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* GratuitousGerman: The original ''Castle Wolfenstein'' was noted for its unprecedented use of digitized German voices.
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* GratuitousGerman: GratuitousGerman:
** The original ''Castle Wolfenstein'' was noted for its unprecedented use of digitized Germanvoices.voices.
** This also applies to ''Beyond Castle Wolfenstein'', with guards giving commands in German. Most of them are correct; however, using "Anfang!" to indicate an enemy is ''very'' odd ("Alarm!" or "Achtung!" would have been more accurate).
** The original ''Castle Wolfenstein'' was noted for its unprecedented use of digitized German
** This also applies to ''Beyond Castle Wolfenstein'', with guards giving commands in German. Most of them are correct; however, using "Anfang!" to indicate an enemy is ''very'' odd ("Alarm!" or "Achtung!" would have been more accurate).
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[[caption-width-right:300:[[Franchise/MetalGear Solid Snake's]] grandpa at work.]]
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''Castle Wolfenstein'' (1981) was a computer game written by Silas Warner for the UsefulNotes/AppleII, IBM home computers, UsefulNotes/Atari8BitComputers, and the UsefulNotes/{{Commodore 64}}. It is regarded as one of the [[UrExample first stealth-based games ever]], and began the long-running ''VideoGame/{{Wolfenstein}}'' series.
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''Castle Wolfenstein'' (1981) was a computer game written by Silas Warner for the UsefulNotes/AppleII, IBM home computers, UsefulNotes/Atari8BitComputers, and the UsefulNotes/{{Commodore 64}}. It is regarded as one of the [[UrExample [[TropeMakers first stealth-based games ever]], and began the long-running ''VideoGame/{{Wolfenstein}}'' series.
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* OptionalStealth: The original ''Castle Wolfenstein'' and ''Beyond Castle Wolfenstein''. It was a good idea to sneak through as much of the castle(s) as possible, because fighting German soldiers was a good way to get killed. However, you ''could'' fight them if you wanted to, and at times it was actually necessary (e.g. before you got a uniform or passes, or to "clean out" the room where the alarm box was located).
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* OptionalStealth: The original ''Castle Wolfenstein'' and ''Beyond Castle Wolfenstein''. It was It's a good idea to sneak through as much of the castle(s) as possible, because fighting German soldiers was is a good way to get killed. However, you ''could'' ''can'' still fight them if you wanted want to, and at times it was may actually be necessary (e.g. before you got a uniform or passes, or to "clean out" the room where the alarm box was is located).
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%%* Intoxication Mechanic: Your character can find alcoholic beverages (such as liebfraumilch wine or schnapps) in chests. Whenever your character drinks them, the direction your gun is aiming can't be reliably controlled for a while.
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* IntoxicationMechanic: Your character can find alcoholic beverages (such as liebfraumilch wine or schnapps) in chests. Whenever your character drinks them, the direction your gun is aiming can't be reliably controlled for a while.
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* IntoxicationMechanic: Your character can find alcoholic beverages (such as liebfraumilch wine or schnapps) in chests. Whenever your character drinks them, the direction your gun is aiming can't be reliably controlled for a while.
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* WeaponOfIntimidation: A common tactic is to stick up a guard with an empty gun, rob the guard for any bullets, then shoot him immediately afterwards.
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* WeaponOfIntimidation: WeaponForIntimidation: A common tactic is to stick up a guard with an empty gun, rob the guard for any bullets, then shoot him immediately afterwards.
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Brandishment Bluff is for when you are not actually using a gun, even if it is empty.
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* BrandishmentBluff: A common tactic is to stick up a guard with an empty gun, rob the guard for any bullets, then shoot him immediately afterwards.
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* WeaponOfIntimidation: A common tactic is to stick up a guard with an empty gun, rob the guard for any bullets, then shoot him immediately afterwards.
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The player is an unnamed U.S. soldier during World War II; he has been captured by the Nazis and imprisoned in Castle Wolfenstein. When the game starts, he has managed to get a gun and ten bullets from a dead cellmate. Once the player starts moving, he attracts the attention of the guards, who will try to shoot or apprehend him. The player's objective is to avoid being captured or killed, find the secret war plans, and escape alive. The player can wear uniforms to sneak past (some) guards, ambush patrols, and find helpful items such as keys, food, drink, bullets, grenades, and bulletproof vests. The game is played from a top-down perspective, but the characters are seen from a side view.
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The player is an unnamed U.S. soldier during World War II; he has been captured by the Nazis and imprisoned in Castle Wolfenstein. When the game starts, he has managed to get a gun and ten bullets from a dead cellmate. Once the player starts moving, he attracts the attention of the guards, who will try to shoot or apprehend him. The player's objective is to avoid being captured or killed, find the secret war plans, and escape alive. The player can wear uniforms to sneak past (some) guards, ambush patrols, and find helpful items such as keys, food, drink, bullets, grenades, and bulletproof vests. The game is played from a top-down perspective, but the characters are seen from a side view.
with ThreeQuartersView.
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* BlendingInStealthGameplay: Your character can either steal a German uniform or find one in a chest. Once you do so, you won't be recognized as an enemy by regular guards and have a chance of escaping without further combat as long as you aren't seen by an SS guard.
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* DoNotRunWithAGun: Averted. The protagonist and the Nazis can all move while firing their guns at the same time. They can even walk in one direction while shooting at targets in another direction at the same time.
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* DoNotRunWithAGun: Averted. The protagonist and the Nazis can all move while firing their guns at the same time. They can even walk in one direction while simultaneously shooting at targets in another direction at the same time.direction.
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Native resolution.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/Castle_Wolfenstein_789.gif]]
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/Castle_Wolfenstein_789.gif]]org/pmwiki/pub/images/castle_wolfenstein_atari.png]]
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* LoadingScreen: The game (except in the DOS port) displays four pages of unskippable introductory text (as shown in the page quote) while loading.
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* LoadingScreen: The game (except in the DOS port) displays four pages of unskippable introductory text (as shown in the page quote) while loading.generating the castle for the next run.
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