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* EverythingIs3DPrintedInTheFuture: By default, all the Aftermarket Parts and conversions are almost entirely textured as 3D-printed plastic or carbon fiber, even when they are made out of metal or injection-molded plastic in reality or where 3D printing wouldn't make sense (i.e. machine gun receivers).
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** The "JAK Burnout Kit" for the Holger 26 ([=G36K=]) gives it a blistering rate of fire that also ''sets the gun on fire'' after 20 rounds. Not only would it take much more sustained fire to heat a barrel to where it starts glowing, but no one in their right mind would want to intentionally do so. The heating is also completely cosmetic and the gun instantly cools upon ceasing fire, with no damage to barrel, gun, or operator.
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AMR9 with the Atlas kit is still select-fire.


** Several Season 3 additions reference Sledgehammer's earlier ''[[VideoGame/CallOfDutyAdvancedWarfare Advanced Warfare]]'' installment. The MORS railgun and Bal-27 assault rifle arrive in the game from ''Advanced Warfare''[='s=] arsenal while the "JAK Atlas" aftermarket kit for the [=AMR9=] rechambers it for [=5.56x45=] and converts it into a five-round burst weapon, which is the same functionality that the weapon of the same name in ''Advanced Warfare'' had. The name of the kit likely references the Atlas Corporation.

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** Several Season 3 additions reference Sledgehammer's earlier ''[[VideoGame/CallOfDutyAdvancedWarfare Advanced Warfare]]'' installment. The MORS railgun and Bal-27 assault rifle arrive in the game from ''Advanced Warfare''[='s=] arsenal while the "JAK Atlas" aftermarket kit for the [=AMR9=] rechambers it for [=5.56x45=] and converts it into a changes the full-auto setting on the fire selector to five-round burst weapon, burst, which is the same functionality that the weapon of the same name in ''Advanced Warfare'' had. The name of the kit likely references the Atlas Corporation.
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** Several Season 3 additions reference Sledgehammer's earlier ''[[VideoGame/CallOfDutyAdvancedWarfare Advanced Warfare]]'' installment. The MORS railgun and Bal-27 assault rifle arrive in the game from ''Advanced Warfare''[='s=] arsenal while the "JAK Atlas" aftermarket kit for the [=AMR9=] converts it into a five-round burst weapon, which is the same functionality that the weapon of the same name in ''Advanced Warfare'' had. The name of the kit likely references the Atlas Corporation.

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** Several Season 3 additions reference Sledgehammer's earlier ''[[VideoGame/CallOfDutyAdvancedWarfare Advanced Warfare]]'' installment. The MORS railgun and Bal-27 assault rifle arrive in the game from ''Advanced Warfare''[='s=] arsenal while the "JAK Atlas" aftermarket kit for the [=AMR9=] rechambers it for [=5.56x45=] and converts it into a five-round burst weapon, which is the same functionality that the weapon of the same name in ''Advanced Warfare'' had. The name of the kit likely references the Atlas Corporation.
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Spelling/grammar fix(es)


** The most serious offender however is the Longbow sniper rifle, which is actually a bolt-action 7.62x39mm Kalashnikov rifle. No such configuration exists in any real-life [=AK=], with its closest approximation, the Ukrainian Gopak, being straight-pull bolt action. Partially justified in-game by its description, which describes it as "heavily modified"

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** The most serious offender however is the Longbow sniper rifle, which is actually a bolt-action 7.62x39mm Kalashnikov rifle. No such configuration exists in any real-life [=AK=], with its closest approximation, the Ukrainian Gopak, being straight-pull bolt action. Partially justified in-game by its description, which describes it as "heavily modified"modified".
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** The most serious offender however is the Longbow sniper rifle, which is actually a bolt-action 7.62x39mm Kalashnikov rifle. No such configuration exists in any real-life [=AK=], with its closest approximation, the Ukrainian Gopak, being straight-pull bolt action.

