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Developed on BBN's [[UsefulNotes/MainframesAndMinicomputers PDP-10]], the game was written in FORTRAN and later ported to C under UsefulNotes/{{UNIX}}. Further iterations of the game were re-written in custom languages developed specifically to handle the unique features of text-based interactive adventure games.

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Developed on BBN's [[UsefulNotes/MainframesAndMinicomputers PDP-10]], the game was written in FORTRAN and later ported to C under UsefulNotes/{{UNIX}}.Platform/{{UNIX}}. Further iterations of the game were re-written in custom languages developed specifically to handle the unique features of text-based interactive adventure games.



A [[VideoGameRemake 3D graphic adventure remake]] was released in January of 2023, directed by the aforementioned Roberta Williams in her return to video game development. It was made for the then-current platforms of the time, including the Platform/PlayStation5, Platform/XboxSeriesXAndS, Platform/NintendoSwitch, UsefulNotes/MicrosoftWindows, UsefulNotes/AppleMacintosh, and also supports the [[Platform/OculusQuest Meta Quest 2]] {{virtual reality|Index}} headset.

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A [[VideoGameRemake 3D graphic adventure remake]] was released in January of 2023, directed by the aforementioned Roberta Williams in her return to video game development. It was made for the then-current platforms of the time, including the Platform/PlayStation5, Platform/XboxSeriesXAndS, Platform/NintendoSwitch, UsefulNotes/MicrosoftWindows, UsefulNotes/AppleMacintosh, Platform/MicrosoftWindows, Platform/AppleMacintosh, and also supports the [[Platform/OculusQuest Meta Quest 2]] {{virtual reality|Index}} headset.
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A [[VideoGameRemake 3D graphic adventure remake]] was released in January of 2023, directed by the aforementioned Roberta Williams in her return to video game development. It was made for the then current platforms of the time, including the UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, UsefulNotes/NintendoSwitch, UsefulNotes/MicrosoftWindows, UsefulNotes/AppleMacintosh, and also supports the [[UsefulNotes/OculusQuest Meta Quest 2]] {{virtual reality|Index}} headset.

to:

A [[VideoGameRemake 3D graphic adventure remake]] was released in January of 2023, directed by the aforementioned Roberta Williams in her return to video game development. It was made for the then current then-current platforms of the time, including the UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, UsefulNotes/NintendoSwitch, Platform/PlayStation5, Platform/XboxSeriesXAndS, Platform/NintendoSwitch, UsefulNotes/MicrosoftWindows, UsefulNotes/AppleMacintosh, and also supports the [[UsefulNotes/OculusQuest [[Platform/OculusQuest Meta Quest 2]] {{virtual reality|Index}} headset.

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A C64 and CPC version have a strict timer.


* DarknessEqualsDeath: Trying to fumble around in the dark results in you falling in a pit to "break every bone in your body".

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* DarknessEqualsDeath: Trying to fumble around in the dark results in you falling in a pit to "break every bone in your body". Moving to and from a lit area seems to be save, but not between dark rooms.



** "Wave Rod" creates a bridge, but isn't explained as possible. This is technically optional.

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** "Wave Rod" creates a bridge, but isn't explained as possible. This is technically optional.optional, but is a fast shortcut.



* RandomEncounter: There are seven Dwarves wandering the caves, who will chase and throw knives at you. In the AGT port, there an infinite number, which randomly appear, block you from exiting a room, and can randomly throw their knife just as soon as they appear. This means you need to wear a magic cloak to prevent being insta-killed, and keep it and the axe for the whole game because there's an infinite number of them.

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* RandomEncounter: RandomEncounter:
** The pirate that steals your treasure will appear randomly. You need to encounter him to get one of the treasures, and [[LuckBasedMission the lamp time is somewhat limited]].
**
There are seven Dwarves wandering the caves, who will chase and throw knives at you. In the AGT port, there an infinite number, which randomly appear, block you from exiting a room, and can randomly throw their knife just as soon as they appear. This means you need to wear a magic cloak to prevent being insta-killed, and keep it and the axe for the whole game because there's an infinite number of them.



