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''Calm Time'' is a short indie freeware horror game created by Goos Entertainment, a development group composed by Ivan Zanotti (The creator of ''VideoGame/{{Imscared}}''), [=RevoLabs=] (The creator of ''[=7Days=]'') and Bellini Virgil.

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''Calm Time'' is a short indie freeware [[FreewareGames freeware]] horror game created by Goos Entertainment, a development group composed by Ivan Zanotti (The creator of ''VideoGame/{{Imscared}}''), [=RevoLabs=] (The creator of ''[=7Days=]'') and Bellini Virgil.
Virgil. It was released on November 20th, 2013.


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[[/folder]][[/folder]]
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* BookEnds: The game begins and ends with your character's monologue.

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* BookEnds: The game begins and ends with your character's monologue. The only difference is in the beginning, the music was a peaceful melody, in the end, it's much more darker and sinister.


->''I live in a small cottage isolated from the town.''
->''Silence is law, in such a place.''
->''My home is almost something akin to [[spoiler: an inescapable prison...]]''
->''While the chirping of the sparrows and the breath of the wind are my sole company...''



'''EXTRA WARNING: The second set of tropes on this page are part of a WalkingSpoiler folder, and as such are ''not'' spoiler tagged. Be wary of scrolling down further if you have "Folder View" set to OPEN.'''


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'''WARNING: The second set of tropes on this page are part of a WalkingSpoiler folder, and as such are ''not'' spoiler tagged. Be wary of scrolling down further if you have "Folder View" set to OPEN.'''


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%% As per wiki policy, Walking Spoilers are to be handled by segregating the tropes to their own folder which has NO spoiler tags within. Do NOT put any spoiler tags within the folder.%%
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'''EXTRA WARNING: The second set of tropes on this page are part of a WalkingSpoiler folder, and as such are ''not'' spoiler tagged. Be wary of scrolling down further if you have "Folder View" set to OPEN.'''




!!Spoiler Tropes:
* [[spoiler:TheBadGuyWins: In the end, the killer manages to get all of the victims.]]
* [[spoiler:BookEnds: The game begins and ends with your character's monologue.]]
* [[spoiler:ButThouMust: There is no way to hand Elena the kitchen knife. You HAVE to stab her.]]
* [[spoiler:CreepyBasement: The house's basement contains the corpse of a woman chained to the wall.]]
* [[spoiler:DissonantSerenity: Your character.]]
* [[spoiler:{{Foreshadowing}}: "You don't look like a bad person. I like you!"]]
* [[spoiler:{{Gorn}}: Stabbing someone results in their sprite changing to reflect the injury. Stab them again and they will fall down to the ground and begin moving much slower. Except for the little child who dies after two stabs.]]
* [[spoiler: HeroAntagonist: The ghost lady does her best to get between you and your victims.]]
* [[spoiler:JumpScare: The ghost lady. She randomly appears outside your field of vision, when you get spotted by the guests, or when you murder somebody.]]
* [[spoiler:KillEmAll]]
* [[spoiler:OurGhostsAreDifferent: The ghost of the girl who died in the basement constantly haunts the player through the game.]]
* [[spoiler:OverdrawnAtTheBloodBank: The guests will leave splatters of blood every now and then while they're attempting to crawl away. It's actually baffling how the little kid's body can hold so much blood.]]
* [[spoiler:SurpriseCreepy: The game starts off peacefully. Then, you acquire the kitchen knife. It only gets worse after you turn off the power, because the ghost lady will begin stalking you.]]
* [[spoiler:VillainProtagonist: The player is the killer.]]
* [[spoiler:YouMonster: Whenever the ghost appears, there is a chance that she yells "MURDERER" at you in a creepy spectral voice.]]