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** The most serious offender however is the Longbow sniper rifle, which is actually a bolt-action 7.62x39mm Kalashnikov rifle. No such configuration exists in any real-life [=AK=], with its closest approximation, the Ukrainian Gopak, being straight-pull bolt action. Partially justified in-game by its description, which describes it as "heavily modified"



* FiveSecondForeshadowing: In the first level, you're a member of a special ops team infiltrating a Russian prison, similar to a level from ''VideoGame/CallOfDutyModernWarfare2''. However, your teammates seem remarkably uncaring about civilian casualties--while they warn you not to shoot the other prisoners, they justify it when it happens by saying "A dead prisoner can't riot"--when, in most cases, the level will end if you shoot a civilian. [[spoiler:In fact, you're playing as a member of Makarov's army, breaking him out.]]

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* FiveSecondForeshadowing: In the first level, you're a member of a special ops team infiltrating a Russian prison, similar to a level from ''VideoGame/CallOfDutyModernWarfare2''. However, your teammates seem remarkably uncaring about civilian casualties--while they warn you not to shoot the other prisoners, they justify it when it happens by saying "A dead prisoner can't riot"--when, in most cases, the level will end if you shoot a civilian. [[spoiler:In fact, you're playing as a member of Makarov's army, Konni group, breaking him Makarov out.]]
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** Several Season 3 additions reference Sledgehammer's earlier ''[[VideoGame/CallOfDutyAdvancedWarfare Advanced Warfare]]'' installment. The MORS railgun and Bal-27 assault rifle arrive in the game from ''Advanced Warfare''[='s=] arsenal while the "JAK Atlas" aftermarket kit for the [=AMR9=] converts it into a five-round burst weapon, which is the same functionality that the weapon of the same name in ''Advanced Warfare'' had. The name of the kit likely references the Atlas Corporation.
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Corrected an error on the FTL-related example under the Mythology Gag trope. The FTL rig was from Call of Duty: Infinite Warfare. Not Advanced Warfare.


** One of the Blackcell operators, Arthur, is more-or-less someone wearing [[VideoGame/CallOfDutyAdvancedWarfare a FTL rig]], down to the circuits crossing his arms.

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** One of the Blackcell operators, Arthur, is more-or-less someone wearing [[VideoGame/CallOfDutyAdvancedWarfare [[VideoGame/CallOfDutyInfiniteWarfare a FTL rig]], down to the circuits crossing his arms.
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** The BP50 (FN F2000), same as it was in ''Vanguard'', has a hole in the stock where the fire control group should be.

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** The BP50 [=BP50=] (FN F2000), same as it was in ''Vanguard'', has a hole in the stock where the fire control group should be.

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* GunsDoNotWorkThatWay: While double-barreled rifle concepts do exist in reality, they are essentially two (or more) guns combined into a single receiver. The various double-barreled Aftermarket Parts depicts them feeding from the same magazine, which would be mechanically impossible.

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* GunsDoNotWorkThatWay: GunsDoNotWorkThatWay:
** The BP50 (FN F2000), same as it was in ''Vanguard'', has a hole in the stock where the fire control group should be.
**
While double-barreled rifle concepts do exist in reality, they are essentially two (or more) guns combined into a single receiver. The various double-barreled Aftermarket Parts depicts them feeding from the same magazine, which would be mechanically impossible.
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Added DiffLines:

* GunsDoNotWorkThatWay: While double-barreled rifle concepts do exist in reality, they are essentially two (or more) guns combined into a single receiver. The various double-barreled Aftermarket Parts depicts them feeding from the same magazine, which would be mechanically impossible.
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* ArtifactTitle: Played with in terms of the map "Skidrow". While "skidrow" is slang for any sort of run-down urban area, the original Skidrow map was based on the real-life neighborhood in UsefulNotes/LosAngeles named "[[https://en.wikipedia.org/wiki/Skid_Row,_Los_Angeles Skid Row]]". The remastered version in this game places it in UsefulNotes/NewYorkCity.
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that's a better fit for Good Bad Bugs


** The TAQ Evolvere has a top-open feed cover typical of most machine gun designs, instead of the side-open feed cover unique to the FN EVOLYS, which the Evolvere is based on. The belt is also apparently empty when 5.56mm ammunition is equipped.

