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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: [[spoiler:By the end, everyone except you is dead at your hands.]]
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* AxCrazy: The killer, being a psychotically violent sociopath whose only motive for murdering people is because the killer likes peace and quiet. [[spoiler: [[InsaneTrollLogic Even though they were the one who hosted the party to begin with]].]]


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* ForTheEvulz: [[spoiler: Considering that the killer’s reasoning for offing their guests is extraordinarily flimsy, being that their motive for murder is liking the quiet despite inviting said guests in the first place, it’s not hard to imagine that they’re really just killing people [[AxCrazy for its own sake]]]].
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Dewicked trope


* KnifeNut: The killer's weapon of choice is a kitchen knife.
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%% Image Pickin' thread did not produce a new image: Clock's up; locking for inactivity/lack of consensus.

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%% Image Pickin' thread did not produce a new image: Clock's up; locking for inactivity/lack of consensus.https://tvtropes.org/pmwiki/posts.php?discussion=1604503747042150600



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''Calm Time'' is a short indie [[FreewareGames freeware]] horror game created by Goos Entertainment, a development group composed by Ivan Zanotti (The creator of ''VideoGame/{{Imscared}}''), [=RevoLab=] (the creator of ''[=7Days=]'') and Bellini Virgil. It was released on November 20th, 2013.

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''Calm Time'' is a short indie [[FreewareGames freeware]] {{freeware|Games}} horror game created by Goos Entertainment, a development group composed by Ivan Zanotti (The creator of ''VideoGame/{{Imscared}}''), [=RevoLab=] (the creator of ''[=7Days=]'') and Bellini Virgil. It was released on November 20th, 2013.


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%% As per wiki policy, Walking Spoilers are to be handled by segregating the tropes to their own folder which has NO spoiler tags within. Do NOT put any spoiler tags within the folder.%%

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%% As per wiki policy, Walking Spoilers are to be handled by segregating the tropes to their own folder which has NO spoiler tags within. within.
%%
Do NOT put any spoiler tags within the folder.%%



%% Image Pickin' thread did not produce a new image: Clock's up; locking for inactivity/lack of consensus.



%%
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'''WARNING: The game contains a huge twist early on, and as such, half the tropes on this page are {{spoilers}}. Read at your own risk.'''

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'''WARNING: The game contains a huge twist early on, and as such, half the tropes on this page are {{spoilers}}.{{spoiler}}s. Read at your own risk.'''

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''Calm Time'' is a short indie [[FreewareGames freeware]] horror game created by Goos Entertainment, a development group composed by Ivan Zanotti (The creator of ''VideoGame/{{Imscared}}''), [=RevoLab=] (The creator of ''[=7Days=]'') and Bellini Virgil. It was released on November 20th, 2013.

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''Calm Time'' is a short indie [[FreewareGames freeware]] horror game created by Goos Entertainment, a development group composed by Ivan Zanotti (The creator of ''VideoGame/{{Imscared}}''), [=RevoLab=] (The (the creator of ''[=7Days=]'') and Bellini Virgil. It was released on November 20th, 2013.



The game can be downloaded [[http://gamejolt.com/games/other/calm-time/19354/ here]], if you dare experience it for yourself.

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The game can be downloaded [[http://gamejolt.com/games/other/calm-time/19354/ here]], if you dare experience it for yourself.here]].

'''WARNING: The game contains a huge twist early on, and as such, half the tropes on this page are {{spoilers}}. Read at your own risk.'''



'''WARNING: The second set of tropes on this page are part of a WalkingSpoiler folder, and as such are [[Administrivia/SpoilersOff not spoiler tagged]]. Be wary of scrolling down further if you have "Folder View" set to OPEN.'''



* InfantImmortality: Averted. One of the people invited to the party is a little kid, and he is just as vulnerable as the rest of the guests.