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\n!!Spoiler Tropes:\n----
!!WalkingSpoiler: This folder contains tropes that WILL ruin the experience the game provides. Read at your own risk!
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[[folder:Spoiler Tropes]]
* [[spoiler:TheBadGuyWins: TheBadGuyWins: In the end, the killer manages to get all of the victims.]]
victims.
* [[spoiler:BookEnds: BookEnds: The game begins and ends with your character's monologue.]]
monologue.
* [[spoiler:ButThouMust: ButThouMust: There is no way to hand Elena the kitchen knife. You HAVE to stab her.]]
her.
* [[spoiler:CreepyBasement: CreepyBasement: The house's basement contains the corpse of a woman chained to the wall.]]
wall.
* [[spoiler:DissonantSerenity: DissonantSerenity: Your character.]]
character.
* [[spoiler:{{Foreshadowing}}: {{Foreshadowing}}: "You don't look like a bad person. I like you!"]]
you!"
* [[spoiler:{{Gorn}}: {{Gorn}}: Stabbing someone results in their sprite changing to reflect the injury. Stab them again and they will fall down to the ground and begin moving much slower. Except for the little child who dies after two stabs.]]
stabs.
* [[spoiler: HeroAntagonist: The ghost lady does her best to get between you and your victims.]]
victims.
* [[spoiler:JumpScare: JumpScare: The ghost lady. She randomly appears outside your field of vision, when you get spotted by the guests, or when you murder somebody.]]
somebody.
* [[spoiler:KillEmAll]]
KillEmAll
* [[spoiler:OurGhostsAreDifferent: OurGhostsAreDifferent: The ghost of the girl who died in the basement constantly haunts the player through the game.]]
game.
* [[spoiler:OverdrawnAtTheBloodBank: OverdrawnAtTheBloodBank: The guests will leave splatters of blood every now and then while they're attempting to crawl away. It's actually baffling how the little kid's body can hold so much blood.]]
blood.
* [[spoiler:SurpriseCreepy: SurpriseCreepy: The game starts off peacefully. Then, you acquire the kitchen knife. It only gets worse after you turn off the power, because the ghost lady will begin stalking you.]]
you.
* [[spoiler:VillainProtagonist: VillainProtagonist: The player is the killer.]]
killer.
* [[spoiler:YouMonster: YouMonster: Whenever the ghost appears, there is a chance that she yells "MURDERER" at you in a creepy spectral voice.]]voice.
[[/folder]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/calmtimecreepy.jpg]]


* [[spoiler:KarmicDeath: The ghost woman either kills or drives the killer into AFateWorseThanDeath at the end of the game.]]

Added DiffLines:

->''I live in a small cottage isolated from the town.''
->''Silence is law, in such a place.''
->''My home is almost something akin to [[spoiler: an inescapable prison...]]''
->''While the chirping of the sparrows and the breath of the wind are my sole company...''
->''...I like the sound of the wind...''


* [[spoiler:StalkerWithACrush: The ghost lady appears to be wearing a gown. Perhaps she was your wife?]]


* [[spoiler:BookEnds: The game begins and ends with your charater's monologue.]]

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* [[spoiler:BookEnds: The game begins and ends with your charater's character's monologue.]]

Added DiffLines:

* [[spoiler: HeroAntagonist: The ghost lady does her best to get between you and your victims.]]


* [[spoiler:{{Gorn}}: Stabbing someone results in their sprite changing to reflect the injury. Stab them again and they will fall down to the ground and begin moving much slower (unless it's the little kid, who dies in two hits anyway).]]

to:

* [[spoiler:{{Gorn}}: Stabbing someone results in their sprite changing to reflect the injury. Stab them again and they will fall down to the ground and begin moving much slower (unless it's slower. Except for the little kid, child who dies in after two hits anyway).stabs.]]


* LightsOffSomebodyDies: Inverted. First, the first victim dies, then the lights turn off.

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* LightsOffSomebodyDies: Inverted. First, the The first victim dies, then dies before the lights turn off.


* [[spoiler:{{Gorn}}: Stabbing someone results in their sprite changing to reflect the injury. Stab them again and they will fall down to the ground and begin moving much slower (unless it's the little kid, who dies in two hits anyway.]]

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* [[spoiler:{{Gorn}}: Stabbing someone results in their sprite changing to reflect the injury. Stab them again and they will fall down to the ground and begin moving much slower (unless it's the little kid, who dies in two hits anyway.anyway).]]

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