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** The TAQ Evolvere has a top-open feed cover typical of most machine gun designs, instead of the side-open feed cover unique to the FN EVOLYS, which the Evolvere is based on. The belt is also apparently empty when 5.56mm ammunition is equipped.
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Added image, Image quality upgrade


[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/modern_warfare_iii_logo_reveal_2.jpg]]

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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/modern_warfare_iii_logo_reveal_2.org/pmwiki/pub/images/mwiii_reveal_full_tout.jpg]]
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It was first teased on August 7th, 2023, was officially revealed via the ''Warzone 2.0'' Shadow Siege event on August 17th, and was released on November 10th on the same platforms as ''VideoGame/CallOfDutyModernWarfareII'' (Platform/PlayStation4, Platform/XboxOne, UsefulNotes/PlayStation5, Platform/XboxSeriesXAndS, and [[UsefulNotes/MicrosoftWindows Windows PC]]). The reveal trailer can be found [[https://www.youtube.com/watch?v=ITIcmA4Zwa8 here]] while the reveal of the character Makarov can be found [[https://youtu.be/C_6J06wdgXY here]].

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It was first teased on August 7th, 2023, was officially revealed via the ''Warzone 2.0'' Shadow Siege event on August 17th, and was released on November 10th on the same platforms as ''VideoGame/CallOfDutyModernWarfareII'' (Platform/PlayStation4, Platform/XboxOne, UsefulNotes/PlayStation5, Platform/PlayStation5, Platform/XboxSeriesXAndS, and [[UsefulNotes/MicrosoftWindows [[Platform/MicrosoftWindows Windows PC]]). The reveal trailer can be found [[https://www.youtube.com/watch?v=ITIcmA4Zwa8 here]] while the reveal of the character Makarov can be found [[https://youtu.be/C_6J06wdgXY here]].
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None


It was first teased on August 7th, 2023, was officially revealed via the ''Warzone 2.0'' Shadow Siege event on August 17th, and was released on November 10th on the same platforms as ''VideoGame/CallOfDutyModernWarfareII'' (UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, and [[UsefulNotes/MicrosoftWindows Windows PC]]). The reveal trailer can be found [[https://www.youtube.com/watch?v=ITIcmA4Zwa8 here]] while the reveal of the character Makarov can be found [[https://youtu.be/C_6J06wdgXY here]].

to:

It was first teased on August 7th, 2023, was officially revealed via the ''Warzone 2.0'' Shadow Siege event on August 17th, and was released on November 10th on the same platforms as ''VideoGame/CallOfDutyModernWarfareII'' (UsefulNotes/PlayStation4, UsefulNotes/XboxOne, (Platform/PlayStation4, Platform/XboxOne, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, Platform/XboxSeriesXAndS, and [[UsefulNotes/MicrosoftWindows Windows PC]]). The reveal trailer can be found [[https://www.youtube.com/watch?v=ITIcmA4Zwa8 here]] while the reveal of the character Makarov can be found [[https://youtu.be/C_6J06wdgXY here]].
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Guess I was wrong...


** An oddball exception is the "MTAR" coming in Season 2 (IWI Micro Tavor MTAR-21) -- the submachine gun version of the Tavor family of rifles (the AR variant was added in Season 1 under its 2019 ''Modern Warfare'' name "RAM-7"). The only other weapons with anything resembling their real-world names are carry-forwards from ''II'' (the M4, M16, and RPK). This is even more curious when you realize that ''VideoGame/CallOfDutyGhosts'' tried to pass off its "MTAR-X" as a submachine gun, despite being modeled after the X95 Flattop (which doesn't have an SMG configuration).



** One of the new submachine guns released for Season 2 is the "PM-9" (Minebea M-9), which appeared in the original ''Modern Warfare 3'' under the exact same name.
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General clarification on works content


** An oddball exception is the "MTAR" coming in Season 2 (IWI Micro Tavor MTAR-21) -- the submachine gun version of the Tavor family of rifles (the AR variant was added in Season 1 under its 2019 ''Modern Warfare'' name "RAM-7"). This makes it only the second weapon across both ''II'' and ''III'' with anything resembling its real-world name (the other being ''II''[='s=] RPK). This is even more curious when you realize that ''VideoGame/CallOfDutyGhosts'' tried to pass off its "MTAR-X" as a submachine gun, despite being modeled after the X95 Flattop (which doesn't have an SMG configuration).

