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'''EXTRA WARNING: The second set of tropes on this page are part of a WalkingSpoiler folder, and as such are ''not'' spoiler tagged. Be wary of scrolling down further if you have "Folder View" set to OPEN.'''
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'''WARNING: The second set of tropes on this page are part of a WalkingSpoiler folder, and as such are ''not'' spoiler tagged. Be wary of scrolling down further if you have "Folder View" set to OPEN.'''
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Regardless of intentions, the wiki forbids spoiler tagging trope names. Besides, the page image kind of spoils the fact that this is a horror game anyway.
%%
%% As per wiki policy, Walking Spoilers are to be handled by segregating the tropes to their own folder which has NO spoiler tags within. Do NOT put any spoiler tags within the folder.%%
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%% As per wiki policy, Walking Spoilers are to be handled by segregating the tropes to their own folder which has NO spoiler tags within. Do NOT put any spoiler tags within the folder.%%
%%
%%
%%
'''EXTRA WARNING: The second set of tropes on this page are part of a WalkingSpoiler folder, and as such are ''not'' spoiler tagged. Be wary of scrolling down further if you have "Folder View" set to OPEN.'''
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!!Spoiler Tropes:
* [[spoiler:TheBadGuyWins: In the end, the killer manages to get all of the victims.]]
* [[spoiler:BookEnds: The game begins and ends with your character's monologue.]]
* [[spoiler:ButThouMust: There is no way to hand Elena the kitchen knife. You HAVE to stab her.]]
* [[spoiler:CreepyBasement: The house's basement contains the corpse of a woman chained to the wall.]]
* [[spoiler:DissonantSerenity: Your character.]]
* [[spoiler:{{Foreshadowing}}: "You don't look like a bad person. I like you!"]]
* [[spoiler:{{Gorn}}: Stabbing someone results in their sprite changing to reflect the injury. Stab them again and they will fall down to the ground and begin moving much slower. Except for the little child who dies after two stabs.]]
* [[spoiler: HeroAntagonist: The ghost lady does her best to get between you and your victims.]]
* [[spoiler:JumpScare: The ghost lady. She randomly appears outside your field of vision, when you get spotted by the guests, or when you murder somebody.]]
* [[spoiler:KillEmAll]]
* [[spoiler:OurGhostsAreDifferent: The ghost of the girl who died in the basement constantly haunts the player through the game.]]
* [[spoiler:OverdrawnAtTheBloodBank: The guests will leave splatters of blood every now and then while they're attempting to crawl away. It's actually baffling how the little kid's body can hold so much blood.]]
* [[spoiler:SurpriseCreepy: The game starts off peacefully. Then, you acquire the kitchen knife. It only gets worse after you turn off the power, because the ghost lady will begin stalking you.]]
* [[spoiler:VillainProtagonist: The player is the killer.]]
* [[spoiler:YouMonster: Whenever the ghost appears, there is a chance that she yells "MURDERER" at you in a creepy spectral voice.]]
to:
!!WalkingSpoiler: This folder contains tropes that WILL ruin the experience the game provides. Read at your own risk!
----
[[folder:Spoiler Tropes]]
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
[[/folder]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/calmtimecreepy.jpg]]
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No evidence that this happens. The murderer just repeats the opening game dialog, his situation generally unchanged. There is nothing to suggest unhappiness or death on his part.
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* [[spoiler:KarmicDeath: The ghost woman either kills or drives the killer into AFateWorseThanDeath at the end of the game.]]
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->''I live in a small cottage isolated from the town.''
->''Silence is law, in such a place.''
->''My home is almost something akin to [[spoiler: an inescapable prison...]]''
->''While the chirping of the sparrows and the breath of the wind are my sole company...''
->''...I like the sound of the wind...''
->''Silence is law, in such a place.''
->''My home is almost something akin to [[spoiler: an inescapable prison...]]''
->''While the chirping of the sparrows and the breath of the wind are my sole company...''
->''...I like the sound of the wind...''
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Er... can only wives wear gowns, now? Protagonists\' wives specifically? And what does this have to do with stalkers with crushes?
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* [[spoiler:StalkerWithACrush: The ghost lady appears to be wearing a gown. Perhaps she was your wife?]]
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* [[spoiler:BookEnds: The game begins and ends with your charater's monologue.]]
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* [[spoiler:BookEnds: The game begins and ends with your charater's character's monologue.]]
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* [[spoiler: HeroAntagonist: The ghost lady does her best to get between you and your victims.]]