* TimedMission: The brass lamp has enough power for 330 turns, enough for a walkthrough but not exploration. Asking to read instructions increases this to 1000. You can replenish it by buying batteries, accepting a hint, or a magic word within one of the extended versions. Additionally, finding all the treasures in the game starts an unannounced endgame timer, where there's a limited number of turns within the deeper cave to bring those treasures to the building.

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* TimedMission: TimedMission:
**
The brass lamp has enough power for 330 turns, enough for a walkthrough but not exploration. Asking to read instructions increases this to 1000. You can replenish it by buying batteries, accepting a hint, or a magic word within one of the extended versions. Additionally, finding all the treasures in the game starts an unannounced endgame timer, where there's a limited number of turns within the deeper cave to bring those treasures to the building.
** The C64 and CPC versions published by Duckworth only give 150 room movements worth of battery power, but ends the game immediately as soon as they run out. Also, the timer for the end game still only advances if the player moves around, thus the player effectively doesn't have that full amount.



** The game detects if you take a few actions that renders reaching treasures impossible, such as not seeing spices when the bear crosses the bridge, or killing the bird. Instead of starting the endgame, it will drain the lamp's batteries to result in the incomplete ending. Draining only occurs once, thus purchasing batteries to keep the lamp running will result in 2500 turns of running about being unable to progress.

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** The game detects if you take a few actions that renders reaching treasures impossible, such as not seeing spices when the bear crosses the bridge, or killing the bird. Instead of starting the endgame, it will drain the lamp's batteries to result in the incomplete ending. Draining only occurs once, thus purchasing batteries to keep the lamp running will result in 2500 turns of running about being unable to progress. progress and waiting out the timer.

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%% Administrivia/ZeroContextExample * GuideDangIt: It would be quicker to list the puzzles that ''aren't'' illogically difficult.

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%% Administrivia/ZeroContextExample * GuideDangIt: It would be quicker to list GuideDangIt:
** The perfect game requires skipping instructions, but reduces
the puzzles time available on the lamp.
** "Wave Rod" creates a bridge, but isn't explained as possible. This is technically optional.
** Room exits are a little terse, sometimes absent. For example, "The passage here is blocked by a recent cave-in" (a dead-end room) doesn't mention
that ''aren't'' illogically difficult.the exit is to the south rather than west.

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* SaveScumming: From very early on, ports of the game attempted to discourage this -- either by deleting the saved state when it was restored, or refusing to load a saved state until a period of time (configurable by an administrator, defaulting to 90 minutes) had elapsed from when it was saved.

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* SaveGameLimits: Some versions of the game were reported to deduct points on saving. Also, the normal versions of the game also require a minimum time to reload the game, and delete the save after reloading.
* SaveScumming: From very early on, ports most versions of the game attempted to discourage this -- either by deleting the saved state when it was restored, or refusing to load a saved state until a period of time (configurable by an administrator, defaulting to 90 minutes) had elapsed from when it was saved.



* TimedMission: The brass lamp has enough power for 330 turns, enough for a walkthrough but not exploration. Asking to read instructions increases this to 1000. You can replenish it by buying batteries, using a hint, or a magic word within one of the extended versions. Additionally, finding all the treasures in the game starts an unannounced endgame timer, where there's a limited number of turns within the deeper cave to bring those treasures to the building.

to:

* TimedMission: The brass lamp has enough power for 330 turns, enough for a walkthrough but not exploration. Asking to read instructions increases this to 1000. You can replenish it by buying batteries, using accepting a hint, or a magic word within one of the extended versions. Additionally, finding all the treasures in the game starts an unannounced endgame timer, where there's a limited number of turns within the deeper cave to bring those treasures to the building.
Is there an issue? Send a MessageReason:
None


A 3D graphic adventure remake was released in January of 2023, directed by the aforementioned Roberta Williams in her return to video game development.

to:

A [[VideoGameRemake 3D graphic adventure remake remake]] was released in January of 2023, directed by the aforementioned Roberta Williams in her return to video game development.
development. It was made for the then current platforms of the time, including the UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, UsefulNotes/NintendoSwitch, UsefulNotes/MicrosoftWindows, UsefulNotes/AppleMacintosh, and also supports the [[UsefulNotes/OculusQuest Meta Quest 2]] {{virtual reality|Index}} headset.

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