to:

** An oddball exception is the "MTAR" coming in Season 2 (IWI Micro Tavor MTAR-21) -- the submachine gun version of the Tavor family of rifles (the AR variant was added in Season 1 under its 2019 ''Modern Warfare'' name "RAM-7"). This makes it The only the second weapon across both other weapons with anything resembling their real-world names are carry-forwards from ''II'' and ''III'' with anything resembling its real-world name (the other being ''II''[='s=] M4, M16, and RPK). This is even more curious when you realize that ''VideoGame/CallOfDutyGhosts'' tried to pass off its "MTAR-X" as a submachine gun, despite being modeled after the X95 Flattop (which doesn't have an SMG configuration).
Is there an issue? Send a MessageReason:
None


** An oddball exception is the "MTAR" coming in Season 2 (IWI Micro Tavor MTAR-21) -- the submachine gun version of the Tavor family of rifles (which is in the game under its 2019 ''Modern Warfare'' name "RAM-7"). This makes it only the second weapon across both ''II'' and ''III'' with anything resembling its real-world name (the other being ''II''[='s=] RPK). This is even more curious when you realize that ''VideoGame/CallOfDutyGhosts'' tried to pass off its "MTAR-X" as a submachine gun, despite being modeled after the X95 Flattop (which doesn't have an SMG configuration).

to:

** An oddball exception is the "MTAR" coming in Season 2 (IWI Micro Tavor MTAR-21) -- the submachine gun version of the Tavor family of rifles (which is (the AR variant was added in the game Season 1 under its 2019 ''Modern Warfare'' name "RAM-7"). This makes it only the second weapon across both ''II'' and ''III'' with anything resembling its real-world name (the other being ''II''[='s=] RPK). This is even more curious when you realize that ''VideoGame/CallOfDutyGhosts'' tried to pass off its "MTAR-X" as a submachine gun, despite being modeled after the X95 Flattop (which doesn't have an SMG configuration).
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None


** An oddball exception is the "MTAR" coming in Season 2 (IWI Micro Tavor MTAR-21) -- the submachine gun version of the CTAR family of assault rifles (which is in the game under its 2019 ''Modern Warfare'' name "RAM-7"). This makes it only the second weapon across both ''II'' and ''III'' with anything resembling its real-world name (the other being ''II''[='s=] RPK). This is even more curious when you realize that ''VideoGame/CallOfDutyGhosts'' tried to pass off its "MTAR-X" as a submachine gun, despite being modeled after the X95 Flattop (which doesn't have an SMG configuration).

to:

** An oddball exception is the "MTAR" coming in Season 2 (IWI Micro Tavor MTAR-21) -- the submachine gun version of the CTAR Tavor family of assault rifles (which is in the game under its 2019 ''Modern Warfare'' name "RAM-7"). This makes it only the second weapon across both ''II'' and ''III'' with anything resembling its real-world name (the other being ''II''[='s=] RPK). This is even more curious when you realize that ''VideoGame/CallOfDutyGhosts'' tried to pass off its "MTAR-X" as a submachine gun, despite being modeled after the X95 Flattop (which doesn't have an SMG configuration).
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Added example(s)

Added DiffLines:

** An oddball exception is the "MTAR" coming in Season 2 (IWI Micro Tavor MTAR-21) -- the submachine gun version of the CTAR family of assault rifles (which is in the game under its 2019 ''Modern Warfare'' name "RAM-7"). This makes it only the second weapon across both ''II'' and ''III'' with anything resembling its real-world name (the other being ''II''[='s=] RPK). This is even more curious when you realize that ''VideoGame/CallOfDutyGhosts'' tried to pass off its "MTAR-X" as a submachine gun, despite being modeled after the X95 Flattop (which doesn't have an SMG configuration).
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

** One of the new submachine guns released for Season 2 is the "PM-9" (Minebea M-9), which appeared in the original ''Modern Warfare 3'' under the exact same name.
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None


