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The game was ported to many home consoles and computers of its day, including UsefulNotes/{{MSX}} and [[UsefulNotes/NintendoEntertainmentSystem Famicom]]. It is also available for the UsefulNotes/PlayStation4 and the UsefulNotes/NintendoSwitch as part of the ''Arcade Archives'' series.

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The game was ported to many home consoles and computers of its day, including UsefulNotes/{{MSX}} Platform/{{MSX}} and [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem Famicom]]. It is also available for the UsefulNotes/PlayStation4 Platform/PlayStation4 and the UsefulNotes/NintendoSwitch Platform/NintendoSwitch as part of the ''Arcade Archives'' series.
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* EveryTenThousandPoints: Certain score milestones grant player extra life.

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* EveryTenThousandPoints: Every10000Points: Certain score milestones grant player extra life.
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* SongsInTheKeyOfPanic: The music speeds up when the time gets low.

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In the game there are six regular stages (five in certain home ports) you can choose to play in your prefered order (plus an extra stage that is unlocked if various minigames are played) of differing tasks that are to be completed by Charlie. Grabbing money bags, performing dangerous tricks, avoiding enemies, completing stages, etc., earns Charlie points. After the sixth stage is completed, the game starts over again but with a faster pace and more difficult (but exactly the same in terms of task to be completed) levels.

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In the game there are six regular stages (five in certain home ports) you can choose to play in your prefered preferred order (plus an extra stage that is unlocked if various minigames are played) of differing tasks that are to be completed by Charlie. Grabbing money bags, performing dangerous tricks, avoiding enemies, completing stages, etc., earns Charlie points. After the sixth stage is completed, the game starts over again but with a faster pace and more difficult (but exactly the same in terms of task to be completed) levels.



* EveryTenThousandPoints: Certain score milestones grant player extra life.



%%* ScoringPoints

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%%* ScoringPoints * ScoringPoints: The game has a point system complete with high scores.



* SpringsSpringsEverywhere: The third stage consist. entirely on Charlie jumping thought trampolines. Jumping too many times in one trampoline sends him flying off the stage, costing a life.

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* SpringsSpringsEverywhere: The SpringsSpringsEverywhere:
**The
third stage consist. from the arcade consists entirely on Charlie jumping thought trampolines. Jumping too many times in one trampoline sends him flying off the stage, costing a life.life.
**Horse riding stage has springboard that give points when bounced on. These give only a tiny bounce.
**Rope and trampoline stage has trampolines that launch the player in the air.


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* VideoGameLives: The game uses a life system.
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The game was ported to many home consoles and computers of its day, including UsefulNotes/{{MSX}} and [[UsefulNotes/NintendoEntertainmentSystem Famicom]].

to:

The game was ported to many home consoles and computers of its day, including UsefulNotes/{{MSX}} and [[UsefulNotes/NintendoEntertainmentSystem Famicom]].
Famicom]]. It is also available for the UsefulNotes/PlayStation4 and the UsefulNotes/NintendoSwitch as part of the ''Arcade Archives'' series.

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* BonusStage: If enough minigames are played, it unlocks a version of the third minigame but set on water and with dolphins as enemies. This is not present in MSX and Famicom versions.
%%* EndlessGame:

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* BonusStage: If enough minigames are played, it unlocks a version of the third minigame but set on water and with dolphins as enemies. This is not present in the MSX and Famicom versions.
%%* * EndlessGame: The game doesn't have an ending. Once the player beats the first five levels, they will play the sixth level over and over until they run out of lives.



* PublicDomainSoundtrack: The music comes from "American Patrol" by F.W. Meacham and "The Blue Danube" by Johann Strauss II.



%%* TimedMission

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%%* TimedMission* TimedMission: The player always runs against the clock in clearing each stage. Finish the stage, and they will be awarded bonus points based on the time left. Fail to do so, and they lose a life.
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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.


* EverythingsBetterWithMonkeys: The second minigame features monkeys as enemies you need to jump.
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* AdaptedOut: The Trampoline stage was cut off from the MSX and Famicom ports.

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* AdaptedOut: The Trampoline trampoline third stage was cut off from the MSX and Famicom ports.
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The game was ported to many home consoles and computers of its day, including UsefulNotes/{{MSX}} [[UsefulNotes/NintendoEntertainmentSystem Famicom]].

to:

The game was ported to many home consoles and computers of its day, including UsefulNotes/{{MSX}} and [[UsefulNotes/NintendoEntertainmentSystem Famicom]].
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* PressXToNotDie: A variation. Press the left button in the fifth minigame slows down the horse's speeds.

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''Circus Charlie'' (サーカスチャーリー Sākasu Chārī) is an action arcade game published by Konami in 1984. The player controls a clown named Charlie in six different circus-themed minigames.

In the game there are six regular stages you can choose to play in your prefered order (plus an extra stage that is unlocked if various minigames are played) of differing tasks that are to be completed by Charlie. Grabbing money bags, performing dangerous tricks, avoiding enemies, completing stages, etc., earns Charlie points. After the sixth stage is completed, the game starts over again but with a faster pace and more difficult (but exactly the same in terms of task to be completed) levels.

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''Circus Charlie'' (サーカスチャーリー Sākasu Chārī) is an action arcade game published by Konami in 1984. The player controls a clown named Charlie in (depending on the versions) five or six different circus-themed minigames.

