Follow TV Tropes

Following

History VideoGame / CadenceOfHyrule

Go To

OR

Is there an issue? Send a MessageReason:
Reflecting a change made to this example in the trope page


* PlatformActivatedAbility: Starting from Hyrule Castle, the heroes can find luminous round pads colored green and purple in the floor which, upon being stood on, allow the currently-active character (whether Link or Zelda, but not Cadence as she cannot access the dungeon in question) to summon the other in their place. This becomes essential to prevent certain color-coded enemy attacks from inflicting damage (namely, the flames from evil statues and the noisy musical notes from Octavo during his boss fight will hurt Link if they're purple but harmless if they're green, and vice versa in the case of Zelda; thus, using strategically the pads to switch characters will prove essential). Before this point, it's not possible to swap characters during gameplay except when standing in front of a Sheikah Stone.

to:

* PlatformActivatedAbility: Starting from Hyrule Castle, the heroes can find luminous grey round pads with curved arrows colored green and purple in the floor which, upon being stood on, allow the currently-active character (whether Link or Zelda, but not Cadence as she cannot access the dungeon in question) to summon the other in their place. This becomes essential to prevent certain color-coded enemy attacks from inflicting damage (namely, the flames from evil statues and the noisy musical notes from Octavo during his boss fight will hurt Link if they're purple but harmless if they're green, and vice versa in the case of Zelda; thus, using strategically the pads to switch characters will prove essential). Before this point, it's not possible to swap characters during gameplay except when standing in front of a Sheikah Stone.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* PlatformActivatedAbility: Starting from Hyrule Castle, the heroes can find luminous round pads colored green and purple in the floor which, upon being stood on, allow the currently-active character (whether Link or Zelda, but not Cadence as she cannot access the dungeon in question) to summon the other in their place. This becomes essential to prevent certain color-coded enemy attacks from inflicting damage (namely, the flames from evil statues and the noisy musical notes from Octavo during his boss fight will hurt Link if they're purple but harmless if they're green, and vice versa in the case of Zelda; thus, using strategically the pads to switch characters will prove essential). Before this point, it's not possible to swap characters during gameplay except when standing in front of a Sheikah Stone.

Added: 1042

Changed: 711

Is there an issue? Send a MessageReason:


* TogglingSetpiecePuzzle: In the first floor of the Temple of Storms, there are fans which blow either upward or towards a side (depending on whether they're positioned in the floor or the walls), but some of them are turned on while others are turned off. The player's character of choice has to make their way around the second floor so they can get back to the first via an alternate staircase and reach a switch that swaps the states of the fans, with those currently off turning on and vice versa; doing this will allow the character to reach parts they couldn't before (as a drawback, previously-accessible areas will be now blocked due to the wind of the fans that are now turned on, at least until the Iron Boots are collected).

to:

* TogglingSetpiecePuzzle: TogglingSetpiecePuzzle:
**
In the first floor of the Temple of Storms, there are fans which blow either upward or towards a side (depending on whether they're positioned in the floor or the walls), but some of them are turned on while others are turned off. The player's character of choice has to make their way around the second floor so they can get back to the first via an alternate staircase and reach a switch that swaps the states of the fans, with those currently off turning on and vice versa; doing this will allow the character to reach parts they couldn't before (as a drawback, previously-accessible areas will be now blocked due to the wind of the fans that are now turned on, at least until the Iron Boots are collected).collected).
** In the Frozen Grotto, there's a switch that freezes the tiles of warm water but also melts the tiles of ice. Due to the effect of SuperDrowningSkills present with the water as well as the effect of FrictionlessIce with the ice tiles, navigation will be greatly affected depending of the current respective states of the tiles.

Added: 775

Removed: 767

Is there an issue? Send a MessageReason:
None


* DropTheHammer: One of the items added in the Symphony of the Mask DLC is the Megaton Hammer. Its appearance resembles the Hammer from ''A Link Between Worlds'' and the Magic Hammer as designed in ''Tri Force Heroes'', while its usage is more akin to the Magic Hammer from ''A Link to the Past''. When used, it expends a chunk of stamina to strike the area one tile in front of your character for three damage, while also knocking back things it fails to defeat. It's also capable of breaking several things that bombs would otherwise be needed for; aside from diggable terrain, it can destroy cracked walls (both cave entrances and cracked walls in dungeons), golden shop walls, piles of books, and even the money-filled pots and shovel racks Frederick keeps handy.


