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* SecretLevel: Though the game offically ends at 144 with ''Fireflies'', there are five more levels (''Thanks To...'', ''Cake Walk'', ''Force Field'', ''Mind Block'' and ''Special'') that can be reached if you know the right passwords (or just select the secret "Ignore Passwords" command, though that doesn't work on the final three levels.) ''Thanks To...'' also doesn't exist in the Lynx version.
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* ExactlyWhatItSaysOnTheTin: The level ''Totally Unfair''.


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** ''Special'', the true final level, dumps the player into a huge room full of blocks. Every single block has fire underneath it, except for one that's covering the exit.
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* MoreTeethThenTheOsmondFamily: [[ExactlyWhatItSaysOnTheTin Take a wild guess.]]

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* MoreTeethThenTheOsmondFamily: MoreTeethThanTheOsmondFamily: [[ExactlyWhatItSaysOnTheTin Take a wild guess.]]
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* MoreTeethThenTheOsmondFamily: [[ExactlyWhatItSaysOnTheTin Take a wild guess.]]
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* MooksAteMyEquipment

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* MooksAteMyEquipmentMooksAteMyEquipment: The Spy panel steals all your footwear when you walk over it.
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''Chip's Challenge'' is a game originally for the AtariLynx but later bundled with the Best of Windows Entertainment Package. It involves the eponymous hero, Chip [=McCallahan=], who has met Melinda The Mental Marvel in the school science laboratory and must navigate through Melinda's "Clubhouse" (a series of [[strike:144]] [[strike:148]] 149 increasingly difficult puzzles) in order to prove himself and gain membership to the very exclusive Bit Buster Club.

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''Chip's Challenge'' is a game originally for the AtariLynx but later bundled with the Best of Windows Entertainment Package. It involves the eponymous hero, Chip [=McCallahan=], who has met Melinda The Mental Marvel in the school science laboratory and must navigate through Melinda's "Clubhouse" (a series of [[strike:144]] [[strike:148]] 149 increasingly difficult puzzles) in order to prove himself and gain membership to the very exclusive Bit Buster Club.
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** Thanks to another bug, some clone machines will fail to clone a monster in certain situations, and some monsters stuck in traps will stay in them even if the trap is released. This also makes several puzzles trivial.
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Moving to YMMV tab


* FauxSymbolism: Levels 54 (''Grail'') and 142 (''Pentagram'').



* PortingDisaster: Some versions of level 88, ''Spirals'', have a bug that renders it even more impossible than usual. The problem isn't a bug in the layout, but the monsters being more aggressive in the Windows version.

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\"More difficult\" is not sufficient for describing as \"Unwinnable\".


* PortingDisaster: Some versions of level 88, ''Spirals'', have a bug that renders it even more impossible than usual. The problem isn't a bug in the layout, but the monsters being more aggressive in the Windows version.



* {{Unwinnable}}:
** Some versions of level 88, ''Spirals'', have a bug that renders it even more impossible than usual. According to [[http://www.svatopluk.com/chip/levels/088.htm comments here]], it's more of a PortingDisaster. The problem isn't a bug in the layout, but the monsters being more aggressive in the Windows version.
** Many levels become unwinnable if you make even the slightest misstep. Alright, just a little bit more, and - [[OhCrap wait]]. I can't get it out? But-but...[[BigNo NooOOOOOOO!]]

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* {{Unwinnable}}:
** Some versions of level 88, ''Spirals'', have a bug that renders it even more impossible than usual. According to [[http://www.svatopluk.com/chip/levels/088.htm comments here]], it's more of a PortingDisaster. The problem isn't a bug in the layout, but the monsters being more aggressive in the Windows version.
**
{{Unwinnable}}: Many levels become unwinnable if you make even the slightest misstep. Alright, just a little bit more, and - [[OhCrap wait]]. I can't get it out? But-but...[[BigNo NooOOOOOOO!]]

