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* MustHaveCaffeine and MustHaveNicotine: If you refuse to feed their addictions, Vinny becomes significantly more sluggish, and Anders stops to cough every few seconds.

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* MustHaveCaffeine and MustHaveNicotine: If you refuse to feed their addictions, MustHaveCaffeine: Vinny becomes significantly more sluggish, and sluggish if he can't get his coffee.
* MustHaveNicotine
Anders stops to cough every few seconds.seconds if he goes too long without smoking.


The game is available [[https://hofmeier.itch.io/cartlife here]]. The full game is available for free, with Vinnie's path available for $5.

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The game is available [[https://hofmeier.itch.io/cartlife here]]. The creator released the game's download link and full game is available source code for free, with Vinnie's path available for $5.free in 2013, making it a FreewareGame. The official websites have since been abandoned, but it's still relatively easy to find and download.


Cart Life is a self-described "retail simulation" game, developed by Richard Hofmeier. In it, you, the player, take on the life of one of three small time retail vendors in the city of Georgetown. Throughout the game, you have to sell enough goods to make ends meet and, hopefully, fulfill your character's personal goals. In addition to all the stresses of owning a stall or cart, such as obtaining an up-to-date permit, keeping your supply up, and actually stocking and selling the product through a series of minigames, you have to navigate through the personal troubles and interpersonal awkwardness of the characters, which range from buying food and nursing their personal addictions to bigger challenges, such as settling a divorce hearing.

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Cart Life ''Cart Life'' is a self-described "retail simulation" game, developed by Richard Hofmeier. In it, you, the player, take on the life of one of three small time retail vendors in the city of Georgetown. Throughout the game, you have to sell enough goods to make ends meet and, hopefully, fulfill your character's personal goals. In addition to all the stresses of owning a stall or cart, such as obtaining an up-to-date permit, keeping your supply up, and actually stocking and selling the product through a series of minigames, you have to navigate through the personal troubles and interpersonal awkwardness of the characters, which range from buying food and nursing their personal addictions to bigger challenges, such as settling a divorce hearing.




NeedsWikiMagicLove.



!!Contains examples of:

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!!Contains !!''Cart Life'' provides examples of:of:



* WhereTheHellIsSpringfield: Georgetown could refer to any one of 39 cities in the US alone, as well as a neighborhood in Washington, D.C.

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* WhereTheHellIsSpringfield: Georgetown could refer to any one of 39 cities in the US alone, as well as a neighborhood in Washington, D.C.C.
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The game is available [[http://www.richardhofmeier.com/cartlife/ here]]. The full game is available for free, with Vinnie's path available for $5.

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The game is available [[http://www.richardhofmeier.com/cartlife/ [[https://hofmeier.itch.io/cartlife here]]. The full game is available for free, with Vinnie's path available for $5.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cart_life.png]]


* ArtisticLicenseLaw: Ignores the [[DoubleStandard horrific bias in family court]] in favour of women, so that [[RuleOfEmpathy Melanie is significantly more relatable]].


* INeverToldYouMyName: Andrus, in his good ending, has a moment like this with [[spoiler:George]]. Andrus can lie and say they were introduced, and be believed, though.



* NightmareSequence: Anders has a good deal of nightmares about [[spoiler:Caroline and his unborn child]].

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* NightmareSequence: Anders Andrus has a good deal of nightmares about [[spoiler:Caroline and his unborn child]].


* WelcomeToMyWorld: ExtraCredits recommended this game as a way to "walk a mile in another's shoes." There is little to deny this claim.

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* WelcomeToMyWorld: ExtraCredits ''WebAnimation/ExtraCredits'' recommended this game as a way to "walk a mile in another's shoes." There is little to deny this claim.


Throughout the game, you're given a look into the lives of people who are destitute and [[AmericanDream struggling for a better life]]. And the matter of whether or not they do get a better life is [[EarnYourHappyEnding in your hands]].

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Throughout the game, you're given a look into the lives of people who are destitute and [[AmericanDream [[UsefulNotes/TheAmericanDream struggling for a better life]]. And the matter of whether or not they do get a better life is [[EarnYourHappyEnding in your hands]].



* AmericanDream: One of the central themes of the game, and a very, very cynical take on the concept.


* ArtisticLicenseLaw: Ignores the [[DoubleStandard horrific bias in family court]] in favour of women, so that [[LawOfEmpathy Melanie is significantly more relatable]].

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* ArtisticLicenseLaw: Ignores the [[DoubleStandard horrific bias in family court]] in favour of women, so that [[LawOfEmpathy [[RuleOfEmpathy Melanie is significantly more relatable]].

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* ArtisticLicenseLaw: Ignores the [[DoubleStandard horrific bias in family court]] in favour of women, so that [[LawOfEmpathy Melanie is significantly more relatable]].


Cart Life is a self-described "retail simulation" game, developed by Richard Hofmeier. In it, you, the player, take on the life of one of three small time retail vendors in the city of Georgetown. Throughout the game, you have to sell enough goods to make end's meet and, hopefully, fulfill your character's personal goals. In addition to all the stresses of owning a stall or cart, such as obtaining an up-to-date permit, keeping your supply up, and actually stocking and selling the product through a series of minigames, you have to navigate through the personal troubles and interpersonal awkwardness of the characters, which range from buying food and nursing their personal addictions to bigger challenges, such as settling a divorce hearing.

to:

Cart Life is a self-described "retail simulation" game, developed by Richard Hofmeier. In it, you, the player, take on the life of one of three small time retail vendors in the city of Georgetown. Throughout the game, you have to sell enough goods to make end's ends meet and, hopefully, fulfill your character's personal goals. In addition to all the stresses of owning a stall or cart, such as obtaining an up-to-date permit, keeping your supply up, and actually stocking and selling the product through a series of minigames, you have to navigate through the personal troubles and interpersonal awkwardness of the characters, which range from buying food and nursing their personal addictions to bigger challenges, such as settling a divorce hearing.

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* DeliberatelyMonochrome: It adds to the bleak, cynical view of the game.


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* NotSafeForWork: Has a bit of nudity and drug use in it.


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* SliceOfLife: Very, very hard lives.


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* WelcomeToMyWorld: ExtraCredits recommended this game as a way to "walk a mile in another's shoes." There is little to deny this claim.


* MoralityPet:


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* StoryToGameplayRatio: Unusually high, considering the game is a sim. The game places a great deal of focus on your character's life outside of their business, as well as their motivations for becoming an entrepreneur.


* Determinator: All three player characters. Life hasn't treated them well, but they keep going anyway.

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* Determinator: {{Determinator}}: All three player characters. Life hasn't treated them well, but they keep going anyway.

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