation to prove you are a Wizard. In Wizard Mode, you could shut down the game into single player mode, set the hours the game is allowed to be played (to keep people from running it when a lot of people want to use the computer, like during daytime hours of finals week on a university or college computer) or to set holidays when anyone could play with no restrictions (like Thanksgiving or Christmas). On PCs, this was removed (see DummiedOut below).
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* DummiedOut: The 550- and 580- point versions contain functions to support running on a shared computer such as a mainframe, allowing time limited games or restricting play to between certain hours. On PC-hosted versions, all the code's still there, but the "is this a shared computer?" check is a dummy and so the rest of the code is never used.
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* DummiedOut: The 550- and 580- point versions contain functions to support running on a shared computer such as a mainframe, allowing time limited games or restricting play to between certain hours. On PC-hosted versions, all the code's still there, but the "is this a shared computer?" check is a dummy and so the rest of the code is never used. See DebugRoom above.
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* TheDevTeamThinksOfEverything: In some versions, swearing can have interesting results.
to:
* TheDevTeamThinksOfEverything: DevelopersForesight: In some versions, swearing can have interesting results.
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Many versions and descendants of the game have been released, mostly under the title ''Adventure'' or some variation thereof (e.g., Adventure II, Adventure 550, Adventureland, etc.) Even Microsoft published a version of the game, packaged with its original MS-DOS 1.0 for the IBM PC. The Creator/{{Infocom}} classic ''VideoGame/{{Zork}}'' began life as a remake of ''Adventure'', and both ''Zork'' and ''Adventure'' influenced ''VideoGame/{{Dunnet}}'', a cyberpunk text adventure buried as an EasterEgg in the Emacs text editor,[[note]]well, sort of. Emacs is a Lisp interpreter as well as a text editor, and it ships with a number of Lisp programs (earning it the nickname of the "operating system in want of a good editor"), Dunnet being one of them. It is nevertheless often considered an easter egg by OS X users.[[/note]]which is in turn included as standard with Mac OS X.
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Many versions and descendants of the game have been released, mostly under the title ''Adventure'' or some variation thereof (e.g., Adventure II, Adventure 550, Adventureland, etc.) Even Microsoft published a version of the game, packaged with its original MS-DOS 1.0 for the IBM PC. The Creator/{{Infocom}} classic ''VideoGame/{{Zork}}'' began life as a remake of ''Adventure'', and both ''Zork'' and ''Adventure'' influenced ''VideoGame/{{Dunnet}}'', a cyberpunk text adventure buried as an EasterEgg in the Emacs text editor,[[note]]well, sort of. Emacs is a Lisp interpreter as well as a text editor, and it ships with a number of Lisp programs (earning it the nickname of the "operating system in want of a good editor"), Dunnet being one of them. It is nevertheless often considered an easter egg by OS X users.[[/note]]which [[/note]] which is in turn included as standard with Mac OS X.
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Changed line(s) 14,15 (click to see context) from:
Many versions and descendants of the game have been released, mostly under the title ''Adventure'' or some variation thereof (e.g., Adventure II, Adventure 550, Adventureland, etc.) Even Microsoft published a version of the game, packaged with its original MS-DOS 1.0 for the IBM PC. The Creator/{{Infocom}} classic ''VideoGame/{{Zork}}'' began life as a remake of ''Adventure'', and both ''Zork'' and ''Adventure'' influenced ''VideoGame/{{Dunnet}}'', a cyberpunk text adventure buried as an EasterEgg in the Emacs text editor, which is in turn included as standard with Mac OS X.
to:
Many versions and descendants of the game have been released, mostly under the title ''Adventure'' or some variation thereof (e.g., Adventure II, Adventure 550, Adventureland, etc.) Even Microsoft published a version of the game, packaged with its original MS-DOS 1.0 for the IBM PC. The Creator/{{Infocom}} classic ''VideoGame/{{Zork}}'' began life as a remake of ''Adventure'', and both ''Zork'' and ''Adventure'' influenced ''VideoGame/{{Dunnet}}'', a cyberpunk text adventure buried as an EasterEgg in the Emacs text editor,[[note]]well, sort of. Emacs is a Lisp interpreter as well as a text editor, which and it ships with a number of Lisp programs (earning it the nickname of the "operating system in want of a good editor"), Dunnet being one of them. It is nevertheless often considered an easter egg by OS X users.[[/note]]which is in turn included as standard with Mac OS X.
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* DarknessEqualsDeath: you fall in a pit, and break every bone in your body.
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Many versions of the game have been released, mostly under the title ''Adventure'' or some variation thereof (e.g., Adventure II, Adventure 550, Adventureland, etc.) Even Microsoft published a version of the game, packaged with its original MS-DOS 1.0 for the IBM PC.