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* [[spoiler:{{Gorn}}: Stabbing someone results in their sprite changing to reflect the injury. Stab them again and they will fall down to the ground and begin moving much slower (unless it's the little kid, who dies in two hits anyway).]]
to:
* [[spoiler:{{Gorn}}: Stabbing someone results in their sprite changing to reflect the injury. Stab them again and they will fall down to the ground and begin moving much slower (unless it's slower. Except for the little kid, child who dies in after two hits anyway).stabs.]]
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* LightsOffSomebodyDies: Inverted. First, the first victim dies, then the lights turn off.
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* LightsOffSomebodyDies: Inverted. First, the The first victim dies, then dies before the lights turn off.
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* [[spoiler:{{Gorn}}: Stabbing someone results in their sprite changing to reflect the injury. Stab them again and they will fall down to the ground and begin moving much slower (unless it's the little kid, who dies in two hits anyway.]]
to:
* [[spoiler:{{Gorn}}: Stabbing someone results in their sprite changing to reflect the injury. Stab them again and they will fall down to the ground and begin moving much slower (unless it's the little kid, who dies in two hits anyway.anyway).]]
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* [[spoiler:KarmicDeath: The ghost woman either kills or drives the killer into AFateWorseThanDeath at the end of the game.]]
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* [[spoiler:SurpriseCreepy: The game starts of peacefully. Then, you acquire the kitchen knife. It only gets worse after you turn off the power, because the ghost lady will begin stalking you.]]
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* [[spoiler:SurpriseCreepy: The game starts of off peacefully. Then, you acquire the kitchen knife. It only gets worse after you turn off the power, because the ghost lady will begin stalking you.]]
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* NothingIsScarier: After the death of the first victim, the peaceful sounding music that was playing until that moment abruptly stops, and the game remains devoid of music all the way to the end, occasional Scare Chords aside.
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* ScareChord: After the lights go off in the house, piano chords may randomly play during the game. They are there to keep the player tense.
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* MythologyGag: You can find a painting in the top part of the house. The painting features [[VideoGame/Imscared Whiteface]], or something resembling it.
to:
* MythologyGag: You can find a painting in the top part of the house. The painting features [[VideoGame/Imscared [[{{VideoGame/Imscared}} Whiteface]], or something resembling it.
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* MythologyGag: You can find a painting in the top part of the house. The painting features [[VideoGame/Imscared Whiteface]], or something resembling it.
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* [[spoiler:{{Gorn}}: Stabbing someone results in their sprite changing to reflect the injury. Stab them again and they will fall down to the ground and begin moving much slower (unless it's the little kid, who dies in two hits anyway.]]
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* [[spoiler:SurpriseCreepy: The game starts of peacefully. Then, you acquire the kitchen knife.]]
to:
* [[spoiler:OverdrawnAtTheBloodBank: The guests will leave splatters of blood every now and then while they're attempting to crawl away. It's actually baffling how the little kid's body can hold so much blood.]]
* [[spoiler:SurpriseCreepy: The game starts of peacefully. Then, you acquire the kitchen knife.]] It only gets worse after you turn off the power, because the ghost lady will begin stalking you.]]
* [[spoiler:StalkerWithACrush: The ghost lady appears to be wearing a gown. Perhaps she was your wife?]]
* [[spoiler:SurpriseCreepy: The game starts of peacefully. Then, you acquire the kitchen knife.
* [[spoiler:StalkerWithACrush: The ghost lady appears to be wearing a gown. Perhaps she was your wife?]]
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None
* [[spoiler:BookEnds: The game begins and ends with your charater's monologue.]]
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* [[spoiler:YouMonster: Whenever the ghost appears, there is a chance that she yells "MURDERER" at you in a creepy spectral voice.]]
* [[spoiler:BookEnds: The game begins and ends with your charater's monologue.]]
* [[spoiler:BookEnds: The game begins and ends with your charater's monologue.]]
to:
* [[spoiler:YouMonster: Whenever the ghost appears, there is a chance that she yells "MURDERER" at you in a creepy spectral voice.]]
* [[spoiler:BookEnds: The game begins and ends with your charater's monologue.]]
* [[spoiler:BookEnds: The game begins and ends with your charater's monologue.
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* [[spoiler:YouMonster: Whenever the ghost appears, there is a chance that she yells "MURDERER" at you in a creepy spectral voice.]]
to:
* [[spoiler:YouMonster: Whenever the ghost appears, there is a chance that she yells "MURDERER" at you in a creepy spectral voice.]]
* [[spoiler:BookEnds: The game begins and ends with your charater's monologue.]]
