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page made def-only


* NotSafeForWork: Has a bit of nudity and drug use in it.
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Dewicked trope


* AdultFear: Losing the ones you love, being unable to feed yourself or pay for rent, and being estranged from your own family are the main fears present.

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* MustHaveCaffeine and MustHaveNicotine: If you refuse to feed their addictions, Vinny becomes significantly more sluggish, and Anders stops to cough every few seconds.

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* MustHaveCaffeine and MustHaveNicotine: If you refuse to feed their addictions, MustHaveCaffeine: Vinny becomes significantly more sluggish, and sluggish if he can't get his coffee.
* MustHaveNicotine
Anders stops to cough every few seconds.seconds if he goes too long without smoking.
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Fixing a bad link.


The game is available [[https://hofmeier.itch.io/cartlife here]]. The full game is available for free, with Vinnie's path available for $5.

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The game is available [[https://hofmeier.itch.io/cartlife here]]. The creator released the game's download link and full game is available source code for free, with Vinnie's path available for $5.free in 2013, making it a FreewareGame. The official websites have since been abandoned, but it's still relatively easy to find and download.

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templating and removing NWML


Cart Life is a self-described "retail simulation" game, developed by Richard Hofmeier. In it, you, the player, take on the life of one of three small time retail vendors in the city of Georgetown. Throughout the game, you have to sell enough goods to make ends meet and, hopefully, fulfill your character's personal goals. In addition to all the stresses of owning a stall or cart, such as obtaining an up-to-date permit, keeping your supply up, and actually stocking and selling the product through a series of minigames, you have to navigate through the personal troubles and interpersonal awkwardness of the characters, which range from buying food and nursing their personal addictions to bigger challenges, such as settling a divorce hearing.

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Cart Life ''Cart Life'' is a self-described "retail simulation" game, developed by Richard Hofmeier. In it, you, the player, take on the life of one of three small time retail vendors in the city of Georgetown. Throughout the game, you have to sell enough goods to make ends meet and, hopefully, fulfill your character's personal goals. In addition to all the stresses of owning a stall or cart, such as obtaining an up-to-date permit, keeping your supply up, and actually stocking and selling the product through a series of minigames, you have to navigate through the personal troubles and interpersonal awkwardness of the characters, which range from buying food and nursing their personal addictions to bigger challenges, such as settling a divorce hearing.




NeedsWikiMagicLove.



!!Contains examples of:

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!!Contains !!''Cart Life'' provides examples of:of:



* WhereTheHellIsSpringfield: Georgetown could refer to any one of 39 cities in the US alone, as well as a neighborhood in Washington, D.C.

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* WhereTheHellIsSpringfield: Georgetown could refer to any one of 39 cities in the US alone, as well as a neighborhood in Washington, D.C.C.
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Removing a bad link


The game is available [[http://www.richardhofmeier.com/cartlife/ here]]. The full game is available for free, with Vinnie's path available for $5.

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The game is available [[http://www.richardhofmeier.com/cartlife/ [[https://hofmeier.itch.io/cartlife here]]. The full game is available for free, with Vinnie's path available for $5.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cart_life.png]]
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* ArtisticLicenseLaw: Ignores the [[DoubleStandard horrific bias in family court]] in favour of women, so that [[RuleOfEmpathy Melanie is significantly more relatable]].

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* INeverToldYouMyName: Andrus, in his good ending, has a moment like this with [[spoiler:George]]. Andrus can lie and say they were introduced, and be believed, though.



* NightmareSequence: Anders has a good deal of nightmares about [[spoiler:Caroline and his unborn child]].

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* NightmareSequence: Anders Andrus has a good deal of nightmares about [[spoiler:Caroline and his unborn child]].
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* WelcomeToMyWorld: ExtraCredits recommended this game as a way to "walk a mile in another's shoes." There is little to deny this claim.

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* WelcomeToMyWorld: ExtraCredits ''WebAnimation/ExtraCredits'' recommended this game as a way to "walk a mile in another's shoes." There is little to deny this claim.