Speaking of versions of ''Adventure'', the Creator/{{Infocom}} classic ''VideoGame/{{Zork}}'' began life as a remake of ''Adventure'', and both ''Zork'' and ''Adventure'' influenced ''VideoGame/{{Dunnet}}'', a cyberpunk text adventure buried as an EasterEgg in the Emacs text editor, which is in turn included as standard with Mac OS X.
Speaking of versions of ''Adventure'', the Creator/{{Infocom}} classic ''VideoGame/{{Zork}}'' began life as a remake of ''Adventure'', and both ''Zork'' and ''Adventure'' influenced ''VideoGame/{{Dunnet}}'', a cyberpunk text adventure buried as an EasterEgg in the Emacs text editor, which is in turn included as standard with Mac OS X.
to:
Many versions and descendants of the game have been released, mostly under the title ''Adventure'' or some variation thereof (e.g., Adventure II, Adventure 550, Adventureland, etc.) Even Microsoft published a version of the game, packaged with its original MS-DOS 1.0 for the IBM PC.
Speaking of versions of ''Adventure'', thePC. The Creator/{{Infocom}} classic ''VideoGame/{{Zork}}'' began life as a remake of ''Adventure'', and both ''Zork'' and ''Adventure'' influenced ''VideoGame/{{Dunnet}}'', a cyberpunk text adventure buried as an EasterEgg in the Emacs text editor, which is in turn included as standard with Mac OS X.
Speaking of versions of ''Adventure'', the
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Mmm.... no, Dunnet isn\'t really a version of Advent any more than it\'s a version of Zork (it has influences from both), but it is worth mentioning nonetheless.
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Many versions of the game have been released, mostly under the title ''Adventure'' or some variation thereof (e.g., Adventure II, Adventure 550, Adventureland, etc.) Even Microsoft published a version of the game, packaged with its original MS-DOS 1.0 for the IBM PC, and a version of the game is buried as an EasterEgg in the Emacs text editor. The Creator/{{Infocom}} classic ''VideoGame/{{Zork}}'' began life as a remake of ''Adventure''.
to:
Many versions of the game have been released, mostly under the title ''Adventure'' or some variation thereof (e.g., Adventure II, Adventure 550, Adventureland, etc.) Even Microsoft published a version of the game, packaged with its original MS-DOS 1.0 for the IBM PC, and a version PC.
Speaking of versions of ''Adventure'', thegame is buried as an EasterEgg in the Emacs text editor. The Creator/{{Infocom}} classic ''VideoGame/{{Zork}}'' began life as a remake of ''Adventure''.
''Adventure'', and both ''Zork'' and ''Adventure'' influenced ''VideoGame/{{Dunnet}}'', a cyberpunk text adventure buried as an EasterEgg in the Emacs text editor, which is in turn included as standard with Mac OS X.
Speaking of versions of ''Adventure'', the
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Developed on BBN's [[MainframesAndMinicomputers PDP-10]], the game was written in FORTRAN and later ported to C under UsefulNotes/{{UNIX}}. Further iterations of the game were re-written in custom languages developed specifically to handle the unique features of text-based interactive adventure games.
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Developed on BBN's [[MainframesAndMinicomputers [[UsefulNotes/MainframesAndMinicomputers PDP-10]], the game was written in FORTRAN and later ported to C under UsefulNotes/{{UNIX}}. Further iterations of the game were re-written in custom languages developed specifically to handle the unique features of text-based interactive adventure games.
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* RandomEncounter: There are Dwarves wandering the caves, who will chase and throw knives at you. Some versions limit them to five. In the AGT version, there an infinite number, which randomly appear, block you from exiting a room, and can randomly throw their knife just as soon as they appear. This means you need to wear a magic cloak to prevent being insta-killed, and keep it for the whole game because there's an infinite number of them.
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* RandomEncounter: There are Dwarves wandering the caves, who will chase and throw knives at you. Some versions limit them to five. In the AGT version, there an infinite number, which randomly appear, block you from exiting a room, and can randomly throw their knife just as soon as they appear. This means you need to wear a magic cloak to prevent being insta-killed, and keep it for the whole game because there's an infinite number of them. them.
* RhetoricalQuestionBlunder: Exploited in one of the most difficult puzzles of the game. "With What? Your bare hands?" is the rhetorical question asked when you forget to specify a weapon in an attack. After a few weeks of utter frustration, the player angrily types, "Yes" more or less at random. Tada!
* RhetoricalQuestionBlunder: Exploited in one of the most difficult puzzles of the game. "With What? Your bare hands?" is the rhetorical question asked when you forget to specify a weapon in an attack. After a few weeks of utter frustration, the player angrily types, "Yes" more or less at random. Tada!