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* InfantImmortality: Averted. TheBadGuyWins: [[spoiler:In the end, the killer manages to get all of the victims.]]
* BigBad: The killer, [[spoiler:[[VillainProtagonist the player themself]]]], is the one going around killing everyone at the party after inviting them to slaughter them all.
* BookEnds: The game begins and ends with your character's monologue. The only difference is in the beginning, the music was a peaceful melody; [[spoiler:in the end, it's much more darker and sinister]].
* ButThouMust: [[spoiler:There is no way to hand Elena the kitchen knife. You ''have'' to stab her.]]
* CreepyBasement: The house's basement [[spoiler:contains the corpse of a woman chained to the wall]].
* DeathOfAChild:
One of the people invited to the party is a little kid, and he is just as vulnerable as the rest of the guests.guests.
* DissonantSerenity: [[spoiler:Your character is eerily calm while murdering people.]]
* {{Foreshadowing}}: [[spoiler:"You don't look like a bad person. I like you!"]]
* HeroAntagonist: [[spoiler:The ghost lady does her best to get between you and your victims.]]
* KillEmAll: [[spoiler:By the end, everyone except you is dead at your hands.]]
* JumpScare: The ghost lady randomly appears outside your field of vision [[spoiler:when you get spotted by the guests or when you murder somebody]].



* OurGhostsAreDifferent: The ghost of [[spoiler:the girl who died in the basement]] constantly haunts the player through the game.
* OverdrawnAtTheBloodBank: The guests will leave splatters of blood every now and then while they're attempting to crawl away. It's actually baffling how the little kid's body can hold so much blood.



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!!WalkingSpoiler: This folder contains tropes that WILL ruin the experience the game provides. Read at your own risk!
----

[[foldercontrol]]

[[folder:Spoiler Tropes]]
* TheBadGuyWins: In the end, the killer manages to get all of the victims.
* BigBad: The killer, [[VillainProtagonist the player themselves]], is the one going around killing everyone at the party after inviting them to slaughter them all.
* BookEnds: The game begins and ends with your character's monologue. The only difference is in the beginning, the music was a peaceful melody, in the end, it's much more darker and sinister.
* ButThouMust: There is no way to hand Elena the kitchen knife. You HAVE to stab her.
* CreepyBasement: The house's basement contains the corpse of a woman chained to the wall.
* DissonantSerenity: Your character.
* {{Foreshadowing}}: "You don't look like a bad person. I like you!"
* {{Gorn}}: Stabbing someone results in their sprite changing to reflect the injury. Stab them again and they will fall down to the ground and begin moving much slower. Except for the little child who dies after two stabs.
* HeroAntagonist: The ghost lady does her best to get between you and your victims.
* JumpScare: The ghost lady. She randomly appears outside your field of vision, when you get spotted by the guests, or when you murder somebody.
* KillEmAll: By the end, everyone except you is dead at your hands.
* OurGhostsAreDifferent: The ghost of the girl who died in the basement constantly haunts the player through the game.
* OverdrawnAtTheBloodBank: The guests will leave splatters of blood every now and then while they're attempting to crawl away. It's actually baffling how the little kid's body can hold so much blood.
* SurpriseCreepy: The game starts off peacefully. Then, you acquire the kitchen knife. It only gets worse after you turn off the power, because the ghost lady will begin stalking you.
* VillainProtagonist: The player is the killer.
* YouMonster: Whenever the ghost appears, there is a chance that she yells "MURDERER" at you in a creepy spectral voice.
[[/folder]]

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!!WalkingSpoiler: This folder contains tropes that WILL ruin the experience the game provides. Read at your own risk!
----

[[foldercontrol]]