Added DiffLines:

* HumongousHeadedHammer: One of the items added in the Symphony of the Mask DLC is the Megaton Hammer. Its appearance resembles the Hammer from ''A Link Between Worlds'' and the Magic Hammer as designed in ''Tri Force Heroes'', while its usage is more akin to the Magic Hammer from ''A Link to the Past''. When used, it expends a chunk of stamina to strike the area one tile in front of your character for three damage, while also knocking back things it fails to defeat. It's also capable of breaking several things that bombs would otherwise be needed for; aside from diggable terrain, it can destroy cracked walls (both cave entrances and cracked walls in dungeons), golden shop walls, piles of books, and even the money-filled pots and shovel racks Frederick keeps handy.

Added: 736

Removed: 124

Is there an issue? Send a MessageReason:
Crosswicking


*** Averted in speedruns, where learning how to safely kill the Shopkeeper early in the game can be a very useful time-save.


Added DiffLines:

* TogglingSetpiecePuzzle: In the first floor of the Temple of Storms, there are fans which blow either upward or towards a side (depending on whether they're positioned in the floor or the walls), but some of them are turned on while others are turned off. The player's character of choice has to make their way around the second floor so they can get back to the first via an alternate staircase and reach a switch that swaps the states of the fans, with those currently off turning on and vice versa; doing this will allow the character to reach parts they couldn't before (as a drawback, previously-accessible areas will be now blocked due to the wind of the fans that are now turned on, at least until the Iron Boots are collected).
Is there an issue? Send a MessageReason:
None


* StealthPun: [[spoiler:Ganon is seen playing a pipe organ in order to fight you, and Ganondorf can be found practicing in peace in the present-time. To fit with the other bosses being Zelda enemies with musical instrument augmentations, this would make him ''Organon''.]]

to:

* StealthPun: [[spoiler:Ganon is seen playing a pipe organ in order to fight you, and Ganondorf can be found practicing in peace in the present-time. To fit with the other bosses being Zelda ''Zelda'' enemies with musical instrument augmentations, this would make him ''Organon''.]]
Is there an issue? Send a MessageReason:
None


** The title screen's music remixes the title screen music of [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]].
** The crypt's theme combines [=NecroDancer=]'s "Disco Descent" with Zelda's overworld theme.
*** The [=FamilyJules=] and A_Rival remixes follow suit, with the "Disco Descent" segments in their remixes sounding remarkably similar to their original remixes back in [=NecroDancer=].
** The overworld also uses Zelda's overworld theme, in addition to [[VideoGame/TheLegendOfZeldaLinksAwakening Tal Tal Heights]], [[VideoGame/TheLegendOfZeldaOcarinaOfTime Hyrule Field]], [[VideoGame/TheLegendOfZeldaTheWindWaker Great Sea]], and [=NecroDancer=]'s "Rhythmortis".
** Caves use a remix of [[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past's]] light world dungeon music.
** Lost Woods, Death Mountain, Hyrule Castle, Kakariko Village, Fairy Fountain, and Minigame all remix their respective tracks from [[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]].
** Gerudo Desert remixes [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'s Gerudo Valley theme.
** Gerudo Ruins and Temple of Storms incorporate [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'s Bolero of Fire and Song of Storms, respectively. Windmill Hut and Gleeokenspiel also remix Song of Storms.
** Parts of Lost Swamp's music use the bassline of [=NecroDancer=]'s "Knight to C-Sharp".
** The instruments that chime into Octavo's theme use the main melody of [[VideoGame/TheLegendOfZeldaTheMinishCap Minish Cap]]'s Vaati Wrath.
** [[spoiler:Future World]] uses a remix of [[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past's]] dark world theme.
** [[spoiler:Ganon's]] theme includes bits of [=NecroDancer=]'s "Momentum Mori".
** [[spoiler:The [=NecroDancer=]'s]] theme combines [[VideoGame/ZeldaIITheAdventureOfLink Zelda II]]'s palace theme with the original game's "The Wight to Remain" and "Momentum Mori".
** Deku Village uses a chill take on the Deku Palace theme from [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]].
** Gerudo Coliseum remixes [[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'s Molduga theme for its main bassline.
** Temple of Brainstorms uses parts of [=NecroDancer=]'s "Styx and Stones."
** Synthrova's theme remixes Kotake & Koume's theme from [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]].
* MythologyGag: Given the fact that Zelda is a LongRunner, and that a good amount of the devteam of this game are fans of the franchise, it's inevitable that some of these show up.

to:

** The title screen's music remixes the title screen music of [[VideoGame/TheLegendOfZeldaOcarinaOfTime ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]].
Time]]''.
** The crypt's theme combines [=NecroDancer=]'s ''[=NecroDancer=]''[='=]s "Disco Descent" with Zelda's ''Zelda''[='=]s overworld theme.
*** The [=FamilyJules=] and A_Rival remixes follow suit, with the "Disco Descent" segments in their remixes sounding remarkably similar to their original remixes back in [=NecroDancer=].
''[=NecroDancer=]''.
** The overworld also uses Zelda's ''Zelda''[='=]s overworld theme, in addition to [[VideoGame/TheLegendOfZeldaLinksAwakening Tal Tal Heights]], [[VideoGame/TheLegendOfZeldaOcarinaOfTime Hyrule Field]], [[VideoGame/TheLegendOfZeldaTheWindWaker Great Sea]], and [=NecroDancer=]'s ''[=NecroDancer=]'''s "Rhythmortis".
** Caves use a remix of [[VideoGame/TheLegendOfZeldaALinkToThePast ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past's]] Past's]]'' light world dungeon music.
** Lost Woods, Death Mountain, Hyrule Castle, Kakariko Village, Fairy Fountain, and Minigame all remix their respective tracks from [[VideoGame/TheLegendOfZeldaALinkToThePast ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]].
Past]]''.
** Gerudo Desert remixes [[VideoGame/TheLegendOfZeldaOcarinaOfTime ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'s Time]]'''s Gerudo Valley theme.
** Gerudo Ruins and Temple of Storms incorporate [[VideoGame/TheLegendOfZeldaOcarinaOfTime ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'s Time]]'''s Bolero of Fire and Song of Storms, respectively. Windmill Hut and Gleeokenspiel also remix Song of Storms.
** Parts of Lost Swamp's music use the bassline of [=NecroDancer=]'s ''[=NecroDancer=]'''s "Knight to C-Sharp".
** The instruments that chime into Octavo's theme use the main melody of [[VideoGame/TheLegendOfZeldaTheMinishCap ''[[VideoGame/TheLegendOfZeldaTheMinishCap Minish Cap]]'s Cap]]'''s Vaati Wrath.
** [[spoiler:Future World]] uses a remix of [[VideoGame/TheLegendOfZeldaALinkToThePast ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past's]] Past's]]'' dark world theme.
** [[spoiler:Ganon's]] theme includes bits of [=NecroDancer=]'s ''[=NecroDancer=]'''s "Momentum Mori".
** [[spoiler:The [=NecroDancer=]'s]] theme combines [[VideoGame/ZeldaIITheAdventureOfLink ''[[VideoGame/ZeldaIITheAdventureOfLink Zelda II]]'s II]]'''s palace theme with the original game's "The Wight to Remain" and "Momentum Mori".
** Deku Village uses a chill take on the Deku Palace theme from [[VideoGame/TheLegendOfZeldaMajorasMask ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]].
Mask]]''.
** Gerudo Coliseum remixes [[VideoGame/TheLegendOfZeldaBreathOfTheWild ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'s Wild]]'''s Molduga theme for its main bassline.
** Temple of Brainstorms uses parts of [=NecroDancer=]'s ''[=NecroDancer=]'''s "Styx and Stones."
** Synthrova's theme remixes Kotake & Koume's theme from [[VideoGame/TheLegendOfZeldaOcarinaOfTime ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]].
Time]]''.
* MythologyGag: Given the fact that Zelda ''Zelda'' is a LongRunner, and that a good amount of the devteam of this game are fans of the franchise, it's inevitable that some of these show up.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhereItAllBegan: Choosing Zelda as your first character in a playthrough will start you in Hyrule Castle where the final dungeon is located. This doesn't apply to anyone else, since they all start elsewhere.
Is there an issue? Send a MessageReason:
None


* DoorToBefore: As of the first DLC's release, Dungeon Mode adds a portal before each boss that takes you back to the beginning of the Zone. The exact layouts of the floors will be different, but any permanent items you didn't collect will still be waiting there for you, in case you couldn't get them at the time.

to:

* DoorToBefore: As of the first DLC's release, Dungeon Mode adds a portal before each boss that takes you back to the beginning of the Zone. The exact layouts of the floors will be different, but any permanent items you didn't collect will still be waiting there for you, in case you couldn't get them at the time.
Is there an issue? Send a MessageReason:
Crosswicking since trope launched a while ago.

Added DiffLines:

* ThreadsOfFate: The fortune tellers explain that Octavo stole the Threads of Fate from them in order to make the lute he used to take over the castle. This is directly seen in the intro cutscene to ''Octavo's Ode'', where the threads and lute were combined with the power of the Triforce to upgrade it into the Golden Lute, [[spoiler: a weapon powerful enough to defeat Ganon and even render The [=NecroDancer=] invincible to most attacks except to the lute itself. Combining the two versions of the Golden Lute created by Octavo's TimeTravel attempt undoes the BadFuture timeline and sends him back to the point before he stole the threads]]. Individually, the Threads of Fate are made up of the Thread of Courage, the Thread of Wisdom, and the Thread of Power, similar to the three pieces that make up the Triforce. They also seem to help the fortune tellers see into the future, as one complains that her visions have been hazy ever since Octavo's theft, though they're still able to deliver fortunes to tell the player where to go next.
Is there an issue? Send a MessageReason:
Long Title has been disambiguated


* LongTitle: Officially, the game's full title is "''Cadence of Hyrule: Crypt of the [=NecroDancer=] featuring The Legend of Zelda''".