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I think this is the trope intended.


* FauxSymbolism: Levels 54 (''Grail'') and 142 (''Pentagram'').



* RuleOfSymbolism: Levels 54 (''Grail'') and 142 (''Pentagram'').

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** Level 18, ''Castle Moat''. Also, an oversight in level 20 means that you don't have to collect any chips, making the level much easier.
** Thanks to a possible bug, it's possible to force your way across force floors if you are sliding on ice. This makes several puzzles trivial.

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** Level 18, ''Castle Moat''. Also, an oversight in level 20 means The apparent solution is to push blocks into the moat to make a bridge across. [[spoiler:Under one of the blocks is a powerup that lets you don't simply swim across.]]
** Most levels
have a Chip Socket blocking off the exit, which can only be cleared by collecting the required number of chips first. In [[spoiler:Level 20]], the designers forgot to collect any chips, put this in, so collecting chips is unnecessary, making the level much easier.
** Thanks to a possible bug, it's possible to force your way across force pass through one-way floors in the wrong direction if you are sliding on ice. This makes several puzzles trivial.



* DiscOneFinalDungeon: Level 144, ''Fireflies''.
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* BookEnds: [[spoiler:In the first level, you learn to use keys of different colors to open doors. In the second, you learn to use blocks to remove water. These are the only two things you do in the final level.]]

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* BookEnds: [[spoiler:In In the first level, you learn to use keys of different colors to open doors. In the second, you learn to use blocks to remove water. These are the only two things you do in the final level.]]

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* ArtShift: At the end of the game, post [[HappyDance victory dance]], [[spoiler:a red-haired, glasses-wearing Chip appears on the shoulders of a crowd. He's no longer the simplified sprite he was throughout the game. The Chip in the game's icon is the same as the one in the game, except with different colouring. This applies to the Windows version.]]

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* ArtShift: ArtShift:
**
At the end of the game, post [[HappyDance victory dance]], [[spoiler:a red-haired, glasses-wearing Chip appears on the shoulders of a crowd. He's no longer the simplified sprite he was throughout the game. game]].
**
The Chip in the game's icon is the same as the one in the game, except with different colouring.coloring. This applies to the Windows version.]]
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** Level 138, ''Partial Post''. The exit is right at the start, except a telepot tile will prevent you from reaching it. You need to lock ''all'' routes so that the teleporter has no option but let you walk to the exit.

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** Level 138, ''Partial Post''. The exit is right at the start, except a telepot teleport tile will prevent you from reaching it. You need to lock ''all'' routes so that the teleporter has no option but let you walk to the exit.
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''Chip's Challenge'' is a game originally for the AtariLynx but later bundled with the Best of Windows Entertainment Package. It involves the titular hero, Chip [=McCallahan=], who has met Melinda The Mental Marvel in the school science laboratory and must navigate through Melinda's "Clubhouse" (a series of [[strike:144]] [[strike:148]] 149 increasingly difficult puzzles) in order to prove himself and gain membership to the very exclusive Bit Buster Club.

to:

''Chip's Challenge'' is a game originally for the AtariLynx but later bundled with the Best of Windows Entertainment Package. It involves the titular eponymous hero, Chip [=McCallahan=], who has met Melinda The Mental Marvel in the school science laboratory and must navigate through Melinda's "Clubhouse" (a series of [[strike:144]] [[strike:148]] 149 increasingly difficult puzzles) in order to prove himself and gain membership to the very exclusive Bit Buster Club.
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* {{Determinator}}: Chip, according to the manual.

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* {{Determinator}}: Chip, Chip is, according to the manual. manual, and that's why DeathIsASlapOnTheWrist.

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** Thanks to a possible GoodBadBug, it's possible to force your way across force floors if you are sliding on ice. This makes several puzzles trivial.

to:

** Thanks to a possible GoodBadBug, bug, it's possible to force your way across force floors if you are sliding on ice. This makes several puzzles trivial.