[[folder:Spoiler Tropes]]
* TheBadGuyWins: In the end, the killer manages to get all of the victims.
* BigBad: The killer, [[VillainProtagonist the player themselves]], is the one going around killing everyone at the party after inviting them to slaughter them all.
* BookEnds: The game begins and ends with your character's monologue. The only difference is in the beginning, the music was a peaceful melody, in the end, it's much more darker and sinister.
* ButThouMust: There is no way to hand Elena the kitchen knife. You HAVE to stab her.
* CreepyBasement: The house's basement contains the corpse of a woman chained to the wall.
* DissonantSerenity: Your character.
* {{Foreshadowing}}: "You don't look like a bad person. I like you!"
* {{Gorn}}: Stabbing someone results in their sprite changing to reflect the injury. Stab them again and they will fall down to the ground and begin moving much slower. Except for the little child who dies after two stabs.
* HeroAntagonist: The ghost lady does her best to get between you and your victims.
* JumpScare: The ghost lady. She randomly appears outside your field of vision, when you get spotted by the guests, or when you murder somebody.
* KillEmAll: By the end, everyone except you is dead at your hands.
* OurGhostsAreDifferent: The ghost of the girl who died in the basement constantly haunts the player through the game.
* OverdrawnAtTheBloodBank: The guests will leave splatters of blood every now and then while they're attempting to crawl away. It's actually baffling how the little kid's body can hold so much blood.
* SurpriseCreepy: The game starts off peacefully. Then, you acquire the kitchen knife. It only gets worse after you turn off the power, because the ghost lady will begin stalking you.
* VillainProtagonist: The [[spoiler:The player is the killer.
killer.]]
* YouMonster: Whenever [[spoiler:Whenever the ghost appears, there is a chance that she yells "MURDERER" at you in a creepy spectral voice.
[[/folder]]
voice.]]

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Be warned: The game takes an unexpected twist early on, so '''there will be a high amount of spoilers ahead'''. For the best possible experience with this game, players should tackle it not knowing what happens.



'''WARNING: The second set of tropes on this page are part of a WalkingSpoiler folder, and as such are ''not'' spoiler tagged. Be wary of scrolling down further if you have "Folder View" set to OPEN.'''

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'''WARNING: The second set of tropes on this page are part of a WalkingSpoiler folder, and as such are ''not'' [[Administrivia/SpoilersOff not spoiler tagged.tagged]]. Be wary of scrolling down further if you have "Folder View" set to OPEN.'''

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Then shit hits the fan without warning and everybody finds themselves trapped in a house far away from any source of help, their lives at the stake.

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Then shit hits the fan without warning and everybody finds themselves trapped in a house with a killer, far away from any source of help, their lives at the stake.



* BigBad: The killer, [[VillainProtagonist the player themselves]], is the one going around killing everyone at the party after inviting them to slaughter them all.



* KillEmAll

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* KillEmAllKillEmAll: By the end, everyone except you is dead at your hands.
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''Calm Time'' is a short indie [[FreewareGames freeware]] horror game created by Goos Entertainment, a development group composed by Ivan Zanotti (The creator of ''VideoGame/{{Imscared}}''), [=RevoLabs=] (The creator of ''[=7Days=]'') and Bellini Virgil. It was released on November 20th, 2013.

to:

''Calm Time'' is a short indie [[FreewareGames freeware]] horror game created by Goos Entertainment, a development group composed by Ivan Zanotti (The creator of ''VideoGame/{{Imscared}}''), [=RevoLabs=] [=RevoLab=] (The creator of ''[=7Days=]'') and Bellini Virgil. It was released on November 20th, 2013.
Is there an issue? Send a MessageReason:
None


''Calm Time'' is a short indie freeware horror game created by Goos Entertainment, a development group composed by Ivan Zanotti (The creator of ''VideoGame/{{Imscared}}''), [=RevoLabs=] (The creator of ''[=7Days=]'') and Bellini Virgil.

to:

''Calm Time'' is a short indie freeware [[FreewareGames freeware]] horror game created by Goos Entertainment, a development group composed by Ivan Zanotti (The creator of ''VideoGame/{{Imscared}}''), [=RevoLabs=] (The creator of ''[=7Days=]'') and Bellini Virgil.
Virgil. It was released on November 20th, 2013.
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[[foldercontrol]]



[[/folder]]

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[[/folder]][[/folder]]
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* BookEnds: The game begins and ends with your character's monologue.

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* BookEnds: The game begins and ends with your character's monologue. The only difference is in the beginning, the music was a peaceful melody, in the end, it's much more darker and sinister.
Is there an issue? Send a MessageReason:
None


->''I live in a small cottage isolated from the town.''
->''Silence is law, in such a place.''
->''My home is almost something akin to [[spoiler: an inescapable prison...]]''
->''While the chirping of the sparrows and the breath of the wind are my sole company...''

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