In the game there are six regular stages (five in certain home ports) you can choose to play in your prefered order (plus an extra stage that is unlocked if various minigames are played) of differing tasks that are to be completed by Charlie. Grabbing money bags, performing dangerous tricks, avoiding enemies, completing stages, etc., earns Charlie points. After the sixth stage is completed, the game starts over again but with a faster pace and more difficult (but exactly the same in terms of task to be completed) levels.
levels.

The game was ported to many home consoles and computers of its day, including UsefulNotes/{{MSX}} [[UsefulNotes/NintendoEntertainmentSystem Famicom]].



* BonusStage: If enough minigames are played, it unlocks a version of the third minigame but set on water and with dolphins as enemies.

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* AdaptedOut: The Trampoline stage was cut off from the MSX and Famicom ports.
* BonusStage: If enough minigames are played, it unlocks a version of the third minigame but set on water and with dolphins as enemies. This is not present in MSX and Famicom versions.



* SelfDuplication: At the end of the last minigame, after reaching his girlfriend, Charlie multiplies into various clones of himself.

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* SelfDuplication: At the end of the last minigame, after reaching his girlfriend, Charlie multiplies into various clones of himself. Only in arcades though.
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* TightropeWalking: The monkey minigame consist on Charlie walking in one of these while he avoids the monkeys on the rope.

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* TightropeWalking: The monkey minigame consist on has Charlie walking in one of these while he avoids the monkeys on the rope.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/circus_charlie.jpg]]
[[caption-width-right:350:The first authentic circus game in history!]]
Circus Charlie (サーカスチャーリー Sākasu Chārī) is an action arcade game published by Konami in 1984. The player controls a clown named Charlie in six different circus-themed minigames.

to:

[[quoteright:350:https://static.[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/circus_charlie.jpg]]
[[caption-width-right:350:The [[caption-width-right:320:The first authentic circus game in history!]]
Circus Charlie
history!]]

''Circus Charlie''
(サーカスチャーリー Sākasu Chārī) is an action arcade game published by Konami in 1984. The player controls a clown named Charlie in six different circus-themed minigames.



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* OneUp: There are various hidden ways to obtain one, but the most usual one is reaching a high score
* BonusStage: If enough minigames are played, it unlocks a version of the third minigame but set on water and with dolphins as enemies
* EndlessGame:
* EverythingsBetterWithMonkeys: The second minigame features monkeys as enemies you need to jump

to:

* OneUp: There are various hidden ways to obtain one, but the most usual one is reaching a high score
score.
* BonusStage: If enough minigames are played, it unlocks a version of the third minigame but set on water and with dolphins as enemies
*
enemies.
%%*
EndlessGame:
* EverythingsBetterWithMonkeys: The second minigame features monkeys as enemies you need to jumpjump.



* ReplayMode: You can replay until five times the same level,
* RingOfFire: Charlie jumps these with his lion in the first mini-game
* ScoringPoints
* SelfDuplication: At the end of the last minigame, after reaching his girlfriend, Charlie multiplies into various clones of himself
* SpringsSpringsEverywhere: The third stage consist entirely on Charlie jumping thought trampolines. Jumping too many times in one trampoline sends him flying off the stage, costing a life.

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* ReplayMode: You can replay until five times the same level,
level.
* RingOfFire: Charlie jumps these with his lion in the first mini-game
*
mini-game.
%%*
ScoringPoints
* SelfDuplication: At the end of the last minigame, after reaching his girlfriend, Charlie multiplies into various clones of himself
himself.
* SpringsSpringsEverywhere: The third stage consist consist. entirely on Charlie jumping thought trampolines. Jumping too many times in one trampoline sends him flying off the stage, costing a life.



* TimedMission

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* TimedMission%%* TimedMission
----
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* StockMoneyBag: In one of the stages, there are dollar bags inside rings of fire.
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/circus_charlie.jpg]]
[[caption-width-right:350:The first authentic circus game in history!]]
Circus Charlie (サーカスチャーリー Sākasu Chārī) is an action arcade game published by Konami in 1984. The player controls a clown named Charlie in six different circus-themed minigames.

In the game there are six regular stages you can choose to play in your prefered order (plus an extra stage that is unlocked if various minigames are played) of differing tasks that are to be completed by Charlie. Grabbing money bags, performing dangerous tricks, avoiding enemies, completing stages, etc., earns Charlie points. After the sixth stage is completed, the game starts over again but with a faster pace and more difficult (but exactly the same in terms of task to be completed) levels.

!!Tropes that can be found in ''Circus Charlie'':

* OneUp: There are various hidden ways to obtain one, but the most usual one is reaching a high score
* BonusStage: If enough minigames are played, it unlocks a version of the third minigame but set on water and with dolphins as enemies
* EndlessGame:
* EverythingsBetterWithMonkeys: The second minigame features monkeys as enemies you need to jump
* DeviousDolphins: In the secret minigame, you must avoid these or else you will lose a life.
* HorseOfADifferentColor: The lion Charlie rides on the first minigame. Oddly enough, Charlie rides an actual horse in the fifth minigame.
* ReplayMode: You can replay until five times the same level,
* RingOfFire: Charlie jumps these with his lion in the first mini-game
* ScoringPoints
* SelfDuplication: At the end of the last minigame, after reaching his girlfriend, Charlie multiplies into various clones of himself
* SpringsSpringsEverywhere: The third stage consist entirely on Charlie jumping thought trampolines. Jumping too many times in one trampoline sends him flying off the stage, costing a life.
* TightropeWalking: The monkey minigame consist on Charlie walking in one of these while he avoids the monkeys on the rope.
* TimedMission

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