* [[spoiler:BookEnds: The game begins and ends with your charater's monologue.]]
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None
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* [[spoiler:VillainProtagonist: The player is the killer.]]
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* [[spoiler:VillainProtagonist: The player is the killer.]]
* [[spoiler:YouMonster: Whenever the ghost appears, there is a chance that she yells "MURDERER" at you in a creepy spectral voice.]]
* [[spoiler:YouMonster: Whenever the ghost appears, there is a chance that she yells "MURDERER" at you in a creepy spectral voice.]]
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None
* [[spoiler:DissonantSerenity: Your character.]]
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* [[spoiler:VillainProtagonist: The player is the killer.]]
* [[spoiler:DissonantSerenity: Your character.]]
* [[spoiler:DissonantSerenity: Your character.]]
to:
* [[spoiler:VillainProtagonist: The player is the killer.]]
* [[spoiler:DissonantSerenity: Your character.]]
* [[spoiler:DissonantSerenity: Your character.
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Rearranging the tropes so that they follow an alphabetical order.
* [[spoiler:ButThouMust: There is no way to hand Elena the kitchen knife. You HAVE to stab her.]]
* [[spoiler:{{Foreshadowing}}: "You don't look like a bad person. I like you!"]]
* [[spoiler:JumpScare: The ghost lady. She randomly appears outside your field of vision, when you get spotted by the guests, or when you murder somebody.]]
* [[spoiler:JumpScare: The ghost lady. She randomly appears outside your field of vision, when you get spotted by the guests, or when you murder somebody.]]
* [[spoiler:SurpriseCreepy: The game starts of peacefully. Then, you acquire the kitchen knife.]]
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* [[spoiler:ButThouMust: There is no way to hand Elena the kitchen knife. You HAVE to stab her.]]
* [[spoiler:SurpriseCreepy: The game starts of peacefully. Then, you acquire the kitchen knife.]]
* [[spoiler:DissonantSerenity: Your character.]]
* [[spoiler:JumpScare: The ghost lady. She randomly appears outside your field of vision, when you get spotted by the guests, or when you murder somebody.]]
* [[spoiler:Foreshadowing: "You don't look like a bad person. I like you!"]]
* [[spoiler:SurpriseCreepy: The game starts of peacefully. Then, you acquire the kitchen knife.]]
* [[spoiler:DissonantSerenity: Your character.]]
* [[spoiler:JumpScare: The ghost lady. She randomly appears outside your field of vision, when you get spotted by the guests, or when you murder somebody.]]
* [[spoiler:Foreshadowing: "You don't look like a bad person. I like you!"]]
to:
* [[spoiler:SurpriseCreepy: The game starts of peacefully. Then, you acquire the kitchen knife.]]
* [[spoiler:JumpScare: The ghost lady. She randomly appears outside your field of vision, when you get spotted by the guests, or when you murder somebody.]]
* [[spoiler:Foreshadowing: "You don't look like a bad person. I like you!"]]
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* [[spoiler:JumpScare: The ghost lady. She randomly appears outside your field of vision, when you get spotted by the guests, or when you murder somebody.]]
to:
* [[spoiler:JumpScare: The ghost lady. She randomly appears outside your field of vision, when you get spotted by the guests, or when you murder somebody.]]]]
* [[spoiler:Foreshadowing: "You don't look like a bad person. I like you!"]]
* [[spoiler:Foreshadowing: "You don't look like a bad person. I like you!"]]
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* [[spoiler:VillainProtagonist: The player is the killer.]]
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* [[spoiler:VillainProtagonist: The player is the killer.]]
* [[spoiler:ButThouMust: There is no way to hand Elena the kitchen knife. You HAVE to stab her.]]
* [[spoiler:SurpriseCreepy: The game starts of peacefully. Then, you acquire the kitchen knife.]]
* [[spoiler:DissonantSerenity: Your character.]]
* [[spoiler:JumpScare: The ghost lady. She randomly appears outside your field of vision, when you get spotted by the guests, or when you murder somebody.]]
* [[spoiler:ButThouMust: There is no way to hand Elena the kitchen knife. You HAVE to stab her.]]
* [[spoiler:SurpriseCreepy: The game starts of peacefully. Then, you acquire the kitchen knife.]]
* [[spoiler:DissonantSerenity: Your character.]]
* [[spoiler:JumpScare: The ghost lady. She randomly appears outside your field of vision, when you get spotted by the guests, or when you murder somebody.]]