* FauxSymbolism: Levels 54 (''Grail'') and 142 (''Pentagram'').



** The Microsoft version has a GoodBadBug that lets you complete Level 60, ''Scoundrel'', by [[spoiler:forcing your way across the force floors surrounding the exit square]].

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** The Microsoft version has a GoodBadBug bug that lets you complete Level 60, ''Scoundrel'', by [[spoiler:forcing your way across the force floors surrounding the exit square]].square]].
* RuleOfSymbolism: Levels 54 (''Grail'') and 142 (''Pentagram'').

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* MarathonLevel: Level 134, ''[[SelfDeprecation Pain]]''.
** Level 33, On The Rocks.

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* MarathonLevel: Level 134, ''[[SelfDeprecation Pain]]''.
** Level 33,
On The Rocks.Rocks, Cityblock, Pain, Writer's Block, Chipmine...and they're all nightmarish to play.
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** Many levels allow for this, forcing a player to reload. Almost at the end of that MarathonLevel, just gotta push this block here- what? I can't get it out?! [[BigNo Nooo!]]

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** Many levels allow for this, forcing a player to reload. Almost at become unwinnable if you make even the end of that MarathonLevel, slightest misstep. Alright, just gotta push this block here- what? a little bit more, and - [[OhCrap wait]]. I can't get it out?! out? But-but...[[BigNo Nooo!]] NooOOOOOOO!]]
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* Determinator: Chip, according to the manual.

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* Determinator: {{Determinator}}: Chip, according to the manual.
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* Determinator: Chip, according to the manual.
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** Level 33, On The Rocks.
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* SpiritualSuccessor: Chuck's Challenge, in which an alien named Woop recruits original game designer Chuck Somerville to build Chip's Challenge-style puzzles aboard his spaceship.

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** So wait... the [[MemeticMutation cake walk is a lie]]?



* CuttingTheKnot: Level 18, ''Castle Moat''. Also, an oversight in level 20 means that you don't have to collect any chips, making the level much easier.

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* CuttingTheKnot: CuttingTheKnot:
**
Level 18, ''Castle Moat''. Also, an oversight in level 20 means that you don't have to collect any chips, making the level much easier.






* KaizoTrap: Level 138, ''Partial Post''. The exit is right at the start, except a telepot tile will prevent you from reaching it. You need to lock ''all'' routes so that the teleporter has no option but let you walk to the exit.

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* KaizoTrap: KaizoTrap:
**
Level 138, ''Partial Post''. The exit is right at the start, except a telepot tile will prevent you from reaching it. You need to lock ''all'' routes so that the teleporter has no option but let you walk to the exit.



* MeaningfulName: Level 34 is called ''Cypher'', and in general, most level names are meaningful.

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* MeaningfulName: MeaningfulName:
**
Level 34 is called ''Cypher'', and in general, most level names are meaningful.



* NoCelebritiesWereHarmed: Level 73, ''Morton''. It is named after singer and talk show host Morton Downey Jr, and your primary enemy is the teeth (an allusion to the talk show's logo).



* PuzzleBoss: Level 18, ''Castle Moat''. Either spend the 10 minutes you get pushing blocks all the way around the island until you've got enough to walk to it safely... [[spoiler:or go to the top right corner of the maze and find the hidden flippers]].

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* PuzzleBoss: PuzzleBoss:
**
Level 18, ''Castle Moat''. Either spend the 10 minutes you get pushing blocks all the way around the island until you've got enough to walk to it safely... [[spoiler:or go to the top right corner of the maze and find the hidden flippers]].



* ShoutOut: Level 73, ''Morton''. It is named after singer and talk show host Morton Downey Jr., and your primary enemy is the teeth (an allusion to the talk show's logo).