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Useful Notes/ pages are not tropes


Throughout the game, you're given a look into the lives of people who are destitute and [[AmericanDream struggling for a better life]]. And the matter of whether or not they do get a better life is [[EarnYourHappyEnding in your hands]].

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Throughout the game, you're given a look into the lives of people who are destitute and [[AmericanDream [[UsefulNotes/TheAmericanDream struggling for a better life]]. And the matter of whether or not they do get a better life is [[EarnYourHappyEnding in your hands]].



* AmericanDream: One of the central themes of the game, and a very, very cynical take on the concept.
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* ArtisticLicenseLaw: Ignores the [[DoubleStandard horrific bias in family court]] in favour of women, so that [[LawOfEmpathy Melanie is significantly more relatable]].

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* ArtisticLicenseLaw: Ignores the [[DoubleStandard horrific bias in family court]] in favour of women, so that [[LawOfEmpathy [[RuleOfEmpathy Melanie is significantly more relatable]].
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None

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* ArtisticLicenseLaw: Ignores the [[DoubleStandard horrific bias in family court]] in favour of women, so that [[LawOfEmpathy Melanie is significantly more relatable]].
Is there an issue? Send a MessageReason:
None


Cart Life is a self-described "retail simulation" game, developed by Richard Hofmeier. In it, you, the player, take on the life of one of three small time retail vendors in the city of Georgetown. Throughout the game, you have to sell enough goods to make end's meet and, hopefully, fulfill your character's personal goals. In addition to all the stresses of owning a stall or cart, such as obtaining an up-to-date permit, keeping your supply up, and actually stocking and selling the product through a series of minigames, you have to navigate through the personal troubles and interpersonal awkwardness of the characters, which range from buying food and nursing their personal addictions to bigger challenges, such as settling a divorce hearing.

to:

Cart Life is a self-described "retail simulation" game, developed by Richard Hofmeier. In it, you, the player, take on the life of one of three small time retail vendors in the city of Georgetown. Throughout the game, you have to sell enough goods to make end's ends meet and, hopefully, fulfill your character's personal goals. In addition to all the stresses of owning a stall or cart, such as obtaining an up-to-date permit, keeping your supply up, and actually stocking and selling the product through a series of minigames, you have to navigate through the personal troubles and interpersonal awkwardness of the characters, which range from buying food and nursing their personal addictions to bigger challenges, such as settling a divorce hearing.
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None

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* DeliberatelyMonochrome: It adds to the bleak, cynical view of the game.


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* NotSafeForWork: Has a bit of nudity and drug use in it.


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* SliceOfLife: Very, very hard lives.


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* WelcomeToMyWorld: ExtraCredits recommended this game as a way to "walk a mile in another's shoes." There is little to deny this claim.

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* MoralityPet:


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* StoryToGameplayRatio: Unusually high, considering the game is a sim. The game places a great deal of focus on your character's life outside of their business, as well as their motivations for becoming an entrepreneur.
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* Determinator: All three player characters. Life hasn't treated them well, but they keep going anyway.

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* Determinator: {{Determinator}}: All three player characters. Life hasn't treated them well, but they keep going anyway.
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* SchrodingersPlayerCharacter: Completely averted. Pick one character, and the other two characters show up as NPCs, complete with their own shops.

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* SchrodingersPlayerCharacter: Completely averted. Pick one character, and the other two characters show up as NPCs, [=NPCs=], complete with their own shops.
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* WhereTheHellIsSpringfield: Georgetown could refer to any one of 39 cities in the US alone.

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* WhereTheHellIsSpringfield: Georgetown could refer to any one of 39 cities in the US alone.alone, as well as a neighborhood in Washington, D.C.

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* SchrodingersPlayerCharacter: Completely averted. Whether or not you play as them, the two other characters are going through their own struggles.