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''Calm Time'' is a short indie freeware horror game created by Goos Entertainment, a development group composed by Ivan Zanotti (The creator of ''VideoGame/{{Imscared}}''), [=RevoLabs=] (The creator of [=7Days=]) and Bellini Virgil.
to:
''Calm Time'' is a short indie freeware horror game created by Goos Entertainment, a development group composed by Ivan Zanotti (The creator of ''VideoGame/{{Imscared}}''), [=RevoLabs=] (The creator of [=7Days=]) ''[=7Days=]'') and Bellini Virgil.
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* LightsOffSomeoneDies: Inverted. First, the first victim dies, then the lights turn off.
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* LightsOffSomeoneDies: LightsOffSomebodyDies: Inverted. First, the first victim dies, then the lights turn off.
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[[spoiler:TheBadGuyWins: In the end, the killer manages to get all of the victims.]]
[[spoiler:CreepyBasement: The house's basement contains the corpse of a woman chained to the wall.]]
[[spoiler:OurGhostsAreDifferent: The ghost of the girl who died in the basement constantly haunts the player through the game.]]
[[spoiler:VillainProtagonist: The player is the killer.]]
[[spoiler:CreepyBasement: The house's basement contains the corpse of a woman chained to the wall.]]
[[spoiler:OurGhostsAreDifferent: The ghost of the girl who died in the basement constantly haunts the player through the game.]]
[[spoiler:VillainProtagonist: The player is the killer.]]
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''Calm Time'' is a short indie freeware horror game created by Goos Entertainment, a development group composed by Ivan Zanotti (The creator of ''VideoGame/{{Imscared}}''), [=RevoLabs=] (The creator of [=7Days=]) and Bellini Virgil.
You are a person who lives in a small house in the countryside, far away from civilization. There, silence and quietness are the norm, and only the wind and the birds break that silence from time to time. Still, things can get lonely from time to time, so you have invited some people to the house for a party. Everything seems to be going pretty well during the party.
Then shit hits the fan without warning and everybody finds themselves trapped in a house far away from any source of help, their lives at the stake.
The game can be downloaded [[http://gamejolt.com/games/other/calm-time/19354/ here]], if you dare experience it for yourself.
Be warned: The game takes an unexpected twist early on, so '''there will be a high amount of spoilers ahead'''. For the best possible experience with this game, players should tackle it not knowing what happens.
----
!!This game provides examples of:
*InfantImmortality: Averted. One of the people invited to the party is a little kid, and he is just as vulnerable as the rest of the guests.
*KnifeNut: The killer's weapon of choice is a kitchen knife.
*LightsOffSomeoneDies: Inverted. First, the first victim dies, then the lights turn off.
*TenLittleMurderVictims: The basic premise of the game.
!!Spoiler Tropes:
[[spoiler:TheBadGuyWins: In the end, the killer manages to get all of the victims.]]
[[spoiler:CreepyBasement: The house's basement contains the corpse of a woman chained to the wall.]]
[[spoiler:OurGhostsAreDifferent: The ghost of the girl who died in the basement constantly haunts the player through the game.]]
[[spoiler:VillainProtagonist: The player is the killer.]]
You are a person who lives in a small house in the countryside, far away from civilization. There, silence and quietness are the norm, and only the wind and the birds break that silence from time to time. Still, things can get lonely from time to time, so you have invited some people to the house for a party. Everything seems to be going pretty well during the party.
Then shit hits the fan without warning and everybody finds themselves trapped in a house far away from any source of help, their lives at the stake.
The game can be downloaded [[http://gamejolt.com/games/other/calm-time/19354/ here]], if you dare experience it for yourself.
Be warned: The game takes an unexpected twist early on, so '''there will be a high amount of spoilers ahead'''. For the best possible experience with this game, players should tackle it not knowing what happens.
----
!!This game provides examples of:
*InfantImmortality: Averted. One of the people invited to the party is a little kid, and he is just as vulnerable as the rest of the guests.
*KnifeNut: The killer's weapon of choice is a kitchen knife.
*LightsOffSomeoneDies: Inverted. First, the first victim dies, then the lights turn off.
*TenLittleMurderVictims: The basic premise of the game.
!!Spoiler Tropes:
[[spoiler:TheBadGuyWins: In the end, the killer manages to get all of the victims.]]
[[spoiler:CreepyBasement: The house's basement contains the corpse of a woman chained to the wall.]]
[[spoiler:OurGhostsAreDifferent: The ghost of the girl who died in the basement constantly haunts the player through the game.]]
[[spoiler:VillainProtagonist: The player is the killer.]]