* TimeKeepsOnTicking: when reading the hints located on the question mark circle tiles.
** Although it doesn't really matter, since you can pause the game while you're reading them. (When the game is paused, the action window is covered, but the info window, where the hints show up, is not.)

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* TimeKeepsOnTicking: when reading the hints located on the question mark circle tiles.
**
tiles. Although it doesn't really matter, since you can pause the game while you're reading them. (When the game is paused, the action window is covered, but the info window, where the hints show up, is not.)not).



* {{Unwinnable}}: Some versions of level 88, ''Spirals'', have a bug that renders it even more impossible than usual.
** According to [[http://www.svatopluk.com/chip/levels/088.htm comments here]], it's more of a PortingDisaster. The problem isn't a bug in the layout, but the monsters being more aggressive in the Windows version.

to:

* {{Unwinnable}}: {{Unwinnable}}:
**
Some versions of level 88, ''Spirals'', have a bug that renders it even more impossible than usual.
**
usual. According to [[http://www.svatopluk.com/chip/levels/088.htm comments here]], it's more of a PortingDisaster. The problem isn't a bug in the layout, but the monsters being more aggressive in the Windows version.

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* IGotBetter: The only explanation for how Chip comes back after [[NintendoHard all those deaths]] is one sentence to this effect [[AllThereInTheManual in the help file]].

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* IGotBetter: The only explanation for how Chip comes back after [[NintendoHard all those deaths]] is one sentence to this effect [[AllThereInTheManual in the help file]].


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* UnexplainedRecovery: The only explanation for how Chip comes back after [[NintendoHard all those deaths]] is one sentence to this effect [[AllThereInTheManual in the help file]].
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''Chip's Challenge'' is a game originally for the AtariLynx but later bundled with the Best of Windows Entertainment Package. It involves the titular hero, Chip [=McCallahan=], who has met Melinda The Mental Marvel in the school science laboratory and must navigate through Melinda's "Clubhouse" (a series of 144 increasingly difficult puzzles) in order to prove himself and gain membership to the very exclusive Bit Buster Club.

to:

''Chip's Challenge'' is a game originally for the AtariLynx but later bundled with the Best of Windows Entertainment Package. It involves the titular hero, Chip [=McCallahan=], who has met Melinda The Mental Marvel in the school science laboratory and must navigate through Melinda's "Clubhouse" (a series of 144 [[strike:144]] [[strike:148]] 149 increasingly difficult puzzles) in order to prove himself and gain membership to the very exclusive Bit Buster Club.

Changed: 368

Removed: 159

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* MindScrew: Level 111, ''[[BlatantLies Time Lapse]]''. For one, the level has unlimited time; secondly, the level's mechanics doesn't seem to work coherently. Are the bugs in the northwestern portion supposed to press a green switch that locks the entire inner area of the level (because they don't)? Are the chips located south supposed to be locked by some of the toggle doors at first (because they aren't)? You can beat this level in just 30 seconds and never understand what it is about!
** Actually the green doors leading to the exit are toggled permanently after a while on the original; one of the many porting bugs gives you much more leeway.

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* MindScrew: Level 111, ''[[BlatantLies Time Lapse]]''. For one, the level has unlimited time; secondly, the level's mechanics doesn't seem to work coherently. coherently in the PC version. Are the bugs in the northwestern portion supposed to press a green switch that locks the entire inner area of the level (because they don't)? Are The reason for these weirdnesses is due to the chips located south supposed to be locked by some of gameplay differences from the toggle doors at first (because they aren't)? You can beat this level in just 30 seconds and never understand what it is about!
** Actually
Lynx version. In it, the green doors leading to the exit are toggled permanently after a while on because the original; one bugs do manage to reach the button that activates the switcheroo. One of the many porting bugs errors gives you much more leeway.
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** Actually the green doors leading to the exit are toggled permanently after a while on the original; one of the many porting bugs gives you much more leeway.
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Added DiffLines:

* ExcusePlot: Read the first paragraph.

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