** The TAQ Evolvere has a top-open feed cover typical of most machine gun designs, instead of the side-open feed cover unique to the FN EVOLYS, which the Evolvere is based on.

to:

** The TAQ Evolvere has a top-open feed cover typical of most machine gun designs, instead of the side-open feed cover unique to the FN EVOLYS, which the Evolvere is based on. The belt is also apparently empty when 5.56mm ammunition is equipped.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The TAQ Evolvere has a top-open feed cover typical of most machine gun designs, instead of the side-open feed cover unique to the FN EVOLYS, which the Evolvere is based on.
Is there an issue? Send a MessageReason:
None


* ContinuitySnarl: The "Flashpoint" level is a flashback to one of Task Force 141's earliest operations, but is stated at the beginning to be set on April 6th, 2019 - which would place it about seven months before [=TF141=] was even formed in this continuity, considering the last mission of the 2019 ''Modern Warfare'' was set November 4th of that year.

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* ContinuitySnarl: The "Flashpoint" level is a flashback to one of Task Force 141's earliest operations, but is stated at the beginning to be set on April 6th, 2019 - 2019, which would place it about seven months before [=TF141=] was even formed in this continuity, considering the last mission of continuity - it didn't happen until after the 2019 ''Modern Warfare'' was set Warfare''[='=]s campaign, which took place from October 25th to November 4th of that year.

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* ContinuitySnarl: The "Flashpoint" level is a flashback to one of Task Force 141's earliest operations, but is stated at the beginning to be set on April 6th, 2019 - which would place it about seven months before [=TF141=] was even formed in this continuity, considering the last mission of the 2019 ''Modern Warfare'' was set November 4th of that year.



* FiveSecondForeshadowing: In the first level, you're a member of a special ops team infiltrating a Russian prison, similar to a level from ''VideoGame/CallOfDutyModernWarfare2''. However, your teammates seem remarkably uncaring about civilian casualties—while they warn you not to shoot the other prisoners, they justify it by saying "A dead prisoner can't riot"—when, in most cases, the level will end if you shoot a civilian. [[spoiler:In fact, you're playing as a member of Makarov's army, breaking him out.]]

to:

* FiveSecondForeshadowing: In the first level, you're a member of a special ops team infiltrating a Russian prison, similar to a level from ''VideoGame/CallOfDutyModernWarfare2''. However, your teammates seem remarkably uncaring about civilian casualties—while they warn you not to shoot the other prisoners, they justify it when it happens by saying "A dead prisoner can't riot"—when, in most cases, the level will end if you shoot a civilian. [[spoiler:In fact, you're playing as a member of Makarov's army, breaking him out.]]

Added: 165

Removed: 690

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been out for two months


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** One of the Blackcell operators, Arthur, is more-or-less someone wearing [[VideoGame/CallOfDutyAdvancedWarfare a FTL rig]], down to the circuits crossing his arms.

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** Ghost appears at the end of the flashback mission dressed as his [[VideoGame/CallOfDutyModernWarfare2 2009 counterpart]] did: a balaclava with the original skull design, a headset, red-tinted sunglasses, and a gray hoodie.



* PresentDay: As with the previous two games, the campaign begins on November 10th, [[TheNewTwenties 2023]] and takes place over the following week.

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* PresentDay: As with the previous two games, the campaign begins on the same day the game released, November 10th, [[TheNewTwenties 2023]] 2023]], and takes place over the following week.week, with the exception of a single flashback mission to 2019.
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** ShieldBearingMook enemies make a return, however unlike previous games in the series most of them now wear body armor, making them even harder to bring down.
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* MightAsWellNotBeInPrisonAtAll: Makarov's reveal is of him inside a Russian prison. However, given the events of the previous game and his relevance in this game, it appears he maintains good control and communications with his ultranationalist partners while inside prison.

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* MightAsWellNotBeInPrisonAtAll: Makarov's reveal is of him inside a Russian prison. However, given the events of the previous game and his relevance in this game, it appears he maintains good control and communications with his ultranationalist partners while inside prison. The fact he's allowed to wear a nice suit instead of the prison outfits the other gulag prisoners have to wear, and has ready access to cigarettes, also implies he's receiving favorable treatment as a result of his influence.

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