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* SchrodingersPlayerCharacter: Completely averted. Whether or not you play as them, Pick one character, and the two other two characters are going through show up as NPCs, complete with their own struggles.shops.
* WhereTheHellIsSpringfield: Georgetown could refer to any one of 39 cities in the US alone.
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None


Needs

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NeedsNeedsWikiMagicLove.

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* Andrus Podor, a man from Ukraine whose troubled past has fostered his addiction to cigarettes, as well as his strong attachment to his cat, Mr. Glembowski. After a long time of brooding, he's decided to take over a newspaper stand to start a new life in Georgetown.

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* Andrus Podor, a man from Ukraine whose troubled past has fostered his addiction to cigarettes, as well as his strong attachment to his cat, Mr. Glembowski. Glembovski. After a long time of brooding, several troubled months, he's decided to take over a newspaper stand to start a new life in Georgetown.



The game is available [[http://www.richardhofmeier.com/cartlife/ here]]. The full game is available for free, with Vinnie's path available for $5.

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The game is available [[http://www.richardhofmeier.com/cartlife/ here]]. The full game is available for free, with Vinnie's path available for $5.$5.

Needs
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!!Contains examples of:
* AdultFear: Losing the ones you love, being unable to feed yourself or pay for rent, and being estranged from your own family are the main fears present.
* AmericanDream: One of the central themes of the game, and a very, very cynical take on the concept.
* ClassicalAntiHero: All three characters are normal people plagued by physical or emotional addiction. Especially prominent with Andrus, whose depression and night terrors have left him a barely-recovered emotional wreck.
* Determinator: All three player characters. Life hasn't treated them well, but they keep going anyway.
* GreyAndGrayMorality: There is no BigBad, and every character is motivated, to varying degrees, by their own happiness and survival.
* InUniverseGameClock: And one that is ''always'' ticking, even while paused.
* MoralityPet:
* MustHaveCaffeine and MustHaveNicotine: If you refuse to feed their addictions, Vinny becomes significantly more sluggish, and Anders stops to cough every few seconds.
* NightmareSequence: Anders has a good deal of nightmares about [[spoiler:Caroline and his unborn child]].
* NintendoHard: The game is exceedingly brutal, due to the many, many factors you need to juggle in order to survive, as well as the fact that time passes extremely quickly in-game.
* PerpetualPoverty: The other vendors and shopkeepers in Georgetown are about as well off as you are, if not worse, throughout the game.
* SchrodingersPlayerCharacter: Completely averted. Whether or not you play as them, the two other characters are going through their own struggles.
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None

Added DiffLines:

Cart Life is a self-described "retail simulation" game, developed by Richard Hofmeier. In it, you, the player, take on the life of one of three small time retail vendors in the city of Georgetown. Throughout the game, you have to sell enough goods to make end's meet and, hopefully, fulfill your character's personal goals. In addition to all the stresses of owning a stall or cart, such as obtaining an up-to-date permit, keeping your supply up, and actually stocking and selling the product through a series of minigames, you have to navigate through the personal troubles and interpersonal awkwardness of the characters, which range from buying food and nursing their personal addictions to bigger challenges, such as settling a divorce hearing.

Throughout the game, you're given a look into the lives of people who are destitute and [[AmericanDream struggling for a better life]]. And the matter of whether or not they do get a better life is [[EarnYourHappyEnding in your hands]].

The characters are as follows:

* Andrus Podor, a man from Ukraine whose troubled past has fostered his addiction to cigarettes, as well as his strong attachment to his cat, Mr. Glembowski. After a long time of brooding, he's decided to take over a newspaper stand to start a new life in Georgetown.
* Melanie Emberley, a woman whose sudden divorce has triggered her financial disaster and an expensive custody battle, along with severe anxiety over her daughter, Laura. Her dream of owning her own coffee shop is all that stands between her and losing her daughter
* Vinnie, an entrepreneur with a caffeine addiction and a rocky history with Georgetown. His latest in a long line of businesses, a bagel cart, has taken him back to the city yet again.

The game is available [[http://www.richardhofmeier.com/cartlife/ here]]. The full game is available for free, with Vinnie's path available for $5.

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