Added: 837

Changed: 108

Removed: 948

Is there an issue? Send a MessageReason:
None


* ContinuityNod:
** The enemies from the original ''Crypt of the [=NecroDancer=]'' appear as cardboard cutouts in Octavo's lair.
** [[spoiler:Ganondorf/Ganon]] can be found in both the present and past [[spoiler:playing the pipe organ, just as he did in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'']].
** When receiving Tingle's Dowser from him, he mentions that [[VideoGame/FreshlyPickedTinglesRosyRupeeland he was planning to make a map of the Lost Woods to sell for a bunch of Rupees]]. Additionally, when you talk to Tingle with 10 Deku Nuts, he says that he'll take away half of your stamina... or maybe double it (his magic is confusing), similarly to [[VideoGame/TheLegendOfZeldaALinkToThePast the Mad Batter]] saying he'll take half of your Magic Meter, when he actually halves the ''cost'' of things that use the meter.
** The shopkeeper will say "[[VideoGame/TheLegendOfZeldaI Buy somethin' will ya!]]" [[SdrawkcabSpeech backwards]] if you talk to them twice.

to:

* ContinuityNod:
**
ContinuityNod: The enemies from the original ''Crypt of the [=NecroDancer=]'' appear as cardboard cutouts in Octavo's lair.
** [[spoiler:Ganondorf/Ganon]] can be found in both the present and past [[spoiler:playing the pipe organ, just as he did in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'']].
** When receiving Tingle's Dowser from him, he mentions that [[VideoGame/FreshlyPickedTinglesRosyRupeeland he was planning to make a map of the Lost Woods to sell for a bunch of Rupees]]. Additionally, when you talk to Tingle with 10 Deku Nuts, he says that he'll take away half of your stamina... or maybe double it (his magic is confusing), similarly to [[VideoGame/TheLegendOfZeldaALinkToThePast the Mad Batter]] saying he'll take half of your Magic Meter, when he actually halves the ''cost'' of things that use the meter.
** The shopkeeper will say "[[VideoGame/TheLegendOfZeldaI Buy somethin' will ya!]]" [[SdrawkcabSpeech backwards]] if you talk to them twice.
lair.


Added DiffLines:

** [[spoiler:Ganondorf/Ganon]] can be found in both the present and past [[spoiler:playing the pipe organ, just as he did in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'']].
** When receiving Tingle's Dowser from him, he mentions that [[VideoGame/FreshlyPickedTinglesRosyRupeeland he was planning to make a map of the Lost Woods to sell for a bunch of Rupees]]. Additionally, when you talk to Tingle with 10 Deku Nuts, he says that he'll take away half of your stamina... or maybe double it (his magic is confusing), similarly to [[VideoGame/TheLegendOfZeldaALinkToThePast the Mad Batter]] saying he'll take half of your Magic Meter, when he actually halves the ''cost'' of things that use the meter.
** The shopkeeper will say "[[VideoGame/TheLegendOfZeldaI Buy somethin' will ya!]]" [[SdrawkcabSpeech backwards]] if you talk to them twice.
Is there an issue? Send a MessageReason:
None


** Whenever Link and Zelda lose all their health, they spin and fall onto the ground akin to link in ''A Link to the Past''.

to:

** Whenever Link and Zelda lose all their health, they spin and fall onto the ground akin to link in ''A Link to the Past''.which was present during Link's 2D days.
Is there an issue? Send a MessageReason:
None


* BossRemix: The final boss of Octavo's Ode uses a remixed version of The Wight to Remain (the music of Zone 4-3 in the original CryptOfTheNecrodancer) for its first half and a remix of Grave Throbbing (Zone 2-2) for the second half, along with a nod to Dead End (the credits music) sandwiched inbetween.

to:

* BossRemix: The final boss of Octavo's Ode uses a remixed version of The Wight to Remain (the music of Zone 4-3 in the original CryptOfTheNecrodancer) ''VideoGame/CryptOfTheNecrodancer'') for its first half and a remix of Grave Throbbing (Zone 2-2) for the second half, along with a nod to Dead End (the credits music) sandwiched inbetween.

Top